Unofficial Skyrim Patch: Version History
By the Unofficial Patch Project Team
This changelog is an archive. The mod is no longer being supported and will receive no further updates.
Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the USKP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the USKP that fixes them. The correction will appear separately in the version where the correction takes place.
The USKP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
For bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.
Bugs fixed based on UESP reports that don't have corresponding tracker entries will have a link to the UESP page where the bug was reported.
To view a bug entry in our tracker, enter the bug number here:
v2.1.3b (2015-09-21)
USKP Fixes
- Corrected z-fighting issues on 3 Whiterun meshes. (meshes\architecture\whiterun\wrcitywalls\wrwalltower01.nif, meshes\architecture\whiterun\wrterrain\wrgreathouseplatform01.nif, meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif)
Actor Fixes
- Badnir and Gunding are not marked as unique actors despite being named, never respawning, and the other residents of Whistling Mine being marked that way. (Bug #19485)
Item Fixes
- The BasicFork01 and BasicKnife01 objects needed activation names, weights, and values to match the weaponized versions since they look the same, can be picked up by the player, and cannot be dropped without use of the console. If you have been picking these up all over the place, expect the possibility that you may now be weighed down and have to drop some. The VendorItemClutter keyword was also missing and has been added. (Bug #19481)
Mesh and Texture Fixes
- LOD water data fixed for the Robber's Gorge area. (meshes\Terrain\Tamriel\tamriel.4.-20.8.btr) (Bug #19500)
- Road sign meshes for Morthal had a bad Y-offset, which caused them to appear out of place on poles. (Bug #19514)
v2.1.3a (2015-08-04)
USKP Hotfix
- The quest following Jagged Crown was not triggering properly in cases where the crown was returned to Tullius when you were sent by him to get it.
- The file path for the male iron armor fixes in version 2.1.3 was wrong. They were stored under an "m" folder when they belong in a "male" folder for those.
- ClothesFarmClothes02 had a separated wrist due to the amulet changes made in Farm02Torso01AA. For whatever daft reason, the actual mesh is partitioned in such a way that the arms are in the amulet slot which is what caused them to break. This required an additional mesh fix to correct (meshes\clothes\farmclothes02\m\torso_0.nif, meshes\clothes\farmclothes02\m\torso_1.nif).
v2.1.3 (2015-07-12)
USKP Fixes
- 02058EDE, 02058EDF: Beds previously added in the Windhelm East Empire Company Warehouse were mistakenly placed above the surface of the floor. One of the beds [02058EDE] also needed to be relocated since it was partially placed on an uneven part of the floor. The navmesh needed to be edited as a result. (Bug #19370)
- Reverted edit to form 0010FF5D because it leaves behind a forever looping sound. The original bug should have been dealt with by commenting out the bad line in the script instead. (MG08BarrierRefScript) (Bug #19352)
- When soul trapping a non-humanoid Actor that was set up as a ghost, and had the default ghost loot flag set, there was a possibility that all empty black soul gems and The Black Star would be permanently lost due to the way in which ghosts with the default loot flag handle swapping the items before turning into an ash pile. This problem has now been eliminated by using a dedicated dummy NPC in a USKP test cell so that these items can no longer become lost. (Bug #19297)
- Drowned Sorrows (FreeformWinterholdC) was shutting down prematurely due to an unknown change that was made to the ending scene to terminate the quest. (Bug #19395)
- Reverted changes to CWExiledSonsSandboxBrunwulfsHouse -- this package deliberately does not send Korir and family to the Palace of the Kings because there is not enough space for them there.
- QF_dunStonehillBarrowQST_000CF915: Corrected an error that caused killing bandits in the quest area to open their inventories to the player. (Bug #19441)
- Evette San stopped handing out free spiced wine to female players due to a script added by the USKP that later went missing. (Bug #19444)
Game Mechanics Fixes
- The "Blade" class (which Delphine is the only member of) was not properly configured to reflect the stats and skills she actually uses in the game. (Bug #19384)
- The class governing normal Stormcloak guards (GuardSonsSkyrim) had incorrect attribute weight settings. (Bug #19384)
- The class governing random Stormcloak soldiers (SoldierSonsSkyrimNotGuard) had incorrect attribute weight settings. (Bug #19384)
- GuardOrc1H and GuardOrc2H had incorrect attribute weight settings.
- EncClassPenitusOculatus incorrectly assigned points to heavy armor when all of the units wear light armor.
- Corrected the skill allocations for CombatWitchblade, CombatSorcerer, and Blade to better match the skills of NPCs who used these classes.
Actor Fixes
- Susanna the Wicked has been added to the TGNoPickpocketFaction to prevent Fishing Jobs from being obstructed by Blood on the Ice. (Bug #19362)
- Susanna the Wicked was never provided a proper burial urn in the Hall of the Dead. (Bug #19396) [NR]
- Khajiit caravan members would join Forsworn and bandits in fighting the player if they witnessed the battles. This was due to the faction relationships being set up incorrectly. (Bug #19367)
- Lortheim should sandbox in the Temple of Talos once the Empire has control of Windhelm. (Bug #19385)
- Once A Blade in the Dark (MQ106) starts, Delphine should run her general sandbox package in the secret area of the Sleeping Giant. (Bug #19386)
- Melaran should no longer assume Sybille's entire daily schedule if she's killed. Conditions were added to the alias AI packs to only run the sleep and sandbox parts for vampire NPCs. Melaran will perform his normal schedule except for the 4pm to midnight slot where he will hold court for the same time frame Sybille did. (Bug #19329)
- The guards in Calcelmo's Tower accuse Aicantar of trespassing because they are not in the proper factions. (Bug #17836) [NR]
- Lortheim had the incorrect outfit set (court wizard robe instead of monk robes).
- Corrected Arnbjorn having a class that did not match his given weapon; also corrected his armor (DBArmorShortSleeve) being considered heavy despite having the ArmorLight keyword.
- Urag gro-Shub was improperly set as a CombatScout by class rather than a CombatSorcerer.
- Hakon One-Eye had not received the same fix as Gormlaith and Felldir to prevent pickpocketing.
- Illia has been given a static spell list and flagged as unique to prevent an issue where her inventory would reset after she had been left alone for enough time. She's available as a follower and this would result in any items given to her by the player being lost when she resets. Also removed the leveled dagger from her inventory since she was receiving an identical leveled dagger in her alias in dunDarklightQST.
- Corrected EncTGSummerset01Melee1HHighElfM not inheriting stats from its template, leaving all Summerset Shadows weaker than they were intended to be.
- Jon Battle-Born was listed as Idolaf Battle-Born's son when dialogue suggests that they should be siblings.
- It was not possible to invest in Grelka's shop in Riften.
- It was not possible to invest in Brand-Shei's shop in Riften.
- It was not possible to invest in Marise's shop in Riften.
- It was not possible to invest in Madesi's shop in Riften.
- Farm animals and player owned horses will no longer report crimes the player commits near them.
Audio Fixes
- Several weapon draw and sheathe sounds were not set to the correct sound category and were audible even with the effects volume disabled in the UI. (Bug #18948)
- Corrected Karliah beginning her explanation of the Agent of Strife with "this" instead of "the" (Sound/Voice/Skyrim.esm/FemaleUniqueKarliah/TG09_TG09KarliahInfosBranc_0004C2B4_2.fuz).
- Corrected Irileth calling Balgruuf "Ulfric" (Sound/Voice/Skyrim.esm/FemaleDarkElf/MQ104_MQ104IrilethBlocking_0005DD51_1.fuz).
- Corrected Karliah referring to the Agent of Stealth ability as the "Agent of Shadow" (Sound/Voice/Skyrim.esm/FemaleUniqueKarliah/TG09_TG09KarliahPowerBranc_0009759F_3.fuz).
- Corrected Brenuin calling himself a Nord in one dialogue scene (Sound/Voice/Skyrim.esm/MaleDrunk/DialogueWh__000A2CD7_1.fuz).
- Corrected Brynjolf's post-Thieves Guild questline dialogue missing a word, which caused it to imply the wrong meaning; also corrected the subtitle to match the audio (Sound/Voice/Skyrim.esm/MaleUniqueBrynjolf/TGPost_TGPostBrynjolfGuild_000E89E1_3.fuz, Sound/Voice/Skyrim.esm/MaleUniqueBrynjolf/TGPost_TGPostBrynjolfGuild_000E89E2_3.fuz).
- Created a missing hello for Mercer Frey (Sound/Voice/Skyrim.esm/MaleUniqueMercerFrey/DialogueGe_UniqueVoicesHel_000AD234_1.fuz).
- Corrected a few RelationshipMarriageWedding lines that didn't match the subtitle (Sound/Voice/Skyrim.esm/FemaleShrill/Relationsh_RelationshipMar_00067E83_1.fuz, Sound/Voice/Skyrim.esm/MaleCommonerAccented/Relationsh_RelationshipMar_00067E83_1.fuz, Sound/Voice/Skyrim.esm/MaleCommander/Relationsh_RelationshipMar_00067E83_1.fuz, Sound/Voice/Skyrim.esm/MaleSlyCynical/Relationsh_RelationshipMar_00067E83_1.fuz).
Item Fixes
- Large Antlers had the wrong multiplier setup for the damage speed effect. (Bug #18331)
- The following armor add-on records had missing or incorrect footstep sounds: ChefShoes01AA, BlackSmithShoes01AA, BarKeeperShoes01AA, YarlShoes01AA, UlfricBootsAA, ThalmorBootsAA, YarlShoes02AA, YarlShoes03AA, DBArmorBootsAA, ForswornBootsAA, ChildrenShoesAA (Bug #19354)
- BoundWeaponBattleaxe, BoundWeaponBattleaxeMystic, BoundWeaponBow, BoundWeaponBowMystic, BoundWeaponSwordMystic, and BoundWeaponSwordRightHand have all had their equip/unequip sounds removed to fix sound issues when they are dispelled after expiring. This matches the test fix done on the regular Bound Sword. (Bug #17214)
- Windshear (dunKatariahScimitar) erroneously had a 100% stagger enchantment attached when the actual effect is delivered through a perk that functions exactly as the text on the weapon describes. (Bug #19181)
- Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected.
- Proudspire Manor is assigned the wrong LOD mesh. (Bug #19420)
- Orc ears clip through the glass helmet due to the armor addon not blocking their ears from showing. (Bug #13039)
Location Fixes
- Hob's Fall Cave had a broken navmesh with two triangles twisted underneath the main grid which caused NPCs to become confused while navigating the cell. (Bug #19389)
- The Jarl's longhouse in Winterhold was improperly set to CrimeFactionWinterhold which would enable the player to take items at will by helping people anywhere in the city or at the College, which is clearly not intended. A new faction specific to the longhouse has been generated and the 4 NPCs who live there have been added to it. (Bug #19319) [NR]
- Broken preferred pathing and several bad navmesh triangles have been corrected in IvarsteadExterior01 and IvarsteadExterior04. (Bug #19364)
- Steamscorch Gully Mine in Kynesgrove has a broken navmesh making the back 1/3 of the mine largely inaccessible to the NPCs when they work there. (Bug #19350)
- Preferred pathing errors between Largbashur and Riften, and between Riften and Fallowstone Cave, causes Yamarz to leave the road, then turn back to it while he's following you. (Bug #18511)
Magic, Perk & Skill Fixes
- StaffEnchFury is missing the secondary courage effect. (Bug #18524)
- FuryScroll is missing the secondary courage effect. (Bug #18524)
- TurnUndeadScroll, TurnLesserUndeadScroll, RepelLesserUndeadScroll, RepelUndeadScroll, and TurnGreaterUndeadScroll are missing keyword checks to make sure they only works on undead. (Bug #18524)
- FlameCloakScroll, FrostCloakScroll, and LightningCloakScroll are missing the condition checks for being in combat. (Bug #18524)
- Muffled Movement (PerkMuffleConstantSelf) has inconsistenly high effect values under some conditions due to being incorrectly set in the Illusion school instead of having no school set. (Bug #18866)
- Recovery (PerkMagickaRecovery) is incorrectly assigned to the Restoration school which results in inconsistently high multipliers under some conditions. (Bug #18866)
- Gift of Charity was still not stacking properly with Glibness Potions due to using the same secondary associated keyword. (Bug #18920)
- The following magic effects used by shrine blessings were incorrectly assigned to the Restoration school: FortifyBlockFFSelf, FortifyHealthFFSelf, FortifyMagickaFFSelf, FortifyMagickaRateFFSelf, FortifyPersuasionFFSelf, FortifyRestorationFFSelf, FortifyShoutTimerFFSelf, FortifySneakFFSelf, FortifySpeechcraftFFSelf, and FortifyStaminaFFSelf (Bug #18867)
- The paralysis effect for staffs (StaffEnchParalyze) was missing the keyword check on dragons for the stagger effect. (Bug #18524)
- The staff enchantment for Command Daedra (StaffEnchCommandDaedra) was missing the stagger magnitude it should have. (Bug #18524)
- StaffEnchFrostbite is missing the slowness effect normally found on Frostbite spells. (Bug #18524)
- StaffEnchFrenzy and FrenzyScroll are missing the secondary rally effect. (Bug #18524)
- StaffEnchRepelLesserUndead, StaffEnchTurnGreaterUndead, StaffEnchTurnUndead, StaffEnchTurnLesserUndead, and StaffEnchRepelUndead are missing keyword checks to make sure they only works on undead. (Bug #18524)
- Due to an engine bug, when NPCs had perks that used mod damage output, their archery damage was multiplied by the damage modifier twice, resulting in ludicrously high damage from bows. All extra damage perks were modified to correct this.
- crReduceDamage05 and crReduceDamage075 were inteded to decrease the damage the actor received, but instead decreased their damage output.
- CWSoldierExtraDamageToPlayer and CWGuardExtraDamageToPlayer did not take into account the NPCs using these perks using two-handed weapons, as other extra damage perks did.
Mesh and Texture Fixes
- LOD for the Solitude Temple of Divines was incomplete and had holes in it. (meshes\lod\solitude\sninedivine_lod.nif, meshes\lod\solitude\sninedivine_lod_2.nif, meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.16.BTO) (Bug #195)
- LOD for Solitude was missing one of the city walls and needed to be generated. (meshes\lod\mountains\unique\solituderockarch02_lod_0.nif, meshes\lod\mountains\unique\solituderockarch02_lod_1.nif, meshes\lod\mountains\unique\solituderockarch02_lod_2.nif, meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-16.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.16.BTO) (Bug #19282)
- The mesh making up Calixto and Nranye's house in Windhelm had numerous open seams and UV errors which have been corrected. (meshes\architecture\Windhelm\whstonequarterhouses01.nif) (Bug #13640)
- UV errors and gaps exist in the Whiterun towers inside the city. (meshes\architecture\whiterun\wrcitywalls\wrwalltower01.nif) (Bug #19372)
- The mesh covering terrain for the central portion of Whiterun has some UV mapping issues. (meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif) (Bug #19373)
- The terrain mesh for the Companions area in Whiterun has some UV errors in the rocks and stairways. (meshes\architecture\whiterun\wrterrain\wrcompanionbase01.nif) (Bug #19374)
- Terrain mesh in Whiterun near the marketplace has UV errors on the brick walls. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #19375)
- The terrain mesh for the northwestern part of Whiterun has UV errors and some bad normals which cause dark patches. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform01.nif) (Bug #19376)
- The terrain mesh covering the Gray-Mane and Battle-Born houses had several issues with UV mapping, alpha transparency, and hidden polygons. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif) (Bug #19377)
- The terrain mesh covering the back side of the Gray-Mane house in Whiterun had UV mapping issues on the brick walls. (meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif) (Bug #19378)
- The terrain mesh covering the Hall of the Dead in Whiterun had gaps in the stairway parts. (meshes\architecture\whiterun\wrterrain\wrhallofdeadplatform01.nif) (Bug #19379)
- The terrain mesh in the market area for Whiterun has UV errors and vertex coloring issues on the well. (meshes\architecture\whiterun\wrterrain\wrmainroadmarket.nif) (Bug #19380)
- The terrain mesh covering the stairway to Jorrvaskr has some UV issues in the grass and brick walls. (meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif) (Bug #19381)
- The terrain mesh covering the area for the Gildergreen in Whiterun has several UV errors that needed correction. (meshes\architecture\whiterun\wrterrain\wrtreecircle01.nif) (Bug #19382)
- Small square dwemer tables had bad collision which allowed items to sink into the surface. (meshes\furniture\dwemer\dwefurnituretablesqa01.nif) (Bug #19265)
- Several wooden scaffold pieces had poor collision leading to objects either floating or sinking in. (meshes\clutter\stockade\stockadescaffoldtop0sided01.nif, meshes\clutter\stockade\stockadescaffoldtop1sided01.nif, meshes\clutter\stockade\stockadescaffoldtop2sided01.nif, meshes\clutter\stockade\stockadescaffoldtop2sided02.nif, meshes\clutter\stockade\stockadescaffoldtop3sided01.nif) (Bug #19125)
- Basket crates had bad collision allowing objects to sink through the bottom. (meshes\clutter\carts\handcartcrate.nif) (Bug #19084)
- Several small crates had poor collision resulting in objects floating on top of them. (meshes\clutter\common\cratesmall01.nif, meshes\clutter\common\cratesmall01eeco.nif, meshes\clutter\common\cratesmall02.nif, meshes\clutter\common\cratesmall03.nif, meshes\clutter\common\cratesmall03eeco.nif, meshes\clutter\common\cratesmall04.nif) (Bug #18907)
- Some benches in High Hrothgar had incorrect entry points for sitting on them. (meshes\furniture\highhrothgar\hhfurniturebench01.nif) (Bug #19453)
- ClothesFineHat02 had no proper armor add-ons for beast races. (meshes\clothes\fineclothes02\HatKhaM_1.nif, meshes\clothes\fineclothes02\HatArgF_0.nif, meshes\clothes\fineclothes02\HatArgF_1.nif, meshes\clothes\fineclothes02\HatArgM_0.nif, meshes\clothes\fineclothes02\HatArgM_1.nif, meshes\clothes\fineclothes02\HatKhaF_0.nif, meshes\clothes\fineclothes02\HatKhaF_1.nif, meshes\clothes\fineclothes02\HatKhaM_0.nif) (Bug #19405)
- LOD surrounding Whiterun is missing several pieces that should be displayed. (meshes\lod\whiterun\wrwalltierdivide01_lod.nif, meshes\lod\whiterun\wrwalltierdivide01_lod_2.nif, meshes\terrain\tamriel\objects\Tamriel.4.4.-8.BTO, meshes\terrain\tamriel\objects\Tamriel.4.8.4.BTO. meshes\terrain\tamriel\objects\Tamriel.4.-20.20.BTO, meshes\terrain\tamriel\objects\Tamriel.4.24.-20.BTO, meshes\terrain\tamriel\objects\Tamriel.4.-40.0.BTO, meshes\terrain\tamriel\objects\Tamriel.4.40.-28.BTO, meshes\terrain\tamriel\objects\Tamriel.8.0.-8.BTO, meshes\terrain\tamriel\objects\Tamriel.8.8.0.BTO, meshes\terrain\tamriel\objects\Tamriel.8.8.-8.BTO, meshes\terrain\tamriel\objects\Tamriel.8.-24.16.BTO, meshes\terrain\tamriel\objects\Tamriel.8.24.-24.BTO, meshes\terrain\tamriel\objects\Tamriel.8.-40.0.BTO, meshes\terrain\tamriel\objects\Tamriel.8.40.-32.BTO, meshes\terrain\tamriel\objects\Tamriel.16.0.0.BTO, meshes\terrain\tamriel\objects\Tamriel.16.0.-16.BTO, meshes\terrain\tamriel\objects\Tamriel.16.16.-32.BTO, meshes\terrain\tamriel\objects\Tamriel.16.-32.16.BTO, meshes\terrain\tamriel\objects\Tamriel.16.32.-32.BTO, meshes\terrain\tamriel\objects\Tamriel.16.-48.0.BTO) (Bug #19428)
- Nightcaller Temple has a missing wall in LOD. The same meshes are also used in Japhet's Folly. (meshes\LOD\ImperialIce\impexticetowershellbase01_lod_3.nif, meshes\LOD\ImperialIce\impexticetowershellbase01_lod.nif, meshes\Terrain\JaphetsFollyWorld\Objects\JaphetsFollyWorld.16.-9.-6.BTO, meshes\Terrain\JaphetsFollyWorld\Objects\JaphetsFollyWorld.4.-1.2.BTO, meshes\Terrain\JaphetsFollyWorld\Objects\JaphetsFollyWorld.8.-1.-6.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.48.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.0.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.4.12.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.4.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.8.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.8.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.12.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.24.12.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-28.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-36.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.48.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.0.8.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.0.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.-24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.24.8.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-40.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.48.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.0.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.-32.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.16.0.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-32.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-48.16.BTO) (Bug #13394)
- Updated 230 armor meshes to correct various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors. Where necessary, previous USKP meshes were used for updates. (meshes\armor\bandit\1stpersonbody1f_0.nif, meshes\armor\bandit\1stpersonbody1f_1.nif, meshes\armor\bandit\1stpersonbody1m_0.nif, meshes\armor\bandit\1stpersonbody1m_1.nif, meshes\armor\bandit\1stpersonbody2f_0.nif, meshes\armor\bandit\1stpersonbody2f_1.nif, meshes\armor\bandit\1stpersonbody2m_0.nif, meshes\armor\bandit\1stpersonbody2m_1.nif, meshes\armor\bandit\1stpersonbody3f_0.nif, meshes\armor\bandit\1stpersonbody3f_1.nif, meshes\armor\bandit\1stpersonbody3m_0.nif, meshes\armor\bandit\1stpersonbody3m_1.nif, meshes\armor\bandit\1stpersonbodyf_0.nif, meshes\armor\bandit\1stpersonbodyf_1.nif, meshes\armor\bandit\1stpersonbodym_0.nif, meshes\armor\bandit\1stpersonbodym_1.nif, meshes\armor\bandit\1stpersonglovesf_0.nif, meshes\armor\bandit\1stpersonglovesf_1.nif, meshes\armor\bandit\1stpersonglovesm_0.nif, meshes\armor\bandit\1stpersonglovesm_1.nif, meshes\armor\bandit\body1f_0.nif, meshes\armor\bandit\body1f_1.nif, meshes\armor\bandit\body1m_0.nif, meshes\armor\bandit\body1m_1.nif, meshes\armor\bandit\body2f_0.nif, meshes\armor\bandit\body2f_1.nif, meshes\armor\bandit\body2m_0.nif, meshes\armor\bandit\body2m_1.nif, meshes\armor\bandit\body3f_0.nif, meshes\armor\bandit\body3f_1.nif, meshes\armor\bandit\body3m_0.nif, meshes\armor\bandit\body3m_1.nif, meshes\armor\bandit\bodyf_0.nif, meshes\armor\bandit\bodyf_1.nif, meshes\armor\bandit\bodym_0.nif, meshes\armor\bandit\bodym_1.nif, meshes\armor\bandit\bootsf_0.nif, meshes\armor\bandit\bootsf_1.nif, meshes\armor\bandit\bootsm_0.nif, meshes\armor\bandit\bootsm_1.nif, meshes\armor\bandit\glovesf_0.nif, meshes\armor\bandit\glovesf_1.nif, meshes\armor\bandit\glovesm_0.nif, meshes\armor\bandit\glovesm_1.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_0.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_1.nif, meshes\armor\draugr\draugrarmorfemale_0.nif, meshes\armor\draugr\draugrarmorfemale_1.nif, meshes\armor\draugr\draugrarmormale_0.nif, meshes\armor\draugr\draugrarmormale_1.nif, meshes\armor\draugr\draugrgauntletsfemale_0.nif, meshes\armor\draugr\draugrgauntletsfemale_1.nif, meshes\armor\draugr\draugrgauntletsmale_0.nif, meshes\armor\draugr\draugrgauntletsmale_1.nif, meshes\armor\generaltulius\1stpersongeneraltuliusf_0.nif, meshes\armor\generaltulius\1stpersongeneraltuliusf_1.nif, meshes\armor\generaltulius\1stpersongeneraltuliusm_0.nif, meshes\armor\generaltulius\1stpersongeneraltuliusm_1.nif, meshes\armor\generaltulius\generaltuliusf_0.nif, meshes\armor\generaltulius\generaltuliusf_1.nif, meshes\armor\generaltulius\generaltuliusm_0.nif, meshes\armor\generaltulius\generaltuliusm_1.nif, meshes\armor\hide\f\1stpersongauntletsheavybeast_0.nif, meshes\armor\hide\f\1stpersongauntletsheavybeast_1.nif, meshes\armor\hide\f\1stpersongauntletslightbeast_0.nif, meshes\armor\hide\f\1stpersongauntletslightbeast_1.nif, meshes\armor\hide\f\gauntletsheavy_0.nif, meshes\armor\hide\f\gauntletsheavy_1.nif, meshes\armor\hide\f\gauntletsheavybeast_0.nif, meshes\armor\hide\f\gauntletsheavybeast_1.nif, meshes\armor\hide\f\gauntletslight_0.nif, meshes\armor\hide\f\gauntletslight_1.nif, meshes\armor\hide\f\gauntletslightbeast_0.nif, meshes\armor\hide\f\gauntletslightbeast_1.nif, meshes\armor\hide\m\1stpersoncuirassheavy_0.nif, meshes\armor\hide\m\1stpersoncuirassheavy_1.nif, meshes\armor\hide\m\1stpersoncuirassheavychieftain_0.nif, meshes\armor\hide\m\1stpersoncuirassheavychieftain_1.nif, meshes\armor\hide\m\1stpersoncuirasslight_0.nif, meshes\armor\hide\m\1stpersoncuirasslight_1.nif, meshes\armor\hide\m\1stpersoncuirassmedium_0.nif, meshes\armor\hide\m\1stpersoncuirassmedium_1.nif, meshes\armor\hide\m\1stpersongauntletsheavy_0.nif, meshes\armor\hide\m\1stpersongauntletsheavy_1.nif, meshes\armor\hide\m\1stpersongauntletsheavybeast_0.nif, meshes\armor\hide\m\1stpersongauntletsheavybeast_1.nif, meshes\armor\hide\m\1stpersongauntletslight_0.nif, meshes\armor\hide\m\1stpersongauntletslight_1.nif, meshes\armor\hide\m\1stpersongauntletslightbeast_0.nif, meshes\armor\hide\m\1stpersongauntletslightbeast_1.nif, meshes\armor\hide\m\cuirassheavy_0.nif, meshes\armor\hide\m\cuirassheavy_1.nif, meshes\armor\hide\m\cuirassheavychieftain_0.nif, meshes\armor\hide\m\cuirassheavychieftain_1.nif, meshes\armor\hide\m\cuirasslight_0.nif, meshes\armor\hide\m\cuirasslight_1.nif, meshes\armor\hide\m\cuirassmedium_0.nif, meshes\armor\hide\m\cuirassmedium_1.nif, meshes\armor\hide\m\gauntletsheavybeast_0.nif, meshes\armor\hide\m\gauntletsheavybeast_1.nif, meshes\armor\hide\m\gauntletslightbeast_0.nif, meshes\armor\hide\m\gauntletslightbeast_1.nif, meshes\armor\imperial\f\1stpersongauntletsheavybeast_0.nif, meshes\armor\imperial\f\1stpersongauntletsheavybeast_1.nif, meshes\armor\imperial\f\1stpersongauntletslightbeast_0.nif, meshes\armor\imperial\f\1stpersongauntletslightbeast_1.nif, meshes\armor\imperial\f\gauntletsheavy_0.nif, meshes\armor\imperial\f\gauntletsheavy_1.nif, meshes\armor\imperial\f\gauntletsheavybeast_0.nif, meshes\armor\imperial\f\gauntletsheavybeast_1.nif, meshes\armor\imperial\f\gauntletslight_0.nif, meshes\armor\imperial\f\gauntletslight_1.nif, meshes\armor\imperial\f\gauntletslightbeast_0.nif, meshes\armor\imperial\f\gauntletslightbeast_1.nif, meshes\armor\imperial\m\1stpersongauntletsheavybeast_0.nif, meshes\armor\imperial\m\1stpersongauntletsheavybeast_1.nif, meshes\armor\imperial\m\1stpersongauntletslightbeast_0.nif, meshes\armor\imperial\m\1stpersongauntletslightbeast_1.nif, meshes\armor\imperial\m\gauntletsheavybeast_0.nif, meshes\armor\imperial\m\gauntletsheavybeast_1.nif, meshes\armor\imperial\m\gauntletslightbeast_0.nif, meshes\armor\imperial\m\gauntletslightbeast_1.nif, meshes\armor\iron\f\1stpersoncuirassheavy_0.nif, meshes\armor\iron\f\1stpersoncuirassheavy_1.nif, meshes\armor\iron\f\1stpersoncuirasslight_0.nif, meshes\armor\iron\f\1stpersoncuirasslight_1.nif, meshes\armor\iron\male\1stpersoncuirassheavy_0.nif, meshes\armor\iron\male\1stpersoncuirassheavy_1.nif, meshes\armor\iron\male\1stpersoncuirasslight_0.nif, meshes\armor\iron\male\1stpersoncuirasslight_1.nif, meshes\armor\iron\male\cuirassheavy_0.nif, meshes\armor\iron\male\cuirassheavy_1.nif, meshes\armor\iron\male\cuirasslight_0.nif, meshes\armor\iron\male\cuirasslight_1.nif, meshes\armor\nightingale\f\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\f\1stpersongauntlets.nif_1.nif, meshes\armor\orcish\1stpersoncuirassf_0.nif, meshes\armor\orcish\1stpersoncuirassf_1.nif, meshes\armor\orcish\1stpersoncuirassm_0.nif, meshes\armor\orcish\1stpersoncuirassm_1.nif, meshes\armor\orcish\cuirassm_0.nif, meshes\armor\orcish\cuirassm_1.nif, meshes\armor\sons of talos\1stpersonoutfitf_0.nif, meshes\armor\sons of talos\1stpersonoutfitf_1.nif, meshes\armor\sons of talos\1stpersonoutfitm_0.nif, meshes\armor\sons of talos\1stpersonoutfitm_1.nif, meshes\armor\sons of talos\outfitf_0.nif, meshes\armor\sons of talos\outfitf_1.nif, meshes\armor\sons of talos\outfitm_0.nif, meshes\armor\sons of talos\outfitm_1.nif, meshes\armor\steel\1stpersoncuirass_0.nif, meshes\armor\steel\1stpersoncuirass_1.nif, meshes\armor\steel\1stpersoncuirasslight_0.nif, meshes\armor\steel\1stpersoncuirasslight_1.nif, meshes\armor\steel\cuirass_0.nif, meshes\armor\steel\cuirass_1.nif, meshes\armor\steel\cuirasslight_0.nif, meshes\armor\steel\cuirasslight_1.nif, meshes\armor\stormcloaks\1stpersoncuirassf_0.nif, meshes\armor\stormcloaks\1stpersoncuirassf_1.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_0.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_1.nif, meshes\armor\stormcloaks\1stpersoncuirassm_0.nif, meshes\armor\stormcloaks\1stpersoncuirassm_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif, meshes\armor\stormcloaks\cuirassf_0.nif, meshes\armor\stormcloaks\cuirassf_1.nif, meshes\armor\stormcloaks\cuirassfsleeves_0.nif, meshes\armor\stormcloaks\cuirassfsleeves_1.nif, meshes\armor\stormcloaks\cuirassm_0.nif, meshes\armor\stormcloaks\cuirassm_1.nif, meshes\armor\stormcloaks\cuirasssleeved_0.nif, meshes\armor\stormcloaks\cuirasssleeved_1.nif, meshes\armor\studded\female\gloves_0.nif, meshes\armor\studded\female\gloves_1.nif, meshes\armor\studded\male\1stpersongloves_0.nif, meshes\armor\studded\male\1stpersongloves_1.nif, meshes\armor\thievesguild\f\1stpersonbracers_0.nif, meshes\armor\thievesguild\f\1stpersonbracers_1.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_0.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\f\1stpersontorsovariantgeneric_0.nif, meshes\armor\thievesguild\f\1stpersontorsovariantgeneric_1.nif, meshes\armor\thievesguild\f\bracers_0.nif, meshes\armor\thievesguild\f\bracers_1.nif, meshes\armor\thievesguild\f\bracersleader_0.nif, meshes\armor\thievesguild\f\bracersleader_1.nif, meshes\armor\thievesguild\f\bracersvariant_0.nif, meshes\armor\thievesguild\f\bracersvariant_1.nif, meshes\armor\thievesguild\f\torsovariantgeneric_0.nif, meshes\armor\thievesguild\f\torsovariantgeneric_1.nif, meshes\armor\thievesguild\m\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\m\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\m\1stpersonbracersvariant_0.nif, meshes\armor\thievesguild\m\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\m\bracerleader_0.nif, meshes\armor\thievesguild\m\bracerleader_1.nif, meshes\armor\thievesguild\m\bracers_0.nif, meshes\armor\thievesguild\m\bracers_1.nif, meshes\armor\thievesguild\m\bracersvariant_0.nif, meshes\armor\thievesguild\m\bracersvariant_1.nif, meshes\armor\thievesguild\m\bracervariant_0.nif, meshes\armor\thievesguild\m\bracervariant_1.nif, meshes\armor\thievesguild\m\torsovariant_0.nif, meshes\armor\thievesguild\m\torsovariant_1.nif, meshes\armor\tsun\tsuncuirass_0.nif, meshes\armor\tsun\tsuncuirass_1.nif, meshes\armor\dbarmor\dbarmorsleeveless_0.nif, meshes\armor\dbarmor\dbarmorsleeveless_1.nif, meshes\armor\draugr\1stpersondraugrarmormale_0.nif, meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\nightingale\f\gauntlets_0.nif, meshes\armor\nightingale\f\gauntlets_1.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, meshes\armor\nightingale\m\gauntlets_0.nif, meshes\armor\nightingale\m\gauntlets_1.nif, meshes\armor\orcish\cuirassf_0.nif, meshes\armor\orcish\cuirassf_1.nif, meshes\armor\steel\1stpersongauntlets_0.nif, meshes\armor\steel\1stpersongauntlets_1.nif, meshes\armor\steel\gauntlets_0.nif, meshes\armor\steel\gauntlets_1.nif, meshes\armor\studded\male\gloves_0.nif, meshes\armor\studded\male\gloves_1.nif, meshes\armor\thievesguild\m\1stPersonTorsoVariant_0.nif, meshes\armor\thievesguild\m\1stPersonTorsoVariant_1.nif) (Bug #13122)
- Updated 188 clothing meshes to correct various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors. Where necessary, previous USKP meshes were used for updates. (meshes\clothes\bandages\armbandages_0.nif, meshes\clothes\bandages\armbandages_1.nif, meshes\clothes\bandages\armbandagesf_0.nif, meshes\clothes\bandages\armbandagesf_1.nif, meshes\clothes\barkeeper\f\1stpersontorso_0.nif, meshes\clothes\barkeeper\f\1stpersontorso_1.nif, meshes\clothes\barkeeper\m\shoe_0.nif, meshes\clothes\barkeeper\m\shoe_1.nif, meshes\clothes\beggarclothes\1stpersontorsof_0.nif, meshes\clothes\beggarclothes\1stpersontorsof_1.nif, meshes\clothes\beggarclothes\1stpersontorsom_0.nif, meshes\clothes\beggarclothes\1stpersontorsom_1.nif, meshes\clothes\beggarclothes\torsof_0.nif, meshes\clothes\beggarclothes\torsof_1.nif, meshes\clothes\beggarclothes\torsom_0.nif, meshes\clothes\beggarclothes\torsom_1.nif, meshes\clothes\blacksmith\f\torso_0.nif, meshes\clothes\blacksmith\f\torso_1.nif, meshes\clothes\blacksmith\m\1stpersontorso_0.nif, meshes\clothes\blacksmith\m\1stpersontorso_1.nif, meshes\clothes\chef\f\1stpersonchef_0.nif, meshes\clothes\chef\f\1stpersonchef_1.nif, meshes\clothes\chef\m\chef_0.nif, meshes\clothes\chef\m\chef_1.nif, meshes\clothes\executioner\body_0.nif, meshes\clothes\executioner\body_1.nif, meshes\clothes\farmclothes01\1stpersontorsof_0.nif, meshes\clothes\farmclothes01\1stpersontorsof_1.nif, meshes\clothes\farmclothes01\1stpersontorsom_0.nif, meshes\clothes\farmclothes01\1stpersontorsom_1.nif, meshes\clothes\farmclothes01\shoesf_0.nif, meshes\clothes\farmclothes01\shoesf_1.nif, meshes\clothes\farmclothes01\torsof_0.nif, meshes\clothes\farmclothes01\torsof_1.nif, meshes\clothes\farmclothes01\torsom_0.nif, meshes\clothes\farmclothes01\torsom_1.nif, meshes\clothes\farmclothes02\f\1stpersondress_0.nif, meshes\clothes\farmclothes02\f\1stpersondress_1.nif, meshes\clothes\farmclothes02\m\torso_0.nif, meshes\clothes\farmclothes02\m\torso_1.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobe_0.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobe_1.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobef_0.nif, meshes\clothes\farmclothes03\1stpersonfarmerrobef_1.nif, meshes\clothes\farmclothes03\farmer03mextras_0.nif, meshes\clothes\farmclothes03\farmer03mextras_1.nif, meshes\clothes\farmclothes03\farmerglovesf_0.nif, meshes\clothes\farmclothes03\farmerglovesf_1.nif, meshes\clothes\farmclothes03\farmerglovesm_0.nif, meshes\clothes\farmclothes03\farmerglovesm_1.nif, meshes\clothes\farmclothes03\farmerrobe_0.nif, meshes\clothes\farmclothes03\farmerrobe_1.nif, meshes\clothes\farmclothes03\farmerrobef_0.nif, meshes\clothes\farmclothes03\farmerrobef_1.nif, meshes\clothes\farmclothes03\farmerrobefplus_0.nif, meshes\clothes\farmclothes03\farmerrobefplus_1.nif, meshes\clothes\farmclothes04\1stpersonrobef_0.nif, meshes\clothes\farmclothes04\1stpersonrobef_1.nif, meshes\clothes\farmclothes04\1stpersonrobem_0.nif, meshes\clothes\farmclothes04\1stpersonrobem_1.nif, meshes\clothes\fineclothes01\outfitf_0.nif, meshes\clothes\fineclothes01\outfitf_1.nif, meshes\clothes\fineclothes02\bootsm_0.nif, meshes\clothes\fineclothes02\bootsm_1.nif, meshes\clothes\forswornarmor\1stpersonforswornarmor_0.nif, meshes\clothes\forswornarmor\1stpersonforswornarmor_1.nif, meshes\clothes\forswornarmor\1stpersonforswornarmorf_0.nif, meshes\clothes\forswornarmor\1stpersonforswornarmorf_1.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntlets_0.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntlets_1.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntletsf_0.nif, meshes\clothes\forswornarmor\1stpersonforsworngauntletsf_1.nif, meshes\clothes\forswornarmor\forswornarmor_0.nif, meshes\clothes\forswornarmor\forswornarmor_1.nif, meshes\clothes\forswornarmor\forswornboots_0.nif, meshes\clothes\forswornarmor\forswornboots_1.nif, meshes\clothes\merchantclothes\1stpersonoutfitm_0.nif, meshes\clothes\merchantclothes\1stpersonoutfitm_1.nif, meshes\clothes\merchantclothes\1stpersontorsof_0.nif, meshes\clothes\merchantclothes\1stpersontorsof_1.nif, meshes\clothes\minerclothes\1stpersonminerclothesf_0.nif, meshes\clothes\minerclothes\1stpersonminerclothesf_1.nif, meshes\clothes\minerclothes\1stpersonminerclothesm_0.nif, meshes\clothes\minerclothes\1stpersonminerclothesm_1.nif, meshes\clothes\minerclothes\minerclothesf_0.nif, meshes\clothes\minerclothes\minerclothesf_1.nif, meshes\clothes\minerclothes\minerclothesm_0.nif, meshes\clothes\minerclothes\minerclothesm_1.nif, meshes\clothes\monk\monkrobes_0.nif, meshes\clothes\monk\monkrobes_1.nif, meshes\clothes\monk\monkrobes_f_0.nif, meshes\clothes\monk\monkrobes_f_1.nif, meshes\clothes\monk\monkvariantoutfit_0.nif, meshes\clothes\monk\monkvariantoutfit_1.nif, meshes\clothes\monk\monkvariantoutfitf_0.nif, meshes\clothes\monk\monkvariantoutfitf_1.nif, meshes\clothes\monk\vaerminarobes_0.nif, meshes\clothes\monk\vaerminarobes_1.nif, meshes\clothes\monk\vaerminarobesf_0.nif, meshes\clothes\monk\vaerminarobesf_1.nif, meshes\clothes\necromancer\necromancerrobes_0.nif, meshes\clothes\necromancer\necromancerrobes_1.nif, meshes\clothes\necromancer\necromancerrobes_f_0.nif, meshes\clothes\necromancer\necromancerrobes_f_1.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_0.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_1.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_f_0.nif, meshes\clothes\prisoner\1stpersonprisonerclothes_f_1.nif, meshes\clothes\prisoner\1stpersonprisonerrags_0.nif, meshes\clothes\prisoner\1stpersonprisonerrags_1.nif, meshes\clothes\prisoner\1stpersonprisonerrags_f_0.nif, meshes\clothes\prisoner\1stpersonprisonerrags_f_1.nif, meshes\clothes\prisoner\prisonerclothes_0.nif, meshes\clothes\prisoner\prisonerclothes_1.nif, meshes\clothes\prisoner\prisonercuffs_0.nif, meshes\clothes\prisoner\prisonercuffs_1.nif, meshes\clothes\prisoner\prisonercuffsf_0.nif, meshes\clothes\prisoner\prisonercuffsf_1.nif, meshes\clothes\prisoner\prisonerrags_0.nif, meshes\clothes\prisoner\prisonerrags_1.nif, meshes\clothes\prisoner\prisonerrags_f_0.nif, meshes\clothes\prisoner\prisonerrags_f_1.nif, meshes\clothes\prisoner\prisonershoes_0.nif, meshes\clothes\prisoner\prisonershoes_1.nif, meshes\clothes\prisoner\prisonershoes_f_0.nif, meshes\clothes\prisoner\prisonershoes_f_1.nif, meshes\clothes\psiijic\psiijicglovesf_0.nif, meshes\clothes\psiijic\psiijicglovesf_1.nif, meshes\clothes\psiijic\psiijicglovesm_0.nif, meshes\clothes\psiijic\psiijicglovesm_1.nif, meshes\clothes\psiijic\psiijicrobesf_0.nif, meshes\clothes\psiijic\psiijicrobesf_1.nif, meshes\clothes\psiijic\psiijicrobesm_0.nif, meshes\clothes\psiijic\psiijicrobesm_1.nif, meshes\clothes\redguard\redguardoutfit_0.nif, meshes\clothes\redguard\redguardoutfit_1.nif, meshes\clothes\robemythicdawn\mdshoes_0.nif, meshes\clothes\robemythicdawn\mdshoes_1.nif, meshes\clothes\robemythicdawn\mdshoes_f_0.nif, meshes\clothes\robemythicdawn\mdshoes_f_1.nif, meshes\clothes\warlock\warlockrobes_0.nif, meshes\clothes\warlock\warlockrobes_1.nif, meshes\clothes\warlock\warlockrobes_f_0.nif, meshes\clothes\warlock\warlockrobes_f_1.nif, meshes\clothes\weddingdress\outfitf_0.nif, meshes\clothes\weddingdress\outfitf_1.nif, meshes\clothes\weddingdress\sandalsf_0.nif, meshes\clothes\weddingdress\sandalsf_1.nif, meshes\clothes\wench\1stpersonwenchoutfitf_0.nif, meshes\clothes\wench\1stpersonwenchoutfitf_1.nif, meshes\clothes\wench\wenchoutfitf_0.nif, meshes\clothes\wench\wenchoutfitf_1.nif, meshes\clothes\yarlclothes02\glovesf_0.nif, meshes\clothes\yarlclothes02\glovesf_1.nif, meshes\clothes\yarlclothes02\glovesm_0.nif, meshes\clothes\yarlclothes02\glovesm_1.nif, meshes\clothes\yarlclothes\f\1stpersongloves_0.nif, meshes\clothes\yarlclothes\f\1stpersongloves_1.nif, meshes\clothes\yarlclothes\f\gloves_0.nif, meshes\clothes\yarlclothes\f\gloves_1.nif, meshes\clothes\yarlclothes\m\1stpersongloves_0.nif, meshes\clothes\yarlclothes\m\1stpersongloves_1.nif, meshes\clothes\yarlclothes\m\1stpersontorso_0.nif, meshes\clothes\yarlclothes\m\1stpersontorso_1.nif, meshes\clothes\yarlclothes\m\gloves_0.nif, meshes\clothes\yarlclothes\m\gloves_1.nif, meshes\clothes\barkeeper\f\shoes_0.nif, meshes\clothes\barkeeper\f\shoes_1.nif, meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif, meshes\clothes\farmclothes02\f\dress_0.nif, meshes\clothes\farmclothes02\f\dress_1.nif, meshes\clothes\farmclothes04\robef_0.nif, meshes\clothes\farmclothes04\robef_1.nif, meshes\clothes\forswornarmor\forswornarmorf_0.nif, meshes\clothes\forswornarmor\forswornarmorf_1.nif, meshes\clothes\merchantclothes\outfitm_0.nif, meshes\clothes\merchantclothes\outfitm_1.nif, meshes\clothes\merchantclothes\torsof_0.nif, meshes\clothes\merchantclothes\torsof_1.nif, meshes\clothes\wench\wenchoutfitm_0.nif, meshes\clothes\wench\wenchoutfitm_1.nif, meshes\clothes\yarlclothes\m\torso_0.nif, meshes\clothes\yarlclothes\m\torso_1.nif, meshes\clothes\yarlclothes\m\torso_var1_0.nif, meshes\clothes\yarlclothes\m\torso_var1_1.nif, meshes\clothes\yarlclothes\m\torso_var2_0.nif, meshes\clothes\yarlclothes\m\torso_var2_1.nif) (Bug #13121)
- Redguard clothes, and the Dark Brotherhood equivalent, were using the wrong first person model because there was no correct mesh to use. (meshes\clothes\redguard\1stpersonredguardoutfit_0.nif, meshes\clothes\redguard\1stpersonredguardoutfit_1.nif) (Bug #19415)
Quest Fixes
- Fixing WITavern revealed a secondary bug that caused Delphine's scene with Orgnar in the Sleeping Giant to fail, resulting in her being permanently stuck in her room. (Bug #19368)
- The quest that restrains Ogmund (FreeformMarkarthMPostQuest) was not properly holding him in the stockade and was also not releasing him if the Stormcloaks took control of The Reach. (Bug #19344)
- Repentance (dunDarklightQST) is never shut down once Illia agrees to join you as a follower. (Bug #19133)
- Olava's greetings don't make sense in the order they're given in DialogueWhiterun. (Bug #19322)
- After The Dainty Sload (TGTQ02) the Balmora Blue is not removed from the chest. (Bug #19340) [NR]
- Irileth follows Balgruuf to High Hrothgar if Message to Whiterun (CW03) is running alongside Season Unending (MQ302), but she shouldn't do this because she will disrupt the proceedings. (Bug #19366)
- Whiterun guards should not be talking about killing Imperials once the city has chosen a side in the war. (Bug #19315)
- Eltrys' body is never properly cleaned up at the end of The Forsworn Conspiracy (MS01.) (Bug #19389) [NR]
- After Fit for a Jarl (SolitudeFreeform02), Taarie's friendship rank with the player is never raised which then makes it impossible to marry her even though she's set up for marriage. (Bug #19403)
- If the player joins the Stormcloaks (either initially or by defecting after Jagged Crown) the quest where the player can pick up free Imperial gear (CW01AOutfitImperial) is never shut down which leaves Beirand in a perpetual essential alias. (Bug #19402)
- If the player defects to the Stormcloaks at the end of Jagged Crown (CW02A), Ulfric's closing lines that explain the significance of delivering an axe to Balgruuf will not be available like they are if you join the Stormcloaks normally. (Bug #19407)
- Revyn Sadri stops offering training after marriage due to a bad dialogue condition check. (Bug #19390)
- In Unfathomable Depths (MS04), From-Deepest-Fathoms has a dialogue line that was given a post process effect that was improperly used. The dialogue line containing it has been blocked off since it cannot be fixed. (Bug #19393)
- During Missing in Action (MS09) the Gray-Mane house is never set temporarily to public access which results in the player being accused of trespassing. (Bug #19387)
- In Blood on the Ice (MS11) it was possible to accuse Wuunferth without having taken possession of the amulet because the amulet and the butcher flyers both share the same script which was only setting a quest stage. Two tracking variables have been added to make sure that BOTH clues are required to make the accusation, as intended. (Bug #19281)
- At the end of Discerning the Transmundane (DA04) Septimus Signus dissolves before completing the audio for his final line due to the ascension script being in the wrong scene phase fragment. (Bug #18698)
- The following list of scenes would never, or very rarely, play because the quests did not allow reserved aliases: CaravanScene1, CaravanScene2, CaravanScene3, CaravanScene4, CaravanScene5, CaravanScene6, CaravanScene7, CaravanScene8, DialogueRiverwoodSceneA, DialogueRiverwoodSleepingGiantScene1, DialogueRiverwoodSleepingGiantScene2, DialogueRiverwoodLucansDryGoodsScene1, DialogueRiverwoodFamilyScene1, DialogueRiverwoodFamilyScene2, DialogueRiverwoodFamilyScene3, DialogueRiverwoodFamilyScene4, DialogueRiverwoodSceneAlvorGerdur, DialogueRiverwoodSceneSigridAlvor, DialogueRiverwoodSceneSigridEmbry, DialogueRiverwoodSceneSigridHilde, DialogueRiverwoodSceneEmbrySoldier, DialogueRiverwoodSceneSoldierHilde, DialogueRiverwoodSleepingGiantScene3, DialogueRiverwoodSleepingGiantScene4, DialogueRiverwoodSleepingGiantOrderDrinks, DialogueRiverwoodSleepingGiantScene5, DialogueRiverwoodSleepingGiantScene6, DialogueRiverwoodSceneSigridAlvor2, DialogueRiverwoodSceneGerdurHod, DialogueRiverwoodSleepingGiantScene7, DialogueRiverwoodSleepingGiantScene8. (Bug #19418)
- DialogueWhiterunTempleTalkFarmer and DialogueWhiterunTempleTalkSoldier, two scenes set up to run in the Temple of Kynareth, were never set to the proper type of quest and were therefore missed when adding things to the Actor Dialogue Events for the temple. (Bug #19418)
- 63 scenes in Solitude were not properly flagged to allow reserved aliases and thus would never (or very rarely) play.
- The following scenses in Saarthal are unlikely to play due to not allowing reserved aliases: DialogueSaarthalExteriorConvoScene1, DialogueSaarthalExteriorConvoScene2, DialogueSaarthalExteriorConvoScene3, DialogueSaarthalInteriorConvoScene1, DialogueSaarthalInteriorConvoScene2
- Several quests in Whiterun were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Two quests at Snow-Shod Farm were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Three quests at the Bards College were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Three quests in the Ragged Flagon were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- A quest in the Windhelm Palace was configured as Actor Dialogue Events but had not been properly configured to start the scene it was meant to call.
- Three quests at the College of Winterhold were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Several quests in Morthal were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- A quest in the Vylemar Inn was configured as Actor Dialogue Events but had not been properly configured to start the scene it was meant to call.
- Several quests in Dragon Bridge were configured as Actor Dialogue Events but had not been properly configured to start the scenes they were meant to call.
- Balgruuf's and Irileth's last lines in The World-Eater's Eyrie (MQ303) are barely audible and needed a sound override to be able to hear them. (Bug #19421)
- During Laid to Rest (MS14) killing Alva will result in Hroggar and Lami dropping friendliness with the player even if Alva is killed after going hostile. (Bug #19404)
- The scene where Angrenor and Rolff are picking on Suvaris when the player enters Windhelm the first time can get interrupted and cause the NPCs to become rooted to their start positions due to poorly designed variable checks. This has now been overhauled to prevent them from becoming stuck while still allowing the scene to play out normally if it's not interrupted. (Bug #19275)
- Corrected issues in CWMission04 where the enemy soldiers would stand around doing nothing while attacked, and where your allies would prematurely storm the fort if "Season Unending" had been completed. (Bug #18215)
- Completing Tending the Flames (MS05) provides the player an unmarked boost to speechcraft skill advancement. This has now been made visible and given the name the Prima Game Guide called it (which is the only confirmed source of a name). "The Gift of Gab" will appear in your effects list once the quest is done. (Bug #19392)
- Delphine and Esbern acquire duplicate inventory items along the way through the main quest. The duplicates have been commented out. (Bug #19383)
- Occupants in Highmoon Hall tell the player they need to leave despite it being a public cell because their sleeping packages have "lock doors" and "warn before locking doors" checked when the other Jarl longhouses do not. (Bug #16831)
- In DialogueGenericScene04, the "laughter" section displays a blank subtitle with the NPCs name due to the use of angle brackets which the UI parser eats. (Bug #19397)
- Mjoll will repeat her line about being the first time in Windhelm due to the idle dialogue having no checks to see if she'd used it before. (Bug #19273)
- Corrected Malacath's dialogue and the quest journal incorrectly stating that the player accepted Yamarz's offer in DA06 due to stage 100 being set regardless of the player's choice.
- Corrected several of Sheogorath's hellos in DA15 never playing due to running GetQuestCompleted checks on quests that are never flagged as "completed."
- Corrected two of Dervenin's hellos not only checking stages on the wrong quest, but also having no hour reset time, which caused them to block his other quest-related hellos.
- Corrected one of Captain Lonely-Gale's hellos having erroneous checks on completion for Blood on the Ice (MS11).
- Corrected two Windhelm palace scenes that could not play because Captain Lonely-Gale had been confused with Jorleif in the quest aliases. Also corrected Ulfric's dialogue to match.
- Corrected a TGDialogue hello for Vex that was intended to allow talking to her during FreeformWinterholdC checking the wrong stage.
- During the player's wedding ceremony, guests will no longer rush out the doors as soon as Maramal is finished speaking; they were intended to sandbox in the Temple afterwards, but the scene never started.
- Corrected two of Jala's lines that were intended to appear based on the player's progress in MS07 but were instead conditioned on the hold's CW ownership.
- Corrected one line of Delphine's in Season Unending (MQ302) which was improperly checking stages on MQPaarthurnax.
- Corrected two of Keerava's rumors that were checking for the wrong quests to be completed.
- Corrected Felldir the Old having no hit lines due to a misplaced speaker NPC setting on the dialogue.
- Corrected Korir never using his quest-related goodbye in "The Helm of Winterhold" due to the GetIsID check running on Kraldar instead.
- Corrected one of Brynjolf's goodbyes and one of his hellos missing the "random end" flag.
- Corrected Dengeir never giving the introductory hello to "Dark Ancestor" if the player were above level 10; also corrected "Dark Ancestor" becoming unavailable if Dengeir is Jarl.
- Corrected the "Fight! Fight!" line for not having enough gold to bet only appearing for Chief Burguk rather than all Orc chieftains.
- Corrected Jon Battle-Born's initial greeting only playing for Nords if he were in the Whiterun worldspace when his version for non-Nords had no such restriction.
- Corrected one of Eorlund Gray-Mane's lines only appearing for female players due to a erroneously copied GetPCIsSex check.
- In MG03, corrected the quest journal stating that the player had been sent to Urag at the behest of Mirabelle Ervine when actually Arch-Mage Aren is the one who instructed the player to do so.
- Corrected two Windhelm blacksmith scenes that apparently could not play because the alias fill type was incorrect.
- Corrected all Thane quests (Favor250, Favor252, Favor253, and Favor254) not having "allow reserved" ticked on the steward's alias, which caused the quest objective to not point to the Jarl's steward.
- If Vignar reinstates the player's Thaneship after Whiterun is taken for the Stormcloaks, he will no longer reward the player with a sword whereas Balgruuf gave the player an axe.
- In "Under New Management," corrected Ravyn Imyan crossing the cistern during the ceremony due to an incorrect scene package.
- Corrected some of Proventus Avenicci's dialogue in MQ201Party never appearing due to impossible GetTalkedToPC checks; changed to check relationship rank as their other dialogue did.
- Corrected several combat taunts in MQ303 not having random flags or GetInCurrentLoc checks for Skuldafn, causing dragons everywhere to use just one of the taunts constantly while the quest was running.
- Corrected one of Bassianus Axius' hellos being misordered, resulting in it never being heard.
- Numerous dialogue topics in Solitude either had bad conditions or were missing random flags which caused them to fail.
- Our good friend, Blood on the Ice (MS11 - Die in a fire you bastard) has had several more fixes applied in an effort to get it working properly:
- When investigating Hjerim, the player will only be prompted to follow up on the clues if they have found both the amulet and a flyer (otherwise there was no indication that they both needed to be found, despite them both being necessary for quest completion).
- Removed MS11ButcherJournal2Script from both the Butcher's personal copy of the journal and journal volume #1; if the player had not read the journals, Viola would take them to Hjerim and help them find the secret room, which strongly suggests that only the journal's second volume should "count" for continuing the quest.
- In all instances where the player needed a "Beware the Butcher!" pamphlet to speak to someone, the new USKP variable is checked instead, as these items were not quest items and other items -- such as the journal -- only checked that the player had found them, not that they were being carried.
- When discussing the journal with Viola, the player's dialogue has been altered to no longer suggest that "the court mage" is the suspect, since this line of thought doesn't become evident until after speaking to Calixto about the amulet. Viola will still jump to accusing Wuunferth, due to the rumors she's heard about him.
- It is now necessary to speak to Calixto about the amulet to continue the quest and accuse or help Wuunferth; this is what sets the player on the court mage's trail and without Calixto's account, the amulet's presence means absolutely nothing.
- The steward and the Windhelm guards will point you to Calixto to discuss the amulet even if you've already spoken to Viola.
- Discussing the evidence with both Calixto and Viola is now necessary to accuse Wuunferth; the "speak to " objective is now delayed to reflect this.
- Fixed several dialogue branches that were linking to themselves.
- Added a walk away to Calixto's amulet-buying branch so that it's no longer possible to exit conversation with the quest marker still pointing to him once he's played his part.
- Corrected the topic prompts alternating between saying that the player had found "one of" Wuunferth's journals versus having found his journals (only one journal was actually necessary to continue the quest).
- Added two new responses for the steward and Wuunferth, in case the player tries to accuse the court mage without the amulet.
Script Fixes
- TGDoorCloserTriggerScript: Activation command using the player reference causes any invisibility spells to abort. (Bug #19360)
- MGRArniel03SContainerScript: OnMagicEffectApply event continues counting hits on the convectors when it should only register on the 16th hit. This then results in item duplication which can disrupt the associated quest. (Bug #19353)
- DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214)
- dunMzinchaleftGateAttentionScript: Called activate on itself which resulted in a loop that the script VM eventually stops. (Bug #18588)
- WERoad08LetterScript: Sanity check for reading it if the quest is already stopped. (Bug #18316)
- MQ304LostSoulScript: Sanity check to prevent massive spam flow into the logs when the lost soul trigger returns a NONE. (Bug #14263)
- dunProgressiveCombatScriptRefAlias: Sanity checks for the battle manager attack variables. (Bug #14369)
Placement/Layout/Ownership and other World Object Fixes
- 000BB1D2: Bear trap buried underneath stone floor. (Bug #19357)
- 0010E287: Lockpick that could not be taken due to bad placement. (Bug #19358)
- 00074C36: Chaurus egg sac that was unable to be harvested. (Bug #19359)
- 000FEAFA: Chest facing in the wrong direction. (Bug #19361)
- 000710B7: Chest partially clipping with a raised part of a floor. (Bug #19369)
- 00077CB3: Barrel in Vlindrel Hall was mistakenly placed underneath the floor and behind a wall. (Bug #19371)
- 0001ABC5: Poorly aligned cave floor with exposed underside - ironically placed by Beth to hide a hole. (Bug #19346)
- 00033C09: Cliff section with exposed back end. (Bug #19345)
- 00025773: Poorly placed cave floor section. Cannot completely fix it but should be reduced to a smaller disruptive footprint now. (Bug #19304)
- 00025774: Poorly placed cave floor. (Bug #19304)
- 0201ac51: Collision box placed to cover up misaligned mesh collision in the EEC Warehouse in Solitude. (Bug #19005)
- 00094d35: Moved a Falmer pod spawner that was spawning them inside the collision of another mesh. (Bug #18218)
- 000847fb: Idle marker too close to Carlotta's vegetable stands. (Bug #19408)
- 02002E6C, 02002E6D: Rocks added to cover up a large gap at the base of a mountain slab piece [Ref 000B8AD4]. (Bug #19450)
- 00086519, 0008651C, 00086527, 00086528, 0008654A, 0008654B, 00086589, 0008658A, 0008658B, 0008658F, 00086590, 00086594, 00086595, 00086596, 00086597, 00086598, 0008659B, 0008659C, 0008659D, 0008659E, 0008659F, 000865A0, 000865A1, 000865A2, 000865A3, 000865A4, 000865A5, 000865A6, 000865A7, 000865A8, 000865A9, 000865AA, 000865AB, 000865AC, 000865AD, 000865AE, 000865AF, 000865B0, 000865B1, 000865B2, 000865B3, 000865B4, 000865B5, 000865B6, 000865B7, 000865F5, 0008664C, 00086672, 00086673, 00086734, 02055E51, 02055E52: A number of objects in NPC's bedrooms in the Hall of Countenance were not properly marked as owned. (Bug #19452)
- 000A6433: Separated a barrel that was merged with another barrel. (Bug #19454)
- 00040569, 0004056A, 0004056B, 00040578, 0004057B, 0004057C, 000405D2, 000406C9, 00048E25, 00048EA4, 00049137, 00049138, 000843FE, 0010681B: Misplaced thickets and shrubs. (Bug #19413)
- 000E1B48, 000E1B49, 000E1B4A, 000E1B4B: Table markers that were floating slightly.
- Corrected Niranye flying while using her idle marker at her stall (replaced marker with a LeanCounterMarker like the other merchants use, and slightly raised her stall to match it.)
Text Fixes
- StaffEnchMassCharm is mislabeled as "Mass Charm" which should be "Mass Calm" as there is no regular "charm" spell, only "calm". (Bug #18524)
- dunFrostmereCryptQST_EisaQuestion: "*Sigh* I was part of the gang in the ruins here." -> "(Sigh) I was part of the gang in the ruins here." (Bug #19443)
- MS01DrystonNote: "he" -> "them" [Incorrect use of gender]
- TGDialogueRavynBranchTopic01: "Morang Tong" -> "Morag Tong"
- SolitudeRadiantRaimentsKey: "Key to Radiant Raiments" -> "Key to Radiant Raiment"
- EnchFortifyArticulation: "Speechcraft is % better." -> "Speech is increased by points."
- FortifySneakFFSelf: "You are % harder to detect." -> "Sneak is increased by points."
- CWDocumentsSons: "StormCloak Documents" -> "Stormcloak Documents"
v2.1.2 (2015-06-27)
USKP Fixes
- Reverted the fix for Narfi's dialogue being out of order in FreeformIvarstead02 due to an unexpected engine bug when reloading the game. (Bug #19049)
- The Stormcloak Prisoner encounter (WE09) needed further modifications to fix the issues with the prisoner not attacking when he should. (Bug #19051)
- An extra trigger box in Driftshade Sanctuary that was causing incorrect toggle states for some of the bandits has been removed. (Bug #19169)
- The female weight sliders for Steel gloves on Khajiit and Argonians were somehow disabled at some point. (Bug #19266)
Game Mechanics Fixes
- The game setting value for intimidation of foolhardy NPCs was found to be WILDLY out of balance with the settings for cowardly, cautious, average, and brave NPCs. The values were in the sequence: 0.00, 0.50, 1.00, 1.50, and 100.00. They should instead be: 0.00, 0.50, 1.00, 1.50, and 2.00. fIntimidateConfidenceMultFoolhardy being set to 100.00 is why it was impossible to intimidate these NPCs. The setting required Speech skill values that exceeded what would ever be possible for a player to obtain in the game without the use of console commands. All NPCs previously edited to work around this issue have had their confidence levels restored to vanilla settings. (Bug #19173)
- Leveled list lchardragonany lacked fire dragons at level 27 even though they exist and should have been in the list since all other levels have them. (Bug #19320)
Actor Fixes
- Jaree-Ra's initial AI pack for before Roggvir's execution needed to be modified to point to his original editor location so that he will not be unnecessarily delayed for the scene outside with Sorex after the execution is over. (Bug #19050)
- NPC LvlThalmorMissile was not inheriting inventory from Thalmor base actors, causing them to equip with standard bandit gear instead. (Bug #19118)
- Kjar and Dalan Merchad were mistakenly set to be part of the crime faction for Winterhold instead of Eastmarch. (Bug #19007)
- Corrected a naming inconsistency for two Silver Hand corpse templates: TreasCorpseSilverHandNordMale and TreasCorpseSilverHandNordFemale. They will now display as Silver Hand instead of Silver Hand Warrior. (Bug #19164)
- Removed a key [SolitudeSawmillKharagRoomKey] in Kharag gro-Shurkul's inventory that is never used in the game. (Bug #19285)
- Removed a key [WhiterunUlfbethsKey] in Ulfberth War-Bear's inventory that is never used in the game. (Bug #19286)
- Erik the Slayer's combat style did not match his equipment profile or the previous class fix from the USKP. (Bug #19324)
- Black-Briar Mercenaries should no longer attack the chickens that belong to the estate they are guarding. (Bug #19182)
Audio Fixes
- Added pickup and putdown sounds for the following keys that didn't have them properly set: BrandyMugFarmKey, DA08WhisperingDoorKey, DarkwaterCrossingVernersHouseKey, DawnstarWindpeakKey, DragonBridgeHorgeirsHouseKey, DragonBridgeLumberCampKey, DragonBridgeLylvieveHouseKey, dunHaltedStreamCampKey, dunNorthwatchKey01, FalkreathCorpselightFarmKey, FalkreathDeadMansDrinkKey, FalkreathDengeirsHallKey, FalkreathGrayPineGoodsKey, FalkreathHosueofArkayKey, FalkreathJailKey, FalkreathJarlsLonghouseKey, FalkreathLodsHouseKey, HalfMoonMillKey, HlaaluFarmKey, HollyfrostFarmKey, IvarsteadFellstarFarmKey, IvarsteadKlimmeksHouseKey, KatlasFarmKey, MQ201InterrogationChamberKey, MQ201InterrogationExitKey, MS01MargretKey, MS01WeylinKey, MS03BlackBriarLodgeKey, MS03BlackBriarLodgeStashKey, MS09NorthwatchKeepKey, RiftenAerinsHouseKey, RiftenBeeandBarbKey, RiftenBlackBriarManorKey, RiftenBlackBriarManorKeySpecial, RiftenBlackBriarMeaderyKey, RiftenBolliHouseKey, RiftenElgrimsElixirsKey, RiftenFisheryKey, RiftenGrelkaStallKey, RiftenHaelgasBunkhouseKey, RiftenHoneysideKey, RiftenMadesiDisplayKey, RiftenMadesiStallKey, RiftenMariseAravelsHouseKey, RiftenPawnedPrawnKey, RiftenRomlynsHouseKey, RiftenScorchedHammerKey, RiftenSnowShodHouseKey, RiftenStablesKey, RiftenValindorsHouseKey, SolitudeAddvarsHouseKey, SolitudeAngelinesAromaticsKey, SolitudeBardsCollegeKey, SolitudeBitsAndPiecesKey, SolitudeBlacksmithKey, SolitudeBrylingsHouseKey, SolitudeErikursHouseKey, SolitudeEvetteSansHouseKey, SolitudeFletcherKey, SolitudeHouseKey, SolitudeJalasHouseKey, SolitudeLighthouseKey, SolitudeRadiantRaimentsKey, SolitudeSawmillKey, SolitudeVittoriaVicisHouseKey, SolitudeWinkingSkeeverKey, USKPHeartwoodMillKey, WhiterunAmrensHouseKey, WhiterunArcadiasCauldronKey, WhiterunBelethorsGoodsKey, WhiterunBreezehomeKey, WhiterunCarlottaValentiasKey, WhiterunHeimskrsHouseKey, WhiterunHouseBattleBornKey, WhiterunHouseGrayManeKey, WhiterunOlavasKey, WhiterunSeverioPelagiasHouseKey, WhiterunStablesKey, WhiterunUthgerdsHouseKey, WhiterunWarmaidensKey, WhiterunYsoldasHouseKey, WindhelmAretinoResidenceKey, WindhelmArgonianAssemblageKey, WindhelmAtheronResidenceKey, WindhelmBelynHlaaluHouseKey, WindhelmBlacksmithKey, WindhelmBrunwulfsHouseKey, WindhelmCalixtosKey, WindhelmClanCruelSeaHouseKey, WindhelmClanShatterShieldHouseKey, WindhelmClanShatterShieldOfficeKey, WindhelmEastEmpireCompanyKey, WindhelmNiranyesHouseKey, WindhelmSadrisShopKey, WindhelmStablesKey, WindhelmViolaGiordanosKey, WindhelmWhitePhialKey, WinterholdKraldarsHouseKey, and WinterholdRanmirsHouseKey. (Bug #19240)
- DA07MehrunesRazor and DA02Dagger had the wrong equip and unequip sounds set. They were using the sounds for full-sized swords instead of daggers. (Bug #19298)
- MS11WuunferthArrest: "You're under the arrest..." -> "You're under arrest..." Audio and subtitle error corrected. (Sound\Voice\Skyrim.esm\MaleNordCommander\MS11WuunferthArrest__000D2C7E_1.fuz, Sound\Voice\Skyrim.esm\MaleOldGrumpy\MS11WuunferthArrest__000D2C92_1.fuz) (Bug #19331)
- MS05KingOlafsFestival: No audio existed for female characters at the festival. (Sound\Voice\Unofficial Skyrim Patch.esp\MaleSlyCynical\MS05KingOlafsFestival__00017652_1.fuz) (Bug #19330)
- Galmar refers to all players as "brother", including females, when telling them to get kitted out after joining the Stormcloaks. (Sound\Voice\Skyrim.esm\MaleUniqueGalmar\CW02B__00058656_1.fuz) (Bug #19335)
- Lash gra-Dushnikh's line talking about Enmon and Mena mispronounced the name as "Mean" due to a subtitle error. (Sound\Voice\Skyrim.esm\FemaleOrc\T01_T01EnmonSybilBranchTop_000B7865_1.fuz) (Bug #19334)
Item Fixes
- Several armor addons had incorrect weight slider, world model, or race settings and have been corrected. (Bug #19260)
- Slaughterfish egg was missing the VendorItemIngredient keyword. (Bug #19067)
- Honeycomb was missing the VendorItemFoodRaw keyword. (Bug #19067)
- Water in the streams inside Markarth and Whiterun should no longer display a bland or black texture at random. Activators WRStairsWater01River01ACT, WRMainRoadPlainsRiver01ACT, WRGreatHousePlatform01River01ACT, and MarkarthWaterSystemStream have had the "Random Anim Start" and "No Displacement" flags set, which matches them up with all of the other water stream objects used in the same locations. (Bug #18602)
- The 5 varieties of Frenzy poison (Frenzy01, Frenzy02, Frenzy03, Frenzy04, and Frenzy05) had the wrong usage sound set on them. (Bug #19310)
Magic & Skill Fixes
- Lightning Storm should now provide proper experience per use on par with Firestorm and Blizzard. (Bug #14202)
Quest Fixes
- If Lod is killed before speaking to him about the dog outside the gate, the objective is never cleared from the journal. (DA03Start) (Bug #19026)
- Urag greets you as though you are in the Arcanaeum even when he's not currently there. (Bug #18993)
- During The Book of Love (T02), Calcelmo's dialogue about the letter for Faleen does not drop away properly due to checking for a non-existent quest stage. (Bug #19052)
- Trouble in Skyrim (CR04) could pick potential followers and hirelings as targets which then leads to brawls that take forever due to the high health that these NPCs get because they level when the player does. Brawls of sufficient length tend to risk turning into assaults the longer they run. (Bug #19155)
- During Meet the Family (TG02B), Vex has two lines of intro dialogue which were not correctly linked up causing them to be skipped. (Bug #19176)
- When arresting the player, guards do not use the dialogue they have when the player resists because the script to set the arrest mode was in the wrong part of each of the topic entries. (Bug #19174)
- Similarly, when orcs at a stronghold try to arrest the player and they resist, they do not use their resist dialogue for the same reason. (Bug #19269)
- During In My Time Of Need (MS08PrisonerSceneQuest) it is possible for NPCs who are not guards to run the scene when talking to the Alikir prisoner due to poor conditions on the alias check. (Bug #19187)
- The control quest in Ustengrav (dunUstengravQST) is never terminated when finished. (Bug #19132)
- The control quest in Harmugstahl (DunHarmugstahlQST) is never terminated when finished. (Bug #19138)
- The control quest in Bthardamz (dunBthardamzQST) is never terminated when DA13 is completed. (Bug #19131)
- Jonna will not run her tavern greeting (WITavern) because she has no server working for her so the quest never starts. The server alias has been marked optional and the scenes updated to make sure they don't try and run if the servers are dead. (Bug #19212)
- During No News is Good News (SolitudeFreeform01), it was possible to order Captain Aldis to give you the information even if you were not of the proper rank in the Imperial Legion, or not a member of the Legion at all. (Bug #19300)
- Lisbet's statue should not remain in her inventory after Lisbet's Missing Shipment (FreeformMarkarthE). (Bug #19121)
- Brand-Shei's dialogue topic [DialogueRiftenBrandSheiBranchTopic] about the mystery of his birth no longer makes sense after the player has given him his journal. A condition check has been added to make this topic unavailable when FreefromRiften08 [stage 30] has been completed. (Bug #19070)
- Hadring's dialogue topic [NightgateHadringOrcBranchTopic] about Balagog gro-Nolob no longer makes sense after the player has killed him in DB08. A condition check has been added so that the topic is unavailable if he is dead. (Bug #19302)
- Fultheim's dialogue topic [DBNightgateFultheimCustomersBranchTopic] about Balagog gro-Nolob no longer makes sense after the player has killed him in DB08. A condition check has been added so that the topic is unavailable if he is dead. (Bug #19302)
- Lilith Maiden-Loom can tell the player to visit the stables to see the horses even if you're already there. This is due to a bad dialogue condition that should have been set to have her say this when she's not there. (Bug #19323)
- Several errors in dialogue handling for Delvin's special jobs and radiant quests have been corrected. (TGRShell) (Bug #19336)
- If the player had joined the Thieves Guild before talking to Mjoll about them, they would still get a prompt indicating they were looking to join rather than already being a member. (Bug #19337)
Mesh and Texture Fixes
- LOD models for large ships were offest from their center points which resulted in them displaying in the wrong positions. (meshes\lod\ships\shipwrecklarge03_lod.nif, meshes\lod\ships\shipwrecklarge04_lod.nif, meshes\Terrain\Tamriel\Objects\Tamriel.4.-8.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-12.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.12.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.-32.28.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.40.12.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.4.40.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-8.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.8.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-16.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.-32.24.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.40.8.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.8.40.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.0.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-16.-16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.32.0.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.32.16.BTO, meshes\Terrain\Tamriel\Objects\Tamriel.16.-32.16.BTO) (Bug #19068)
- Four of the draugr sarcophagi have no collision impact sounds set. (meshes\clutter\ruins\ruinssarcophagusverthole.nif, meshes\clutter\ruins\ruinssarcophagusvert01.nif, meshes\clutter\ruins\ruinssarcophagusvert02.nif, meshes\clutter\ruins\ruinssarcophagusvert03.nif) (Bug #19139)
- Raw pheasant meat had a collision raidius too large which caused them to float over objects. (meshes\clutter\deadanimals\pheasantmeat01.nif) (Bug #19109)
- Honey pots, the blank rubbing for the Thieves Guild quest, Firebrand Wine bottle & Firebrand Wine crate did not handle shadows and lighting correctly due to bad flags on their alpha transparency data. (meshes\clutter\honeypot01.nif, meshes\clutter\quest\tgwallrubbingblank.nif, meshes\clutter\quest\firebrandwine01.nif, meshes\clutter\quest\firebrandwinecrate01.nif) (Bug #19097)
- Orcish swords were misaligned when placed on weapon racks and needed to be adjusted slightly to fit. (meshes\weapons\orcish\orcishsword.nif) (Bug #19205)
- The long wooden weapon rack had the mace positioning node flipped upside down which made maces display with their heads toward the ground. (meshes\clutter\weaponrack\wrsingle01.nif) (Bug #19203)
- The terrain mesh covering the area outside of Arcadia's shop had some UV errors and had the collision fixed to correct floating. (meshes\architecture\whiterun\wrterrain\wrarcadiabase01.nif) (Bug #19219)
- The terrain mesh covering the area outside of the Bannered Mare had some UV and collision issues corrected. (meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif) (Bug #19220)
- The terrain mesh covering the area outisde of Warmaidens had some UV and collision issues corrected. (meshes\architecture\whiterun\wrterrain\wrblacksmithbase.nif) (Bug #19221)
- The terrain mesh covering the exterior for Breezehome has some UV and collision issues corrected. (meshes\architecture\whiterun\wrterrain\wrbreezebase.nif) (Bug #19222)
- The terrain mesh covering the exterior outside of Carlotta's house had some minor UV issues to correct. (meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif) (Bug #19223)
Race Fixes
- Female High-Elf vampires, male Redguard vampires, male Orc vampires, female Orc vampires, and male Imperial vampires were missing numerous warpaint textures and color settings that are present on their counterparts (and literally every other race entry too). (Bug #18977)
- The Frostbite Spider race (FrostbiteSpiderRace) had the wrong melee impact sounds set. (Bug #19309)
- ImperialRaceVampire did not have its unarmed impact data set which prevented the proper sound from playing like it should. This has been corrected by setting it to WPNzUnarmedImpactSet like all other races. (Bug #19303)
Script Fixes
- SF_DGIntimidateScene_0002C5B1: No sanity check to make sure the quest is still running when trying to set a stage. (Bug #19061)
- dunHarmugstahlLeverScript: Script was not checking to see if the puzzle was complete before closing up the bars. It's in a NoReset location. This results in the dungeon becoming inaccessible once this happens. (Bug #19208) [NR]
- CR11QuestScript: No sanity check against NONE locations for the Reset() call. (Bug #19103)
- Soundtrap: The script did not take enable parented traps into account, which leads to errors caused by trying to enable or disable the objects outside the control of the parent markers. (Bug #19283)
- SF_dunFaldarsToothBettingCage_00091444: Papyrus fragment could be run even if the quest wasn't running. As little sense as that makes. (Bug #19063)
Placement/Layout/Ownership and other World Object Fixes
- 000B31EA: Treasure chest not marked as a boss container when it should be. (Bug #19321)
- 000CF276: Weapon rack without a proper activator setup. Causes the bow to fall to the ground. [NR] (Bug #19043)
- 0010c334: Bird flock activator that was visible above ground. (Bug #19102)
- 000D7B9A, 000D7B9B, 000D7B9C, 000D7B9D, 000FDEA8: Members of the Thieves Guild should no longer make comments about the player trespassing when picking the locks on the training chests in the Ragged Flagon Cistern. (Bug #221)
- 00043626, 0005ABF1, 000A5172, 000E3592, 00101A1C: Misplaced plates. (Bug #19194, Bug #19168, Bug #19065, Bug #17584)
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001066B0, 0010670F, 00106717, 00106718, 00106739, 00106740, 0010673F, 00107E1B, 00107E1C, 00107E1D, 00107E1E, 0010ACCE, 0010ACE0, 00106C19, 00106C1A, 00106C1B, 00108055, 00108056, 00108057, 00108240, 001082C0, 0010B1BB, 0010B1BC, 0010B1BD, 0010B1BE, 0010B1BF, 0010B1C0, 0010B1C1, 0010B1C2, 0010B1C3, 0010B1C4, 0010B1C5, 0010B1C6, 0010B1C7, 0010B1C8, 0010B1C9, 0010B1CA, 0010B1CB, 0010B1CC, 0010B1CD, 0010B1CE, 00106C1C, 0010C713, 0010C714, 0010C715, 0010C716, 0010C717, 0010C718, 0010C719, 0010C71A, 0010CD70, 0010D21C, 0010D21D, 0010D21E, 0010D21F, 0010D220, 0010D251, 0010D252, 0010D253, 0010D257, 0010D258, 0010D25A, 0010D25B, 0010D25C, 0010D25D, 0010D25E: Objects with missing or inconsistent ownership settings. (Bug #19268, Bug #19200, Bug #19044, Bug #19036, Bug #19034, Bug #19032, Bug #19024, Bug #19023, Bug #19014, Bug #19013, Bug #19012, Bug #19011, Bug #19006)
- 000328B4, 00063FB1, 0009E302, 0009E303, 000C3B9F, 000EBBA8, 000F4702: Misplaced barrels. (Bug #19153, Bug #19106, Bug #19071, Bug #19059, Bug #19010)
- 000E2BFE: Hoe clipping with the ground. (Bug #19010)
- 0010BF30: Misplaced ore chunk. (Bug #19010)
- 00028E22, 00028E23, 00028E26, 000353C0, 0004D764, 000586C8, 0006F580, 00089D90, 0008A9A9, 000AB5B9, 000BB42C, 000C3B81, 000C8E32, 000CDE57, 000E9972, 000FD867, 000FD8A1, 000FD8A4, 000FD8BF, 000FD8C9, 000FD8F3, 000FD917, 000FD918: Misplaced buckets. (Bug #19249, Bug #19194, Bug #19189, Bug #19117, Bug #19114, Bug #19106, Bug #19100, Bug #19029, Bug #19025, Bug #19017)
- 0002E362, 0008A9CB, 00099EB9, 00099EBA, 000A722D, 000A722E, 000EEA6F: Floating hay mounds or hay bales. (Bug #19189, Bug #19073, Bug #19037, Bug #19025, Bug #19017)
- 00037F5E, 00043F0E, 0005B2C2, 0006B765, 0008B1B0, 000CCD12, 000CCD25, 000DCF26, 000EEB5E: Misplaced baskets. (Bug #19117, Bug #19106, Bug #19100, Bug #19059, Bug #19029, Bug #19025, Bug #19017)
- 0004F3E9, 0006B07B, 0006B07D, 0008908A, 00089091, 000C862A, 000C8638, 000C8DF7, 000C8E2D, 000C8E33, 000CEF6E, 000FA43E, 000FA43F, 000FA440, 0010D25A: Misplaced sacks. (Bug #19296, Bug #19106, Bug #19104, Bug #19098, Bug #19017)
- 00082598, 0008348E, 00084577, 00084578, 00084710, 0008545C, 00105982, 0010667E, 0010667F: Misplaced animal spawn points. (Bug #19035, Bug #19017)
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000E69BD, 000E69BF, 000E69C0, 000E6A61, 000E6B30, 000E6B33, 000E6B37, 000E6B55, 000E6B84, 000E6B85, 000E6B86, 000E6B99, 000E6B9A, 000E6BA1, 000E7CE5, 000E7CEC, 000E7D43, 000E7D44, 000E7D46, 000E7D49, 000E7D5F, 000E7D7D, 000E7DE3, 000E7E0D, 000E7E0E, 000E7E12, 000E7E13, 000E7E14, 000E7E21, 000E8378, 000E837A, 000E85CA, 000E85CB, 000E8C6A, 000E8C71, 000E8C88, 000E8C93, 000E8E16, 000E8E17, 000E902B, 000E902C, 000E9041, 000E9843, 000E9844, 000E9845, 000E9A1D, 000EA1E5, 000EA1E6, 000EA3F3, 000EAD6D, 000EAD6E, 000EB17D, 000EB194, 000EB195, 000EB1AA, 000EB1AB, 000EB1AC, 000EBFF9, 000EBFFB, 000EC121, 000EC132, 000EC133, 000ECB97, 000ECBB9, 000EDDC9, 000EDDCA, 000EEA6F, 000EBFF8, 000EE890, 000EE892, 000EE8AD, 000EE8E5, 000EE8F9, 000EE911, 000EE95F, 000EF260, 000EF9C4, 000EF9C6, 000EFA42, 000EFA88, 000EFA89, 000EFA8A, 000EFA92, 000EFA93, 000EFA96, 000EFA97, 000EFA9A, 000EFA9C, 000EFA9D, 000EFA9E, 000EFA9F, 000EFAA3, 000EFAA4, 000EFAA5, 000EFAD5, 000EFADC, 000EFADD, 000EFAEF, 000EFAF0, 000EFAAF, 000EFAFD, 000EFB00, 000EFB05, 000EFB18, 000EFB42, 000EFB51, 000EFBDA, 000EFBDB, 000F098B, 000F098D, 000F099C, 000F09E4, 000F09ED, 000F0A6F, 000F0A74, 000F0A82, 000F0A98, 000F0A99, 000F0A9A, 000F0A9B, 000F0A9C, 000F0ABD, 000F0ABE, 000F0ABF, 000F0B28, 000F0B45, 000F0BA7, 000F0BB3, 000F0BB4, 000F0BB6, 000F0BCE, 000F0BCF, 000F0BD0, 000F0BDC, 000F0BDE, 000F0BE0, 000F0BE3, 000F0BE7, 000F0BE8, 000F0BEF, 000F0BF0, 000F0C09, 000F0C0F, 000F0C2E, 000F0C2F, 000F0C34, 000F0C35, 000F0C36, 000F0CA5, 000F0CA6, 000F0CC2, 000F12BF, 000F12E7, 000F12E8, 000F131D, 000F1362, 000F1364, 000F1370, 000F137A, 000F139B, 000F140D, 000F141F, 000F1434, 000F1435, 000F143D, 000F143E, 000F1596, 000F15A2, 000F15A8, 000F15D9, 000F15E9, 000F15FE, 000F1602, 000F1604, 000F1605, 000F1606, 000F160B, 000F160C, 000F1624, 000F165B, 000F1667, 000F1668, 000F1B4D, 000F1DAB, 000F20C9, 000F20E1, 000F20E5, 000F45ED, 000F45EE, 000F582B, 000F582C, 000F582D, 000F582E, 000F5C00, 000F6042, 000F6043, 000F6559, 000F6B44, 000F6B4C, 000F6B4D, 000F6C00, 000F6C01, 000F79C7, 000F79C8, 000F79C9, 000F79CA, 000F7AD7, 000F7AD8, 000F7AD9, 000F7ADA, 000F7DE4, 000F7DE5, 000F7DE6, 000F7DF5, 000F7DF6, 000F7DF7, 000F7DF8, 000F7DF9, 000F7DFA, 000F7DFB, 000F7DFD, 000F7DFE, 000F7DFF, 000F7E00, 000F7E01, 000F7E02, 000F7E03, 000F7E04, 000F7E05, 000F7E06, 000F7E07, 000F7E09, 001004D4, 001004D6, 001004D7, 001004D8, 001004D9, 001004E0, 001004E1, 001004E3, 00101121, 00101122, 00101123, 001016FD, 001016FE, 00101709, 0010170A, 0010170C, 0010170D, 00101713, 0010332E, 00105FAC, 00105FAE, 00107950, 00108B8B, 001098AA, 001098AB, 001098AD, 0010D240, 0010D943, 0010EB0E, 0010F152, 0010F153, 0010F156: Misplaced tree thickets. (Bug #19018)
- 00013D10, 00017C43, 00018361, 00018A2B, 00018B4A, 00019228, 00019434, 0001957F, 00019580, 00019587, 00022417, 00022571, 0002258E, 000227C7, 0002536C, 00027018, 0002701D, 0002701E, 000270BC, 000272A7, 00029E89, 0002A9A4, 0002A9B4, 0002AB40, 0002ABCE, 0002AED6, 0002AEDE, 0002AEEC, 0002AEEE, 0002AF60, 0002AF62, 0002B8FA, 0002B906, 0002C040, 0002C56A, 0002C5F2, 0002C603, 0002C606, 0002C60A, 0002C60E, 0002CD32, 0002E491, 0002EEE3, 0003007A, 00030FE3, 00031001, 0003324A, 0003324B, 0003355D, 0003355F, 00033C66, 00033C79, 00033C8C, 00033C8E, 00033E55, 00033E59, 00033F08, 00035564, 000355D5, 000355D9, 000355DA, 000355FD, 000355FE, 00035600, 000397C3, 000397D3, 0003B2DE, 0003B3BC, 0003B3C9, 0003B3CA, 0003B52C, 0003B532, 0003B53B, 0003B546, 0003BDCB, 0003C545, 0003C546, 0003C559, 0003C55B, 00041268, 000426BD, 00042D35, 000438F1, 00043939, 00043DFC, 00045E85, 00046853, 00047995, 000485FE, 00048619, 00048667, 000486D1, 00049463, 00049471, 00049A0F, 00049A10, 0004A142, 0004A191, 0004A53F, 0004A64A, 0004A64D, 0004A6E2, 0004A6EF, 0004C0C6, 0004C0C8, 0004ECC6, 000519BD, 00051B91, 00054A4B, 000557DB, 00059A0C, 00059A19, 0005A0E7, 0005B15D, 0005B15E, 0005B15F, 0005B160, 0005B531, 0005B714, 0005BA6A, 0005C15F, 0005C160, 0005C17A, 0005C17B, 0005EF08, 0005EF09, 0005EF0A, 0005FE9A, 0005FE9E, 0005FEA5, 0005FEA6, 00062900, 00062CE8, 0006754C, 00069830, 00069832, 00069836, 00069EFF, 0006A61F, 0006A622, 0006A625, 0006A626, 0006A64D, 0006A6DF, 0006A6E0, 00070275, 000702A5, 000702B2, 0007044C, 00070752, 00071D59, 000726FA, 00075649, 0007BE9F, 0007BFAD, 0007C0CF, 0007C57A, 0007CEFC, 0007D187, 0007E5BF, 0007E5E9, 0007E5F5, 0007E5F7, 0007E6C4, 0007E77E, 0007E7A8, 0007F6A0, 0007F851, 0007F858, 0008296A, 0008337E, 0008346A, 000834AC, 000834AE, 00084B41, 00085F19, 0008608B, 00088E31, 000890C3, 000890C4, 00089200, 00089EF4, 0008B791, 0008B794, 0008CC4F, 0008CC87, 000902CF, 000902E9, 000902EA, 000902EF, 000902F0, 0009032E, 0009034F, 00090417, 00090416, 000907F4, 00090A62, 00090A6B, 00090A6C, 00091ACF, 00091AD0, 00094958, 00094959, 00094970, 00094971, 00095906, 00095B07, 00095B09, 00095B2A, 00095B2C, 000968F9, 0009691E, 00096D36, 00096D38, 00096EA0, 000972D6, 000973C8, 00097400, 00097ACA, 00097AF3, 00097B03, 00097AE5, 00097AE6, 00097B15, 000980A0, 0009880D, 00098CA3, 00098CCC, 00098CD0, 00098CD1, 0009962C, 0009962D, 000999B9, 000999BA, 0009A2B4, 0009B704, 0009B962, 0009B9C1, 0009B9E6, 0009B9F1, 0009B9F4, 0009BA56, 0009E6CD, 0009EDDF, 000A1852, 000A1865, 000A1876, 000A1889, 000A2BCE, 000A2BCF, 000A2BD0, 000A2BD2, 000A2BD3, 000A2BD4, 000A2BD5, 000A2BD6, 000A2BD7, 000A2BD8, 000A2C06, 000A3DFF, 000A7201, 000A7202, 000A7EC3, 000A8309, 000A830A, 000A8311, 000A8314, 000A8315, 000A8319, 000A831A, 000A831C, 000A831F, 000A8367, 000A8368, 000A8369, 000A836A, 000A836B, 000A838D, 000A8391, 000A8395, 000A8396, 000A8397, 000A8399, 000A839D, 000A83AE, 000A83B0, 000A83BE, 000A83BF, 000A8416, 000A8417, 000A8418, 000A8419, 000A841A, 000A841D, 000A841E, 000A8420, 000A8429, 000A879E, 000A87A2, 000A87A3, 000A9395, 000A9A8A, 000AA49A, 000AAD1C, 000AAF3B, 000AAF3D, 000AAFBA, 000AB843, 000AB8A7, 000AB8B8, 000AB8E3, 000AB8E4, 000AB8F6, 000ADD35, 000ADD36, 000ADD3F, 000AEC82, 000AECFF, 000AED03, 000AED04, 000AED16, 000AED38, 000AEF67, 000AEF6B, 000AF03D, 000AF03E, 000AF03F, 000AF040, 000AF103, 000AF111, 000AF118, 000AF128, 000AF129, 000AF49E, 000AF49F, 000AF4DC, 000AF4DD, 000AF535, 000AF545, 000AF5D8, 000AF5DC, 000AFA17, 000B016C, 000B0C7B, 000B10EC, 000B10F0, 000B1522, 000B26CC, 000B83EE, 000B83F3, 000B83F4, 000B3EFA, 000B3EFB, 000B3F2F, 000B3FCE, 000B4485, 000B4D8C, 000B4D90, 000B4EEE, 000B4F42, 000B4FF5, 000B500C, 000B501A, 000B5459, 000B5A6A, 000B61BD, 000B61BE, 000B61BF, 000B6777, 000B69CA, 000B6A1C, 000B6C0A, 000B6C0B, 000B6CCC, 000B6D42, 000B6D43, 000B8425, 000B8468, 000B846A, 000B846B, 000B846C, 000B846F, 000B8471, 000B8472, 000B8495, 000B849B, 000B849E, 000B9017, 000B9B51, 000B9D6D, 000B9D6E, 000B9D6F, 000B9D70, 000BA4A2, 000BA4B6, 000BA4BC, 000BB3CE, 000BCF92, 000BD10C, 000BFB98, 000BFB99, 000BFB9A, 000C09C0, 000C09C1, 000C2152, 000C2159, 000C2ABA, 000C2ABC, 000C2ABD, 000C2ABE, 000C2E9D, 000C2E9E, 000C3962, 000C39E2, 000C3FCF, 000C3FF2, 000C49D1, 000C4FCD, 000C6817, 000C68CE, 000C68CF, 000C68EC, 000C7297, 000C8DD2, 000CA600, 000CA621, 000CA622, 000CA623, 000CAE6B, 000CAE81, 000CBAD7, 000CD0DC, 000CD0E4, 000CD0E5, 000CD0E7, 000CE243, 000CE244, 000CE37A, 000CE392, 000CE451, 000CEDB3, 000CEDC7, 000CEDC8, 000CEDC9, 000CEDCA, 000CEDCB, 000CEDCC, 000CEDCD, 000CEDCE, 000CEDCF, 000CEDD0, 000CEDD1, 000CEDD2, 000CEDD3, 000CF6CA, 000CF776, 000CF777, 000D0285, 000D0441, 000D1015, 000D1064, 000D1068, 000D1771, 000D2217, 000D221F, 000D31AC, 000D31AD, 000D3B18, 000D3B19, 000D3B27, 000D6E37, 000D833F, 000D9A00, 000D9A01, 000D9A1A, 000D9A21, 000DA6C5, 000DB468, 000DE567, 000DE581, 000DE5EC, 000E30AD, 000E325A, 000E434E, 000E4381, 000E4477, 000E449F, 000E6778, 000E677D, 000E677E, 000E678F, 000E6790, 000E6798, 000E679D, 000E6A71, 000E6B01, 000E6B03, 000E6BDE, 000E6BFA, 000E6C16, 000E7DB6, 000E7DB7, 000E7D2A, 000E7D2B, 000E7D37, 000E7E20, 000E8424, 000E8425, 000E8593, 000E8594, 000E8597, 000E85E4, 000E9851, 000E9A20, 000EA144, 000EA145, 000EA1E7, 000EA843, 000EA844, 000EAD68, 000EAD69, 000EAD72, 000EB175, 000EB176, 000EB178, 000EB1A2, 000EB1A3, 000EBFF4, 000EBFF5, 000ECB98, 000ECB9F, 000ECBC0, 000ECBD3, 000EDDCC, 000EDEA4, 000EDEA5, 000EE3F0, 000EE894, 000EE89B, 000EE8A7, 000EE8C2, 000EE8C7, 000EE8C8, 000EE965, 000EF2B7, 000EF9D1, 000EF9D5, 000EFB38, 000EFB39, 000EFB41, 000EFB8F, 000EFB90, 000EFBE9, 000F2022, 000F06A0, 000F09AF, 000F09EF, 000F09F0, 000F0A6C, 000F0A8A, 000F0ADB, 000F0B53, 000F0B54, 000F0BE4, 000F0BE6, 000F0BF2, 000F0BF3, 000F0C0B, 000F0C28, 000F12F0, 000F132C, 000F1360, 000F1371, 000F137B, 000F1567, 000F156A, 000F156B, 000F1570, 000F1571, 000F1572, 000F1573, 000F1574, 000F1575, 000F1578, 000F1579, 000F157A, 000F157B, 000F157C, 000F157D, 000F157E, 000F1581, 000F158D, 000F1582, 000F163C, 000F163D, 000F28D4, 000F28DE, 000F28DF, 000F57EE, 000F57F0, 000F5826, 000F5C05, 000F5C25, 000F6B55, 000F6B56, 000F6B57, 000F6B5B, 000F6B5C, 000F6B7D, 000F20E8, 000F6C04, 000F79BD, 000F79BF, 000F79C2, 000F79C4, 000F7ADD, 000F7ADE, 000F1BAC, 000F1BAD, 000FFD08, 001015C5, 00101703, 00101708, 0010759F, 0010DE67: Misplaced shrubs and other plants. (Bug #19019)
- 0003B52F, 0003B53C, 00051BB8, 00051BB9, 0007C5A6, 0007C5F5, 0007E774, 0007E77A, 0007E77B, 00096904, 00096C5E, 00097B20, 00099A25, 000A2BCC, 000B10F1, 000B10F2, 000B677B, 000B83FC, 000B8454, 000C5BDD, 000C6733, 000C9D17, 000CD0E6, 000CE22B, 000D0675, 000DAFA3, 000EB1A9, 000EE89E, 000EE966, 000EFA1F, 000EFA20, 000EFA21, 000EFAA6, 000EFAA7, 000EFAAB, 000EFAAC, 000EFAAE, 000EFAE7, 000EFAE8, 000EFB19, 000F0A92, 000F09E3, 000F0A93, 000F0A94, 000F0AD9, 000F0ADA, 000F0B38, 000F0B39, 000F0B3A, 000F0B61, 000F0B62, 000F0B63, 000F0B67, 000F0B68, 000F0B69, 000F0B6B, 000F0B71, 000F0B7D, 000F0B82, 000F0B83, 000F0B84, 000F0B86, 000F0B87, 000F0B8B, 000F0B8C, 000F0B8D, 000F0B8E, 000F0B8F, 000F0B9A, 000F0B9B, 000F1555, 000F155A, 000F1561, 000F15AD, 000F15AF, 000F15B5, 000F15B7, 000F15EA, 000F15F0, 000F15F3, 000F15F5, 000F15F6, 000F15F7, 000F5C04, 000F79D2: Misplaced snowberry bushes. (Bug #19020)
- 01900000, 01900001, 01900002, 01900003: Woodcutter's axes added next to the wood piles in Dragon Bridge, Kynesgrove, Ivarstead, and Half-Moon Mill so that the player won't need to travel to a nearby village just to get an axe when being asked to chop wood. (Bug #19022)
- 0008B23A, 000957A7, 000B3184: Clipping bedrolls. (Bug #19194, Bug #19106, Bug #19027)
- 000EE654, 000EE655: Misplaced arrows. (Bug #19029)
- 0004657C, 0006CD45, 000B1105, 000B111E, 000DECF2: Misplaced potions. (Bug #19147, Bug #19126, Bug #19037, Bug #19032)
- 0008AD47, 0008B5B4, 000DFA7C, 000DFA7F, 000DFA81, 000DFA83, 000DFA8C, 000EEB68, 000EEB69, 000EEB6A, 0010775B, 0010775D, 0010C293: Misplaced ingredients. (Bug #19256, Bug #19150, Bug #19117, Bug #19100, Bug #19032)
- 0002EB96: Raised a shelf that is clipping with the ground. Also moved the contents on the shelf [Ref 0002EB9A, 0002EBA0, 0002EBA1, 0002EBA2, 0002EBA3, 000E7BBD]. (Bug #19037)
- 0003F0BB, 0006B19F, 00101A1E: Misplaced eating utensils. (Bug #19296, Bug #19194, Bug #19037)
- 0005018B, 0005018C, 0005018D, 0005018E, 0006AF73, 0006AF75, 000CD730, 000E19DC: Misplaced animal pelts. (Bug #19296, Bug #19293, Bug #19037)
- 000501C4: Ebony boots clipping with shack wall. (Bug #19037)
- 020012C6, 020012C7, 020012C8, 020012C9: Rocks added to cover a large gap at the top of a mountain cliff [Ref 00062EDF]. (Bug #19038)
- 00024B4E, 0004EC6C, 000883B6, 00097146, 0009714D, 00097152, 00097B8E, 00097B8F, 00097B90, 000ADCC5, 000ADCCC, 000AEC34, 000AEC3C, 000AEF1D, 000B34AF, 000CB396, 000AF435: Floating trees. (Bug #19039)
- 0004393E, 00043E42, 00043E43, 00045E26, 0006E6BA, 000C68E3, 000C68E4, 000D31BB, 000D9122, 000E44BC, 000E44BE, 000E44BF, 000E6C1F, 000F1418, 000F1419: Misplaced tundra cotton plants. (Bug #19040)
- 00070391, 00075389, 0009048F, 000D6E30, 000E6975, 000E6993, 000E6BDD, 000EFADE, 000F0AE2, 000F0BCD, 000F15BB, 000F1662: Misplaced mountain flower plants. (Bug #19041)
- 000C0924: Misplaced branch pile. (Bug #19045)
- 000227C7, 0002EEE2, 0002EEE3, 0003B2DE, 0003B579, 0005C15F, 0005C17D, 0006F4BA, 00070275, 00070276, 0007027D, 000702A0, 000702A2, 000702A5, 000702AA, 000702B3, 00071330, 00071331, 0007C599, 0007C59A, 0007C59B, 0007C59C, 0007C59E, 0007D197, 0007E5E6, 0007E6AD, 0007E767, 0007E768, 0007E769, 0007E77E, 0007E77F, 0007E780, 0007E781, 0007E782, 0007E783, 0007E784, 0007E7A9, 0007E7B5, 0007E7E6, 0007E7E9, 0007E80B, 0007E837, 0007E83E, 0007E85D, 0007E85E, 0007E85F, 0007E860, 0007E87C, 0007E883, 0007E884, 0007E888, 0007E889, 0007E88A, 0007E88B, 0007E88C, 00084B41, 00084B45, 0008CC4F, 00094958, 00094959, 000AECA1, 000AECA2, 000AECE4, 000AECE5, 000AECE6, 000B6D42, 000C3C7D, 000C49D5, 000C8651, 000C8652, 000C8BD7, 000C8BD8, 000CA621, 000CA622, 000CA623, 000CE633, 000DE567, 000DE577, 000DE5EC, 000E6778, 000E677D, 000E6784, 000E6786, 000E6787, 000E6788, 000E6789, 000E678A, 000E678B, 000E678C, 000E6791, 000E6792, 000E6793, 000E6794, 000E6795, 000E679D, 000EB177, 000EB17C, 000EB17D, 000EB1A3, 000F7AD7, 000F7AD8, 000F7AD9, 000F7ADE, 000F7DFA, 000F7DFB, 000F7DFD, 000F7DFE, 000F7DFF, 000F7E06, 000F7E07, 001004D4, 001004D5, 001004D6, 001004D7, 001004DF, 001004E0, 001004E1, 001098A8, 001098A9, 001098AA, 001098AB, 001098AD: Thickets, shrubs, and other plants that are using the wrong texture for the climate. (Bug #19046)
- 000784F3, 000F71A2: Misplaced woodcutter's axes. (Bug #19065, Bug #19048)
- 0200182C: Rock added to cover up a gap in a dirt cliff [Ref 000179B9]. (Bug #19056)
- 0200182D: Rock added to cover up a gap in a rock cliff [Ref 0005B537]. (Bug #19057)
- 0009BB7A, 000D9128: Floating rock piles. (Bug #19184, Bug #19058)
- 00037175: Misplaced hanging elves ear plant. (Bug #19059)
- 0005B2C2: Misplaced gold ring. (Bug #19059)
- 000984A1, 000984AB, 0009B7A2, 000CE66F: Horses at the Riften and Solitude Stables were able to be taken for free if the player had befriended the stablehand or another NPC in the same ownership faction. (Bug #19062)
- 0010D228, 0010D22B, 0010D235: Added ownership to confiscated goods chests in the Riften Guard towers. Duplicate chests [Ref 020022F4, 020022F5, 020022F6] created for when The Rift is under Imperial control. Also linked the chests to enable parent markers. (Bug #19064)
- 00071550, 000910AF, 000910B4, 000910BC, 000913D4: Clipping gold coins. (Bug #19248, Bug #19065)
- 0008B52D, 000912CB, 000EEAAA, 000EEAAB, 000EEB5F, 000EEB60: Misplaced bowls. (Bug #19150, Bug #19100, Bug #19065)
- 000AADD1: Misplaced quill. (Bug #19065)
- 00AADD3, 000AADD4: Misplaced paper rolls. (Bug #19065)
- 000A3983, 000A3984, 000A3985, 000C97C0, 000C97C1, 000FF899, 001082B0, 00108A57: Misplaced books. (Bug #19272, Bug #19256, Bug #19110, Bug #19073, Bug #19065)
- 000EBBAA: Misplaced shovel. (Bug #19071)
- 000C419B: Floating rubble piece. (Bug #19072)
- 0005BE1A, 0005C6F4: Misplaced hooks on tables. (Bug #19272, Bug #19073)
- 0005BF2A, 0005BEEC, 0005BEED, 0005BEEE, 0005BEF1: Lanterns misplaced on cupboard shelf. (Bug #19073)
- 0005C63B, 000798B9, 000798BA, 0008B201, 0008B202, 0008E743: Misplaced swords. (Bug #19271, Bug #19163, Bug #19106, Bug #19073)
- 0001B8AA, 0001E06C, 0001E06D, 0005BDD8, 00060405, 0008B1AE, 000EEAAD, 000EEB61: Misplaced tankards. (Bug #19169, Bug #19114, Bug #19106, Bug #19100, Bug #19073)
- 000C89C7, 000EAB59: Clipping kettles. (Bug #19117, Bug #19073)
- 000EAB5C, 000EAB5D, 000EAB5E: Repositioned skulls inside of a kettle [Ref 000EAB59] that was clipping. (Bug #19073)
- 000EAB66: Mead barrel clipping with cupboard. (Bug #19073)
- 000D789C: One of the practice chests in the Ragged Flagon Cistern does not respawn like the others. Replaced it with a respawning version of the same chest [Ref 02000D62]. (Bug #19076)
- 000D1EAE, 000D1EAF: Respawn flags removed on venison pieces that shouldn't have them set. (Bug #19077)
- 00069009: Sondas' Note [FavorSondasNote] was mistakenly flagged to respawn in Goldenrock Mine after it had been delivered to Quintus Navale in Windhelm. (Bug #19078) [NR]
- 0005BE0F, 0005BE10, 0005BE11, 0005BE12, 0005BE13, 0005BE15, 0005BE16, 0005BE17, 0005BE18, 0005BE19, 0005BE1A, 0005BE1B, 0005C27D, 0005C2EE, 0005C2F9, 0005C2FE, 0005C316, 0005C468, 0005C469, 0005C47C, 0005C492, 0005C638, 0005C63A, 0005C63D, 0005C675, 0005C676, 0005C21D, 0005C21E, 0005C21F, 0005C220, 0005C23A, 0005C260, 0005C262, 0005C26F, 0005C270, 000603F3, 00060405, 00060406, 00060407, 0006041E, 0006041F, 00060421, 000604B8, 000604B9, 00090275, 000E68C8, 000E68DF, 000E68E0, 000E68E1, 000EAB47, 000EAB48, 000EAB4E, 000EAB52, 000EAB53, 000EAB54, 000EAB55, 000EAB56, 000EAB57, 000EAB58, 000EAB59, 000EAB5C, 000EAB5D, 000EAB5E, 000EAB5F, 000EAB60, 000EAB67, 000EAB6A, 000EAB6B, 000EAB71, 000EAB72, 000EAB73, 000EAB75, 000FF897, 0010A787, 0010A788: Objects at Fort Amol that are not properly linked to their enable parent markers. (Bug #19083)
- 000603B7, 00081DB2, 000B67D0, 000CEDB0, 000CEDB1, 000EEB5D, 000EEB62, 001055B2, 001055B3, 001055B8: Clipping pots. (Bug #19137, Bug #19100)
- 000DA6C1: Misplaced lavender plant. (Bug #19105)
- 0002090D, 0002AF11, 0002AF18, 0002EC72, 0005870D, 000B6534, 000BB42B: Misplaced chairs. (Bug #19272, Bug #19256, Bug #19114, Bug #19106)
- 0002F494: Clipping horse trough. (Bug #19106)
- 00028DFE, 000353BF, 00058936: Benches clipping with walls. Collision marker [Ref 000F7E9A] adjusted around one of the benches. (Bug #19106)
- 0002E50E, 00058391, 00058422, 00058AEE, 00059BE7, 0006CD44, 0008B1F2, 0008B1F4, 0008B1F5, 0009578F, 000957C0, 000C3C83, 000F18D4, 000FCB27, 000FD839, 000FD87C, 000FD888, 000FD8F5: Misplaced chests. (Bug #19194, Bug #19147, Bug #19113, Bug #19110, Bug #19106)
- 00058AD7: Repositioned a bed that is placed too close to a cupboard. (Bug #19106)
- 0003B429, 0003B6A4, 0003B6A9, 0008B164, 0008B165: Misplaced boots. (Bug #19271, Bug #19106)
- 0008B17F, 0008B180, 0008B181: Imperial bows clipping with each other. (Bug #19106)
- 00013DE7, 00027022: Floating thistle plants. (Bug #19107)
- 0005844F, 0005869A, 0008A3B0, 0008A3B1, 0008A3B2, 0008B1F7, 0008B1F2, 0008B1F9, 0008B217, 0008B21C, 000C8BD0, 00103994: Objects at Fort Neugrad with missing or incorrect enable parent settings. (Bug #19111)
- 0001B82E, 0001B83E, 0001B840, 0001B842, 0001B843, 0001B844, 0001B845, 0001B846, 0001B8A7, 00021F14, 00021F15, 00021F16, 000220B1, 000220B2, 000220B3, 000220B4, 000220B5, 000220B6, 000235DB, 000235DD, 000299EA, 000299F5, 0002A569, 0003045E, 0003045F, 000304F5, 0003C17C, 0003CBB7, 0003CBB8, 00043589, 0004358A, 0004358B, 0004358D, 00046562, 0004657B, 0004657C, 00049BC1, 00049BC2, 00049BC3, 00049BC4, 00049BC5, 00049BC7, 00049BC8, 00049BC9, 00049BCA, 00049BCB, 00049BCC, 00049BCD, 00049BCE, 00049BD9, 00049BDA, 00049BDB, 00049BDC, 00049BDD, 00049BDE, 0004D129, 0004D234, 0004D2D9, 0004F330, 0004F349, 0004F34E, 0004F350, 0004F353, 0004F359, 0004F377, 0004F3E9, 00050BD2, 00050BD2, 00050BE9, 00050BEB, 00050BF1, 00050C12, 00059C3F, 000613D5, 000613D6, 000613E9, 000613F4, 000613F6, 00061430, 00069F7C, 0006B2B6, 0006B2BA, 0006B2BE, 0006CD44, 0006CD45, 0007044E, 0007841F, 00078420, 00078423, 00078425, 00078426, 00078432, 00078433, 00078434, 00078435, 00088E5F, 00088E5F, 00088E6E, 00089848, 0008E740, 0008E743, 0008EB69, 0008EB6A, 00092CF4, 000941C5, 000941C6, 000941C7, 000941C8 000941C9, 000941CA, 000941CB, 00094DDA, 00094E1F, 00097909, 000979C1, 000979C5, 000979C8, 000979CD, 000979CD, 000979D4, 000979D5, 000979D6, 000979D7, 000979D8, 000979D9, 000979DA, 000979DB, 000979DC, 000979E3, 00098064, 000980A5, 000980FF, 00098100, 00098118, 00098122, 00098202, 00098206, 00098207, 0009854E, 00098550, 00098564, 00098567, 00098568, 00098569, 0009856A, 0009ECC5, 0009ECC7, 0009ECC8, 0009ECC9, 0009ECCA, 0009ED27, 0009ED28, 0009ED29, 0009ED8C, 0009ED8D, 0009EDB0, 0009EDB1, 0009EDB2, 0009EDB3, 0009EDB4, 000A026C, 000A02A0, 000A321F, 000A462A, 000A462B, 000A462C, 000A6AC3, 000A6AC5, 000A6AC6, 000A6AC7, 000A83D6, 000A83E2, 000A83F1, 000AB001, 000AB002, 000AB003, 000AB004, 000AB530, 000AB5A8, 000AB5B8, 000AB5BB, 000AB5BC, 000AB5BD, 000AB5BE, 000B67CE, 000B67D9, 000B67DC, 000B67E2, 000B7161, 000B7C60, 000B7C61, 000B7C62, 000B7C64, 000B7C65, 000B7C89, 000B7C8A, 000B7C8F, 000BB3FD, 000BB3FE, 000BB417, 000BB420, 000BB421, 000BB422, 000BB423, 000BB425, 000BB432, 000BB433, 000BB434, 000BB435, 000BB436, 000BB437, 000BB43A, 000BB441, 000BB442, 000BB443, 000BB449, 000BB44C, 000BB456, 000BB458, 000BB459, 000BB45A, 000BFC00, 000BFC29, 000BFC2A, 000BFC2B, 000C026C, 000C11E6, 000C11E8, 000C11DB, 000C11DF, 000C605C, 000C607E, 000C6080, 000C6097, 000C60B9, 000C7BA5, 000C9D28, 000CAE48, 000CAE49, 000CAE60, 000CAE61, 000CAE62, 000CB134, 000CB135, 000CB13A, 000CB13B, 000CCD0A, 000CCD0C, 000CCD0F, 000CCD2F, 000CCD38, 000CCD39, 000CCD3A, 000CD0B6, 000CD0BF, 000CD0C6, 000CD0C7, 000CEDB7, 000CEDBA, 000D6B06, 000D6B07, 000D6F0E, 000D7477, 000E8B18, 000E8B19, 000E8B1A, 000E8B1D, 000E8BB2, 000E8C5C, 000E8CD0, 000ECAEA, 000ECAEB, 000ECAEC, 000ECD17, 000ECD18, 000ECD1A, 000ECD1B, 000ECD1C, 000F2177, 000F2178, 000F217B, 000F217C, 000F217D, 000F217E, 000F218A, 000F218B, 000F8472, 000F98B5, 000F98B6, 00106D05, 0010A784, 0010C253, 0010C258, 0010C291, 0010C292, 0010C293, 0010C294, 0010C295, 0010C296, 0010C297, 0010C29A, 0010C29B, 0010C29D, 0010C29E, 0010C29F, 0010C2A0, 0010C2A1, 0010C2A2, 0010C2A3, 0010C2A4, 0010C2A5, 0010C2A6, 0010C2A8, 0010C2A9, 0010C2AA, 0010C2AB, 0010C2AC, 0010CB8A, 0010CB8B, 0010CB8C, 0010CB8D, 0010CB8E, 0010EA6C, 0010F929: Objects that respawn despite being in a location that is marked to never reset. (Bug #19112)
- 000BB3FE: Floating leather strips. (Bug #19114)
- 000B8D42, 000B8DB6, 000B8E97, 000BB420, 000BB421, 000BB422: Misplaced NPC corpses. (Bug #19165, Bug #19114)
- 0001B830, 0001B8A8: Tables at Nilheim replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 0001B831, 0001B832, 0001B8A9]. (Bug #19115)
- 000CCD26: Misplaced skull. (Bug #19117)
- 0005A1F8: Table at Gallows Rock replaced with table and bench combination since the marker on the existing bench was facing the wrong direction. Disabled the original bench [Ref 0005A1F9]. (Bug #19124)
- 00022200: Chest facing backwards. (Bug #19126)
- 00046552, 0004655C, 00046582: Forsworn in the towers outside of Blind Cliff Cave needed to have their encounter zone set so that they don't respawn like those in the interior cells. (Bug #19127) [NR]
- 00043C8A, 00043C93: Afflicted outside of Bthardamz that respawn because they are not properly linked to their enable parent marker. (Bug #19128)
- 00072F73: Shelf clipping with the ground. (Bug #19134)
- 00072F75: Brazier clipping with the ground. (Bug #19134)
- 000FACF9: Reduced scale on a mead barrel that was too large to fit on a shelf. (Bug #19141)
- 00060BAA, 0006B091: Floating snow drifts. (Bug #19292, Bug #19142)
- 000768DF, 000768E0, 00078459, 000768DE, 000768E1, 000768E2, 000768E3, 0007845B: Bandits outside of Irkgnthand needed to have their encounter zone set so that they don't respawn like the interior cells. (Bug #19145) [NR]
- 020048A7, 020048A8: Rock piles added to cover up a large hole in a mountain cliff. [Ref 000959C2]. (Bug #19146)
- 000C60B9: One of the Penitus Oculatus on the Katariah needed to have its encounter zone set so that it won't respawn like the others. (Bug #19148) [NR]
- 000444C6, 000444C7, 000444C8: Tables at Nilheim replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 000444C0, 000444C1, 000444C2, 000444C5]. (Bug #19149)
- 0006A71F, 0006A723: Draugr outside of Ragnvald needed to have their encounter zone set so that they don't respawn like those in the interior cells. (Bug #19158) [NR]
- 000235D6, 000299F7, 0008B706: Necromancer and bandits outside of Ustengrav needed to have their encounter zone set so that they don't respawn like those in the interior cells. (Bug #19162) [NR]
- 000E859B: Floating rock. (Bug #19166)
- 0001D43C: Rock cliff protruding above the ground. (Bug #19167)
- 0003D5E7: Bench placed too close to a table. (Bug #19168)
- 00018F6B, 00018F6C, 00018F6D, 00018F6E, 00018F6F: Misplaced bones. (Bug #19178)
- 000BED67, 000E0C02: Misplaced shields. (Bug #19194, Bug #19179)
- 000440C7, 00044443, 000BED6B, 000BED6C, 000FBBE0, 0010DDB6: Objects at Fort Kastav that aren't properly linked to their enable parent markers. (Bug #19179)
- 000F361E, 000F361F, 000F7AE7: Clams clipping with the ground. (Bug #19180)
- 0008A9C4, 000E5FB4: Objects at Fort Greymoor that are not properly linked to their enable parent markers. (Bug #19189)
- 0007156C, 0008A81C: Objects at Fort Greenwall that were not properly linked to their enable parent markers. (Bug #19190)
- 000310A8: Wrong type of arrow in display case. (Bug #19192)
- 00073DFD, 0007D7C5, 00089964, 000CA600, 000CBAE1, 000CBAE3, 000CE227, 000CE22A, 000D230C, 000DC378, 000E0BBD, 000FD86E, 000FD874, 000FD877, 000FD877, 000FD887, 000FD88D, 000FD88F, 000FD89D, 000FD8A3, 000FD8A6, 000FD8EF, 000FD8F0, 000FD8F1: Objects at Civil War camps with missing enable parent settings. (Bug #19296, Bug #19193)
- 00095854: Wrong type of bedroll used in tent. (Bug #19194)
- 0010160C: Horse spawn point at Reach Stormcloak Camp was partially imbedded in the ground which could cause it to float above the ground and fall to its death. (Bug #19194)
- 00067E52, 00067E53: Potions placed on a rock cannot be picked up due to collision issues. Created a crate [Ref 020073BA] nearby and placed the potions on it instead. (Bug #19196)
- 020012EE: One of the replacement bandits at Driftshade Refuge was mistakenly set as a Silver Hand bandit. Base type changed from 'LvlSilverhandMissile_Aggro1024' to 'LvlBanditMissileAggro1024'. (Bug #19199) [NR]
- 02008944, 02008945: Rocks added to cover up a hole between a floor piece [Ref 000A1B68] and the terrain in Shriekwind Bastion. (Bug #19247)
- 0005A7CA: Table at Fort Greenwall replaced with table and bench combination since the marker on the existing bench was facing the wrong direction. Disabled the original bench [Ref 000CA697]. (Bug #19248)
- 000A95EE, 00108055, 00108056, 00108057: Objects at Fort Snowhawk that were not properly linked to their enable parent markers. (Bug #19249)
- 020083E1: Added a boulder to cover up a gap between two cave wall pieces [Ref 00053770, 00054113] in Kagrenzel. (Bug #19250)
- 0002090C: Table clipping with wall. (Bug #19256)
- 0008A967, 0008A968, 0008A969, 0008A96A, 0008A96B, 0008A96C, 0008A96D, 0008A96E, 0008A970, 0008A971, 0008A972, 0008A973, 0008A974, 0008A98B, 0008AA07, 0008AA08, 0008AA09, 0008AA28, 0008AA29, 0008AA2A, 0008AC35, 0008AC36, 0008AC37, 0008AC38, 0008AC39, 0008AC3A, 0008AC3B, 0008AC46, 0008AC86, 0008AC8D, 0008AC8E, 0008AC8F, 0008AC90, 0008AC9A, 0008AC9B, 0008AD21, 000AB741, 000AB745, 000C6393, 000C63E4, 000C63E5, 000C63E6, 000C63E7, 000C63ED, 000C6428, 0010DDB4: Objects at Fort Dunstad that weren't properly linked to their enable parent markers. (Bug #19256)
- 000C97C2: Misplaced charcoal piece. (Bug #19256)
- 0001CBDA, 00039F49, 00039F4A, 00039F4B, 0003B6BA, 0003B73F, 0003BC56, 0003C704, 0003C707, 000526C4, 000593EB, 000593EC, 000593ED, 000593EE, 0005DDC8, 000798B9, 000798BA, 000798C2, 000798E1, 000798E2, 000C3415, 000C34F9, 000DDEFC, 000DDEFD, 000DDEFE, 000DDEFF, 000DDF00, 000DDF01, 000DDF02, 000DDF03, 000DDF04, 000DDF05, 000DDF06, 000DDF07, 000DDF08, 000DDF09, 000DDF0A, 000DDF0B, 000DDF0C, 000DDF0D, 000DDF0E, 0010843F, 00108440, 00108441, 00108442, 00108443: Objects at Fort Sungard with missing or incorrect enable parent settings. (Bug #19271)
- 0003B6BA: Misplaced iron helmet. (Bug #19271)
- 000798B0: Misplaced cart. (Bug #19271)
- 0003B4A4, 000B6601, 000B6602, 000B6607, 000B6608, 000B660C, 000B660F, 000B6610, 000B6611, 000E76D0, 001082B0: Objects at Fort Hraggstad that were not properly linked to their enable parent markers. (Bug #19272)
- 0005C6F0: Floating rag. (Bug #19272)
- 000B658E: Marker on bed facing in the wrong direction [UpperBedSingle01L -> UpperBedSingle01R]. Bed was also placed too close to a chair. (Bug #19272)
- 000EAB80: Broom clipping into a wall. (Bug #19272)
- 000B0DCF, 000EAB90: Clipping bows. (Bug #19289, Bug #19272)
- 000EAB99: Satchel mistakenly placed in an inaccessible section of Fort Hraggstad Prison. (Bug #19272)
- 0200940A, 0200940B, 0200940C, 0200940E, 0200940F, 02009410: Rocks added to cover up a large hole underneath a pillar [Ref 000D36E5] in Blackreach. (Bug #19277)
- 000E575A: The ownership on the double bed in Half-Moon Mill was incorrectly assigned to RiverwoodSvensHouseFaction instead of HalfMoonMillFaction which was preventing Hert and Hern from using it. (Bug #19278)
- 02009973: Dirt mound created to cover up a gap in a section of the cave floor [Ref 000796AA] in Glenmoril Coven. (Bug #19279)
- 00018B54: Sluice Gate Key [MS01ASmelterPlansREF] sitting on a table in Smelter Overseer's House has been disabled since it is never used in the game. (Bug #19284)
- 02009ED6, 02009ED8: Rocks added to cover up a land tear between a rock cliff [Ref 0009887E] and a dirt cliff [Ref 0009887F]. (Bug #19291)
- 000B846F: Skull clipping into a rock cliff. (Bug #19294)
- 00060E50: Floating canis root plant. (Bug #19295)
- 00073DFD: Misplaced coin purse. (Bug #19296)
- 0004723F, 000BD838: Misplaced gourd clusters. (Bug #19307)
Text Fixes
- Perk SteadyHand40: Description text does not match the effect. Should read 50% instead of 25%. (Bug #18969)
- Perk SteadyHand60: Description text does not match the effect. Should read 75% instead of 50%. (Bug #18969)
- dunHighGateRuinsQST: "Find And Return Anska's Scroll To Her" -> "Find and return Anska's Scroll to her" / "Help Anska Retrieve Her Scroll" -> "Help Anska retrieve her Scroll" / "Return The Scroll To Anska" -> "Return the Scroll to Anska" (Bug #19119)
- DarkwaterCrossingDerkeethusRescueQuest: "Find Derkeethus." -> "Find Derkeethus" / "Get Derkeethus out of the cave." -> "Get Derkeethus out of the cave" (Bug #19120)
- SkillTwoHanded4: "Song Of Hrormir" -> "Song of Hrormir" (Bug #19129)
- SkillMarksman4: "Father Of The Niben" -> "Father of the Niben" (Bug #19129)
- dunNchuandZelQST: "Recover Staubs' journal" -> "Recover Staubin's journal" / "I need to find the lever Staubs mentioned and activate it." -> "I need to find the lever Staubin's journal mentioned and activate it." (Bug #19130)
- book2CommonDwarvenArchitectureVolII: "The idea is supported by a fragment of Dwemeris text recovered from a colony in Skyrim - Irkgnthand - which I believe to be associated with the Clan Rourken." ["Irkgnthand" -> "Irkngthand"] (Bug #19143)
- DB08FestusPlayerPayingAttention1 [000681B6]: "Oh course, Festus. Please continue." -> "Of course, Festus. Please continue." (Bug #19156)
- FreeformFalkreathQuest03ReturnTopic [000B83B3]: "Vighar is Dead." -> "Vighar is dead." (Bug #19160)
- DaedricPrinceMalacath: "Many orcs worship him as their god-king." -> "Many Orcs worship him as their god-king." (Bug #19188)
- DarkwaterCrossingVernersHouseKey: "Verner and Anneke's House Key" -> "Verner and Annekke's House Key" (Bug #19224)
- DawnstarWindpeakKey: "Key to the Windpeak Inn" -> "Key to Windpeak Inn" (Bug #19225)
- FalkreathDeadMansDrinkKey: "Key to The Dead Man's Drink" -> "Key to Dead Man's Drink" (Bug #19226)
- FalkreathJarlsLonghouseKey: "Key to the Jarl's Longhouse" -> "Key to Falkreath Jarl's Longhouse" (Bug #19227)
- HalfMoonMillKey: "Key to Half Moon Mill" -> "Key to Half-Moon Mill" (Bug #19228)
- MarkarthDibellaInnerSanctumKey: "Key to the Dibella Inner Sanctum" -> "Key to Temple of Dibella Inner Sanctum" (Bug #19229)
- MarkarthTempleDibellaKey: "Key to the Temple of Dibella" -> "Key to Temple of Dibella" (Bug #19230)
- PelagiusFarmKey: "Key to Pelagius Farmhouse" -> "Key to Pelagia Farmhouse" (Bug #19231)
- RiftenMadesiDisplayKey: "Madesi's Market Key" -> "Madesi's Display Case Key" (Bug #19232)
- RiftenRomlynsHouseKey: "Romlyn's House Key" -> "Romlyn Dreth's House Key" (Bug #19233)
- TG07MercerHouseKey: "Mercer's House Key" -> "Riftweald Manor Key" (Bug #19234)
- WindhelmBrunwulfsHouseKey: "Brunwulf's House Key" -> "Brunwulf Free-Winter's House Key" (Bug #19235)
- WindhelmCalixtosKey: "Calixto's Key" -> "Calixto's House of Curiosities Key" (Bug #19236)
- WindhelmClanCruelSeaHouseKey: "Clan Cruel-Sea House Key" -> "House of Clan Cruel-Sea Key" (Bug #19237)
- WindhelmClanShatterShieldHouseKey: "Clan Shatter-Shield House Key" -> "House of Clan Shatter-Shield Key" (Bug #19238)
- WindhelmWhitePhialKey: "White Phial Key" -> "The White Phial Key" (Bug #19239)
- DA16ErandurOutsideBranchTopic: "Years ago, this temple was raided by an orc war party seeking revenge..." -> "Years ago, this temple was raided by an Orc war party seeking revenge..." (Bug #19254)
- C00EorlundPostQuestlineBranchTopic: "It's always been said that the souls of the heroes of old are what give Skyforge steel its strength." -> "It's always been said that the souls of the heroes of old are what give Skyforge Steel its strength." (Bug #19288)
- MS05KingOlafsFestivalEvetteTopic: "Here's a couple bottles for you." -> "Here's a couple of bottles for you." Correction made on both branches for this topic. (Bug #19348)
- MS11WuunferthArrestScene [000D2C7E]: "We're wise to your scheming, you coward." -> "We are wise to your scheming, you coward." (Bug #19347)
v2.1.1 (2015-03-28)
USKP Fixes
- All of the meshes edited in Bug #16116 have been reverted from the archive. After some discusssion among team members, it was decided that the UV scaling edits are entirely too subjective and not something the USKP should be making any decisions one way or the other on.
- The Prowlers Profit fix from Bug #10452 added the wrong leveled list to the TreasStrongBox container. (Bug #18928)
- Adjusted the conditions on Ysolda's forcegreet package in DA14 due to checking the wrong quest stages. (Bug #18896)
Game Mechanics Fixes
- Grand Healing has been known to heal enemies of the player (or his followers) when it's not supposed to. Conditions for magic effects RestoreHealthFFSelfArea and PerkRestoreStaminaFFSelfArea have added an IsHostileToActor check in addition to the GetShouldAttack check. (Bug #17521)
- WhiterunInnkeeperPackage (used by whoever the current innkeeper in the Bannered Mare is) should not have had the preferred speed checkbox enabled because it causes whoever the innkeeper is to run short distances behind the counter, which looks weird. (Bug #18955)
Actor Fixes
- dunPOITrappedWolf (used in a single one-time encounter in The Rift) had a respawn flag on it when it should not have. The trappers associated with the encounter do not respawn, and if the wolf does, then opening the cage will cause it to vanish because it wasn't supposed to be there again. (Bug #18875)
Item Fixes
- Argonian Ale [AleWhiterunQuest] is mistakenly categorized as a potion rather than a food item; it is missing the food item flag. (Bug #18862)
- Diadem of the Savant [dunLabyrinthianMazeCircletReward] is missing the 'ArmorJewelry' keyword like other circlets. (Bug #18863)
Location Fixes
- Dustman's Cairn was incorrectly assigned to The Reach when it's in Whiterun Hold. (Bug #18954)
- Cell -16,9 was erroneously assigned to the Frostmere Crypt location. (Bug #18954)
- Cell -25,6 was erroneously assigned to MilitaryCampReachSonsLocation. (Bug #18954)
- 3 cells near Ysgramor's Tomb were erroneously assigned to YorgrimOverlookLocation. (Bug #18954)
- The Tower of Mzark lift area was incorrectly assigned to Hjaalmarch when it is part of The Pale. (Bug #18954)
- The Lord Stone was incorrectly assigned as part of Hjaalmarch when it's part of The Pale. (Bug #18954)
- Crabber's Shanty was incorrectly assigned to Whiterun Hold when it belongs to Hjaalmarch. (Bug #18954)
- Snapleg Cave was incorrectly assigned to Eastmarch Hold when it belongs to The Rift. (Bug #18954)
- Mzinchaleft and the nearby lift to Blackreach are incorrectly assigned as part of Hjaalmarch when they are in The Pale. (Bug #18954)
- Cold Rock Pass was incorrectly assigned to Whiterun Hold when it belongs to Hjaalmarch. (Bug #18954)
- The Wreck of the Winter War was incorrectly assigned to Winterhold when it belongs in Eastmarch. (Bug #18954)
- Yngol Barrow was incorrectly assigned to Winterhold when it belongs in Eastmarch. (Bug #18954)
- Nightingale Hall did not have Rift Hold set as a parent location. (Bug #18954)
- Serpent's Bluff Redoubt was assigned to Whiterun Hold when it belongs in The Reach. (Bug #18954)
Mesh and Texture Fixes
- Collision issues on one of the large mine pillar pieces caused the player to sink into the mesh. (meshes\dungeons\mines\caveepicpillar\minecepillar02.nif) (Bug #18607)
- The generic upper class table had collision too high off the surface that caused objects placed on it to float. (meshes\clutter\upperclass\uppertable01.nif) (Bug #18099)
- Open ended shpiwreck parts blocked access to items due to poor collision. (meshes\dungeons\ship\shiplongboatwreck02.nif) (Bug #18267)
- Dibella statues had poor collision causing them to sink into anything they were placed on. (meshes\clutter\statues\statuedibellagold01.nif) (Bug #18058)
- One of the Nordic rubble piles had bad collision causing objects resting on it to float. (meshes\dungeons\nordic\rubble\norrubblepile02.nif) (Bug #17886)
- Upper class nightstands had a hideous box collision that caused floaters and blocked access to items under it. (meshes\clutter\upperclass\uppernightstand01.nif) (Bug #18854)
- The Whiterun city drawbridge mesh had several seams and UV errors. (meshes\architecture\whiterun\wrcitywalls\wrwallgatedrawbridge01.nif) (Bug #18167)
- Male glass armor had several holes in it. (meshes\armor\glass\m\cuirass_1.nif, meshes\armor\glass\m\cuirass_0.nif) (Bug #12541)
- Weight painting, missing skirts, and missing first person geometry fixed for the male and female ebony armor. (meshes\armor\ebony\m\1stpersoncuirass_0.nif, meshes\armor\ebony\m\1stpersoncuirass_1.nif, meshes\armor\ebony\m\cuirass_0.nif, meshes\armor\ebony\m\cuirass_1.nif, "meshes\armor\ebony\f\cuirass_1.nif, meshes\armor\ebony\f\1stpersoncuirass_0.nif, meshes\armor\ebony\f\1stpersoncuirass_1.nif, meshes\armor\ebony\f\cuirass_0.nif) (Bug #17332)
- Chest clips and waist seam fixed on female blades armor. (meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif) (Bug #17079)
- Burial Cairns had incorrectly sized collision. (meshes\clutter\burialcairn\burialcairn01.nif, meshes\clutter\burialcairn\burialcairn02.nif, meshes\clutter\burialcairn\burialcairn03.nif) (Bug #17977)
- Cave pillar with poor collision that blocks objects. (meshes\dungeons\caves\green\pillars\cavegepillar01.nif) (Bug #18034)
- Whiterun Stables had UV errors on top. (meshes\architecture\whiterun\wrbuildings\wrhousestables01.nif) (Bug #18778)
- Wooden columns at the outer city gate in Solitude lacked collision. (meshes\architecture\solitude\scwgate.nif) (Bug #14494)
- Three rock walls used in several places have stretched UV maps. (meshes\dungeons\caves\ice\rockwall\caveirwallstraight06.nif, meshes\dungeons\caves\ice\rockwall\caveirwallstraight03.nif) (Bug #16531)
- Shipwrecks had poor collision making it impossible to activate things placed around the cabin walls. (meshes\dungeons\ship\shipwrecklarge03.nif) (Bug #14273)
- Cave cliff sections with poor UV mapping on the smaller rocks. (meshes\dungeons\caves\green\cliffs\cavegcliffs01.nif) (Bug #16075)
- The destroyed version of the ship's cabin had poor collision blocking access to items lying near it. (meshes\dungeons\ship\shipcaptainsbroken01.nif) (Bug #18121)
- Dwemer pots had odd collision problem causing them to fall through some shelves. (meshes\clutter\dwemer\dwepot01.nif) (Bug #18268)
- Walls in Imperial forts have bad collision blocking access to items. (meshes\dungeons\imperial\clutterkits\implwall02.nif, meshes\dungeons\imperial\clutterkits\implwall01.nif) (Bug #18845)
- One of the large cave wall pieces had bad collision allowing the player to look through the mesh. (meshes\dungeons\caves\green\shafts\cavegshaftwall04.nif) (Bug #17193)
- One of the larger pots found in ruins had poor collision that resulted in floaters. (meshes\clutter\ruins\ruinspot04.nif) (Bug #18884)
- Collision radius adjustments on linen sheets found in ruins. (meshes\clutter\ruins\ruinslinensheet01.nif, meshes\clutter\ruins\ruinslinensheet02.nif) (Bug #18885)
- Nord pots had poor collision, causing floaters. (meshes\clutter\ruins\ruinspot02.nif) (Bug #17733)
- Several floor pieces cloned from the same source also have the same poor collision problems. (meshes\dungeons\dwemer\rubble\dwefloorraised01.nif, meshes\dungeons\dwemer\rubble\dwefloorraised02.nif, meshes\dungeons\nordic\exterior\nortmpextplatfloorraised01.nif, meshes\dungeons\nordic\exterior\nortmpextplatfloorraised01stone.nif, meshes\dungeons\nordic\exterior\nortmpextplatfloorraised02.nif, meshes\dungeons\nordic\platforms\norplatbgfloorraised01.nif, meshes\dungeons\nordic\platforms\norplatbgfloorraised02.nif, meshes\dungeons\nordic\smrooms\norrmsmfloorraised01.nif, meshes\dungeons\nordic\smrooms\norrmsmfloorraised02.nif, meshes\architecture\skyhaventemple\clutter\skyhaventmpextplatfloorraised01.nif, meshes\architecture\skyhaventemple\clutter\skyhaventmpextplatfloorraised02.nif) (Bug #18871)
- The smaller pine snow logs had no sound information in their collision data. (meshes\landscape\trees\treepineforestlogsm01snow.nif) (Bug #18892)
- Cave pillar with collision large enough to stick out and block access to pathways. (meshes\dungeons\caves\green\pillars\cavegepillar06.nif) (Bug #17532)
- Human skulls had some collision refinement done, corrected a bad collision radius, and fixed their Havok materials. Troll skull also had bad Havok materials. (meshes\clutter\bones\trollskull.nif, meshes\clutter\bones\humanskullfull.nif) (Bug #17176)
- Dwemer lanterns had poor collision on them. meshes\dungeons\dwemer\dwefloorlanternonsputter.nif, meshes\dungeons\dwemer\dwefloorlanternon.nif) (Bug #18909)
- Several ice cave tileset pieces had very poor collision which could result in blocking access to certain areas and/or blocking access to objects placed near them. (meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoor04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorb04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorl04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrdoorlb04.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrstraight01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall01.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall02.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall03.nif, meshes\dungeons\caves\ice\shaftrock\caveishaftrwall04.nif) (Bug #18254, Bug # 18079)
- The Falmer fence piece had bad collision which caused floaters when the Dawnguard DLC used it as a table. (meshes\clutter\falmer\falmerfence01.nif) (Bug #14915)
- Static goat pelts had an old form of collision that's no longer properly supported by Skyrim. This caused objects to sink into them. (meshes\clutter\goatskin\goatpeltstatic.nif) (Bug #18919)
- More gaps and floating columns fixed for the Jorrvskr mesh have been fixed. (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif) (Bug #16474)
- Remaining gaps, seams, and collision issues fixed with two of the large Whiterun terrain meshes. (meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif, meshes\architecture\whiterun\wrterrain\wrshacksbase02.nif) (Bug #14677)
- Wall decal corrections for Hall of the Dead interior in Whiterun. (meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintdoorcustomdoublehigh01.nif) (Bug #15640)
- Minor collision issue fixed for the Solitude lighthouse. (meshes\architecture\solitude\slighthouse01.nif) (Bug #14005)
- Bad collision on one of the ice cave pieces causing floaters. (meshes\dungeons\caves\ice\largehall\caveilhall3way01.nif) (Bug #18921)
- Large cave room corners with bad collsion causing floaters and other problems. (meshes\dungeons\caves\ice\smallroom\caveiroomicorner04.nif, meshes\dungeons\caves\ice\smallroom\caveiroomicorner01.nif, meshes\dungeons\caves\ice\smallroom\caveiroomicorner02.nif, meshes\dungeons\caves\ice\smallroom\caveiroomicorner03.nif) (Bug #18266)
- Visible holes in the female hide armor have been corrected. (meshes\armor\hide\f\cuirasslight_1.nif, meshes\armor\hide\f\cuirasslight_0.nif) (Bug #14667)
- Cliff mesh which blocks access to items placed near it due to bad collision. (meshes\landscape\rocks\rockcliff07.nif) (Bug #18902)
- Dwemer rug mesh had a large visible hole even when a reference to it was set to an alpha cutoff of 0. (meshes\clutter\dwemer\dwerunner05.nif)
- The orc's face on the loading screen with an orc has no specular map, resulting in the face being overly bright. (meshes\loadscreenart\loadscreenmaleorc_1.nif) (Bug #18994)
Quest Fixes
- When The Break of Dawn (DA09) runs scenes at Kikreath, it is possible for the two Meridia speeches to overlap each other. A delay has been inserted into the trigger script to prevent this from happening. (Bug #18711)
- During The Taste of Death (DA11) if Eola is told to wait outside Reachcliff Cave, she will continually forcegreet. This is due to a missing stage to block this from happening. (Bug #18842)
- Stormcloak Prisoners being escorted by Imperials were engaging in combat with the player if the soldiers were attacked. The prisoner now has a combat override package list assigned that should prevent them from engaging at all. (Bug #16762)
- Narfi's responses when returning Reyda's necklace in The Straw that Broke (FreeformIvarstead02) are all thrown together in a nonsense fashion and had to be relinked in the proper setup. This in turn necessitated copying 4 audio files because the dialogue system is a jackass. (sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B5C_1.fuz, sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B5C_2.fuz, sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B61_1.fuz,
sound\voice\Skyrim.esm\maledrunk\FreeformIv_USKPFreeformIva_000D9B61_2.fuz) (Bug #18540)
- WIAddItem03: It should no longer be possible for dead, sleeping, or non-unique NPCs to hire thugs to come after you for stealing items from them. These changes will also prevent generic wilderness NPCs such as Forsworn and bandits from hiring thugs as well, which makes no sense at all. (Bug #17867)
- WICastMagic04: The player should no longer get a "letter from a friend" when not in an inhabited area where it would make no sense to have even been seen doing it, much less by someone friendly to the player. (Bug #17867)
- WICastMagic01: It should no longer be possible for the "invisible child" encounter to trigger if the player has not been detected, they are trespassing, or in combat. (Bug #17867)
- Two of the College students could not trigger the suspension quest if they were killed due to being marked as reserved aliases. Since the reservations are in a quest that can't be fixed, the alias in MGSuspensionQuest that holds the victim will be marked to allow reserved actors. (Bug #18972)
- The Emperors Tower in Solitude is not properly locked out prior to To Kill an Empire (DB09) which can lead to breaking some of the triggers inside. (Bug #18997)
Race Fixes
- Khajiit vampires were using an incorrect value for the left sided mounted combat angle (90 instead of -90). This error was introduced in an official patch to the game. (Bug #18906)
- Imperial males, Redguard females, and both of their vampire counterparts were missing 22 of the 24 available warpaint options that all other races get. (Bug #18956)
Script Fixes
- FavorChangeLocationQuestScript: Inserted a check to make sure the quest is still running, and if not, shut down the update timer. (Bug #18870)
- C01AmbushSpaceEntranceTrigger: No check to make sure the quest was running before calling functions to manipulate aliases in it. (Bug #18961)
Placement/Layout/Ownership and other World Object Fixes
- Fort Sungard Muster had a pair of fish racks set up to hold weapons, plus some shields stuck to the walls. All of these objects could easily be knocked down from various causes and turn the entire arrangement into a big mess. Some invisible weapon and shield racks have been created to resolve this and keep the items from being knocked around needlessly. (meshes\uskp\clutter\weaponrack\wrplaqueshield01_invis.nif, meshes\uskp\clutter\weaponrack\wrsingle01_invis.nif) (Bug #18953)
- 0009E57A: Gate behind Riftweald Manor that was not flagged with the correct lock level. (Bug #19015)
- 000F645B, 000F645C, 000DFF3F, 000DFF40, 000DFF41, 00056DC3, 00096C45: Skulls that required adjustments after the mesh fixes were done. (Bug #17176)
- 000ed2cb: Silver Hand NPC attached to the wrong enable parent in Gallows Rock.
- 000636C9: Pack of steel arrows sinking into the table due to corrupted Havok ragdoll data. (Bug #18195)
- 000F5972, 000F5973, 000F597C, 000F597D : snow decals disabled. 00044784 : base object switched from ImpExtIceStairs01_NoIce to ImpExtIceStairs. 00044785 : base object switched from ImpExtWall01 to ImpExtIceWall01. z-fighting fix from leftovers after Bethesda switched Fort Fellhammer to ice tilesets. (Bug #18886)
- 000844A3, 000844A4, 000844A5, 0008493B, 0008493C, 0008493D: Creature spawn points that are placed slightly below the ground potentially causing them to spawn far away from where they should such as in towns. (Bug #17351)
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000D3278, 000D3279, 000D3287, 000D3288, 000D3289, 000D329F, 000D54E1, 000D9164, 000DDEBF, 000DE563, 000E1D5F, 000E30C0, 000E31AB, 000E31AF, 000E326D, 000E3358, 000E335C, 000E4392, 000E4393, 000E4413, 000E4414, 000E4415, 000E441A, 000E441B, 000E441D, 000E4421, 000E4422, 000E4423, 000E4424, 000E4432, 000E4434, 000E4436, 000E4437, 000E4438, 000E445B, 000E445C, 000E445E, 000E446B, 000E447C, 000E44B5, 000E4945, 000E494E, 000E4950, 000E4965, 000E4966, 000E4975, 000E498B, 000E499B, 000E499C, 000E6AF6, 000E6B35, 000E6B9D, 000E6B9F, 000E7238, 000E7D56, 000E7D57, 000E7DB8, 000E8B55, 000E8B57, 000E96C4, 000EA3EF, 000ED229, 000ED22C, 000ED22D, 000ED23D, 000EDBC0, 000EDCE0, 000EDCE1, 000EDE49, 000EDE4A, 000EDE53, 000EDEE8, 000F1DA0, 000F1DA1, 000F1DC3, 000F1DC4, 000F1DC5, 000F1DC6, 000F1DC7, 000F1DC8, 000F1DC9, 000F1DCA, 000F1E11, 000F1E14, 000F393F, 000F7088, 000F7092, 000F7808, 000F781B, 001083EF, 001083F0, 001083F6, 00108402, 000C4C7C, 000CC721, 000CC724, 000CDFF0, 000CDFF1, 000EB53A, 000EB53B: Misplaced tree thickets. (Bug #18743)
- 00013CCA, 00013CED, 0001F238, 00029E34, 0002C568, 0002CEEC, 0002E464, 000304D6, 00031146, 00036386, 00036387, 00036388, 00036389, 0003638E, 0003638F, 00036391, 00036393, 00036395, 000371B3, 0003848B, 00039600, 00039601, 00039889, 0003BFC6, 0003BFD5, 0003BFD7, 0003C02A, 0003C02B, 0003C02E, 0003C08A, 0003C08F, 0003C016, 0003C018, 0003C032, 0003C0F3, 000413A5, 00042D4E, 00042D4F, 00042D5C, 0004393B, 0004393C, 00043E36, 00045DA5, 000478D6, 000478DA, 000478DB, 00047E63, 00047F1C, 00047F21, 00047F2E, 00047F35, 00047F36, 00047F37, 00047F3B, 00047F3D, 00047F41, 00047F46, 00047F47, 00047F48, 00047FB5, 00048318, 00048319, 00048325, 00048327, 00048329, 0004831B, 0004831C, 0004831D, 0004833B, 0004A1F4, 0004F14C, 00049462, 0005389F, 00054C76, 00055580, 00055583, 000556A9, 000556AB, 000556AC, 000556B6, 0005C62E, 0005C631, 0005D6CB, 0005D6CC, 0005FED9, 0006470E, 0006A171, 0006A81C, 0006A8F0, 0006CC70, 00071E7C, 00071E7D, 000753E5, 000753E6, 0007A642, 00088B0D, 00088F09, 00088F0B, 0008915C, 00089EDC, 00089EEF, 00089EF0, 0008E280, 0008F85C, 0008F85E, 0008F860, 0008F863, 0008F86B, 00096231, 00096232, 00096233, 0009A1A8, 0009A1AD, 0009A1B0, 0009A1B1, 0009A1B7, 0009A1C7, 0009A1D2, 0009A1D8, 0009A213, 0009A214, 0009A21C, 0009A246, 0009B5F2, 0009B612, 0009B615, 0009B616, 0009B617, 0009B618, 0009B619, 0009B61A, 0009B61B, 0009B6BC, 0009B726, 0009B728, 0009B72B, 0009B731, 0009EDE1, 000A0849, 000A51C4, 000A5225, 000A5226, 000A5227, 000A53F9, 000A5402, 000A5403, 000A66A7, 000A66A8, 000A66A9, 000A66AA, 000A66AB, 000A66AD, 000A66AE, 000A66AF, 000A67CE, 000A67D0, 000A67D2, 000A6824, 000A6825, 000A6836, 000A81C3, 000A81C4, 000A81E6, 000A81E7, 000AAD6A, 000AB845, 000AEE8F, 000AEE90, 000AF108, 000AF109, 000AF11D, 000AF11E, 000AF11F, 000AF120, 000AF98E, 000AF995, 000AFB06, 000AFB16, 000B0BFB, 000B0C90, 000B4313, 000B4FF6, 000B53DE, 000B53DF, 000B53E0, 000B53E1, 000B53E3, 000B53F3, 000B53FA, 000B8B10, 000B8BC5, 000B8BC6, 000B8BC7, 000C491C, 000C491E, 000C491F, 000C4921, 000C5E75, 000C5EA3, 000C5EAD, 000C5EB0, 000C86D4, 000C86D6, 000C86EA, 000C86EC, 000C86ED, 000C86EE, 000C86EF, 000C86F0, 000C8BB8, 000C9C60, 000C9C61, 000C9C81, 000C9C82, 000C9C83, 000C9C87, 000CA1A9, 000CA1B9, 000CE408, 000CED0B, 000CED0E, 000D0284, 000D028C, 000D210A, 000D21E4, 000D21E6, 000D2280, 000D22C0, 000D3217, 000D3218, 000D3FFD, 000D4001, 000DE53C, 000E43DC, 000E43EA, 000E43ED, 000E43F9, 000E4420, 000E443B, 000E443C, 000E44AF, 000E44B0, 000E4953, 000E4993, 000E6B0F, 000E8DE3, 000ED227, 000EE1A6, 000F708A, 0002D2F1, 00045A5A, 000C68FA, 000EB53D: Misplaced bushes and shrubs. (Bug #18824)
- 00012DF7, 00012DF8, 00012DFC, 00019064, 00019073, 0001AD6D, 00019074, 0001F228, 0001F229, 0001F22B, 0001F22F, 0001F230, 0001F803, 00029533, 0002ACE9, 0002ACEA, 0002AD11, 0002AD9C, 0002DE80, 0002DE81, 00034EE1, 0003714B, 0003714C, 0003714D, 000414F4, 00041506, 0004935E, 0004935F, 00049360, 00049361, 00049363, 0004D7D1, 0004D7D2, 00050C69, 00051586, 0005384C, 0005384D, 000627F2, 000627F3, 000627F7, 00068207, 00068208, 0006820A, 00068211, 0006EA9A, 0006EA9B, 0006EA9C, 0006EA9D, 0006EACD, 0006EACE, 0006EACF, 0006EAD6, 0006EB4F, 0006EB50, 000778A7, 000778F3, 00077905, 00077907, 000778FC, 0007794F, 0007F83C, 0007F83D, 0007F83E, 0007F83F, 0007F840, 0007F868, 000A88EF, 000A88F0, 000A88F1, 000A88F2, 000A898E, 000A898F, 000A8995, 000A8A95, 000A8A96, 000A8A97, 000A8A98, 000A8AA5, 000A8AA6, 000A8AA7, 000A8AA8, 000A8AA9, 000A8AAA, 000A8AAB, 000A4ABC, 000A9F60, 000A9DC3, 000A9EED, 000A9EF7, 000A9EF8, 000A9EFA, 000A9EFB, 000A9EFD, 000B0133, 000B0134, 000B0135, 000B11B3, 000B11B4, 000B11B5, 000B11B6, 000B11B7, 000B11BB, 000B36ED, 000B36EE, 000B36EF, 000B76EE, 000B76EF, 000B76FF, 000B7701, 000B7702, 000B771C, 000B771D, 000B771E, 000B771F, 000B7720, 000B7721, 000B8B00, 000B8B02, 000B8B05, 000C072D, 000C072E, 000C072F, 000C0730, 000C0732, 000C0799, 000C079A, 000C07A9, 000C07AA, 000C34BA, 000C34BB, 000C34BC, 000C4C66, 000C4C72, 000C4C8A, 000C4C92, 000C4C93, 000C4C94, 000C8E53, 000C8E54, 000C8E55, 000C8E56, 000C8E57, 000C8E58, 000C8E66, 000C8E6A, 000D3A4F, 000D3A50, 000D3A51, 000D3A52, 000D3A53, 000D3B8D, 000D3B8E, 000D3B96, 000D3BBB, 000D3BBC, 000D3BBD, 000D3BBE, 000D5F7F, 000D5F80, 000D5F81, 000D5F82, 000D5F83, 000D5F84, 000D5F85, 000D5F86, 000D5F87, 000D5FE6, 000D5FE7, 000D5FE8, 000D5FE9, 000D5FEA, 000D5FEB, 000D5FEC, 000D5FED, 000D5FEE, 000D5FEF, 000D6002, 000D6003, 000D6004, 000D6005, 000D600A, 000D600B, 000D693E, 000D693F, 000D6941, 000D6942, 000D6943, 000D6944, 000D6945, 000D6946, 000D6958, 000D6959, 000DAEFB, 000DAEFC, 000DAF16, 000DAF19, 000DAF3A, 000DAF3B, 000DAF3C, 000DB488, 000E7678, 000E7679, 000E7668, 000E7669, 000E7672, 000E7673, 000E8E64, 000E8E66, 000E8E67, 000E8E68, 000E8E6C, 000E8E6D, 000E8E6E, 000EB543, 000EB544, 000EB546, 000ED15F, 000ED160, 000F195E, 000F195F, 000F1960, 000F1968, 000F1969, 000F1E9A, 000F1E9B, 000F196D, 000F1E9C, 000F2ACA, 000F2ACB, 000F48C3, 000F48CF, 000F58C5, 000F58C6, 000F58C7, 000F58C8, 000F58C9, 000F58CA, 000F58D0, 000F58DD, 000F58DE, 000F58DF, 000F58E2, 000F5D39, 000F5D3A, 000F5D5B, 000F5D62, 000F5D63, 000F5D64, 000F5D65, 000F5D66, 000F6552, 000F6553, 000F69DD, 000F69DE, 000F69DF, 000F69E0, 000F69E2, 000F69E3, 000F69E4, 000F69E5, 000F69E6, 000F69E7, 000F81BF, 000FE1F7, 000FEE0E, 001033BB, 001033BC, 001033BD, 001033BE, 001033BF, 001033C7, 001033C8, 001033C9, 001033CC, 001033CD, 00106726, 00106727, 00106728, 00106747, 00106748, 00106C30, 00106C40, 00106C41, 00108588, 0010858B, 0010B13A, 0010B13C, 0010B13D, 0010B13E, 0010B145, 0010B146, 0010B1B5, 0010B1B6, 0010B1B7, 0010B1B8, 0010B1B9, 0010B1BA, 0010C76A, 0010C76B, 0010C76F, 0010C770, 0010C771, 0010CD77, 0010CD78, 0010CD79, 0010CD7A, 0010CD80, 0010CD81, 0010D3F1, 0010FC73: References with missing ownership settings. (Bug #19003, Bug #19000, Bug #18998, Bug #18996, Bug #18995, Bug #18992, Bug #18991, Bug #18988, Bug #18987, Bug #18986, Bug #18985, Bug #18981, Bug #18980, Bug #18976, Bug #18973, Bug #18971)
- 000F3F18: Chandelier with no rod replaced with type with a rod, and moved upwards so it is connected to the ceiling. (Bug #18825)
- 0007F83B, 0007F841, 0007F866, 0007F867: The Honningbrew Mead barrels outside of the meadery were not being changed to Black-Briar Mead barrels after completing TG03. Added proper enable parents to the existing barrels as well as the created replacement barrels [Ref 0200284C, 0200284D, 0200284E, 0200284F]. The barrels were also missing their ownership settings. (Bug #18826)
- 000C8E60: Wheat plant placed below the ground. (Bug #18828)
- 000D8D32: Floating gourd cluster. (Bug #18829)
- 000971D1, 000B44D3, 000CA195, 000CA196: Misplaced mountain flower plants. (Bug #18830)
- 02003314, 02003314: Rocks created to cover up gaps underneath two rock cliffs [Ref 0009717B, 0009717D]. (Bug #18831)
- 02003316: Small rock added to cover up a protruding section of a rock cliff [Ref 0009887D]. (Bug #18832)
- 02003317: Rock added to cover up a section of a dirt cliff [Ref 00095995] that was protruding out of a mountain cliff. (Bug #18833)
- 000D33F6: Relocated slaughterfish egg nest that was too far away from the water. (Bug #18834)
- 0005C630: Large rock that is floating on one end. (Bug #18835)
- 00018222, 00038493, 0009A195, 0009A19A, 0009B62A, 0009B632, 000A6729, 000A672A, 000A6732, 000A67D9, 000A67DC, 000AABF1, 000AAD46, 000D023B: Floating sword fern plants. (Bug #18836)
- 00078EBB, 0008F851, 0009A1F8, 0009A1FA, 0009A201, 0009A206, 000A530A, 000A66EB: Misplaced aspen trees. (Bug #18837)
- 000B5379, 000DDEB2: Stump with Scaly Pholiota mushrooms buried beneath the ground. (Bug #18839)
- 00051531, 0005C4BE: Misplaced bedrolls. (Bug #18950, Bug #18840)
- 0005C4CC, 00080B3F, 00086A32, 00086E9C, 000D1F13, 0010370C: Misplaced buckets. (Bug #18949, Bug #18897, Bug #18894, Bug #18840)
- 00031398: Iron dagger placed in thin air instead of on an altar. (Bug #18844)
- 0005C5F6, 0005C5F7, 0005C5F8, 0005C5F9, 0005C5FA, 0005C5FB, 0005C5FC, 0005C5FD, 0005C5FF, 0008B4C1: Beds that are using the wrong model for the position that they are placed in. (Bug #18846)
- 000CAA8A, 000CAA8B, 000CAA8C, 000CAA8D, 000CAA8E, 000CAA8F, 000CAA92, 000CAA96: Armor pieces that are misplaced on a shelf. (Bug #18847)
- 0005B8D6, 0005B8D8: Tables in Fort Greenwall replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 0005B8E4, 0005B8E5, 0005B8E6]. (Bug #18848)
- 000714D2, 00071507: Misplaced wooden plates. (Bug #18849)
- 000714D2, 000714D3, 00071581: Mead barrels using too large of a scale to fit properly on shelves. (Bug #18849)
- 000714FE, 00071501: Misplaced cooked salmon pieces. (Bug #18882, Bug #18849)
- 00071502: Misplaced elves ear. (Bug #18849)
- 00071505, 00071506: Misplaced leeks. (Bug #18849)
- 00071512: Floating knife. (Bug #18849)
- 00039BB8, 00071585, 0008AA7D, 000A3427, 000F843B: Misplaced tankards. (Bug #18967, Bug #18950, Bug #18858, Bug #18849)
- 0008A49E, 0008AA70: Misplaced wooden bowls. (Bug #18950, Bug #18849)
- 0008A4B5: Cart imbedded in floor. (Bug #18849)
- 0008A47E, 0008A47F, 0008A481, 0008A4CA: Misplaced pitchforks. (Bug #18849)
- 0008A936: Rock warbler egg not staying put on a counter. Added a wooden bowl [Ref 020058C6] to hold it in place. (Bug #18849)
- 00048E2A, 00092F50, 000E7894: Misplaced potions. (Bug #18968, Bug #18890, Bug #18849)
- 000CC3E0, 000E78BD, 000E7935, 000E7936, 000E78BC: Objects that are missing their enable parent settings. (Bug #18850)
- 000516F1, 000516F4, 000516F6, 000516F9, 000516FA, 000516FB, 0005B8DE, 0005B8DF, 0005B8E0, 0005B8E1, 0005B8E2, 0005B8E3, 0005B8E7, 00071574: Chairs that are placed too close to tables. (Bug #18950, Bug #18851)
- 000E787E, 000E787F, 000E7881, 000E7882, 000E7883, 000E7884, 000E7885: Collision markers adjusted underneath chairs. (Bug #18851)
- 000CC3DD, 000CC3DE: Books clipping with map markers. (Bug #18852)
- 000EB235: Arrows clipping with a rock. (Bug #18855)
- 0007F366, 00080B53, 00086E9E, 0008CA1D, 000CB8D6: Misplaced baskets. (Bug #18960, Bug #18950, Bug #18897, Bug #18856)
- 0009A3BB, 000F4746: Missing ownership on objects belonging to the East Empire Company. (Bug #18857)
- 000770EB: Misplaced nightstand. (Bug #18859)
- 000C9C4A, 000C9C4B, 000D2281, 000D323E, 000D32D1, 000E44B2: Misplaced lavender plants. (Bug #18860)
- 00043E4E, 00043E4F, 00043E50, 00045E54, 00045E55, 00045E56, 00045E57, 00045E61, 00045E7F, 000C4C88, 000D22B9, 000D22BA, 000E4465, 000E6C18: Floating tundra cotton plants. (Bug #18861)
- 0200C476, 0200C477: Rocks added to cover up a protruding mountain cliff piece [Ref 0008350A] and a small gap in the side of a cave wall [Ref 0004BEC9]. (Bug #18865)
- 0003713E, 000E809D: Missing ownership on objects belonging to vendors in the Whiterun market. (Bug #18869)
- 0003E69B, 000538A3, 000538A4: Snowberry bushes using the wrong texture for the climate. (Bug #18873)
- 0001A46A, 0001A46B, 0001A46C, 0002C568, 0006A82C, 000705D3, 000A51C4, 000A5225, 000A5226, 000A5227, 000C08E7, 000C08E8, 000C491C, 000C491D, 000C491E, 000C491F, 000C4920, 000C4921, 000C4922, 000C6775, 000C6776, 000C6777, 000C7EC7, 000C7EC8, 000C7EC9, 000C7ECA, 000C7ECB, 000C7ECC, 000C7ECD, 000C86D3, 000C86D4, 000C86D6, 000C86DB, 000C86E8, 000C86EA, 000C86EB, 000C86EC, 000C86ED, 000C86EE, 000C86EF, 000C86F0, 000C8BD3, 000C8BD4, 000C8BD5, 000C8BD6, 000C8BDB, 000C8BDC, 000E4953, 000ED1C5, 000ED1C6, 000ED20F, 000ED22A, 000ED22C, 000ED22D, 000ED232, 000ED23C, 000ED23D, 000ED23E, 000EDDEA, 000EDDEB, 000EDDEC, 000EDEE6, 000EDEE7, 000EDEE8, 00077E8B, 00077E8C, 00077E8E, 00077E8F, 00077E94, 000F3945, 000F3946, 000F3947, 000F3948, 000F3949, 000F394A, 000F394B: Thickets and shrubs using the wrong texture for the climate. (Bug #18874)
- 00044546, 00044547, 0006BAD2: Slightly lowered a rock cliff, a rock pile, and a large rock that were protruding out of the ground. (Bug #18875)
- 00055BC6: Misplaced lantern. (Bug #18877)
- 00055EEE: Blisterwort mushroom that is very difficult to harvest due to poor placement. (Bug #18877)
- 0200D49E: Rock added to cover up a gap underneath a mountain cliff slope [Ref 000967CD]. (Bug #18878)
- 00081F41, 00081F42, 0008222C, 0008222E, 000846F6, 000846F7, 000846F9, 000846FA, 000992D8, 0009B0BC, 0009B0BD, 0009B0DD, 000D1914, 000D1915, 000DC553, 000DC555, 000DC5AA, 000DC5AE, 000DC5AF, 000DC5B8, 000DC5B9, 000DC8E6, 000DDDE6, 000DDDE7, 000F46F7, 001059A0, 001059A1, 001059A2, 001059B1, 00023C67, 0010835E: Animal spawn points placed partially below the ground. (Bug #18880)
- 00014017: Misplaced canis root plant. (Bug #18881)
- 000D46CB, 000D46CB, 000D47B8, 000D47B9: Misplaced glazed plates. (Bug #18882)
- 000D47D9: Misplaced honey nut treat. (Bug #18882)
- 000BD7FB, 000BD9DD, 000E49A1, 000E969F, 000EAD74: Misplaced snowberry bushes. (Bug #18883)
- 000485AB, 00059EA5, 000625D3, 0006277F, 0006278E, 0006396B, 0006396C, 0007D73B, 00085A6A, 000A9EC4, 000AD84D, 000AD862, 000B1F1D, 000D0606, 000D0607, 000D7342, 000D87A8, 000DE0AB, 000DE0AC, 000DE0AC, 000F0008, 000F0020, 000F0022, 000F4BBB, 000F4BBD, 0010DD5D: Misplaced pots. (Bug #18888)
- 000A9ED7: Misplaced coin purse. (Bug #18889)
- 000ADB76: Floating helmet. (Bug #18889)
- 000F0070: Clipping knapsack. (Bug #18891)
- 00080B06: Misplaced greatsword. (Bug #18897)
- 00086EA9: Misplaced gauntlets. (Bug #18897)
- 00052ABB: Floating hanging moss. (Bug #18913)
- 02013591, 02013594, 02013595: Dirt mound and rocks created to cover up a gap below a door [Ref 0001B156]. (Bug #18914)
- 02013AF8, 02013AF9: Rocks added to cover up an exposed section of a rock cliff [Ref 0005D8EB]. (Bug #18915)
- 02013AFA: Large rock added to cover up a gap in a rock cliff [Ref 000DB7D6]. (Bug #18916)
- 0009A73E, 0009A9CF, 0009A9D1: Floating driftwood pieces. (Bug #18917)
- 000AADEC: Tanning rack clipping with building. (Bug #18918)
- 0006482A: Hanging rabbit clipping through tent. (Bug #18922)
- 0006481C: Spawn point for frost troll placed too high above the ground. (Bug #18923)
- 020160A9: Snow drift added to cover up a protruding stone piece [Ref 0001CF9D]. (Bug #18927)
- 000CEF16: Chest in Harbinger's bedroom replaced with non-respawning chest. (Bug #18931)
- 00037F4D: Kettle clipping with shrub. (Bug #18935)
- 02017638: Rock added to cover up a hole in part of a cave entrance [Ref 0007B9FC]. (Bug #18936)
- 02017639: Rock added to cover up a gap underneath a rock pile [Ref 000555F0]. (Bug #18937)
- 000C5EC9: Floating pine tree. (Bug #18938)
- 0201763A: Rock created to cover up a gap in a mountain cliff slope [Ref 0006E23C]. (Bug #18939)
- 000EE9B2: Horse hide clipping through table. (Bug #18940)
- 000EEAC7: Cauldron clipping with wall. (Bug #18940)
- 000EAD97: Floating snow drift. (Bug #18941)
- 0010371D, 0010371E, 0010372B, 0010372C, 0010372D: Misplaced cast iron pots containing food. (Bug #18949)
- 00051B31: Floating hay mound. (Bug #18950)
- 0008C915: Misplaced mace. (Bug #18950)
- 0008C916: Misplaced shield. (Bug #18950)
- 0008C99B, 000E5FC3: Misplaced chests. (Bug #18950)
- 000714B4, 000714B5, 0008AB0D, 0008AB0E, 0008AB2A, 0008AB2B, 0008AB2C, 0008AB2D, 0008C90B, 0008C90C, 0008C90D, 0008C90F, 0008C910, 0008C9A4, 0008C9A6, 0008CA24, 0008CA25, 000E5FB6, 000E5FB7: Items and objects in Fort Greymoor not properly tied to enable parent markers. (Bug #18951)
- 0003783F, 00037883, 00037891: Tables in Fort Sungard Muster replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 00037843, 00037844, 00037882, 00037884, 00037885, 0003789B]. (Bug #18952)
- 0201D71F, 0201D720: Rocks added to hide a gap underneath a rock pile [Ref 000C4C62]. (Bug #18959)
- 00107851, 00107853, 00107855, 00107856, 00107857: Floating nightshade plants. (Bug #18962)
- 000C0925, 000CA19E, 000CA19F: Branch piles completely buried beneath the ground. (Bug #18963)
- 000DC5A0, 000DC5A1, 000DC5A2: Floating animal spawn points. (Bug #18964)
- 020268D9: Rock added to cover up a hole in a rock cliff [Ref 0004DBCB]. (Bug #18966)
- 00056B37: Table clipping with wall. (Bug #18968)
- 0008A6F9: Shovel clipping into floor. (Bug #18968)
- 000EE735: Floating garlic. (Bug #18974)
- 000EE736: Leek clipping with bowl. (Bug #18974)
- 000C53C2, 000EE73F, 000EE741: Seared slaughterfish pieces clipping with plates. (Bug #18990, Bug #18974)
- 000EE76F, 000EE771: Long bows clipping with table. (Bug #18974)
- 0004DE79, 0009E287, 000E3476, 000EE72B: Clipping baskets. (Bug #18990, Bug #18983, Bug #18975, Bug #18974)
- 000C543E, 000DE236, 000DE237, 000E340B, 000E3497: Misplaced tankards. (Bug #18990, Bug #18989, Bug #18983)
- 000E0B7F: Mead bottle colliding with pickaxe. (Bug #18983)
- 000E34BE: Pickaxe clipping into floor. (Bug #18984)
- 000A9FDC: Trough moved slightly that was clipping with terrain. (Bug #18989)
- 000B393D, 000DD73F: Clipping buckets. (Bug #18989)
- 000DD6ED, 000DD6EE, 000DD6EF: Misplaced ingots. (Bug #18989)
- 0003713C, 0003714B, 0003714D, 0005BEE8, 000A38F7, 000A88F2, 000E8E6D, 000E8E6E: Clipping barrels. (Bug #19002, Bug #18999, Bug #18989)
- 000C5440: Clipping plate. (Bug #18990)
- 000C4C65, 0010668E, 0010668F, 0010668E, 00106690: Floating hay mounds. (Bug #19001)
Text Fixes
- DialogueCompanionsRiaVilkasScene1 [00093582]: "Well you can either get better with a bow or try to learn from me." -> "Well, you can either get better with a bow or try to learn from me." (Bug #18912)
- CreatureDeer: "The wilds of Skyrim are teeming with deer." -> "The wilds of Skyrim are teeming with deer and elk." (Bug #18925)
- DialogueGenericHello [000A9577]: "Y...Yes?" -> "Y... Yes?" (Bug #18982)
v2.1.0 (2015-02-22)
USKP Fixes
- Completely reworked the fix for Gallows Rock and Driftshade Sanctuary. Gallows Rock is now a noreset zone, and its reservation in C00 will no longer get cleared when The Silver Hand (C03) is completed. Driftshade Sanctuary will be reserved to block radiant quests until after Purity of Revenge (C05) is complete. After that point it should switch over to regular bandits and then become available for use in standard radiant questing. (Bug #18760, Bug #18541)
Actor Fixes
- Orini Dral was incorrectly inheriting sound data from giants, causing him to make breathing sounds like them. (Bug #18720)
- Gormlaith and Feldir could end up eternally hostile to the player if they are caught trying to pickpocket either of them. Pickpocketing these two will now be blocked to prevent this. (Bug #18002)
- Sapphire's confidence level has been lowered from foolhardy to brave to fix problems with the intimidation bug. (Bug #18750)
- EncBandit02Boss1HImperialF, EncBandit02Boss1HImperialM, EncBandit02Boss1HNordF, EncBandit02Boss1HNordM, EncBandit02Boss1HRedguardF, EncBandit02Boss1HRedguardM, EncBandit03Boss1HImperialF, EncBandit03Boss1HImperialM, EncBandit03Boss1HNordF, EncBandit03Boss1HNordM, EncBandit03Boss1HRedguardF, EncBandit03Boss1HRedguardM, EncBandit04Boss1HImperialF, EncBandit04Boss1HImperialM, EncBandit04Boss1HNordF, EncBandit04Boss1HNordM, EncBandit04Boss1HRedguardF, EncBandit04Boss1HRedguardM, EncBandit05Boss1HImperialF, EncBandit05Boss1HImperialM, EncBandit05Boss1HNordF, EncBandit05Boss1HNordM, EncBandit05Boss1HRedguardF, EncBandit05Boss1HRedguardM, EncBandit06Boss1HImperialF, EncBandit06Boss1HImperialM, EncBandit06Boss1HNordF, EncBandit06Boss1HNordM, EncBandit06Boss1HRedguardF, EncBandit06Boss1HRedguardM - Leveled actors carrying a redundant second shield. (Bug #18808)
- The Dunmer ghosts in Tovald's Cave could turn on each other due to an improper faction setup. (Bug #18714)
Item Fixes
- The skin for dead flame atronachs (ArmorAtronachFlameDead) was marked as playable but should not have been. It could end up in the player's inventory under certain circumstances. (Bug #18708)
- Activator object dunJaphetsFollyBombingArea was missing a Papyrus property for the Japhet's Folly quest (MS10). (Bug #18754) [NR]
Location Fixes
- The 5 Glenmoril Witches in Glenmoril Coven were not marked as bosses, so the location would never get marked cleared if the first visit was during Blood's Honor (CR04). (Bug #18729)
Quest Fixes
- Mjoll will no longer offer her Riften specific topic if she's been recruited into the Blades. (Bug #18755)
- Imperials should not still be trying to take Stormcloak prisoners (WE09) if the Stormcloaks won the war. (Bug #18775)
- Glenmoril Coven will no longer be available for use in radiant quests due to the fact that the location can get reset by script and mess up the availability of the witch heads. (Bug #18730)
- Return to Grace (SolitudeFreeform03) does not modify the relationship rank with Greta when completed, even though it should. (Bug #18677)
- Harsh Master (FreeformShipsWindhelm) prematurely makes the boss NPC available to kill before Kjar actually offers the quest. (Bug #18661)
- Amulet of the Moon (FreeformCaravansA) should no longer be blocked by picking a noreset location. The opening stage will force the dungeon to reset, which has been found to work even on noreset zones. (Bug #18119)
Script Fixes
- QF_dunPOITundraWitchShackQST_000DDF8D: No sanity check before trying to start combat. (Bug #18803)
- SF_DGIntimidateScene_0002C5B1: No sanity check before trying to start combat. (Bug #18674)
- TG08BFloodPipeController: Appears possible to receive a NONE during the link chain enabling. A debug trap has been set to try and find out why. (Bug #18664)
- CaravanScript.psc: Needed sanity check to validate that the alias has a valid reference in it. (Bug #18748)
Placement/Layout/Ownership and other World Object Fixes
- Several interior windows and lights were either set to the wrong emmitance region or had no emmitance region at all, resulting in them not adjusting properly to the day/night cycle lighting system. (Bug #18702)
- 020068ee, 020068ef: Wood beams added to fix gap in Fort Sungard. (Bug #17075)
- 0008c94b, 0008c49c, 0008c49d, 0008c94e, 0008c49f, 0008c950, 00083e16: Bows not positioned correctly on weapon racks due to bad havok ragdoll data. (Bug #18650, Bug #18805)
- 0009AE39: Wall marker embedded in a coffin. (Bug #18735)
- 00098897: Creature marker needed "ignore sandbox" to keep NPCs from displacing the draugr who belongs here. (Bug #18704)
- 000587B0, 000587B1: Water planes for the Dragonsreach moat needed to be reconfigured to correct "falling out" of the water where the two planes met. (Bug #18793)
- 0009b284: Filler piece sticking out behind a wall. (Bug #18561)
- 02004e02: Added support column to fill a wall gap. (Bug #18355)
- 000a1e0f, 000a1e10: Archways crossing over each other badly. (Bug #18371)
- 0007B08D: Adjusted road piece clipping through landscape. (Bug #18613)
- 0005F342: Adjusted cliff clipping through landscape. (Bug #18613)
- 0003571e: MineCliffs02 base object changed to MineCBoulderL04, then moved to close a seam, in order to fix a vanishing rock due to incompatibility between the existing roombounds and the large scale of the original mesh. (Bug #18656)
- 0003571f, 00035726, 0003578e, 000357a0, 000357a3, 00050578, 0010cab1 : mine boulders moved to close a seam. (Bug #18656)
- 00035726: mine balcony moved to close a seam. (Bug #18656)
- 0001871A: Trap linker not linked properly to its intended target object. (Bug #18685)
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000B68C3, 000B68C4, 000B68C6, 000B68C7, 000B68C8, 000B68C9, 000B69FE, 000B7FDF, 000B7FE0, 000B8A2F, 000B8A31, 000B8B23, 000B8B24, 000B8B30, 000B8B33, 000B8B34, 000B8B98, 000B8BA1, 000B8BA2, 000B8BA7, 000B8BA8, 000B8BBE, 000B8E70, 000B8F81, 000B8F90, 000B8F94, 000B8F96, 000B8F97, 000B8F98, 000B8F99, 000B8FD9, 000B8FDB, 000B9005, 000B9087, 000B909E, 000B909F, 000B90A1, 000B90A2, 000B90A3, 000B90A4, 000B90A5, 000B90AD, 000B90B0, 000B90B2, 000B90B3, 000B90B4, 000B90B6, 000B90BC, 000B90BF, 000B90C0, 000B90C2, 000B90C6, 000B90C7, 000B90CA, 000B90CC, 000B9213, 000B9251, 000B9252, 000B9253, 000B9B4E, 000B9B52, 000B9B53, 000B9CF1, 000B9CF2, 000B9CF3, 000B9DAD, 000B9DAE, 000BA32B, 000BAC5F, 000BAC61, 000BAC63, 000BAC90, 000BAC9A, 000BAC99, 000BB371, 000BD5DA, 000BD5DB, 000BD5DC, 000BD5E8, 000BD802, 000BD90B, 000BDA83, 000BF510, 000BF511, 000BF512, 000BF896, 000BF960, 000BF961, 000C0945, 000C09AF, 000C09B0, 000C0A2D, 000C0A2E, 000C243C, 000C2764, 000C2765, 000C2766, 000C2AB1, 000C2AB2, 000C2AB3, 000C2AB4, 000C2AB5, 000C2AB6, 000C2AB7, 000C2AD7, 000C33E5, 000C33E6, 000C33E7, 000C33E8, 000C33E9, 000C33EB, 000C33F3, 000C38EA, 000C3C80, 000C3ECB, 000C43D0, 000C43D1, 000C43DE, 000C49D4, 000C4C79, 000C4C83, 000C4C9A, 000C4C9B, 000C4C9C, 000C4C9F, 000C5029, 000C51A9, 000C51AB, 000C5DB3, 000C5DB5, 000C5DB7, 000C5DB8, 000C5DB9, 000C5DBA, 000C5DBC, 000C5DBE, 000C68DC, 000C6D7D, 000C6D7E, 000C6D7F, 000C6D80, 000C6D81, 000C6D82, 000C6D83, 000C6D84, 000C6D85, 000C6D86, 000C6D88, 000C6D8A, 000C6DF5, 000C7D8C, 000C7D8D, 000C7D8E, 000C7DA8, 000C7DA9, 000C7DD0, 000C7DD1, 000C7DD3, 000C7DD4, 000C7EB6, 000C8BBE, 000C8BBF, 000C8BC0, 000C8BC1, 000C8BC2, 000C8BC3, 000C8BC4, 000C8BC5, 000C8BC6, 000C8BD1, 000C8BD2, 000C8BD3, 000C8BD4, 000C8BE5, 000C8BE9, 000C8BEA, 000C8DD3, 000C9C16, 000C9C1A, 000C9C1D, 000C9C65, 000C9C66, 000C9D49, 000C9D4A, 000C9D4B, 000C9D4C, 000C9D4D, 000C9D4E, 000C9D4F, 000C9D50, 000C9D51, 000C9D52, 000C9D53, 000C9D54, 000C9D55, 000C9D56, 000C9D57, 000C9D58, 000C9D59, 000CA6F9, 000CA70F, 000CA733, 000CA734, 000CA735, 000CA736, 000CAC1C, 000CBAD6, 000CBAE3, 000CBAE4, 000CCA20, 000CCA21, 000CCA22, 000CCA23, 000CCA24, 000CCA26, 000CCA27, 000CCA28, 000CCA29, 000CCA94, 000CCA95, 000CCA96, 000CCA98, 000CCA99, 000CCA9A, 000CCA9C, 000CCA9D, 000CCA9E, 000CD0BE, 000CE3CF, 000CE3E0, 000CE3EB, 000CED22, 000CF155, 000CF156, 000CF157, 000CF158, 000CF159, 000CF90B, 000CF910, 000CF912, 000CF914, 000CF980, 000D0024, 000D0027, 000D002A, 000D002D, 000D0033, 000D0036, 000D0039, 000D003A, 000D004C, 000D0071, 000D007A, 000D007B, 000D0088, 000D020D, 000D0229, 000D0242, 000D0243, 000D0244, 000D0245, 000D0252, 000D0253, 000D0254, 000D026E, 000D026F, 000D0272, 000D0276, 000D1045, 000D1046, 000D1048, 000D1049, 000D104A, 000D104B, 000D104C, 000D104D, 000D104E, 000D104F, 000D1050, 000D1051, 000D1052, 000D1053, 000D1054, 000D1055, 000D1056, 000D1057, 000D1058, 000D1059, 000D105A, 000D105B, 000D105C, 000D105D, 000D105E, 000D105F, 000D1060, 000D1761, 000D1763, 000D1769, 000D177F, 000D1781, 000D1782, 000D2113, 000D2114, 000D2115, 000D2116, 000D2117, 000D211E, 000D2137, 000D2151, 000D215F, 000D2160, 000D21B9, 000D21BA, 000D21FA, 000D21FB, 000D225C, 000D22CF, 000D3163, 000D31CD, 000D31CE, 000D3D91, 000D44AF, 000D5FF8, 000D5FFC, 000D5FFD, 000D5FFE, 000D5FFF, 000D6000, 000D600F, 000D60D4, 000D60D6, 000D60D7, 000D6542, 000D6890, 000D6891, 000D6892, 000D68B0, 000D68B1, 000D68B2, 000D68B3, 000D68B4, 000D68B5, 000D68FD, 000D6905, 000D6918, 000D6919, 000D691A, 000D691B, 000D691C, 000D6965, 000D6E5C, 000D6E5D, 000D6E5E, 000D6E5F, 000D6E91, 000D6ED1, 000D6ED2, 000D6ED3, 000D6ED4, 000D6ED5, 000D6EE6, 000D6EF1, 000D6EFB, 000D6EFC, 000D6EFD, 000D9091, 000D9093, 000D9094, 000D90D9, 000D90DB, 000D90DC, 000D914E, 000D9158, 000D9159, 000D9564, 000D9565, 000D95C2, 000D96EF, 000D97C6, 000D97D0, 000D97D6, 000D988C, 000D988E, 000D988F, 000D9898, 000D98BA, 000D98BB, 000D98BE, 000D98BF, 000D98C5, 000D98C6, 000D98C8, 000D98D0, 000D98D1, 000D98E0, 000D98E1, 000D98E2, 000D98E3, 000D98E4, 000D98E6, 000D98E9, 000D98EA, 000D98EB, 000D98EC, 000D98ED, 000D98EE, 000D98EF, 000D9914, 000D9915, 000D9916, 000D991A, 000D991B, 000D991E, 000D9932, 000D9935, 000D9936, 000D9937, 000D9938, 000D995C, 000D995F, 000D9960, 000D9961, 000D9970, 000D9971, 000D9993, 000D9994, 000D9A0A, 000D9A0D, 000D9A0E, 000D9A14, 000D9A15, 000D9A3C, 000D9A3D, 000D9A3E, 000D9A3F, 000D9A40, 000D9A41, 000D9A46, 000D9A47, 000D9A48, 000D9A49, 000D9A50, 000DAEFE, 000DAF62, 000DAF63, 000DAF8B, 000DAF94, 000DAF96, 000DAF99, 000DAF9A, 000DAF9B, 000DAF9C, 000DB391, 000DB392, 000DB393, 000DB39A, 000DB39B, 000DB39C, 000DB3A1, 000DB3A2, 000DB3A3, 000DB740, 000DB741, 000DCA53, 000DD66A, 000DE014, 000DEFD0, 000E1231, 000E1D47, 000E2347, 000E23A4, 000E23A5, 000E243B, 000E243C, 000E243D, 000E367B, 000E367C, 000E367D, 000E367E, 000E3680, 000E368D, 000E368E, 000E368F, 000E3690, 000E3691, 000E3BEA, 000E3ECC, 000E4326, 000E4327, 000E432F, 000E4356, 000E44B7, 000E44B8, 000E44B9, 000E44C2, 000E44C6, 000E44C3, 000E44E5, 000E44E6, 000E44E7, 000E44E8, 000E44F0, 000E44F1, 000E44F2, 000E44F3, 000E44F4, 000E4AC1, 000E4AC2, 000E4AC4, 000E4AC9, 000E4ACC, 000E4ACD, 000E69A2, 000E69A5, 000E69B6, 000E69B7, 000E69B8, 000E69CA, 000E69D6, 000E69D7, 000E69D8, 000E69ED, 000E69EF, 000E6A00, 000E6A01, 000E6A02, 000E6A03, 000E6A04, 000E6A05, 000E6A06, 000E6A10, 000E6A12, 000E6A13, 000E6A14, 000E6A1F, 000E6A20, 000E6A21, 000E6A22, 000E6A2A, 000E6A2B, 000E6A34, 000E6A35, 000E6A36, 000E6A37, 000E6A38, 000E6A39, 000E6A3B, 000E6A3C, 000E6A3D, 000E6A3E, 000E6A3F, 000E6A42, 000E6A45, 000E6A46, 000E6A47, 000E6A48, 000E6A4A, 000E6A60, 000E6A62, 000E6A63, 000E6A64, 000E6A65, 000E6A66, 000E6A67, 000E6A68, 000E6A6B, 000E6A6C, 000E6A6D, 000E6A6E, 000E6A93, 000E6A94, 000E6AB0, 000E6AB1, 000E6AB2, 000E6AB3, 000E6AB4, 000E6ABE, 000E6ABF, 000E6AC0, 000E6AC5, 000E6AC6, 000E6AC8, 000E6AC9, 000E6AD4, 000E6AD5, 000E6AEB, 000E6AEC, 000E6AEE, 000E6AEF, 000E6AF0, 000E6AF1, 000E6AF2, 000E6AF3, 000E6B11, 000E6B12, 000E6B13, 000E6B15, 000E6B16, 000E6B17, 000E6B31, 000E6B36, 000E6B53, 000E6B54, 000E6B59, 000E6B5A, 000E6BB5, 000E6BB6, 000E6BB8, 000E6BB9, 000E6BBB, 000E6BBC, 000E6BBD, 000E6BCF, 000E6BD3, 000E6BD4, 000E6BE7, 000E6BE8, 000E6BE9, 000E6BEA, 000E6C03, 000E6C04, 000E6C05, 000E6C06, 000E6C07, 000E6C09, 000E6C0A, 000E6C0B, 000E6C0C, 000E6C0E, 000E6C0F, 000E6C10, 000E6C11, 000E6C12, 000E6C13, 000E6C14, 000E6C15, 000E7CBE, 000E7CBF, 000E7CC0, 000E7CC1, 000E7CC2, 000E7CCD, 000E7CCE, 000E7CCF, 000E7CDE, 000E7CE0, 000E7CE2, 000E7CE3, 000E7CE4, 000E7CF0, 000E7CF1, 000E7CFB, 000E7CFD, 000E7CFE, 000E7D58, 000E7F90, 000E8495, 000E8B55, 000E90A0, 000E90A3, 000E90DC, 000E90DD, 000E90DE, 000E90DF, 000E911F, 000E9120, 000E9146, 000E9147, 000E9148, 000E9149, 000E914E, 000E9161, 000E9163, 000E9164, 000E9167, 000E9168, 000E916A, 000E916B, 000E916C, 000E912A, 000E912B, 000E9176, 000E9177, 000E9178, 000E9185, 000E9195, 000E9196, 000E9197, 000E9198, 000E9199, 000E919A, 000E919D, 000E919E, 000E91A7, 000E91A8, 000E91B2, 000E91B3, 000E91F9, 000E91FA, 000E91FB, 000E91FC, 000E91FD, 000E91FE, 000E91FF, 000E9201, 000E9201, 000E9202, 000E9204, 000E9205, 000E9209, 000E920D, 000E920F, 000E921F, 000E9220, 000E9221, 000E9235, 000E9236, 000E9237, 000E9239, 000E923A, 000E923B, 000E9240, 000E9244, 000E9252, 000E9253, 000E9254, 000E9260, 000E9264, 000E9265, 000E9266, 000E9267, 000E9268, 000E9269, 000E926C, 000E9279, 000E927C, 000E926D, 000E926E, 000E926F, 000E9277, 000E927E, 000E9280, 000E928F, 000E9297, 000E92A2, 000E92A7, 000E92B2, 000E92BB, 000E92BC, 000E92C1, 000E92D2, 000E92DA, 000E92DB, 000E92DC, 000E92DD, 000E92E4, 000E96BD, 000E9A1A, 000E9A1B, 000E9A1C, 000E9A2E, 000E9A30, 000E9A31, 000E9A61, 000E9A66, 000E9A6D, 000E9A6E, 000E9A79, 000E9AD2, 000E9AD3, 000E9AD4, 000E9AD7, 000E9AF1, 000E9AF4, 000E9B03, 000E9B04, 000E9B12, 000E9B13, 000E9B14, 000E9B15, 000E9B16, 000E9B17, 000E9B19, 000E9B1F, 000E9B21, 000E9B44, 000E9B45, 000E9B46, 000E9B47, 000E9B51, 000E9B52, 000E9B53, 000E9B54, 000E9B55, 000E9849, 000E9B5B, 000E9B5C, 000E9B7D, 000E9B65, 000E9B6E, 000E9B7A, 000E9B7B, 000E9B7C, 000E9B91, 000E9B9E, 000E9BA0, 000E9BAF, 000E9BB0, 000E9BB1, 000E9BB4, 000E9BB6, 000E9BBA, 000E9BDA, 000E9BDB, 000E9BDD, 000E9BE0, 000E9BFC, 000E9BFD, 000E9C0D, 000E9C0F, 000E9C10, 000E9C11, 000E9C17, 000E9C8D, 000E9C8E, 000E9C8F, 000E9C90, 000E9CAD, 000E9CAE, 000E9CAF, 000E9CB0, 000E9CB1, 000E9CB2, 000E9CB3, 000E9CB5, 000E9CC4, 000E9CC5, 000E9CC6, 000E9CD4, 000E9CD7, 000E9CE0, 000E9D06, 000E9D07, 000E9D08, 000E9D09, 000E9D0A, 000E9D0B, 000E9D0C, 000EA234, 000EA237, 000EA239, 000EA3F0, 000EA3F1, 000EA3F2, 000EA44C, 000EA44D, 000EA44E, 000EA44F, 000EAE59, 000EAE5A, 000EAE5B, 000EAE5C, 000EBFB9, 000EBEE7, 000EBEE9, 000EBEEA, 000EC928, 000EC929, 000ECB6D, 000ECB9D, 000ECB9E, 000ECBB7, 000EE580, 000EE586, 000EE58B, 000EF1D4, 000EF9C5, 000EF9C7, 000EF9E9, 000EF9EA, 000EF9EC, 000EFA43, 000EFA45, 000EFA46, 000EFB09, 000EFB0A, 000EFB0B, 000EFB0C, 000EFB0D, 000EFB25, 000EFB2B, 000EFB8C,, 000F0A70, 000F0A71, 000F0A72, 000F0A73, 000F0A81, 000F0A86, 000F0A96, 000F0A97, 000F0A9D, 000F0A9F, 000F0AA0, 000F0AA1, 000F0AA2, 000F0AA3, 000F0AA6, 000F0AA7, 000F0AA8, 000E6B36, 000F0A7F, 000F0AAA, 000F0AAB, 000F0AAC, 000F0AAD, 000F0AAE, 000F0AB0, 000F0AB1, 000F0AB2, 000F0CA9, 000F0CC1, 000F0CC3, 000F0CC7, 000F12BE, 000F15A8, 000F15D4, 000F15D5, 000F1971, 000F1972, 000F2109, 000F2115, 000F285C, 000F285D, 000F2938, 000F3859, 000F385E, 000F3861, 000F393C, 000F393D, 000F393E, 000F3946, 000F3947, 000F3948, 000F394B, 000F427D, 000F54F6, 000F54F8, 000F5528, 000F5529, 000F552D, 000F5530, 000F5849, 000F5863, 000F6064, 000F6065, 000F6066, 000F6540, 000F6544, 000F6555, 000F6BF2, 000F6BF3, 000F6BF4, 000F6BF5, 000F900E, 000F9011, 000F9012, 000F9013, 000F901A, 000F901E, 000F901F, 000F9016, 000F9017, 000F9019, 000F901C, 000F9022, 000F9023, 000F9025, 000F9026, 000F9027, 000F9028, 000F902A, 000F902D, 000F902E, 000F902F, 000F9033, 000F9034, 000F9037, 000F9038, 000F903A, 00107F24, 00107F25, 00107F2E, 00107F31, 001083DE, 00108403, 0010858D, 0010858F, 00013B18, 00013C6D, 0004F446, 00051742, 00051EF6, 00051F02, 000A2A97, 000A2A9A, 000A2A9B, 000A2A9C, 000A2A9E, 000A2AAB, 000A2AAC, 000A2AAD, 000A2AAE, 000843AD, 00086081, 00086137, 0008AFB3, 0008AFC6, 0008AFC8, 0008AFD4, 0008AFFD, 0008FC2A, 0008FC2E, 0009046E, 000C2AB0, 000F1296: Misplaced tree thickets. (Bug #18666)
- 0002A8D9, 0002A8F0, 0003B533, 00040F3B, 00043E09, 00043E12, 0004835A, 00048BF1, 00048BF2, 00049464, 00049481, 00049482, 0004CC83, 0004CC84, 0004CCA5, 0004CDA7, 0004E3F3, 00051BFA, 000532D2, 000549AE, 0005FEB3, 0005FED8, 0005FED9, 00066A57, 0006A2FB, 0006A3FA, 0006A3FF, 0006A425, 0006A4CF, 0006A663, 00071D5B, 0007480A, 000753FC, 00077DDE, 00077DE0, 00077DE2, 0007AC0A, 000804EF, 0008826C, 000972D7, 000973FF, 0009A372, 0009A375, 0009A377, 0009A378, 0009A3B8, 0009A3B9, 0009B62D, 000A1026, 000A2AB5, 000A53F6, 000A53FB, 000A53FD, 000A9FEE, 000B277C, 000B277D, 000B45E6, 000B89B1, 000BD5E9, 000C4C9D, 000C4C9E, 000C68CC, 000C68CD, 000C7D94, 000C7D95, 000C7EB9, 000C8BB9, 000D022F, 000D0283, 000D0288, 000D0289, 000D1044, 000D2105, 000D21D8, 000D90DF, 000D90E0, 000D90E1, 000D90E2, 000DAF38, 000E13AB, 000E2439, 000E4330, 000E437D, 000E44B1, 000E6A8D, 000E6B02, 000E9724, 000E9A65, 000E9B29, 000EDCAA, 000EDCAB, 000EE248, 000F293A, 000F3866, 00090472: Misplaced shrubs. (Bug #18667)
- 000F6F8D: Floating thistle plant. (Bug #18670)
- 000D7048: Nightstand floating slightly above the floor. (Bug #18671)
- 000D71DF: Skull clipping through a basket and the floor. (Bug #18671)
- 000D704E, 000D7050, 000D7051: A piece of bread and a cheese wheel are misplaced on a plate. (Bug #18671)
- 000D7040, 000DD34B: Tundra cotton plants clipping through bowls. (Bug #18672, Bug #18671)
- 000DD312: Greatsword misplaced on a shelf. (Bug #18672)
- 00084250: Rock floating in Lake Yorgrim. (Bug #18673)
- 00061EF6: Floating road chunk. (Bug #18676)
- 02008932, 02008933, 02008936: Added rock piles to cover up two large gaps in the side of a mountain cliff [Ref 00044C7C]. (Bug #18694)
- 0002F311, 0002F312, 0002F315, 0003B17B, 0003B17C, 00069F85, 00069FC3, 0006A169, 0006A172, 0006A173, 0006A175, 0006A1BF, 0006A274, 0006A7EB, 0006A7FD, 0006A80F, 0006A810, 0006A811, 0006A812, 000702AA, 00071D37, 00071D38, 00071D3C, 00071D3D, 00071D3E, 00071D3F, 00071D3F, 00071D41, 00075855, 000C7EB6, 000C8BC1, 000C8BC2, 000C8BC4, 000C8BC5, 000C8BC6, 000A9FEF, 000AA039, 000AA03A, 000AA067, 000AB5C0, 000AB5C3, 000C49D3, 000C49D4, 000CD0BE, 000CD0D6, 000CD0D7, 000E9BDD, 000E9BDE, 000EF1D3, 000EF1D4, 000F393D, 000F393E, 000F4A0F, 00108402, 00108403, 0010EB0E: Tree thickets that are the wrong type for the climate. (Bug #18705)
- 0003B22A, 0003B22B, 0003B533, 0004CC81, 0004CC83, 0004CC84, 0004CCA5, 0004CDA7, 0004D2BD, 0004D2BF, 0005FED9, 00069FCA, 0006A079, 0006A0C1, 0006A168, 0006A168, 0006A16F, 0006A171, 0006A27E, 0006A27F, 0006A285, 0006A2FB, 0006A3A2, 0006A3FA, 0006A3FB, 0006A3FF, 0006A400, 0006A411, 0006A412, 0006A424, 0006A425, 0006A6D7, 0006A7EA, 0006A81B, 0006F7ED, 0008AF74, 000949B0, 000949B2, 000949B8, 000949AF, 000A9FEE, 000AA06B, 000AB5D1, 000AB5D3, 000C7EB9, 000C8BB9, 000D90E1, 000D90E2, 000EF1CC: Shrubs that are the wrong type for the climate. (Bug #18706)
- 00043EEE, 000552CF, 000552FE, 0007E773, 000BD992, 000EBFBB, 000F069C, 000F2116: Snowberry bushes almost completely buried in the ground. (Bug #18707)
- 00030FCE: Cart imbedded in ground. (Bug #18709)
- 00092FA4, 00092FB1, 000EEAA9: Clipping baskets. (Bug #18792, Bug #18709)
- 0001B9CB: Iron dagger needed to be set to not havok settle. (Bug #18710)
- 0006A234, 000719F3, 00071E83, 0008AE16, 000E8033, 000E8F3B: Snowberry bushes floating above the ground. (Bug #18718)
- 000997AD: Long bow imbedded in tree stump. (Bug #18721)
- 0200BF0B: Added a rock to cover up a small gap underneath a rock cliff [Ref 0005DA43]. (Bug #18722)
- 00107D31: Leveled animal spawn point that is placed above the ground. (Bug #18726)
- 00071AF7, 0009B6C7, 000B6959, 000B8B7E, 000BE065: Misplaced mountain flower plants. (Bug #18751, Bug #18744, Bug #18737)
- 02010FCB, 02010FCC: Rocks added to cover up an exposed part of a mountain cliff [Ref 0005D55F]. (Bug #18738)
- 000971AC: Pine tree clipping with a rock cliff. (Bug #18739)
- 000D1229: Sack clipping with a barrel. (Bug #18740)
- 00040DBC: Floating aspen tree. (Bug #18745)
- 02011A92, 02011A93: Rocks created to cover up a large gap at the base of a mountain slab piece [Ref 000B8AD4]. (Bug #18746)
- 02011FF6, 02011FF7, 02011FF8: Rocks added to cover up a large hole in the side of a rock cliff [Ref 000B91DB]. (Bug #18747)
- 000715A8, 00093157, 000F5ED4: Floating snow drifts. (Bug #18784, Bug #18765, Bug #18753)
- 000EFEC0, 000F45B3, 000F45B4, 000F45B5, 000F462F, 000F4630, 000F4631, 000F4632, 000F4633, 000F4647, 000F4648, 000F464B, 000F7D43: Clams clipping with the terrain. (Bug #18756)
- 00020E1E, 0008A45B, 0008A45F, 0008AB7C, 0008AC4D, 000F65EC: Misplaced tankards. (Bug #18785, Bug #18771, Bug #18757)
- 0001A5AA: Floating pine tree. (Bug #18758)
- 0202128B: Rock added below a floating support pillar associated with the stairs [Ref 0009717B] outside of Froki's Shack. (Bug #18759)
- 0008A888, 0008AB65, 0008AB66: Misplaced wooden plates. (Bug #18771)
- 0008AB84, 0008AB8A, 0008AB8B, 0008AB96, 0008AB97: Misplaced eating utensils. (Bug #18771)
- 0008ABA0: Clipping cooked salmon piece. (Bug #18771)
- 0008ABC3, 0008AC1D: Misplaced clothing items. (Bug #18771)
- 0008ABE5, 0008AC3C, 0008AC85: Misplaced coin purses. (Bug #18785, Bug #18780, Bug #18771)
- 0006F7E0, 0008AC19, 00092F62, 000C9192, 000C9194: Misplaced chests. (Bug #18792, Bug #18785, Bug #18771)
- 000C9128: Misplaced Imperial helmet. (Bug #18771)
- 00052685, 00052686, 0005268A: Clipping beds. (Bug #18779)
- 000E7952, 000E7953, 000E7954, 000E7955, 000E7956, 000E7957, 000E7958, 000E7959: Adjusted collision markers around beds that were unusable. (Bug #18779)
- 0005265C, 0005265D, 0005265F, 00052660, 00052661: Tables replaced with table and bench combinations since the markers on the existing benches were facing the wrong direction. Disabled the original benches [Ref 00052662, 00052663, 00052667, 00052668, 0005266B, 0005266C]. (Bug #18781)
- 00052634, 00052635, 0005263E: Shelves clipping with wall and floor. Adjusted the items on the shelves [Ref 0008AC2C, 0008AC47, 0008AC48, 0008AC49, 0008AC4A, 0008AC4B, 0008AC4C, 0008AC51, 0008AC53, 0008AC5B, 0008AC5E, 0008AC60, 0008AC61, 0008AC62, 0008AC63, 0008AC64, 0008AC6D, 0008AC71, 0008AC72, 000AB71D, 000AB71F, 000AB721, 000AB723, 000AB73C, 000AB73E, 000AB73F, 000AB741, 000AB745, 000C9170, 000E7A10, 000E7A11, 000E7A12, 000E7A13, 000E7A14, 000E7A15, 000E7A16, 000E7A17, 000F83C6, 000F83C7]. (Bug #18782)
- 000208F6: A trap door being used as a fireplace grate is the wrong type. (Bug #18783)
- 0008A464: Misplaced basket. (Bug #18785)
- 0008AC4B: A mead barrel's scale is too large for a shelf. (Bug #18785)
- 0008AC4E, 0008AC50: Benches clipping with each other. (Bug #18785)
- 000A9D83, 000A9D86, 000C916F, 00109ECC: Misplaced ingredients. (Bug #18796, Bug #18792, Bug #18785)
- 000C9175: Bow clipping with wall and floor. (Bug #18785)
- 000C9176, 000C9177, 000D8998: Misplaced books. (Bug #18792, Bug #18785)
- 00071649, 0007164A, 0008A98D, 0008AC51, 000E7CB1, 000E7CB2, 000E79D7, 000F83C9: Objects at Fort Dunstad that are missing their enable parent settings. (Bug #18786)
- 000D2565, 000D2566: Misplaced silver plate and jug. (Bug #18787)
- 00052B02, 00052B03, 00052B22, 00052B23, 000885FF, 00088603, 00088AF2, 00088AF3: Hanging moss not attached to trees. (Bug #18789)
- 000880CD: Tree fern floating and not properly attached to rock cliff. (Bug #18789)
- 00092F4F: Relocated a chest that was trapped behind a rubble pile. Also added a missing enable parent setting. (Bug #18790)
- 02021D50, 02022815: Rubble piles added to cover up a gap between several other rubble pieces that could cause the player to get stuck. (Bug #18790)
- 00056B66, 00064CBA: Clipping buckets. (Bug #18792)
- 0002E363, 00057E9E: Misplaced hay mounds. (Bug #18812, Bug #18792)
- 000600D8: Chair clipping with floor. (Bug #18792)
- 0008A6E8: Lantern misplaced on shelf. (Bug #18792)
- 00092F52, 00092F53: Boots imbedded in ground. (Bug #18792)
- 00092FD9, 000D5B1F, 000D5B20: Misplaced potions. (Bug #18795, Bug #18792)
- 00092FE3: Misplaced iron battleaxe. (Bug #18792)
- 000D8A08: Blue butterfly wing mistakenly not linked to enable parent marker. (Bug #18792)
- 02024300: Rock added below the Solitude docks to hide the lower part of one of the supports that was clipping through a rock cliff. (Bug #18794)
- 000D4E87, 000D4E89, 000D4E8A, 000D4E8B, 000D4E8C, 000DB536, 000DB537, 000DB538, 000DB539: Misplaced apples. (Bug #18796, Bug #18795)
- 000D4CE6, 000D4CE7: Misplaced leeks. (Bug #18796)
- 00060AEA: Misplaced canis root plant. (Bug #18801)
- 02025889, 0202588B, 0202588C, 0202588D: Rocks added to cover up a large gap underneath a rock cliff [Ref 0009CF35]. (Bug #18802)
- 000C026F: AI marker is too low to the ground. (Bug #18806)
- 000FEC23: Rug using wrong end piece. Rotated the replaced end piece 180 degrees on the Z axis. (Bug #18807)
- 020278E0: Rock added to cover up a gap underneath a large rock [Ref 0006CC0A]. (Bug #18810)
- 0002F493, 00036ABE, 000523E9, 00052439, 0005C5AB, 0006B69E, 0006B69F, 0006F3A7, 000798EB: Horses at military forts that don't have ownership set. (Bug #18811)
- 000EE882, 000EE883: Horses partially imbedded in the ground which could cause them to spawn in the air. (Bug #18817)
- 001015DD, 001015DE, 0010160C, 0010160D: Horses at Stormcloak camps have wrong ownership set. (Bug #18818)
- 0005B2B1, 0005BEEB, 000720D0, 000EA0A1: Items at Anoriath's market stand that don't have ownership set. (Bug #18819)
- 0004211B: Iron dagger imbedded in table. (Bug #18820)
- 000ED28A: Misplaced potion. (Bug #18820)
v2.0.9 (2015-02-07)
USKP Fixes
- Reverted the fix for Elven Gilded Armor on Bug #15400. Turns out they are not using the wrong model data after all.
- The script command to stop dunBloodletThroneQST was somehow placed into the wrong quest stage and was stopping it immediately upon starting it. (Bug #18621)
Game Mechanics Fixes
- A bad navmesh border connection in cell 8,-3 has been corrected. NPCs navigating this area should no longer attempt to leave the road.
- StaffEnchRevenant, StaffEnchDreadZombie did not carry the proper effect to generate ash piles when reanimated actors expired. (Bug #18524)
- StaffEnchCommandDaedra, StaffEnchExpelDaedra lacked a magnitude which rendered the enchantment useless. (Bug #18524)
- Bound Sword magic effects (BoundSwordFFSelf, BoundSwordMysticFFSelf, BoundSwordRightHandFFSelf) erroneously give 10 points per skill use instead of 1 point like all other bound weapon effects. (Bug #18374)
- Staff and scroll enchantments for reanimation did not have the secondary effect needed to generate ash piles attached. (StaffEnchReanimateCorpse, StaffEnchRaiseZombie, StaffEnchDreadZombie, StaffEnchRevenant, RaiseZombieScroll, ReanimateCorpseScroll, RevenantScroll, DreadZombieScroll) (Bug #18270)
- Class TrainerBlockExpert, used by Njada Stonearm, was mistakenly given 2 points in Pickpocket instead of Light Armor. She is a pure warrior, not a thief. As a member of the Companions, she never engages in anything that would fit with pickpocketing. (Bug #18648)
- Class TrainerOneHandedExpert lacked light armor points. This class is exclusive to Athis, and his default inventory is light armor so the lack of light armor in the class profile did not fit. (Bug #18648)
Animation Fixes
- Werewolves entering bleedout mode should not simply stand in place. This was due to an idle animation oversight that left the proper event out. (Bug #18560)
Actor Fixes
- Severio Pelagia did not have the required keyword to pay for leeks picked on his farm if you tried to sell them. (Bug #18569)
- Dushnamub did not have the required keyword to pay for iron ore mine in Gloombound Mine if you tried to sell them. (Bug #18689)
- Azzada did not have the required keyword to pay for gourds picked on her farm if you tried to sell them. (Bug #18688)
- Katla did not have the required keyword to pay for cabbage picked on her farm if you tried to sell some. (Bug #18687)
- Aval Atheron's services faction had the wrong buy/sell type set for his inventory. (Bug #18516)
- Ungrien's service faction had the wrong buy/sell type set. (Bug #18515)
- Marise Aravel's service faction had the wrong buy/sell type set. (Bug #18515)
- Lucan, Camilla, and Hod all lacked proper AI package flags for their visits to the Sleeping Giant Inn. (Bug #18496)
- The ghosts in Forelhost generate the wrong kind of ash pile when they are killed. (Bug #18337) [NR]
- Zaria was not assigned to the Falkreath crime faction, resulting in her not reporting crimes against her properly. Strangely, this also prevents her from counting toward helping people in Falkreath as well. (Bug #18302)
- Alva will no longer return to Morthal and cause disruption in the city after Laid to Rest (MS14) is completed. (Bug #18396)
- Klimmek's sandbox package outside in Ivarstead had no activity flags set. (Bug #18623)
- EncThalmor02Melee1HFDual, EncThalmor02Melee1HMDual, EncThalmor03Melee1HFDual, EncThalmor03Melee1HMDual, EncThalmor04Melee1HFDual, EncThalmor04Melee1HMDual, EncThalmor05Melee1HFDual, and EncThalmor05Melee1HMDual were all missing the checkbox to inherit inventory from their lower tier templates. This caused them to have no second weapon for dual wield use even though their configurations clearly called for this. They also lacked standard Thalmor random loot because of this as well. (Bug #18647)
- EncThalmor02Melee1HMShield, EncThalmor03Melee1HFShield, EncThalmor03Melee1HMShield, EncThalmor04Melee1HFShield, EncThalmor04Melee1HMShield, EncThalmor05Melee1HFShield, and EncThalmor05Melee1HMShield lacked the standard Thalmor random loot. (Bug #18647)
- EncThalmor02Melee1HFShield lacked a shield. (Bug #18647)
Item Fixes
- The following food items lacked vendor keywords or had incorrect vendor keywords: FirebrandWine, FoodAppleCabbageStew, FoodBeef, FoodBeefStew, FoodCabbagePotatoSoup, FoodCabbageSoup, FoodDogMeat, FoodElsweyrFondue, FoodGoatMeat, FoodHorkerMeat, FoodHorkerStew, FoodHorseMeat, FoodPheasantCooked, FoodRabbitCooked, FoodTomatoSoup, FoodVegetableSoup, FoodVenisonStew, MQ201Drink [Colovian Brandy] (Bug #18332)
- The following potions lacked the VendorItemPotion keyword: CurePoison, IVDGhostPotion [Philter of the Phantom], MS12WPResistMagic50 [White Phial], MS12WPFortifyStamina01, MS12WPFortifySkillSneak03, MS12WPFortifyMagicka01, MS12WPFortifySkillOneHanded04, MS12WPRestoreHealth04
- The following ingredients lacked the VendorItemIngredient keyword: BirdEgg01, BirdEgg02, BirdEgg03, CharredSkeeverHide, Garlic
- The following clutter items had incorrect or missing keywords: BalbusForkNonEquip, BlacksmithBellows01, BlacksmithHammer01, BlacksmithTongs01, DancersFlute, DBTortureTools, dunRagnSaereksKey, dunRagnTorstensKey, dunUniqueBeeInJar, dunUniqueButterflyInJar, dunUniqueDragonflyInJar, dunUniqueFireflyInJar, dunUniqueMothInJar, DwarvenCenturionDynamo, DwarvenHighCup01, DwarvenPot01, GlazedPot02Nordic, MS11YsgramorsSoupSpoon, WineBottle01AEmpty, WineBottle01BEmpty, WineBottle02AEmpty, WineBottle02BEmpty, WineSolitudeSpicedBottleEmpty
- The hooded version of the archmage robes should not allow circlets to be worn, like all other hooded items. (Bug #18216)
- Staff of Magnus should now properly drain magicka and health from the target. (Bug #18443)
Location Fixes
- WhiterunHouseofClanBattleBornLocation should not be a valid target for Thieves Guild radiant missions because it is marked with a "Protected" symbol. (Bug #18497)
- Bad preferred navmesh paths in Whiterun appear to have caused Fralia to enter her home through the wrong door during Missing in Action, and may have contributed to why Belethor routinely enters his shop from the rear door for no apparent reason. In both instances, the preferred door was marked on the rear side of the building. (Bug #18616, Bug #16301)
- The Thalmor Embassy Barracks was not marked as owned by the Thalmor faction, making it possible to enter and steal everything inside without penalty. (Bug #18604)
- Driftshade Sanctuary and Gallows Rock will no longer be populated by Silver-Hand NPCs once the two quests for these locations are complete. (Bug #17519)
Mesh and Texture Fixes
- Male and female mounted elk heads did not cast or receive shadows. (meshes\clutter\deadanimals\mountedfemaleelk.nif, meshes\clutter\deadanimals\mountedmaleelk.nif) (Bug #18527)
- Void Salts had a collision radius that was too large and caused floaters. (meshes\clutter\ingredients\voidsalts.nif) (Bug #18367)
- Windhelm dock stairway had a wall section that didn't come down far enough. (meshes\architecture\windhelm\whdocks1.nif) (Bug #18118)
- There was a hole in the grass behind the Drunken Huntsman. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #17392)
- The Dark Brotherhood loading screen with the sanctuary door had an ugly black bar down one side. (meshes\uskp\loadscreen\USKP_LoadScreenDBDoor.nif) (Bug #16473)
- Mannequins have an unnecessary loin cloth piece attached. (meshes\actors\manekin\manekin.nif) (Bug #14018)
- Several gaps and UV errors fixed for the Bannered Mare building. (meshes\architecture\whiterun\wrbuildings\wrhousebanneredmare01.nif) (Bug #13754)
- The door into the room with the Ebony Blade had exposed door handles and other issues. (meshes\architecture\whiterun\wrdoorloadda08.nif) (Bug #13601)
- Fixed a gap in the log piles at sawmills as well as several UV errors. (meshes\furniture\clutter\milllogpile.nif) (Bug #13465)
- Holes under the windows of the Windhelm Palace have been fixed. (meshes\architecture\windhelm\whpalace1.nif) (Bug #13363)
- Fixed a seam on the back side of the Imperial Heavy Armor. (meshes\armor\imperial\f\cuirassheavy_1.nif, meshes\armor\imperial\f\cuirassheavy_0.nif, meshes\armor\imperial\m\cuirassheavy_1.nif, meshes\armor\imperial\m\cuirassheavy_0.nif) (Bug #13316)
- Fixed seams, bad UV, and some one-sided faces on the two Whiterun store buildings. (meshes\architecture\whiterun\wrbuildings\wrhousestores02.nif, meshes\architecture\whiterun\wrbuildings\wrhousestores01.nif) (Bug #13755)
- Cooked beef had bad collision which led to havok floaters. (meshes\clutter\ingredients\beefmeatcooked.nif) (Bug #18145)
- Salmon meat had bad collision which caused it to kick other items out of place. (meshes\clutter\deadanimals\salmonmeat01.nif) (Bug #17682)
- Fallen trees with seethrough sections fixed. (meshes\landscape\trees\treepineforesthollow01snow.nif, meshes\landscape\trees\treepineforesthollow01.nif) (Bug #18538)
- NPCs were floating slightly above the surface of Dwemer stone beds. (meshes\furniture\dwemer\dwefurniturebedsingle01.nif) (Bug #17300)
- Dwemer chest had a bad havok setting that resulted in no impact sounds being made. (meshes\clutter\dwemer\dwecontainter02.nif) (Bug #18663)
- Dwemer bench can only seat one person despite having room for 3 due to bad marker positions. (meshes\furniture\dwemer\dwefurniturebench01.nif) (Bug #18701)
Quest Fixes
- Stenvar could not be rehired during the 24hr rehire window due to bad condition checks on his dialogue. (Bug #18712)
- After Danica tells the player to go to Eldergleam Sanctuary in The Blessings of Nature (T03), Maurice would still run his scene with her because the dialogue script was evaluating his AI before stopping the scene. (Bug #18570)
- Ghosts who are also bandits should no longer attempt to use combat taunts intended for bandits that ghosts don't have recorded audio for. (Bug #16964)
- Dismissing Erik the Slayer as a follower after he's been recruited as a blade still plays dialogue saying he's returning to Rorikstead even if this is not where he'll be going. (Bug #18237)
- The Boethiah Cultist who attacks you in a random encounter (WEDA02Cultist) does not become hostile until he's been very close to the player for some time. An alias property needed to be adjusted to make sure he turns hostile upon gaining line of sight to the player. (Bug #18576)
- Revealing the Unseen (MG06) will not start if Sergius Turrianus is killed prior to the quest. (Bug #18563)
- Looting the locket from Linwe blocks displaying the objective to burn the Summerset Shadows banner during quest Summerset Shadows (TGTQ04). (Bug #18551)
- Salty Sea-Dogs (FreeformShipsDawnstar) was not supposed to have allowed the Fine-Cut Void Salts to be available to pick up prior to Captain Wayfinder telling you about them. (Bug #18422)
- Ysolda will no longer hold the mammoth tusk forever once you've given it to her in Rare Gifts (Favor110). (Bug #18342)
- During A Night To Remember (DA14), Ysolda would not properly forcegreet the player to talk about the ring because she had no proper AI packages for this like all the other NPCs in the quest. (Bug #18365)
- In A Chance Arrangement (TG00) Brynjolf can comment about the player sniffing out his scheme at the north gate even if they never actually entered the city that way. (Bug #18595)
- General Tullius has a line cut off just after Alduin lands to attack Helgen. (Bug #18615)
- In Blood on the Ice (MS11 - Talos, SMITE THIS QUEST) it was possible to accuse Wuunferth of necromancy without ever having read any of the available journal pages or taken the amulet from Hjerim. You can now no longer get him arrested OR confront him directly unless you've done this, which is what the scripting shows was supposed to have been done all along. (Bug #18594)
- After Forsworn Conspiracy (MS02) any prisoners you killed will not have their corpses purged properly because DialogueCidhnaMine has them in aliases. These aliases will now clear as each prisoner dies so their corpses won't linger forever. (Bug #17184)
- Mine or Yours (FreeformShorsStone01) does not display a quest pointer as intended due to checking the wrong conditions for the objective alias. (Bug #18649)
- The objective "Become a full member of the Thieves Guild" will now be removed from the journal once the player speaks to Vex about the unusual gems after joining the guild. (Bug #18635)
- Romlyn Dreth is not given prison clothing like all other prisoners once he's sent to jail. (Bug #18634)
- Jarl Laila should no longer greet the player as though they've never spoken once they've met. (Bug #17225)
- Brother Verulus cannot be persuaded to follow the player in The Taste of Death (DA11) because the speech check was being done on the wrong target. (Bug #18667)
Script Fixes
- QF_dunLostValleyRedoubtQST_000B0F5B has a conditional variable in it that a scene relies on, but the script was never compiled with the Conditional attribute.
- T02DinyaStopPrayingScript had no sanity check for when the alias might be empty. (Bug #18655)
Placement/Layout/Ownership and other World Object Fixes
- 000162d3: Yngvild map marker is the wrong icon type. (Bug #18575)
- 000175DD, 000CC81C, 00046BEC: Switched load door types on the ground floor of the Hall of the Elements to encourage NPCs to enter the Arcaneum using the proper door. (Bug #18531)
- 0004114e: Riften jail escape door needed to have player-only property set to fix the shackle being wrongly disabled due to NPCs who path through the jail prior to entering the city for the first time.
- 0009e687: Road chunk clipping landscape texture. (Bug #18358)
- 00073E69, 00073E6A, 00073E6C, 00073E6E: Actors who should be disabled when MG03 is not running. (Bug #18083)
- 00093C01: Trigger with missing property. (Bug #18642) [NR]
- 0006CD11: Trigger that should only be enabled when MG03 is running. (Bug #18641)
- 0207148b: Rock slab placed to cover over landscape tear.
- 000277BA, 000277BB, 00056DB6, 0007145D, 0007F366, 000B7E24, 000D63EB, 000E5B6D, 000F4732: Misplaced baskets. (Bug #18651, Bug #18608, Bug #18400, Bug #18334, Bug #18315, Bug #18313, Bug #18294, Bug #18283)
- 0200284C: Created a rock to cover up a protruding section of a rock cliff [Ref 00046858]. (Bug #18286)
- 00046DAE: Bad script property removed. (Bug #18686)
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000F1547, 000F1548, 000F1549, 000F154A, 000F154B, 000F154C, 000F154D, 000F154E, 000F1551, 000F1584, 000F1585, 000F1586, 000F1587, 000F1588, 000F1589, 000F1592, 000F1593, 000F1594, 000F1595, 000F1597, 000F1598, 000F15A0, 000F15A1, 000F15A3, 000F15A4, 000F15A5, 000F15A6, 000F15A9, 000F15CF, 000F15D0, 000F15D1, 000F15D2, 000F15D3, 000F15D7, 000F15E0, 000F15E1, 000F15DF, 000F15E7, 000F15E8, 000F15FD, 000F15FF, 000F1600, 000F1601, 000F1603, 000F160D, 000F160E, 000F160F, 000F161D, 000F161F, 000F1623, 000F1625, 000F1626, 000F1627, 000F1628, 000F1629, 000F162A, 000F1636, 000F1657, 000F1658, 000F1659, 000F165A, 000F165C, 000F1669, 000F166A, 000F166B, 000F1670, 000F1973, 000F1D7C, 000F3890, 000F3891, 000F38CF, 000F458D, 000F458E, 000F458F, 000F6556, 000F655A, 000F8D01, 000F8D02, 000F8D04, 000FB9B7, 000FB9B8, 001011F7, 001011F8, 001011F9, 001016FC, 001016FD, 001016FF, 00101712, 00101714, 00101716, 0010B0B1: Misplaced tree thickets. (Bug #18287)
- 000A89EF, 000A8AF1, 000D5951: Misplaced chairs. (Bug #18306, Bug #18289, Bug #18288)
- 000D5848, 000DCC06: Misplaced cups. (Bug #18362, Bug #18288)
- 000D47B5: Misplaced goblet. (Bug #18304)
- 000C8378, 000D5896: Misplaced tomatoes. (Bug #18292, Bug #18288)
- 000C0C98, 000CE5D6, 000D47BA, 000D596F, 000D5970, 000D5971, 000D5A1F, 000D63A2, 000DCC00: Misplaced plates. (Bug #18629, Bug #18400, Bug #18399, Bug #18362, Bug #18340, Bug #18306, Bug #18304, Bug #18289)
- 000D47CE, 000D59AB, 000D5A5B, 000DDAAA, 000EC1D6: Misplaced ale, mead, and wine bottles. (Bug #18645, Bug #18533, Bug #18501, Bug #18306, Bug #18304, Bug #18289)
- 0009D0BD, 0009E550, 000D5A31, 000DDA31, 000E0521: Misplaced coin purses. (Bug #18533, Bug #18351, Bug #18298, Bug #18289)
- 0200790E, 0200790F, 02007910: Added rocks to cover up a gap underneath part of a rock cliff [Ref 0006E489]. (Bug #18290)
- 000C833F, 000D4740: Misplaced jugs. (Bug #18304, Bug #18292)
- 00097C55, 000CB636, 000CF5A5, 000D47D8, 000E04D2, 000EC1E4, 000EC1E5, 000EC1E6, 000EDFEE, 000CE5E0, 000CE5E1, 000CE5E2, 000CE5E4, 000CE5E5, 000CE5D7, 000CE5D8: Misplaced food items. (Bug #18645, Bug #18629, Bug #18573, Bug #18572, Bug #18499, Bug #18340, Bug #18313, Bug #18304, Bug #18296)
- 000CD2E2, 000CD2E3, 000CD2E4: Carrots misplaced in a bowl. (Bug #18297)
- 000C02B7, 000D1221: Bedrolls clipping with the ground. (Bug #18597, Bug #18299)
- 02004337: Rock added to cover up a protruding section of a rock cliff [Ref 0009CF42]. (Bug #18300)
- 0006E51E: Floating juniper tree. (Bug #18301)
- 0005BFD8, 0005BFD9: Sabre cat pelts clipping with a cupboard. (Bug #18307)
- 020058C0: Rock created to cover up a gap underneath two mountain cliff pieces [Ref 0004F542, 0005DAD4]. (Bug #18308)
- 00081ECB, 0008AACC, 0008AACF, 0009E5BA, 0009FA3B, 000C9639, 000CE5D9, 000DDA74: Misplaced tankards. (Bug #18651, Bug #18629, Bug #18533, Bug #18401, Bug #18377, Bug #18351, Bug #18309)
- 000993FD, 000A393D, 000A393E, 000D63E9, 000D63EA, 000D63EB, 000D63EC, 00107119, 0010823E: Misplaced books. (Bug #18505, Bug #18399, Bug #18384, Bug #18310)
- 0010775E, 0010775F: Misplaced pine thrush eggs. (Bug #18312)
- 000784FD, 000784FE, 000784FF, 00078500, 00078501, 00078502, 00078503, 00078504, 00078505, 00078506, 00078507, 00078508, 00078509, 0007850A: Misplaced items that fall out of a cart outside of Pinewatch. (Bug #18313)
- 02005E23: Created a rock to cover up a gap in a rock cliff [Ref 00018C98]. (Bug #18314)
- 000B7E66: Kettle clipping with a hay mound. (Bug #18315)
- 0004F5AF, 0004F5F4: Pine trees clipping with a rock cliff. (Bug #18317)
- 00037026, 00057DFC, 00071454, 00099797: Misplaced buckets. (Bug #18651, Bug #18529, Bug #18347, Bug #18318)
- 00031747, 00031750, 00099799, 0009979A, 0009979B: Clipping sacks. (Bug #18643, Bug #18318)
- 000997AB, 000C9632: Misplaced cast iron pots. (Bug #18401, Bug #18318)
- 000997AC: Misplaced wooden ladle. (Bug #18318)
- 02007911, 02007912, 02007913: Rocks added to cover up gaps in a rock pile [Ref 0007C4D0] northwest of the drawbridge outside of Whiterun. (Bug #18319)
- 00064F00, 0007E299, 0007E29E, 0007E2A8, 0007E2B4, 0007E2BC, 0007E2C8: Misaligned road chunks. (Bug #18322)
- 00067D4B, 00067D5C, 00067D6C, 00073865, 000CF07A: Pine trees floating above the ground. (Bug #18640, Bug #18507, Bug #18323)
- 020083D8, 020083D9: Rocks created to cover up a large gap in a mountain cliff [Ref 00067CF7]. (Bug #18324)
- 02008E9E, 02008E9F, 02008EA0, 02008EA1: Rocks added to cover up a large gap in a mountain peak [Ref 00041EFD]. (Bug #18329)
- 00099B45, 0009A3BB: Misplaced barrels. (Bug #18599, Bug #18333)
- 00071455, 00071456, 00071457, 00071458, 00071459, 0007145A, 0007145B, 0007145C, 0008AAB7, 0008AAB8, 0008AAB9, 0008AABA, 0008AABB, 0008AABC, 0008AABD, 0008AABE, 000E0445, 000E5B6F, 000E5B70: Misplaced forks and knives. (Bug #18651, Bug #18498, Bug #18334)
- 0006C2ED, 0008A9EC, 00108C63: Misplaced helmets. (Bug #18651, Bug #18335)
- 00073FD3, 000800D1, 0008C919, 00106901: Clipping chests. (Bug #18651, Bug #18520, Bug #18360, Bug #18336)
- 000F582A: Rock floating above the ground. (Bug #18338)
- 0004275E, 0004276E, 00047134, 00055345, 00097B1E, 000E8450, 000EA8C8, 000F0B79, 001098A9: Misplaced snowberry plants. (Bug #18339)
- 000F7A52, 000F7A53: Clams clipping with the ground. (Bug #18341)
- 00043E65, 00045E1D, 00045E1F, 000B7056, 000D227D, 000DF0A3, 000E8E20, 000E8E21, 000E8E22, 000E4406: Misplaced tundra cotton plants. (Bug #18349)
- 000AAAE4: Maple tree clipping with a rock. (Bug #18350)
- 000B8B71, 000BE161: Misplaced mountain flower plants. (Bug #18625, Bug #18352)
- 000E2A63: Necklace clipping with a tankard. (Bug #18362)
- 000C7B2D: Rock pile floating above the ground on one end. (Bug #18373)
- 00071565: Bucket clipping with forge anvil. (Bug #18375)
- 0007156C: Iron war axe floating above workbench. (Bug #18375)
- 0002AEB6, 0002AEBF, 0002AEC3, 0002B8F9, 00031145, 00033E5D, 0003639A, 000371AE, 0003BFE5, 0003CA17, 0003E57A, 0003E57D, 0003E57F, 00042DA7, 00042DA8, 00042DA9, 00045321, 00045322, 00045337, 00045338, 00047D78, 00047D79, 00047D7A, 0006603E, 00066A3D, 00066A40, 00066A5E, 00066A63, 00066A64, 00066A6C, 00066A92, 00066A97, 00066AE8, 00066AED, 0006A1E5, 0006AA8D, 0006AA8E, 0006AA8F, 0006AAA4, 0006AAA5, 00071E8C, 00077DC9, 00077DD1, 0007F69E, 0007F670, 00088EFC, 00088F58, 00088FDC, 000890BD, 0008914D, 0008915F, 00089EE2, 0008E271, 0008E272, 0008ED1B, 0008ED1C, 0008ED23, 0009369A, 00094268, 000955F7, 000992DA, 0009A3C4, 0009A3C5, 0009E6AA, 000A2B8A, 000AAD21, 000AAD22, 000AAF6B, 000AAF6E, 000AFB0B, 000B4D8B, 000B8E5B, 000BA4B8, 000BA4C8, 000BCF6D, 000BCF88, 000BCFAB, 000BCFB7, 000BCFB9, 000BDB35, 000BEC95, 000C0937, 000C0938, 000C0939, 000C2DDB, 000C2DDC, 000C51A5, 000C8BDF, 000C9C63, 000CC8F3, 000D0475, 000D0478, 000D17C9, 000D4004, 000DA6E6, 000DA6E7, 000DB39E, 000E1BA5, 000E449E, 000E6B1A, 000E7E00, 000E85CD, 000E96ED, 000E977C, 000EB177, 000EFA4D, 000F0A6D, 001098A8: Misplaced shrubs. (Bug #18376)
- 000A3953, 000A7F76, 000C9DA5, 000C9DA6, 000C9DA7, 000C9DA8, 000C9DA9, 000C9E93, 000CC04B, 000CC28B, 000CCFA6, 000D0F80, 000D1338, 000D9CD6, 000D9CD8, 000DA19F, 000DA1A1, 000DA1B1, 000DA1B4, 000EB3AD: Ingredients that erroneously have their ownership set to 'MarkarthHagsCureFaction'. (Bug #18385, Bug #18380)
- 00059F21, 000C9BC5: Misplaced potions. (Bug #18521, Bug #18384)
- 0008CA21, 000E01CD, 000F3CD2, 000F3CD4: Misplaced clothing and apparel. (Bug #18651, Bug #18500, Bug #18398)
- 000C0D56: Misplaced troll skull. (Bug #18401)
- 000C3D46, 000C3D47: Misplaced deer skulls. (Bug #18402)
- 0201305C: Rock added to cover up a hole in a rock cliff [Ref 00054D10]. (Bug #18424)
- 00025E00: Horse trough clipping with grass. (Bug #18502)
- 000E68D1, 001068C7: Misplaced amulets. (Bug #18564, Bug #18505)
- 0010837A, 0010837B: 'LvlMudcrab' spawn points that are too far away from any water source; changed them to 'LvlAmbientCreatures' spawn points. (Bug #18506)
- 0006E124: Terrain piece that is floating above the ground on one end. (Bug #18508)
- 00059AD5, 00059AFE, 000AAECB, 000F049A: A ruined shelf clips with the ground. Several references on the shelf needed slight adjustments as a result of fixing this. (Bug #18521)
- 00085520, 00085521: A brazier is floating above the ground. The embers associated with it needed to be adjusted as a result. (Bug #18525)
- 000D998B: Misplaced clothes iron. (Bug #18528)
- 000DBC9B, 000EC1D7: Misplaced hoes. (Bug #18645, Bug #18528)
- 0201A170: Added a rock to cover up a gap between two rock cliff pieces [Ref 000DB745, 000DB746]. (Bug #18530)
- 0201AC35: Added a snow drift to cover up a gap underneath the end of a stone wall [Ref 000EFAC4]. (Bug #18532)
- 000B8D4C, 000D36BC, 000ED184: Floating snow drifts. (Bug #18609, Bug #18593, Bug #18534)
- 00029975, 00029976, 0002AEB6, 0002AEB8, 0002AEBB, 0002AEBF, 0002AEC0, 0002AEC3, 0002AED9, 0002AEEC, 0002AF60, 0002EE72, 00030FE3, 00030FE4, 00030FE7, 00030FE8, 00030FEC, 00030FED, 00030FF2, 00031007, 0003100D, 00033DE5, 00033DEA, 00033E4B, 00033E50, 00033E5D, 00033E63, 00033EA9, 00033ED3, 00033EFA, 00033F6E, 0003CA17, 0003CB71, 0003E57E, 0003E580, 0004BD12, 0004BD29, 0004BD48, 0004BD4A, 0004BD56, 0004BD57, 0004BD8C, 0004BDBB, 0004BEAE, 0004C351, 0004C356, 0004C357, 0004C4E1, 0004C4E5, 0004C4EA, 0004C4EE, 0004C4F6, 0004C4FA, 0004C54E, 0005FE8D, 0005FE8E, 0005FE92, 0005FE93, 0005FE94, 0005FE95, 0005FED7, 0005FED8, 0005FED9, 0005FEDA, 0005FEDB, 0005FEDC, 0005FEDD, 0005FEDE, 0005FEDF, 0005FF63, 0005FF65, 0005FF74, 0005FF7A, 0005FF85, 0005FF8B, 0005FF90, 0005FF98, 0005FF9B, 0005FFA0, 0005FFA2, 0005FFA6, 0005FFB9, 0005FFBA, 0007C60C, 0008C1C3, 0008C1C5, 0008C1C8, 0008C1CA, 0008C1E1, 0008C1EA, 0008C1F3, 0008C1F9, 0008C2BE, 0008CC4D, 0008CC4F, 0008CC5A, 0008CC6A, 0008CC82, 0008CC8D, 0008CCC5, 00097B1A, 0009A3C4, 0009A3C5, 000AAF6B, 000B8E6B, 000BCF67, 000BCF68, 000BCF6A, 000BCF6C, 000AAF6E, 000BCF6F, 000BCF71, 000BCF77, 000BCF78, 000BCF7B, 000BCF81, 000BCF85, 000BCF88, 000BCF89, 000BCF8C, 000BCF94, 000BCFA2, 000BCFA6, 000BCFB7, 000BCFB9, 000BCFBC, 000BCFDD, 000BDAB6, 000BDABB, 000BDB00, 000BDB03, 000BDB09, 000BDB13, 000BDB14, 000BDB15, 000BDB16, 000BDB17, 000BDB19, 000BDB1F, 000BDB28, 000BDB2A, 000BDB2C, 000BDB2E, 000BDB2F, 000BDB38, 000BDB3B, 000BEC81, 000BEC84, 000BEC85, 000BEC87, 000BEC8F, 000BEC92, 000BEC93, 000BEC95, 000BEC97, 000BEC98, 000BEC9A, 000BECA1, 000BECA2, 000C51A5, 000E849A, 000E849B, 000E849C, 000E9674, 000E96BF, 000E96C0, 000E9749, 000E974A, 000E975A, 000E9675, 000E96CE, 000E977C, 000E977D, 000E977E, 000E97AC, 000E97AD, 000E9834, 000E9835, 000E985C, 000E985D, 000EA0F4, 000EA0FE, 000EA0FF, 000EA115, 000EA873, 000EA89D, 000EA8AE, 000EA8C7, 000EA8D7, 000EA8F0, 000EAD52, 000EAD80, 000EAF95, 000EB159, 000EB15C, 000EB1C9, 000EB1CB, 000EB1CC, 000EB1D2, 000EBF22, 000EBF23, 000EBFB2, 000EBFB3, 000EBFB4, 000EBFD1, 000EB177, 000EBFB5, 000EC059, 000EC05A, 000EC077, 000EC093, 000EC0E8, 000EC0F6, 000EC0FF, 000EC100, 000EC122, 000ECB85, 000ECB98, 000ECB9F, 000ECBAB, 000ECBD3, 000ED1DB, 000ED207, 000EDDF0, 000EDE2B, 000EDE2C, 000EE3F5, 000EE8C7, 000EE8C8, 000EFB40, 000F06A0, 000F1B87, 000F1B88, 000F7CDE, 000F7CDF, 000F7CE0, 000F7D86, 000F7D87: Shrubs that are the wrong type for the snowy climate. (Bug #18535)
- 0002AAA7, 0002AAA8, 0002AEB5, 0002AEBE, 0002AEC1, 0002AEC5, 0002AEC6, 0002AECD, 0002AED8, 0002AEEF, 0002AF32, 0002AF46, 0002AF6C, 0002AF70, 0002AF87, 0002EE70, 0002EE71, 0002F2BF, 0002F2C0, 0002F2EA, 0002F2EC, 0002F2ED, 0002F2EE, 00030FE6, 00030FF3, 00030FFA, 00030FFB, 0003100E, 00033DF7, 00033E28, 00033E4A, 00033E55, 00033E5C, 00033EA8, 00033EEB, 0003A18D, 0003A18E, 0003A18F, 0003A19C, 0003CA11, 0003CA14, 0003CA15, 0003CA42, 0003CB72, 0003CBF6, 0003CC34, 0003DDCC, 0003DDEB, 0003DF26, 0003DF27, 0003DF28, 0003DF6C, 0003DF6D, 0003DF6E, 0003DF71, 0003E010, 0003E156, 0003E157, 0003E159, 0003E15A, 0003E15B, 0003E15D, 0003E15F, 0003E160, 0003E57F, 0004BD41, 0004BD44, 0004BD49, 0004C353, 0004C35A, 0004C4D1, 0004C4E9, 0004C4F4, 0004C4F7, 0004C503, 0004C508, 0004C54A, 0004C552, 0004C553, 0004C555, 0005FF67, 0005FF69, 0005FF6B, 0005FF6E, 0005FF71, 0005FF77, 0005FF7C, 0005FF81, 0005FF83, 0005FF87, 0005FF89, 0005FF95, 0005FF9E, 0005FF9F, 0005FFB2, 0005FFB3, 0005FFB7, 0006B1D7, 0006B1D8, 0006B1D7, 0006B1DA, 0006B1DB, 0008C1C0, 0008C1E2, 0008C1F2, 0008C1F8, 0008C1FC, 0008C1FE, 0008C204, 0008C205, 0008C215, 0008C217, 0008C365, 0008C368, 0008C37D, 0008C380, 0008C38F, 0008CC43, 0008CC66, 0008CC81, 0008CCF9, 000996F3, 000996F5, 000996FA, 00099700, 0009970C, 0009970E, 00099713, 00099714, 00099716, 00099718, 000BCF70, 000BCF72, 000BCF74, 000BCF75, 000BCF76, 000BCF7E, 000BCF80, 000BCF83, 000BCF84, 000BCF8D, 000BCF91, 000BCF95, 000BCF97, 000BCF98, 000BCF99, 000BCF9A, 000BCF9B, 000BCF9C, 000BCF9D, 000BCFA4, 000BCFA5, 000BCFAD, 000BCFAE, 000BCFAF, 000BCFB2, 000BCFB4, 000BCFB8, 000BCFBA, 000BCFBB, 000BCFBF, 000BCFCB, 000BCFD1, 000BCFD2, 000BCFDC, 000BCFE0, 000BCFE1, 000BDB1A, 000BDB27, 000BDB33, 000BDB34, 000BDB36, 000BDB37, 000BDB39, 000BEC79, 000BEC82, 000BEC86, 000BEC89, 000BEC94, 000BECA4, 000BECA5, 000BECA8, 000EDE23, 000EDE24, 000EDE25, 000EDE26, 000EDE2A, 000F15A8, 000F15A9, 000F4583, 001011F4, 001011F5, 001011F6, 001011F7, 001011F8, 001011F9: Tree thickets that are the wrong type for the snowy climate. (Bug #18536)
- 0009253F: Lowered a rock cliff slightly that was clipping with some stairs [Ref 000AEDF4, 000AEE4D] at the East Empire Company docks. (Bug #18542)
- 00097DDB: Lowered a rock trim piece slightly that was clipping with the ground. (Bug #18546)
- 000163FF, 00033FA6, 00034167, 00034168, 000458E9, 0004BB24, 0004BB31, 000681E9, 00084460, 00008456A, 000846EA, 000846EB, 000AE01F, 000AE020, 000EA670, 000EA671, 001038A8, 001038A9, 001038B1, 001038B2: A number of mammoth spawn points are placed partially below the ground which can cause them to spawn in the air and fall to their deaths. (Bug #18557)
- 0009DA4D: A cow spawn point is placed partially below the ground which can cause it spawn in the air and fall to its death. (Bug #18558)
- 0201F792, 0201F793, 0201F794, 0201F795: Added a snow drift and three rocks to cover up a large gap in a mountain cliff slope [Ref 000920FD]. (Bug #18566)
- 0007AACA, 00084561, 00085455, 00085456, 0008657F, 00086580: Leveled animal spawn points that are placed far above the ground. (Bug #18654, Bug #18653, Bug #18624, Bug #18567)
- 00078B76: Hanging moss floating in thin air. (Bug #18574)
- 0202382E: Created a rock to cover up a protruding rock cliff piece [Ref 0006E691]. (Bug #18583)
- 0202382F: Added a rock to cover up a gap in part of a mountain trim piece [Ref 000158C1]. (Bug #18584)
- 000CD004: Steel sword that falls off a shelf due to havok. (Bug #18586)
- 0010E5BD, 0010E5BF: Moved a corundum ore vein that was partially clipping through a rock cliff. Its mining marker needed to be moved along with it. (Bug #18592) [NR]
- 02025DDE, 02025DDF, 02025DE0: Rocks added to cover up a gap at the base of a mountain peak [Ref 0004E8DB]. (Bug #18598)
- 000F4745, 000F4746: Misplaced wooden plate and wooden bowl on a barrel. (Bug #18599)
- 02025DE1: Rock added to cover up a gap at the top of a rock cliff [Ref 0008B5CF]. (Bug #18600)
- 000CD6DF, 000CD6E0, 000CD6E1, 000CD6E2, 000CD6E3, 000CD6E4, 000CD6EF, 000CD6F0, 000CD6F2, 0010E11A: A number of items meant to be part of a treasure stash were inaccessible due to being placed partially or completely behind a rock cliff. (Bug #18601)
- 0009C476: Floating tree branch pile. (Bug #18610)
- 0202DF0C, 0202DF0D: Rocks added to cover up a large gap in a mountain cliff slope [Ref 00050722]. (Bug #18626)
- 0202DF0E, 0202F497, 0202F498, 0202F499: Added rocks to cover up two gaps in a mountain cliff slope [Ref 0005082A]. (Bug #18627)
- 00066A01, 0008ECD9, 0008ECE4: Misplaced aspen trees. (Bug #18633)
- 02031FAA: Rock added to cover up a gap in a dirt cliff [Ref 000452F2]. (Bug #18638)
- 00051B2E, 000E7412, 000E7662: Floating hay mounds. (Bug #18651, Bug #18644)
- 000EC1C0, 000EC1C1, 000EC1DC, 000EC1DD, 000EC1DF: Misplaced crates. (Bug #18645)
- 000EC1D8, 000EC1DE: Misplaced gold ingots. (Bug #18645)
- 000EC1D9: Misplaced pickaxe. (Bug #18645)
- 000EC1E3: Misplaced pitchfork. (Bug #18645)
- 000356C5, 0008C99E: Chests that are facing the wrong direction. (Bug #18651)
- 0008CA19, 0008CA1A, 000E5F98: A bowl, fork, and table in Fort Greymoor are missing their enable parent settings. (Bug #18652)
- 0008A9DE, 0008A9DF, 0008A9E0, 0008A9E1: Several Imperial gauntlets are linked to the wrong enable marker. (Bug #18652)
- 000CA943, 000CA905: Skull with bad placement on a plate. (Bug #18658)
- 00017752: Load door too far back into the building. (Bug #18669)
Text Fixes
- DialogueWhiterunUthgerdTopicsBranch3Topic: "I just... just lost control." -> "I just... I just lost control." (Bug #18665)
- Perk NightThief: "+25% chance to pickpocket if the target is asleep." -> "Pickpocketing is 25% easier when the target is asleep." [Ambiguous as to what it was actually doing] (Bug #13630)
- Perk LightFingersXX: "Pickpocketing bonus of XX%. Item weight and value reduce pickpocketing odds." -> "Pickpocketing is XX% easier. Item weight and value reduce pickpocketing odds." [Ambiguous as to what it was actually doing] (Bug #13630)
- AlchDamageStaminaRavage: "Concentrated poison drains Stamina by points per second for seconds." -> Concentrated poison temporarily reduces maximum and current Stamina by points for seconds." [Text does not match the effects] (Bug #17122)
- AlchDamageHealthRavage: "Concentrated poison drains Health by points per second for seconds." -> "Concentrated poison temporarily reduces maximum and current Health by points for seconds." [Text does not match the effects] (Bug #17122)
- AlchDamageMagickaRavage: "Concentrated poison drains Magicka by points per second for seconds." -> "Concentrated poison temporarily reduces maximum and current Magicka by points for seconds." [Text does not match the effects] (Bug #17122)
- The names for 'dunPOITreasCorpseLumberjack' and 'pinewoodGroveLumberjack' are misspelled. ["Wood Cutter" -> "Woodcutter"] (Bug #18631)
- MGRAppOnmund01EnthirStage10StoryTopic: "So you want your staff back." -> "So you want your staff back?" (Bug #18285)
- MS09ImperialOrder: "To commander Northwatch Keep:" -> "To commander - Northwatch Keep:" / "The agent bearing this letter is to be escorted to Thorald Grey-Mane, a prisoner at Northwatch Keep." ["Thorald Grey-Mane" -> "Thorald Gray-Mane"] (Bug #18295)
- CW00JoinTopic [000D3C5A]: "You find General Tullius there, commanding our forces in Skyrim." -> "You'll find General Tullius there, commanding our forces in Skyrim." (Bug #18305)
- DunPoiHuntersJournal: "Hopefully we can get by on the few arrows we have left, or I may have to fall back on my blade" -> "Hopefully we can get by on the few arrows we have left, or I may have to fall back on my blade." (Bug #18311)
- SkillConjuration3: "Let Cassyr sleep for a few more hours before giving him the reigns." -> "Let Cassyr sleep for a few more hours before giving him the reins." (Bug #18325)
- Book0AhzirrTraajijazeri: "Do not begrudge us our lewd jokes, our bawdy, drunken nights, our moonsugar." -> "Do not begrudge us our lewd jokes, our bawdy, drunken nights, our moon sugar." / "Give to these people, whenever possible, gold, moonsugar, and our strong arms" -> "Give to these people, whenever possible, gold, moon sugar, and our strong arms" (Bug #18326)
- Book3ValuableTaleOfDroZira: "but for the vast helping of Moonsugar he had consumed that night." -> "but for the vast helping of moon sugar he had consumed that night." / "resting not even for the moonsugar, for such was the speed of Khajiiti then." -> "resting not even for the moon sugar, for such was the speed of Khajiiti then." / "Now, be a good cub and go fetch me some more moonsugar for these sweet cakes." -> "Now, be a good cub and go fetch me some more moon sugar for these sweet cakes." (Bug #18327)
- CaravanScene2Scene [00072C6A/00072C81]: "My bones ache for the moonsugar." -> "My bones ache for the moon sugar." / "Still, I would give much for even a few grains of moonsugar." -> "Still, I would give much for even a few grains of moon sugar." (Bug #18328)
- Book1CheapNineHolds: The review for Falkreath Hold in the book "The Holds of Skyrim" was accidentally omitted by the developers. A section has been added to address this mistake. (Bug #18359)
- MQ104OutroScene [0005EE3F]: "This hasn't happened in ... centuries, at least." -> "This hasn't happened in... centuries, at least." (Bug #18361)
- Book2CommonAntecedentsofDwemerLaw: "Antecedants of Dwemer Law" -> "Antecedents of Dwemer Law" (Bug #18368)
- Book2CommonOverviewofGodsandWorship: "The understanding of the exact nature of such creatures would allow us to understand with more clarity the connection between a Deity and the Deity's worshipers." ["worshipers" -> "worshippers"] (Bug #18369)
- Book2CommonGreatWar: "They renamed the nation Alinor, which hearkens back to an earlier age before the ascendency of man." ["ascendency" -> "ascendancy"] (Bug #18370)
- Book2CommonShortLifeUrielSeptim: "During this period Uriel greatly benefitted from the arcane support and shrewd council of his close advisor, the Imperial Battlemage, Jagar Tharn." ["benefitted" -> "benefited"] / "Hasphat Anabolis's treatment of the establishment of the Nine in the East in his four-volume LIFE AND TIMES OF THE NEREVARINE is comprehensive;" ["Anabolis's" -> "Anabolis'"] (Bug #18381)
- Book2CommonRealBarenziahV5: "Humans were oft as ashamed at the signs of ageing as Elves were proud to exhibit them." ["ageing" -> "aging"] / "They argued continually now, often violently, usually about Helseth, whom he wanted to send away to school in Summurset Isle," ["Summurset Isle" -> "Summerset Isle"] (Bug #18382)
- Book2CommonRuinsofKemelZe: "(a representative of the absurd religion they have here, worshiping something called the Tribunal who they claim actually live in palaces in Morrowind)" ["worshiping" -> "worshipping"] (Bug #18383)
- Book2CommonThirdEra: "- 3E 320 - Death of Uriel VI, and crowning of Empress Morihatha" ["3E 320" -> "3E 313"] (Bug #18387)
- Book2CommonSolitude: "The founders of Solitude were deeply devout and Solitude is the only place in Skyrim where all of the divines are worshiped in a single temple." ["worshiped" -> "worshipped"] (Bug #18388)
- Book3ValuableAmongstTheDraugr: "When the next group of draugr came to pay homage to the priest, I noted a sort of transferal happening." ["transferal" -> "transferral"] (Bug #18389)
- Book3ValuableDwarvesI: "This comparatively simple tradition of stonecutting has nevertheless resulted in buildings that are as structurally sound today as they were thousands of years ago, making the works of our most skilled masons today seem like child's play in comparison." ["stonecutting" -> "stone-cutting"] (Bug #18390)
- Book3ValuableDwarvesII: "Again, the fact that they are also resistant to being pierced by arrows or small blades is more of a testament to superior dwarven metallurgy over superior dwarven armorsmithing," ["armorsmithing" -> "armor smithing"] (Bug #18391)
- Book3ValuableDwemerHistory: "First published around 2E670," ["2E670" -> "2E 670"] (Bug #18392)
- Book3ValuableForgeHammerAndAnvil: "And Curundum. Can't make Scaled armor without Corundum." -> "And Corundum. Can't make Scaled armor without Corundum." (Bug #18393)
- Book3ValuableWolfQueenV8: "3E 145: The Emperor Magnus Septim dies. His son, who will be known as Pelagius the Mad, is coroneted." ["coroneted" -> "coronated"] (Bug #18394)
- Book3ValuableWordsofClanMotherAhnissi: ""Merrunz, you are the Ja'Khajiit, for what is more destructive than an kitten?"" -> ""Merrunz, you are the Ja'Khajiit, for what is more destructive than a kitten?"" (Bug #18395)
- Book4RareFiveSongsofKingWulfharth: "The first song of King Wulfharth is ancient, circa 1E500." ["1E500" -> "1E 500"] (Bug #18404)
- Book4RareGloriesAndLaments: "I resolved to make a side trip to view the magnificent ruins of Ceyatatar, or "Shadow of the Fatherwoods' in the ancient Ayleid tongue." [""Shadow of the Fatherwoods'" -> ""Shadow of the Fatherwoods""] (Bug #18405)
- Book4RareInvocationofAzura: "My brother was a wizard of the cult of Boethiah-and from what he told me," -> "My brother was a wizard of the cult of Boethiah - and from what he told me," / "It was in an old and profane tome that I came upon the name of Nocturnal-Nocturnal the Night Mistress," -> "It was in an old and profane tome that I came upon the name of Nocturnal - Nocturnal the Night Mistress," (Bug #18406)
- Book4RarePigChildren: "and burn aught in cleansing flame" in 1E950," ["1E950" -> "1E 950"] (Bug #18407)
- Book4RareWildElves: "Tjurhane Fyrre (1E2790-2E227)," ["1E2790-2E227" -> "1E 2790-2E 227"] / "(Fyrre, T., Nature of Ayleidic Poesy, p. 8, University of Gwylim Press, 2E12)." ["2E12" -> "2E 12"] (Bug #18408)
- Book4RareBrothersofDarkness: "Arlimahera wrote this in 2E412, so one can surmise that the Dark Brotherhood had been in existence since at least 360 if her grandfather had truly made use of them." ["2E412" -> "2E 412"] (Bug #18409)
- Book1CheapBriefHistoryoftheEmpirev1: "His son and successor Uriel II reigned for eighteen years, from the death of Uriel I in 3E64 to Pelagius II's accession in 3E82." ["3E64" -> "3E 64" / "3E82" -> "3E 82"] / "The War of the Isle in 3E110, twelve years after Antiochus assumed the throne, nearly took the province of Summurset Isle away from Tamriel." ["3E110" -> "3E 110" / "Summurset Isle" -> "Summerset Isle"] / "The united alliance of the kings of Summurset and Antiochus only managed to defeat King Orghum of the island-kingdom of Pyandonea due to a freak storm." ["Summurset" -> "Summerset"] (Bug #18410)
- Book1CheapBriefHistoryoftheEmpirev2: "The provinces of Hammerfell, Summurset Isle, Valenwood, Elsweyr, and Black Marsh were divided in their loyalty, but most kings supported Cephorus and Magnus." ["Summurset Isle" -> "Summerset Isle"] / "In 3E127, Uriel III was captured at the Battle of Ichidag in Hammerfell." ["3E127" -> "3E 127"] / "and Pelagius III was sent to a series of healing institutions and asylums until his death in 3E153 at the age of thirty-four." ["3E153" -> "3E 153"] (Bug #18411)
- Book1CheapBriefHistoryoftheEmpirev3: "and a cousin more closely related to the original Septim line was proclaimed Cephorus II in 3E247." ["3E247" -> "3E 247"] / "and as month turned to bloody month in the year 3E249, even fewer tried." ["3E249" -> "3E 249"] / "Uriel V embarked on a series of invasions beginning almost from the moment he took the throne in 3E268." ["3E268" -> "3E 268"] / "In 3E288, he embarked on his most ambitious enterprise, the invasion of the continent kingdom of Akavir." ["3E288" -> "3E 288"] (Bug #18412)
- Book1CheapBriefHistoryoftheEmpirev4: "In the year 3E389, however, his Imperial Battlemage, Jagar Tharn, betrayed him." ["3E389" -> "3E 389"] / "In 3E399, an enigmatic Champion defeated the Battlemage in the dungeons of the Imperial Palace and freed Uriel VII from his other-dimensional jail." ["3E399" -> "3E 399"] (Bug #18413)
- book2CommonDwarvenArchitectureVolI: "This scholar would like to suggest, however, that many structures west of Morrowind were built after 1E420." ["1E420" -> "1E 420"] / "perhaps well beyond the disappearance during the War of the Red Mountain in 1E700." ["1E700" -> "1E 700"] (Bug #18414)
- Book2CommonFrontierConquest: "New archeological excavations date the earliest human settlements in Hammerfell, High Rock, and Cyrodiil at ME800-1000, centuries earlier than Ysgramor, even assuming that the twelve Nord "kings" prior to Harald were actual historical figures." ["ME800-1000" -> "ME 800-1000"] (Bug #18415)
- book2CommonSongAskeldeMen: "Translation 3E213" -> "Translation 3E 213" (Bug #18416)
- Book3ValuableMadnessofPelagius: "As king of Solitude, Pelagius' eccentricities of behavior began to be noticeable." -> "As King of Solitude, Pelagius' eccentricities of behavior began to be noticeable." (Bug #18417)
- Book3ValuableBlades: "Many from Tamriel have attempted to conquer it, most famously Emperor Uriel V and his Tenth Legion in 3E288 as documented in the Imperial dispatch "Disaster at Ionith."" ["3E288" -> "3E 288"] (Bug #18418)
- Book3ValuableShezarr: "In 1E242, under the leadership of Alessia, her demigod lover, Morihaus-Breath-of-Kyne, and the infamous Pelinal Whitestrake, the Cyrodilic humans revolt." ["1E242" -> "1E 242"] (Bug #18419)
- SkillAlteration1: "Though little remains of that era culturally or archeologically, thank Mara, the tales of debauchery and depravity have entered into the realm of legends." ["archeologically" -> "archaeologically"] (Bug #18420)
- SkillEnchanting3: "And that it how I learned how to defy the Law of Firsts." -> "And that is how I learned how to defy the Law of Firsts." (Bug #18423)
- SkillIllusion4: "Elven history, finally linear, began (ME2500)." ["ME2500" -> "ME 2500"] / "The earliest Merethic date cited by King Harald's scholars was ME2500" ["ME2500" -> "ME 2500"] / "As such, the Merethic Era extends from ME2500 in the distant past to ME1" ["ME2500" -> "ME 2500" / "ME1" -> "ME 1"] / "According to King Harald's bards, ME2500 was the date of construction of the Adamantine Tower on Balfiera Island in High Rock," ["ME2500" -> "ME 2500"] (Bug #18425)
- SkillLockpicking2: "Emperor of the Holy Cyrodiilic Empire of Tamriel and his daughter the Princess Galana, and His Majesty King Mantiarco of Solitude." ["Cyrodiilic" -> "Cyrodilic"] (Bug #18426)
- SkillOneHanded2: "The Year Continues in Sun's Dawn" -> "The Year Continues in Sun's Dawn." (Bug #18427)
- SkillPickpocket2: "He commited his first act of thievery shortly after leaving Erolgard," -> "He committed his first act of thievery shortly after leaving Erolgard," (Bug #18428)
- SkillRestoration1: "Octoplasm lead Zaki down the narrow corridor behind the desk." -> "Octoplasm led Zaki down the narrow corridor behind the desk." (Bug #18429)
- SkillSmithing3: "There are two classes of light armor, metallic and non-metallic. Elven and Glass are metallic light armor. [removed extra space between "are" and "metallic"] (Bug #18430)
- SkillSneak3: "by Enric Milnes" ["Milnes" -> "Milres"] / "Any layman familiar with the work of the poet Enric Milnes will recognize Sacred Witness's familiar cadence and style in such books of his as 'The Alik'r.'" ["Milnes" -> "Milres"] / "Shortly after publication, Milnes was murdered, and his killer was never found." ["Milnes" -> "Milres"] (Bug #18431)
- SkillTwoHanded5: "In 2E852, allied Nord and Breton forces crossed the borders into Cyrodiil and occupied the major passes and settlements in the Jerall Mountains." ["2E852" -> "2E 852"] (Bug #18432)
- SkillTwoHanded2: "With the decline of the Alessian Order [circa 1E2321], the seat of religious rule of Cyrodiil moved south to the Imperial City," ["1E2321" -> "1E 2321"] / "In 2E852, the city was suffering under one of the periodic occupations by Skyrim and High Rock invaders." ["2E852" -> "2E 852"] (Bug #18433)
- WEJS12DA01WarlockNote: "Find the holder of Azura's Star and enact vengeance, or it will go your souls I rend for my enchantments." ["will go your souls" -> "will be your souls"] (Bug #18434)
- dunNchuandAlethiusNote: "Erj and Krag seem up to something so I'll have to keep an eye on them, but Staubs assures me they're trustworthy." ["Staubs" -> "Staubin"] (Bug #18435)
- dunSerpentsBluffNote: "Our people control the entire eastern slope of the reach- all save Sungard." -> "Our people control the entire eastern slope of the Reach - all save Sungard." (Bug #18436)
- TG02BillofSale: "All dealings with the Thieves Guild in Riften is to cease immediately." -> "All dealings with the Thieves Guild in Riften are to cease immediately." (Bug #18439)
- LetterThievesGuildHeadquarters06: "I'd consider it a personal favor if I could once again utilize Cynric's unique skills for a delicate situation in the Cidha Mines." ["Cidha" -> Cidhna"] (Bug #18440)
- TGTQ03SolitudeLetter: "To Current Steward of Whiterun" -> "To current Steward of Whiterun:" (Bug #18441)
- dunFrostflowAbyssNote02: "Take care of yourself little sister" -> "Take care of yourself little sister." (Bug #18442)
- CWFortGreenwallNoteFood01: "I finally get stationed at one of the forts that has the best deer and elk hunting they keep putting the worst people on cooking duty." ["they keep putting" -> "and they keep putting"] / "What I wouldn't give for some nice venison brazed with garlic and juniper... maybe I can slip a copy of Uncommon Taste in the kitchen." ["in the kitchen" -> "into the kitchen"] (Bug #18444)
- CWFortGreymoorNoteArchery01: "Attention" -> "Attention:" (Bug #18445)
- dunSteamcragCampNote: "Attention citizenry" -> "Attention citizenry:" (Bug #18446)
- dunFrostmereCryptEisaNote1: "The Pale Lady- we have to stop her." -> "The Pale Lady - we have to stop her." (Bug #18447)
- dunForelhostAlchemistNote02: "Froda, do not deter the other alchemist from their work." ["alchemist" -> "alchemists"] (Bug #18448)
- LetterRiftenBlackBriarHouse04: "I've made inquiries into the loss of your mead shipment to Cyrodiil, and I've come to the conclusion that they were waylaid by a group of mercenaries under the employ of the Empire." ["mead shipment" -> "mead shipments"] / "Again, I wish to extend my deepest apologies for this unfortunate mishap and I assure you that any future shipments into our nation will be met at the border by an Imperial patrol and personally escorted to its final destination." ["its final destination" -> "their final destination"] (Bug #18449)
- dunPinewatchNote03: "Your 'little sabrecat' has a tidy operation out here and I'm not going to give it up just cause you're afraid of getting caught." ["cause" -> "'cause"] (Bug #18451)
- FreeformSalviusFarmALetter: "Leonitus," -> "Leontius," (Bug #18452)
- dunPOISmugglersDenNote: "We've found our own source of Skooma now- the real stuff, not that watered-down thirdhand trash you've been selling." -> "We've found our own source of Skooma now - the real stuff, not that watered-down thirdhand trash you've been selling." / "And don't even think of ratting us out- one word to the guard, and I'll make sure they know what that 'seer' of yours is really up to." -> "And don't even think of ratting us out - one word to the guards, and I'll make sure they know what that 'seer' of yours is really up to." (Bug #18453)
- CWFortGreymoorNoteAgnis01: "Commander" -> "Commander," (Bug #18454)
- dunPOIPineForest21Note: "Sanyon, this is the seventh report you have filed this month, and not one of your leads - not one!- has turned up so much as a shred of evidence that a Talos shrine exists in the Lake Ilinalta region." -> "Sanyon, this is the seventh report you have filed this month, and not one of your leads - not one! - has turned up so much as a shred of evidence that a Talos shrine exists in the Lake Ilinalta region." (Bug #18455)
- dunChillwindDepthsNote: "One by one, they've taken the others away- feeding us to those monstrosities, or worse." -> "One by one, they've taken the others away - feeding us to those monstrosities, or worse." / " Eydis, my love, if you ever get this- forgive me." -> " Eydis, my love, if you ever get this - forgive me." (Bug #18456)
- DialogueSolitude (Goodbye) [000BEE10]: "The Temple of Divines is always open for worshipers." -> "The Temple of Divines is always open for worshippers." (Bug #18457)
- SolitudeMarketplaceRorlundAdvarScene1: "I don't think he would have wanted your absolution, Rorlund. He worshiped Talos." -> "I don't think he would have wanted your absolution, Rorlund. He worshipped Talos." (Bug #18461)
- DA03BarabasAboutAxeTopic: "So what's the story behind the Rueful Axe." -> "So what's the story behind the Rueful Axe?" / "A wizard named Sebastian Lort had a daughter who worshiped Hircine." -> "A wizard named Sebastian Lort had a daughter who worshipped Hircine." (Bug #18462)
- SkillAlchemy1: "Barenziah's only other child, Morgiah, had already left court to marry and become Queen of the Summurset Isle kingdom of Firsthold." ["Summurset" -> "Summerset"] (Bug #18477)
- Book4RareFragmentOnArtaeum: "The Isle of Artaeum (ar-TAY-um) is the third largest island in the Summurset archipelago," ["Summurset" -> "Summerset"] / "That said, it is perhaps more than coincidence that the Isle of Artaeum literally vanished from the shores of Summurset at the beginning of the Second Era at about the time of the founding of the Mages Guild in Tamriel." ["Summurset" -> "Summerset"] / "The kings of Summurset, particularly those of Moridunon, have often sought the Psijics' opinion." ["Summurset" -> "Summerset"] / "Anyone desirous of a meeting with a Psijic may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summurset." ["Summurset" -> "Summerset"] (Bug #18478)
- SkillAlchemy4: "Like all on Summurset Isle in those days, he was a simple planter of the fields." ["Summurset Isle" -> "Summerset Isle"] / "This would have been enough to make him a minor but significant figure in the annals of early Summurset," ["Summurset" -> "Summerset"] / "Generations later, they left Summurset and began their historic adventures on the Tamriel mainland." ["Summurset" -> "Summerset"] (Bug #18479)
- Book3ValuableFeyfolkenI: "This particular tale takes place in city of Alinor on the west coast of Summurset Isle," ["Summurset Isle" -> "Summerset Isle"] / "This was in the Second Era, not long after Vanus Galerion had first founded the Mages Guild and chapter houses had sprung up all over Summurset," ["Summurset" -> "Summerset"] (Bug #18480)
- MG03Book03: "The Isle of Artaeum (ar-TAY-um) is the third largest island in the Summurset archipelago," ["Summurset" -> "Summerset"] / "That said, it is perhaps more than coincidence that the Isle of Artaeum literally vanished from the shores of Summurset at the beginning of the Second Era at about the time of the founding of the Mages Guild in Tamriel." ["Summurset" -> "Summerset"] / "The kings of Summurset, particularly those of Moridunon, have often sought the Psijics' opinion." ["Summurset" -> "Summerset"] / "Anyone desirous of a meeting with a Psijic may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summurset." ["Summurset" -> "Summerset"] (Bug #18481)
- SkillSpeechcraft4: "Similarly, Nords, Bretons, and Cyrodiils are sometimes treated coolly by merchants in the Summurset Isles." ["Summurset Isles" -> "Summerset Isles"] (Bug #18482)
- Book2CommonFirstHoldRevolt: "Their credo has ever been for pure Altmer bloodlines on Summurset, and among the royal families most of all." ["Summurset" -> "Summerset"] (Bug #18483)
- Book0DanceInFireV3: "Now they think there's going to be war with the Summurset Isles, you heard that?"" ["Summurset Isles" -> "Summerset Isles"] (Bug #18484)
- SkillSpeechcraft2: "The War of the Blue Divide with Summurset Isle ended with the Altmeri winning several new coastal islands from the Wood Elves." ["Summurset Isle" -> "Summerset Isle"] (Bug #18485)
- Book4RareCharwichKoniingeLettersBookIV: "Amiglith, Summurset Isle" ["Summurset Isle" -> "Summerset Isle"] / "They assumed a number of different identities in their travels through High Rock and Skyrim, and then down to Valenwood and the Summurset Isle." ["Summurset Isle" -> "Summerset Isle"] (Bug #18486)
- SkillRestoration4: "5 Rain's Hand, 2920 The Isle of Artaeum, Summurset" ["Summurset" -> "Summerset"] / "11 Rain's Hand, 2920 The Isle of Artaeum, Summurset" ["Summurset" -> "Summerset"] / ""Of course, I sometimes miss the excitement of Summurset, and sometimes even the mainland itself." ["Summurset" -> "Summerset"] (Bug #18487)
- SkillIllusion2: "The Isle of Artaeum, Summurset" ["Summurset" -> "Summerset"] / "Beyond, ocean, and the misty border between Artaeum and the main island of Summurset." ["Summurset" -> "Summerset"] (Bug #18488)
- SkillConjuration4: ""I've come up from Sentinel, and before that Stros M'kai, and before that Woodhearth in Valenwood, and before that Artaeum in Summurset." ["Summurset" -> "Summerset"] (Bug #18989)
- Book4RareADanceInFireV5: "Summurset Isle has surrounded the city, and is in the process of starving the citizenry until they surrender." ["Summurset Isle" -> "Summerset Isle"] (Bug #18490)
- Book2CommonGalerionTheMystic: "When the troupe was performing in the village of Potansa on the far eastern end of Summurset," ["Summurset" -> "Summerset"] (Bug #18491)
- Book3ValuablePallav2a: "An Altmer from the Summurset Isle."" ["Summurset Isle" -> "Summerset Isle"] (Bug #18492)
- MGR01Book1: "When the troupe was performing in the village of Potansa on the far eastern end of Summurset, Heliand took Trechtus, then a boy of eleven, to the Isle of Artaeum." ["Summurset" -> "Summerset"] (Bug #18493)
- SkillSpeechcraft1: "The thought of doing business with Jurus after all, of profiting from Valenwood's war with Elsweyr, and now the second one with the Summurset Isle, seemed like something happening to another person." ["Summurset Isle" -> "Summerset Isle"] (Bug #18494)
- SkillTwoHanded1: "when the Parikh tribe began their rampage through southeastern Valenwood with the aid of powers from the Summurset Isle," ["Summurset Isle" -> "Summerset Isle"] / "As it turned out, I had business of my own in the Summurset Isle, compiling a book on the Psijic Order." ["Summurset Isle" -> "Summerset Isle"] (Bug #18495)
- DialogueCompanionsJorrvaskrWarTopic [000DAB27]: "There's no honor to be had in the squabbling of jarls." -> "There's no honor to be had in the squabbling of Jarls." (Bug #18518)
- MS11WuunferthCalixtoDenigration: "Eehh.. Calixto and his books are often confused about such matters." -> "Eehh... Calixto and his books are often confused about such matters." (Bug #18519)
- Shout03 [00013DFE]: "Ro...Da!" -> "Ro... Da!" [added missing spaces to several dialogue topics] (Bug #18522)
- MQ101SoldierBlockingTopic [000648FA]: "You were with us on the carts, weren't you? Not your lucky day, eh?" -> "You were with us on the carts, weren't you? Not your lucky day, huh?" (Bug #18577)
- DialogueWindhelmMarketSceneBrunwulfAvalScene [0003ECA6/0003ED96]: "But I insist. and with good reason." -> "But I insist, and with good reason." / "Malthyr told me that you've been speaking to Ulfric about our situation." -> "Malthyr told me you've been speaking to Ulfric about our situation." / "If you see anything you like, just let me know and I'll glad offer you a discount." -> "If you see anything you like, just let me know and I'll be glad to offer you a discount." (Bug #18578)
- TG03SabjornIntroBranchTopic01: "I'm supposed to be holding a tasting of the new Honningbrew Reserve for the Captain of the Guard." -> "I'm supposed to be holding a tasting of the new Honningbrew Reserve for the captain of the guard." (Bug #18579)
- TG03Goodbyes [00055042]: "The Captain of the Guard isn't patient when it comes to tasting time." -> "The captain of the guard isn't patient when it comes to tasting time." (Bug #18580)
- TG03MallusIntroBranchTopic02: "Honningbrew's owner, Sabjorn, is about to hold a tasting for Whiterun's Captain of the Guard and we're going to poison the mead." -> "Honningbrew's owner, Sabjorn, is about to hold a tasting for Whiterun's captain of the guard and we're going to poison the mead." (Bug #18581)
- DB01MiscLoreiusHelpCiceroResponseb: "Yes, you're right. You're right. Feller might be nutters, might not. But fact is, he needs help. I turn him away, what kind of man am I, hmm?" -> "Yes. You're right. You're right. Feller might be nutters, might not. But fact is, he needs help. I turn him away, what kind of a man am I, hmm?" (Bug #18619)
- DialogueRiverwoodBackgroundTopic: "Gerdur's family first settled here as wood cutters a few generations ago." -> "Gerdur's family first settled here as woodcutters a few generations ago." (Bug #18632)
- FreeformMarkarthJStewardTopic: "Some gold for your assistance and your, discretion." -> "Some gold for your assistance, and your discretion." (Bug #18657)
v2.0.8a (2014-12-12)
USKP Fixes
- Due to an errant disable call that turned out to be using the wrong alias data, Sinding's body would vanish after killing him in Ill Met by Moonlight (DA05). (Bug #18330)
v2.0.8 (2014-12-06)
USKP Fixes
- The light sources added to the Windhelm bridge ages ago have been removed to avoid the limited light source engine bug.
- The Hjaalmarch load screen shield mesh has been removed and the translation/rotation data transferred to the load screen record to eliminate compatibility issues with people who are using that mesh for other purposes.
- 000134AC, 00038B83, 0005D509, 000A2D9D, 000DFF7D, 000F60C2, 000F661C: Child beds which were once set to scale 1.00 have been reduced to 0.85 because the children could end up clipping deep into the beds vs the original problem of floating on top of them. (Bug #18185)
- 000D49C9, 000D5DDA: Child beds returned to scale of 0.8. 1.00 was too high, as above, and for some reason 0.85 doesn't work well. (Bug #18185)
Game Mechanics Fixes
- The "hazard" effects for Circle Of Protection and Guardian Circle did not match up with the duration of the spells which was causing the visible effects to disperse before the spell was done.
- The message box for the urns in Valthume was referencing an invalid "Eyes" object when it should have been referencing the "Lungs" object. This would cause the 3rd menu choice to be missing. (Bug #18178)
Animation Fixes
- A bug in a paired animation set involving a hug animation can lead to the player or an NPC dying suddenly without warning if they were once essential and entered bleedout or, more commonly, after a brawl. (meshes\actors\character\_1stperson\behaviors\0_master.hkx, meshes\actors\character\behaviors\0_master.hkx)
Actor Fixes
- dunHarmugstahlAdventurer has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #18124)
- The housecarl for Whiterun should not attend the negotiations at High Hrothgar. She only does due to a lack of conditions on her AI pack to guard the Jarl. (Bug #17860, Bug #14267)
- The housecarl for Whiterun should also not shadow the Jarl to Kodlak's funeral for the same reasons. (Bug #17860)
Audio Fixes
- Bound weapons should not be playing draw and sheathe sounds when the spells are cast. (Bug #17214)
Item Fixes
- Mythic Dawn hoods were clipping with circlets worn underneath. (Bug #18008)
- Keening (MGRKeening) could not be equipped by followers due to a flag meant to keep NPCs from using the item. However this version of the weapon is meant to be played and only appears to have the flag due to a duplication error when the weapon was created. (Bug #17861)
- Kerah's chest and Jonna's chest lacked the leveled list for the Master Trader perk. (Bug #18115)
Quest Fixes
- Spouse dialogue saying they're starting a new store repeats itself even though the "say once" flag is checked. A script variable has been added to block this after the first use as a workaround to the "say once bug". (Bug #18069)
- Gularzob can be killed at any point prior to Cursed Tribe (DA06) which makes the entire ending make no sense at all since he is named as tribe leader by Malacath. He will now be protected with an essential alias until DA06 is complete. If DA06 is currently running when this update is applied, it will not take effect. (Bug #17701)
- College of Winterhold lectures can abort immediately after starting if any of the audience members are dead. The lectures have all been flaged to abort only if the person GIVING the lecture is somehow dead. (Bug #17845)
- Ill Met By Moonlight (DA05) was not shutting down properly if the player chose to kill Sinding and skin him for the Savior's Hide. (Bug #18175)
- On Nazir's final contract for the Dark Brotherhood (via DarkSideContractDialogue), approaching Safia and talking to her does not turn her hostile as expected because the dialogue scripting is not raising her aggression value along with starting combat. (Bug #18157)
- If Dampened Spirits (TG03) has started and then the Battle of Whiterun is completed, Caius will show up instead of Sinmir which then breaks the scene and caused the remainder of the Thieves Guild quest line to stall. (Bug #18073)
- In Under New Management (TGLeadership), if you leave the cell before talking to Brynjolf, the quest will become blocked and you cannot complete it. Karliah becomes stuck in the Cistern this way and never leaves. This will deny the proper rewards as well. All due to a bad quest stage check on Brynjolf's dialogue. (Bug #17774)
- The "KeyBandit" alias in dunRaldbtharQST was mistakenly carrying a key to the "Irkngthand Consortium" which does not exist. He should have been carrying the Raldbthar key. (Bug #17840) [NR]
- During Blood on the Ice (MS11) (/assassinate MS11), Calixto would prematurely kill the last victim in the quest due to incorrect conditions placed on the AI packages and scene actions. (Bug #17973, Bug #18019)
- When completing Kolskeggr Mine (FreeformKolskeggrA) you are expected to report back to Pavo. The barracks was not marked as a public area though and you'd be accused of trespassing when entering to talk to him. (Bug #18200)
- Random thief encounters (WERJ02) that led to combat would result in the thief sheathing their weapon before pulling it back out to attack due to timing issues with where the StartCombat() call was placed in the quest stage. (Bug #17865)
- If Brelas is freed from prison in the Embassy during Diplomatic Immunity (MQ201) but Malborn dies there, she will run to Windhelm and then promptly be disabled. This happens in an unrealistic manner. Her package is now being redirected to the marker along the Morrowind border that she'd normally use when accompanying Malborn. It has also been given a safeguard condition to prevent it from running if Malborn is alive and in Windhelm. (Bug #18217)
- Killing the two Hagravens at Lost Valley Redoubt (dunLostValleyRedoubtQST) before they can raise the Briarheart results in the bodies remaining forever because the quest never terminates. (Bug #17671)
- The Afflicted encounter (WEJS14) that leads to The Only Cure (DA13) was checking stages on the wrong quest in the event manager which caused the encounter to spawn repeateldy until the player went to see Kesh. (Bug #17360)
- During Laid to Rest (MS14), Alva is supposed to be removed from the hold's crime faction but the script call was doing it wrong. (Bug #18226)
- The combat taunt "You won't leave Skyrim alive!" should only be played when the battle is taking place in Skyrim. (Bug #17172)
- Dismissing Onmund as a follower after he's been married or recruited as a blade still plays dialogue saying he's returning to the College when this is not where he'll be going. (Bug #18227)
- Dismissing Brelyna Maryon as a follower after she's been married or recruited as a blade still plays dialogue saying she's returning to the College when this is not where she'll be going. (Bug #18225)
- Dismissing J'zargo as a follower after he's been recruited as a blade still plays dialogue saying he's returning to the College when this is not where he'll be going. (Bug #18235)
Dismissing Mjoll as a follower after she's been married or recruited as a blade still plays dialogue saying she's returning to Riften when that's not where she'll be going. (Bug #17178) [USKP 2.0.9]
- Horgeir has a topic that is no longer appropriate to use if Olda is dead. (Bug #17272)
- Varnius Junius has a hello topic that references an NPC that is cut from the game. (Bug #18269)
- Bolar has two hello topics that are no longer appropriate to use if Mauhulakh is dead. (Bug #17817)
- Bolar has a hello topic that is no longer appropriate to use if Urog and/or Dushnamub are dead. (Bug #17818)
- Bolar has a hello topic that is no longer appropriate to use if Chief Mauhulakh and/or Yatul are dead. (Bug #17819)
- Yatul has a hello topic that is no longer appropriate to use if Chief Mauhulakh and/or Bolar are dead. (Bug #17820)
- Yatul has a hello topic that is no longer appropriate to use if Chief Mauhulakh is dead. (Bug #17821)
- Urog has a hello topic that is no longer appropriate to use if Dushnamub, Chief Mauhulakh, Bolar, or Yatul are dead. (Bug #17822)
- Urog has a hello topic that is no longer appropriate to use if Yatul is dead. (Bug #17823)
- Urog has a hello topic that is no longer appropriate to use if Bolar, Yatul, or Chief Mauhulakh are dead. (Bug #17824)
- Dushnamub has two hello topics that are no longer appropriate to use if Bolar, Yatul, or Chief Mauhulakh are dead. (Bug #17825)
- Dushnamub has a hello topic that is no longer appropriate to use if Urog and/or Yatul are dead. (Bug #17826)
- Mul Gro-Largash has a hello topic that is no longer appropriate to use if Gadba Gro-Largash is dead. (Bug #17827)
- Gadba Gro-Largash has three hello topics that are no longer appropriate to use if Mul Gro-Largash is dead. (Bug #17829)
- Vigdus Salvius has three hello topics that are no longer appropriate to use if Rogatus is dead. (Bug #17946)
- Synda Llanith has several hello topics that are no longer appropriate to use if Dravin dead. (Bug #17949)
- Addvild has a hello topic that is no longer appropriate to use if Leonara Arius is dead. (Bug #17951)
- Addvild has a hello topic that is no longer appropriate to use if Vulwulf Snow-Shod is dead. (Bug #17953)
- Leonara Arius has three hello topics that are no longer appropriate to use if Addvild is dead. (Bug #17955)
- Badnir and Angvid have hello topics that are no longer appropriate to use if Thorgar is dead. (Bug #17956)
- Pactur has a hello topic that is no longer appropriate to use if Sirgar is dead. (Bug #17958)
- Azzada Lylviene has two hello topics that are no longer appropriate to use if Michel is dead. (Bug #17959)
- Clinton Lylviene has a hello topic that is no longer appropriate to use if Azzada is dead. (Bug #17961)
- Horgeir has two hello topics that are no longer appropriate to use if Olda is dead. (Bug #17962)
- Olda has two hello topics that are no longer appropriate to use if Horgeir is dead. (Bug #17963)
- Faida has a hello topic that is no longer appropriate to use if Horgeir and/or Olda are dead. (Bug #17964)
- One of Brelyna Maryon's hello topics should not be used when she is a follower and is not at the College of Winterhold. (Bug #18139)
- One of Onmund's hello topics should not be used when he is a follower and is not at the College of Winterhold. (Bug #18139)
Mesh and Texture Fixes
- Steel swords had too large a collision radius, causing floaters. (meshes\weapons\steel\steelsword.nif) (Bug #17726)
- Gray Fox bust floats due to collision radius being too large. (meshes\clutter\grayfox\grayfox.nif) (Bug #17700)
- Cooked goat leg had too large a collision radius. (meshes\clutter\ingredients\goatmeatcooked.nif) (Bug #18250)
- Large icicle clump had collision that was too small. (meshes\landscape\ice\iciclebigclump.nif) (Bug #17714)
- Bad UV scaling on Markarth riverbed meshes. (meshes\architecture\markarth\mrkriverbaselower.nif, meshes\architecture\markarth\mrkriverbaseupper.nif) (Bug #17185)
- Overstretched UV mapping on Imperial rubble. (meshes\dungeons\imperial\exterior\impextrubble03.nif) (Bug #15611)
UV and vertex color errors with several Imperial rubble meshes. (meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall04.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceiling01.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceiling02.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall01.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall02.nif, meshes\dungeons\imperial\clutterkits\imprubblepileceilingsmall03.nif, meshes\dungeons\imperial\exterior\impextrubble06.nif, meshes\dungeons\imperial\exterior\impextrubble01.nif, meshes\dungeons\imperial\exteriorice\impexticerubble06.nif, meshes\dungeons\imperial\exteriorice\impexticerubble01.nif, meshes\dungeons\imperial\exteriorice\impexticerubble02.nif, meshes\dungeons\imperial\exteriorice\impexticerubble03.nif, meshes\dungeons\imperial\exteriorice\impexticerubble04.nif, meshes\dungeons\imperial\exteriorice\impexticerubble05.nif) (Bug #16116) [Reverted in USKP 2.1.1]
Script Fixes
- FXDragonBloodDamageScript has a second block that needed fixing for the issue from Bug #13947.
- Several dialogue scripts used to give the player map markers were saying a marker had been added even if the dialogue had played before. (TIF__000DA63A.psc, TIF__000DA63B.psc, TIF__000DA63C.psc, TIF__000DA63D.psc, TIF__000DA63E.psc, TIF__000DA65B.psc, TIF__000DA65C.psc, TIF__000DA65D.psc, TIF__000DA65E.psc, TIF__000DA66B.psc, TIF__000DA66C.psc, TIF__000DA66D.psc, TIF__000DA66E.psc, TIF__000DA66F.psc, TIF__000DA644.psc, TIF__000DA645.psc, TIF__000DA646.psc, TIF__000DA647.psc, TIF__000DA648.psc, TIF__000DA649.psc, TIF__000DA650.psc, TIF__000DA651.psc, TIF__000DA652.psc, TIF__000DA653.psc, TIF__000DA654.psc, TIF__000DA660.psc, TIF__000DA661.psc, TIF__000DA669.psc, TIF__000DA670.psc, TIF__000DA671.psc, TIF__0009E118.psc, TIF__00090E1A.psc, TIF__00090E19.psc) (Bug #17910)
- MG03OrthornTriggerScript was incorrectly set up as an OnActivate event when it should be using OnTriggerEnter. (Bug #18231)
- QF_dunIcerunnerQST_000906D4 was trying to disable Actors that are handled elsewhere by an enable parent. (Bug #18253)
- SF_WIDeadBody01SceneA_00038774 attempts to start the second dead body scene in WIDeadBody even if the quest has stopped running. (Bug #18230)
Placement/Layout/Ownership and other World Object Fixes
- The forge and workbench at Fort Greenwall were hopelessly mired in clipping issues and had to be reconfigured. (Bug #18238)
- 000C790E: One of the Orcs at Cracked Tusk Keep is using a generic bandit name, which is inconsistent with the others at this location. Changed the NPC's base type from 'LvlBanditMeleeOrcM' to 'LvlOrcMelee_Aggro1024' to fix this. (Bug #18247)
- 00029005: Wrong type of draugr was placed outside at Skuldafn. It was not aggressive but obviously should be. (Bug #18029)
- 000e0311: Load door using a non-animated version. (Bug #18042)
- 00044F75, 00044F73: Trigger plate and mace trap with their activation parentage linked backward. (Bug #17751)
- 02065786: Boulder placed to block access to an area with room bounds issues that cannot be resolved. (Bug #18220)
- 0007E3E0: Flickering stone arch adjusted. (Bug #17567)
- 000AE6B1: Floating floor piece. (Bug #17694)
- 0009E3E1, 0009E3E5, 0009E3E8, 0009E3EB, 0009E3ED, 0009E3E2, 0009E3E3, 0009E3E4, 000BDDCA, 000BDDCE, 000BDDD5, 00103AE0, 000BDDCC, 000BDDCD, 000BDDD4, 000BDDD7, 000FCB02: Weapon rack setup needed to be rotated slightly to resolve bad weapon placement. (Bug #17741) [NR]
- 0004B59F, 0009E30E: Z-fighting alcove parts. (Bug #17738)
- 0206624b: Rock placed to cover cliff gap. (Bug #17736)
- 0009395C, 000B2B26, 00067445, 0003640C, 000E9405, 00093E74, 00092B77, 0001d1b3: Z-fighting floor segment. (Bug #17730, Bug #17881, Bug #17844, Bug #18013, Bug #18089, Bug #18098, Bug #18015)
- 000515D3: Z-fighting ruins. (Bug #17720)
- 02066262: Rubble pile added to cover ceiling gap. (Bug #17843)
- 00103483: Floating floor section. Immediate area also had two other chunks with giant gaps in them. (Bug #17885)
- 0002CA14: Exposed dirt mound. (Bug #17885)
- 000B2A8C: Z-fighting wall. (Bug #17881)
- 02066273: Rubble block added to cover up exposed backsides of some other parts. (Bug #18013)
- 02066274: Rock pile added to block exposed hole into the void. (Bug #18025)
- 00054047: Z-fighting mine ceiling. (Bug #18053)
- 0008E651: Steam crack with exposed end. (Bug #18081)
- 0009D952: Mineral bog with exposed bottom. (Bug #18086)
- 0009D4F4: Floating volcanic rock. (Bug #18086)
- 000E94F0: Floating note. (Bug #18089)
- 00057663: Z-fighting ceiling. (Bug #18089)
- 0005ED1C: Z-fighting stairs. (Bug #18110)
- 000F34BA: Shelf clipping a rock face. (Bug #18106)
- 000429AA: Rock outside of its room bounds. (Bug #18106)
- 000444F6, 000444FF, 000444FE, 00044A5D, 00044A97, 00044B79, 00092D5D, 00044D54, 00044D56, 00044D5D, 00044D5C, 00043F70, 000798D2: Z-fighting hay. (Bug #18100, Bug #18105)
- 000E372D, 000E372E, 000E372F, 000E99EE, 000E99EF, 000E9A54, 000ED8BB, 000ED8BC, 000ED8BD, 000ED8BE, 000ED8BF, 000F2C6F, 000F2C70, 000F2C71, 000F3EB2, 000F3EB3, 000F3EB4, 000F3EB5, 000F3EB6, 000F45D1, 000F45D2, 000F45D3, 000F45D4, 000F4638, 000F4639, 000F463A, 000F463B, 000F463D, 000F463E, 000F463F, 000F4640, 000F4649, 000F464A, 000F464C, 000F530F, 000F5324, 000F5325, 000F5326, 000F5327, 000F7CCA, 000F7D1A, 000FD1C2, 000FD1C3, 000FD1D7, 000FD1D9, 000FD1F0, 000FD213, 000FD258, 000FD2F3, 000FFCF4, 000FFCF6, 000FFCF7, 000FFCFD: Clams clipping with the terrain. (Bug #17415, Bug #17479)
- 020345D5, 020345D6, 020345D7: Boulders created to cover up a gap in the ceiling [Ref 000A1EE3] in Shriekwind Bastion. (Bug #17417)
- 020345E1, 020345E2, 020345E3, 02034B4E: Created rocks to cover up a protruding cave piece [Ref 00020D79] in Southfringe Sanctum. (Bug #17428)
- 020350B1, 020350B2, 02035615: Added dirt mounds to cover up gaps underneath cliff pieces [Ref 000204AF, 0002CBA4] in Temple of Xrib. (Bug #17489, Bug #18143)
- 000A9C17, 000BD84E, 000BDD2C, 000C26B9, 000C26BF, 000DE3C9, 000F09D2: Floating snow drifts. (Bug #17541, Bug #18031, Bug #18057, Bug #18116, Bug #18180)
- 02033B05, 02033B06, 02033B07, 02033B08: Rocks created to cover up a large gap in the side of a mountain [Ref 000B5F07]. (Bug #17542)
- 00100354: Horse hide imbedded in the floor that couldn't be picked up; moved to nearby shelf. (Bug #17543)
- 0008A6A6: A wooden ladle that is clipping with a wine bottle. (Bug #17544)
- 00092F87, 00092F88, 000CC0C0, 000D486E, 000D9BAD, 000DB1CA, 000DBF48, 000ECCF4: Misplaced potions and poisons. (Bug #17544, Bug #17557, Bug #17807, Bug #18117, Bug #18196, Bug #18198, Bug #18204)
- 000C7382, 000D2453, 000D24E0, 000D24E1, 000D24E2, 000D4871, 000D8510, 000D898E, 000D9CC0, 000EAB52, 000EAB53, 001077FB, 001077FC: Misplaced alchemy ingredients. (Bug #17544, Bug #17557, Bug #17559, Bug #18166, Bug #18188, Bug #18196, Bug #18197, Bug #18214)
- 000D893D, 000D8957: A plate was clipping with a shelf. A bowl that was sitting on top of the plate needed to be adjusted as a result. (Bug #17544)
- 0003B73F, 0005C64B, 000A9FCF, 000A9FD2, 000CC0D4, 000CC0D5, 000D2449, 000D244A, 000D244B, 000D894B, 000D894D, 000D9CC1, 000ECF84, 000FEE0F, 00108A52, 00108DD7: Misplaced books. (Bug #17544, Bug #17559, Bug #17782, Bug #17803, Bug #18196, Bug #18198, Bug #18212, Bug #18214)
- 000958CF, 000D6E49, 000D6E4A, 000D6E4D, 000D6E4E: Misaligned road chunks. (Bug #17545, Bug #18203)
- 02033B02, 02033B03, 02033B04: Rocks used to cover up a gap underneath a mountain cliff [Ref 000B23EE]. (Bug #17546)
- 00031884, 000365D6, 0003C704, 0003C707, 0003E472, 0003E4DD, 00040750, 00043C72, 000440C7, 0004D4BD, 0004D941, 0005CFDC, 00064D97, 0006C286, 0006E7DE, 0007567C, 00078DC8, 00078DCC, 00084FF0, 00086118, 0008626E, 00092FE7, 00095648, 000AF69F, 000C76BE, 000C76BF, 000D0E31, 000D886E, 000D88D1, 000EA780, 000F4D10, 000F9AB4: Chests that are clipping with the ground or other objects. (Bug #17547, Bug #17550, Bug #17692, Bug #17762, Bug #17779, Bug #17887, Bug #17891, Bug #18015, Bug #18034, Bug #18035, Bug #18045, Bug #18051, Bug #18057, Bug #18080, Bug #18084, Bug #18088, Bug #18098, Bug #18101, Bug #18102, Bug #18107, Bug #18120, Bug #18171, Bug #18176, Bug #18206)
- 0003A420: Barrel clipping with a wall. (Bug #17548)
- 00063C8A: Brazier clipping with rubble. (Bug #17549)
- 00020F84, 00026C85, 000448BD, 0004492B, 0004492C, 0004492D, 00057EF8, 0006C2EE, 0007E0D4, 000876F8, 0008CA2A, 00094873, 000B251F, 000D9795: Buckets that are clipping or misplaced. (Bug #17550, Bug #17554, Bug #18016, Bug #18057, Bug #18080, Bug #18102, Bug #18152, Bug #18165, Bug #18173, Bug #18176, Bug #18181)
- 000526D8, 00093001, 000DBF45: Misplaced coin purses. (Bug #17550, Bug #17780, Bug #17807)
- 0003B04C, 0003B05A, 0003B1DC, 0003B224, 0003B273, 0003B2D9, 0003BDA0, 00054926, 00054927, 0008AE16, 000BD7A0, 000C7DDF, 000C7DE0, 000C7DFB, 000C7E17, 000E49A1, 000E49A2, 000E49A3, 000E838F, 000E83E2, 000E8447, 000E8450, 000E84BA, 000E8D86, 000E8DA1, 000E8DA2, 000E8DE8, 000E8DE9, 000E968C, 000E968D, 000E969A, 000E973A, 000E9755, 000E975B, 000E9766, 000E976A, 000E97F2, 000E9839, 000E983A, 000E983B, 000E9859, 000EA110, 000EA111, 000EA112, 000EAD8C, 000EC032, 000EC04B, 000EC04C, 000EC0F9, 000EC0FA, 000EC106, 000EC7DD, 000ED1A5, 000EE3E9, 000EE56A, 000EFC4C, 000F069C, 000F06E4, 000F127E, 000F1298, 000F1299, 000F139D, 000F1B39, 000F28F6, 000F79D2, 000F7A1D: Snowberry plants that are the wrong type for the snowy climate. (Bug #17553, Bug #17721, Bug #17725, Bug #17766, Bug #18047, Bug #18109)
- 0005E1D2, 00092F78, 00092F79, 00093E08, 000976F3, 000BF287, 000CC113, 000D97AA, 000DFDE7, 000E016C, 000E016D, 000E0AB1, 000E0AB2, 000EEF42, 000F3CA3, 000F3CA4: Baskets that are clipping or misplaced. (Bug #17554, Bug #17842, Bug #17808, Bug #18017, Bug #18045, Bug #18049, Bug #18165, Bug #18182, Bug #18187, Bug #18189, Bug #18198, Bug #18205)
- 000DAC1C, 000E5CD2, 000E5CD4: Seared slaughterfish pieces clipping with plates. (Bug #17555, Bug #18127)
- 00109EC1: Beef stew clipping through table. (Bug #17555)
- 000DAE21, 000E5B26: Pheasants that are clipping. (Bug #17555, Bug #17806)
- 00086380, 000863AE: A floating urn and bowl. (Bug #17556)
- 000CD418, 000CD419: Bread loaves clipping with a basket. (Bug #17758)
- 000BED5A, 000CEFA5, 000CCFF9, 000CCFFA, 000D2579, 000D257A, 000D259F, 000D5DE6, 000D5DE8, 000DB212, 000DB213, 000E9E37, 000E9E38: Misplaced food items. (Bug #17559, Bug #17803, Bug #18016, Bug #18186, Bug #18198, Bug #18204)
- 000D2404, 000D2505, 000D2506, 000D2408: Three plates were poorly stacked causing them and a flagon to fall off of a shelf. (Bug #17559)
- 000D240C, 000D240D, 000D2469, 000D2501, 000F612F: Misplaced ale and mead bottles. (Bug #17559, Bug #18183)
- 0003EBD3, 0007E364: Draugr corpses that couldn't be activated due to bad placement. (Bug #17564, Bug #18090)
- 02027E6C: Created a rock to cover up a hole in a rock cliff [Ref 0004ECD6]. (Bug #17569)
- 020283CF: Created a large rock to cover up a hole in a rock cliff [Ref 000E6E25] at Northwind Summit. (Bug #17576)
- 02027907, 02027908, 02027909: Rocks created to cover up a large gap in a rock piece [Ref 000BD098]. (Bug #17691)
- 000FF718, 000FF719, 000FF71A, 000FF71B, 000FF71C, 000FF71E, 000FF71F, 000FF720, 000FF721, 000FF722, 000FF71D, 0200DF68, 0200DF69: Raised a shelf that was clipping with the ground. The items and objects on the shelf needed to be repositioned as a result. Created two stone blocks to place underneath the shelf to prevent it from floating on one end. (Bug #17693)
- 000AB39B, 000AB3A0: Swinging wall trap clipping with the floor and a rubble piece clipping with the wall trap. (Bug #17696)
- 02035B78, 02035B79: Added a cliff piece and a large rock to cover up a large gap in a mountain cliff [Ref 000A54CE]. (Bug #17708)
- 02033B09, 02033B0A, 02033B0B: Rocks added to cover up a large hole in a rock cliff [Ref 00062994]. (Bug #17717)
- 000A4189, 000A418F, 000A4196, 000A4253, 000A42D1, 000A42D2, 000A42D4, 000A42D5, 000A42D6, 000A42DD, 000A42E2, 000A42E4, 000A42E6, 000A42E8, 000A42ED, 000A4301, 000A4303, 000A430A, 000A430C, 000A430D, 000A430E, 000A4316, 000A4317: Chaurus Egg Sacs that were difficult or impossible to harvest in Frostflow Abyss. (Bug #17718)
- 00065419: Slaughterfish egg nest that couldn't be harvested. (Bug #17718)
- 0203663F, 02036640: Rock piles added to cover up a large gap under a mountain piece [Ref 0006E16B]. (Bug #17722)
- 000F3B94: Floating dirt mound in Rimerock Burrow. (Bug #17723)
- 02036641: Added a ceiling piece to cover up a small hole between a wall and ceiling piece [Ref 000D3DD4, 000D3DD5] in Rimerock Burrow. (Bug #17724)
- 0001CF09: Made a very slight adjustment to a wall piece outside of Irkngthand that was flickering. (Bug #17727)
- 02035B7A: Rubble pile created to cover up a gap in another rubble pile [Ref 00076424] in Irkngthand Grand Cavern. (Bug #17728)
- 0201303E: Small rock added to cover a gap between a rock cliff [Ref 00077EDA] and the terrain. (Bug #17732)
- 0005BD23, 0005BD24, 0005BD28: Gold coins clipping with a wooden plate. (Bug #17734)
- 000D6F5C: Hanging pelt was facing the wrong way on a wall in Twilight Sepulcher. (Bug #17735)
- 0203D758, 0203D759: Ceiling pieces created to cover up a void gap in the ceiling [Ref 0004B33C, 0004B386] in Northwatch Keep. (Bug #17740)
- 000FE3C9: The trough on the blacksmith forge outside of Northwatch Keep was clipping with the ground on one end. (Bug #17742)
- 02013B03: Dirt mound added to cover up a gap in the ground in Pinewatch. (Bug #17743)
- 02034072: Created a large rock to cover up a hole between several wall pieces [Ref 000515A5, 000515D1, 00104184] near Rannveig's Fast to prevent from getting stuck. (Bug #17748)
- 00023592, 000C97E5: Wood piles that are partially imbedded in the surfaces they are placed on. (Bug #17752, Bug #18148)
- 000C072A, 000C51D7, 000C5D1C: Floating giant obelisks at Stonehill Bluff. One of the obelisks has a duplicate [Ref 000C072B] which has been disabled. (Bug #17754)
- 0002EE47, 0002EE5A, 0002EE63, 0005BA1E: Floating rocks. (Bug #17755, Bug #18067)
- 000F2176: Pelt rug clipping with the terrain at the camp outside of Tower of Mzark. (Bug #17756)
- 000F4FB2: Adjusted a soul gem slightly as a result of adjusting a clipping chest [Ref 000F4D10]. (Bug #17762)
- 02040273: Created a boulder to cover up a gap in a rock piece [Ref 000F4E4A] in Steepfall Burrow. (Bug #17763)
- 0005C4C4: Bed clipping with a rock next to a wall in Fort Greenwall Prison. (Bug #17767)
- 000E7893, 000E788B, 000E788C: Several dead NPCs in Fort Greenwall have bad placement which can lead to havok issues. (Bug #17771, Bug #18219)
- 0003C59E, 000798BF: Imperial or Stormcloak helmet that falls off of a table in Fort Sungard Annex. (Bug #17779)
- 0001CBD0, 0001CBF5: Wooden bowl and wooden ladle floating above a table. (Bug #17781)
- 000798DD: Misplaced rag. (Bug #17781)
- 000593E8, 000593E9, 000593EA, 000593EB, 000593EC, 000593ED, 000593EE, 0005DDC4: Clipping or otherwise misplaced items in or near a cart. The cart itself was clipping with the stone floor. (Bug #17783)
- 02033B0C, 02033B0D, 02033B0E, 02033B0F: Rocks created to cover up a large hole between two rock cliffs [Ref 0006FC56, 000BDB56] near Silverdrift Lair. (Bug #17884)
- 000C4C68: Hay pile buried below the ground. (Bug #17802)
- 000C4C77, 000D9BA6: Misplaced hoes. (Bug #17802, Bug #18196)
- 000ECF83: A clipping fishing pole. (Bug #17803)
- 02040274, 02040275, 02040276, 02040277: Created several rocks pieces to cover up holes in two rock cliffs [Ref 0004135E, 000414F2] near Bthardamz. (Bug #17805)
- 000E0010, 000E0046, 000E5B2E, 000EEF19, 000FBBCC, 000FC975: Misplaced plates. (Bug #17806, Bug #18016, Bug #18017, Bug #18188)
- 000DBF47: Iron greatsword clipping with a Talos statue. (Bug #17807)
- 000F3D03, 000F3D04: Two gourds clipping with a basket [Ref 000F3CA4]. (Bug #17808)
- 02010A8F: Rock added to cover a gap between a mountain slab [Ref 000DDEAF] and the terrain. (Bug #17868)
- 000D6E59: Bleeding Crown mushroom cluster clipping with the terrain. (Bug #17869)
- 0003B1DC, 000670D2, 000BE14C, 000E8D86, 000E8DA2, 000E8DA4, 000E968C, 000E976A, 000E9839, 000EFC4C: Snowberry plants that were either floating above the ground or buried in it. (Bug #17878)
- 000F5ED6: Tree clipping with a rock cliff. (Bug #17880)
- 0006F39F, 000E79F3: Clipping troughs. (Bug #17882, Bug #18049)
- 02040278, 02040279, 0204027A, 0204027B: Rocks created to cover up several large holes in two rock cliffs [Ref 0009BE32, 0009BE33]. (Bug #17883)
- 0201BC35: Dirt mound added to cover a hole in a wall in Mor Khazgur Mine. (Bug #17888)
- 020145C8: Dirt mound added to cover up a gap under a wall in the Ratway. (Bug #17900)
- 000E620E, 000E620F: A weapon plaque and its activator were placed too close to a wall making it impossible to activate a steel greatsword [Ref 000E620D] in Mistveil Keep. (Bug #17931)
- 000458EF: Inaccessible Fly Amanita cluster inside of a tree log at Red Road Pass. (Bug #17969)
- 00076B5F, 00076B65, 00076B69, 00076C67: Relocated two barricades and their collision markers near Fort Sungard, because a nearby gate would clip with one of the barricades when opened. (Bug #18004)
- 000C340D: Pitchfork that would be knocked over when opening a gate. (Bug #18004)
- 0006D44E, 0006D44F: Mammoth cheese containers at Steamcrag Camp erroneously marked as owned. (Bug #18007)
- 0007AC5F: Dead horse partially buried in the ground causing it to end up far away from where it should be. (Bug #18014)
- 0201DC82, 0201DC83: Created two large rocks to cover up a gap in the side of a mountain [Ref 00088AD6]. (Bug #18026)
- 0006DD3E, 0006DD3F: Juniper trees floating above the ground. (Bug #18027)
- 0006DD1B, 0006DD1C, 0006DD4A, 0006DD4B: Hanging moss floating in thin air instead of hanging from trees. (Bug #18027)
- 000855AF: Dragon mound floating slightly on one side. (Bug #18027)
- 0201F20C, 0201F20D: Created two large rocks to cover a gap underneath a mountain piece [Ref 0007E617]. (Bug #18030)
- 02020D0A: Created a large rock to cover up a hole in the side of a mountain [Ref 0006446E] near Ironback Hideout. (Bug #18032)
- 020207A7: Created a large rock to cover up a hole in the side of a mountain [Ref 000DEEA1] near the Thalmor Embassy. (Bug #18033)
- 000F4A08: The treasure chest associated with 'Treasure Map III' near the Solitude Lighthouse was facing the wrong way. Rotated the 'XMarker' [dunTreasMapSolitudeMarker] by 180 degrees to fix this. (Bug #18036) [NR]
- 020207A4, 020207A5, 020207A6: Created several large rocks to cover up gaps in a rock cliff [Ref 00075264] near the Solitude Lighthouse. (Bug #18037)
- 02022D7C, 02023865, 02023867: Rock pieces created to cover up void holes in Brinewater Grotto. (Bug #18038)
- 00039CA1, 000716FD, 000B9B33, 000C408C, 000E4527: Plants and shrubs that are floating above the ground. (Bug #18041, Bug #18191)
- 0002047B, 00041BA9, 00041BAA, 000444A7: Floating rubble piles. (Bug #18048, Bug #18093, Bug #18143)
- 02022D57: Created a rubble ceiling piece to cover up a hole in a portion of the ceiling [Ref 000B7781] in High Gate Ruins. (Bug #18048)
- 00056B2D: Flickering between two railing support pieces in Fort Snowhawk. Adjusted one of them slightly to stop the flickering. (Bug #18049)
- 0202488E: Created a rubble piece to cover up a gap under part of the wall [Ref 00056497] outside of Fort Snowhawk. (Bug #18049)
- 02024DF1: Created a large rock to cover up a hole at the top of a rock cliff [Ref 000F1F6F]. (Bug #18052)
- 02025354: Created a snow mound to cover up an exposed section of a mountain piece [Ref 000BF539]. (Bug #18054)
- 02036BA5: Created a boulder to cover up a gap between two ceiling pieces [Ref 0002B7BD, 0002B7BE] in Stillborn Cave. (Bug #18056)
- 000FC924: Archery target clipping with a wall. (Bug #18057)
- 000F2287, 000F2288, 000F228A, 000F228B, 000F228C, 000F228D, 000F228F: A Falmer tent was clipping with a rock cliff in Blackreach. Several other references needed to be adjusted as a result of moving the tent. (Bug #18060)
- 0202637C, 0202637D, 0202637E: Dirt mounds created to cover up a large gap in the cave floor in Darkshade. (Bug #18063)
- 0006923C, 001006C3, 001006C4, 001006C5, 001006C6, 001006CB, 001006CC: A draugr corpse in Potema's Catacombs was partially imbedded in a wall, which made it impossible to loot the helmet on its head. Several other references needed to be adjusted as a result of fixing this. (Bug #18074)
- 020283D0: Created a rock to cover up a gap in a mountain cliff [Ref 00076913] near the broken tower outside of Forelhost. (Bug #18077)
- 000D0633, 000D0645: Wardrobe clipping into a wall. A bedroll needed to be moved slightly as a result of moving the wardrobe. (Bug #18080)
- 000D378D, 000D378E, 000D378F, 000FC927: Clipping crates. (Bug #18016, Bug #18080)
- 00026499, 000F1C4C, 000FC92B, 000FC976: Clipping sacks. (Bug #18016, Bug #18084, Bug #18102)
- 00043C6F, 00043C70, 00044511, 0006813A: Floating hay piles. (Bug #18084, Bug #18101)
- 00068243: Horse corpse at Steamcrag Camp that was clipping with the ground. (Bug #18084)
- 000A58AD: Deer skull floating above the ground. (Bug #18087)
- 0007991E, 0202DF6A, 0202DF6B, 0202E4CF: Rocks created to cover up a large hole in the side of a mountain [Ref 000819AD]. A nearby tree needed to be adjusted slightly as a result of fixing this issue. (Bug #18091)
- 0202F4F6: Created a large rock to cover up a hole at the base of a mountain cliff [Ref 00095B49] (Bug #18092)
- 0202A423, 0202A986, 0202A987: Rock pieces created to cover up gaps in two mountain cliffs [Ref 0003B6D8, 000EA816]. (Bug #18095)
- 000A22C1: Moved a floor piece that was clipping with a gate [Ref 0003D9B0]. (Bug #18098)
- 0202C9DE: Created a mine ceiling piece to cover up a hole in a portion of the ceiling [Ref 000232C1]. (Bug #18098)
- 0202C9DF: Created a dirt mound to cover up a gap in the ground [Ref 0003D793]. (Bug #18098)
- 00100B62: Rotated a vine cluster slightly to prevent one of the vines from floating. (Bug #18098)
- 0002690D, 00027D91, 00027D92, 00027D94, 00027DC9: Dresser buried in rubble that clips when opened. Several items on the dresser needed to be adjusted as a result of fixing this. (Bug #18102)
- 000E94E8: A quill that was falling off of a table. (Bug #18103)
- 02036642: Created a small rock to cover up a hole in a rock cliff [Ref 0002BED5] at Lost Valley Redoubt. (Bug #18108)
- 0203051E, 0203051F: Snow drifts created to cover up gaps underneath a glacier piece and another snow drift [Ref 0009C979, 000F3EED] at Skytemple Ruins. (Bug #18116)
- 000365DB, 000365E0: Gold coins floating above a barrel. (Bug #18125)
- 0006A696, 0008AE0A, 0008AE10, 0008AE12, 0008AE13, 0008AE14, 000EC0F7, 000EC104, 000EC105, 000EC10D, 000F069F: Shrubs that are the wrong type for the snowy climate. (Bug #18128)
- 0006FD62, 0006FD63: Brazier and embers relocated closer to a wall to prevent getting stuck behind them. (Bug #18137)
- 0009AE4F: Adjusted a pillar in Nightcaller Temple that had a small seam between it and the wall. (Bug #18142)
- 000CBA3C, 000CBA3D: A shield and a woodcutter's axe that weren't standing up correctly against a table. (Bug #18147)
- 0008ACE1, 0008AD46: Adjusted a plate that was placed too close to the edge of a table; moved the ingredient on the plate as a result of fixing this. (Bug #18151)
- 0010BF61, 0010BF62: A weapon plaque and its activator were placed too close to a wall making it impossible to activate a steel greatsword [Ref 0010BF60] in the Stumbling Sabre Cat. (Bug #18151)
- 0008A975: Adjusted a floor piece that was clipping with a jail door [Ref 0008ACB2]. (Bug #18152)
- 000604B8, 0008A98C: Misplaced iron battleaxes. (Bug #18152, Bug #18214)
- 0008A9C9, 0008AC86: Misplaced saws. (Bug #18152, Bug #18173)
- 00020918: A chair that is buried in rubble. (Bug #18153)
- 0008ABD0: Removed a floor chunk that was clipping with a jail door [Ref 000E79EF]. (Bug #18153)
- 000E79E3: Candlestick that is floating above a table. (Bug #18153)
- 000DC051: Snowberry plant that is clipping with a pot in Thalmor Headquarters. (Bug #18154)
- 02039159: Created a boulder to cover up a gap in the ceiling [Ref 000944AA] in Helgen Keep. (Bug #18155)
- 020396BC: Created a small rock to cover up a gap underneath a rock cliff [Ref 00052F30]. (Bug #18164)
- 000ECD4F: A chest that is floating above the ground. (Bug #18169)
- 00075163: A chest outside of Ysolda's House is facing the wrong way. (Bug #18172)
- 000DFD6C: A deer skull in Falion's House was falling off of the wall. (Bug #18184)
- 000D6A5F, 000D6A60, 000D8532, 000D8533: Misplaced animal pelts. (Bug #18186, Bug #18197)
- 000D5F8C: Bedroll imbedded in the ground at Stonehills. (Bug #18190)
- 000DC0B4: A wardrobe that is too far away from a wall in Thalmor Headquarters. (Bug #18192)
- 000D86D6, 000D86D7, 000D86D8, 000D86D9, 000D86DA, 000D86DB, 000D86DC, 000D86DD, 000D86DE, 000D86DF, 000D86E0, 000D86E1, 000D86E2, 000D86E3, 000D86E4, 000D86E5, 000D86E6, 000D86E7: A shelf in Vittoria Vicci's house is partially blocking another shelf and needed to be pushed further against the wall. A number of references on the shelf needed to be adjusted as a result of fixing this issue. (Bug #18197)
- 000CC01E: A soul gem that is misplaced and doesn't stay in its holder. (Bug #18198)
- 000CC1DD: A woodcutter's axe that is floating above a stump. (Bug #18198)
- 000A6E3A: A staff next to Elisif's throne clips with the pot it is placed in. (Bug #18198)
- 00109F1E: A paper roll that is imbedded in a shelf. (Bug #18198)
- 000689A7, 000689A9, 000689B2, 000689B4, 000FF12D: A small crate is clipping with a cart. The items in the crate needed to be adjusted as a result of raising it. (Bug #18212)
- 020468DC: Created a rock to cover up a gap underneath a terrain piece [Ref 00043918]. (Bug #18213)
- 0005C518, 0005C519, 0008A8F9, 000B291F: Clipping benches. (Bug #18214, Bug #18219)
- 0005C66C, 000BEB1D: Misplaced tankards. (Bug #18214, Bug #18232)
- 000AB6E1: A grindstone that is clipping with a wall. (Bug #18219)
- 000E786E: A rubble pile doesn't get disabled as it should due to an incorrect enable parent setting. (Bug #18219)
- 0010DDB5: A book is missing its enable parent settings. (Bug #18219)
- 02068d8f: Floor piece added to cover up large gap in stairs. (Bug #18105)
- 02068d90: Rubble chunk added to cover a gap. (Bug #18090)
- 000B6731: Z-fighting with landscape. (Bug #18080)
- 0002F01F: Duplicate floor piece removed. (Bug #18045)
- 000D1109: Platform reduced to half scale, second piece added next to it. Center point was behind a room bounds. (Bug #18015)
- 0001BE2B: Duplicate column removed. (Bug #18015)
- 02068d97, 02068d98: Rubble chunks added to cover a seethrough hole. (Bug #17566)
- 00082C93, 00082C96, 00082CB0: Room bounds adjustment to correct unrendered mesh. (Bug #17563)
- 00098726, 00098727: Inappropriate AI idle markers replaced. (Bug #17143)
- 000B8404: A snowberry plant that is buried in the ground. (Bug #18243)
- 0002EE73, 0003B2CA, 0003B2CB, 0003B2CC, 0003B2CD: Tree thickets that are floating above the ground. (Bug #18244)
- 000DBF49: An axe doesn't have its enabled parent set as was intended. (Bug #18245)
- 000F6F35: A helmet that clips through the stone surface it is placed on. (Bug #18245)
- 0004F17F: Clipping firewood pile. (Bug #18249)
- 0004F187: Clipping hay pile. (Bug #18249)
- 0004F188, 0004F18A, 0004F18B, 0004F1D9, 00041FDA, 0004F1DC, 0004F228, 0004F22A, 000E8AE3: Clipping sacks. (Bug #18249)
- 0004F2CD: Clipping bucket. (Bug #18249)
- 0004F36D, 0006971F: Mead barrel kegs that are clipping. (Bug #18249)
- 000696BA, 000696D2: Clipping chairs. (Bug #18249)
- 000696C1, 0006973E, 00069760: End table that is clipping with the wall. Two other objects needed to be adjusted as a result of fixing this. (Bug #18249)
- 000696B8, 000696B9, 000696CB: Clipping barrels. (Bug #18249)
- 0006B88F: Clipping chest. (Bug #18249)
- 000E8AE4: Adjusted a lantern on top of a barrel [Ref 000696CB] that was clipping. (Bug #18249)
- 00097472: A tree is clipping with a fence. (Bug #18251)
- 0005dd36: Waterfall poking through the deck in Markarth. (Bug #18223)
- 0007710D: AI marker that is placed too high above the ground and too close to a wall. (Bug #18257)
- 000AEB19, 000A3B1E: Misplaced books. (Bug #18262)
Text Fixes
- Fixed a number of dialogue topics that were using the incorrect number of periods when an ellipsis is used. (Bug #17832)
- dunSilentMoonsLunarBook: "Notes On The Lunar Forge -> "Notes on the Lunar Forge" (Bug #17998)
- WEJS01Note: "Corpse Note" -> "Note from a Corpse" (Bug #17998)
- dunFrostflowAbyssNote04: "Bloodstained note" -> "Bloodstained Note" / "Father's fever was getting worse and kept mumbling about daedra." -> "Father's fever was getting worse and he kept mumbling about daedra." (Bug #17998)
- Book2CommonGiantsAndMammoths: "Ode To The Tundrastriders" -> "Ode to the Tundrastriders" (Bug #17998)
- MS07JareeRaNote: "Note From Jaree-Ra" -> "Note from Jaree-Ra" (Bug #17998)
- LetterRiftenBlackBriarMeadery04: "Note From Maven" -> "Note from Maven" (Bug #17998)
- TGBook0NightingalesVolume01: "The Nightingales Vol. 1" -> "The Nightingales, Vol. 1" (Bug #17998)
- TGBook0NightingalesVolume02: "The Nightingales Vol. 2" -> "The Nightingales, Vol. 2" (Bug #17998)
- DaedricPrinceBoethiah: "Many dark elves consider him to be their god-ancestor." -> "Many dark elves consider her to be their god-ancestor." (Bug #18003)
- DunHillgrundsTombGolldirsLetter02: "I know you've been scared of Hillgrund's Tomb since your brother locked you in there when you were children, but we can't let Vals Veran get away with this!" -> "I know you've been scared of Hillgrund's Tomb since your father locked you in there when you were a child, but we can't let Vals Veran get away with this!" (Bug #18096)
- DunHillgrundsTombGolldirsLetter: "And I'm surprised you can smell anything of the stink of your own filth." -> "And I'm surprised you can smell anything but the stink of your own filth." / "Why don't you meet me at Hillgrund's tomb and I'll show you the way we deal with ancestors in Morrowind." -> "Why don't you meet me at Hillgrund's Tomb and I'll show you the way we deal with ancestors in Morrowind." (Bug #18097)
- DialogueRiverwood_Revised [00045438]: "Did I see you talking to Sven? Maybe not. Maybe...nevermind." -> "Did I see you talking to Sven? Maybe not. Maybe... nevermind." (Bug #18149)
- Fixed a number of dialogue topics that had inconsistent spacing between words or sentences. (Bug #18150)
- TG01BrynjolfDoneTopicTopic: "Did you remember to bring it or is that too difficult an instruction as well." -> "Did you remember to bring it or was that too difficult an instruction as well?" (Bug #18158)
- WISharedInfosTopic [000AB3EA]: "Crazy n'wah - you're trying to get someone killed?" -> "Crazy n'wah - you trying to get someone killed?" (Bug #18159)
- dunAngarvundeOtherWay01: "I didn't come all this way to leave empty handed." -> "I didn't come all this way to leave empty-handed." (Bug #18160)
- DialogueOrcHuntersSharedInfosTopic [000BA533]: "We won't return empty handed." -> "We won't return empty-handed." (Bug #18161)
- WIAssault01NotSorry [00035FE0]: "If you value your well being, you will offer an apology..." -> "If you value your well-being, you will offer an apology..." (Bug #18162)
- DialogueRorikstead (Hello) [00038744]: "He a good-natured lad, but he's got no idea how dangerous the world really is." -> "He's a good-natured lad, but he's got no idea how dangerous the world really is." (Bug #18207)
- HirelingQuestHellos [0001A18D]: "Hire me, and you'll be well -prepared to face threats both magical and mundane." -> "Hire me, and you'll be well-prepared to face threats both magical and mundane." (Bug #18208)
- HirelingQuestHellos [000BDFB3]: "Sell-swords are common in Skyrim, but you'll find precious few as stout and as a strong as I am." -> "Sellswords are common in Skyrim, but you'll find precious few as stout and as strong as I am." (Bug #18209)
- MQ105BorriTeachScene [00078B3F]: "Master Borri will teach you "Kest" - "Tempest"- the third word of Whirlwind Sprint." -> "Master Borri will teach you "Kest" - "Tempest" - the third word of Whirlwind Sprint." (Bug #18240)
- JornAiaScene [00036719]: "What're you going to do after you graduate?" -> "What are you going to do after you graduate? (Bug #18241)
- CommandedHello [000D2BB8]: "Release...me." -> "Release... me." (Bug #18259)
- DialogueGenericCommanded (Taunt) [00047350/000473A2]: "You...must...die." -> "You... must... die." (Bug #18260)
- DialogueGenericCommanded (Death) [000473A8]: "Free...again." -> "Free... again." (Bug #18261)
- MQ103BUlfricBookA3: "Never forget that... I trust you gave them a thrashing?" [Removed extra space between "that..." and "I trust"] (Bug #18271)
- WISharedInfosTopic [000A8607]: "Really. We aren't interested in seeing all that." -> "Really? We aren't interested in seeing all that." (Bug #18272)
- CW01WindhelmMapTableSceneA [000E2D23]: "We should risk letting those milkdrinkers put Torygg's woman on the throne?" -> "We should risk letting those milk drinkers put Torygg's woman on the throne?" (Bug #18273)
- DialogueGeneric (Attack) [000494FA/00096846/000B8A28]: "Die, you sonofa..." -> "Die, you son of a..." / "I'll... Kill you!" -> "I'll... kill you!" / "Die, N'wah!" -> "Die, n'wah!" (Bug #18274)
- SkillSpeechcraft2: "And then, the contracts are from Lord Vanech and his Building Commission, 'cause I got em from this fellow Reglius who is a competitor but still a very fine fellow until he was made dead by those Khajiiti," Scotti drained his fifth mug." ["em" -> "'em"] (Bug #18279)
- dunRavenscarKey: "Ravenscar Hallow Cage Key" -> "Ravenscar Hollow Cage Key" (Bug #18280)
v2.0.7 (2014-09-27)
USKP Fixes
- The failsafe added in USKP 2.0.5 for Brelyna's Practice (MGRAppBrelyna01) was using the wrong methods to make sure the player had the effect which resulted in the spell being added to the player's Illuison spells. The spell will be removed upon starting the game with USKP 2.0.7 if the player has it, and it will also shut down the quest that gets started when the effect of the spell finishes. (Bug #17133)
- Collision issues on the two jeweled goblet meshes fixed in USKP 2.0.5 have been tweaked again. The origin point for the mesh was incorrect, which was causing the whole thing to bug out. (Bug #16848, Bug #17295)
- A duplicated tempering recipe for the Masque of Clavicus Vile that had been added by the USKP was removed. (Bug #17552)
Game Mechanics Fixes
- The Bound Bow enchantment for Oblivion Binding (BoundBowEnchantment) had an incorrect magnitude setting of 50. It should be 99 like all of the other bound weapon enchantments. (Bug #17134)
- Water planes in dungeons allow the player to slip through at the borders when more than one are used to make a large body of water. This causes problems in Broken Oar Grotto, Reachwater Rock, Robber's Gorge, and Purewater Run. The extra water planes have been disabled, with one water plane being scaled up to cover the area the regular ones were. The player will no longer slip through the border gaps and "fall" while in the water. (Bug #17296)
- The location data for Soljund's Sinkhole did not have any of the necessary Civil War keywords set to be able to do the garrison swaps at the correct times. (Bug #17247)
- A large section of the navmesh in Avanchnzel Boilery was below the walkways which would cause any creatures spawned in the affected section to fall under the walkway and become inaccessible. (Bug #17246)
- A section of the path up to Throat of the World (ThroatOfTheWorldPath01) needed to be added to the location data for Throat of the World to prevent getting a "Letter From a Friend" when using shouts on the way up. (Bug #17245)
- Fallowstone Cave had an invalid form ID set for its weather region. The correct one has now been assigned. It appears that the original region intended for the dungeon was deleted without resolving the data. (Bug #17149)
- The north cell at Half-Moon Mill was not assigned to the Half-Moon Mill location data.
- Wall of Flames, Wall of Frost, and Wall of Storms (HazardWallofFireSpell, HazardWallofFrostSpell, and HazardWallOfShockSpell) do not inflict the stated amount of damage the spell descriptions call for. Rather than 20 points, they are supposed to do 50 points of damage, which is in line with other similar expert level spells. (Bug #17365)
- The Steel Smithing perk does not affect weapons of the Imperial material type, despite them being made of steel and also despite Imperial armors being affected by the perk. (Bug #17364)
- Load screen TownMorthal02 has been adjusted to point to a mesh for a Hjaalmarch shield which was originally intended to be used on this screen. The generic battle axe is a placeholder mesh that was never properly swapped out. (meshes\loadscreenart\loadscreenhjaalmarchshield.nif) (Bug #17123)
- Load screen CreatureHorseAndRider has been adjusted to point to the intended mesh rather than the other generic horse mesh which is already used by another screen. (meshes\loadscreenart\loadscreenhorse_and_rider.nif) (Bug #17123)
- The missing load screen for the Tower Stone has been created. All other doom stones have load screens, and this one was supposed to get one too. (meshes\loadscreenart\loadscreendstower01.nif) (Bug #17123)
- Widow's Watch Ruins did not have the proper location keywords to mark it as a clearable Hagraven nest. (Bug #17666)
- Some navmesh issues around the Temple of Kynareth in Whiterun have been corrected to keep NPCs from trying to walk through rocks and buildings. (Bug #17670)
- The "hazard" effect used by the Guardian Circle spell (GuardianCircleTurnHazard) was not set to the correct duration. This would cause the visuals to disappear before the spell had actually expired. (Bug #17587)
Audio Fixes
- One of the female NPCs in Bthardamz mispronounces Orchendor's name. (sound\voice\Skyrim.esm\FemaleEvenToned\dunBthardamzQST__00083FF8_1.fuz) (Bug #17358)
Actor Fixes
- Corpulus Vinius (or his replacement if dead) would sometimes end up sitting on the barstools in front of the counter due to an AI pack radius that was too large. (Bug #17284)
- The guards for the Imperial side in Dragon Bridge were not named consistently (Imperial Soldier vs Haafingar Guard). (Bug #17266)
- The two Imperial guards who stand watch outside Castle Dour should be named "Imperial Soldier" instead of "Solitude Guard" as they are not wearing city guard uniforms. (Bug #17253)
- Numerous city, town, and hold guards were not flagged to respawn. This could lead to the eventual depopulation of the entire guard force in the affected areas over time. (Bug #17241) [NR]
- Gralnach does not go indoors at night with his mother, and will often be found standing around outside the house doing nothing. (Bug #17235)
- TreasCorpseGuardRiften01 and TreasCorpseGuardRiften02 were inconsistently named "Riften Guard" when they're not actually dead in Riften. They will now appear as "Rift Guard" like the other living hold guards. (Bug #17194)
- TreasCorpseCWImperialFemale and TreasCorpseCWImperialMale will now be appropriately labled as "Imperial Soldier" instead of just "Corpse". (Bug #17194)
- TreasCorpseCWSonsFemale and TreasCorpseCWSonsMale will now be appropriately labeled as "Stormcloak Soldier" instead of just "Corpse". (Bug #17194)
- The player's horse can get attacked by random hunters and/or their own followers due to incomplete faction relationships. PlayerHorseFaction is now allies with CurrentFollowerFaction and DunPlayerAllyFaction. (Bug #17141)
- The dog found in Redoran's Retreat (EncBanditDog) was not set to respawn along with the occupying bandits. This will also affect Faldar's Tooth and Brinewater Grotto. (Bug #17138)
- Ghostly actors are not all immune to disintegration with shock spells. The following actors have been given the correct keywords to prevent disintegration, as well as correcting their lack of keywords to denote them as undead and ghosts: White Stag, Subjugated Ghost, Ghost Adventurer, Ghost (this includes a number of randomly generated encounter actors), Yngvild Ghost, Dunmer Ghost,
Nightingale Ghosts, Companion Ghost, Dragon Cultist, Spectral Assassin, Spectral Warhound, Conjure Familiar (Wolf), Dragon Priest, Wispmother, Wisp, Ice Wraith, Vilkas's Wolf Spirit, Farkas's Wolf Spirit, Kodlak's Wolf Spirit, Player's Wolf Spirit, Guardian Troll Spirit, Mudcrab Guardian Spirit, Mammoth Guardian Spirit, Sabre Cat Guardian Spirit, Skeever Guardian Spirit, Ursine Guardian, Potema's Remains, Arniel's Shade, Jyrik Gauldurson, Sigdis Gauldurson. (Bug #17066)
- Chickens at the unique necromancer encounter outside of Ivarstead will no longer respawn. They have been replaced with a non-respawning duplicate of the normal chickens. (Bug #17237)
- Riften guards will practice in the barracks yard, but they draw their weapons before arriving there and stalk through the city in a bit of a silly display. All of the GuardRiftenPractice* packages, as well as RiftenHarraldPracticeDummy12x7, will no longer have the "Weapon Drawn" flag. (Bug #16763)
- Dravynea did not have any spells to use in combat despite being a mage. (Bug #14740)
- Jouane Manette did not have any spells to use in combat despite being a mage. (Bug #14740)
- 4 of the Pit Wolves at Cragslane Cavern were somehow getting out of their cages prior to actually visiting the area. A copy of the wolf actor being used has been made, and the 4 references replaced with this copy. The copy has an AI pack to hold them in place until the cage doors are open. The cage doors also now have a script to update their status so the wolves will go hostile once free. (Bug #17366)
Item Fixes
- The impact sound set for bow bashing (WPNBashBowImpactSet) was missing several entries for various materials, causing bows to simply make no sound at all when bashed against them. (Bug #17244)
- Gourds did not have the VendorItemFood keyword which prevented them from being bought and sold at food vendors. (Bug #17242)
- When mined, geode veins were delivering a message saying the "ore" vein had been depleted even though it should be a "geode vein". (Bug #17177) [NR]
- FarmhouseWindMill and FarmhouseWindMillWR should not have activator text because the player cannot actually use these. They are powered by the attached windmills. (Bug #17124)
- Barricade object StockadeBarricade01ActivatorLight_SN did not have the sound properties set, resulting in log errors whenever they were damaged. (Bug #17348) [NR]
- Aval Atheron's vendor chest (MerchantWindhelmAvalAtheronChest) did not contain the proper assortment of items to reflect what's on display at the stand. (Bug #17368)
- Object "DeerPelt" uses the same model as the recently fixed Elk hides, so it will now display as "Elk Pelt". (Bug #17367)
- Potion of Ultimate Stamina had the wrong model assigned to it: "PotionFortifyStamRateExtreme.nif" instead of "PotionStaminaExtreme.nif". (Bug #17716)
Quest Fixes
- Couriers sent to deliver notices to the player do not handle crimes committed against them. The alias in WICourier has been given the script which assigns crime factions based on where the courier is being sent. (Bug #17243)
- Grosta's topic to ask about what happened to Leifnarr (FreeformHeartwoodMill) should not be available until she's actually mentioned him by name. (Bug #17204)
- Killing Atar prior to receiving the quest in Karthwasten (FreeformKarthwastenA) could leave open the possibility of speaking to Ainethach and then being directed to Atar's corpse. This was due to the garrison reset calls in stages 100, 200, and 300 being processed before the Stop call and stalling Papyrus. (Bug #17251)
- The top floor of Goldenglow Estate needed to be marked as a public area so Aringoth would not accuse the player of trespassing during Loud and Clear (TG02) (Bug #17350)
- Clinton Lylvieve's topic about his goat should not be available if Lucky is dead. (Bug #17271)
- Detection dialogue while at the Thalmor Embassy for Diplomatic Immunity (MQ201ThalmorEmbassy) was conditioned improperly for detecting Argonians or Khajiit if the player was wearing the Thalmor disguise robes. (Bug #17269)
- During In My Time Of Need (MS08) Saadia needs to have her package stack evaluated to get her to break off from listening to Heimskr's sermon once the Alik'r have told you they're looking for Redguard women. (Bug #17206)
- Alias dunWhiteRiverWatch_Captive on dunMasterQST, which is used for tracking various things in miscellaneous unmarked dungeon quests, needed to be marked as optional to prevent Papyrus errors. (Bug #17307)
- If the player first visits Whiterun after 8pm and before 5am, then hangs around outdoors until after sunrise, Heimskr would approach his shrine but not begin preaching due to an error in the story manager. The event was time locked to only start his preaching quest between 5am and 8pm - but this proved to be an unnecessary restriction. Everyone's favorite Talos priest will now preach as intended even if your first visit to the city is in the middle of the night. (Bug #17292)
- Rannveig's Fast dungeon quest (dunRannveigQST) never shuts down when Sild dies. (Bug #17137)
- The NPCs in the initial scene for Waking Nightmare (DA16) do not properly head track who they are speaking to. (Bug #17103)
- Something caused Vex's radiant Thieves Guild quests to stop cycling the keyword data, eventually causing her to run out of jobs. (Bug #17349)
- When going to Vex or Delvin for new jobs, the topic to have them introduce you to what each type of job will run even if you've already heard it before due to the bug with Say Once topics introduced in Patch 1.6.
- Challenging Hofgrir to a brawl (FreeformRiften19) and not having the money to offer up will result in the player being unable to come back and challenge him later. The dialogue script was setting a quest stage that has no available dialogue option. (Bug #17402) [NR]
- Enchanting Pick-Up (MGR10) cannot be completed if the client dies after the quest starts, but before the player actually receives it. Sergius could end up sending you to pick up the item with no pointer to where to go, thus permanently stalling the quest. (Bug #17370)
- When Good Intentions (MG04) starts up, the Arch Mage's quarters are supposed to be locked by the script. The door from the Hall of Elements is already handled, but the second door from the Arcaneum was not. Entering prior to being told to go there by Ancano will freeze out the quest, requiring you to exit the game via the console. (Bug #17369)
- Two of Niranye's hello dialogue entries did not have conditions matching her AI schedule. (Bug #17440)
- Octieve San has a hello topic that is no longer appropriate to use if Evette is dead. (Bug #17609)
- Pantea Ateia has a hello topic that is no longer appropriate to use if Aia Arria is dead. (Bug #17610)
- Jorn has a hello topic that is no longer appropriate to use if Lisette is dead. (Bug #17611)
- Aia Arria has a hello topic that is no longer appropriate to use if Pantea Ateia is dead. (Bug #17612)
- Aia Arria has a hello topic that is no longer appropriate to use if Jorn is dead. (Bug #17613)
- Svari has a hello topic that is no longer appropriate to use if Greta is dead. (Bug #17614)
- Otar has a hello topic that is no longer appropriate to use if Sybille Stentor is dead. (Bug #17615)
- Bjartur has a hello topic that is no longer appropriate to use if Ahtar is dead. (Bug #17616)
- Dorian has a hello topic that is no longer appropriate to use if Adonato Leotelli is dead. (Bug #17617)
- Olfrid Battle-Born has a hello topic that is no longer appropriate to use if Isalof is dead. (Bug #17624)
- Mila Valentia has a hello topic that is no longer appropriate to use if Carlotta is dead. (Bug #17625)
- Brenuin has a hello topic that is no longer appropriate to use if Heimskr is dead. (Bug #17626)
- Ysolda has a goodbye topic that is no longer appropriate to use if Mikael is dead. (Bug #17627)
- Sigurd has a goodbye topic that is no longer appropriate to use if Belethor is dead. (Bug #17631)
- Jon Battle-Born has a hello topic that is no longer appropriate to use if one or both of his parents are dead. (Bug #17632)
- Lisbet has a hello topic that is no longer appropriate to use if Ogmund is dead. (Bug #17633)
- Elgrim has a hello topic that is no longer appropriate to use if Ingun Black-Briar is dead. (Bug #17638)
- Hafjorg has a hello topic with a condition that is incorrectly checking to see if Elgrim is alive, when it should be checking to see if he is dead. (Bug #17639)
- Shadr has a hello topic with a condition that is incorrectly checking to see if Hofgrir is alive, when it should be checking to see if he is dead. (Bug #17640)
- Karita has a hello topic that is no longer appropriate to use if Thoring is dead. (Bug #17655)
- A Dawnstar guard hello topic is no longer appropriate to use if Frida is dead. (Bug #17656)
- The crew members of the Sea Squall have hello topics that are no longer appropriate to use if Captain Wayfinder is dead. (Bug #17657)
- Lurbuk has a hello topic that is no longer appropriate to use if Jonna is dead. (Bug #17659)
- Jonna has two hello topics that are no longer appropriate to use if Lurbuk is dead. (Bug #17660)
- Virkmund has a hello topic that is no longer appropriate to use if Thonnir is dead. (Bug #17661)
- Lami has a hello topic that is no longer appropriate to use if Jorgen is dead. (Bug #17662)
- A Dawnstar guard hello topic is no longer appropriate to use if Rustleif is dead. (Bug #17663)
- One of the scenes in Candlehearth Hall (DialogueWindhelmCandlehearthScene1) should not play once Blood on the Ice (MS11) is finished. (Bug #17125)
- The control quest used to detect when you shout at the bridge outside of the College of Winterhold (MGMainQuestBridge) would cause the quest counter for College quests to increase due to being marked as a College quest. There are no displayed objectives or journal entries for this quest so it should not have counted toward that total. (Bug #17084) [NR]
- Missing in Action (MS09) could end up with the doors to House Gray-Mane becoming locked if the player waits too long to meet with Fralia. This would in turn cause them to flag the player as trespassing. Avulstein's sandbox package inside the home did not have conditions set to stop it once the quest had been officially started. (Bug #17127, Bug #17144) [NR]
- Runil has a hello topic that is no longer appropriate to use if Kust is dead. (Bug #17675)
- Mathies has a hello topic that is no longer appropriate to use if Runil is dead. (Bug #17676)
- Mathies has three hello topics that are no longer appropriate to use if Indara Caerellia is dead. (Bug #17677)
- Indara Caerellia has two hello topics that are no longer appropriate to use if Mathies is dead. (Bug #17678)
- Bolund has a hello topic that is no longer appropriate to use if Solaf is dead. (Bug #17679)
- Solaf has two hello topics that are no longer appropriate to use if Bolund is dead. (Bug #17680)
- Nenya has a hello topic that is no longer appropriate to use if Helvard is dead. (Bug #17681)
- Siddgeir has a hello topic that is no longer appropriate to use if Bolund is dead. (Bug #17682)
- Two of Jofthor's hello topics have unnecessary conditions that check whether Narfi and Fastred are dead. (Bug #17683)
- Mena and Ragnar both have a hello topic that is no longer appropriate to use if Ainethach is dead. (Bug #17684)
- Ogol has two hello topics that are no longer appropriate to use if Gularzob is dead. (Bug #17701)
- Lod was intended to be a potential candidate for the Blacksmithing Tutorial quest "TutorialBlacksmithing". This was not possible due to a missing entry in the quest's form list "TutorialBlacksmithList". (Bug #17707)
- Garakh has a hello topic that is no longer appropriate to use if Lob is dead. (Bug #17776)
- Gularazob has a hello topic that is no longer appropriate to use if Atub is dead. (Bug #17777)
- Bagrak, Sharamph, and Shuftharz have hello topics are no longer appropriate to use if Chief Larak is dead. (Bug #17788)
- Shuftharz has a hello topic that is no longer appropriate to use if Olur is dead. (Bug #17789)
- Chief Larak and Olur have hello topics are no longer appropriate to use if Shuftharz is dead. (Bug #17790)
- Bagrak and Chief Larak have hello topics are no longer appropriate to use if Sharamph is dead. (Bug #17791)
- Arob and Chief Burguk have hello topics are no longer appropriate to use if Murbul is dead. (Bug #17792)
- Several of the Orcs at Dushnikh Yal have hello topics are no longer appropriate to use if Chief Burguk is dead. (Bug #17793)
- Shel has a hello topic that is no longer appropriate to use if Arob and/or Gharol are dead. (Bug #17794)
- Shel has a hello topic that is no longer appropriate to use if Nagrub and/or Umurn are dead. (Bug #17795)
- Arob, Chief Burguk, and Umurn have hello topics are no longer appropriate to use if Gharol is dead. (Bug #17796)
- Nagrub has a hello topic that is no longer appropriate to use if Arob is dead. (Bug #17797)
- Nagrub has a hello topic that is no longer appropriate to use if Umurn is dead. (Bug #17798)
- Nagrub has a hello topic that is no longer appropriate to use if Chief Burguk and/or Umurn are dead. (Bug #17799)
- Oglub has a hello topic that is no longer appropriate to use if Ghorbash is dead. (Bug #17800)
- Umurn has a hello topic that is no longer appropriate to use if Nagrub is dead. (Bug #17801)
Mesh and Texture Fixes
- The gate at High Hrothgar used for Whirlwind Sprint instruction has broken collision on the moving gate parts. (meshes\architecture\highhrothgar\hhsprintgate.nif) (Bug #12670)
- Shalidor's Maze is missing its LOD file, causing the game to fail to display the generated LOD for the worldspace. (lodsettings\labyrinthianmazeworld.lod) (Bug #17086)
- One of the farmhouse inn pieces has a couple of gaps in it. (meshes\architecture\farmhouse\interior\farmintinnend03.nif) (Bug #15904)
- A Solitude interior window wall piece had bad collision. (meshes\architecture\solitude\interiors\smdfwinsol01.nif) (Bug #17105)
- A Solitude interior castle wall part had no collision. (meshes\architecture\solitude\interiors\smdfwalsol08.nif) (Bug #17104)
- Another Solitude interior castle wall part had no collision. (meshes\architecture\solitude\interiors\slggwalendsec01.nif) (Bug #17106)
- Deepwood Redoubt has large black splotches on its distant LOD terrain. (textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-31.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-31.19.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-31.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-35.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-35.19.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.4.-35.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-31.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-31.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-39.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.8.-39.23.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.16.-39.15.dds, textures\terrain\deepwoodredoubtworld\deepwoodredoubtworld.32.-39.-1.dds) (Bug #17317)
- The arch in Whiterun over the stream inside the gate lacked complete shadow and specular flags. (meshes\architecture\whiterun\wrterrain\wrguardhouse01arch01.nif) (Bug #17352)
- Nordic ruins floor piece had poor collision that caused floaters and blocked objects. (meshes\dungeons\nordic\smrooms\norrmsmfloorraised02.nif) (Bug #14540)
- One of the large rock columns in mines had poor collision on the top part. (meshes\dungeons\mines\caveepicpillar\minecepillar02.nif) (Bug #16553)
- A long crate static had a high collision radius, causing floating objects. (meshes\clutter\common\cratesmalllong04.nif) (Bug #17166)
- A small crate static had a high collision radius, causing floating objects. (meshes\clutter\common\cratesmall01.nif) (Bug #17377)
- The particle effect used with climate & weather data for Sovngarde lacked a normal map which was resulting in visible white lines showing up on the screen. (textures\effects\iceshards01_n.dds) (Bug #17344)
- Pine Thrush Eggs had too small a collision radius and would embed into objects. (meshes\plants\birdegg02.nif) (Bug #17346)
- Elves Ears had too lagre a collision radius and would float over objects. (meshes\plants\elvesear01.nif) (Bug #17346)
- Apple Pies had too large a collision radius and would float over objects. (meshes\clutter\ingredients\pie01.nif) (Bug #17238)
- Ruins pot with overly large collision radius, causing floaters. (meshes\clutter\ruins\ruinspot01.nif, meshes\clutter\ruins\ruinspot03.nif) (Bug #17277, Bug #17464)
- Dwemer double beds lacked proper furniture access nodes which caused NPCs to be unable to use them. (meshes\furniture\dwemer\dwefurniturebeddouble01.nif) (Bug #17379)
- Monarch, Luna, and Blue butterfly wings had too large a collision radius, causing floaters. (meshes\clutter\ingredients\mothwing03blue.nif, meshes\clutter\ingredients\mothwing01.nif, meshes\clutter\ingredients\mothwing02monarch.nif) (Bug #17443)
- Khajiit tails do not light properly in shadows - the shadow map is reversed. (textures\actors\character\khajiitfemale\femalebody_msn.dds, textures\actors\character\khajiitmale\bodymale_msn.dds) (Bug #16906)
- The veins on Hagraven and Forsworn tents are severely pixelated. (textures\clutter\hagravenveins01.dds) (Bug #16647)
- Nightingale gloves had some clipping left in the fingers. (meshes\armor\nightingale\m\gauntlets_1.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, meshes\armor\nightingale\m\gauntlets_0.nif) (Bug #14632)
- A border gap existed between Carlotta's house and the landscape section next to it. A bad UV seam was also corrected. (meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif) (Bug #15638, Bug #15641)
- Player can sink partway into the rock on large mountain peaks due to poor collision. (meshes\landscape\mountains\mountainpeak02.nif) (Bug #15897)
- Portions of the generic Whiterun interior walls have bad collision that blocks access to objects near them. (meshes\architecture\whiterun\wrinteriors\wrintfreewallstr01.nif) (Bug #17197)
- Fireplaces in Imperial fort dungeons have poor collision that causes floaters and blocks access to items. (meshes\dungeons\imperial\clutterkits\impfireplace01.nif) (Bug #17531)
- The Blade of Sacrifice uses the wrong environment mapping and has excessively large collision applied. (meshes\weapons\ceremonialblade\1stpersonceremonialblade.nif, meshes\weapons\ceremonialblade\ceremonialblade.nif) (Bug #17240)
- Upper class end tables have poor collision on top, which causes floating objects. (meshes\clutter\upperclass\upperendtable02.nif) (Bug #13808)
- One of the interior doorway segments in the Whiterun set has no collision on it. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrdoorsm01.nif) (Bug #12339)
- One of the cave dungeon pieces had poor collision that blocked access to objects near it. (meshes\dungeons\caves\green\epic\cavegeicorner01hole.nif) (Bug #12607)
- UV stretching on the Whiterun stairway has been corrected. (meshes\architecture\whiterun\wrterrain\wrmainroadplains.nif) (Bug #15637)
- 6 cave pillar pieces had bad collision that blocked objects and interfered with NPC pathing. (meshes\dungeons\mines\cavepillars\mineclpillar06.nif, meshes\dungeons\mines\cavepillars\mineclpillar01.nif, meshes\dungeons\mines\cavepillars\mineclpillar02.nif, meshes\dungeons\mines\cavepillars\mineclpillar03.nif, meshes\dungeons\mines\cavepillars\mineclpillar04.nif, meshes\dungeons\mines\cavepillars\mineclpillar05.nif) (Bug #17391)
Script Fixes
- USKP_TIF_FFRiften18_0005AFE3 needed to be changed to call its property directly instead of casting, which didn't work and led to errors trying to set the variable. (Bug #17288)
- FreeformKarthwastenNPC was trying to check an alias reference after the quest would have been stopped. (Bug #17250)
- QF_Da13Intro_000BEDEC should not be attempting to start the associated scene. The scene autostarts with the quest. (Bug #17183)
- HowlWerewolfSummonWolvesSCRIPT was not doing proper verification on the number of wolf summons to remove when the effect ended. (Bug #17164)
- HowlSummonWolfFXSSCRIPT did not delete the summoned wolves when removing them. These wolves are summoned as PlaceAtMe objects and must be manually cleaned up to avoid bloating the save. (Bug #17164)
- C06NearSpiderAreaTriggerScript had no sanity check in place to make sure Glory of the Dead (C06) was running before asking Farkas to evaluate a package. (Bug #17162)
- QF_MS08_0001CF25 tried to disable Kematu directly even though he's on an enable parent which is disabled 3 lines below his. (Bug #17148)
- QF_C06PostQuest_000B627D should not have been attempting to manually cycle Aela's radiant quest selections and then also trying to run the normal recycle code twice. Doing all of this produces errors with quests that can't start. (Bug #17092)
- TGRQueueQuestScript was erroneously trying to update house locations for thefts by checking the business locations. (Bug #17081)
- QF_dunBloatedMansGrottoQST_000955CF had several more commands relating to cut content that needed to be commented out. (Bug #17409)
Placement/Layout/Ownership and other World Object Fixes
- 000df5df, 000df5ec: Objects in Hjerim that routinely get expelled to the floor due to poor havok placement. (Bug #17255)
- 0005c93c: Safe in Scorched Hammer that had no lock data set. (Bug #17203)
- 000768af: Falmer tent too low to the ground. (Bug #17135)
- 0003616B: Forsworn at Karthspire that was not attached to the encounter zone data. (Bug #17129)
- 000E78B8, 000E78B9, 000E78BA, 000E78BB: Hay bails not switched out when the garrison takes over in Fort Greenwall. (Bug #17129)
- 000092CD, 0000900d: Wilderness encounter triggers in The Pale erroneously assigned to Whiterun Hold. (Bug #17126) [NR]
- 0003E1DF: Quest stage trigger that needed a prereq property placed on it to keep it from triggering errors. (Bug #17291) [NR]
- 000C2183, 000C216E: Bone traps that should not have been attached to an enable parent. (Bug #17256)
- 000E1FAA: Barricade missing its navcut marker. (Bug #17173)
- 00093A73: Trigger needed a quest stage set for Treva's Watch to prevent Papyrus errors. (Bug #17171) [NR]
- 0004da92: Music trigger box lacking the music property setting. (Bug #17113) [NR]
- 001054cb: Tripwire with an erroneously added Pressure Plate script. (Bug #17112) [NR]
- 0010610d, 0010610c, 0010034a: Bug jars that should not be set to respawn due to being unique objects. (Bug #17357)
- 000d401e: Candlestick embedded in a troll skull. (Bug #17345)
- 0205c541: Cliff rock placed to cover over giant gap between mountain slabs. (Bug #17082)
- 0009f708, 0009f70c, 0009780d: Seared fish embedded in plates. (Bug #17347, Bug #17304)
- Markarth was missing some mountain pieces that should be visible from inside the city. (Bug #17341)
- 0205d01d: Rock placed to cover gap between two large rock slabs. (Bug #17338)
- 00085A0D: Boat clipping through landscape. (Bug #17336)
- 0008E700: Chest clipping through the ship deck. (Bug #17335)
- 0008FCC0, 00090607, 0007A9CF, 0007A992: Buckets clipping with hay. (Bug #17334)
- 000ddc1c: Drum clipping through a dummy mace. (Bug #17330)
- 000ddb4a: Tankard that rolls off onto the floor due to bad positioning. (Bug #17330)
- 000cba4b, 000c6127, 000cdae2, 000cdd34: Pie embedded into a table. (Bug #17328, Bug #17325, Bug #17517)
- 000d2721: Apple clipping a cheese wedge. (Bug #17327)
- 0010b204: Mushroom partially stuck in the floor above the counter. (Bug #17325)
- 0002e121: AI marker in Windhelm sitting too high above ground. (Bug #17324)
- 000e2c60: Static axe placed which should have been activatable. (Bug #17323)
- 000e2c9a: Saw clipping through a shelf, set no havok settle flag. (Bug #17323)
- 000399c1: Dead alchemist with his arms jammed through the landscape. (Bug #17322)
- 0205d02a, 0205d58f, 0205d597, 0205d5ac, 0205d5b7, 0205db4f, 0205db59, 0205e0c2, 000FA083, 020616dd, 020616ea: Rock placed to cover a gap behind a slab. (Bug #17318, Bug #17101, Bug #17121, Bug #17102, Bug #17100, Bug #17261, Bug #17312, Bug #17262, Bug #17434, Bug #17594, Bug #17574)
- 0205d58d: Rock placed to cover a gap in rubble at Illinalta's Deep. (Bug #17085)
- 000ea786: Potion clipping with brazier. (Bug #17087)
- 00076ac9, 000a5140: Hay and rocks clipping with each other. (Bug #17088)
- 00066acf, 00066a89: Floating grass. (Bug #17093)
- 00066a2d: Tree clipping through a rock. (Bug #17094)
- 00066a90, 00066a93, 0008918d, 00066aed, 00066a91: Bushes clipping through rocks. (Bug #17095)
- 00083ca4, 0006e0d0, 000d2129, 000d212a, 000d212b, 00045eb3, 000e6911, 000e449b, 000ab8e5, 000ab8e6, 0002d8c1, 000371a7, 000371a8, 000371ab, 0003afd8, 000b5250, 000b9000, 000c6da2, 000c6da1, 00047e68, 0006bac2: Floating shrubs. (Bug #17096, Bug #17097, Bug #17153, Bug #17210, Bug #17449, Bug #17448, Bug #17412, Bug #17413, Bug #17404, Bug #17535, Bug #17528, Bug #17527)
- 000d2270, 000d32a2, 000cf0aa, 000c2e05, 000cacaf, 000cacb0: Floating plants. (Bug #17099, Bug #17145, Bug #17146)
- 000b88b4: Rock slab terrain sticking up through snow. (Bug #17117)
- 00081D0A: Horker placed too ridiculously far from the coastline to make sense. (Bug #17119)
- 00108c39, 00108c3a, 00108c3b, 00108c3c, 00108c3d, 00108c3e, 00108c3f, 00108c40: Books that need the no havok settle flag to keep them from getting stuck in the mountainside. (Bug #17131)
- 000dff2a: Floating ice wraith teeth. (Bug #17132)
- 00085d97: Bow clipping a rock. (Bug #17136)
- 000a6700: Book clipping a rock. (Bug #17136)
- 00020d7f: Gap underneath the cliff face. (Bug #17160)
- 0205d5cd: Collision box placed to prevent getting stuck behind the enchanting table. (Bug #17160)
- 000a313e: Enchanting table stuck into a rock.
- 0010ddac: Book clipping through altar. (Bug #17167)
- 000827fe: Moved linked marker for this spawn into the adjacent cell to the west to avoid the creature attacking Heartwood Mill. (Bug #17174)
- 000d5df0: Book embedded in table. (Bug #17175)
- 000d5e2c: Book lying out of place in the middle of the floor. (Bug #17175)
- 000f6a6c, 00083b23, 00083b22: Notes that fall through to the floor. (Bug #17191 Bug #17192)
- 00083b22: Cliff slab outside Whiterun with exposed bottom. (Bug #17195)
- 0205d5eb, 0205d5ec: Columns placed to cover a gap between rock walls. (Bug #17159)
- 000f8b48: Chest that was set to respawn despite the zone it's in not being a respawn zone. (Bug #17211)
- 000d9e70: Draugr crypt clipping the floor. (Bug #17220)
- 00055bcb, 000561e5: Basket and sack clipping into nearby barrels. (Bug #17221)
- 00061ee7, 00061f38, 00061f39, 00061f2f, 00061f30, 00061f3a, 000b2436: Misaligned road chunks. (Bug #17224)
- Several badly placed items in Goldenglow Estate have been corrected. (Bug #17229)
- 000e8ee6, 000e8ee4: Inkwell and mead bottle clipping each other on the Guildmaster's desk in the Ragged Flagon. (Bug #17230)
- 00082419: Brazier clipping a cave wall. (Bug #17233)
- 00018586: Items in this basket were stacked badly and ended up on the ground. (Bug #17236)
- 0004042e, 000CF681: Rug z-fighting with the floor. (Bug #17200, Bug #17299)
- 000f9add, 000957E7, 000E76CF: AI marker buried too far into the ground. (Bug #17248, Bug #17538)
- 000b5e4d, 000d645c: Floating deer skull. (Bug #17249, Bug #17259)
- 0005f341: Dead hagraven buried underground that ends up miles from where she belongs. (Bug #17254)
- 000da4bf: Axe could not be picked up. Moved off shelf because it would not stay in place. (Bug #17260)
- 0008AE18, 000DAF7B, 00107972, 0010D973, 0010D974, 000F8CF5, 000F6AEC, 0004289C, 0006A16A, 0005B6FC, 0006cfb8: Wrong type of snowberry plant for the climate. (Bug #17263, Bug #17281, Bug #17474, Bug #17459, Bug #17432, Bug #17536)
- 0006f146: Potion clipping with another potion. (Bug #17273)
- 00090835, 0010d757: Slab with exposed back side. (Bug #17274, Bug #17202)
- 000D6CDD, 000D6A5A, 00086781: Display case clips wall when opened. (Bug #17275, Bug #17276, Bug #17282)
- 000727A5: End table facing into a wall. (Bug #17278)
- 0009BD99: Bedroll clipping through hay on the floor. (Bug #17279)
- 000B183F: Slaughterfish eggs floating above the seabed. (Bug #17280)
- 000dc441: Sack embedded in stonework. (Bug #17293)
- 000b7e09: Rag suspended under the ceiling. (Bug #17294)
- 00097800: End table in a bandit camp that should have been a static table. (Bug #17305)
- 000256b5: Several objects on this shelf are overstacked and end up on the floor. (Bug #17309)
- 0005c310: Rock pile with exposed underside. (Bug #17311)
- 0205db5b: Cave ceiling piece added to cover gap. (Bug #17313)
- 000D63BB: Goat pelt clipping through a wall. (Bug #17314)
- 0205db5c, 0205db5d: Collision planes placed to prevent jumping outside of Whiterun through the main gate area. (Bug #17316)
- 000657AC: z-fighting beam removed. (Bug #17373)
- 0007E72C, 000FC474: Basket clipping through floor. (Bug #17374, Bug #17471)
- 0005ED1E: z-fighting stairway. (Bug #17376)
- 0004CF2A: Ruins table clipping floor. (Bug #17387)
- 000f6a67: Note that falls through table. (Bug #17383)
- 000b5625: Basket grossly overstuffed with apples. A second one has been created and half the apples moved there. All of them were then resettled in havok. (Bug #17382)
- 000FAB6D: Bucket clipping through a rock. (Bug #17378)
- 0007442e: Chest facing the wrong way. (Bug #17386)
- 000b3170, 000b3171: Dead draugr partially buried in the ground that end up popping up and landing in weird places. (Bug #17384)
- 0205e0c3: Wood planks added to cover a hole in the Riften sewer. (Bug #17199)
- 0205e0c4: Cave boulder added to cover a seam behind the word wall in Bleak Falls Barrow. (Bug #17198)
- 000956AD: Trigger box that should not have an enable parent. (Bug #17411)
- 000BFA0F: Marker object that should not have an enable parent. (Bug #17410)
- 0005566b: Potion bottle needed to be marked as owned by the player so it won't register as stolen during its quest. (Bug #17520)
- 000cf58b: Rag embedded in a table. (Bug #17517)
- 000ed160: Basket clipping through the ground. (Bug #17516)
- 000b8f7e, 0006da3f, 000ba4dd, 000cac93, 000179ea, 0004d716, 0005b534, 0005e202: Cliffs clipping awkwardly through the landscape. (Bug #17510, Bug #17499, Bug #17534, Bug #17585)
- 000cf407, 000636c9: Arrows clipping through a table. (Bug #17509, Bug #17453)
- 0206012c, 02060128, 02060126, 02060127: cave rocks placed to cover up incomplete column placement in Temple of Xrib. (Bug #17508, Bug #17494)
- 000fee1f, 000fee20: Two books embedded in Ulfric's desk, also clipping with each other. (Bug #17507)
- 02060129, 0206012a: Rocks placed to cover gap behind Dwemer wall pieces. (Bug #17506, Bug #17504)
- 0002054D: Rock with gap behind it moved. (Bug #17505)
- 000201CB, 0007F61E: Cave ledge not properly aligned with the one below it. (Bug #17503, Bug #17497)
- 0206012b: Rock placed to cover exposed rubble texture. (Bug #17501)
- 000604b8: Iron battleaxe embedded into the floor. Also needed to rotate blade side down to keep it from falling over. (Bug #17500)
- 00052A70: Cave rock with exposed back side. (Bug #17498)
- 0003F212: Floating rock mound. (Bug #17496)
- 0206012e: Pillar placed to block off access to a one-sided wall. (Bug #17486)
- 02060131: Rock added to cover exposed wall base outside Loreius Farm. (Bug #17483)
- 0008ab5f: Mead bottle can't be activated. (Bug #17482)
- 0008ad4c, 0008ad4d: Potatoes standing on end. (Bug #17482)
- 0008acd8: Tankard falls off the table. (Bug #17482)
- 0001E0BE: Rock pile with exposed hole. (Bug #17473)
- 000D331A, 0006DEBF, 000A6573, 000A6565, 0008AF20: z-fighting floor piece. (Bug #17472, Bug #17470, Bug #17461, Bug #17460, Bug #17601)
- 0009DEB4: Bookshelf clipping a wall. (Bug #17468)
- 000918ea: Gap between wall slabs. (Bug #17466)
- 0006CEA6, 000B1D2E: Chest clipping through ground. (Bug #17463, Bug #17423)
- 000A664A: Trough clipping through ground. (Bug #17462)
- 000d9d64: Axe falls off of table. (Bug #17458)
- 000d4b53: Floating potion. (Bug #17458)
- 000d4acb: Apples fall out of this bowl onto the floor. (Bug #17458)
- 000b394d: Firewood pile buried underground. (Bug #17456)
- 000dc1f4: Staff clipping the floor. (Bug #17455)
- 0006892f: Several items on this cart were clipping through the cargo area. (Bug #17454)
- 000f9313, 00049359: Dead salmon and basket clipping with each other. (Bug #17452)
- 000b3fba: Bucket clipping the ground. (Bug #17451)
- The map marker for Brandy-Mug Farm was using the wrong icon. (Bug #17442)
- 000e7a34: Note falls through pedestal. (Bug #17439)
- 0206014c: Rock placed to cover huge stairway gap. (Bug #17437)
- 00073400: Kettle clipping a fireplace. (Bug #17435)
- 0002620b, 0002620d, 0002620c, 0002620e: Ceiling tiles out of alignment with the rest of the room. (Bug #17433)
- 00068FD1: Gap in archway in Potema's Catacombs. (Bug #17431)
- 00061FE6, 00061E81: Floating chairs. (Bug #17429)
- 0002B013: Floating urn. (Bug #17425)
- 000B1B82: Mushrooms buried too far into the ground. (Bug #17422)
- 000B1A3D: Rock needed to be rotated inward to stay inside a room optimizer. (Bug #17421)
- 000A1F36: z-fighting rock wall. (Bug #17419)
- 000EAAF0: Scaled up ceiling rocks to cover a gap. (Bug #17418)
- 02060151: Floor gap covered with rubble block. (Bug #17416)
- 000cde23: Dwemer metal that can't be picked up. (Bug #17414)
- 000e785a, 0006ec5c: Bookshelf (and most contents on it) shifted slightly to avoid clipping with the wooden beam next to it. (Bug #17407)
- 0005c605: Bucket clipping through a hay pile. (Bug #17406)
- 000d1675: Wolf in a cage that should not be outside of it until the cage door is opened. Script properties and faction settings were not correct. (Bug #17405) [NR]
- 000536AA, 000536B1: Rocks with exposed back sides. (Bug #17401)
- 000536E2: Rock adjusted to close underwater gap. (Bug #17399)
- 00055a46: Floor seam closed in Dwemer ruin. (Bug #17398)
- 000f9cb7, 000f9cb8, 000f9cb6, 000f9cb5: Water planes raised 1 unit to stop z-fighting. (Bug #17397)
- 000F9BEE: Rubble pile moved to avoid popping out due to room optimizer placement. (Bug #17396)
- 000AF380, 000AF37F: Dwemer pipes adjusted to prevent z-fighting. (Bug #17395)
- 0006662b: Floating Dwemer sphere. (Bug #17395)
- 00100140: Basket clipping through a rock. (Bug #17393)
- 001001C6: Bench clipping a rock, also too close to overhead rocks to use it. (Bug #17393)
- 0010010D: Barrel clipping a rock face. (Bug #17393)
- 0008a84f, 0008a851: Coins incorrectly placed below a table surface. (Bug #17533)
- 000c9356, 000c9313, 00071485, 00071487, 00071486, 00071488, 00071489, 000cb880: Food items clipping through the plate they're on. (Bug #17321, Bug #17533, Bug #17321, Bug #17664)
- 000a3fbc: Plate wedged behind a pot. (Bug #17403)
- 000a3fb8, 000a3fc3, 000a3fd6, 000a3fce: Cluster of objects outside the playable area. (Bug #17403)
- 000a3fd5: Floating ladel. (Bug #17403)
- 000a3fd0, 000a3fd2, 000a3fd4: Spigot, fork, ladel fall off shelf due to bad positioning. (Bug #17403)
- 000ef0a7: The map marker for Widow's Watch Ruins was incorrectly marked as an Imperial tower. It's a Nordic tower. (Bug #17666)
- 0207AB36, 0207AB37: two beams added to close a gap.
- 02001828: rock added to close a big gap between rock cliff ref 00062d0e and terrain.
- 02001829: rock added to close a big gap between rock cliff ref 000b2438 and terrain.
- 0200182a: rock added to close a big gap between rock cliff ref 000614ad and terrain.
- 0200182b: rock added to close a big gap between rock cliff ref 0005dad2 and terrain.
- 000b2438: lowered to close the remaining gap with terrain.
- 000e336c: mist under water, causing square tiling on water surface.
- 0009d47f: dungeon optimization error. Portal marker not tall enough, causing unrendered statics at certain angles of view.
- 000d9829: rug slightly elevated to avoid z-fighting.
- 00062d12: floating tree.
- 000ad2ea: floating broom.
- 000ad293: floating candelabra.
- 000b9533, 000b9534: aspen trees embeded in ground.
- 00081418: z-fighting on hjerim wood floor.
- 000ca028: chest opening on the wrong side.
- 000b3b3f: sconce slightly lowered to avoid z-fighting.
- 000c3d2b, 0008155d, 0008155e: lowered vertical logs to avoid z-fighting.
- 00081538, 00081539, 0008153a, 0008153b, 0008153c, 0008153d, 00081530, 00081531, 00081532, 00081533, 00081534, 00081535, 00081536, 00081527, 00081528, 00081529, 0008152a, 0008152c, 0008152d, 0008152e, 0008079b, 0008079c, 0008079d, 0008079e: raised horizontal logs to avoid z-fighting.
- 000a17a1: closed a gap below the door.
- 000cb847: Gourd outside the playable area. (Bug #17664)
- 000cb8ac: Floating pie. (Bug #17664)
- 000BEFD3, 000BEFD4, 000BEFCF: Furniture objects underwater swapped for static objects. (Bug #17607)
- 00063BFC, 00058E25, 0003ED6B: Chest clipping through stone. (Bug #17606, Bug #17572)
- 00083A99: Floating snow mound. (Bug #17605)
- 000DFF98: Floating sword. (Bug #17603)
- 0001FB2E: Floating dirt mound. (Bug #17602)
- 0001FE4F, 000EF053: Chest clipping dirt. (Bug #17600, Bug #17578)
- 0005E1D2: Basket clipping through the walls. (Bug #17599)
- 000ED583: Brazier clipping through rock. (Bug #17598)
- 000D2B9D: Tankard clipping through stone. (Bug #17597)
- 000D2BB6: Bowl and contents clipping through a dresser. (Bug #17596)
- 00043685: Barrel clipping through wall. (Bug #17579)
- 000B689E: Tree clipping out of the end of a rock face. (Bug #17575)
- 0003AEAB: Duplicate column removed. (Bug #17573)
- 000716B4: Rock wall sticking out through the side of another. (Bug #17571)
- 00060190: Rubble section with exposed underside. (Bug #17570)
Text Fixes
- Book 4 of the Wolf Queen series (Book0WolfQueenV4) incorrectly uses Iachesis in place of Celarus several times. Two other books confirm Celarus is the head of the Psijic Order in the 3rd Era, so this one is wrong. (Bug #17355)
- CompanionsHellos (00023E47): "I guess that's ok." -> "I guess that's okay." (Bug #17354)
- DUNPOIDragonAttackNote: "Dragons" -> "dragons" / "south the hill" -> south of the hill (Bug #17287)
- LetterRiftenTempleOfMara01: A letter titled "Argonian Ceremony" incorrectly refers to Dinya Balu as Drifa. (Bug #17380)
- LetterRiftenBeeandBarb02: A letter titled "Mara Smiles Upon You" incorrectly refers to Dinya Balu as Drifa. (Bug #17381)
- CaravansMadranTopicRisaadTopic: "Do you work for Risaad?" -> "Do you work for Ri'saad?" (Bug #17444)
- DialogueSolitude (Goodbye): "I really need to get back to planning my wedding.." -> "I really need to get back to planning my wedding." (Bug #17450)
- Book4RareOldWays: The book "The Old Ways" had all of its text duplicated. (Bug #17457)
- DA16InitScene: "It's a curse! It has to be! I've got to get out of this town." -> "It's a curse! It has to be! I... I've got to get out of this town." / "In the meantime all I ask is you remain strong and put your trust in Lady Mara." -> "In the meantime, all I ask is you remain strong and put your trust in Lady Mara." (Bug #17480)
- MQ103 (SharedInfo): "I, ah, learned of a certain stone tablet said to be housed in Bleak Falls Barrow - a "Dragonstone," said to contain a map of dragon burial sites." -> "I, uh, learned of a certain stone tablet said to be housed in Bleak Falls Barrow - a "Dragonstone," said to contain a map of dragon burial sites." (Bug #17580)
- DialogueSolitude (Hello) [000C7C6A]: "Someday, I'll be a gallant heroine. You make it look so.. appealing." -> "Someday, I'll be a gallant heroine. You make it look so... appealing." (Bug #17591)
- DialogueSolitude (Hello) [000C1D6A]: "You wouldn't know it, but before my family got killed? I was the luckiest man in Skyrim." -> "You wouldn't know it, but before my family got killed, I was the luckiest man in Skyrim." (Bug #17592)
- DialogueShorsStoneHellos [000E4A15]: "Takes a lot of strength to swing a pick axe, know what I mean?" -> "Takes a lot of strength to swing a pickaxe, know what I mean?" (Bug #17608)
- DialogueWhiterun (Hello) [0202F6AE]: "The only grownups who talk to me are the kind I don't want talking to me." -> "The only grown-ups who talk to me are the kind I don't want talking to me." (Bug #17622)
- DA08Hellos [000B1232]: "The only grownups who talk to me are the kind I don't want talking to me." -> "The only grown-ups who talk to me are the kind I don't want talking to me." (Bug #17623)
- WISharedInfosTopic [000ADC77]: "I'm too upset to talk...." -> "I'm too upset to talk..." (Bug #17481)
- DialogueMarkarth (Hello) [0003626D]: "A little bit of old Reach magic can cure whatever ills you...." -> "A little bit of old Reach magic can cure whatever ills you..." (Bug #17634)
- DialogueRiftenMolgromNameBranchTopic01: "If she hadn't of been there..." -> "If she hadn't have been there..." (Bug #17635)
- DialogueRiftenHellos [00042306]: "The trees... they're beautiful here. Reminds me of autumn at home." -> "Trees... they're beautiful here. Reminds me of autumn at home." (Bug #17636)
- DialogueRiftenHellos [00042381]: "Come to gloat, have we? To poke fun at the jarl's youngest son?" -> "Come to gloat, have we? To poke fun at the Jarl's youngest son?" (Bug #17637)
- DialogueWindhelm (Hello) [00034FAA]: "You hear about the Shatter-shield girl? It's a tragedy." -> "You hear about the Shatter-shield girl? Oh, it's a tragedy." (Bug #17647)
- DialogueWindhelm (Hello) [00035012]: "With my swords in their hands, Ulfric's men will send those legion dogs running." -> "With my swords in their hands, Ulfric's men will send those Legion dogs running." (Bug #17648)
- DialogueFalkreath (Hello) [0004DCC2/000CEFE3]: "My husband Mathias and I tend Corpselight Farm." -> "My husband Mathies and I tend Corpselight Farm." (Bug #17672)
- DialogueFalkreath (Hello) [0004DCBD/000CEFE1]: "Imperials like my wife can be hard to handle but we Nords could work with them." -> "Imperials like my wife can be hard to handle, but we Nords could work with them." (Bug #17673)
- DialogueFalkreath (Hello) [0004E2A4/000CF00B]: "Siddgeir can sometimes act too quickly but he does listen to Helvard and I." -> "Siddgeir can sometimes act too quickly, but he does listen to Helvard and I." (Bug #17674)
- DialogueFalkreath (Hello) [0004E2A8/000CF00E]: "Boland speaks much about the war and the Stormcloaks, but he knows who provides." -> "Bolund speaks much about the war and the Stormcloaks, but he knows who provides." (Bug #17683)
- book2CommonDwarvenArchitectureVolI: The book "Dwarven Inquiries Vol I" had two blank pages at the end. (Bug #17690)
- DialogueRiftenHellos [00064988]: "Please to meet you, I'm a priestess at the Temple of Mara." -> "Pleased to meet you, I'm a priestess at the Temple of Mara." (Bug #17778)
v2.0.6 (2014-08-02)
USKP Fixes
- The previous fix for Boethiah's Calling (DA02) to prevent the player from incuring a bounty for the sacrifice needed to be reworked to remove the victim from their crime faction instead. (Bug #16323)
- The bugfix to allow Pilgrimage (FreeformRiften13) was never processed in a retro script, which left it possible to end up with no reward if an old save was being played. (Bug #16410)
- The fix for Dragon Hunting (FreeformSkyHavenTempleB) had placed the condition check for starting it too soon in the wrong section of the quest. The quest would therefore still start, but it would not be able to advance properly. (Bug #16322)
- Oops, unable to give the ring to Ysolda because the added condition was checking if SHE already had it, and not you. (Bug #16898)
- Some creature spawners in Bloated Man's Grotto were accidentally included in the predator script fixes even though these don't use the predator script. (Bug #17062)
Game Mechanics Fixes
- FalkreathWatchtowerLocation was incorrectly labeled as being Crossroads Watchtower. (Bug #16366)
- Aura Whisper should not trigger guard reactions or word wall letters due to its intent as a silent action. (Bug #16696)
- The navmesh in Movarth's Lair needed some further tweaking on the ramp outside the main chamber. Followers were teleporting past it if you went up. (Bug #16405)
- The "Floating Grass Fix" detailed on the CK Wiki has been added to the USKP ini snippet. Floating landscape was confirmed present in vanilla content and the settings confirmed as not present in the Skyrim.ini file. (Bug #17074)
Actor Fixes
- The earlier fix for child eyes having a corrupt normal map setting requires the facegen files to be rebuilt for all of the children in the game. (Bug #16729)
- EncGuardSonsM06MaleGuard was incorrectly flagged to not bleed when hit. (Bug #16288)
- Naming inconsistencies have been corrected for the following guard actors: GuardIvarsteadImperialBase, GuardShorsStoneImperialBase, GuardHjaalmarchSons, GuardRiftenImperialBase, GuardLoreiusFarmImperial, GuardRiftenImperialKeepPrison01, GuardRiftenSonsKeepPrison01, and GuardSolitudeSonsBase. (Bug #16288)
- Gorm's AI pack (MorthalGormEatMoorside18x3) to eat at the inn needed to be shifted to start at 20:00 instead of 18:00 to avoid colliding with his Housecarl package in the longhouse. (Bug #16820)
- Skeleton idle sounds can follow the player from where the skeletons are into other interior cells that don't contain skeletons. A workaround, provided by Hexaae, has been implemented to stop this. (Bug #13959)
- The guard who patrols at Loreius Farm (GuardLoreiusFarmImperial, GuardLoreiusFarmSons) does not respawn. (Bug #16901) [NR]
- Gorm was not in the lock list for Highmoon Hall.
Audio Fixes
- WIChangeLocation01Scene: A gender specific word was used by mistake. (Sound\Voice\Skyrim.esm\MaleArgonian\WIChangeLocation01__00036023_1.fuz) (Bug #16965)
- WERoad02Hello: The NPC incorrectly talks about guards when he only has one guard, ever. (Sound\Voice\Skyrim.esm\MaleCoward\WERoad02_WERoad02Hello_00106639_1.fuz) (Bug #16962)
- MS14JarlAlvaDidIt: Corrected nonsensical word arrangement. (Sound\Voice\Skyrim.esm\FemaleCommander\MS14_MS14JarlAlvaDidIt_00016AD5_1.fuz) (Bug #16903)
- MS13CamillaStage10Scene: Lucan incorrectly directs the player to the northeast when the dungeon is northwest of Riverwood. (Sound\Voice\Skyrim.esm\MaleSlyCynical\MS13__0001AACA_1.fuz) (Bug #16902)
- MQ202__000A8457_1: Thalmor agent incorrectly uses gender specific words. (Sound\Voice\Skyrim.esm\MaleElfHaughty\MQ202__000A8457_1.fuz) (Bug #16789)
- TGHellos: Arnskar Ember-Master nonsensically calls himself an "it". (Sound\Voice\Skyrim.esm\MaleNord\TGDialogue_TGHellos_0003D6EA_1.fuz) (Bug #16283)
- MS05Verse4Prompt: Viarmo incorrectly names Aesgeir when discussing the verse with the player. (Sound\Voice\Skyrim.esm\MaleSlyCynical\MS05_MS05Verse4Prompt_00054F89_1.fuz) (Bug #16311)
- dunBoulderfallSelveniHELLO: Selveni Nethri incorrectly refers to her son, but had repeatedly mentioned a daughter prior to that. (Sound\Voice\Skyrim.esm\FemaleCoward\dunSouthfr_dunBoulderfallS_0006F003_1.fuz) (Bug #16111)
- Borgny incorrectly talks about digging iron when he works in the quicksilver mine. (Sound\Voice\Skyrim.esm\MaleEvenTonedAccented\DialogueDawnstar__00090E22_1.fuz) (Bug #16873)
- Reberrus has no spoken audio for FreeformMarkarthJ and needed to have something spliced together. (sound\Voice\Unofficial Skyrim Patch.esp\MaleCondescending\FreeformMa_FreeformMarkart_000528F7_1.fuz) (Bug #15612)
Item Fixes
- Ash piles generated after reanimating NPCs who are added to the world already dead do not clean up from the game world the way ash piles generated from living NPCs do. As a result, the ash pile removal script has been revived and added to the DefaultAshPile1 object. To avoid problems with stack dumps that were caused by the old script, the new version of it will be running an OnReset event so that the ash piles are only deleted when a cell respawns as normal. (Bug #16810)
- The innkeeper's vendor chest in Windhelm does not always stock bread despite Elda saying she sells it consistently. (Bug #16616)
- Elk Hide and Deer Hide are both labeled as Deer Hide. The object which the CK refers to as "DeerHide" (DeerHide02 is for actual deer) will now display in game as "Elk Hide". (Bug #16526)
- The Blades Cuirass was erroneously set to an armor rating of 44 instead of 34 which would fit with the other pieces in the set. (Bug #16967)
Mesh and Texture Fixes
- 3 floor pelts have inverted normal map channels causing the hair to look like it's pointing downward to the floor. (textures\architecture\farmhouse\pelt01_n.dds, textures\architecture\farmhouse\pelt02_n.dds, textures\architecture\farmhouse\pelt03_n.dds) (Bug #15857)
- Studded Leater Armor has a hole in the back of the ground object model. In addition, several other issues such as black polygons, bad UV mapping, and double sided geometry have been fixed. (meshes\armor\studded\male\body_go.nif) (Bug #16471)
- Geometry errors with the Riften south gate that caused fog and other strangeness have been fixed. [Z-fighting on column base due to doubled geometry, UV seams in small strip along the corridor, including a seam between two separate meshes, Fixed a hole between RTKeepR01:20 and RTKeepR01:23 across from the top left corner of the door, Moved the front wall piece further down to meet the terrain, Moved the stone arch decal's vertices slightly away from the other mesh.] (meshes/architecture/riften/walls/RTSouthGate01.nif
meshes/architecture/riften/RTKeepR01.nif) (Bug #16407)
- Several issues fixed for the Winking Skeever mesh: Fixed backface holes, Redid collision, Vanilla collision had no glass material in front of the windows. Parts of the vanilla collision are wood, so arrows would stick into windows, Restored the multiple materials (previous collision in USKP fix was all stone material) i.e. wood, stone, stone stairs, glass - corrected a geometry error with a recessed area. (meshes/architecture/solitude/SThe Winking Skeever.nif) (Bug #13417)
- Mismatched coloring fixed on the Whiterun throne. (meshes\architecture\whiterun\wrclutter\wrthrone01static.nif) (Bug #16814)
- Transparent parts, UV errors, and vertex colors corrected for the central wall in Windhelm. (meshes\architecture\windhelm\whwallwulfharth.nif) (Bug #16814)
- The incomplete Crown of Barenziah was missing the 25th gem, which is present on both versions of the completed one. (meshes\clutter\quest\barenziahscrown.nif) (Bug #13829)
- UV errors fixed for the Jorvaskr back porch. (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01backporch01.nif) (Bug #16814)
- Vertex colors fixed on one of the rubble piles. (meshes\dungeons\nordic\exterior\rubble\norextrubblepile05.nif) (Bug #16814)
- Dragon Priest load screen: The purple cape had a number of clipping and flickering issues. Moved vertices, improved uvmapping, deleted some extra polygons that caused flickering. (meshes\loadscreenart\loadscreendragonpriest.nif)
- Overlapping vertices fixed for the Dragonscale Cuirass ground object. (meshes\armor\dragonscale\dragonscalecuirassgo.nif)
- Misaligned laces on the male farm clothes #4. (meshes\clothes\farmclothes04\robem_1.nif, meshes\clothes\farmclothes04\robem_0.nif)
- UV errors and texture seams corrected on the wench outfit. (meshes\clothes\wench\wenchoutfitm_0.nif, meshes\clothes\wench\wenchoutfitm_1.nif, textures\clothes\wench\wenchoutfitm.dds)
- UV errors corrected on several of the Whiterun pond walls. (meshes\architecture\whiterun\wrterrain\wrpondstairs01.nif, meshes\architecture\whiterun\wrterrain\wrpondstairs02.nif ,meshes\architecture\whiterun\wrterrain\wrpondwallcor01.nif, meshes\architecture\whiterun\wrterrain\wrpondwallstr01.nif, meshes\architecture\whiterun\wrterrain\wrpondwallstr02.nif, meshes\architecture\whiterun\wrterrain\wrpondwallstr03.nif) (Bug #15639)
Quest Fixes
- During Recipe for Disaster (DB08) it was possible to have dialogue end with Anton but not have the script update the quest to unset his essential status and allow you to kill him. (Bug #16809)
- In Laid To Rest (MS14), when Hroggar confronts the player to stop them from hurting Alva, he will not turn hostile if the player has previously done favors to raise his relationship status. The dialogue will now explicitly start combat as is intended. (Bug #16767)
- Also in MS14, if Alva is still alive when the player goes to Movarth's Lair, she will be hostile to the vampires instead of the player because she is never removed from the friendly factions. (Bug #16766)
- Still in MS14, MS14HelgiFinalTopic should not have been available to try and play after killing Movarth since the "Hello" topic Helgi uses already deals with the topic, and it's set to have her be disabled afterward. (Bug #16765)
- And lastly, in MS14, the CurrentFollowerFaction property was not filled which could result in some NPCs not being brought to the entrance to Movarth's Lair at the right time.
- The scene in Understone Keep (DA11IntroScene) between Brother Verulus and Thongvor Silver-Blood could still result in Verulus standing around indefinitely. The scene startup will only be called now if Thongvor's stage checks do not get used. (Bug #16646)
- Queen Freydis Sword is never put on display after finishing Oengul's favor quest (Favor205). (Bug #16619)
- It was possible for couriers to deliver letters to find words of power when using the first shout at the Western Watchtower because the event which calls WICastMagic04 did not check to be sure Dragon Rising (MQ104) was far enough along. (Bug #16650)
- Irileth and Proventus have a scene discussing the Jarl's safety that should only play once the city is officially at war. (Bug #16617)
- It was possible to invest in the Riverwood Trader by talking to Camilla even if Lucan was still alive. (Bug #16847)
- Due to dialogue condition errors, it was not possible to invest in The Drunken Huntsman by talking to Elrindir. (Bug #16535)
- Temba will take more than 10 bear pelts from you in Grin and Bear It (FreeformIvarstead03) due to an error in the scripting for the end of the quest. (Bug #16720)
- Brelyna's Practice (MGRAppBrelyna01) is incorrectly marked as a Miscellaneous quest when it should be marked as a College quest. (Bug #16308)
- dunMossMotherQST may end with objective 5 (Locate Valdr's hunting party) stuck in the journal due to the objective not being closed out in enough stages depending on how the player handled the quest. (Bug #16307) [NR]
- Telrav's Request (dunNilheimQST) is set up as a Miscellaneous quest but increments the Side Quests achievement when it isn't supposed to. (Bug #16298)
- The Savior of Selveni Nethri (dunSouthfringeQST) is set up as a Miscellaneous quest but increments the Side Quests achievement when it isn't supposed to. (Bug #16297)
- Accessing your spouse's vendor buy/sell functions while they are also a follower results in getting no gold for the sale and the items disappear. (Bug #16811) (BGS Support #16571)
- Tavern servers would improperly respond to the player using a cooking pot in an inn when they should only respond to the player sitting down somewhere. (WITavern) (Bug #16725)
- A Whiterun marketplace scene between Fralia and Lillith (DialogueWhiterunFraliaLillithScene1) should not play if Eorlund is dead. (Bug #16874)
- A Whiterun marketplace scene between Fralia and Ysolda (DialogueWhiterunFraliaYsoldaScene1) should not play if Eorlund is dead. (Bug #16874)
- The Penitus Oculatus presence in Dragon Bridge should be disabled if the Stormcloaks have won the civil war and the Emperor has been assassinated. (Bug #16289)
- 5 Stormcloak attackers and 3 Imperial defenders in the Battle of Solitude were not properly marked with their location reference types, resulting in numerous Papyrus errors being generated at the onset of the siege. (Bug #14644, Bug #14645, Bug #14647)
- If enough time has passed since Skjor's death to allow his body to be deleted, Glory of the Dead (C06) will not start. Bethesda mistakenly included a mandatory alias for him despite the fact that he's killed off before the questline gets this far. His alias is now marked as optional to allow the quest to start. (Bug #16958)
- The final action phase in scene WERJ06PreQuest needed to be dropped because the dialogue has no recorded audio and can disrupt the scene. (Bug #16961)
- The two encounters involving the Carvains (WEDL03 + WEDL04) were flagged with the "run once" option that causes script problems. WEDL03 is supposed to continue popping up until such time as the player kills them, or the DB05 wedding is complete. WEDL04 is only supposed to run one time after the wedding and has been modified to flag them as "killed" once it has finished so they won't show up again. (Bug #16960)
- The random encounter with an Afflicted (WEJS14) should not have the "run once" flag selected. (Bug #16959)
- Arniel Gane will no longer attempt to return to the College to do a lecture when Under Saarthal (MG02) is running. (Bug #15570)
- In Trinity Restored (TG08A) Karliah and Brynjolf do not properly head track each other when they are discussing plans to deal with Mercer.
- When training with Vilkas in Call to Arms (C00) he issues combat taunts to the player. This should not happen, so he is being temporarily made a player teammate during the sparring match so that the taunts will be suppressed. (Bug #16643)
- The random encounter with corpses, a dragon, and an overturned cart (WEJS18) was generating a copy of the prisoner cart used at Helgen. This ended up being flung a considerable distance from the encounter site due to havok glitches. The quest will now generate a copy of the static version instead so it won't get sent flying when created. (Bug #14956)
- When asking Greta about Roggvir, the topics to tell her whether you think he was honorable or a traitor should not come up again once used. (Bug #14837)
Script Fixes
- WispActorScript attempts to make wisps start combat even if they are dead. (Bug #16523)
- The StopAllSongs function in BardSongsScript did not have the commands to shut down the wedding bard for DB05. (Bug #16072)
- QF_CWFortSiegeFort_00083042 had no sanity check for the Jarl alias, which can be empty for the Battle of Solitude. (Bug #14643)
- BQScript can apparently get ahold of completely bogus data which will interfere with proper operation of bounty quests. If bogus data is recieved, the quest will silently shut down as intended. (Bug #14461)
- HallofStoriesKeyholeScript needed to have the order of its logic checks reversed so it will check for allowed actors before the player's inventory. This solves an error generated during the Thieves Guild quest line. (Bug #14831)
- C03QuestScript needed to call the radiant quest recycler after Skjor's death or it would trigger errors on the next attempt later on. (Bug #17073)
- MQKillDragonScript calls SetGhost on the already dead dragon. This actually causes the dragons skeleton to become susceptible to being launched into the distance when hit by magic. (Bug #17080)
Placement/Layout/Ownership and other World Object Fixes
- 0002b609: Stairway out of alignment with its neigboring piece. (Bug #16306)
- 00031201: Dwemer shield sticking through a display case. (Bug #16314)
- 000c8f5b: Plate whose collision was rotated into the back of a shelf. (Bug #16310)
- 0008dd00: Floating tree. (Bug #16818)
- 0009D8AA, 0009D91C, 0009D959: Cooked fish cliping through the plates they're sitting on. (Bug #16724)
- 0008869c, 0008869d, 00087230: Floating ferns. (Bug #16695)
- 0010776e, 00107770: Eggs embedded in a table. (Bug #16694)
- 0010de32: Idle marker hovering in the air, causing NPCs to do the same. (Bug #16693)
- 000971d2: Floating flowers. (Bug #16551)
- 000e680e: Gap under a rock slab. (Bug #16533)
- 0006ee30: Flying tree. (Bug #16532)
- 000d33f4, 000d33f2: Slaughterfish eggs laid on land. (Bug #16530)
- 0005eab1: New rock placed here to cover up enormous gap. (Bug #16529)
- 0005c40d, 0005c41c, 0005c444, 0005c459, 0005c52d, 0005c52f, 0005c531, 00042d74, 0007bf80, 0007c403, 0007c4fe, 00067625, 00067605, 0007b081, 0007b088, 0007c0e7, 0007c0e9, 0007c501, 00081be9, 00081bef, 000958fd, 0009592b, 000f0c4d, 00049350: Misaligned road chunks. (Bug #16528, Bug #16293)
- 0002280b, 0002280c: Floating flowers. (Bug #16416)
- 0008bb53: Mountain slab with exposed gap. (Bug #16309)
- 0004a171: Fungal pod buried under the ground. (Bug #16305)
- 000bedce: Fungal pod floating, and clipping with a shrub. (Bug #16304)
- 000996ad, 000996d5, 000996b6, 000996d6, 000996b7, 000996d7, 000996d8, 00099721, 000998b8, 000998cf, 000996aa, 000996ae, 00099727, 000998ce, 000998e5, 00099945, 00099946, 00099a89: Various clutter objects floating above the floor in Moira's shack in Witchmist Grove. (Bug #16302)
- 000c9065, 000c915d, 000c915c, 000c91ab, 000c91ac, 000c91bf, 000c91c0: Objects in Fort Neugrad marked as owned, resulting in increasing the stolen items count. (Bug #16299)
- 00097150, 00097151: Floating trees. (Bug #16294)
- 000b906f: Rock added to cover a large gap here. (Bug #16292)
- 0008493B: Floating creature spawner. (Bug #16286)
- 000afc81, 000afcbe: Closed large gap between arch pieces. Also added extra support column to plug visible gap behind another arch. (Bug #15625)
- 000a28bd: Placed new rock to cover exposed gap in a much larger rock. (Bug #16645)
- 0009E45B, 000C07C3, 000E1FAB, 000E1FAE, 000E0BEB, 001015D8, 001015D4, 001015C2, 001015C3: Barricades missing their navcut colliders. (Bug #16300, Bug #16521)
- 000D95EE: Idle marker in Meeko's Shack that should not have a script attached. [Note: This was fixed in a previous USKP release but was not documented then] (Bug #16808) [NR]
- 0010C62D, 0010C62E, 0010C62F: Wisps improperly tied to enable parents. (Bug #16523)
- 000BF351: Torch sconce that should not have an enable parent set. (Bug #15984)
- 0010DE2F, 0010DE2C: Idle markers embeded in the floor. (Bug #16872)
- 000C60D0: Trigger box that needed a prerequisite quest stage setting in order to avoid log spam. (Bug #15156) [NR]
- 000fec08: Silver plate (and Daedra heart on top) moved out of the way of the AI marker to keep the collision from going screwy. (Bug #16905)
- 000959b6: Gap between rocks. (Bug #16966)
- 0006618C, 00066192, 0008F981, 0008F983, 0008F986, 0008F987, 000908FC, 00090901, 00090903, 00090904, 00090905, 00090907, 00090909, 00090910, 000F997B, 000F997C: Columns and Dibella statues clipping with each other in the Temple of Dibella. (Bug #16318)
- 0002539c: Floating shrub. (Bug #17071)
- 0003b73f, 000f843a, 000f8435, 0008A718: Displaced objects in Fort Sungard. (Bug# 17069, Bug #17070)
- 0006a1f2: Enable parent marker tied to several minor objects which is never enabled even though other objects are resting atop the disabled ones and ARE visible. (Bug #17068)
- 00044727, 000EB6EE, 000EB6EF, 000EB6F0, 000EB6F1, 000EB6F2, 000EB6F3: Hand cart and iron ores embedded into each other and the ground. (Bug #17078)
Text Fixes
- TG04PostToniliaBranchTopic03: "I'll trade in my cuirass." -> "I'll trade in my armor." (Bug #16815)
- DialogueFalkreath (Hello) [0004E2A8 / 000CF00E]: "Bolund speaks much about the war and the Stormcloaks but he knows who provides." -> "Bolund speaks much about the war and the Stormcloaks, but he knows who provides." (Bug #16536)
- DialogueHalfMoonMillHertTopic: "We have guests as often as we can but there aren't a lot of travelers these days." -> "We have guests as often as we can, but there aren't a lot of travelers these days." (Bug #16537)
- CWDialogueHellos: "When we've reclaimed our homeland from the Imperials, we'll take the fight to the Thalmor." -> "When we have reclaimed our homeland from the Imperials, we will take the fight to the Thalmor. (Bug #16538)
- "If there was someone else Ulfric could trust with all this planning nonsense, I'd be out there breaking heads with the rest of you." -> "If there was someone else Ulfric could trust with all this planning nonsense, I would be out there breaking heads with the rest of you." (Bug #16539)
- CWSharedInfoStack: "You made it! I'm impressed. It was a gamble, but turned out well." -> "You made it! I'm impressed. It was a gamble, but it turned out well." (Bug #16540)
- "If those rebels think they can best us, they have another think coming." -> "If those rebels think they can best us, they have another thing coming." (Bug #16541)
- "See if you can't "convince" one of those innkeepers to help you." -> "See if you can't "convince" one of the innkeepers to help you." (Bug #16542)
- "I have to admit. This is more fun that I thought it'd be." -> "I have to admit. This is more fun than I thought it'd be." (Bug #16543)
- "Ever wonder if maybe we should a call a truce with the Imperials and join forces for just a little while take care of some of these dragons?" -> "Ever wonder if maybe we should call a truce with the Imperials and join forces for just a little while to take care of some of these dragons?" (Bug #16544)
- "Ever wonder if maybe we should a call a truce with the Stormcloaks, join forces for just a little while, and take care of some of these dragons?" -> "Ever wonder if maybe we should call a truce with the Stormcloaks, join forces for just a little while, and take care of some of these dragons?" (Bug #16545)
- CWMission04FriendYes: "You should wait until night fall before trying to sneak in. Talos preserve you." -> "You should wait until nightfall before trying to sneak in. Talos preserve you." (Bug #16546)
- CWMission07AcceptPrompt: "The Jarl's guards won't take kindly to anyone rummaging through her Steward's private quarters." -> "The Jarl's guards won't take kindly to anyone rummaging through her steward's private quarters." (Bug #16547)
- CWMission07BlackmailAlrighWhere: "The shipment is quite heavy, and guarded by many men." -> "The shipment's quite heavy, and guarded by many men." / "Now, let's pretend we never had this discussion." -> "Now, let's pretend that we never had this discussion." (Bug #16548)
- CWMission07BlackmailExposeA: "I have no strong love for the Stormcloaks but I can't say I'm all that fond of the Empire, either." -> "I have no strong love for the Stormcloaks, but I can't say I'm all that fond of the Empire, either." (Bug #16549)
- CW00WindhelmMapTableSceneA: "I still say you should take them all out like you did Deadking Torygg." -> "I still say you should take them all out like you did dead King Torygg." (Bug #16555)
- CW01WindhelmMapTableSceneA: "It exists. And it'll be the symbol of the righteousness of our cause. " -> "It exists. And it will be the symbol of the righteousness of our cause." / "It'll be there. You'll see." -> "It will be there. You'll see." (Bug #16556)
- CWFinaleSolitudeSceneA: "Look at how far we've come and with so little." -> "Look at how far we've come; with so little." / "You're wrong. Ulfric. We need the Empire." -> "You're wrong, Ulfric. We need the Empire." (Bug #16557)
- CWFinaleSolitudeSceneB: "Good point." -> "Hmm. Good point." (Bug #16558)
- CWFinaleSolitudeSceneD: "It was you who fought your kin who didn't understand our cause, who weren't willing to pay the price of our freedom." -> "It was you who fought your kin who didn't understand our cause, who weren't willing to pay the price for our freedom." (Bug #16559)
- "There is much to do, and I need every able bodied man and woman committed to rebuilding Skyrim." -> "There is much to do, and I need every able-bodied man and woman committed to rebuilding Skyrim." (Bug #16560)
- "The Imperials aren't going to leave us alone." -> "The Imperials are not going to leave us alone." (Bug #16561)
- CWFinaleWindhelmSceneA: "Either way I'll be sending your heads back to Cyrodiil." -> "Either way, I'll be sending your heads back to Cyrodiil." (Bug #16562)
- CWFinaleSceneInterruptionB: "How many the lives already lost." -> "So many lives already lost." (Bug #16563)
- CWAttackerStartingScene: "And those still bearing the shields to our right." -> "Those still bearing the shields to our right." / "We now fight our way to Castle Dour to cut the head off the legion itself!" -> "We now fight our way to Castle Dour to cut the head off the Legion itself!" (Bug #16564)
- CWCampaignResolutionMajorHoldTopic: "We must hold the city. Move it!" -> "We must hold the city. Now move it!" (Bug #16565)
- CWOrdersTopic: "Suffice it to say I'm not holding my breath." -> "Suffice it to say, I'm not holding my breath." (Bug #16566)
- CW00JoinTopic: "Our headquarters is Castle Dour." -> "Our headquarters is in Castle Dour." (Bug #16567)
- CW00TulliusForcegreetTopic: "There something I can do for you?" -> "Hmm. There something I can do for you?" (Bug #16568)
- CW00TulliusGreetAlreadyMet: "Oh. Of course." -> "Oh. Oh, of course." (Bug #16569)
- CW00TulliusGreetFreeToGo: "I suppose that's true. Fine." -> "Hmm. I suppose that's true. Fine." (Bug #16570)
- CW00BGalmarBlockingTopic: "Are you ready to for Serpentstone Island?" -> "Are you ready for Serpentstone Island?" (Bug #16571)
- MQ102JoinLegionNo: "Well, the Legion will still be here when you change your mind. Rikke believes in you. And I'm starting to see why." -> "Well, the Legion will still be here when you change your mind. Rikke believes in you and I'm starting to see why." (Bug #16572)
- CW01BGalmarGreetSentMeToDie: "Now, if were done being sentimental, it's time for you to take the Oath." -> "Now, if we're done being sentimental, it's time for you to take the Oath." (Bug #16573)
- CW03BalgruufAxeDangerous: "True, he's a dangerous and blood thirsty man, but he's also a Nord that honors our traditions." -> "True, he's a dangerous and bloodthirsty man, but he's also a Nord that honors our traditions." (Bug #16574)
- CW03SiegeScene: "Damnit. Where'd they get catapults?" -> "Damnit. Where did they get catapults?" / "If you prefer I could take my men and leave..." -> "If you prefer, I can take my men and leave..." (Bug #16575)
- CWFinWhatNowTopic: "You're a true son of Skyrim. You'll know what to do." -> "You are a true son of Skyrim. You'll know what to do." (Bug #16576)
- "I've reports they've hidden military camps out there out there." -> "I've reports they've hidden military camps out there." (Bug #16579)
- CWFinWhatsNextForYouTopic: "Can't say I'll ever get used to the damn cold, or understand these Nords... but, I've come to respect them." -> "I can't say I'll ever get used to the damn cold, or understand these Nords... but, I've come to respect them." (Bug #16580)
- "But, I'll also be training men and women for their new armies." -> "But, I will also be training men and women for their new armies." (Bug #16581)
- MGRumorsTopic: "Nobody trusts those mages, way up north in their college." -> "Nobody trusts those mages, way up north in their College." (Bug #16582)
- MG01InitialBranchTopic: "If you wanna be a damn fool, go to the College in Winterhold instead." -> "If you want to be a damn fool, go to the College in Winterhold instead." (Bug #16583)
- MG01NiryaGreetingBranchTopic: "The Mage Light spell is useful to any mage, not just those specializing in Alteration." -> "The Magelight spell is useful to any mage, not just those specializing in Alteration." (Bug #16584)
- MG01NiryaStage20MirabelleBranchTopic: "She's the Master-Wizard here." -> "She's the Master Wizard here." (Bug #16585)
- MG01TolfdirSkipSceneDialogueTopic: "Yes, well. After the unfortunate incident that occurred, I think it's best if we just move on." -> "Yes, well. After the unfortunate incident that occurred, I think it best if we just move on." (Bug #16586)
- MG02ArnielStage40BranchTopic: "This is all very fascinating, but I don't recall asking to you to touch anything in here." -> "This is all very fascinating, but I don't recall asking you to touch anything in here." (Bug #16588)
- MG02SavosFollowUp: "See if he is aware of anything that matches your discovery." -> "See if he's aware of anything that matches your discovery." (Bug #16589)
- MG03OrthornStage55TakeAHikeMean: "I hope the Caller turns you inside out!" -> "I hope The Caller turns you inside out!" (Bug #16591)
- MG03Stage30UragFellglowInfoTopic: "Arch-Mage Aren's approach to these things is to just let them sort themselves out." -> "Arch-Mage Aren's approach to these things is just to let them sort themselves out." (Bug #16592)
- MG03Stage55Response4: "I mean, I'd hate to leave now and find out later you met some horrible fate at the hands of the Caller." -> "I mean, I hate to leave now and find out later you met some horrible fate at the hands of The Caller." (Bug #16593)
- MG03Stage20UragFollowUp: "Orthorn stole a number of books when he ran off to Fellglow Keep to join those Summoners." -> "Orthorn stole a number of books when he ran off to Fellglow Keep to join those summoners." (Bug #16594)
- MG04AugurSpeakScene: "Your perseverance will only lead you to disappointment." -> "Your perseverance will only lead to disappointment. (Bug #16595)
- MG04ClassroomScene: "Ayleid, Dwemer, Daedric... Not even Falmer. None of them are a match." -> "Ayleid, Dwemer, Daedric... not even Falmer. None of them are a match." (Bug #16596)
- MG04Stage30QuaranirFollowUp1Final1: "My presence here will be seen as an affront to some within the Order, and as soon as we have finished, I will be leaving your College." -> "My presence here will be seen as an affront to some within the Order. As soon as we have finished, I will be leaving your College." (Bug #16597)
- MG04Stage30QuaranirProblem1BranchTopic: "As you may have learned, this object... The Eye... is immensely powerful." -> "As you may have learned, this object... the Eye... is immensely powerful." / "This world is not ready for it." -> "The world is not ready for it." (Bug #16598)
- MG04Stage40AncanoGreetBranchTopic: "I'm not sure what just happened but I assure you I will get to the bottom of it." -> "I'm not sure what just happened, but I assure you I will get to the bottom of it." (Bug #16599)
- MG04Stage40AugurResponse2: "You seek meaning, shelter in Knowledge. You will not find it." -> "You seek meaning, shelter in knowledge. You will not find it." (Bug #16600)
- MG04Stage40AugurQuestionBranchTopic: "If it's important, maybe Tolfdir knows. He seems to know a lot." -> "If it is important, maybe Tolfdir knows. He seems to know a lot." (Bug #16601)
- "Please don't allow him to continue to discuss the subject." -> "Please, don't allow him to continue to discuss the subject." (Bug #16602)
- MG04Stage50ArenEnd: "You mean me, don't you." -> "You mean me, don't you?" (Bug #16603)
- MG04 (Hello): "J'zargo regrets that there was no chance to speak with the Psijic Monk." -> "J'zargo regrets there was no chance to speak with the Psijic Monk." (Bug #16605)
- MG05Stage50LabyrinthianTopic: "Are you... Are you sure? The staff is there?" -> "Are you... are you sure? The Staff is there?" (Bug #16606)
- MG05Stage50MirabelleFinal: "He... He gave me something just a little while ago." -> "He... he gave me something just a little while ago." (Bug #16607)
- MG06CrystalHelp: "I happen to have found a focusing Crystal. Is this what you were looking for?" -> "I happen to have found a focusing crystal. Is this what you were looking for?" (Bug #16608)
- MG06CrystalHelpFollowUp: "But you've saved my skin, so maybe I can overlook the past for now." -> "But you saved my skin, so maybe I could overlook the past for now." (Bug #16609)
- MG06ParatusInitialResponse1: "If Gavros is gone, there's no hope." -> "If Gavros is gone, there is no hope." (Bug #16610)
- MG06ParatusStage55FollowUp2: "Beyond anything I'd anticipated. What is it?" -> "Beyond anything I've anticipated. What is it?" (Bug #16611)
- MG06GavrosScene: "Crystal.... gone..." -> "Crystal... gone..." (Bug #16112)
- mg06 (Hello): "We need to find out what Ancano's up to." -> "We need to find out what Ancano is up to." (Bug #16113)
- dunAlftandDwemerStudy01: "If only Umani would have left one of these Dwarven machine creatures intact for me to study." -> "If only Umana would have left one of these Dwarven machine creatures intact for me to study." (Bug #16615)
- mg06 (Hello): "Once you are done with it, perhaps you will allow J'zargo to... Borrow it?" -> "Once you are done with it, perhaps you will allow J'zargo to... borrow it?" (Bug #16620)
- MG06Stage10MirabelleSynodStaff1: "I suppose if you're intent on looking for the staff, there's a chance they might be in Mzulft yet." -> "I suppose if you're intent on looking for the Staff, there's a chance they might be in Mzulft yet." (Bug #16621)
- MG06ParatusStage55FindStaff1: "Yes, the staff. Interesting..." -> "Yes, the Staff. Interesting..." (Bug #16622)
- DialogueWinterholdCollege (SharedInfo): "But perhaps the staff can absorb some of the energy coming out of the Eye, weaken it." -> "But perhaps the staff can absorb some of the energy coming out of the Eye, weaken it." -> "But perhaps the Staff can absorb some of the energy coming out of the Eye, weaken it." (Bug #16623)
- MG05Stage50MirabelleResponse3: "If the stories about the staff are true, if it really can absorb a tremendous amount of power, maybe we can break through Ancano's magic." -> "If the stories about the Staff are true, if it really can absorb a tremendous amount of power, maybe we can break through Ancano's magic." (Bug #16624)
- MG07TolfdirResponse1: "She... She didn't make it." -> "She... she didn't make it." (Bug #16625)
- MG07 (Hello): "What are we going to do? How do we save the College?" -> "What are we going to do? How... how do we save the College?" (Bug #16626)
- MG08AncanoTauntScene: "The staff! Use it on the Eye!" -> "The Staff! Use it on the Eye!" (Bug #16627)
- MG08Stage10TolfdirBranchTopic: "You're the one with the staff, my boy." -> "You're the one with the Staff, my boy." / "You're the one with the staff, my dear." -> "You're the one with the Staff, my dear." (Bug #16628)
- MGCollegeLectureInfos (SharedInfo): "Anyone suggesting that Restoration is better left to the priests of the Temples, I think, is forgetting a few things." -> "Anyone suggesting that Restoration is better left to the priests of the temple, I think, is forgetting a few things." (Bug #16629)
- "The few works of his that have been recovered suggest that he had an understanding of magic and the world that few have ever achieved." -> "The few of his works that have been recovered suggest that he had an understanding of magic and the world that few have ever achieved." (Bug #16630)
- "Is it possible that it somehow contributed to his work? Perhaps allowed him to life multiple lifetimes in a short span of time?" -> "Is it possible that somehow it contributed to his work? Perhaps allowed him to live multiple lifetimes in a short span of time?" (Bug #16631)
- "The College is always searching for more of Shalidor's writings in an attempt to understand both our knowledge of the man, and of magic in general." -> "The College is always searching for more of Shalidor's writings, in an attempt to understand both our knowledge of the man, and magic in general." (Bug #16632)
- MGR10InitialDialogueTopic: "There's more enchanting to be done." -> "Well, there's more enchanting to be done." (Bug #16633)
- MGR10Stage20BranchTopic: "Ah, yes. Thank you. I'll get to work on this right away." -> "Oh, yes. Thank you. I'll get to work on this right away." (Bug #16634)
- MGRAppBrelyna01 (Custom): "Well I really would like to make sure I've corrected what happened last time." -> "Well, I really would like to make sure I've corrected what happened last time." (Bug #16635)
- MGRAppJzargo01OutOfScrollsTopic: "You what? How could you run out?" -> "You what? But how could you run out?" (Bug #16636)
- MGRAppOnmund01EnthirStoryPoint: "You're not very good at this, are you." -> "You're not very good at this, are you?" (Bug #16637)
- DialogueMorthal (Hello): "It's Falion. He... He did it. I don't know what it was, but he did it." -> "It's Falion. He... he did it. I don't know what it was, but he did it." (Bug #16638)
- DA06Stage110AtubBranchTopic: "But... What of Yamarz?" -> "But... what of Yamarz?" / "I see. He did not survive. He... He died well?" -> "I see. He did not survive. He... he died well?" (Bug #16639)
- DB02Captive1Persuade: "But... But you're not going to kill me. Right?" -> "But... but you're not going to kill me. Right?" (Bug #16640)
- DialogueWCUragElderSrollResponse2: "Wait. Are you... Are you serious?" -> "Wait. Are you... are you serious?" (Bug #16641)
- MGRArniel01InitialFollowUp1: "It may not be "official", but there is a, uhh, a project I've been working on." -> "It may not be "official", but there is, uhh, a project I've been working on." (Bug #16651)
- MGRArniel01Stage20BranchTopic: "It's nothing dangerous... At least, not necessarily." -> "It's nothing dangerous... at least, not necessarily." (Bug #16652)
- MGRArniel02EnthirStage10BranchTopic: "I'm afraid you've been a little mis-informed. I have something of mine, that I was going to sell to Arniel." -> "I'm afraid you've been a little misinformed. I have something of mine that I was going to sell to Arniel." (Bug #16153)
- MGRArniel03InitialResponse1: "Their greatest achievement, however, has also been their greatest, shall we say... Mystery." -> "Their greatest achievement, however, has also been their greatest, shall we say... mystery." (Bug #16654)
- MGRArniel03InitialTeachSpellBranchTopic: "But, ahh... It's effective." -> "But, ahh... it's effective." (Bug #16655)
- MGRArniel03InitialWhatWentWrongTopic: "Without boring you with the, ahh, details, I am attempting to re-create the circumstances of the event." -> "Without boring you with the, uhh, details, I’m attempting to recreate the circumstances of the event." / "The ahh, the one you helped me acquire." -> "The uhh, one you helped me acquire." (Bug #16656)
- MGRArniel03WhatWentWrongResponse1: "I attempted to build my own, based on designs and using parts you helped to provide." -> "I’ve attempted to build my own, based on designs and using parts you helped to provide." (Bug #16657)
- MGRArniel04FinalScene: "Lacking the heart of a dead god, I am substituting the crystal you helped craft in its place." -> "Lacking the heart of a dead god, I'm substituting the crystal you helped craft in its place." (Bug #16659)
- MGRArniel04ArnielStage10EnthirTopic: "Just... Do whatever it takes to get him to stop lording this over me." -> "Just... do whatever it takes to get him to stop lording this over me." (Bug #16660)
- MGRArniel04EnthirStage10HoldFollowUp: "If you're getting involved in this, that'd be where you start looking." -> "If you're getting involved in this, that would be where you’d start looking." (Bug #16661)
- MGRArniel04Stage30Branch: "The dagger...? By Akatosh, they didn't even wrap it correctly?" -> "The dagger...? By Akatosh, they didn't even wrap it correctly." (BuG #16662)
- MGRejoinQuestPayGold: "Once again, your suspension is lifted. Please try and control yourself." -> "Once again, your suspension is lifted. Please, try and control yourself." (BuG #16663)
- MGRitual01InitialBranchTopic: "But... That doesn't mean there isn't more out there." -> "But... that doesn't mean there isn't more out there." (Bug #16664)
- MGRitual03DremoraSigilSummonTopic: "Your sigil stone. Lord Dagon is... less than pleased at its loss." -> "Your sigil stone. Lord Dagon... is less than pleased at its loss." (Bug #16665)
- MGRitual03DremoraResponse4: "I'll tear out your heart first!" -> "I'll tear your heart out first!" (Bug #16666)
- MGRitual03DremoraResponse5: "I... I submit. What is your bidding, master." -> "I... I submit. What is your bidding, master?" (Bug #16667)
- MGRitual03PhinisFollowUp1: "Summoning an Unbound Dremora is not like other Conjuration spells." -> "Summoning an unbound Dremora is not like other Conjuration spells." (Bug #16668)
- MGRitual03PhinisStage20BranchTopic: "Mine? Oh no, the stone is yours. I simply need to borrow it a moment..." -> "Mine? Oh no, the stone is yours. I simply need to borrow it for a moment..." (Bug #16669)
- Favor001QuestFinishTopic: "Oh dear. Darkwater Crossing needs medicines for its miners?" -> "Oh dear. Darkwater Crossing needs medicines for its miners." (Bug #16670)
- Favor013QuestGiveTopic: "I've heard him boasting at the Bannered Mare, saying he'll "conquer me as a true Nord conquers any harsh beast.""- > "I heard him boasting at the Bannered Mare, saying he'll "conquer me as a true Nord conquers any harsh beast."" (Bug #16671)
- Favor013PersuadeSpeech: "A debt. Is a debt." -> "A debt is a debt." (Bug #16672)
- Favor017QuestGiveTopic: "One hundred septims says I can punch you back where you came from." -> "One hundred septims say I can punch you back where you came from." (Bug #16673)
- Favor018QuestGiveTopic: "Not against me. Against all of Falkreath." -> "Well not against me, against all of Falkreath." (Bug #16674)
- Favor104QuestGiveTopic: "That's right. Used to explore all over." -> "That's right. I used to explore all over." (Bug #16675)
- Favor110 (Hello): "I'd appreciate if you don't bother my wife, Tova." -> "I'd appreciate it if you don't bother my wife, Tova." (Bug #16676)
- Favor110QuestGiveTopic: "I've been shouldering my days with strong mead, but nothing gives my Tova peace." -> "I've been shouldering my days with a strong mead, but nothing gives my Tova peace." (Bug #16677)
- Favor110QuestReject: "I don't have time for book-hunting." -> "I don't have time for book hunting." (Bug #16678)
- Favor110QuestReturnTopic: "It's amazing how much you can learn from a book." -> "Ahh. It's amazing how much you can learn from a book." (Bug #16679)
- Favor158QuestTopic: "Having that might get the ear of the other Holds and give me some authority." -> "Having that might get the ear of the other holds and give me some authority." (Bug #16680)
- Favor031GiveItemBranchTopic: "Bless you, friend. You have renewed my hope." -> "Bless you, friend. You've renewed my hope." (Bug #16681)
- FreeformCaravansAAccept: "We believe the bandits are a part of a group headquartered here." -> "We believe the bandits are part of a group headquartered here." (Bug #16682)
- FreeformShipsDawnstarAccept: "If you're not afraid of little exploring, I'll pay good gold to get those salts." -> "If you're not afraid of a little exploring, I'll pay good gold to get those salts." (Bug #16683)
- DialogueSolitudeAngelineStormcloak: "Wonderful. I hadn't really hoped to run in to someone who had been there." -> "Wonderful. I hadn't really hoped to run in to someone who'd been there." (Bug #16684)
- DialogueSolitudeAngelineFavorContinue: "I've tried talking to Captain Aldis but he hasn't been any help." -> "I've tried talking to Captain Aldis, but he hasn't been any help." (Bug #16685)
- SolitudeFreeform01ValdContinue: "The Whiterun legate, he needed to know the Stormcloak positions." -> "The Whiterun Legate, he needed to know the Stormcloak positions." (Bug #16686)
- SolitudeFreeform03GretaMee02Topic: "She wants you to return to Temple." -> "She wants you to return to temple." / "Well. I wish it were that simple." -> "Well, I wish it were that simple." (Bug #16687)
- SolitudeFreeform03Svari01Topic: "She doesn't even go to Temple anymore." -> "She doesn't even go to temple anymore." (Bug #16688)
- SolitudeFreeform06Evette1Topic: "I've got a shipment of Spices the East Empire Company is holding up." -> "I've got a shipment of spices the East Empire Company is holding up." (Bug #16689)
- SolitudeFreeform06ViciTopic: "Evette San asked me to check on her shipment of spice." -> "Evette San asked me to check on her shipment of spices." (Bug #16690)
- SolitudeFreeform07ElisifExplainTopic: "No but my husband Torygg would want a proper burial and this is the way Nords are buried in Skyrim." -> "No, but my husband Torygg would want a proper burial and this is the way Nords are buried in Skyrim." (Bug #16691)
- SolitudeFreeform07StartElisif2Topic: "Falk told me what you did for us at Wolfskull cave." -> "Falk told me what you did for us at Wolfskull Cave." / "As you may know Talos worship is outlawed in the Empire." -> "As you may know, Talos worship is outlawed in the Empire." / "When we buried my husband I made offerings to all the gods... except Talos." -> "When we buried my husband, I made offerings to all the gods... except Talos." (Bug #16692)
- "Yes, when we buried my husband I wasn't able to make an offering to Talos." -> "Yes, when we buried my husband, I wasn't able to make an offering to Talos." / "I was hoping you would to take something of his, a warhorn handed down from his father, and place it at a Shrine of Talos." -> "I was hoping you would take something of his, a warhorn handed down from his father, and place it at a Shrine of Talos." (Bug #16698)
- DGIntimidateVictoryNo: " I think I'll just kill you..." -> "I think I'll just kill you..." [removed unneeded space] (Bug #16699)
- DGIntimidateVictoryYes: "Fine. The hilt is in a chest inside my house. Here are the keys. Take that damn thing and go." -> "Fine. The hilt is in the chest inside my house. Here are the keys. Take that damn thing and go." (Bug #16700)
- DialogueFollowerHellos: "If anyone sneaks up on us, I'll smell them coming. Or I might not. We'll see." -> "If anyone sneaks up on us, I'll smell them coming. Or I might not. We will see." (Bug #16701)
- "You're taking us somewhere warm, I trust?" -> "You are taking us somewhere warm, I trust?" (Bug #16702)
- HirelingIdles: "I've heard Riften's home to the worst Skyrim has to offer." -> "I heard Riften's home to the worst Skyrim has to offer." (Bug #16703)
- "I've seen my share of black magic, but that's all in the past now." -> "I've seen my share of black magic; that's all in the past now." (Bug #16704)
- "I've always felt a great deal of guilt running from Nightcaller Temple and leaving my friends to die." -> "I always felt a great deal of guilt running from Nightcaller Temple and leaving my friends to die." (Bug #16705)
- "After running from Nightcaller Temple, I wandered Skyrim for years until I was taken in by a priest of Mara who lived in Morthal." -> "After running from Nightcaller Temple, I wandered Skyrim for years, until I was taken in by a priest of Mara who lived in Morthal." (Bug #16706)
- "Many have fallen in this crypt. The Draugr show no mercy." -> "Many have fallen in this crypt. The draugr show no mercy." / "Ugh, Draugr. They reek of decay." -> "Ugh, draugr. They reek of decay." (Bug #16707)
- "If fought more than my share of bandits in places like this." -> "I fought more than my share of bandits in places like this." (Bug #16708)
- "The dwarves were masters at subterranean construction... these ruins show only a fraction of their capabilities." -> "The dwarves were masters at subterranean construction... these ruins show only a fraction of their capabilities." [removed unneeded space] (Bug #16709)
- "I do not envy those creatures that make a home in such cold, dark places as this." -> "I do not envy those creatures that make a home in such a cold, dark place as this." (Bug #16710)
- "There are strange echoes in these caves. Keep you eyes open." -> "There are strange echoes in these caves. Keep your eyes open." (Bug #16711)
- "It feels like a whole mountain of rock is above us." -> "It feels like a whole mountain of rock is above us." (Bug #16712)
- "I'll take a sword or mace over a pick axe any day." -> "I'll take a sword or mace over a pickaxe any day." (Bug #16713)
- "I suppose you intend to carry off every item of value in these ruins." -> "I suppose you intend to carry off every item of value in these ruins?" (Bug #16714)
- "So this is what passes for Imperial craftsmanship." -> "So this is what passes for Imperial craftsmanship?" (Bug #16715)
- "The Jarls never want to pay to keep the forts." -> "The Jarls never want to pay to keep their forts." (Bug #16716)
- DialogueFollowerDismissTopic: "Then back home is where you'll find me." -> "Then back home is where you will find me." (Bug #16717)
- DialogueFollowerDoingFavorBlockingTopic: "Did you still need me for something?" -> "Do you still need me for something?" (Bug #16718)
- DialogueFollowerTradeTopic: "I'll shoulder some of your burden." -> "I will shoulder some of your burden." (Bug #16719)
- DialogueFollowerWaitTopic: "You sure? All right. I'll keep guard here." -> "Are you sure? All right. I'll keep guard here." (Bug #16730)
- "Head on, then. I'll keep an eye out." -> "Head on, then. I will keep an eye out." (Bug #16731)
- SarethiFarmHellos: "This place is boring. Nothing but the same thing every day. Sigh." -> "This place is boring. Nothing but the same thing every day. (Sigh)" (Bug #16732)
- FFSarethi01BranchTopic: "Is it that obvious? Sigh. I've got my hands full here." -> "Is it that obvious? (Sigh) I've got my hands full here."
- FFRiften22SapphireTGBranchTopic03: "Sigh. You win. Tell Shadr he can forget the debt." -> "(Sigh) You win. Tell Shadr he can forget the debt."
- dunHillgrundsTombSharedInfoAunt: "Sigh... I'm not proud of it. I'm terrified of that place and Aunt Agna knows it." -> "(Sigh) I'm not proud of it. I'm terrified of that place and Aunt Agna knows it."
- dunHillgrundsTombChestOpenScene: "Sigh... fine, take whatever you want, so long as you help me get rid of Vals." -> "(Sigh) Fine, take whatever you want, so long as you help me get rid of Vals."
- DialogueIvarsteadTembasMillScene02SCN: "Sigh. Everyone isn't as short as you are... what good are these boards to someone of the proper height!?" -> "(Sigh) Everyone isn't as short as you are... what good are these boards to someone of the proper height!?"
- RiftenGrandPlazaScene42: "Sigh." -> "(Sigh)"
- RiftenFisheryScene01: "Sigh." -> "(Sigh)"
- RiftenElgrimsElixirsScene01: "Sigh. What is it now, dear?" -> "(Sigh) What is it now, dear?"
- RiftenGrandPlazaScene41: "Sigh. Yes, as usual. I'll be there." -> "(Sigh) Yes, as usual. I'll be there."
- FreeformSkyHavenTempleAFollowerTopic: "You want this one to become a Blade? You're sure?" -> "You want this one to become a Blade? You sure?" (Bug #16733)
- dunArcherQSTAngiShoots01: "OK, let's see what you can do." -> "Okay, let's see what you can do." (Bug #16734)
- dunArcherQSTAngiShoots03: "OK, your turn. Try and hit the target way in the back, far behind the other three." -> "Okay, your turn. Try and hit the target way in the back, far behind the other three." (Bug #16735)
- OfferServicesTopic: "Bow and arrows for the mighty huntsman." -> "Bows and arrows for the mighty huntsman." (Bug #16736)
- DialogueGeneric (TimeToGo): "You're not welcome here. Go." -> "You are not welcome here. Go." (Bug #16737)
- DialogueGeneric (NoticeCorpse): "That makes Twenty-Three." -> "That makes twenty-three." (Bug #16738)
- DialogueGenericVigilantsOfStendarr (Hello): "I am Keeper of the Vigil here in Skyrim." -> "I am the Keeper of the Vigil here in Skyrim." (Bug #16739)
- WISharedInfosTopic: "Ought put on some clothes. Bound to upset some people..." -> "Ought to put on some clothes. Bound to upset some people..." (Bug #16740)
- "The way you walk around at home is your own business." -> "Hey. The way you walk around at home is your own business." (Bug #16741)
- "I do hope you know what your doing with those flames." -> "I do hope you know what you're doing with those flames." (Bug #16742)
- "Fine. Please accept this token of gratitude." -> "Fine. Please accept this token of my gratitude." (Bug #16743)
- "Very good. But you've created a debt between us. Here. Take this. We are even now." -> "Very good. But you've created a debt between us. Here. Take this. We're even now." (Bug #16744)
- "This is last time we speak of this." -> "This is the last time we speak of this." (Bug #16745)
- DialogueOrcsGuardTopic02: "Ha. We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside." -> "We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside." (Bug #16746)
- OffersTrainingTopic: "You'll never compare to me, but I can try and teach you anyway." -> "You'll never compare to me, but I can try to teach you anyway." (Bug #16747)
- WIFollowerChatter01Scene: "We've found a cave. I don't think there are warm fires and friendly faces inside." -> "We have found a cave. I don't think there are warm fires and friendly faces inside." (Bug #16748)
- "Oh, look. It's the entrance to a dwarven city. I've heard stories...." -> "Ah, look. It's the entrance to a dwarven city. I've heard stories...." (Bug #16749)
- WISharedInfosTopic: "What the..?" -> "What the...?" / "Get out of here.... I'm in no mood to talk..." -> "Get out of here... I'm in no mood to talk..." (Bug #16750)
- "Mind your tricks, wizard. No need for someone to get hurt..." -> "Mind your tricks, wizard." (Bug #16751)
- "Not now. I'm too upset to talk." -> "Not now. I'm... I'm too upset to talk." (Bug #16752)
- "Look... Now's not a good time..." -> "Look... Now is not a good time..." (Bug #16753)
- MQ00EsbernWhoAreYouTopic: "Now we're just fellow fugitives from the Thalmor." -> "Now we are just fellow fugitives from the Thalmor." (Bug #16754)
- MQArngeirDragonsA2: "Do not let your easy mastery of the Voice tempt you into the arrogance of power that has been the downfall of many Dragonborn before you." -> "Do not let your easy mastery of the Voice tempt you into the arrogance of power; that has been the downfall of many Dragonborn before you." (Bug #16755)
- MQEsbernWhyDragonbornImportantTopic: "If we can just find out what Shout the ancient Nords used, you may have a chance." -> "If we can just find out what Shout the Nord heroes used, you may have a chance." (Bug #16756)
- MQ00EsbernDreamScene: "I used to dream of it. In the dream, I was standing... someplace high up... a tower, or mountain." -> "I used to dream of it. In the dream, I was standing... someplace high up... a tower, or a mountain." (Bug #16757)
- MQ101RalofBlockingTopic: "The others'll have to find another way out." -> "The others will have to find another way out." (Bug #16758)
- MQ101KeepScene5A: "Hmm. That doesn't go anywhere." -> "Argh. That doesn't go anywhere." (Bug #16759)
- MQ101Scene1: "If they hadn't been looking for you, I could've stolen that horse and be halfway to Hammerfell." -> "If they hadn't been looking for you, I could've stolen that horse and been halfway to Hammerfell." (Bug #16760)
- MQ102AElisifTopic: "Once the jarls start killing each other, we're back to the bad old days." -> "Once the Jarls start killing each other, we're back to the bad old days." (Bug #16761)
- MQ102HadvarAlvorScene: "Shh.. Uncle, please. Keep your voice down." -> "Shh... Uncle, please. Keep your voice down." (Bug #16769)
- MQ102GerdurHelpD0: "There's something you could do for me." -> "There is something you could do for me." (Bug #16770)
- MQ102RalofGerdurScene: "Looks like nobody here knows what's happened yet." -> "Looks like nobody here knows what happened yet." (Bug #16771)
- MQ104ADragonbornB1: "There's one way to find out. Try to Shout... that would prove it." -> "There's only one way to find out. Try to Shout... that would prove it." (Bug #16772)
- MQ104AdragonbornB2: "There's one way to find out. Try to Shout..." -> "There's only one way to find out. Try to Shout..." (Bug #16773)
- MQ104IntroScene: "So, Irileth tells me you came from the western watchtower?" -> "So, Irileth tells me you came from the Western Watchtower?" (Bug #16774)
- MQ104DragonDeathScene: "I never heard of Tiber Septim killing any dragons." -> "I've never heard of Tiber Septim killing any dragons." (Bug #16775)
- MQ105BorriTeachScene: "Now it is your turn." -> "Now it's your turn." (Bug #16776)
- MQ106 (Hello): "Look around, see if you see anything unusual. Any signs of the mound being disturbed. Anything." -> "Look around, see if you see anything unusual. Any sign of the mound being disturbed. Anything." (Bug #16777)
- MQ201 (SharedInfo): "Hmm. I guess that will have to do." -> "I guess that will have to do." (Bug #16778)
- "Your gear's safe in my room, as promised." -> "Your gear is safe in my room, as promised." (Bug #16779)
- MQ201 (Goodbye): "" -> "Argh!" [missing text] (Bug #16780)
- MQ201ElenwenOfficeScene: "You can ask him anything you like, and see how he answers." -> "You can ask him anything you'd like, and see how he answers." / "I knew he was telling the truth. I always can tell." -> "I knew he was telling the truth. I can always tell." (Bug #16781)
- MQ201EscapeScene: "Never mind, I'm dead already-" -> "Never mind, I'm dead already..." (Bug #16782)
- MQ201TortureChamberScene: "No, wait! I was just... catching my breath... why wouldn't I tell you again? I don't even know anything..." -> "No, wait! I was just... catching my breath... why wouldn't I tell you again? I... I don't even know anything..." (Bug #16783)
- "I don't know his name. Like I've told already a hundred-" -> "I don't know his name. Like I've told already a hundred..."
- "Listen, if you let me go I can take you to Riften, show you where-" -> "Listen, if you let me go I can take you to Riften, show you where..."
- MQ201MalbornPostQuestAssassinA1: "Expecting a knife at my throat any minute." -> "Expecting a knife at my throat at any minute." (Bug #16784)
- MQ201Malborn (SharedInfo): "As safe as anywhere,that is." -> "As safe as anywhere, that is." (Bug #16785)
- MQ201ErikurWhoAreYouTopic: "You must be new to Skyrim, or you'd already know who I am." -> "You must be new to Skyrim, or you would already know who I am." (Bug #16786)
- MQ201PartyDistractionFriendScene: "Did you say snakes? Where? I hate them, always slithering they way they do... what?" -> "Did you say snakes? Where? I hate them, always slithering the way they do... what?" (Bug #16787)
- "Well, I don't think you should stay things like that about the Ambassador!" -> "Well, I don't think you should say things like that about the Ambassador!" (Bug #16788)
- MQ201PartyErikurIntroScene: "Um, thank you. Sir. Was there anything else I can do for you?" -> "Um, thank you, sir. Was there anything else I could do for you?" (Bug #16792)
- MQ201PartyMalbornIntroScene: "Madame Ambassador, I'm so sorry to interrupt..." -> "Madame Ambassador, I am so sorry to interrupt..." (Bug #16793)
- MQ201PartyBardBlockingTopic: "I hope to get into the Bards College one day." -> "I hope I get into the Bards College one day." (Bug #16794)
- MQ201PartyElisifBlockingTopic: "Have you tried the wine? It's better than anything in the Blue Palace." -> "Have you tried the wine? It's better than anything in the Blue Palace." [removed unneeded space] (Bug #16795)
- MQ201PartyElisifSolitudeTopic: "Normally these parties are reserved for the Jarls and business leaders of Skyrim." -> "Normally these parties are reserved for the Jarls and business leaders of Skyrim." [removed unneeded space] (Bug #16796)
- MQ201PartyFriendDistractionNo: "Don't presume upon our friendship." -> "Don't presume our friendship." (Bug #16797)
- MQ201PartyFriendDistractionYes: "I trust you don't presume on our friendship? I am a Jarl, after all." -> "I trust you don't presume on our friendship? I'm a Jarl, after all." (Bug #16798)
- MQ201PartyProventusBlockingTopic: "Mark my words, the war will be over in a matter of months." -> "Mark my words, this war will be over in a matter of months." (Bug #16799)
- MQ201PartyProventusJobTopic: "I'm the Steward of Whiterun. I serve Jarl Balgruuf in Dragonsreach." -> "I am the Steward of Whiterun. I serve Jarl Balgruuf in Dragonsreach." (Bug #16800)
- MQ201PartyRazelanFortuneTopic: "I made a lot of friends in a lot of ports, and the Thalmor approached me with a generous offer." -> "I made a lot of friends in a lot of ports, and the Thalmor approach me with a generous offer." (Bug #16801)
- MQ201PartySiddgeirHostTopic: "As far as I'm concerned, those Talos-worshippers get what they deserve." -> "As far as I'm concerned, those Talos worshippers get what they deserve." (Bug #16802)
- MQ201PartyVittoriaThalmorTopic: "I haven't signed any deals yet, but I'm sure my cousin will want a cut if I do." -> "I haven't signed any deals yet, but I'm sure my cousin would want a cut if I do." (Bug #16803)
- MQ202EsbernOutroD1: "The Blades killed many in their early days as dragon-slayers." -> "The Blades killed many in their early days as dragon slayers." (Bug #16804)
- MQ202EsbernOutroD2: "One by one, I have seen them fulfilled." -> "One by one, I've seen them fulfilled." (Bug #16805)
- MQ202EsbernThroughDoorB2: "Most likely you're with the Thalmor and this is just a trick to get me to open the door!" -> "Most likely you're with the Thalmor or this is just a trick to get me to open the door, huh?" (Bug #16806)
- MQ202EsbernThroughDoorC1: "And no doubt you're one of them. Leave me alone!" -> "And no doubt you are one of them, huh? Leave me alone!" (Bug #16807)
- MQ202EsbernThroughDoorC4: "Delphine? How do you ... ? This is just a trick to get me to open the door, eh?" -> "Delphine? How do you...? Well, this is just a trick to get me to open the door, huh?" (Bug #16821)
- MQ202RatwayEsbernTopic: "Well... there is guy like that." -> "Well... there is a guy like that." (Bug #16822)
- MQ202EsbernOpenDoorScene: "Please. Come in. Musn't talk in the Ratway." -> "Please. Come in. Mustn't talk in the Ratway." (Bug #16823)
- MQ203EsbernAlduinsWallWhere: "This is what I've been trying to explain. It's in Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of the Reach." -> "This is what I've been trying to explain. It's in the Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of the Reach." (Bug #16824)
- MQ203KarthspireScene: "Whatever you did, it worked. Let's see what else those old Blades left in our way." -> "Whatever you did, it worked. Let's see what those old Blades left in our way." (Bug #16825)
- MQ203RiverwoodScene: "This changes everything, of course. There's no time to lose. We must locate... let me show you." -> "Well, this changes everything, of course. There's no time to lose. We must locate... let me show you." (Bug #16827)
- MQ203 (Hello): "I must speak to Delphine at once. There's no time to lose." -> "I... I must speak to Delphine at once. There's no time to lose." (Bug #16828)
- MQ204ArngeirExclusive2Topic: "No. I cannot teach it to you because I do not know it." -> "No. I cannot teach it to you, because I do not know it." (Bug #16829)
- MQ204ArngeirIntroA1B1: "If you wish to stand alone, so be it. If you wish for our help, you'll answer my question." -> "If you wish to stand alone, so be it. If you wish for our help, you will answer my question." (Bug #16830)
- MQ204PaarC1A1: "They are...hmm... fragments of creation." -> "They are... hmm... fragments of creation." (Bug #16832)
- MQ206PresentDayScene: "Use Dragonrend! It is the only chance to defeat him!" -> "Use Dragonrend! It's the only chance to defeat him!" (Bug #16833)
- DialogueWhiterunHrongarBalgruuf1Scene: "If we send half our guards to aid the legions, just for a few days, it could tip the scales in the Empire's favor." -> "If we send half our guards to aid the Legions, just for a few days, it could tip the scales in the Empire's favor." (Bug #16834)
- MQ301ArngeirFindAlduinC2: "You'd require the Jarl's cooperation, of course. That might not be easy to come by." -> "You'd require the Jarl's cooperation, of course. That might not be so easy to come by." (Bug #16835)
- MQ301EsbernFindAlduinA1: "Yes, yes. We must think." -> "Ah yes, yes. We must think." (Bug #16836)
- MQ301EsbernFindAlduinA2: "Very true! Hmm. I wonder... do you know the Jarl's palace in Whiterun?" -> "Very true! I wonder... do you know the Jarl's palace in Whiterun?" (Bug #16837)
- MQ301EsbernFindAlduinB1: "Most people don't know that it was originally built to hold a captive dragon - hence its name." -> "But most people don't know that it was originally built to hold a captive dragon - hence its name." (Bug #16838)
- MQ301OdahviingC1: "Aam? Serve you? ...no. Ni tiid. If and when you defeat Alduin, I will reconsider." -> "Aam? Serve you...? No. Ni tiid. If and when you defeat Alduin, I will reconsider." (Bug #16839)
- MQ301 (SharedInfo): "Cross-referencing this with Delphine's map of dragon burial sites, and I believe I've identified one of the dragons that Alduin has raised up." -> "Cross-referencing this with Delphine's map of dragon burial sites, I believe I've identified one of the dragons that Alduin has raised up." (Bug #16840)
- MQ302ArngeirIntroB1: "Do you know the ancient Nord word for war? "Season unending"... so it has proved." -> "Do you know the ancient Nord word for war? "Season Unending"... and so it has proved." (Bug #16841)
- MQ302FirstConcessionA4: "Well-fortified, easily resupplied across Lake Honrich. Plus all the mead we can drink." -> "Well-fortified, easily resupplied from across Lake Honrich. Plus all the mead we can drink." (Bug #16842)
- MQ302FirstConcessionA4A1: "I thought you might be able to see past your Imperial loyalties in the interests of peace, but I guess not. Still..." -> "I thought you might be able to see past your Imperial loyalties in the interest of peace, but I guess not. Still..." (Bug #16843)
- MQ302FirstConcessionTopic: "This council was your idea, eh?" -> "The council was your idea, eh?" (Bug #16844)
- MQ302KickOutImperialA1: "I'm sure that will be comforting to your comrades that gave their lives for the territory you just handed to Ulfric." -> "Well, I'm sure that will be comforting to your comrades that gave their lives for the territory you just handed to Ulfric." (Bug #16845)
- MQ302TulliusIntroB1New: "You may have a point. It's getting difficult to even move troops around without attracting a dragon attack." -> "Well, you may have a point. It's getting difficult to even move troops around without attracting a dragon attack." (Bug #16846)
- MQ302CouncilScene2b: "But I accepted the Dragonborn's invitation to this council, and I at least will negotiate in good faith." -> "But I accept the Dragonborn's invitation to this council, and I at least will negotiate in good faith." (Bug #16849)
- MQ302CouncilSceneBegin: "Your chief Talos-hunter?" -> "Your chief Talos hunter?" (Bug #16850)
- MQ302CouncilSceneEnd: "The Empire will pay appropriate compensation for the massacre at Half-moon Mill." -> "The Empire will pay appropriate compensation for the massacre at Half-Moon Mill." / "The Stormcloaks will pay appropriate compensation for the massacre at Half-moon Mill." -> "The Stormcloaks will pay appropriate compensation for the massacre at Half-Moon Mill." (Bug #16851)
- MQ302 (SharedInfo): "You can trample us underfoot but we will rise again!" -> "You can trample us underfoot, but we will rise again!" (Bug #16852)
- "That's what comes of trying to win a war with a bare handful of legions." -> "That's what comes of trying to win a war with a bare handful of Legions." (Bug #16853)
- "Why delay? Please, take your seat so we can begin." -> "Why delay? Please, take your seat so that we can begin." (Bug #16854)
- MQ304HallofValorBlockingTopic: "Sadly, he's now lost in the soul-snaring mist - defeat Alduin, and his doom avert - I hope to greet him in this Hall as a friend." -> "Sadly, he's now lost in the soul-snaring mist - defeat Alduin, and his doom avert - I hope to greet him in this hall as a friend." (Bug #16855)
- "No gloom can hold my heart for long in Shor's bless'd hall, where no shadows lie." -> "No gloom can hold my heart for long in Shor's blessed hall, where no shadows lie." (Bug #16856)
- "By Shor's command we curb our wrath, so we feast and sing, til the final doom." -> "By Shor's command we curb our wrath, so we feast and sing, 'til the final doom." (Bug #16857)
- MQ304LostSoulB1: "The pain and fear vanished, dreamlike, and a vision beckoned -" -> "The pain and fear vanished, dreamlike, and a vision beckoned..." (Bug #16858)
- MQ304LostSoulBlockingTopic: "Many have braved the shadowed vale but vain is all courage against the peril that guards the way." -> "Many have braved the shadowed vale, but vain is all courage against the peril that guards the way." (Bug #16859)
- MQ304TsunIntroAlduin: "A fateful errand. No few have chafed to face the Worm since first he set his soul-snare here at Sovngarde's threshold." -> "A fateful errand. No few have chafed to face the Worm since first he set his soul-snare here at Sovngarde's threshold." [removed unneeded space] (Bug #16860)
- MQ304TsunIntroWhoAreYou: "The Whalebone Bridge he bade me guard and winnow all those souls whose heroic end sent them here, to Shor's lofty hall" -> "The Whalebone Bridge he bade me guard and winnow all those souls whose heroic end sent them here, to Shor's lofty hall." / "where welcome, well-earned, awaits those I judge fit to join that fellowship of honor." -> "Where welcome, well-earned, awaits those I judge fit to join that fellowship of honor." (Bug #16861)
- MQ306ArngeirBlockingA1: "Does this mean... is it done? Is Alduin truly defeated?" -> "Does this mean... it is done? Is Alduin truly defeated?" (Bug #16862)
- MQ306PaarthurnaxIntroA3: "Indeed. Alduin wahlaan daanii." -> "Indeed. Alduin wahlaan daanii." [removed unneeded space] / "His doom was written when he claimed for himself the lordship that properly belongs to Bormahu - our father Akatosh." -> "His doom was written when he claimed for himself the lordship that properly belonged to Bormahu - our father Akatosh." (Bug #16863)
- MQ306PaarthurnaxIntroB1: "You did what was necessary. Alduin had flown far from the path of right action in his pahlok - the arrogance of his power." -> "You did what was necessary. Alduin had flown far from the path of right action in his pahlok - in the arrogance of his power." (Bug #16864)
- MQ306PaarthurnaxIntroC2: "You once told me you did not believe in destiny." -> "Hmm. You once told me you did not believe in destiny." (Bug #16865)
- MQ306ArngeirScene: "In order to defeat Alduin, you've gained mastery of dreadful weapons." -> "In order to defeat Alduin, you have gained mastery of dreadful weapons." (Bug #16866)
- MQPaarthurnaxGreybeardsB1: "Do not allow the Blades to bully you into doing something you will later regret." -> "Do not allow the Blades to bully you into something you will later regret." (Bug #16867)
- MQPaarthurnaxGreybeardsB2: "You're learning, Dragonborn." -> Ah. You're learning, Dragonborn." (Bug #16868)
- DialogueSolitude (Hello): "I get to help mother with the shop. I used to help papa too... 'till I tried to use the forge..." -> "I get to help mother with the shop. I used to help papa too... 'til I tried to use the forge..." (Bug #16869)
- TGPreIdles: "Make love like a sabrecat or crush your enemies to dust like a giant!" -> "Make love like a sabre cat or crush your enemies to dust like a giant!" (Bug #16870)
- dunHunterTier02BranchTopic: "I'll anoint you with the symbol of the Bear, the Sabrecat and the Mammoth." -> "I'll anoint you with the symbol of the Bear, the Sabre Cat and the Mammoth." (Bug #16871)
- FreeformMorthalAFollowUpA: "It is none of your concern, I assure you. Just... Forget that you ever saw me here." -> "It is none of your concern, I assure you. Just... forget that you ever saw me here." (Bug #16877)
- FreeformWinterholdCFavorResponse1: "Oh, he was a different person. Happy, outgoing... Like anyone who's in love." -> "Oh, he was a different person. Happy, outgoing... like anyone who's in love." (Bug #16878)
- FreeformWinterholdCRanmirStage10Topic: "Don't you... Don't you say that name to me." -> "Don't you... don't you say that name to me." (Bug #16879)
- MS02BorkulTopic: "You ready to pay the toll? One shiv." -> "Ready to pay the toll? One shiv." (Bug #16880)
- MS02MadanachTopic02: "Do I? And what about you?" -> "Do I? What about you?" (Bug #16881)
- MS02FIN (Hello): "On behalf the city, I apologize for your wrongful imprisonment." -> "On behalf of the city, I apologize for your wrongful imprisonment." (Bug #16882)
- "I'm sure the guards didn't mean to throw you in jail" -> "I'm sure the guards didn't mean to throw you in jail." (Bug #16883)
- MS03LouisGreet1B: "That's a real shame. You would've fit the bill nicely." -> "Ah, that's a real shame. You would've fit the bill nicely." (Bug #16884)
- MS03MavenOfferTopic2: "I'll keep an eye on you both and, when the time is right, I'll settle accounts with Louis." -> "I'll keep an eye on you both and when the time is right, I'll settle accounts with Louis." (Bug #16885)
- MS03LouisLetrushRewardTopic: "I see you but I don't see Frost." -> "I see you, but I don't see Frost." (Bug #16886)
- MS03SibbiJailPersuade: "I obviously don't have anything here, but... there's a hidden stash in the Lodge." -> "I obviously don't have anything here, but... there's a hidden stash in the lodge." (Bug #16887)
- MS03ThievesGuildTopic02: "Crossin' Maven is one of the first things you learn not to do when you're down here." -> "Crossing Maven is one of the first things you learn not to do when you're down here." (Bug #16888)
- "So Sibbi finally got the nerve to bare his teeth, eh?" -> "Heh. So Sibbi finally got the nerve to bare his teeth, eh?" / "Just don't expect us to at your back when Maven has your head on the executioner's block." -> "Just don't expect us at your back when Maven has your head on the executioner's block." (Bug #16889)
- MS03WrapUpIntimidate: "Look, Keep the horse, all right? Then we all walk away happy..." -> "Look, keep the horse, all right? Then we all walk away happy..." (Bug #16890)
- MS04AvanchnzelInnkeeperRumorTopic: "Yes, Yes. It is an ancient and ruined city." -> "Yes, yes. It is an ancient and ruined city." (Bug #16891)
- MS04Vision05Scene: "I told you we should have hired a thief." -> "I told you we should've hired a thief." (Bug #16892)
- MS06AboutPotema0: "Queen of Solitude, granddaughter of Emperor Uriel Septim II, five hundred years ago. Her fight for succession nearly tore the empire apart." -> "Queen of Solitude, granddaughter of Emperor Uriel Septim II. Five hundred years ago, her fight for succession nearly tore the Empire apart." (Bug #16893)
- MS06FalkPotema01: "You sent me a message about Wolf Skull Cave?" -> "You sent me a message about Wolfskull Cave?" (Bug #16894)
- MS06FalkQuestEnd02 [0009E00F]: "Take this payment - the Jarl would thank you but she very much wants to keep Potema's return quiet." -> "Take this payment - the Jarl would thank you, but she very much wants to keep Potema's return quiet." / "Make no mistake, we consider you a protector of Solitude." (Bug #16895)
- [0009E010]: "Take this payment - the Jarl would thank you but she very much wants to keep Potema's return quiet." -> "Take this payment - the Jarl would thank you, but she very much wants to keep Potema's return quiet." / "Make no mistake we consider you a protector of Solitude." -> "Make no mistake, we consider you a protector of Solitude." (Bug #16896)
- MS06StyrrAdvice03a: "I can provide you with help for her minions though. This should help you deal with the Catacombs themselves." -> "I can provide you with help for her minions though. This should help you deal with the Catacombs themselves." [removed extra space] (Bug #16897)
- MS06StyrrHelloTopic: "Ah Potema. Former queen of Solitude and one of the most dangerous necromancers in recorded history." -> "Ah, Potema. Former Queen of Solitude and one of the most dangerous necromancers in recorded history." (Bug #16907)
- MS06StartAppealForHelpScene: "Th...thank you, my Jarl thank you." -> "Th... thank you, my Jarl. Thank you." (Bug #16908)
- MS06StartRitualScene2: "As our voices summon you the blood of the innocent binds you Wolf Queen!" -> "As our voices summon you, the blood of the innocent binds you Wolf Queen!" (Bug #16909)
- MS06StartSybilleForcegreetTopic: "What did you do in Wolfskull cave?!" -> "What did you do in Wolfskull Cave?!" (Bug #16910)
- MS06FalkFirebeardNote: "Given your involvement with that event I'm asking you to return to Solitude to help us once more." -> "Given your involvement with that event, I'm asking you to return to Solitude to help us once more." (Bug #16911)
- MS08ArgueScene: "Look, you've already been told you're not allowed here." -> "Look, you already have been told you're not allowed here." (Bug #16912)
- MS08SaadiaST20Topic01: "Then I need your help and there isn't anyone I can trust here in the city." -> "Then I need your help and there isn't anyone else I can trust here in the city." (Bug #16913)
- MS09FraliaEndFollowUp1: "How... How do I know you're telling me the truth, and not just what I want to hear?" -> "How... how do I know you're telling me the truth, and not just what I want to hear?" (Bug #16914)
- MS09JonOlfinaBranchTopic: "Oh no. No, no, no. This can't be happening." -> "Oh no. No, no, no, no. This can't be happening." (Bug #16915)
- MS09JusticiarGiveOrder: "Well... This seems to be in order. Very well, follow me." -> "Well... this seems to be in order. Very well, follow me." (Bug #16916)
- MS09AvulsteinTriggerFollowUp2: "Because they've got Thorald locked away somewhere, and if they find me here I'll disappear too!" -> "Because they've got Thorald locked away somewhere, and if they find me here, I'll disappear too!" (Bug #16917)
- MS09Stage10FraliaNotAtHome: "Not here. Let's speak at my home, where we can be alone, unwatched." -> "Not here. Let me speak at my home, where we can be alone, unwatched." (Bug #16918)
- MS09Stage20FraliaBranch1Topic: "He's my son. I just... I feel it in my heart. You'd understand if you had children." -> "He's my son. I just... I feel it in my heart. Oh, you'd understand if you had children." (Bug #16919)
- MS09ThoraldHowLongTopic: "Now thanks to you I needn't worry anymore." -> "Now thanks to you, I needn't worry anymore." (Bug #16920)
- MS09Stage100Final1: "I don't dare return to Whiterun. But my mother... She'll need some consolation." -> "I don't dare return to Whiterun. But my mother... she'll need some consolation." / "Though shall mourn my brother, I thank you, friend. You've given me my life back." -> "Though I shall mourn my brother, I thank you, friend. You've given me my life back." (Bug #16921)
- MS09ThoraldWhyCapturedBranchTopic: "They wanted a confession. To what didn't matter, they simply wanted me to admit to something." -> "They wanted a confession. To what it didn't matter, they simply wanted me to admit to something." (Bug #16922)
- MS09ThoraldAvulsteinScene: "Unngh... Uhhh..." -> "Unngh... Uhhh..." [removed extra space] / "There's no time. We've got to get you out of here! Come on, let's go!" -> "There's no time. We got to get you out of here! Come on, let's go!" (Bug #16923)
- MS09 (Hello): "Please, anything you can do to help find my Thorald..." -> "Please, anything you can do to help me find my Thorald..." (Bug #16924)
- DialogueWhiterun (Hello): "I...I miss our son terribly, especially since Eorlund died." -> "I... I miss our son terribly, especially since Eorlund died." (Bug #16925)
- MS10OrthusBringBook: "Not yet, no. But perhaps an intrepid person such as yourself could help with that." -> "Not yet, no. But perhaps an intrepid person such as yourself could help with that?" (Bug #16926)
- MS10StigWhereIsTheBase: "Well I can't just tell that to any skeever that washes up." -> "Well, I can't just tell that to any skeever that washes up." (Bug #16927)
- MS10StigIntroduces: "Name is Stig Salt-Plank, one of the captains of the Blood Horkers." -> "My name is Stig Salt-Plank, one of the captains of the Blood Horkers." (Bug #16928)
- MSStigBasicBranchTopic: "Heard of them? I've been captaining a crew for 'em well on nine years now. What's it to you?" -> "Ha! Heard of ‘em? I've been captaining a crew of 'em for well on nine years now. What's it to you?" (Bug #16929)
- MS12QuintusAboutSnowTopic: "They say the Greybeards taught it to ignore the sun, and heat simply washes over it." -> "They say the Greybeards taught it to ignore the sun, and the heat simply washes over it." (Bug #16930)
- MS13CamillaEscortPlayerScene: "I guess I should get back to my brother. He'll throw a fit if I take too long. Such a child...." -> "I guess I should get back to my brother. He'll throw a fit if I take too long. Such a child..." (Bug #16931)
- dunMovarthGravedigger: "Well, seems like you have a bit of gold left in your pockets, don't you, my friend? Mmm, yes..." -> "Well, seems like you have a bit of gold left in your pockets, don't you, my friend? Mmm, yes..." [removed extra space] (Bug #16932)
- MS14MobScared: "Um...this place looks dangerous." -> "Oh... this place looks dangerous." (Bug #16933)
- MS14ThonnirFindLaelette: "Ysmir's beard! She's...she's a vampire!" -> "Ysmir's beard! She's... she's a vampire!" (Bug #16934)
- MS14AskAboutHouseTopic: "Hroggar's house fire? He lost his wife and daughter in the blaze." -> "Hroggar's house fire? Well, he lost his wife and daughter in the blaze." (Bug #16935)
- MS14HelgiWhatHappened: "The smoke woke me up. It was hot and I was scared, so I hid." -> "The smoke woke me up. I was hot and I was scared, so I hid." (Bug #16936)
- MS14HroggarWifeChild: "But now Alva takes care of me. And I take care of her." -> "But now Alva takes care of me and I take care of her." (Bug #16937)
- MS14JarlReadJournalTopic: "So it's true. That traitorous bitch! Morthal owes you a debt." -> "So it's true. The traitorous bitch! Morthal owes you a debt." / "I'll gather together some able-bodied warriors to clean out Movarth's lair." -> "I'll gather together some able-bodied warriors to clean out Movarth's Lair." (Bug #16938)
- "Unfortunately Morthal is still in danger." -> "Unfortunately, Morthal is still in danger." / "I'll gather together some able-bodied warriors to clean out Movarth's lair." -> "I'll gather together some able-bodied warriors to clean out Movarth's Lair." (Bug #16939)
- MS14JarlAlvaDidIt: "Alva? Didn't think she had it in her." -> "Alva? Huh. Didn't think she had it in her." (Bug #16940)
- MS14LaelettesFriends: "Alva told me later that she never showed up. I never got to tell her good bye." -> "Alva told me later that she never showed up. I never got to tell her goodbye." (Bug #16941)
- MS14LaeletteVampie: "You think Alva...but that means..." -> "You think Alva... but that means..." (Bug #16942)
- NN01AvrusaCompleteBranchTopic01: "I'd like to give you this tome...it's one of Sinderion's greatest works." -> "I'd like to give you this tome... it's one of Sinderion's greatest works." (Bug #16943)
- T01EnmonHearsAboutSybil: "She... really? That's... I wouldn't have dreamed." -> "She... really? Well, that's I... I wouldn't have dreamed." (Bug #16944)
- T01EnmonSybilBranchTopic: "I thought Enmon and Mean had a little girl, but I haven't seen her in a while." -> "I thought Enmon and Mena had a little girl, but I haven't seen her in a while." (Bug #16945)
- T01FjotraTakeToMarkarth: "Then it is true what they said? I am touched by the gods?" -> "Then it's true what they said? I'm touched by the gods?" (Bug #16946)
- T02CalcelmoIntroBranchTopic: "Eh... You see... I've been thinking about Faleen quite a bit. You know Faleen?" -> "Ah... You see... I've been thinking about Faleen quite a bit. You know Faleen?" (Bug #16947)
- T02DinyaNextStep: "Embers lie nestled in stone, needing only fuel to bloom to a flame that will warm all around them." -> "Embers lie nestled in stone, needing only fuel to bloom a flame that will warm all around them." (Bug #16948)
- T02DinyaAcceptQuest: "At the foot of the throat and young woman... almost a girl... her fickle love must resolve itself." -> "At the foot of the throat and the young woman... almost a girl... her fickle love must resolve itself." (Bug #16949)
- T02DinyaNahNotForMe: "Mara will always accept into her arms should you seek return to her fold." -> "Mara will always accept you into her arms, should you seek to return to her fold." (Bug #16950)
- T02FaleenOhNothingAtAll: "Well aren't you a strange one." -> "Well, aren't you a strange one." (Bug #16951)
- T02RukiMocksPlayerTopic: "Even if you're blind, surely you smell the blood." -> "Even if you're blind, surely you can smell the blood." (Bug #16952)
- T02YngvarManyManyMonies: "Hmmm. I don't think you've got enough to cover my expenses with Silver-Bloods, much less convince me give my words away." -> "Hmmm. I don't think you've got enough to cover my expenses with Silver-Bloods, much less convince me to give my words away." (Bug #16953)
- DialoguePlayerRelationshipHellos: "You! You're going to hurt me again aren't you? Just stay away." -> "You! You're gonna hurt me again aren't you? Just stay away." (Bug #16954)
- "Every time I think of you, I imagine a Saber Cat closing its claws around your face." -> "Every time I think of you, I imagine a saber cat closing its claws around your face." (Bug #16955)
- RelationshipMarriage (SharedInfo): "Life is hard, and short, so there is little room for long courtship." -> "Life is hard and short, so there is little room for long courtship." (Bug #16956)
- RelationshipMarriageMaramalWeddingRestartBranchTopic: "Well I think your betrothed might feel otherwise." -> "Well, I think your betrothed might feel otherwise." (Bug #16970)
- RelationshipMarriageBreakUpReconcile: "Try again? You and me? Fine, but I've got my eyes on you." -> "Try again? You and me? Fine, but I got my eyes on you." (Bug #16971)
- RelationshipMarriageFINCookingTopic: "Let me know what you think tomorrow, I'll make another one." -> "Let me know what you think tomorrow, and I'll make another one." (Bug #16972)
- RelationshipMarriageWeddingSceneView: "May they journey forth together in this life and the next, in prosperity and poverty, and in joy and hardship." -> "May they journey forth together in this life and in the next, in prosperity and poverty, and in joy and hardship." (Bug #16973)
- BardsCollegeLuteDrumBackstoryTopic: "Who's Rjorn and why do you want his Drum?" -> "Who's Rjorn and why do you want his drum?" (Bug #16974)
- BardsCollegeFluteBackstoryTopic: "Apparently Larina told him some story about the flute being able to make the dead dance." -> "Apparently, Larina told him some story about the flute being able to make the dead dance." (Bug #16975)
- BardsCollegeFluteEndTopic: "I don't have any money to give you. but I can show you a few tricks I learned playing for the Winterhold wizards." -> "I don't have any money to give you, but I can show you a few tricks I learned playing for the Winterhold wizards." (Bug #16976)
- BardsCBardsCollegeLuteEndTopic: "There is no way I can pay you what this Lute is worth." -> "There is no way I can pay you what this lute is worth." (Bug #16977)
- WE01SceneA: "Am I going have to beat it out of you? Is that what you want?" -> "Am I going to have to beat it out of you? Is that what you want?" / "I. I don't know, it wasn't me. I swear!" -> "I... I don't know, it wasn't me. I swear!" (Bug #16978)
- WE17ForcegreetTopic: "You there! Ah... citizen. This area is off limits." -> "You there! Uh... citizen. This area is off limits." (Bug #16979)
- WE17PayFine: "The, um, Emperor thanks you... Now shove off!" -> "The, uh, Emperor thanks you... Now shove off!" / "Er, rather, have a nice day, citizen." -> "Uh, rather, have a nice day, citizen." (Bug #16980)
- WE25Here: "Yes! How did you get this? Never mind, here. It's not much, but it's something." -> "Yes! How did you get this? Never mind. Here, it's not much, but it's something." (Bug #16981)
- WE31MainBranchTopic: "Oh... hello there. Didn't notice you come up. I was focusing my magicka." -> "Oh... hello there. I didn't notice you come up. I was focusing my magicka." (Bug #16982)
- WE31MayI: "In fact. Keep it. I must have used up the magic in the staff or something." -> "In fact, keep it. I must have used up the magic in the staff or something." (Bug #16983)
- WEBountyCollectorPale: "You have quite the bounty on your head in The Pale." -> "You have quite the bounty on your head in the Pale." (Bug #16984)
- WEBountyCollectorReach: "You have quite the bounty on your head in The Reach." -> "You have quite the bounty on your head in the Reach." (Bug #16985)
- WEBountyCollectorRift: "You have quite the bounty on your head in The Rift." -> "You have quite the bounty on your head in the Rift." (Bug #16986)
- WEDL05DialogueBranchTopic: "I've got a message for you from Louis Letrush. This is for double crossing him." -> "I've got a message for you from Louis Letrush. This is for double-crossing him." (Bug #16987)
- WEDL06ThugScene: "No, how did you find me? Just give me more time, I... I can pay Maven back!" -> "No, how did you find me? Just give me more time, I can pay Maven back!" (Bug #16988)
- WEDL07RavingsTopic: "The master has gone but Dervenin will find him. Dervenin should not have gone." -> "The master has gone, but Dervenin will find him. Dervenin should not have gone." (Bug #16989)
- WEDL07RavingsPostQuestTopic: "Wabbajack Wabbajack Wabbajack Wabbajack." -> "Wabbajack, Wabbajack, Wabbajack, Wabbajack." (Bug #16990)
- WEDL12WhereDidThisHappen: "Here I'll show you on your map so you can stay away. Please, if you can help me let me know or get out of my way so I can try to find a priest." -> "Here, I'll show you on your map so you can stay away. Please, if you can help me, let me know or get out of my way so I can try to find a priest." (Bug #16991)
- WEJS03MainTopic: "You ok?" -> "You okay?" (Bug #16992)
- CR13PostCleanseContinuation: "Are you ok?" -> "Are you okay?"
- nilheimTelravIntroTopic: "Are you ok?" -> "Are you okay?"
- WEJS03MainTopic: "Are you ok?" -> "Are you okay?"
- WEJS10MainTopic: "Hello" -> "Hello." (Bug #16993)
- WEJS11MainTopic: "Hello" -> "Hello." (Bug #16994)
- WEJS13MainTopic: "Hello" -> "Hello." (Bug #16995)
- WEMaiqTheLiarHello: "M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that's what his father said." -> "M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that is what his father said." (Bug #16996)
- "The people of Skyrim are more open minded about certain things than people in other places." -> "The people of Skyrim are more open-minded about certain things than people in other places." (Bug #16997)
- WERJ06E: "Ha, nothing like fine spirits to help raise your... well, your spirits!" -> "Ah, nothing like fine spirits to help raise your... well, your spirits!" (Bug #16998)
- WERJ06G: "Perhaps you'd like to share this Black Briar Mead with me instead?" -> "Perhaps you'd like to share this Black-Briar Mead with me instead?" / "Black Briar? How dare you shove that swill in my face." -> "Black-Briar? How dare you shove that swill in my face." (Bug #16999)
- WERJ06H: "Black Briar Mead? What are you trying to do? Poison me?" -> "Black-Briar Mead? What are you trying to do? Poison me?" (Bug #17000)
- WERJ06PreQuest: "I'd rather have two bottles of mead than two wenches, friend." -> "Ha ha! I'd rather have two bottles of mead than two wenches, friend." (Bug #17001)
- WERJ06Goodbyes: "I don't talk to people who drink that Black Briar drench." -> "I don't talk to people who drink that Black-Briar drench." (Bug #17002)
- WETalsgarTheWandererDialogue (Hello): "Hello there fellow, traveler. One itinerant minstrel and wandering wastrel, at your service." -> "Hello there, fellow traveler. One itinerant minstrel and wandering wastrel, at your service." (Bug #17003)
- WIFollowerChatter02Scene: "By the Hist, what a sight...." -> "By the Hist, what a sight..." / "That's...that's...wow." -> "That's... that's... wow." / "Wow. Would you look at that." -> "Wow. Would you look at that?" (Bug #17004)
- WIFollowerChatter03Scene: "Get a bad feeling." -> "Got a bad feeling." (Bug #17005)
- WIAddItem02Scene: "Tsk. What a man will do for a few coins..." -> "What a man will do for a few coins..." / "Tsk. What a woman will do for a few coins..." -> "What a woman will do for a few coins..." (Bug #17006)
- WIAddItem07CalcelmoTopic: "You are? Very good.... may I see it?" -> "You are? Very good... may I see it?" (Bug #17007)
- WIAddItem07Intimidate: "Hold on, there. I suppose, in the uh, interest of research... I can spare a few more coins." -> "Hold on, there. I suppose, in the uh, interest of research I... I can spare a few more coins." (Bug #17008)
- WIAssault01MainTopic: "Here's the situation. You attacked my family. So now you're going to apologize.. or I'm going to kill you." -> "Here's the situation. You attacked my family. So now you're going to apologize... or I'm going to kill you." (Bug #17009)
- WIAssault01NotSorry: "Then you are fool, and will die for it." -> "Then you are a fool, and will die for it." (Bug #17010)
- WIAssault01Sorry: "That wasn't so hard, now was it." -> "That wasn't so hard, now was it?"
- WICastMagicNonHostileSpellCalmTopic: "Suddenly I don't feel like fighting. -> "Suddenly, I don't feel like fighting." (Bug #17011)
- WICastMagicNonHostileSpellCourageTopic: "Suddenly I feel like I can take on the world." -> "Suddenly, I feel like I can take on the world." / "Hmph. Everyone seems so insignificant now." -> "Hmm. Everyone seems so insignificant now." (Bug #17012)
- WICastMagicNonHostileSpellHealingTopic: "Huh. I feel better now." -> "Hah. I feel better now." / "Suddenly I feel much better." -> "Suddenly, I... I feel much better." (Bug #17013)
- "Huh? What...oh! That felt nice." -> "Huh? What... oh! That felt nice." / "What...hey! That felt good." -> "What... hey! That felt good." (Bug #17014)
- WICastMagicNonHostileSpellStealthTopic: "I...I'm fading away!" -> "I... I'm fading away!" / "I'm...I'm invisible! -> "I'm... I'm invisible!" / "What the...I'm invisible!" -> "What the... I'm invisible!" (Bug #17015)
- "What did you do! I'm...I'm see through!" -> "What did you do! I'm... I'm see through!" / "Hey! What did you do to me? My body is gone!" -> "Hey! What did you do to me? My... my body is gone!" (Bug #17016)
- WICastMagicNonHostileSpellWeirdTopic: "Ah Please! Don't hurt me!" -> "Ahh! Please! Don't hurt me!" (Bug #17017)
- WIChangeLocation01Scene: "Despite the shame, this one can't help but stare." -> "Despite the shame, this one cannot help but stare." (Bug #17018)
- "By Ysmir's beard! I didn't know it was gonna be a party!" -> Whoa! By Ysmir's beard! I didn't know it was gonna be a party!" (Bug #17019)
- WIChangeLocation02Scene: "Might want to put it away that weapon... unless you plan on using it." -> "Might want to put away that weapon... unless you plan on using it." (Bug #17020)
- "Uh. Hey. That weapon there is just for show. Right? I mean, you aren't going to hurt me or anything... right?" -> "Uh. Hey. That weapon there is just for show. Right? I... I mean, you aren't going to hurt me or anything... right?" (Bug #17021)
- "Nice weapon you got there. Care to put it away?" -> "Nice weapon you've got there. Care to put it away?" (Bug #17022)
- "You should probably put that away before you knock something over." -> "You... you should probably put that away before you knock something over." (Bug #17023)
- "Unless you're here to sell that weapon of yours, why don't you put it away." -> "Unless you're here to sell that weapon of yours, why don't you put it away?" (Bug #17024)
- WIChangeLocation03No: "I won't take no for answer!" -> "I won't take no for an answer!" (Bug #17025)
- WIChangeLocation03Shared: "This is a magic duel. Ma-gic. You know, with spells." -> "This is a magic duel. Ma-gic. You know, with spells?" (Bug #17026)
- WICommentCollegeRobesHello: "Fancy robes. You a wizard or somethin'?" -> "Fancy robes. You a wizard or something?" (Bug #17027)
- WICommentMagicDangerousHello: "You better be careful with that magic, if you know what's good for you." -> "You'd better be careful with that magic, if you know what's good for you." (Bug #17028)
- WICourierDeliveries: "I've got a letter and a lot of gold. Something about it being your inheritance?" -> "I've got a letter and a lot of gold. Something about it being your... oh, inheritance?" (Bug #17029)
- WIDeadBodyResponseA: "Then perhaps you care to explain why you are standing so close a dead body with your weapon drawn?" -> "Then perhaps you care to explain why you are standing so close to a dead body with your weapon drawn?" (Bug #17030)
- WIGreetingScene: "If you are here to purchase, I have many spells available. Do come in." -> "If you're here to purchase, I have many spells available. Do come in." (Bug #17031)
- "Welcome. There are many things here that cannot be found elsewhere." -> "Welcome. Welcome. There are many things here that cannot be found elsewhere." (Bug #17032)
- "Good to have a customer! You need food or drink, you say the word." -> "Ah. Good to have a customer! You need food or drink, you say the word." (Bug #17033)
- "Ah good, back for some more Black-Briar mead, eh?" -> "Ah good, back for some more Black-Briar Mead, eh?" (Bug #17034)
- WIRemoveItem01MainBranchNotSorry: "You have.... But I don't care." -> "You have.... but I don't care." (Bug #17035)
- WIRemoveItem01PayFine: "See, that wasn't so difficult, was it." -> "See, that wasn't so difficult, was it?" (Bug #17036)
- WiRemoveItem05MainTopic: "If you're not going use that armor you dropped... do you mind if I take it?" -> "If you're not going to use that armor you dropped... do you mind if I take it?" (Bug #17037)
- WIRemoveItem05Yes: "I'm going to go get it right now and wear it. Many thanks!" -> "I'm going to get it right now and wear it. Many thanks!" (Bug #17038)
- WITavernPlayerSits: "Frabbi, a customer needs a drink!" -> "Frabbi, our customer needs a drink!" / "Yessir!" -> "Yes, sir!" (Bug #17039)
- DialogueGuardsGeneral (Hello): "You're that one lives in Breezehome, right? Fine place. Almost bought it myself." -> "You're the one that lives in Breezehome, right? Fine place. Almost bought it myself." (Bug #17040)
- "Everything's all right?" -> "Everything all right?" (Bug #17041)
- "We just received word that somebody tried to kill the Emperor! Turned out to just be his double, but can you imagine if he had succeeded?" -> "We just received word that somebody tried to kill the Emperor! Turned out just to be his double, but can you imagine if he had succeeded?" (Bug #17042)
- "No.. get that accursed mace away from me..." -> "No... get that accursed mace away from me..." (Bug #17043)
- MGRArniel04EnthirStage10HoldTopic: "Last I'd heard, he was crossing the border from Morrowind into The Rift." -> "Last I'd heard, he was crossing the border from Morrowind into the Rift." (Bug #17044)
- DialogueRiftenLailaBranchInPowerTopic: "While I feel Ulfric's cause is just, my concern is for the people of The Rift." -> "While I feel Ulfric's cause is just, my concern is for the people of the Rift." (Bug #17045)
- TGHellos: "Used to run with a bandit clan in The Pale. Turns out I didn't like them and they didn't like me, so we parted ways." -> "Used to run with a bandit clan in the Pale. Turns out I didn't like them and they didn't like me, so we parted ways." (Bug #17046)
- HirelingIdles: "I grew up in The Pale. This land was my home for most of my life... and for a Dunmer, that's quite a statement, I assure you." -> "I grew up in the Pale. This land was my home for most of my life... and for a Dunmer, that's quite a statement, I assure you." (Bug #17047)
- CR05IntroBranch: "There's some trouble in The Pale. We need you to go in and clear out an enemy stronghold." -> "There's some trouble in the Pale. We need you to go in and clear out an enemy stronghold." (Bug #17048)
- "There's always some sort of trouble in The Reach, but a local warlord has raised the stakes." -> "There's always some sort of trouble in the Reach, but a local warlord has raised the stakes." (Bug #17049)
- MarkarthKeepScene02: "Raerek, how is The Reach faring against this Forsworn menace?" -> "Raerek, how is the Reach faring against this Forsworn menace?" (Bug #17050)
- SolitudeFreeform06PersuadeTopic: "I suppose I could make an exception. I do like her spiced wine." -> "I suppose I could make an exception. I do like her Spiced Wine." (Bug #17051)
- MS05KingOlafsFestivalEvetteTopic: "Giving away your spiced wine, eh?" -> "Giving away your Spiced Wine, eh?" (Bug #17052)
- DialogueSolitudeEvetteBranchTopic: "Oh, very brisk. When the snow sets in, even the hardiest Nord needs some spiced wine to warm the blood." -> "Oh, very brisk. When the snow sets in, even the hardiest Nord needs some Spiced Wine to warm the blood." (Bug #17053)
- DialogueSolitudeEvette02Topic: "Is your spiced wine made from a secret recipe?" -> "Is your Spiced Wine made from a secret recipe?" (Bug #17054)
- DialogueSolitudeEvette01Topic02: "The bards give out spiced wine during the festival, so they put in a big order." -> "The bards give out Spiced Wine during the festival, so they put in a big order." (Bug #17055)
- DialogueSolitude (Idle): "Keep the cold at bay with our spiced wine!" -> "Keep the cold at bay with our Spiced Wine!" / "Spiced wine, the taste of home and hearth!" -> "Spiced Wine, the taste of home and hearth!" (Bug #17056)
- DialogueSolitude (Hello): "Mmm... Spiced wine for ya? It's a family recipe." -> "Mmm... Spiced wine for ya? It's a family recipe." / "Wanderer like you needs a little fire in the veins. Some spiced wine?" -> "Wanderer like you needs a little fire in the veins. Some Spiced Wine?" (Bug #17057)
- SolitudeMarketplaceAtAfAlanEvetteScene1: "A bottle of spiced wine for ya, Ataf?" -> "A bottle of Spiced Wine for ya, Ataf?" / "I'll take a bottle of spiced wine." -> "I'll take a bottle of Spiced Wine." (Bug #17058)
- SisselJouaneScene02: "Now, clear your mind and breathe deeply. Good concentration is very important for spellcasting." -> "Now, clear your mind and breathe deeply. Good concentration is very important for spell casting." (Bug #17059)
- MGCollegeLectureInfos (SharedInfo): "While Drevis appreciates the spellcasting skill that went into somehow cramming several hundred apples into his pillow..." -> "While Drevis appreciates the spell casting skill that went into somehow cramming several hundred apples into his pillow..." (Bug #17060)
- CW00Hello (Hello): "The Legion's always looking for strong, capable warriors. If you think you've got what it takes, our headquarters are in Solitude." -> "The Legion's always looking for strong, capable warriors. If you think you've got what it takes, our headquarters is in Solitude." (Bug #17061)
- C03AelaSoWhatsKodlaksDealTopic: "I... shouldn't say that." -> "I... I shouldn't say that." (Bug #17072)
- DarkBrotherhood (Idle) [000E0C89]: "Build by the Dwemer, the dwarves of old." -> "Built by the Dwemer, the dwarves of old." (Bug #17077)
- DarkBrotherhood (Idle) [000DDCDA]: "All Hail the Listener!" -> "All hail the Listener!" (Bug #17077)
v2.0.5a (2014-07-07)
USKP Fixes
- The AI changes to Anoriath have been reverted because Anoriath went psychotic after assigning it. (Bug #16554)
v2.0.5 (2014-07-05)
USKP Fixes
- AI changes to Bulfrek that kept him in Dawnstar after Skald is exiled have been reverted out. Horik is intended to replace his function when the Imperials take over.
- A bad variable name was being checked in one of the Riften Dialogue checks that was updated in USKP 2.0.4. (Bug #15893)
- Completing Boethiah's Calling should no longer trap the player inside Knifepoint Ridge. There were invalid conditions on the event that was supposed to reset the dungeon after leaving. (Bug #15676)
- The old ash pile removal script left over from the days of USKP 1.0 has been removed after verifying that it is no longer necessary to have it in place at all. (Bug #15914)
- The fix that provided drop sounds for soul gems has been reverted due to it blocking inventory sounds when buying or selling them. (Bug #15859)
- Harsh Master (FreeformShipsWindhelm) needed an extra alias to assign to the boss marker in order to fully complete the fix from Bug #15040. (Bug #16141)
- An unnecessary package edit on StumpFollowFrodnar7x14 made in USKP 1.1 has been removed. (Bug #16346)
Game Mechanics Fixes
- SolitudeBardPlaysFlutePackage11x3 needed to be cut to 2 hours instead of 3 to allow Illdi to attend her Bards College classroom scenes properly.
- House of Clan Cruel-Sea in Windhelm should not have been made a valid target for Thieves Guild jobs. It's marked with a "protected" shadowmark. (Bug #15875)
- Calcelmo's Lab and Tower should no longer set off the event where guards come to tell you to stop shouting. Doing so usually resulted in them following up by attacking you because you're trespassing. Normal shout detection because of the noise should still work properly in these cases. (Bug #15624)
- Cells 29,-20 and 29,-21 needed to be added to TrevasWatchLocation to fix a problem with the quest trigger that overlaps the cells. (Bug #15634)
- Arrows do not cause damage at long range even if they appear to have hit the target. This is due to an internal distance check in the game that is wrong. This issue has now been fixed through the use of an "ini snippet" which is now included with the USKP distribution. (Bug #136)
- Navmeshing in WolfskullCave01 made it difficult or impossible for NPCs to properly move around the cell due to numerous bad triangle links and vertexes sitting too high off the ground. (Bug #16119)
- AI pack SolitudeInnkeeperOnDuty was set to editor location, which would cause Sorex Vinius to stand in the middle of the dining area instead of behind the counter if Corpulus was killed. (Bug #16113)
- AI pack FalkreathValgaInnkeeper was set to editor location, which would cause Narri to stand in the middle of the dining area instead of behind the counter if Valga Vinicia was killed. (Bug #16218)
- Deft Movement was actually providing an 11% chance instead of the stated 10%. (UESP)
- One of the Riften loading screens regarding the Thieves Guild should only be displayed once Blindsighted has been completed. (UESP)
- Paralyzing Strike (PerkGrandmaster1HParalysisFFSelf) was actually providing a 26% chance instead of the stated 25%. (UESP)
- ValtheimKeepLocation shows up incorrectly on the map as "Valtheim Keep" when the map marker shows it as "Valtheim Towers".
- AbFXAtronachFrost was missed in the fixes for effects that can get stuck on the player. This should now be prevented from attaching to the player like the others. It is also now removable at the shrine in the Temple of Kynareth.
- LItemEnchDaedricAnyWeapon, which is used by the Atronach Forge, was only populated with Daedric war axes and warhammers. It has now been populated with the remaining missing weapon types. (UESP)
- The following magic effects did not prevent the stamina bonuses with the Respite perk from affecting Automatons, Daedra, and Undead: PerkRestoreStaminaFFActor, PerkRestoreStaminaConcActor, and PerkRestoreStaminaFFSelfArea. (UESP)
- Incinerate was never added to the formlist of spells that set off gas traps. (UESP)
Actor Fixes
- Nelkir was incorrectly set as Balgruuf's brother rather than his son. (Bug #15916)
- Nelkir did not have proper relationships set with Frothar and Dagny. (Bug #15916)
- Dagny and Frothar were not set up with proper relationships for Balgruuf as their father. (Bug #15916)
- Voice of the Sky did not apply to slaughterfish. KynesPeaceFaction is now friendly with SlaughterfishFaction. (Bug #15894) [NR]
Anoriath should be going hunting outside of Whiterun on a regular basis (set for weekends) according to Nazir's contract information for the Dark Brotherhood. (Bug #15588) [USKP 2.0.5a]
- Nils did not have the WI property set on his RentRoomScript which would prevent him from escorting the player to their room if he took over Candlehearth Hall. (Bug #15982) [NR]
- Ahtar's AI pack for eating in the Winking Skeever had too large a radius which could place him eating upstairs where he didn't really belong.
- TreasCorpseCommonerRedguardMale was set to use the FemaleCommoner voicetype, which would cause him to use female voice responses if resurrected. (UESP) (UESP)
- Vilkas was not linked to his bed at Jorrvaskr which would prevent getting the Lover's Comfort bonus if married to him and living at his house. (UESP)
- Borkul the Beast could not be intimidated due to the confidence level bug. He has been lowered one notch to "brave" instead of "foolhardy". (UESP)
- Perth's AI schedule after the player accepts the quest to clear out Soljund's Sinkhole prevented him from going inside the house which then prevented some related scenes from playing. His work schedule after the quest also blocked his meal breaks from running. (UESP)
- Thonar Silver-Blood's AI package to sit in the chair in his house was erroneously attached to his base NPC record which could result in him never assuming a normal schedule if his journal was pickpocketed during Forsworn Conspiracy (MS01). (UESP)
- An official patch added the Wolf template sounds to Vald at some point even though this should not have been done.
Audio Fixes
- Gold, arrows, and other items would often return the wrong sounds played until a second or third instance of the same item type was picked up in succession. This issue has now been fixed through the use of an "ini snippet" which is now included with the USKP distribution. (Bug #84)
- MS13LucanVolunteerTopic: Camilla gives the wrong directions to Bleak Falls Barrow. (sound\Voice\Skyrim.esm\FemaleYoungEager\ms13_ms13lucanvolunteertop_00048a7c_2.fuz) (Bug #15632)
- MS13LucanVolunteerTopic: Lucan also gives the wrong directions to Bleak Falls Barrow. (sound\Voice\Skyrim.esm\MaleSlyCynical\ms13_ms13lucanvolunteertop_0008afa1_2.fuz) (Bug #15631)
- DialogueIvarsteadKlimmekHouseScene01SCN: Bassianus has a line in this scene that is incorrect. (sound\Voice\Skyrim.esm\MaleCondescending\dialogueiv__000676ea_1.fuz) (Bug #15601)
- RiftenHaelgasBunkhouseScene01: Svana has a line in this scene which is grammatically incorrect. (sound\Voice\Skyrim.esm\FemaleYoungEager\dialogueri__00046b18_1.fuz) (Bug #15597)
- DialogueMarkarthGateGuardChoice03: Male Nord guards speak the line incorrectly. (sound\Voice\Skyrim.esm\maleguard\dialoguema_dialoguemarkart_00053325_1.fuz) (Bug #15592)
- MarkarthKeepScene10DUPLICATE001: Voada incorrectly refers to Anton as Arnoit twice in the kitchen scene. (sound\Voice\Skyrim.esm\FemaleCommoner\dialoguema__000246a0_1.fuz) (Bug #16022)
- Guards will talk about the "Emperor of Skyrim" after completing the Dark Brotherhood quests. He's really the Emperor of all of Tamriel though. (sound\Voice\Skyrim.esm\femalenord\dialogueguardsgeneral__000dd0ce_1.fuz, sound\Voice\Skyrim.esm\maleguard\dialogueguardsgeneral__000dd0ce_1.fuz, sound\Voice\Skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd0ce_1.fuz) (Bug #15956)
- C03PostQuestTellThemBranchTopic: Tilma's line is missing a word in the audio. (sound\Voice\Skyrim.esm\femaleoldkindly\c03postque_c03postquesttel_000b3e06_2.fuz) (Bug #16125)
- DialogueDawnstar (Hello): "... from his very smithy" -> "... from this very smithy" (Sound\Voice\Skyrim.esm\MaleEvenTonedAccented\DialogueDawnstar__0005A309_1.fuz) (Bug #15420)
- RiftenKeepScene01 [00046ACE_1]: "Excellent, then they'll be no need to devote any resources to stopping it." -> "Excellent, then there's no need to devote any resources to stopping it." (Sound\Voice\Skyrim.esm\FemaleCommander\DialogueRiftenKeepScene01__00046ACE_1.fuz) (Bug #15596)
- DA03StartLodBranchPersuadeTopic: "Oh, it's a smart man that demands something up front for his work." -> "Oh, it's smart to demand something up front." (Sound\Voice\Skyrim.esm\MaleCommonerAccented\DA03Start_DA03StartLodBran_000D7933_1.fuz) (Bug #15871)
- WITavernPlayerSits: "Too lazy to give him a drink yourself? Oaf." -> "Too lazy to give 'em a drink yourself? Oaf." (Sound\Voice\Skyrim.esm\FemaleShrill\WITavern__000DBAFB_1.fuz) (Bug #16015)
- C00GiantAttackMyBad: "Ha. Another milk drinker crying about his effort." -> "Ha. Another milk drinker crying about their effort." (Sound\Voice\Skyrim.esm\FemaleCommander\C00GiantAt_C00GiantAttackM_000CF2D6_1.fuz) (Bug #16122)
- MS12NurelionOfferThanks: "You would need the skills of a master alchemist to reach his resting place." -> "You would need the skills of a master alchemist to reach its resting place." (sound\Voice\Skyrim.esm\MaleOldGrumpy\ms12_ms12nurelionofferthan_0002dca2_4.fuz) (Bug #15620)
Item Fixes
- The inventory art for The Book of Fate (WindhelmFreeformBookOfFate) did not match its world art. (Bug #16005)
- The Staff of Jyrik Gauldurson (dunSaarthalStaffJyrikStaff) did not have its intended spell script attached. (UESP)
- Japhet's Folly exploding catapult arrows (dunJaphetsFollyCWCatapultAmmo) were erroneously marked as playable. (UESP)
- Movarth's Boots (dunMovarthsBoots) did not have a tempering recipe so they could not be improved at a workbench. (UESP)
- Dwemer Scrap Metal could not be sold to blacksmiths without the merchant perk due to being tagged with the wrong keyword. (UESP)
- The armor add-on for the wedding sandals (WeddingSandals01AA) was pointing to the wrong mesh. (Bug #15983)
Quest Fixes
- The scene quest for innkeepers to show you to your room (WIRentRoomWalkTo) needed to exempt Delphine from using it because she has no recorded dialogue for this event. (Bug #15679)
- Sarethi Farm has dialogue indicating the presence of Crimson Nirnroots growing on the farm, but none were ever added to the game. (Bug #15589)
- In Revealing The Unseen (MG06) the objective to report to Savos Aren is never completed, and the objective to reach Ancano is never displayed or completed.
- Containment (MG05) could possibly fail to start because the aliases for Drevis, Phinis, and Sergius were not marked as optional. One or more could already be locked in a radiant alias somewhere else. They have no essential role in MG05. (Bug #15907)
- During The Pursuit (TG07), the trigger enabler for the ramp at Mercer's House needed to be on its own enable marker (which Bethesda conveniently supplied) in order to avoid being disabled when Vald's triggers get turned off after freeing him from his debt. (Bug #16047)
- DialogueSolitudeLisett02Topic should not be available for use if Corpulus is dead. (Bug #16114)
- DialogueSolitudeSorex02Topic01Continue had a response that should have been used if Corpulus is dead, but neither response had the proper conditions to check for that. (Bug #16115)
- Follower dialogue responses for dogs did not all have an audible sound attached. (Bug #16100)
- The innkeeper escort quest (WIRentRoomWalkTo) had a priority conflict with the BardSongs quest, so any innkeeper who was also a bard would fail to run the escort scene to take the player to their room. (Bug #16224, Bug #16221)
- Two greeting lines in DialogueKynesgrove were inappropriate to deliver if Iddra is dead. (Bug #16223)
- Ysolda had a greeting line that is not appropriate to deliver if Hulda is dead. (Bug #16222)
- Bolund had a greeting line that is not appropriate to deliver if Valga Vinicia is dead. (Bug #16220)
- Narri had a greeting line that is not appropriate to deliver if Valga Vinicia is dead. (Bug #16219)
- WIAssault02 did not filter out children as targets to be assaulted. (Bug #16217)
- If Keerava is dead, Sealing the Deal (FreeformRiften06) should not be available to start. Also if Keerava is killed after accepting the quest, it should be failed just as it would if Talen-Jei is killed. (Bug #16216)
- Skjor had two additional greeting lines that were unable to be used because the condition checks for them were incorrect.
- When the explosion at the end of Revealing the Unseen (MG06) occurs, followers would be teleported into the room even if you had told them to wait elsewhere. (UESP)
- In Brelyna's Practice (MGRAppBrelyna01) it was possible for her spell to miss the player if they were in 3rd person or if line of sight was blocked by an obstruction. A failsafe has been added to add the spell to the player should this happen. (Bug #15693)
- Sanuarach Mine (FreeformKarthwastenA) never adds Karthwasten back to the Civil War if the player "resolves" the scenario by killing both sides.
- If Angi is killed, her archery quest (dunArcherQST) has no reason to keep running.
- During A Night To Remember (DA14) Ysolda could present the dialogue to accept the ring even if the player did not have it. (Bug #16098)
- The Aspiring Mage encounter (WE31) should now be working entirely as expected with the mage wielding the staff. The CK's warning about unresolvable alias dependencies turned out to be bogus, and his AI package should have been a use item type instead of a travel type. They even had a custom combat style for him that wasn't linked to the package. Plus the Papyrus errors associated with the script have been fixed as well. The encounter will also properly recycle itself until the player has resolved it. (Bug #12053, Bug #14692)
- Ulfric has an alias in Blood on the Ice (MS11) which can delay Brunwulf becoming Jarl if the quest is still running when the Battle of Windhelm ends. (UESP)
- If the guard who fills the roll of Crime Scene Investigator for MS11 is killed, the quest will stall permanently if the player is unable to break into Hjerim to jump stages, or if the guard was at the second crime scene. The CSI alias will now be marked essential so this guard cannot be killed and break the quest.
- Elda Early-Dawn would still warn the player not to get fresh with Susanna even after she was killed in Blood on the Ice (MS11). (UESP)
- An inifinite speech exploit was fixed in Buy Dwarven Artifact (WIAddItem07) when persuading Calcelmo to pay more money. (UESP)
- During Diplomatic Immunity (MQ201) the two generic carriage drivers are supposed to share the same two dialogue lines. This was not possible because the conditions were only set to the first one instead of both of them. (UESP)
- Cicero has a line he uses when the player shouts near him that should only be used once you've been designated as the Listener. (UESP)
- When using your Thane's influence to stop an arrest, if you back out of the dialogue before the guard finishes, it may not register the bounty as paid. The next encounter with a guard that results in you being arrested will not have the Thane option available. The script commands on all 18 possible topics have been moved to the "Begin" block rather than the "End" block which will ensure they run as soon as the guard starts speaking. (UESP)
- It is potentially possible for the Staff of Magnus to duplicate during The Staff of Magnus (MG07) because a separate helper quest runs an EquipItem call on the base object instead of the alias reference in MG07. (UESP)
- A Few Words with You (Favor013) will no longer allow dead targets to be chosen. (UESP) [NR]
- The stage 15 journal entry for The Forsworn Conspiracy (MS01) mentions the murder in the marketplace even if you killed Weylin before he could attack Margret. The journal will now refer to it as an "incident" instead. (UESP)
- It is no longer possible to exploit dialogue timing to get free houses and decorations for them. (UESP)
- When becoming a werewolf, the game cures you of vampirism. The script responsible for this left out removing the Sanguinare Vampiris disease that leads up to vampirism. (UESP)
- The purchased horse reference at Katla's Farm outside Solitude was erroneously pointing to the horse at the Riften Stables. (UESP)
- If Knifepoint Ridge is visited for the first time during Boethiah's Calling (DA02), the location is not marked cleared when the Champion is killed. (UESP) (BGS Support #16606)
- Lisbet's Missing Shipment (FreeformMarkarthE) is never stopped when completed. (UESP)
- The Mistwatch quest (dunMistwatchQST) attempts to set an incorrect stage if the player kills Christer, which makes it impossible to tell Fjola you've "gotten rid of him". (UESP)
- dunMistwatchQST does not take into account that the player may kill Fjola after getting the wedding band. (UESP)
- In Mourning Never Comes (DB03), it was possible to taunt Nilsine Shatter-Shield before Muiri had even told you she was a bonus target. This was due to a bad stage check condition. (UESP)
- The mini-quest at Soljund's Sinkhole (FreeformSoljundsSinkholeA, DialogueSoljundsSinkhole) was supposed to provide the player a choice as to whether they would take the quest or not but the dialogue linkages were all wrong and the script commands to start the quest were all in the wrong responses. (UESP)
- During Pilgrimage (FreeformRiften13) it was possible to put Alessandra's dagger into a weapon case and then still turn in the quest to brng it to Andurs because the dialogue did not verify the player was still carrying it. (UESP)
- In Stabilized (FreeformRiften22), telling Shadr you won't help him still pays you the reward and counts toward the Thane quest even though it should not. A script variable that should have been updated wasn't.
- FavorJarlsMakeFriendsTrackEvent did not have the second NPC alias set to allow reserved, so if it recieved a second one who was in a reserved alias elsewhere that NPC would not be counted for favor tracking in the hold they're part of. (UESP)
- If the player succeeded in persuading the bandit at Valtheim Towers to accept 50 gold instead of 200, the 50 gold is never added to the bandit's inventory.
- It was possible to exploit a potentially infinite number of gold rewards from Quintus when the damaged Phial has been returned. (UESP)
- The Shearpoint map marker will no longer be immediately available for fast travel if it is revealed by guards but you've never been there before. (Bug #16138) [NR]
- Svari's setup dialogue leading into recovering Roggvir's amulet (SolitudeFreeform03) was badly arranged. (Bug #15143)
- Petra's alias in The Affairs of Hagravens (dunBlindCliffQST) does not always have her name properly assigned to the hagraven who fills the role. (UESP)
- Climb the Steps (FreeformIvarstead04) never removes the supplies from the chest when the quest ends. The object is a static container and when dropped, will hover in place permanently. (UESP)
- Oengul War-Anvil's quest to retrieve Queen Freydis's sword (Favor205) results in him offering it for sale once the quest is over. (UESP)
Mesh and Texture Fixes
- UV stretching on an Imperial fort ice wall piece. (meshes\dungeons\imperial\exteriorice\impexticewall04.nif) (Bug #15636)
- Distant decal fix needed to be applied to one of the Imperial fort pieces. (meshes\dungeons\imperial\exterior\impextwall04.nif) (Bug #15636)
- Numerous issues have been corrected for the large Windhelm docks mesh. (meshes\architecture\windhelm\whdocks1.nif) (Bug #15642)
- Imperial free standing candles have flames that float above the wax. (meshes\clutter\imperial\impcandle01.nif) (Bug #16049)
- Two Imperial chandeliers have flames on the lower portions that float above the wax. (meshes\clutter\imperial\impchandelliercandle03.nif, meshes\clutter\imperial\impchandelliercandle02.nif) (Bug #16050)
- One of the Windhelm interior wood roof pieces had bad UV mapping. (meshes\architecture\windhelm\interiorkits\wood\whintwoodroofmid01.nif) (Bug #16010)
- Fixed an armpit hole, cleavage "hole", bad rigging on the left shoulder, and torso twisting issues on the female FarmClothes04 outfit. (meshes\clothes\farmclothes04\robef_0.nif, meshes\clothes\farmclothes04\robef_1.nif) (Bug #15953)
- Missing sound and some UV seam issues fixed on the Dragonsreach wooden stairway. (meshes\architecture\whiterun\WRInteriors\WRCastle\wrintcastleplatstairs01.nif) (Bug #16013)
- The High-Elf loading screen had a minor UV error on the glove. (meshes\loadscreenart\loadscreenmalehighelf.nif) (Bug #13335)
- Dwemer armor load screen mesh had a minor UV error around the belt and the sword was clipping the hand. (meshes\loadscreenart\loadscreendwarvenarmor.nif) (Bug #15412)
- Load screen cow had a double sided texture setting which was unnecessary. (meshes\loadscreenart\loadscreencow.nif) (Bug #15610)
- Giant clubs have incorrect metallic sounds assigned. (meshes\weapons\giant\giantclub.nif) (Bug #16126)
- UV errors resulting in twisted bricks on the Solitude temple. (meshes\architecture\solitude\sninedivine.nif) (Bug #16117)
- Dead Briarheart warriors will no longer flicker when their hearts are removed and will no longer lose blood stains due to their bodies swapping to a different skin. (meshes\armor\briarheart\briarheart_0.nif, meshes\armor\briarheart\briarheart_1.nif, meshes\armor\briarheart\briarheartbody_0.nif, meshes\armor\briarheart\briarheartbody_1.nif, meshes\armor\briarheart\briarheartempty_0.nif, meshes\armor\briarheart\briarheartempty_1.nif) (Bug #16176)
- The Skyforge stairway was incorrectly flagged as being metal instead of stone, producing the wrong material sounds. (meshes\architecture\whiterun\wrterrain\wrskyforge01.nif) (Bug #16215)
- One of the Imperial tower ring pieces had no material sound settings. (meshes\dungeons\imperial\tower\imptowerring01.nif) (Bug #16215)
- The single slat Falmer fence piece occasionally also used as a table had poor collision. (meshes\clutter\falmer\falmerfence01.nif) (Bug #14915)
- Goblets used for theft targets in Thieves Guild quests had inadequate collision that allowed them to sink into tables. (meshes\clutter\quest\tggoldengoblet01.nif, meshes\clutter\quest\tggoldengobletstatic01.nif) (Bug #13828)
- The Jagged Crown clipped through the hair when worn by female Nords. (meshes\armor\bonecrown\bonecrownf.nif) (Bug #11960)
- Dragonbone helmets had a variety of clipping issues with hair on several races. (meshes\armor\dragonbone\dragonbonehelmet2_0.nif, meshes\armor\dragonbone\dragonbonehelmet2_1.nif, meshes\armor\dragonbone\dragonbonehelmetf_0.nif, meshes\armor\dragonbone\dragonbonehelmetf_1.nif, meshes\armor\dragonbone\dragonbonehelmetorcf_0.nif, meshes\armor\dragonbone\dragonbonehelmetorcf_1.nif, meshes\armor\dragonbone\dragonbonehelmetorcm_0.nif, meshes\armor\dragonbone\dragonbonehelmetorcm_1.nif, meshes\armor\dragonbone\helmargonianf.nif, meshes\armor\dragonbone\helmargonianm.nif, meshes\armor\dragonbone\helmkhajiitf.nif, meshes\armor\dragonbone\helmkhajiitm.nif) (Bug #109)
- The narrow farmhouse interior stairs had incorrect havok material settings. (meshes\architecture\farmhouse\interior\farmintwbasementent01.nif) (Bug #16226)
- Male Argonians should now drop a visible head when decapitated. Note: Facegen mesh+texture data needed to be regnerated for 32 vanilla Argonian NPCs. (meshes\actors\character\character assets\maleheadargonian.nif) (Bug #866)
- UV errors, translucent roof, several holes, and collision fixes have been done for the two versions of Windhelm's market area. (meshes\architecture\windhelm\whmarket02.nif, meshes\architecture\windhelm\whmarket02destroyed.nif) (Bug #11894, Bug #14689)
Script Fixes
- CWScript - The GetMyEditorLocationHoldLocation() function and the DetermineAndSetCrimeFactionForSoldierActor() function were both charged with determining the location of various soldiers in a garrison. This was done using GetEditorLocation on each alias, up to 64 soldiers in each possible battle. This resulted in thousands of lines of Papyrus script errors because GetEditorLocation apparently returns a NONE sometimes instead of the expected CK editor location for the actor it's looking at. These errors meant that processing of a garrison reset called for in several minor villages and at every single fort in the game would be incomplete because of aborted function calls. This has now been corrected by changing the two calls for GetEditorFunction into calls for GetCurrentLocation. This should be adequate for the purpose since soldiers at each fort and the various minor villages should remain within the affected locations when the resets are called for. (Bug #13860)
- QF_dunStonehillBarrowQST_000CF915 had more instances of activation refs being activated by NONE. (Bug #15761)
- QF_DialogueMarkarthIntroWorld_000AF75F had no sanity check to prevent starting combat with Weylin if he was dead. (Bug #15672)
- doorBar should disable the linked navcut box if the bar is disabled. This prevents NPC pathing problems from unmaintained cutters.
- QF_SolitudeFreeform06_000D69FB was trying to directly add a global variable to the player rather than using it to add a small amount of gold for the quest reward. (Bug #15598)
- QF_dunPOIReachShrineTheftQST_0003AA66 lacked sanity checks for dead or disabled actors. (Bug #15590)
- defaultSetStageTrigSCRIPT should bail out of processing commands to set a quest stage if it is not able to start the quest it belongs to. Testing has shown that this is due to the quest having been run once before and then being stopped. The debug trap message has been removed now. (Bug #15680)
- defaultSetStageOnPlayerAcquireItem and defaultSetStageOnPlayerAcquire will perform a sanity check to make sure they only set stages on quests that are running AND have a prereq property other than -1. (Bug #15331, Bug #15781, Bug #14321, Bug #14002)
- defaultSetStageOnDeathRefAlias will perform a sanity check to make sure it only sets stages on quests that are running AND have a prereq property other than -1. (Bug #15067, Bug #14495)
- WordWallListenerQuestScript was sending debug trace messages to the log. (Bug #16046)
- TrapHitBase did not take vampires and werewolves into consideration when applying diseases to the player. (UESP)
- QF_WIKill04_00071441 did not properly handle the relationship value when the player read the letter in the quest alias. (UESP)
- DA05QuestScript did not check to make sure the player wasn't on a horse before triggering a random werewolf transformation. (UESP)
- FreeformSkyHavenTempleAScript has been modified to temporarily store a Blades recruit's items before setting their outfit. The items will then be given back. Some items have been known to disappear entirely during this process. (UESP)
- dunKarthspirePlatePuzzleSCRIPT has a boolean variable for safe triggers, but the script was never modified to actually check it, resulting in all triggers using this script being treated as dangerous even if their properties on the base objects were set correctly.
Placement/Layout/Ownership and other World Object Fixes
- 000E3167, 000E3314, 000E3315: Mist effects clipping with the water line. (Bug #15882)
- 000e6c7c: Duplicate wall piece in Whiterun.
- 0006F850: Trigger that was not linked to its sister trigger elsewhere in the dungeon. (Bug #15780)
- 001015D9, 001015A7: Barricades missing their navcut boxes. (Bug #15622)
- 000E4072, 000E407B, 000E407C: Wisps with enable parents that should not have them. (Bug #15618)
- 000D892C: Navcut box for a door bar that should not have an enable parent. (Bug #15602)
- 000CBF9F: Trigger required quest stage prereq property to be set. (Bug #15586) [NR]
- 000e796a: Prison door missing its prisoner faction property. (Bug #16071) [NR]
- 000872cd: Water plane in Sightless Pit that left a gap. (Bug #16074)
- 02000d63: Viola Giordano's house, added a flipped-over chimney on top of the existing one because it doesn't reach the roof (can be seen when going upstairs, same trick as the one used in vanilla house of clan cruelsea). (Bug #16009)
- 000da27d, 000da27e, 000da27f : very slightly upscaled to avoid z-fighting. (Bug #16009)
- 0007ef77, 0007ef8e: wood pillar slightly moved down to avoid z-fighting upstairs. (Bug #16009)
- 0007eef5, 0007eef6: misaligned wood boards on the ground. (Bug #16009)
- 0007f02c, 0007f02d, 000da275, 000da276, 000da277 : general placement fixes - wood supports misaligned with vertical wood pillars. (Bug #16009)
- 0007ef5c, 0007ef5d, 0007ef5e, 0007ef5f, 0007ef60, 0007ef61, 0007ef63 : wood roofs slightly lowered to close gaps. (Bug #16009)
- 0007f043: beam slightly moved to avoid z-fighting. (Bug #16009)
- 0007eee9: closed a gap between wall and wood pillar. (Bug #16009)
- 000da2f9: floating embers. (Bug #16009)
- 000c3d9b: crate passing through wall (Bug #16009)
- 000c3da1: slightly moved and dowscaled crate to avoid conflict with previously moved crate 000c3d9b. (Bug #16009)
- 000d6526: floating pot. (Bug #16009)
- 0005f2ab: Floating thistle bush. (Bug #16076)
- 000FF27E: Wall marker floating too high off the ground. (Bug #15852)
- 000b3b3d: Snow drift sticking through the ceiling of the mesh below. (Bug #15673)
- 0003aa57: Gold coin at a shrine missing ownership data. (Bug #15591)
- 0006b0f9: Misaligned roof slats in the Whiterun Guard Shack. (Bug #15579)
- 0006b0fa: Duplicate roof slats in the Whiterun Guard Shack. (Bug #15579)
- Misaligned road chunks: 0009592b, 0004830d, 00045db4, 000f0a3f, 000f0a43, 00088020, 0008802b, 00088026, 00088021, 00088022, 000edd16, 000edd17, 000edd21, 000edd1a, 0006e3b1, 0006e3b4, 0006c881, 0006c221, 0006c222, 0006c1ed, 0006bad4, 000e6a86, 00062e2e, 00062de8, 000edc17, 000edbf0, 000edbf1, 000edc54, 000edc4c, 000edc45, 000edc46, 000edd1c, 000edd1d, 0004396d, 00049c94, 0004a1e0, 0004a1d3, 00049c20, 00049c05, 00049483, 0004947e, 00048a4e, 00048763, 00048757, 0004874f, 00048735, 00048730, 000485df, 00048497, 000f0c50 (Bug #16228, Bug #16229, Bug #15923, Bug #15892, Bug #15891, Bug #15890, Bug #15889, Bug #15888, Bug #15887, Bug #15885, Bug #15884, Bug #15882, Bug #15881, Bug #15880, Bug #15878, Bug #15609, Bug #15608, Bug #15607, Bug #15606, Bug #15605, Bug #15604, Bug #15603, Bug #15595, Bug #15594, Bug #15587)
- 000794ff, 0007953f, 00079540, 00079541 : wood supports slightly moved so as they now display properly in the roombound they are supposed to be. (Bug #16009)
- 00058ef7: Landscape rock with a large gap. (Bug #16091)
- 0005a09a: Rock pile with the wrong type of grass. (Bug #16214)
- 000d3f51: Rubble pile sticking up from the ground. (Bug #16166)
- 000c0edc: Wooden plate sitting crooked on an end table. (Bug #16227)
- 000dd9e2, 000ddb09: AI markers in the Frozen Hearth Inn not owned by the innkeeper faction so Haran could never use them. (Bug #16225)
- 000C0D9F, 000C0DA0, 000C0DA1, 000C0DA6, 000C0DA7, 000C0DA8: Weapon racks in the Windhelm Bloodworks that were missing their linked ref settings.
- 000ded2f: Drelas' door was marked as owned by Ulfberth War-Bear. (UESP)
- 000251fd: Trap door + ladder floating slightly off the ground. (UESP)
- 000db208: The door to Lund's Hut was marked as owned by Ulfberth War-Bear. (UESP)
- 00083b23, 00083b22: Letters at Shor's Watchtower that were partially embedded into the table. (UESP)
- 000ff884: Heavy Armor Forging skill book which is disabled for no apparent reason. (UESP)
- 000d6a9c: Goat hide that could not be taken. (UESP)
- 00083b35: Note embedded into a dresser. (UESP)
- 02047c7f: Bed provided for Malur Seloth in Winterhold so that his sleep package will work. (UESP)
Text Fixes
- DB01SamuelGrelodBranchTopic: "Noontime, every day - that's when I hit the streets." -> Line removed, the audio is not recorded anywhere in the game. (UESP)
- Load screen CreatureDog says dogs are faithful companions to their Nord masters, but dogs in the game belong to a lot more than just Nords. (Bug #15985)
- FavorIdgrodNote: "The potions you have given me has eased his nightmares," -> "The potions you have given me have eased his nightmares," (Bug #15633)
- MG01InitialBranchTopic: "I don't even like our Jarl havin' a court wizard." [removed extra space between "a" and "court"] (Bug #15782)
- DA16DawnstarNightmareBranchTopic: "You're lucky." -> "Oh, you're lucky." (Bug #15783)
- DialogueMarkarthIntroBlacksmithSceneView: "the forge gets so hot and I thought...." -> "the forge gets so hot and I thought that...." (Bug #15784)
- FFSS02SylgjaCompleteBranchTopic: "I look forward to reading them." [removed extra space between "forward" and "to"] (Bug #15785)
- DialogueRiftenThievesGuildBranchTopic: "The Ratway's too good of a place for that scum." -> "The Ratway's too good a place for that scum." (Bug #15786)
- TGShellShared: "And here I thought you were a master criminal." -> "And here I thought you was a master criminal." (Bug #15787)
- "All-righty." -> "Yeah, all-righty." (Bug #15788)
- I hardly noticed you were gone." -> "I hardly noticed you was gone." (Bug #15789)
- "Nicely done." -> "Ooh, nicely done." (Bug #15790)
- TGRShellRadiantBranchTopic: "No get to it." -> "Now get to it." (Bug #15791)
- "Brynjolf's been gettin' on me about money." -> "Brynjolf's been gettin' on to me about money." (Bug #15792)
- TGRShellNTBranchTopic: "Sometimes we like to remind a city that we mean business, so we hit it hard." -> "Sometimes we just like to remind a city that we mean business, so we hit 'em hard." (Bug #15793)
- "The catch is it doesn't count if anyone sees you take it." -> "The catch is, it doesn't count if anyone sees you take it." (Bug #15794)
- TGRShellFOBranchTopic [0006183D]: "Your job would be to change the numbers in those books" -> "Your job will be to change the numbers in those books" (Bug #15795)
- "and wants to prep their books." -> "and he wants to prep their books." (Bug #15796)
- "These marks keep their ledger all neat and tidy, but they're ripe for some change if you know what I mean." -> "These marks keep their ledgers all neat and tidy, but they're ripe for some change, if you know what I mean." (Bug #15797)
- TGRShellCapQuestDoneMiscBranchTopic: "Success means that the Guild is getting' stronger." -> "Success means the Guild is getting stronger." (Bug #15798)
- "It's nice to shake the cobwebs off and get things rollin' again." -> "It's nice to shake off the cobwebs and get things rollin' again." (Bug #15799)
- TGRShellCapQuestDetailBranchTopic: "He's a silversmith... has some kind of a shop there." -> "He's a silversmith... he has some kind of shop there." (Bug #15800)
- TGRShellCapQuestBranchTopic: "I don't know what your made of," -> "I don't know what you're made of," (Bug #15801)
- "I haven't gotten anythin' like it in years." -> "I haven't gotten anythin' like that in years." (Bug #15802)
- FFRiften13AlessandraBranchTopic: "I believe once it's interred with my father's remains I'll be at peace with his memory." -> "I believe once it's interred with my father's remains, I'll be at peace with his memory." (Bug #15803)
- FFRiften13AlessandraBranchTopic02: "but for now I need to tend the dead." -> "but for now I need to tend to the dead." (Bug #15804)
- FFRiften13AlessandraDaggerBranchTopic: "It usually given by the head priest who sanctified the ritual." -> "It's usually given by the head priest who sanctified the ritual." (Bug #15805)
- "The thing is, I never wanted to follow in his footsteps... I some ways I still don't." -> "The thing is, I never wanted to follow in his footsteps... In some ways I still don't." (Bug #15806)
- FFSS01SpidersBranchTopic00: "Gave me some sort of a line about "keeping an eye out for enemy soldiers."" -> "Gave me some sort of line about "keeping an eye out for enemy soldiers."" (Bug #15807)
- FFSS01SpidersInfoBranchTopic: "One day we were cracking rocks in the deepest parts of the mine and the next day they were all over the place." ["parts" -> "part"] (Bug #15708)
- FFI04KlimmekBranchTopic02: "Really? That would be kind of you." -> "Really? Well, that would be kind of you." (Bug #15809)
- Favor013QuestGiveTopic: "You've having trouble with Mulush?" -> "You're having trouble with Mulush?" (Bug #15810)
- MS01HogniTopic01: "Lot of the laborers there are sympathetic to the Forsworn." -> "Lot of laborers there are sympathetic to the Forsworn." (Bug #15811)
- MS01MulushBribeTopic: "I did notice something odd last time we handed out the pay." -> "I did notice something odd the last time we handed out the pay." (Bug #15812)
- MS01MulushIntimidate: "I think I just remembered something." -> "I just remembered something." (Bug #15813)
- MS01RhiadaThonarTopic: "I'm afraid he's asked to not be disturbed." -> "I'm afraid he's asked not to be disturbed." (Bug #15815)
- FFRiften12WujeetaBranchTopic03: "It's all I can offer for what you've given me." -> "It's all I can offer you for what you've given me." (Bug #15816)
- FFRiften17HafjorgBranchTopic02: "We could really use the gold." -> "We really could use the gold." (Bug #15817)
- FreeformWinterholdCStage10HaranFollowUp: "When I told him there was no more Honningbrew, that he'd drank it all, he got angry." -> "When I told him there was no more Honningbrew, that he'd drank all of it, he got angry." (Bug #15818)
- FreeformWinterholdCInitialBranchTopic: "I wondered if I could ask a favor of you." -> "I wonder if I could ask a favor of you." (Bug #15819)
- FreeformWinterholdCVexResponse3: "So I gave her some advice, pointed her towards Hobs Fall Cave and that was that." ["Hobs Fall Cave" -> "Hob's Fall Cave"] (Bug #15820)
- FreeformMorthalBInitialBranchTopic: "There's a... A problem, yes." -> "There is a... a problem, yes." (Bug #15821)
- FreeformMorthalBValdReadNote: "so I'd hoped he'd given up on his little scheme." -> "so I'd hoped he'd given up his little scheme." (Bug #15822)
- MorthalThaumaturgistHutScene01: "I'll just... I'll know it if I find it." -> "I'll just... I'll know if I find it." (Bug #15823)
- MorthalFalionsHouseScene2: "Good. Concentration is paramount when dealing with magical forces." -> "Good, good. Concentration is paramount when dealing with magical forces." (Bug #15824)
- MorthalMoorsideScene2: "Would you prefer that I proclaim your beauty, your strength, your..." -> "Would you prefer I proclaim your beauty, your strength, your..." (Bug #15825)
- RiftenKeepScene06Alternate: "I'd be careful wagging that pretty little tongue at me like that otherwise I may just have it cut off." -> "I'd be careful wagging that pretty little tongue at me like that, otherwise I may just have to cut it off." (Bug #15827)
- RiftenBeeAndBarbScene03: "Then we're both in trouble." -> "Then we'll both be in trouble." (Bug #15828)
- RiftenGrandPlazaScene01: "Lady Mjoll, if you lost a gold ring anywhere in this city I'm afraid it's likely never to be seen again." -> "Lady Mjoll, if you lost a gold ring anywhere in this city, I'm afraid it's likely never to be seen again." (Bug #15829)
- RiftenHonorhallScene01: "Besides, don't want the little darlings getting fat." -> "Besides, we don't want the little darlings getting fat." (Bug #15830)
- RiftenHaelgasBunkhouseScene07: "If there was any justice in the world," -> "If there was any justice in this world," (Bug #15831)
- RiftenTempleofMaraScene01: "I just wish to show them there's more to life than drowning your sorrows in a goblet of mead." -> "I just wish to show them that there's more to life than drowning your sorrows in a goblet of mead." (Bug #15832)
- RiftenFisheryScene03: "Sigh. Very well." -> "Very well." (Bug #15833)
- RiftenBeeAndBarbScene17: "I told you, I can't just pick up and leave." -> "I told you, I... I can't just pick up and leave." (Bug #15834)
- RiftenKeepScene05Alternate: "It's surprising the Council is allowing a Nord rule Riften under the Imperial flag." -> "It's surprising the Council is allowing a Nord to rule Riften under the Imperial flag." (Bug #15835)
- RiftenGrandPlazaScene20: "Thanks for that bushel of apples, Marise. They're wonderful." -> "Thanks for the bushel of apples, Marise. Ah, they're wonderful." (Bug #15836)
- RiftenRaggedFlagonScene06: "Yeah, funny thing about that." -> "Yeah, funny about that." (Bug #15837)
- RiftenKeepScene07: "I look forward to it then." -> "I'll look forward to it then." (Bug #15838)
- RiftenElgrimsElixirsScene01: "Don't you "dear" me!" -> "Oh, don't you "dear" me!" (Bug #15839)
- RiftenGrandPlazaScene16: "Its not arriving anytime soon." -> "It's not arriving anytime soon." (Bug #15840)
- RiftenBeeAndBarbScene19: "If you think I'd would make a move like that without asking Maven," -> "If you think I'd make a move like that without asking Maven," (Bug #15841)
- RiftenSnowShodHouseScene03: "It would please me if he'd take up arms and fight for to save his homeland." -> "It would please me if he'd take up arms and fight to save his homeland." (Bug #15842)
- HeartwoodMillScene01: "That's because there's nothing to tell." -> "That's because there is nothing to tell." (Bug #15843)
- SarethiFarmScene03: "One day, these beautiful plants will make us famous and we can finally move off of this farm... thanks to Sinderion." ["move off of this farm..." -> "move off this farm..."] (Bug #15844)
- DialogueIvarsteadInnScene05SCN: "You're sweet. I'm just not ready for that sort of thing right now. I'm sorry." -> "Oh, you're sweet. Umm... I'm just not ready for that sort of thing right now. I'm... I'm sorry." (Bug #15845)
- DialogueIvarsteadKlimmekHouseScene01SCN: "I need you to catch another two bushels by week's end if I'm to make another delivery." -> "I need to catch another two bushels by week's end if I'm going to make another delivery." (Bug #15846)
- DialogueIvarsteadInnScene06SCN: "There's much more to worry about in life then a bit of a temper, my friend." -> "There's much more to worry about in life than a bit of a temper, my friend." (Bug #15847)
- MS13LucanQuestGiveBranchTopic: "Yes, we did have a bit of a... break-in." -> "Uh yeah, we did have a bit of a... a break-in." (Bug #15848)
- MS13 (SharedInfo): "Thanks. I guess this was the least you could do after what happened to Camilla." -> "Thanks. I... I guess this was the least you could do after what happened to Camilla." (Bug #15849)
- "I'm going to put this back where it belongs. I'll never forget this." -> "I'm going to put this back where it belongs. I'll... I'll never forget this." (Bug #15850)
- DialogueShorsStoneGatheringScene02SCN: "I've been cracking rock ever since I was able to hold a pickaxe and I'm telling you," -> " I've been cracking rock ever since I've been able to hold a pickaxe and I'm telling you," (Bug #15851)
- MS11ViolaThinksItsWuunferth: "It's why they call him "the Unliving."" -> "That's why they call him "the Unliving."" (Bug #15853)
- MS11SharedInfos: "More of those things. Bah." -> "More of those things? Bah." (Bug #15854)
- DA01CollegeQuestionsTopic01: "Next thing I know, I'm getting yelled at for saying something inappropriate." -> "Next thing you know, I'm getting yelled at for saying something inappropriate." (Bug #15860)
- DA01CollegeQuestionsTopic02: "Knows the whole sad story." -> "He knows the whole sad story." (Bug #15861)
- DA01NelacarQuestionsStarBranchTopic: "I mentioned how the Star is a soul gem, only it never gets depleted?" -> "I mentioned how the Star is a soul gem, only it never gets depleted." (Bug #15862)
- DA03 (SharedInfo): "Wait a second, there's another option here." -> "Oh wait a second, there... there's another option here." (Bug #15863)
- DA03BarbasVileReunited: "I've got more interesting deals to make, anyway." -> "Got more interesting deals to make, anyway." (Bug #15864)
- DA03BarbasGreet: "Yes, I think you'll be just what I need." -> "Yeah, I think you'll be just what I need." (Bug #15865)
- DA03BarbasGreeting0: "Skyrim is now host to giant, flying lizards and two-legged cat-men... and you're surprised by me? Yes. I just talked. And am continuing to do so." -> "Yeah. Skyrim is now host to giant, flying lizards and two-legged cat-men... and you're surprised by me? Yeah. I just talked. And am continuing to do so." (Bug #15866)
- DA03BarbasGreeting1A: "I know, I know... Wars to fight, dragons to confront, guild business to conduct." -> "I know, I know... Wars to fight, dragons to confront, guild business to conduct. Geesh!" (Bug #15867)
- DA03BarbasOffer0: "My master and I had a bit of a falling out." -> "My master and I had a... a bit of a falling out." (Bug #15868)
- DA03VileGreet2A: "Come to think of it, I know of a win-win situation for both of us." -> "Hey, come to think of it, I know of a win-win situation for both of us." (Bug #15869)
- DA03VileOffer0: "The little mutt might even earn his place back at my side." -> "Little mutt might even earn his place back at my side." (Bug #15870)
- DA04SharedInfos: "Something they didn't anticipate, no, not even them." -> "Something they did not anticipate, no, not even them." (Bug #15872)
- DA04LorekeeperGoGetBooks: "I'll bring you everything we have on them, but it's not much." -> "I'll bring everything we have on them, but it's not much." (Bug #15873)
- DA04UragWhereHeBeAtYo: "Said he found some old Dwemer artifact, but... well, that was years ago." -> "He said he found some old Dwemer artifact, but... well, that was years ago." (Bug #15874)
- DA05Goodbye: "I just don't understand what kind of a man does that." -> "I just don't understand what kind of man does that." (Bug #15901)
- DA05Insideout: "By bringing down my other Hunters, you turned the chase inside out." -> "By bringing down my other hunters, you turned the chase inside out." (Bug #15902)
- DA05QuestingBeastConclusionBranchTopic: "Well met again, Hunter." -> "Well met again, hunter." (Bug #15903)
- DA05SindingExplainAttackBranchTopic: "I held in my rage as long as I could. But it boiled inside of me." -> "I held in my rage as long as I could, but it boiled inside of me." (Bug #15905)
- DA05SindingExplainWitchesTopic: "I tracked it into these woods, but then had my... accident with the child." -> "I tracked it into these woods, but then I had my... accident with the child." (Bug #15906)
- DA06AtubInitialResponse2: "You may not be one of our tribe, but you are an Orc nonetheless!" -> "You may not be one of our tribe, but you're an Orc nonetheless!" (Bug #15909)
- DA06HowLongBranchTopic: "It feels like an age has gone by." -> "Feels like an age has gone by." (Bug #15910)
- DA06LargashburHelpBranchTopic: "Because Malacath would take pity on us if only a useless outsider would lend a hand." -> "Because Malacath would take pity on us if only a useless outsider would lend us a hand." (Bug #15911)
- DA06OpeningScene: "You would have me disobey him?" -> "Would you have me disobey him?" (Bug #15912)
- DA07HavePommelBranchTopic: "Look at how it shines." -> "Look how it shines." (Bug #15913)
- DA08Hellos: "You... you know the Whispering Lady, don't you." -> "You... you know the Whispering Lady, don't you?" / "Kind of nice being in on the secret, itsn't it." -> "Kind of nice being in on the secret, isn't it?" / "I'll bet you're here to help with the war!" -> "I bet you're here to help with the war!" (Bug #15917)
- CWDialogueSoldiers01Scene: "This imperial armor is damn heavy." -> "This Imperial armor is damn heavy." (Bug #15918)
- DA10Hellos: "Call... that... a... swing?" -> "Call that a... a swing?" (Bug #15920)
- DA10LogrolfBribe: "You think it's money I need?" -> "Well, you think it's money I need?" (Bug #15921)
- DA10LogrolfPersuade: "Wait. Molag Bal's altar. Of course." -> "Oh wait... wait. Molag Bal's altar. Of course." (Bug #15922)
- DA11FINEolaBlockingTopic: "You're everything I hoped you would be." -> "You're everything I hoped you'd be." (Bug #15924)
- WEJS14RushTopic: "Go speak with Kesh if you are so curious." -> "Go speak with Kesh if you're so curious." (Bug #15925)
- DA13KeshOrchendorBranchTopic: "He's an Overseer." -> "He is an Overseer." (Bug #15926)
- DA13PeryiteGoodByeBranchTopic: "Embrace order and hard truth, mortal. Good bye." -> "Embrace order and hard truth, mortal. Goodbye." (Bug #15927)
- dunMorvunskarBlacksmithScene: "Why do they need me to do this? We use magic, not weapons." [removed extra space between sentences] / "You better quiet down before you end up there." -> "You'd better quiet down before you end up there." (Bug #15928)
- DA14AskAboutStaffIntimidateTopic: "The only bit that I could read said "after repaying Ysolda in Whiterun."" -> "The only bit I could read said "after repaying Ysolda in Whiterun."" (Bug #15929)
- DA14PriestessApology1: "You were ranting when you got here but most of it was slurred." -> "You were ranting when you got here, but most of it was slurred." (Bug #15930)
- DA14YsoldaBribeTopic: "I put a lot of time into making it and you just gave is away as a joke." -> "I put a lot of time into making it and you just gave it away as a joke." (Bug #15931)
- DA14YsoldaInfo0: "It was the sweetest story I'd ever heard." -> "It was the sweetest story I ever heard." (Bug #15932)
- DA14YsoldaPersuadeTopic: "I'm sure your bride-to-be will tell you when you where the ceremony will be." -> "I'm sure your bride-to-be will tell you when and where the ceremony will be." (Bug #15933)
- DA14YsoldaReturn0: "Sorry it didn't work out with you and your lady." -> "Sorry it didn't work out." / "You said you even had some magic staff there that would handle all the guests." -> "You said you even had some magic staff that would handle all of the guests." (Bug #15934)
- DA15PelagiusEnd: "And as for you, my little mortal minion..." -> "As for you, my little mortal minion..." / "And if you ever find yourself in New Sheoth, do look me up." -> "And if you ever find yourself up in New Sheoth, do look me up." (Bug #15935)
- DA15PelagiusMeet: "Why, my headsman hasn't slept in three days!" -> "Why, my... my headsman hasn't slept in three days!" (Bug #15936)
- DA15Explain0: "Emperor Pelagius III." -> "Pelagius III." (Bug #15937)
- DA15SheoMeet1B: "You're the mortal messenger. An I am...?" -> "You're the mortal messenger. And I am...?" (Bug #15937)
- CWSharedInfo: "Until we retake the Reach, the Stormcloaks will plunder it's mines to fund further violence." -> "Until we retake the Reach, the Stormcloaks will plunder its mines to fund further violence." (Bug #15939)
- CWHighKingMurder: "But that was precisely the point! He was a puppet-king of the Empire , not a High King of Skyrim." -> "But that was precisely the point! He was a puppet-king of the Empire, not a High King of Skyrim." (Bug #15940)
- CWReasonsGalmarOutlanders: "That's a fact. A fact I'm proud of. There's no shame in that. Read your history." -> "That is a fact. A fact I'm proud of. There is no shame in that. Read your history." (Bug #15941)
- CWWhatsNext: "You better help win me back Markarth, or die trying." -> "You better help me win back Markarth, or die trying." (Bug #15942)
- "We're gathering for our final assault on Windhelm." -> "We're gathering our final assault on Windhelm." (Bug #15943)
- DialogueNarzulburMauhulakhBolarScene2: "Perhaps it's actually a sign of their love for you." -> "Perhaps it's a sign of their love for you." (Bug #15944)
- DialogueNarzulburMauhulakhUrogScene1: "I'm proud of you for helping provide for us." -> "I'm proud of you for helping to provide for us." / "Well someone has to provide around here." -> "Well, someone has to provide around here." (Bug #15945)
- DialogueNarzulburMulGadbaScene3: "You know... the way they're all around him all the time." -> "You know... the way they're around him all the time." (Bug #15946)
- DialogueHlaaluFarmScene1: "I wasn't wanting to get anyone in trouble, sir." -> "Well, I wasn't wanting to get anyone in trouble, sir." (Bug #15947)
- DialogueHollyfrostFarmTulvurTorsten1: "Dirt everywhere, and it looks like the dogs have the run of the place." -> "Dirt everywhere, and it looks like the dogs have had the run of the place." (Bug #15948)
- WindhelmDialogueEldaCalixtoScene1: "It sounds as if it may be the Death Ring of Dro'farahn." -> "It sounds as though it may be the Death Ring of Dro'farahn." (Bug #15949)
- DialogueWindhelmRevynNiranyeScene1: "Well, I'll want to meet them next time they're around." -> "Well, I'll want to meet them the next time they're around." / "Many of the people I deal with are... secretive." -> "Many of the people I deal with here are... secretive." (Bug #15950)
- WindhelmDialogueUlfricJorleifScene2: "Let me know if you hear anything more substantial?" -> "Let me know if you hear anything more substantial." (Bug #15951)
- DialogueWindhelmViolaBothersLonelyGaleScene4: "I heard something the other day that I wanted to share with you." -> "I heard something the other day I wanted to share with you." (Bug #15952)
- StudentTeacher: "We study the heroes of the past so we can have better understanding of the heroes of today... and tomorrow." -> "We study the heroes of the past so we can have a better understanding of the heroes of today... and tomorrow." (Bug #15955)
- SolitudeBardsCollegeClassGiraudScene1: "Late One-seventy-one." -> "Late one-seventy-one." (Bug #15957)
- SolitudeBardsCollegeClassIngeScene2: "Now, you try it Aia" -> "Now, you try it Aia." (Bug #15958)
- BrylingFalkTryst: "You know what'd happen if people found out about us." -> "You know what'd happen if people would find out about us." (Bug #15959)
- CommanderScene1: "Sir, this is costing lives of both imperial loyalists and Skyrim citizens alike." -> "Sir, this is costing lives of both Imperial loyalists and Skyrim citizens alike." (Bug #15960)
- CommanderScene2: "Sir, these are missing commands for about half of the commanders." -> "Sir, half of the orders appear to be missing." [subtitle did not match audio] (Bug #15961)
- ErikurFamilyScene: "Profits continue to rise. The warehouse continues to bring in good revenues, and rent on your stores in the Well is acceptable." -> "Profits continue to rise, the warehouse continues to bring in good revenues, and rent on your stores in the Well is acceptable." (Bug #15962)
- FletcherScene2: "Fihada, where did you learn how to make bows so well?" -> "Fihada, where did you learn to make bows so well?" (Bug #15963)
- JailScene1: "Guess the headsman's been busy with all your friends." -> "Guess the headsman's been busy with all of your friends." (Bug #15964)
- SolitudeMarketplaceAtAfAlanEvetteScene1: "No thank you." -> "Oh, no thank you." (Bug #15965)
- SolitudeMarketplaceAtAfAlanJalaScene1: "Um, excuse me. Could I buy two leeks." -> "Um, excuse me. Could I buy two leeks?" (Bug #15966)
- SolitudeMarketplaceIlldiEvetteScene1: "Do you know I look forward to Burning of King Olaf each year just because of the fire?" -> "Do you know I look forward to the Burning of King Olaf each year just because of the fire?" (Bug #15967)
- SolitudeMarketplaceJawananEvetteScene1: "I think I may wait until the Burning of King Olaf to have and Spiced Wine." -> "I think I may wait until the Burning of King Olaf to have a Spiced Wine." / "You and everyone else." -> "Ah, you and everyone else." (Bug #15968)
- SolitudeMarketplaceRorlundEvetteScene1: "Ah a few bottles of Spiced Wine should hit the spot." -> "Ah, a few bottles of Spiced Wine should hit the spot." (Bug #15969)
- SolitudeMarketplaceSorexJalaScene1: "You never can tell." -> Well, you never can tell." (Bug #15970)
- CourtScene2: "Our borders are secure, but at the cost of the guards for our towns and roads." -> "Our borders are secure, but at the cost of the guards of our towns and roads." (Bug #15971)
- FalkSybille: "And? I've seen jarls come and go. This one only became Jarl because her husband died." -> "And? I've seen Jarls come and go. This one only became Jarl because her husband died." (Bug #15972)
- DialogueSolitudePalaceScene7FalkBrylingSybille: "Hold your tongue, Wizard, or you're likely to lose it." -> "Hold your tongue, wizard, or you're likely to lose it." (Bug #15973)
- DialogueSolitudePalaceScene9ElisifFalkBolgeir: "However, I would suggest we wait until the war has ended." -> "However, I would suggest we wait until... the war has ended." (Bug #15974)
- RaimentsScene: "Sister dear, could you try sewing those sleeves a little tighter?" -> "Sister dear, could you try sewing these sleeves a little tighter?" / "perhaps you should sew your mouth shut when our fine customers are within earshot, hrm?" -> "perhaps you could sew your mouth shut when our fine customers are within earshot, hrm?" (Bug #15975)
- SolitudeSawmillScene: "Don't make me to defend the honor of my mead!" -> "Don't make me defend the honor of my mead!" (Bug #15976)
- SolitudeStreetUnaLisetteScene1: "Your a hard woman to please Una." -> "You're a hard woman to please Una." (Bug #15977)
- SolitudeStreetVivienneLisetteScene2: "I prefer to be near enough to come visit but free to come and go as I please." -> "I prefer to be near enough to come visit, but free to come and go as I please." (Bug #15978)
- SolitudeStreetVivienneLisetteScene3: "I think some of the younger bards would really have gotten a kick out of it." -> "I think some of the younger bards would have really gotten a kick out of it." (Bug #15979)
- BardsLunch: "Viarmo, don't you think it's time that the Bards College officially declared support for the empire?" -> "Viarmo, don't you think it's time that the Bards College officially declared support for the Empire?" (Bug #15980)
- SolitudeOpeningTaarieBlockerTopic: "Excuse me, I'm trying to watch a traitor to the Empire lose his head." -> "Excuse me, I'm trying to watch a traitor to the Emperor lose his head." (Bug #15981)
- StablesAcceptTopic: "When you've got it, come see me." -> "When you've got it, come and see me." (Bug #15986)
- "Wow! Didn't think I could get that for her." -> "Wow! I didn't think I could get that for her." (Bug #15987)
- StablesBuyHorseTopic: "Wait, didn't I sell me last one to you?" -> "Wait, didn't I sell the last one to you?" (Bug #15988)
- StablesRejectTopic: "Off with ya then. I've got work to do." -> "Off with ya then. I got work to do." (Bug #15989)
- DialogueDawnstarWindpeakInnScene06View: "Thoring, do you remember the time when that wolf pack come clamoring into town?" -> "Thoring, do you remember the time when that wolf pack came clamoring into town?" (Bug #15990)
- DialogueDawnstarWindpeakInnScene09View: "You should quit working in the Eastern Mine." -> "You should quit working in the eastern mine." / "Oh, got a bit of an interest in your boss do you?" -> "Oh, got a bit of interest in your boss do you?" (Bug #15991)
- WhiteHallSonsScene04: "Ah, Bulfrek, that's why I like having you about. You're always good for a laugh." -> "Ah, Bulfrek, that's why I like having you about. Ah, you're always good for a laugh." (Bug #15992)
- WhiteHallSonsScene05: "I told you before, Skald, I have no interest in taking sides in this war." -> "I've told you before, Skald, I have no interest in taking sides in this war." (Bug #15993)
- LoreiusFarmOutsideScene01: "I had a look at that boneyard the other day, Vantus. The one to the Northwest." -> "I had a look at that boneyard the other day, Vantus. The one to the northwest." (Bug #15994)
- DialogueCidhnaMine (Hello): "Whenever I get out of here, I'm going to go kill a Nord." -> "Whenever I get out of here, I'm going to kill a Nord." (Bug #15995)
- DialogueCidhnaMineBraigInForTopic: "Don't want to talk about it." -> I don't want to talk about it." (Bug #15996)
- FreeformCidhnaMineAGrisvarTopic: "Maybe you can do something for me, first?" -> "Maybe you could do something for me, first?" (Bug #15997)
- DialogueDushnikhYalExterior02Scene: "The hunter days not welcome the blood of his prey, he waits for it." -> "The hunter does not welcome the blood of his prey, he waits for it." (Bug #15998)
- DialogueDushnikhYalMine01Scene: "It is a fine day to work the mines." -> "It's a fine day to work the mines." (Bug #15999)
- DialogueKarthwastenOutsideScene02View: "The mine is going to stay closed, and we'll up be carted off to Cidhna Mine as slaves." -> "The mine is going to stay closed, and we'll be carted off to Cidhna Mine as slaves." (Bug #16000)
- DialogueKarthwastenMinersBarracksScene07View: "What I meant to say was... I love having an Orc here in the barracks." -> "Well, what I meant to say was... I love having an Orc here in the barracks." (Bug #16001)
- DialogueLeftHandMineDaighresHouse02View: "Mama, can we talk. You know, about papa?" -> "Mama, can we talk? You know, about papa?" (Bug #16002)
- DialogueOldHroldanHangedManInnScene06View: "Yes. I'm sure he's doing well there." -> "Yeah. I'm sure he's doing well there." (Bug #16003)
- MarkarthEndonsHouseScene02: "I haven't been so busy since those nobles from Solitude come into the city three years ago." -> "I haven't been so busy since those nobles from Solitude came into the city three years ago." (Bug #16014)
- DialogueMarkarthInnKlepprFrabbiScene01: "All the wood furniture in this inn is rotting to the core." -> "All the wood furniture in this inn is rotten to the core." / "It's rotten because the wood is cheap and its soaked with ale!" -> "It's rotten because the wood is cheap and it's soaked with ale!" (Bug #16016)
- MarkarthSilverFishInnScene12: "That's a sensible lad. Now fetch me drink." -> "That's a sensible lad. Now fetch me a drink." (Bug #16017)
- DialogueFalkreathLodTopic1: "Much of Falkreath hold is wilderness and there's plenty of trouble to be had." -> "Much of Falkreath Hold is wilderness and there's plenty of trouble to be had." (Bug #16018)
- WhiterunAnoriathElrindirScene1: "I've been thinking of hunting out beyond the boundaries of Whiterun hold." -> "I've been thinking of hunting out beyond the boundaries of Whiterun Hold." / "and "commune with the greenwood like our fathers of old" and blah blah." -> "and "commune with the greenwood like our fathers of old" and blah blah blah." (Bug #16019)
- MarkarthKeepScene01: "Not to mention the rebels completely control Windhelm and all of Eastmarch hold." -> "Not to mention the rebels completely control Windhelm and all of Eastmarch Hold." (Bug #16020)
- MarkarthKeepScene02: "Cowards, the both of you." -> "Cowards, both of you." (Bug #16021)
- BetridBoliMarketScene2: "You're the most disgusting merchant I have ever seen." -> "You're the most disgusting merchant I've ever seen." / "You give people good food and good prices, and all they do is insult you." -> "You give people good food at good prices, and all they do is insult you." (Bug #16023)
- MarkarthTreasuryHouseScene8: "Only a mad woman would ever betray the Silver-Blood family." -> "Only a madwoman would ever betray the Silver-Blood family." (Bug #16024)
- MarkarthTreasuryHouseScene6: "If any Forsworn coming knocking on our door, Nana will let you know...." -> "If any Forsworn come knocking on our door, Nana will let you know...." (Bug #16025)
- FFRiftenThaneContBranchTopic: "Not so fast, there's a matter of residence to be discussed." -> "Ah ah ah. Not so fast, there's a matter of residence to be discussed." (Bug #16026)
- FFRiftenThaneDoneBranchTopic01: "I pronounce you Thane of Riften and award you all of the benefits befitting your station. " -> "I pronounce you Thane of Riften and award you all the benefits befitting your station." (Bug #16027)
- DialogueRiftenMaulDarkBrotherhoodTopic: "He used to live here in Riften at the Orphanage on the other side of town but I think he ran away." -> "He used to live here in Riften at the Orphanage on the other side of town, but I think he ran away." (Bug #16028)
- RiverwoodFrodnarHodScene1: "Any truth to these stories I been hearing." -> "Any truth to these stories I've been hearing?" / "Yeah, I sure did." -> "Yeah, sure I did." (Bug #16030)
- RiverwoodAlvorDortheScene2: "You keep working hard, like you been doing, and you could be the greatest blacksmith Skyrim has ever seen." -> "You keep working hard, like you've been doing, and you could be the greatest blacksmith Skyrim has ever seen." (Bug #16031)
- RiverwoodDortheFrodnarPlayScene: "We get some furs and tree branches, paint them white, and then tie them to Stump." -> "We got some furs and tree branches; paint them white and then tie them to Stump." (Bug #16032)
- DryGoodsCamillaLucanScene: "You know, to cater to some of our more.... "eclectic" customers." -> "You know, cater to some of our more.... "eclectic" customers." / "Well, maybe we could go on a sort of trip." -> "Well, maybe we could go on some sort of trip." / "Just trying make this place a little less... boring." -> "Just trying to make this place a little less... boring." (Bug #16033)
- RiverwoodSceneGerdurHod: "Ay, it can. Wouldn't want them any bigger though." -> "Aye, it can. Wouldn't want them any bigger though." (Bug #16034)
- RiverwoodSceneSigridAlvorCabbage: " Ay, it is. I suppose it won't hurt the girl to eat it this once." -> " Aye, it is. I suppose it won't hurt the girl to eat it this once." (Bug #16036)
- RiverwoodSleepingGiantScene6: "Ay, we can get that for ya. We just finished the timber for those catapults." -> "Aye, we can get that for ya. We just finished the timber for those catapults." (Bug #16037)
- FreeformRiverwood01SvenTellBranchTopic: "How about we play a bit of turnabout with Faendal?" -> "How about we play a bit of a turnabout with Faendal?" (Bug #16038)
- DialogueRoriksteadRorikTopicsBranch1Topic: "Yes, that's right. Look around you. Most of the lands you see are mine." -> "Yes, that's right. Look around you. Most of the lands you see are mine." (Bug #16039)
- DialogueCompanionsKodlakAelaScene1: "Just... these hunters." -> "It's just... these hunters." / "That's why it's best to not mistake foolhardiness for bravery." -> "That's why it's best not to mistake foolhardiness for bravery." (Bug #16040)
- DialogueCompanionsKodlakAelaSceneDUPLICATE003: "Control the rage, don't let it control you." -> "Control the rage, do not let it control you." (Bug #16041)
- DialogueCompanionsKodlakSkjorScene1: "If you want to lead this pack when I'm gone, you have to see farther." -> "If you want to lead this pack when I'm gone, you'll have to see farther." (Bug #16042)
- DialogueCompanionsKodlakTorvarScene2: "This isn't the military, son. There are no ranks." -> "This is not the military, son. There are no ranks." (Bug #16043)
- DialogueCompanionsSkjorNjadaScene1: "I'm imagining you just standing your ground and letting them tire themselves out." -> "I'm imagining you're just standing your ground and letting them tire themselves out." (Bug #16044)
- DialogueCompanionsTorvarAthisScene1: "One day when you and I are on the Circle, we can change how things are run around here." -> "One day when you and I are on the Circle, we could change how things are run around here." (Bug #16045)
- WhiterunBraithLarsScene2: "Or I'm gonna bloody your nose and your lip." -> "Or I'll bloody your nose and your lip." (Bug #16051)
- DialogueWhiterunCarlottaNazeemScene1View: "These fruits and vegetables are disappointing, Carlotta." -> "Hmm. These fruits and vegetables are disappointing, Carlotta." (Bug #16052)
- WhiterunDragonsreachScene1: "Hmm... All right, yes, I see your point." -> "All right, yes, I see your point." (Bug #16053)
- WhiterunHouseBattleBornScene1: "Why don't you pick up where you left off with "The Real Barenziah."" -> "Why don't you pick up where you left off with "The Real Barenziah?"" (Bug #16054)
- DialogueWhiterunHrongarProventus1Scene: "If you have something to say to the Jarl, say it with you own tongue." -> "If you have something to say to the Jarl, say it with your own tongue." (Bug #16055)
- WhiterunStablesScene3: "Gods, I don't even like horses." -> "Gods, I... I don't even like horses." (Bug #16056)
- WhiterunTempleOfKynarethScene1: "To be honest, I was just thinking of Nazeem." -> "To be honest, I was thinking of Nazeem." (Bug #16057)
- WhiterunVignarBrillScene3: "There's a chill in the air." -> "Oh, there's a chill in the air." (Bug #16058)
- SaarthalExteriorScene2: "What do you think we'll find in there?" -> "What do you think we will find in there?" (Bug #16059)
- SaarthalExteriorScene3: "This is important to you Nords, isn't it?" -> "This is important to you Nords, is it not?" / "Well, it all worked out in the end, didn't it?" -> "Well, it all worked out in the end, did it not?" (Bug #16060)
- SaarthalInteriorScene1: "I just don't know that it's right for us to be in here like this, picking through the ruins ." -> "I just don't know that it's right for us to be in here like this, picking through the ruins." (Bug #16061)
- dunAngarvundeOtherWay02: "It should open the doors on either side of this chamber." -> "It should open the doors on either side of the chamber." (Bug #16062)
- dunArcherQST_IntroView01Topic01: "Name's Angi and if you try anything stupid I won't hesitate to put in arrow in your head." -> "Name's Angi and if you try anything stupid, I won't hesitate to put in arrow in your head." (Bug #16063)
- dunArcherQSTAngiShoots03: "Try and hit that target way in the back, far behind the other three." -> "Try and hit the target way in the back, far behind the other three." (Bug #16064)
- dunBthardamzQSTAfflictedSick01: "But I will always regret that day I introduced you to Orchendor." -> "But I will always regret the day I introduced you to Orchendor." (Bug #16065)
- dunDarklightIlliaProblem: "I didn't want to, but she attacked to try and keep me from leaving." -> "I... I didn't want to, but she attacked to try and keep me from leaving." / "I just can't be a part of this place any more!" -> "I can't be a part of this place any more!" (Bug #16066)
- dunDuskglowBanditScene: "I would be fine if they didn't. Have you seen their eyes?" -> "I would be fine if they didn't. Have you seen their eyes?" (Bug #16067)
- dunDuskglowQSTBoss: "You will pay for stealing from me you eyeless freak!" -> "You'll pay for stealing from me you eyeless freak!" / "I will take you down too. I am not splitting this horde with anyone." -> "I'll take you down too. I'm not splitting this horde with anyone." (Bug #16068)
- dunFaldarsToothFarmerScene: "Give em the dogs, boys!" -> "Give 'em the dogs, boys!" (Bug #16069)
- WhiterunKidFightScene: "You'd better give me five septims right now, or I'm going to bloody your nose..." -> "You better give me five septims right now, or I'm gonna bloody your nose..." (Bug #16070)
- dunForelhostShared: "King Harald's forces crushed stragglers here the during the First Era and it has been haunted ever since," -> "King Harald's forces crushed stragglers here during the First Era and it has been haunted ever since," (Bug #16077)
- dunStonehillBarrowQST_CloseGateScene: "Or the boss will skin you soon as he's done with Ra'jirr." -> "Or the boss will skin you as soon as he's done with Ra'jirr." (Bug #16078)
- FreeformRiften18 [objective 25]: "Bring the mammoth tusks to Madesi." -> "Bring the mammoth tusk to Madesi." (Bug #16079)
- dunStonehillBarrowQST_StoreroomScene: "But.. stealing the boss's sword?" -> "But... stealing the boss's sword?" / "Who knows. The cat was crazy." -> "Who knows? The cat was crazy." (Bug #16080)
- dunHighGateScene01LeverPuzzle: "Maybe the order has something to do with the Symbols up there." -> "Maybe the order has something to do with the symbols up there." (Bug #16081)
- dunHighGateRuinsPostQSTTopic: "Let me look." -> "Oh, let me look." (Bug #16082)
- dunHighGateRuinsHelpDenyQST: "Well I'll be here for a bit if you change your mind." -> "Well, I'll be here for a bit if you change your mind." (Bug #16083)
- dunHillgrundsTombAcceptIfDarkElf: "No offense, I mean I'm sure you aren't into any of that kind of stuff." -> "No offense, I mean... I'm sure you aren't into any of that kind of stuff." (Bug #16085)
- dunHillgrundsTombRejectQuest: "Fine, but I've locked the door so don't think you're getting in there without me." -> "Fine, but I've locked the door, so don't think you're getting in there without me." (Bug #16086)
- dunHunterFrokiAboutHamingTopic: "Can't say I was a great father the first time around." -> Well, can't say I was a great father the first time around." (Bug #16087)
- DialogueSolitudeAngelineFavorContinue: "My daughter, Fura, was assigned to Whiterun after she joined the Imperial Army. I was hoping you might have met her." -> "My daughter, Fura, was assigned to Whiterun after she joined the Imperial army. I was hoping you might have met her." (Bug #16088)
- dunStonehillBarrowQST_DiningHallScene: "Yeah, he's after Ra'jirr- never seen him so angry." -> "Yeah, he's after Ra'jirr - never seen him so angry." (Bug #16089)
- dunLostKnifeScene01: "But, I've got the key to the Sabre Cage! Look!" -> "But, I've got the key to the Sabre cage! Look!" (Bug #16093)
- dunMistwatchQSTFjola13: "Stuhn only knows why I've kept it this long." -> "Stuhn only knows why I kept it this long." (Bug #16094)
- dunMistwatchChrister002: "I'm sorry, I'm just... you're right. Let me explain." -> "I'm sorry, I just... you're right. Let me explain." (Bug #16095)
- dunMistwatchChrister011: "I wager it will come in handy for you." -> "I wager it'll come in handy for you." (Bug #16096)
- dunMossMotherQST_ValdrHellos: "Be careful. They're faster than you'd think." -> "Be careful. They're faster than you think." (Bug #16097)
- dunRobbersGorgeQST_SentryInitialTopic: "You know how this works- toll here is 100 gold." -> "You know how this works - toll here is 100 gold." (Bug #16101)
- dunBoulderfallQSTHacklecombDead: "I'm not sure how to feel about that." -> "I... I'm not sure how to feel about that." (Bug #16103)
- dunTrevasWatchQSTRewardHelp: "Clear the fort and on top of the posted reward you can have whatever items you'd like." -> "Clear the fort and on top of the posted reward, you can have whatever items you'd like." (Bug #16104)
- dunTrevasWatchQSTDiningScene: "Funny coming from a woman who's breath smells like she just kissed a draugr." -> "Funny coming from a woman whose breath smells like she just kissed a draugr." (Bug #16105)
- GhostIntroCollect: "But with the help of a living champion I may be able to succeed." -> "But with the help of a living champion, I may be able to succeed." (Bug #16106)
- dunFellglow_FiringRange: "We'll take a short break, then move on to wide-area destruction spells." -> "We'll take a short break, and then move on to wide-area destruction spells." (Bug #16107)
- dunFellglow_Pets: "Hmm? What is it?" -> "Huh? What is it?" (Bug #16108)
- dunMS06PotemaMuralIntro: "When you die I will raise you and you can take your place by my side." -> "When you die, I will raise you and you can take your place by my side." (Bug #16109)
- CR05IntroBranch: "There's always some sort of trouble down there, but now it's come to a head." -> "There's always some kind of trouble down there, but now it's come to a head." (Bug #16110)
- CR07StartBranchTopic: "What you don't hear about are the ones who break off from escorts on the way to Markarth." -> "What you don't hear about are the ones who break off from their escorts on the way to Markarth." (Bug #16112)
- CR13QuestStartTopic: "But there is more personal task before me." -> "But there is a more personal task before me." (Bug #16118)
- CR14WhoKnows: "That is the kind of thing Kodlak used to say." -> "That's the kind of thing Kodlak used to say." (Bug #16120)
- C00KodlakBackToThePlayerTopic: "Of course. How are you in a battle, boy?" -> "Of course. How are you in battle, boy?" / "Of course. How are you in a battle, girl?" -> "Of course. How are you in battle, girl?" (Bug #16121)
- C03SkorQuestStartBranchTopic: "Skjor may be right about you." -> "Skjor might be right about you." (Bug #16124)
- C04JorrvaskrCommotionTreeAttackerTopic: "Make 'em bleed." -> "Make them bleed." (Bug #16127)
- DarkBrotherhood (SharedInfo): "Present the Gourmet's Write of Passage to the officer in charge, Commander Maro." -> "Present the Gourmet's Writ of Passage to the officer in charge, Commander Maro." (Bug #16128)
- DarkBrotherhood (Hello): "How went your encounter with Ma'randru-jo?" -> "How went your encounter with Ma'randru-jo?" [removed extra space] (Bug #16129)
- "This is about that my father's hidden cache, isn't it?" -> "This is about my father's hidden cache, isn't it?" (Bug #16130)
- "I just... can't take the pain." -> "I just... can't take the pain." [removed extra space] (Bug #16131)
- "Listener, please... if Cicero is going to be a part of this Sanctuary I'll accept that." -> "Listener, please... if Cicero is going to be a part of this Sanctuary, I'll accept that." (Bug #16132)
- CiceroGoneScene2: "It's true, I'm afraid." -> "Oh it's true, I'm afraid." (Bug #16133)
- DBFirstArriveScene: "Your teeth... your teeth! No! Aggghh!!" -> "Your teeth! No! Aggghh!!" (Bug #16134)
- DB04AstridCiceroPlanBranchTopic: "As the Night Mother's Keeper, he believes he's entitled to the rule of this Sanctuary." -> "As the Night Mother's Keeper, he believes he's entitled to rule of this Sanctuary." (Bug #16135)
- DB04AstridMoreInfoBranchTopic: "They could be planning another meeting at any time!" -> "They could be planning another meeting any time!" (Bug #16136)
- DBCiceroMetRoadReponse: "You helped that stupid farmer! Stupid Loreius!" -> "You helped the stupid farmer! Stupid Loreius!" (Bug #16142)
- DBCiceroPlayerSancGreetBranchTopic: "No time to talk now, my friend. No time. Out mistress needs tending. Keeping." -> "Oh, no time to talk now, my friend. No time. Our mistress needs tending. Keeping." (Bug #16143)
- DBCiceroStateTradeBranchTopic: "Ooh! Listener! That tickles!" -> "Ooh! Listener! Ooh! That tickles!" (Bug #16144)
- DBNazirContract9FulfilledBranchTopic: "Infiltrating an occupied fort and making it out in one piece is nothing to joke about." -> "Infiltrating an occupied military fort and making it out in one piece is nothing to joke about." (Bug #16145)
- DBRumorsTopic: "Folk been hearing some strange stuff coming from the Aretino place." -> "Folk's been hearing some strange stuff coming from the Aretino place." (Bug #16146)
- "I was walking by the old Aretino Residence, heard the little boy, Aventus?" -> "I was walking by the old Aretino Residence, heard the little boy, Aventus." (Bug #16147)
- "Hear about the little Imperial boy, Aventus Aretino?" -> "Hear about that little Imperial boy, Aventus Aretino?" (Bug #16148)
- DarkBrotherhoodadditionalNPCDialogue (Hello): "Talk to Hadring, the Innkeeper." -> "Talk to Hadring, the innkeeper." (Bug #16149)
- DarkSancConvSystemScheme: "When I am become wolf, I am treachery incarnate." -> "When I become wolf, I am treachery incarnate." / "It was a simple matter, really, when one has mastered the art of camouflage." -> "Was a simple matter, really, when one has mastered the art of camouflage." (Bug #16150)
- DarkAboutYourselfBranchTopic: "A bit of lightning gone awry." -> "Bit of lightning gone awry." (Bug #16151)
- DarkCiceroNightMotherBranchTopic: "But that is an age long since passed." -> "But that age has long since passed." (Bug #16152)
- DarkContractHelpBranchTopic: "You're being sent to meet with the contact directly, is that correct?" -> "You're being sent to meet with a contact directly, is that correct?" / "So. Be polite, and professional, and represent us well." -> "So be polite, and professional, and represent us well." (Bug #16153)
- "So you're the Listener, hmm?" -> "So you're the Listener, eh?" / "Ah yes, Volunruud. It's an old crypt, infested with Draugr." -> "Volunruud. Well, that's an old crypt, infested with Draugr." (Bug #16154)
- "Close, maybe, but there's is a difference!" -> "Close, maybe, but there is a difference!" (Bug #16155)
- "I am so very happy for you. If not a bit... envious." -> "I'm so very happy for you. If not a bit... envious." (Bug #16156)
- DarkBrotherhoodSanctuaryDialogue (Hello): "You can kill someone just as easily with a well-placed spell." -> "You could kill someone just as easily with a well-placed spell." (Bug #16157)
- DBSancRepairMalloryBranchTopic: "Good luck with, your, um... murders." -> "And, uh, good luck with your... murders." (Bug #16158)
- DarkSideContractDialogue (SharedInfo): "Why? I don't understand... I have done nothing to wrong you." -> "Why? I don't understand... I've done nothing to wrong you." (Bug #16159)
- DBAgnisKillChoice1BranchTopic: "But I have many more rooms to clean." -> "But I have more rooms to clean." (Bug #16160)
- DBHelvardGreetBranchTopic: "The jarl is busy! And so am I, for that matter." -> "The Jarl is busy! And so am I, for that matter." (Bug #16161)
- DBHelvardKillChoice3BranchTopic: "If you have some kind of official business with the jarl, I'm afraid now's not the time." -> "If you have some kind of official business with the Jarl, I'm afraid now is not the time." (Bug #16162)
- DBLurbukKillChoice1BranchTopic: "Killing Lurbuk... I mean, can you even imagine something so ludicrous?" -> "Killing Lurbuk... I mean, can you imagine something so ludicrous?" (Bug #16163)
- DBLurbukKillChoice2BranchTopic: "A man got... he got scared." -> "A man's got... he's got scared." (Bug #16164)
- DBMrandrujoKillChoice1BranchTopic: "I'm not sure I appreciate your presence here. Friend." -> "I am not sure I appreciate your presence here. Friend." (Bug #16165)
- DB01AventusLiveAloneBranchTopic: "And the Jarl said I had to go to Honorhall Orphanage." -> "And the Jarl said I have to go to Honorhall Orphanage." (Bug #16167)
- DB01AventusQuestBranchTopic: "With the body, and the... the things." -> "With the body, and the... things." (Bug #16168)
- DB01GrelodThreaten2BranchTopic: "You tell him I'm coming for him! And when I find him, it will be the beating of his miserable life!" -> "You tell him I'm coming for him! And when I find him, it'll be the beating of his miserable life!" (Bug #16169)
- DB02Captive1Intimidate: "Maybe there were some times... some times I got carried away?" -> "Maybe there was some times... some times I got carried away?" (Bug #16170)
- DB02PlayerReleaseResponse: "Thank you! Thank you! I'll never speak of this to anyone, I promise!" -> Oh. Thank you! Thank you! I'll never speak of this to anyone, I promise!" (Bug #16171)
- DB02 (Hello): "You'll let me go. I know you will." -> "You will let me go. I know you will." (Bug #16172)
- DB03MuiriContractDetails2a: "It's just this... this isn't at all how I imagined things would play out." -> "I... It's just this... this isn't at all how I imagined things would play out." (Bug #16173)
- CiceroNightMotherTalkScene: "I do the talking, the stalking, the seeing and saying!" -> "I do the talking, the stalking, the seeing and the saying!" / "And what do you do? Nothing!" -> "And what do you do? Hmm? Nothing!" (Bug #16174)
- CiceroNightMotherRespondTopic2: "Then... it is true! She is back! Our Lady is back!" -> "Then... it's true! She's back! Our Lady is back!" (Bug #16175)
- DB04aDelvinAmuletBranchTopic: "Don't answer - I don't want to know." -> "No, don't answer - I don't want to know." / "Look, it ain't my business ta tell the Dark Brotherhood its business," -> "Look, it ain't my business to tell the Dark Brotherhood its business," (Bug #16177)
- DB04aDelvinAmuletBuyBranchTopic: "Wait just one moment..." -> "Uh, wait just one moment..." / "Here. It's a letter of credit." -> "Here. It's a letter of credit." -> "Here... is a letter of credit." (Bug #16178)
- DB05 (Hello): "Should my new bride by worried?" -> "Should my new bride be worried?" (Bug #16180)
- DB05VittoriaDeathScene: "No! Noooooooo!" -> "Noooooooo!" (Bug #16181)
- DB05VittoriaSpeech: "You have all helped make this a truly extraordinary wedding." -> "You have all helped to make this a truly extraordinary wedding." (Bug #16183)
- DB05GoodTimeBranchTopic: "Free food and wine, and nobody trying to throw me in the dungeon." -> "Free food and wine, and nobody is trying to throw me in the dungeon." (Bug #16184)
- "I know my father's not happy about me marrying an Imperial, but that's his problem." -> "I know my father is not happy about me marrying an Imperial, but that is his problem." (Bug #16185)
- DB05VittoriaPlayerResponse2: "Ha ha ha ha! Yes, yes indeed!" -> "Ha ha ha ha! Yes indeed!" (Bug #16186)
- DB05VittoriaThreatenBranchTopic: "I hope you're enjoying the festivities." -> "I hope you've been enjoying the festivities." (Bug #16187)
- DB06 (Hello): "Gaius Maro still lives. I am surprised." -> "Gaius Maro still lives. I'm surprised." (Bug #16188)
- DB06GabriellaGaiusDeadTopic: "You have done well, and have earned both your reward, and a bonus, as I may have mentioned." -> "You have done well, and have earned both your reward, and a bonus, as I have mentioned." (Bug #16189)
- DB06GabriellaQuestCompleteGreetTopic: "Killing Gaius Maro is but the first step of your contract" -> "Killing Gaius Maro is but the first step in your contract" (Bug #16190)
- DB07CiceroPlayerChoice1: "Tell the pretender Astrid you did the job!" -> "Tell the pretender Astrid that you did the job!" (Bug #16191)
- DB08FestusCompleteBranchTopic: "Ah, you're back. Ready to try again, are we?" -> "Oh, you're back. Ready to try again, are we?" (Bug #16192)
- DB08FestusPlayerDeadResponse: "I've also received word from Markarth." -> "I also received word from Markarth." (Bug #16193)
- DB08FestusIdentityTopic2: "Ah, but not just any copy. It's signed you see!" -> "Oh, but not just any copy. It's signed you see!" (Bug #16194)
- DB08GourmetThreatRespond2: "What? The Emperor? But I..." -> "What? The Emperor? But I... I..." / "Oh. Oh, by the gods, no. No, you can't do this. You can't!" -> "Oh. Oh, by the gods, no. No, no you can't do this. You can't!" (Bug #16195)
- DB09DinnerTalkScene: "But aren't even you the least bit nervous?" -> "But aren't you even the least bit nervous?" (Bug #16196)
- DB09GiannaScreamScene: "There's been some kind of mistake!" -> "There... there's been some kind of mistake!" (Bug #16197)
- DB09GiannaBusinessTopic: "So... which ingredient should I add next?" -> "So uh... which ingredient should I add next?" (Bug #16198)
- DB09GiannaRaceHighElfTopic: "I... I never would have guessed it. So many of your recipes are clearly aimed at the commonfolk." -> "Oh... I never would have guessed it. So many of your recipes are clearly aimed at the common folk." (Bug #16199)
- DB09GiannaRaceNordTopic: "You're a Nord!" -> "Hmm. You're a Nord!" (Bug #16200)
- DB09GiannaRaceWoodElfTopic: "I... I always imagined the great Gourmet was a Wood Elf." -> "I always imagined the great Gourmet was a Wood Elf." (Bug #16201)
- DB09_GiannaDontQuestion1: "Of course! I.... I'm sorry. One giant's toe." -> "Of course! I'm sorry. One giant's toe." (Bug #16202)
- DB09GiannaIngredient1_3Topic: "Well then, I think a pinch of frost salts should do the trick, right?" -> "Well then, I think a pinch of frost salts should do the trick, right?" [unneeded extra space] (Bug #16203)
- DB09GiannaIngredient3_3Topic: "Okay. Now what?" -> "All right. What next then?" (Bug #16204)
- DB09GiannaIngredient2_3Topic: "My choice, then? Very well." -> "My choice, then? Um, very well." (Bug #16205)
- DB09GiannaIngredient4_1Topic: "So... is that it?" -> "So, uh... is that it?" (Bug #16206)
- DB09MaroPresentPapersTopic: "Please, excuse my ignorance. Gianna, the castle chef, has been eagerly awaiting your arrival." -> "Please, excuse my ignorance. Gianna, the castle chef, has been eagerly awaiting your arrival." [unneeded extra space] (Bug #16207)
- "We... we had no idea who to expect, you understand." -> "We had no idea who to expect, you understand." (Bug #16208)
- AstridPlayerFindTopic: By Sithis, I was such a fool." -> "Oh by Sithis, I was such a fool." (Bug #16209)
- DB11MaroDocksScene: "Truth is, as soon as the Emperor sets sail, I'm resigning my position." -> "Truth is, as soon as the Emperor sets sail, I'm resigning my position." / "Well then, let me be just say that it's been an honor serving under you Commander Maro." -> "Well then, let me just say that it's been an honor serving under you Commander Maro." (Bug #16211)
- TG00BrynjolfIntroMQ203A1: "Expecting free information, eh?" -> "Ah. Expecting free information, eh?" (Bug #16233)
- TG00BrynjolfOutroBranchTopic01: "But never mind that, even though you fouled up the job I still think you've got that spark I'm looking for." -> "But never mind that, even though you fouled up the job, I still think you've got the spark I'm looking for." (Bug #16234)
- TG00BrynjolfReadyToStartBranchTopic: "Wait until I start the distraction and then show me what you're made of." -> "Wait until I start the distraction, then show me what you're made of." (Bug #16235)
- TG00DistractionExtenderScene: "Please hurry, I have only a few bottles left!" -> "Please hurry, I only have a few bottles left!" (Bug #16236)
- TG00DistractionScene: "That was a simple misunderstanding, but this item is the real thing." -> Well, that was a simple misunderstanding, but this item is the real thing." (Bug #16237)
- TG02BDelvinIntroBranchTopic: "Brynjolf, huh? Lemme guess." -> "Brynjolf, eh? Lemme guess." (Bug #16238)
- TG02BDelvinOutroBranchTopic: "Now, you're lucky if you don't trip over a skeever instead." -> "Now, you'll be lucky if you don't trip over a skeever instead." (Bug #16239)
- TG02BToniliaBranchTopic: "So, you're the new recruit, eh?" -> "So, you're the new recruit, huh?" (Bug #16240)
- TG02BVexOutroBranchTopic02: "If you want my opinion I say it's just plain old bad luck." -> "If you want my opinion, I say it's just plain old bad luck." (Bug #16241)
- TG05MercerUnlockScene: "This one doesn't look too difficult." -> Hmm. This one doesn't look too difficult." (Bug #16242)
- TG05MercerWalkingScene06: "slipping passed these draugr must be child's play for her." -> "slipping past these draugr must be child's play for her." (Bug #16243)
- TG05SPKillScene: "Karliah has provided me with the means to be rid of you," -> "Karliah has provided me the means to be rid of you," (Bug #16244)
- TG06EnthirTranslateScene: "I'm not familiar with the Twilight Sepulcher. What is it? What's Mercer Frey done?" -> "I... I'm not familiar with the Twilight Sepulcher. What is it? What... what's Mercer Frey done?" (Bug #16245)
- TG07SPGuildScene01: "No, it... it can't be." -> "No, it... can't be." (Bug #16246)
- TG08ABrynjolfPostOathBranchTopic1a: "the Guild's been restored to it's full strength and you've exposed the traitor in our midst." -> "the Guild's been restored to its full strength and you've exposed the traitor in our midst." (Bug #16247)
- TG08AGuildScene: "Just outside of Riften, beyond the Southeast Gate is a small path cut up the mountainside." -> "Just outside of Riften, beyond the southeast gate is a small path cut up the mountainside." (Bug #16248)
- TG08AOathScene: "We will honor our agreement in this life and the next until your conditions have been met." -> "We will honor our agreement in this life and the next, until your conditions have been met." (Bug #16249)
- TG08BExploreScene05: "The only reason to do that would be to block pursuit. It must be Mercer." -> "The only reason he'd do that would be to block pursuit. It must be Mercer." (Bug #16250)
- TG08BExploreScene09: "We'll have to keep silent if we want to avoid drawing their attention." -> "We'll have to keep silent if you want to avoid drawing their attention." (Bug #16251)
- TG08BFight: "What's... what's happening... I can't stop myself." -> "What... what's happening... I can't stop myself." (Bug #16252)
- TGBanDialogueBranchTopic: "She'll tell you the why's and how's if you want to get back in." -> "She'll tell you the whys and hows if you want to get back in." (Bug #16253)
- TGBanVexDoneBranchTopic01: "Next time you decide to pull a stunt like that again, just remember how much it hurt to give this away." -> "Next time you decide to pull a stunt like that, just remember how much it hurt to give this away." (Bug #16254)
- TGCrownFinalBranch: "I hope you put it to good use. I know I have." -> "Hope you put it to good use. I know I have." (Bug #16255)
- TGCrownIntroBranchTopic03: "Otherwise, keep it and maybe it'll bring you luck." -> "Otherwise, keep it. Maybe it'll bring you luck." (Bug #16256)
- TGGoodbyes: "Only way this guild's going to continue to grow is by takin' extra work." -> "The only way this guild's going to continue to grow is by takin' extra work."(Bug #16257)
- TGHellos: "Talk to me again if you prove yourself to Brynjolf." -> "Talk to me again when you've proven yourself to Brynjolf." (Bug #16258)
- "Still have quite a good bit of jobs available if you're looking for some extra coin." -> "Still have quite a good bit of jobs available, if you're looking for some extra coin." (Bug #16259)
- "If you wondering why they call me Vipir the Fleet, watch me outrun the town guard sometime." -> "If you're wondering why they call me Vipir the Fleet, watch me outrun the town guard sometime." (Bug #16260)
- "I've been a part of this Guild for as long as Mercer has been Guild Master." -> "I've been part of this Guild for as long as Mercer's been Guild Master." (Bug #16261)
- "Hey, I want to talk to you... now." -> "Hey, hey. I want to talk to you... now." (Bug #16262)
- "Have no idea what my birth name really is, and I frankly don't care." -> "Have no idea what my birth name is, and frankly, I don't care." (Bug #16263)
- "If he was anyone else I would have gotten away with it." -> "If he was anyone else, I would have gotten away with it." (Bug #16264)
- "Back with good news I trust." -> "Back with good news, I trust?" (Bug #16265)
- "So, feeling loose? How about you run a job for me." -> "So, feeling loose? How about you run a job for me?" (Bug #16266)
- TGDHQScene07: "Oh my... umm, you won't let Mercer hear about this will you?" -> "Oh my... umm... well, you won't let Mercer hear about this will you?" (Bug #16267)
- TGDHQScene09: "Well, I see your wounds have healed but your pride still needs some time." -> "Well, I see your wounds have healed, but your pride still needs some time." (Bug #16268)
- TGDHQScene16: "If I wanted to hear a tall tale, I'll read a children's storybook." -> "If I wanted to hear a tall tale, I'd read a children's storybook." (Bug #16269)
- TGDialogueKarliahNightingalesBranchTopic01a: "The Trinity is usually selected from the ranks of the Guild although its existence is a closely-guarded secret." -> "The Trinity is usually selected from the ranks of the Guild, although its existence is a closely-guarded secret." (Bug #16270)
- TGDialogueKarliahNocturnalBranchTopic04: "When we suffer does she revel in our misery? No one knows." -> "When we suffer, does she revel in our misery? No one knows." (Bug #16271)
- TGFenceCaravanRisaadBranchTopic01: "I'll consider the offer, but I'll have to discuss it with the other caravans." -> "I will consider the offer, but I'll have to discuss it with the other caravans." (Bug #16272)
- TGFenceCaravanRisaadBranchTopic02: "I'm pleased with this offer, and accept." -> "I am pleased with this offer, and accept." (Bug #16273)
- TGFencesHellos: "Brought me more than some Firebrand Wine I trust?" -> "Brought me more than some Firebrand Wine, I trust?" (Bug #16274)
- "So, did Karliah send you again or you here on your own this time?" -> "So, did Karliah send you again or are you here on your own this time?" (Bug #16275)
- "Something simple to turn around for a profit I trust." -> "Something simple to turn around for a profit, I trust?" (Bug #16276)
- TGFencesBranchTopic: "Old Delvin certainly takes care of his own, doesn't he." -> "Old Delvin certainly takes care of his own, doesn't he?" (Bug #16277)
- TGLeadershipBrynjolfAfterBranchTopic: "After we're done here, head over to Tonilia and she'll set you up with your Guild Master Armor." -> "After we're done, head over to Tonilia and she'll set you up with your Guild Master Armor." (Bug #16278)
- TGLeadershipScene: "Now everyone get back to work." -> "Now everyone... get back to work." (Bug #16279)
- TGPreHellos: "We're a small meadery, but growing quickly." -> "Oh, we're a small meadery, but growing quickly." (Bug #16280)
- TGTQ01RhorlakIntroBranchTopic04: "Come on, what are trying to do? Insult me?" -> "Come on, what are you trying to do? Insult me?" (Bug #16281)
- TGTQ04TorstenIntroBranchTopic02: "He fancied himself a thief in some sort of a new Guild forming around here." -> "He fancied himself a thief in some sort of new Guild forming around here." (Bug #16282)
- MG04Stage30QuaranirProblem1Response1: "We believe the your efforts..." -> "We believe that your efforts..." (Bug #16295)
- FFRiftenThaneDoneBranchTopic01: "You've solved more problems in the short time you've been here then anyone in my court has their entire careers." -> "You've solved more problems in the short time you've been here than anyone in my court has their entire careers." (Bug #16403)
v2.0.4a (2014-05-21)
USKP Fixes
- All changes to the default sleep packages relating to dialogue flags have been reverted due to causing all conversations the affected NPCs have to stop working. (Bug #15648)
- A scene start command was improperly commented out, resulting in the thugs who come to pound you for stealing things simply standing around in front of you. (Bug #15635)
Game Mechanics Fixes
- Dragon attacks can be falsely registered in the 5 major hold capitols. (Bug #15629)
v2.0.4 (2014-05-17)
USKP Fixes
- Aggression changes to LvlDwarvenCenturionAmbush have been backed out. (Bug #15194)
- Calixto's death item setting to provide the key to his house was not correctly set. (Bug #15031)
- All changes to magicProjectileStormScript have been reverted due to the unintended consequence of it nerfing the Storm Call shout.
- Packages DBCiceroStateFollowPackage, DBInitiate1StateFollowPackage, and DBInitiate2StateFollowPackage have had their distances adjusted downward due to following too far behind the player. (Bug #15171)
- Lod's vendor chest should have been using PerkInvestorFalkreathBlacksmithList instead of the USKP replacement list that was generated. (Bug #15201)
- Reworked the original USKP 1.0 fix for Elisif and the player not being able to use their free jail pass once the Stormcloaks take Solitude. (Bug #15088)
- An extra alias to reserve Uttering Hills Cave needed to be added to prevent Harsh Master (FreeformShipsWindhelm) from trying to run for this location when Summerset Shadows (TGTQ04) is running. (Bug #15040)
- The mesh for the High Hrothgar stairs fixed in USKP 1.0 had incorrect snow shader settings and needed to be corrected. (Bug #15165)
- All edits to the Hjerim house mesh have been reverted out. The file is no longer included. (Bug #15123)
- All edits to Brunwulf's house mesh have been reverted out. The file is no longer included. (Bug #15122)
- One of the Dwemer shelves fixed for bad collision lost its BSX flags and had to be corrected. (meshes\clutter\dwemer\dweshelf01.nif) (Bug #15009)
- The whirlwind effect on weapons when the Elemental Fury shout is used has been restored. (Bug #12753)
- All changes to FXDragonMoundScript and any associated dragon mound references have been reverted after it was found that the previous fix interfered with the ability of dunDragonMoundQST to control the toggle states of the various mounds as the game progresses. (Bug #15063)
Crash Fixes
- Cicero's horse on the road near the Loreius Farm crashes the game if stolen by the player and the player then leaves the area. A block activation script has been placed on the horse to prevent this. (Bug #15242)
Game Mechanics Fixes
- The river along the road on the south side of Whiterun did not have proper navmesh markings to tell the AI that it was water. (Bug #15223)
- Pelagia Farm, Chillfurrow Farm, and Battle-Born Farm all needed to have their parent locations set to WhiterunLocation instead of WhiterunHoldLocation. (Bug #15224)
- Pelagia Farm, Chillfurrow Farm, and Battle-Born Farm also had no LocationCenterMarker set.
- AngasMillCommonHouseLocation, BrandyMugFarmInteriorLocation, DawnstarSilussHouseLocation, HlaaluFarmInteriorLocation, KarthwastenEnmonsHouseLocation, LoreiusFarmhouseLocation, MarkarthStablesLocation, and RiftenBeggarsRowLocation needed LocationCenterMarker objects inside to complete their basic setup.
- Packages DBCiceroStateFollowPackage, DBInitiate1StateFollowPackage, and DBInitiate2StateFollowPackage needed to have their package flags adjusted to bring them into conformity with the equivalent packages for the normal player follower slot. (Bug #15171)
- Swindler's Den could not get marked as cleared because the normal boss bandit occupying it was not marked as a Boss. (Bug #15250)
- Followers could not navigate the exit in Shalidor's Maze because the navmesh did not connect to the exit. (Bug #15092)
- In the process of fixing the above, it was discovered that the center portion of the zone had 18 navmeshes, 9 of which were duplicated and overlapping on top of each other. Broken border connections and mislabeled water triangles effectively made the entire maze area impassible by NPCs.
- The jumpdown connector in Sunderstone Gorge was corrupt and required rebuilding. (Bug #15036)
- WinterholdCollegeLocation should be a part of WinterholdLocation rather than WinterholdHoldLocation due to a number of scene dependencies expecting this to be the case. (Bug #15162)
- WhiterunJarlSandboxQuartersDefault has been changed to explicitly sandbox in the Jarl's Quarters for Whiterun so that Vignar Gray-Mane won't end up sandboxing at Jorrvaskr instead. (Bug #14666)
- Despite being part of The Reach and having large sections exposed to the sky above, Karthspire Redoubt (the part of Sky Haven Temple where the puzzle doors are) only ever uses fog weather which doesn't match the parent worldspace. (Bug #14491)
- DragonRendHitFXExplosion, ExplosionShockStorm01, ExplosionShockBoltExpert01, and ExplosionFireBoltExpert01 all have the distant explosion sounds set but do not have the corresponding close-up sounds set. (Bug #13419)
- FSTDirtJumpUpImpact, FSTGrassJumpUpImpact, FSTStoneSolidJumpUpImpact, FSTWoodJumpUpImpact, FSTSnowJumpUpImpact, and FSTGravelJumpUpImpact had no corresponding impact sound data for the player in 3rd person mode which would cause the sounds to originate from the camera center point rather than from the left speaker which normally handles the sound sourcing. (Bug #12818)
- WIRentRoomWalkToInnkeeperPackage has too large a radius and sometimes leads to innkeepers finishing the escort because the marker is too close behind a wall. (Bug #15197)
- The navmesh pathing in Windhelm between the docks and the city gates lacks preferred pathing which causes NPCs to take the long way and swim to reach the docks. (Bug #15332, Bug #15334)
- NPCs were attempting to path through too small a triangle outside the New Gnisis Corner Club. This triangle has been eliminated and the remaining ones fixed up to be of more appropriate size. (Bug #15333)
- Minor corrections to preferred pathing and unmarked water triangles in the navmeshes for Riverwood.
- Corrections to the navmesh in Shriekwind Bastion so followers won't get tripped up trying to navigate.
- EnchBoundBattleaxeFX, EnchBoundBowFX, and EnchBoundSwordFX will be marked hidden in the UI so the effect they temporarily place on the player when hit won't show up in the effects list (or on SkyUI's HUD). (Bug #15080)
- Several holes in the navmesh outside Riften's north gate have been fixed. These were caused by incorrectly configured content for the cut Civil War battle here.
- Magelight was not benefiting from the Stability perk like other alteration spells. (Bug #13450)
- The Gift of Charity will now properly stack with Glibness potions. (Bug #13379)
- The Clear Skies shout will no longer deliver an unintentional stagger effect to all NPCs in the area of the shockwave. VoiceClearSkiesEffect1, VoiceClearSkiesEffect2, and VoiceClearSkiesEffect3 have all been set to archtype script instead of stagger. (Bug #430)
- Several navmesh triangles were too high off the ground on the road behind the inn in Dragon Bridge.
- Several navmesh triangles in Whiterun situated over water were not marked as water.
- Delphine appears to have been unable to light all of the torch pits in Sky Haven Temple due to bad navmeshing in the cell making her unable to reach them all reliably. (Bug #13441)
- Ravage Magicka and Ravage Stamina potions did not work correctly due to the recover flag not being enabled on the magic effects AlchDamageMagickaRavage and AlchDamageStaminaRavage. (Bug #15463, Bug #14630)
- The following encounter zones did not have their locations set, leading to inconsistent leveled list usage: DushnikhYalZone, FortDunstadZone, FortGreymoorZone, FortNeugradZone, GloomboundMineZone, RiftenRatwayZone, RiverwoodZone, VolskyggeZone
- The stairway from the Windhelm dock gates down to the actual dock area was not flagged as being part of WindhelmLocation. (Bug #15505)
- Call to Arms did not work properly with the Master of the Mind perk. (Bug #15488)
- The AlchDamageMagickaRate was misconfigured to use the base regen rate instead of the proper multiplier rate for applying the penalty. (Bug #15549)
The following AI packs needed to have "Allow Idle Chatter", "Hellos to Player", and "Random Conversations" disabled because they currently allow NPCs to talk while asleep: DefaultSleepAnytimeNoLockNoWarn, DefaultSleepEditorLoc0x7, DefaultSleepEditorLoc12x4, DefaultSleepEditorLoc12x8, DefaultSleepEditorLoc17x5, DefaultSleepEditorLoc1x8, DefaultSleepEditorLoc20x8, DefaultSleepEditorLoc22x10, DefaultSleepEditorLoc22x6, DefaultSleepEditorLoc22x7, DefaultSleepEditorLoc24x8, DefaultSleepEditorLoc2x4, DefaultSleepEditorLoc2x8, DefaultSleepEditorLoc8x8, DefaultSleepEditorLocNoLock24x8, DefaultSleepEditorLocNoLock2x4, DefaultSleepEditorLocNOLOCKING24x8, and DefaultSleepPackageAnyTime. This change affects 346 vanilla NPCs who use these packages, and probably a significant number of NPCs in the DLCs as well. (Bug #15567, Bug #14108)[USKP 2.0.4a]
- SolitudeJailLocation needed to be a child location of SolitudeCastleDourLocation for two jailor scenes involving Ahtar to be able to play. (UESP)
- There was no preferred pathing on the navmesh for cell -22,6 in the northwest corner of Whiterun Hold.
- Arniel's Convection was never added to the TrapGasMagicDrawn formlist which is used to set off gas traps.
- Bthardamz cannot be marked as cleared because Orchendor is not flagged as a boss. (BGS Support #16607)
- Wolfskull Cave cannot be marked as cleared during MS06 because the necromancer leader is not flagged as a boss. (BGS Support #16608)
Audio Fixes
- Captain Aldis refers to females as "sir" incorrectly when asking about Angeline's daughter. (Sound\Voice\Unofficial Skyrim Patch.esp\MaleNordCommander\SolitudeFr_SolitudeFreefor_00076FA7_1.fuz) (Bug #15240)
- When the player is trapped by the necromancer in Rannveig's Fast, the dialogue says "bed" instead of "be dead". (Sound\Voice\Skyrim.esm\MaleSlyCynical\dunRannveigQST__00051975_1.fuz) (Bug #15230)
- Eorlund Gray-Mane refers to female Companions as "lad" instead of "lass" when asking him for a weapon. (Sound\Voice\Unofficial Skyrim Patch.esp\MaleNordCommander\C00_C00EorlundBranchTopic_00076A44_1.fuz, Sound\Voice\Unofficial Skyrim Patch.esp\MaleNordCommander\C00_C00EorlundBranchTopic_00076A44_2.fuz) (Bug #15225)
- Thongvor Silver-Blood does not mention Talos when the player says they don't know what he's talking about. (Sound\Voice\Skyrim.esm\MaleNord\dialoguema_dialoguemarkart_0006064e_1.fuz) (Bug #15182)
- When Aerin cautions Mjoll to be careful, he says the Thieves Guild is at "her" back instead of "its" back when referring to Maven. (Sound\Voice\Skyrim.esm\MaleYoungEager\dialogueriftenss01__000aa0af_1.fuz) (Bug #15148)
- Olfrid refers to Vignar Gray-Mane as "the Vignar Gray-Mane" which is grammatically unsound. (Sound\Voice\Skyrim.esm\MaleOldGrumpy\dialoguewh_dialoguewhiteru_00084798_2.fuz) (Bug #15102)
- Yamarz refers to Fallowstone Cave as "in the Fallowstone Cave" which is grammatically unsound. (Sound\Voice\Skyrim.esm\MaleOrc\da06_da06stage70yamarzresp_000223d2_1.fuz) (Bug #15028)
- Jora uses a goodbye line more appropriate to Arkay. It has been corrected to mention Talos. (sound\Voice\Skyrim.esm\FemaleCondescending\DialogueWi_WindhelmGoodbye_000C9ADB_1.fuz) (Bug #14773)
- Nelacar's statement about cutting the Black Star off from Azura has been corrected. It was grammatically unsound. (Sound\Voice\Skyrim.esm\MaleElfHaughty\DA01_DA01NelacarFinalBlock_00093779_2.fuz) (Bug #15015)
- Valmir should be sending you to retrieve a mask, but his audio asks for a staff instead. (Sound\Voice\Skyrim.esm\MaleSlyCynical\dunForelho_dunForelhostSha_0006DE7D_1.fuz) (Bug #14181)
- Several lines of dialogue in Darkwater Crossing refer to an unknown NPC named "Meieran". Given the descriptions of this NPC as an "adventurous elf", Derkeethus is likely what this NPC was turned into. Audio files have been spliced to make the change. (Sound\Voice\Skyrim.esm\FemaleChild\DialogueDa__00077F61_1.fuz, Sound\Voice\Skyrim.esm\FemaleYoungEager\DialogueDa__00077F65_1.fuz, Sound\Voice\Skyrim.esm\FemaleYoungEager\DialogueDa__00078F3B_1.fuz, Sound\Voice\Skyrim.esm\FemaleYoungEager\DialogueDa_DarkwaterCrossi_000300F1_1.fuz, Sound\Voice\Skyrim.esm\MaleDarkElf\DialogueDa__00078F3E_1.fuz) (Bug #15373)
- Karliah has a line where she refers to Enthir as "it's" rather than "he's". The misspoken word has been clipped. (Sound\Voice\Skyrim.esm\FemaleUniqueKarliah\TG05_TG05KarliahIntroOutBr_000B8386_2.fuz) (Bug #15316)
- Guard dialogue commenting on trapping the dragon in Dragonsreach was inconsistent in the spoken audio. (Sound\Voice\Skyrim.esm\MaleGuard\DialogueGuardsGeneral__000DD06D_1.fuz) (Bug #15264)
- Combat magic readiness sound descriptors (MAGFirebolt02ReadyLPSD, MAGIcicleReadyLPSD, MAGRestorationReadyLPSD, MAGLightReadyLPSD, MAGConjureReadyLP, MAGIllusionReadyLPSD, MAGAlterationReadyLP) should no longer get stuck looping their sounds when NPCs have used the spells. The listed descriptors were also assigned to the wrong sound category. (Bug #12778)
- TGDialogueRavynBranchTopic04 had the wrong audio for the subtitle and was also incorrectly recorded in stereo. (sound\Voice\Skyrim.esm\MaleDarkelf\tgdialogue_tgdialogueravyn_000e50a3_2.fuz) (Bug #15385)
- DialogueRoriksteadRorikTopicsBranch2Topic had wrong audio for the subtitle. (sound\Voice\Skyrim.esm\maleeventonedaccented\dialoguero_dialoguerorikst_000c02d9_1.fuz) (Bug #15432)
Soul Gems had no drop sounds set. (Bug #13552) [USKP 2.0.5]
- Vald has two lines with incorrect words recorded. (sound\Voice\Skyrim.esm\malecommoneraccented\tg07_tg07valddebtopic01_00072afc_1.fuz, sound\Voice\Skyrim.esm\malecommoneraccented\tg07_tg07valddebtopic01_00072afd_1.fuz) (Bug #15555)
- TG05MercerKarliahPursuitBranch02 had the wrong word in the spoken audio. (Sound\Voice\Skyrim.esm\MaleUniqueMercerFrey\TG05_TG05MercerKarliahPurs_000B8387_2.fuz) (Bug #15541)
- TG05KarliahIntroBranchTopic01x had the wrong word in the spoken audio. (Sound\Voice\Skyrim.esm\FemaleUniqueKarliah\TG05_TG05KarliahIntroBranc_000B8383_1.fuz) (Bug #15539)
Actor Fixes
- Adeber, Ennoc, and Willem do not have proper eating and sleeping schedules. (Bug #15181)
- Gabriella had a silver bowl in her inventory which should have been a bow. She now carries a Longbow instead of the bowl. (Bug #15064)
- Gabriella has no assigned crime faction but should have that set for DarkbrotherhoodFaction. (Bug #15053)
- Beitild's work package in Dawnstar was too long and caused her default home owner package to get blocked. (Bug #14992)
- Danica Pure-Spring's temple package did not have any of the correct interrupt flags set. (Bug #15228)
- Elrindir's service package in the Drunkan Hunstman did not have any of the correct interrupt flags set. (Bug #15227)
- Jon Battle-Born's Bannered Mare package did not have any of the correct interrupt flags set. (Bug #15226)
- Stands-In-Shallows did not perform skooma idles while in the Assemblage. StandsInShallowsDoesSkooma20x4 has been changed to a Sandbox package to allow for random idle usage. (Bug #14749)
- Nirya had a stray AI package attached that should not have been. It is already applied as part of a quest alias and the stray entry can break her normal schedule. (Bug #14746)
- Erik the Slayer (and his pre-hireling Erik form) has equipment meant for the CombatWarrior1H class but was set to the CombatBarbarian class. (Bug #14739)
- Vorstag has equipment meant for the CombatBarbarian class but was set to the CombatWarrior1H class. (Bug #14739)
- Cosnach has equipment meant for the CombatBarbarian class but was set to the CombatWarrior1H class. (Bug #14739)
- Adelaisa Vendicci has equipment meant for the CombatWarrior1H class but was set to the Citizen class. (Bug #14739)
- Hroki was erroneously set to the Child class when she should be of the Citizen class. Auto-calc stats has also been set. (Bug #14739)
- Maul is in the faction that lives in Black-Briar Manor and has a bed there but has no AI set to ever use it. (Bug #14738)
- Syndus, Vanryth, Arnskar Ember-Master, and Herluin Lothaire had no sandbox package to use for sleeping. (Bug #14734)
- Yamarz sleep package was blocked by his general sandbox package. (Bug #14732)
- Dulug, Ghak, Mahk, Gul, Ghamorz, Mul gro-Largash, Mogdurz, Gadba gro-Largash, Bor, and Oglub have their mining packages cut down to 7am to 7pm so that their remaining Sandbox packages will run. (Bug #14732)
- Removed Umurn's mining package because his blacksmith assist package blocks it anyway. (Bug #14732)
- Removed Olur's mining package because his blacksmith assist package blocks it anyway. (Bug #14732)
- Moth gro-Bagol had his forge package adjusted to 8am-8pm so his default sandbox package will run. (Bug #14732)
- Leveled NPC lists SubCharBandit01Missile, SubCharBandit02Missile, SubCharBandit03Missile, SubCharBandit04Missile, SubCharBandit05Missile, and SubCharBandit06Missile are missing the intended Khajiit NPCs for these lists. (Bug #14042)
- EncBandit03Melee1HTankNordM was based on the wrong template and had the wrong outfit setting. (Bug #14042)
- EncBandit04Melee1HTankRedguardF was using the wrong outfit setting. (Bug #14042)
- EncBandit05Melee1HTankImperialM was using the wrong outfit setting. (Bug #14042)
- EncBandit03Boss1HNordM was based on the wrong template. (Bug #14042)
- EncBandit04Boss1HImperialF was using an incorrect weapon for its type. (Bug #14042)
- EncBandit04Boss1HImperialM was using an incorrect weapon for its type. (Bug #14042)
- EncBandit04Boss2HNordM had an incorrect magicka offset setting. (Bug #14042)
- EncBandit05Boss1HNordM had an incorrect health offset setting. (Bug #14042)
- Lortheim sandboxed in the wrong cell. According to dialogue, he should be spending all his time in the Palace. (Bug #14752)
- The encounter near Ivarstead with a necromancer and 3 chickens does not clean up completely once the necromancer is dead. (Bug #15220) [NR]
- CWCourierImperial and CWCourierSons have been removed from the guard related factions they were in because it caused problems with bounties in the Civil War missions they're used for. (Bug #14639)
- DB10LvlPenitusOculatusMissile_CarryFirewood, dunFortNeugrad_LvlBanditMelee1HCarryFirewood, dunFortNeugrad_LvlBanditMelee1HCarryFirewoodAmbush, and dunPOISmugglerLvlBanditMissileAggro1024 did not have the CarryActorScript assigned which would result in errors in the script logs. (Bug #14995)
- The following fort soldier NPCs do not respawn but should, otherwise their forts become depleted of manpower and remain empty: CWFortSoldierSons, CWFortSoldierCommanderSons, CWFort04SoldierSons, CWFort04SoldierCommanderSons, CWFortSoldierImperial, CWFortSoldierCommanderImperial, CWFort04SoldierImperial, CWFort04SoldierCommanderImperial. NPCs which derive from these templates will also now inherit the respawn flag. (Bug #15076) [NR]
- Suvaris Atheron's drink package for the New Gnisis Corner Club was erroneously pointing to the banner on the wall instead of the seat next to it. (Bug #15310)
- Bendt lacks a persist location for Solitude which results in failing to follow AI routines that would take him outside of the Bards College. (Bug #15402)
- Susanna the Wicked was not in the proper factions to be able to sell drinks while on duty. (Bug #15281)
- Clinton's goat in Dragon Bridge is supposed to be named Lucky according to dialogue but did not reflect this. (Bug #15440)
- Beirand's work package lacked all of the expected interrupt flags, causing him to not use any idle dialogue he had assigned. (Bug #15452)
- Dirge needed to have his confidence value lowered one level to allow for the possibility of intimidating him. (Bug #14876)
- Borgakh the Steel Heart needed to have her confidence value lowered one level to allow for the possibility of intimidating her. (Bug #14876)
- The generic WEThiefTemplate actor needed to be brought down one confidence level due to the intimidation option always failing. (Bug #14876)
- The generic WEAdventurerWarrior actor needed to be brought down one confidence level due to the intimidation option always failing. (Bug #14876)
- The generic WEAdventurerSpellsword actor needed to be brought down one confidence level due to the intimidation option always failing. (Bug #14876)
- Abelone's sleep package was erroneously set up as a travel template instead of a sleep template.
Item Fixes
- Chicken nests would not respawn eggs due to the seasonal chance values all being set to 0 instead of 100. (Bug #15222)
- Left Eye of the Falmer (TGLT08EyeoftheFalmerLeft) had an inventory icon inconsistency with the right eye. (Bug #15198)
- All LItemPoisonDrain* leveled lists are empty and thus can produce holes in any rewards or loot lists based on them. No appropriate potions exist to populate them so they have all been removed from lists which reference them. (Bug #15173)
- LItemEnchCircletEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemEnchRingEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemEnchRingAlchemy is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemNecromancerRobesEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- LItemWarlockRobesEnchanting is an empty list and can produce holes in any lists which contain it. It has been removed from all such lists. (Bug #15173)
- Brelyna's Practice would sometimes not present a reward due to a misconfiguration in LItemEnchNecklaceResistMagic. (Bug #15153)
- LItemEnchCircletEnchanting will hold the unused EnchCircletWaterbreathing in order to prevent holes in lists distributing enchanted circlets. (Bug #15151)
- The Pale Blade (all 5 varieties) were missing the advertised stamina damage. Typos in the effect descriptions have also been fixed. (Bug #10179)
- EnchArmorDwarvenCuirassAlteration03 is erroneously listed in SublistEnchArmorDwarvenGauntlets03. (Bug #15193)
- EnchArmorDragonscaleCuirassDestruction04 is missing from SublistEnchArmorDragonscaleCuirass04. (Bug #15192)
- EnchGlassDaggerStamina03 is listed twice in SublistEnchGlassDaggerStamina. The second instance should be EnchGlassDaggerStamina04. (Bug #15191)
- EnchEbonyBowShock04 shows up twice in SublistEnchEbonyBowShock. The second one should be EnchEbonyBowShock05. (Bug #15190)
- SublistEnchDwarvenGreatswordFear and SublistEnchDwarvenSwordFear have erroneous entries for swords of fire. (Bug #15189)
- SublistEnchDwarvenWarhammerAbsorbHealth, SublistEnchDwarvenWarhammerAbsorbMagicka, and SublistEnchDwarvenWarhammerAbsorbStamina were passing out war axes instead of hammers. (Bug #15188)
- TGRFOValueItem and TGRGeneralValueItem have been marked as unplayable to avoid having merchants attempt to sell the objects which are used to value items for radiant Thieves Guild quests. (Bug #8125)
- MarkarthKeepThrone, ShipKatariahThrone01, ShipKatariahThrone01, SOVThrone01, ThroneDawnstar01, ThroneFalkreath01, ThroneHjaalmarch01, ThroneRiften01, ThroneWinterhold01, WindhelmThrone, and WRThrone01 all needed to have the FurnitureForce3rdPerson keyword removed to prevent the player camera from becoming locked in place. (Bug #12079)
- Barkeeper Clothes, Chef's Tunic, Blacksmith Clothes, Monk Robes, Redguard Clothes, Jarl's Clothes, and Ulfric's Clothes will now properly expose amulets and rings. (Bug #13159)
- WoodenBarStool01Static and WoodenBarStool01Staticice were pointed to the wrong model, resulting in 135 placed objects having bad collision and causing things to fall through them. (Bug #15090)
Elven Gilded Armor is pointing to the wrong model data. (Bug #15400) [USKP 2.0.9]
- Most of the FXGreybeardShout* activator objects were missing the required LearnWordFadeLoop02 property and would cause errors in the logs. (Bug #13580)
- Investing in Anoriath's shop did not increase the gold amount because PerkInvestorWhiterunHuntingList was not added to his merchant container.
Quest Fixes
- The Battle for Solitude can break if the player has never visited the city prior to the fight. A fail-safe trigger has been added to enable the proper gates and deal with shutting down Roggvir's execution. (Bug #15277)
- When a Civil War siege battle starts, the player is able to disrupt the scene by talking to various soldiers, including the general leading the attack. All 3 scenes in CWSiege have been marked to prevent player activation of all participating aliases. (Bug #12145)
- Taarie was still issuing comments about the player going to the Blue Palace after they had already gone and performed the task she asked for. (Bug #15172)
- Freir should not offer the topic option to ask about the White Gold Concordat until she's mentioned it in another dialogue branch. (Bug #15142)
- Using Thieves Guild influence to bribe your way out of an arrest was comparing the gold cost to the wrong variable and thus not reflecting the proper discounted price it should be. (Bug #15089)
- The final hello response in DarkBrotherhoodSanctuaryDialogue contained an erroneous check for the player being female. (Bug #15050)
- Arondil's corpse never cleans up because dunYngvildQST is never terminated. (Bug #14991)
- The scene with Frodnar, Dorthe, and Stump (DialogueRiverwoodKidsScene) should not play if Stump is dead. (Bug #15059)
- If a spouse is killed, it was intended that the player be allowed to remarry but the command to restart RelationshipMarriage was never added to RelationshipMarriageFIN. (Bug #14856)
- Hunt and Gather (FreeformRiften14) would not be properly initiated by Wylandriah if the player had picked up any of the items prior to her giving the quest. (Bug #14768)
- If Lynly Star-Sung is intimidated during The Lover's Requital (FreeformRiften02) she does not appropriately harbor bitterness toward the player due to the relationship values not being adjusted. (Bug #14754)
- The speech check in The Lover's Requital (FreeformRiften02) is incorrectly checking Lynly's speech skill instead of the player's. (Bug #14884)
- The Penitus Oculatus are not removed from Dragon Bridge if the player destroys the Dark Brotherhood and the Stormcloaks take control in Solitude. (Bug #14674)
- All dialogue used when the player collides with an NPC will be blocked if that NPC is currently in combat with the player. (Bug #12845)
- Hireling commentary stops working if the hireling is married or recruited into the Blades. (Bug #12236)
- Hulda still tells the player the Companions are recruiting even after they've joined. (Bug #15221)
- C01ObserverBladeQuestionTopic had a response for Skjor even though he already has one to use in a different topic. It has now been disabled with an impossible condition. (Bug #15215)
- When aborting dialogue with the wilderness thief encounter (WERJ02) the thief will use a generic goodbye due to the dialogue option not having the goodbye flag set. (Bug #15210)
- Dervenin's initial dialogue branch for The Mind of Madness (DA15) incorrectly checks stage conditions for The Black Star (DA01). (Bug #15144)
- After accepting Dervenin's quest (DA15) the dialogue does not loop back to the proper branch. (Bug #15144)
- Fardus does not properly mark the Shrine of Azura on your map during his wilderness encounter. The dialogue should only be offered up if DA01Intro has not yet run. (WEJS10)
- Lodi does not start playing his flute as expected during Bound Until Death (DB05) because his 3D doesn't enable fast enough for the bard song scripts to catch up. (Bug #15112)
- Also in DB05, the two wedding guests coming in from outside the city need to be manually checked to make sure they're not dead and then moved into the city. Their AI will not get them to Solitude in time if the player heads there shortly after getting the quest. (Bug #15112)
- One more issue for DB05 - Erikur and Bryling are set to non-essential status once this quest is done but they both have other quests they're involved in. If Erikur is dead but The Dainty Sload (TGTQ02) is not finished yet, the entire Thieves Guild quest line will halt. He will be resurrected if this has happened. If Bryling dies before Payment Delivery (FreeformStonehillsA) that quest will be marked as failed in the journal and shut down. (Bug #14727)
- Urag's Note for Fetch me that Book! (MGR20B) does not display the name of the book or the location to find it in. This is due to the alias missing the flags to store text. (Bug #15075)
- The follower alias in The Fallen (MQ301) should be filled manually when needed at Dragonsreach since the player can ditch their follower at any time between when the quest starts and they arrive there. (Bug #15056)
- Delayed Burial (DB01Misc) is not terminated if either stage 210 or 215 is called. (Bug #15054)
- Aventus Aretino had not been properly configured to move out if the quest came up after the USKP was installed. (Bug #15052)
- Brina Merilis has 3 topics that no longer make any sense if she is exiled to Solitude during the civil war. (Bug #15048)
- Froki's dialogue topics to direction to the second and third tiers of Kyne's Sacred Trials (dunHunterQST) do not link to the correct part of the topic chain, resulting in incorrect responses. (Bug #14948)
- Completing The Forgemaster's Fingers (FavorOrcsIntro) would cause the blood-kin topic in A Friend to the Orcs (RelationshipOrcs) to become active even though that should not happen and makes no logical sense. (Bug #14821)
- Irileth and Balgruuf have some topics that are no longer fitting to be used while in exile in Solitude. (Bug #14778)
- Nenya has two topics which are no longer relevant after being exiled to Solitude. (Bug #14777)
- Odar has a hello topic which is no longer appropriate to use after General Tullius is dead. (Bug #14776)
- Velehk Sain's body does not clean up after killing him in Forgotten Names (dunMidden01QST) because his death never shuts down the quest. (Bug #14728)
- Harrald should not offer the quest to retrieve his sword from Balimund (FreeformRiften16) if he has been exiled to Windhelm. (Bug #14706)
- Harrald has two dialogue topics that are not appropriate for use after he's been exiled to Windhelm. (Bug #14706)
- Saerlund has two dialogue topics that are not appropriate for use after he's been exiled to Windhelm. (Bug #14706)
- In Blood on the Ice (MS11) children were not removed from the valid list of 3rd victims. (Bug #15071)
- If the player broke in to Hjerim after Blood on the Ice (MS11) was officially started, but no journal entries had been made yet, the quest would update an objective but there would be no explanation for what's going on.
- Similarly, if the player breaks in to Hjerim BEFORE MS11 is officially started, picks up either a flier or the amulet, the quest will initiate but there will be no journal entry made to explain the quest.
- Arivanya should remain essential until it is time to either have her be the second MS11 victim, or the final MS11 victim. Otherwise she could be killed prior to this and end up duplicating when the time comes. [NR]
- When discussing evidence with Wuunferth in MS11, you can tell him Calixto was wrong about the amulet even if you'd never discussed it with Calixto.
- If the shortcuts are taken to complete MS11 (picking the lock, stealing the key, etc) the blood trail and first victim's body will be properly removed from the game.
- If either of the alternate bodies for MS11 had to be generated, the references need to be deleted when appropriate as they were created by a PlaceAtMe call. [NR]
- dunWhiteRiverWatch_Boss on dunMasterQST needed to be marked as optional because the game wants to clear it if dunWhiteRiverWatchQST has been completed. (Bug #14963) [NR]
- A second trigger ahead of the first one for MS13BleakFallsBarrowLeverScene needed to be placed because the scene would often not start properly. (Bug #13874)
- If Thongvor Silver-Blood is exiled and the player enters Understone Keep for the first time, Brother Verulus will not be standing around waiting for him in order to run the scene about the Hall of the Dead being closed. (Bug #12613)
- DialogueWinterholdCollegeOnmundNordsFollowUp1 had an incorrectly applied "invisible continue" tag added to its only response which caused the conversation to jump to a response for another question. (Bug #12424)
- Erandur's 11 general idle comments were all erroneously set to run in caves (and also never in the Tamriel worldspace) so they could not be used, often resulting in him repeating the same generic line over and over. (Bug #14102)
- The 3 generic dialogue responses for JobMisc vendors will no longer be available to fences because the dialogue lines are not recorded for some of their voices. (Bug #13519)
- The escort quest where an innkeeper shows you to your room does not work reliably due to the quest missing the keyword event check. (Bug #15197)
- Jora's topic discussing various devout Windhelm citizens is only sensible if spoken while in the temple. (Bug #15280)
- In The Pursuit (TG07), when Brynjolf goes to open the vault door, it may already be open. This was likely because the door wasn't owned by him and so could be pushed open by any NPC who wandered too close. (Bug #11923) [NR]
- TG01BersiQuestBranchTopic01 has a grossly incorrect subtitle for the recorded audio. (Bug #15354)
- Riverwood's Stormcloaks are not reliably activated when the Battle of Whiterun is completed in favor of the Stormcloaks. (Bug #13771)
- Jon Battle-Born should no longer suggest joining the Companions once the player has done so. (Bug #15361)
- Falion and the Jarl do not properly headtrack each other during the confrontation scene in Falion's Secret (FreeformMorthalA)
- During A Night To Remember (DA14) if the player convinces Ysolda to tell them where the wedding is, going to Witchmist Grove to get the ring results in the quest objective to return it becoming totally stuck. The Hagraven should be disabled at this point as she is not intended to be available when Morvunskar has been revealed. (BGS Support #16583) (Bug #14253)
- Torbjorn has a hello topic tha references an NPC cut from the game. (Bug #15372)
- The idle topics for Tending the Flames (MS05KingOlafsFestival) needed to be set to use the alias references just like the Hello topics are. (Bug #15402)
- Several dialogue lines in Riften do not play due to bad condition checks and failures to update script pointers. Keerava's rumor topics have also been fixed to be on the 24 hour cycle just like other innkeepers. (Bug #15396)
- If the player runs away during Wizard Duel (WIChangeLocation03) the objective to kill the wizard is never cleared. (Bug #15401)
- Some dialogue lines for guards near Half Moon Mill needed conditions to make sure Hert was still alive.
- If Maramal's scene about Mara, dragons, and debauchery (DialogueRiftenSS05) has not yet run, he will delay forcegreeting the player until it has. (Bug #15387)
- Several of the scenes in Take Up Arms (C00) do not have proper head tracking for the participants.
- Farkas would repeat his work intro line after offering the first work quest because it wasn't checking to see if he already had before trying again. (Bug #14926)
- The unmarked quest in Yngol's Barrow (dunYngolBarrowQST) will now reserve the location so that Dungeon Delving (Favor158) will not run alongside it. Letting both quests run in the same location at the same time makes one or the other impossible to complete. (Bug #15105)
- When King Olaf's Festival ended its script, the shutdown stage was not stopping the bard song routines which resulted in Ataf and Jorn getting stuck outside playing flutes when they're not supposed to be there. (Bug #8467)
- Compelling Tribute (CWMission07) never disables the guards, caravan, or other related references from the mission when the quest ends. (Bug #12025) [NR]
- If books are found out of order for The Lost Expedition (dunNchuandZelQst) it is possible for some of the objectives to hang open forever even after completing the quest. (Bug #13432) [NR]
- After freeing Vald of his debt in The Pursuit (TG07) it is possible for him to turn hostile to the player anyway because the trigger boxes used to determine that are not disabled once he says he's leaving the city. The sizes of these trigger boxes have also been adjusted so that they can't be accidentally set off from the wrong side of the gate at ground level. (Bug #14192)
- Killing Helvard undetected during DBSideContract11 should no longer result in the Jarl's relationship rank with the player dropping because of it. This usually led to not being able to buy Lakeview Manor in the Hearthfire DLC. (Bug #5186)
- If Revyn Sadri dies, Aval Atheron is supposed to take over as the new shopkeeper there. Aval has his own market stall already and therefore cannot actually take over the post. Idesa Sadri has been selected to fill the role as backup for the pawn shop instead. (Bug #13126)
- Brunwulf Free-Winter should be designated as "Jarl Brunwulf Free-Winter" once CWFinale has completed. He will no longer offer the Favor104 quest which usually blocks this change from taking place. If Favor104 is already started it will be left running to allow the player to complete it properly. (Bug #14850, Bug #14186)
- The random Namira cultist encounter (WEJS11) should not be repeatable if Sigar is killed.
- The random madman encounter (WEDL7) who normally wants to be wabbajacked was also supposed to run prior to completing The Mind of Madness (DA15) but an erroneous condition was attached to the event node.
- Mistwatch Escapee (WERJ01) should not be allowed to run a second time after you've spoken to the Frightened Woman. (Bug #13915)
- Ardwen's pilgrimage quest (WEJS13) should only be allowed to be queued up if she has not yet made it to Whiterun and has not been killed.
- The following random encounter quests do not reset properly due to having the "Run Once" flag checked: WE24, WE25, WE31, WEDL01b, WEDL05, WEJS01, WEJS02, WEJS13, WEJS18, WERJ01, WERJ06, and WERJ13. (Bug #14956, Bug #13979, Bug #13921, Bug #13885, Bug #13884)
- Two dialogue lines for Avrusa Sarethi were conditioned to check a non-existent stage in A Return To Your Roots (NN01).
- During Stabilized (FreeformRiften22), Sapphire has speech options but none of them perform the proper checks to see if the player could succeed. (Bug #15507)
- During The Forsworn Conspiracy (MS01), Margret's persuade option does not call the script to advance the skill when successful. (Bug #14876)
- During A Night to Remember (DA14), the bribery option with Senna does not advance the speech skill due to a missing property. (Bug #14876)
- Also during DA14, the intimidate and persuade options do not advance the speech skill due to a missing property. (Bug #14876)
- In the Aspiring Mage (WE31) random encounter, the persuade option does not advance the speech skill due to a missing property. (Bug #14876)
- During Totems of Hircine (CR12) Aela is supposed to comment on each totem that's found with unique dialouge. She repeats the first one because the dialogue does not check the totem count variable. (UESP)
- The Affairs of Hagravens (dunBlindCliffQST) counts toward the Sideways achievement when it isn't supposed to.
- Scenes when first entering Ustengrav where the necromancers are supposed to be tending bandit thralls would be disrupted because the trigger to start the quest which holds the aliases that should pacify them is inside the dungeon and does not generally have time to run its script before the AI decides to attack each other. The trigger box has now been moved to the outside of the dungeon so that the quest will be started and the pacification aliases will be properly filled before the player gets inside. (Bug #15376)
- Offering a follower up to sacrifice to Boethiah before the appropriate stage of Boethiah's Calling (DA02) can leave the quest in a jammed state. (BGS Support #9831)
- When Boethiah's conduit is killed after she's done using it in DA02, the player incurs a bounty due to the script command being set up improperly. (BGS Support #16512)
- When speaking to Nazir to pay off a fine in Honor Thy Family, it was possible to trigger the fine dialogue over again if you spoke to Nazir too quickly. (BGS Support #16521)
- In My Time of Need (MS08) the objective "Enter Alik’r hideout" does not get cleared. (BGS Support #16586)
- Killing Urzoga gra-Shugurz should no longer break being jailed in Markarth, whether on the Forsworn quest or otherwise. (BGS Support #9836)
- If asked to wait somewhere, Dark Brotherhood followers never time out and return to the Dawnstar Sanctuary. This becomes problematic because the player will be unable to pick up a new follower and may have forgotten where the Dark Brotherhood follower was left. (BGS Support #16545)
- Attempting to speak to Kesh while he is making the fume in The Only Cure (DA13) results in halting the quest. His alchemy scene required a block activation checkbox to be enabled in order to prevent this. (BGS Support #16549)
- At the end of The Wolf Queen Awakened (MS06) if you back out of dialogue before Styr has said his last line, the quest never closes out. A WalkAway topic link to his last line has been added so that even if you tab out, it will still run properly to end the quest. (BGS Support #16587)
NIF Mesh and Texture Fixes
- A hairline alpha issue has been corrected on the Jorrvaskr rug. (meshes\architecture\whiterun\wrclutter\wrjorrvaskrrugsquare01.nif) (Bug #14879)
- Daedric axes have fake shadows drawn into the textures which leads to bad image quality. (textures\weapons\daedric\daedricaxe.dds, textures\weapons\daedric\daedricaxe_m.dds) (Bug #12241)
- A whole bunch of meshes in Solitude had bad tangent spaces resulting in warped texture appearances. (meshes\architecture\solitude\cwtower01.nif, meshes\architecture\solitude\sbardscollegeteather.nif, meshes\architecture\solitude\sbluepalacegate.nif, meshes\architecture\solitude\scastle.nif, meshes\architecture\solitude\scastleemperorentrance.nif, meshes\architecture\solitude\scastlewall01.nif, meshes\architecture\solitude\scastlewall02.nif, meshes\architecture\solitude\scastlewall03.nif, meshes\architecture\solitude\scastlewall04.nif, meshes\architecture\solitude\scastlewall05.nif, meshes\architecture\solitude\scastlewall06.nif, meshes\architecture\solitude\scastlewall07.nif, meshes\architecture\solitude\scastlewall08.nif, meshes\architecture\solitude\scwgate.nif, meshes\architecture\solitude\sevette san house.nif, meshes\architecture\solitude\slighthouse01.nif, meshes\architecture\solitude\smaingate.nif, meshes\architecture\solitude\sninedivinecourt.nif, meshes\architecture\solitude\solitudebase.nif, meshes\architecture\solitude\swindmill.nif) (Bug #15126)
- Cooked rabbit meat had its collision radius reduced to deal with floaters. (meshes\Clutter\deadanimals\rabbitmeatcooked01.nif) (Bug #13112)
- The small Dwemer platforms have reversed normals which causes shadows to display incorrectly. (meshes\dungeons\dwemer\platforms\dweplatwallstair02.nif) (Bug #15046)
- Nordic altars have a piece with a hole in it on one side. (meshes\clutter\ruins\ruinsfurniturerubble15.nif) (Bug #15245)
- UV stretching on an Imperial fort ruin piece. (meshes\dungeons\imperial\exterior\impextwall04.nif) (Bug #15247)
- The farmer's cap has an invisible back side you can see through when facing NPCs wearing it. (meshes\clothes\farmclothes03\farmerhatm.nif, meshes\clothes\farmclothes03\farmerhat03argm.nif, meshes\clothes\farmclothes03\farmerhat03kham.nif) (Bug #15248)
- The barstool near the fireplace in the Bannered Mare (and probably elsewhere) had improper collision. (meshes\furniture\woodenbarstool01Static.nif) (Bug #15254)
- Collision on the small crate object was sunken below the visible surface. (meshes\clutter\common\cratesmall01.nif) (Bug #13819)
- Collision on the woodcutter's axe was too large for the size of the object. (meshes\clutter\chopping block\axe01.nif) (Bug #13920)
- A wall in the Whiterun Barracks does not extend far enough. (meshes\architecture\whiterun\wrdungeon\wrdunintwallfreeenddoor01.nif) (Bug #15269)
- Noble double beds have an open face on the underside of the top railing. (meshes\furniture\noble\noblebeddouble02.nif) (Bug #15179)
- Farmhouse01 has extra collision sticking off the sides that does not belong. (meshes\architecture\farmhouse\farmhouse01.nif) (Bug #15178)
- Z-fighting on the interior doorway wall in Whiterun's Hall of the Dead. (meshes\architecture\whiterun\WRInteriors\WRDungeon\wrdunintdoorcustomdoublehigh01.nif) (Bug #10184)
- On a sunny day, the shadows cast by the large arches in Solitude had obvious holes in them. This was caused by the base city mesh above the rocks having gaping holes in it, and the city mesh itself not casting proper shadows on all of its sections. A new shadow plane mesh has been created to plug up the remaining holes and produce a properly cast shadow on the ground below the arch. There is no performance hit from this solution. (meshes\architecture\Solitude\solitudebase.nif, meshes\architecture\Solitude\solitudebasemarket.nif, meshes\architecture\Solitude\USKPShadowPlane.nif) (Bug #15164)
- Some Whiterun meshes cast shadows with holes in them. (meshes\architecture\whiterun\wrterrain\wrstairsplatform01.nif, meshes\architecture\whiterun\wrterrain\wrulfberhplatform01.nif, meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif, meshes\architecture\whiterun\wrterrain\wrdrunkenhuntsmanbase.nif, meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif, meshes\architecture\whiterun\wrterrain\wrbreezebase.nif, meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif, meshes\architecture\whiterun\wrterrain\wrcarlottaplatform01.nif, meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif, meshes\architecture\whiterun\wrterrain\wrblacksmithbase.nif) (Bug #15384, Bug #15411)
- A stray triangle had the wrong texture applies on a Whiterun terrain mesh. (meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif) (Bug #15410)
- Several problems have been corrected with the Riften south gate. (meshes\architecture\riften\walls\rtsouthgate01.nif) (Bug #13740)
- Orcish warhammers had off centered collision. (meshes\weapons\orcish\orcishwarhammer.nif) (Bug #14629)
- Potato plant soil appeared to "move" when harvested. (meshes\plants\florapotatoplant01.nif) (Bug #13385)
- A small gap between wall joints is visible on the Solitude Mausoleum terrain. (meshes\architecture\solitude\smuseleum.nif) (Bug #15336)
- The larger tents with Imperial logos on them had collision which prevented interacting with items stored close to the edges. (Bug #13866)
- One of the ruins clutter pots needed a collision radius adjustment. (meshes\clutter\ruins\ruinspot05.nif)
- Shadowmarks look inverted, as though embossed onto a surface rather than carved in. (textures\clutter\shadowmarks\smcachestone01_n.dds, textures\clutter\shadowmarks\smdangerstone01_n.dds, textures\clutter\shadowmarks\smemptystone01_n.dds, textures\clutter\shadowmarks\smescapestone01_n.dds, textures\clutter\shadowmarks\smfencestone01_n.dds, textures\clutter\shadowmarks\smguildmemberstone01_n.dds, textures\clutter\shadowmarks\smlootstone01_n.dds, textures\clutter\shadowmarks\smprotectedstone01_n.dds, textures\clutter\shadowmarks\smsafestone01_n.dds) (Bug #10190)
- The bridge to Dragonsreach had some minor UV errors in need of correction. (meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif) (Bug #14901)
- The southeast wall in Riften had a gap along the trim and a visible seam next to the boarded up gate. (meshes\architecture\riften\walls\rtwall06outer.nif, meshes\architecture\riften\walls\rtwall06inner.nif) (Bug #15415)
- The broken Nordic ruins table had bad collision which contributed to floaters. (meshes\clutter\ruins\ruinsfurniturerubble06.nif) (Bug #13104)
- Child eyes had a corrupt texture path for the normal map and were missing the _sk texture path entirely. (meshes\Actors\Character\character assets\eyeschild.nif)
- The alpha channel on the blades armor texture was rotated 90* out of position, resulting in odd gaps. (textures\armor\blades\bladesarmor.dds) (Bug #15128)
- Imperial wooden fort load doors had no side panels. (meshes\dungeons\imperial\door\impwooddoorsingleload01.nif) (Bug #13815)
- Imperial wooden fort doors had gaps on the door handles. (meshes\dungeons\imperial\door\impwooddoorsingle01.nif) (Bug #13816)
- A large cave piece had collision bad enough to block access to objects positioned next to it. (meshes\dungeons\caves\green\epic\cavegewall02hole.nif) (Bug #14584)
- The large landscape piece attached to Dragonsreach by the jail was missing the alpha blend layer for the road parts. (meshes\architecture\whiterun\wrterrain\wrtercloud03.nif) (Bug #14784)
- Slight UV error on the blacksmith forges. (meshes\furniture\blacksmithforgemarker.nif, meshes\furniture\blacksmithforgemarkerwr.nif) (Bug #15246)
- Female barkeeper shoes do not work with the weight slider. (meshes\clothes\barkeeper\f\shoes_1.nif, meshes\clothes\barkeeper\f\shoes_0.nif) (Bug #14763)
- Wooden Nordic door with flipped normals on some of the triangles. (meshes\dungeons\nordic\doors\animated\wooddoor\ruinswooddoorload01.nif) (Bug #15038)
Script Fixes
- DBSanctuarySkillBooksScript was trying to do enable state toggling on the book it belongs to even on copies that are not in the sanctuaries. (Bug #14203)
- dunLabyrinthianMaskBustSCRIPT needed to have the same type of fix for placing the masks that Wuuthrad got. (Bug #14472)
- dunDeadMensRespiteResealDoorOnLoad should not be trying to set stages if it's quest is not running. (Bug #15267)
- QF_Da13Intro_000BEDEC needed a delay inserted between when the quest is called and the scene starts. (Bug #15259)
- QF_DB09_0001EA58 stage 70 was attempting to enable NPCs who are already under the control of an enable marker in a different script. (Bug #15155)
- SF_DB09GuardYellScene_00064374 had no sanity checking for dead guards. (Bug #15154)
- Ongoing improvements to the weapon rack control scripts. (Bug #15138) (BGS Support #16507)
- Ongoing improvements to the critter spawn scripts. (Bug #15137, Bug #14853)
- TrainedAnimalScript is still whining about impossible scenarios with empty aliases (how the hell?!?) and will now simply do nothing in the update event if the alias reference is empty. (Bug #15108)
- CWThreatCombatBarksScript is being passed NULL actors from somewhere. Debug traps have been set to try and find out where. (Bug #15079)
- TGFencesQuestScript was attempting to enable Niranye's chest that was attached to an enable parent. Except, it was doing things ass backward anyway since the marker was supposed to be the chest's enable parent. (Bug #15060)
- dunJaphetsFollyEnableExplosionScript has no sanity checking for missing explosion properties. (Bug #15043)
- QF_CW01_000D517A & QF_CW01B_000E2D29 did not perform a sanity check before attempting to run portions of the Jagged Crown scenes. (Bug #15027)
- QF_DB10_0003CEDA needed to set the enable state for one of the references in the sanctuary but it had an enable parent which was blocking it. (Bug #14997)
- MQ206ThroatoftheWorldTriggerScript had no sanity checking for an empty list or a list with holes in it. (Bug #14965)
- PF_WIAddItem03HuntPlayer_00035B62 attempts to start a scene for a quest which might already have shut down before the AI pack could properly end. (Bug #14802)
- dunSkuldafnPuzzleControlSCRIPT did not have sanity checking for unset properties. (Bug #14671)
- StockadeBarricade01ActivatorScript could too easily lose the status of the CollisionLink variable. The GetLinkedRef() function is fast enough to just call. This will resolve numerous issues with bogus errors on barricades that have valid links. Note than the lack of sanity checks on linked refs is deliberate so that improperly configured barricades will show up in the logs. (Bug #14560)
- dunGeirmundDuplicateSpellManager lacked sanity checking for the aliases it was using and was also very poorly optimized. (Bug #14024)
- CaravanScript needed a sanity check when trying to clear a member alias that may not exist. (Bug #15184)
- defaultStartSceneTrigScript needed sanity checks to make sure the quest a scene is contained in is actually running. (Bug #14811, Bug #13889, Bug #13707, Bug #15298)
- QF_dunTalkingStoneQST_0004BA6C was a horridly inefficient, badly constructed, broken mess that rarely ever worked properly which resulted in the encounter it belongs to never quite working out. (Bug #13953)
- dunFolgunthurDragonKeyholeActivator needed sanity checks on the first linked reference use. (Bug #14001)
- FXDragonBloodDamageScript can drop numerous errors to the logs if the akAggressor parameter is empty. (Bug #13947)
- SF_MQSkyHavenSparringScene_001092D4 needed a check to avoid trying to stop the quest if it had already been interrupted some other way. (Bug #13935)
- SF_dunFaldarsToothFarmerScene_00091443 needed a check to make sure the quest is running before advancing to stage 10. (Bug #14103)
- QF_TG04_00021550 needed a check to make sure TG04Brinewater is running before advancing to stage 100. (Bug #14044)
- dunDeadMensRotatingDoorManager had no sanity checking for unset door linked refs. (Bug #14030)
- defaultEnableEncLinkedRef was using an unreliable variable set up by an OnCellLoad event when using GetLinkedRef() works properly anyway. (Bug #14021)
- WitchlightActorScript appears to have the same trouble with Actor casts as WispActorScript, resulting in numerous false reports of no AI or None errors. (Bug #14436)
- WitchlightActorScript did not verify if the wisps were alive before trying to start combat. (Bug #13879)
- WispActorScript was doing numerous Actor casts that the game seems to have been unable to keep track of. The script has been modified to use Actors more directly and only type cast when necessary. (Bug #14874)
- StartSceneTriggerSpecificTime added sanity check to make sure the scene's quest is running before starting the scene. (Bug #13858)
- MGClassroomTriggerScript should disable and delete the trigger once it's been hit at the right time. (Bug #13727)
- SF_WEDL07PostDA15Scene_000BA1E3, SF_WEDL07Scene_000BA1DD, SF_WEDL07WaitScene_000BD764 not checking to make sure the quest is still running before trying to set stages. (Bug #14488)
- SF_RiverwoodIntroSceneHildeSo_000954DA was not checking to make sure the quest is still running before trying to set stages. (Bug #14493)
- TGRQueueQuestScript performed no sanity checking at all when resetting Thieves Guild radiant quest queues. (Bug #14037, Bug #14047, Bug #14095, Bug #14786)
- dunProgressiveCombatScriptRefAlias had no sanity check for the refActivateOnComplete parameter. (Bug #14372)
- QF_MQSkyHavenSparring_001092D3 needs to leave a short delay between calling stage 200 and stopping the quest. (Bug #13933)
- TG08BFloodPipeController did not verify that the LastLink value in the TG08EnableLinkChain() was valid before spinning up a repeating wait loop. (Bug #13591)
- defaultActivateToggleLinkedRefOnce improperly resets objects using the script even if the reference it's attached to explicitly says not to. (Bug #14566)
- MG07LabyrinthianBarrierScript was attached to a test object in Shalidor's Maze and should not be allowed to run there.
- QF_DA09ChangeLocation_00081C59 had no sanity check before trying to force a map marker alias to update. (Bug #15548)
Placement/Layout/Ownership and other World Object Fixes
- 0005F5E6: Room optimizer needed to be repositioned to fix disappearing sections in Nchuand-Zel. (Bug #14136)
- 00107012, 0010701c: Magic anomaly markers for Aftershock (MGR30) that were too close to water, which causes the rift to fail to operate properly.
- 00099782: Treasure chest requiring a script property change so the bandits associated with it do not get improperly toggled on and off by using the chest. (Bug #14566)
- 000e8239, 000e82cb: Components for the Riften jail escape door adjusted with more aggressive no-respawn settings. (Bug #14695)
- 00094A2C: Ghostblade should not be set to respawn. (Bug #15138)
- 0010E94C: The reward version of Keening should not be set to respawn. (Bug #15138)
- 0002E526: Volendrung should not be set to respawn. (Bug #15138)
- 000169bc, 00101626, 000ccb73: Objects not attached to the enable parent for the Haafingar Stormcloak camp.
- Improved fix for the placement of the Breezehome ladder to reduce the instances of getting hung up as you climb it.
- 0009E3D0, 0009E3E0, 0009E3E7, 0009E3EA, 0009E3EF, 0009E444, 0009E305: Improperly configured Thalmor weapons in Northwatch Keep. (Bug #15047)
- 000C1A8A: Duplicate weapon in Northwatch Keep. (Bug #15047)
- 0009E3D2, 000C1A88, 000C1A89, 000C1A8A: Duplicated weapon rack and sword in Northwatch Keep. (Bug #15047)
- 00035A4E, 00035A4F, 0009348B, 00093627, 000B16A4, 000B16A8: Weapon racks in Helgen which were not linked to their activators. (Bug #15072)
- 0005b311, 0005b313, 0005b315, 0005b316, 0005b317, 0005b318, 0005b319: Stormcloak Soldiers at Fort Kastav with improper linked reference keywords that caused their AI to fail to run. (Bug #15025)
- 000da1de: Out of place rug under the floor removed.
- 0009E626: Bucket moved on to shelf to prevent Wilhelm from stepping in it and dragging it around the inn. (Bug #15101)
- 0007C0DF, 0007C0E0: Misaligned road chunks. (Bug #15257)
- 0007C0E3: Misaligned road chunk. (Bug #15256)
- 0007C0EF: Misaligned road chunk. (Bug #15255)
- 000E6B42: Misaligned road chunk. (Bug #15253)
- 000f1508: Misaligned road chunk. (Bug #15328)
- 000f150e: Misaligned road chunk. (Bug #15327)
- 000f0c40: Misaligned road chunk. (Bug #15326)
- 000f0c4f: Misaligned road chunk. (Bug #15325)
- 000f1528: Misaligned road chunk. (Bug #15324)
- 00020210: Misaligned road chunk. (Bug #15477)
- 000CB19F: Misaligned road chunk. (Bug #15546)
- 0004F0A9: Misaligned road chunk. (Bug #15563)
- 00045DD4: Badly oversized road chunk replaced with more appropriate piece. (Bug #15252)
- 000414C0: Road chunk partially fixed to reduce misalignment - cannot be completely dealt with due to landscape. (Bug #15251)
- 000d46c2: Chandelier replaced with USKP mesh version due to the chain being visible through the ceiling. (Bug #15249)
- 000E6B41: Misaligned road chunk. (Bug #15243)
- 000f83fe, 000f83fd: Diamond and kettle rearranged to avoid the diamond being blocked by both the kettle's inner collision and the collision on the rock surface under them. (Bug #15180)
- 000E6B27: Misaligned road chunk, fixed as well as it can be. (Bug #15131)
- 000B56A7, 00035321: Tonal locks into Blackreach that were misaligned. (Bug #15110)
- 0008035D, 0008037F: Misaligned stone wall pieces. (Bug #15094)
- 000B0CF6: Misaligned room optimizers corrected in The Midden. (Bug #15073)
- 000F5671: Knapsack that could not be activated. (Bug #15066)
- Covered over a seam between cave pieces in Tolvald's Crossing. (Bug #15065)
- 0009734b: Snow seam lowered for a rock pile outside Dawnstar. (Bug #15057)
- 000D75D5: Safe facing the wrong way. (Bug #15035)
- 000f5eb9: Rock face with out of place section poking through the landscape. (Bug #15034)
- 000829F3: Book that should not have an enable parent. (Bug #15051)
- Several pipe sections and collision boxes have been reconfigured in Mzinchaleft because the pipe footstep sounds were being blocked. (Bug #15018)
- 000a246f: Predator patrol marker too close to Merryfair Farm. (Bug #14952)
- 000827fd, 000fa370, 000fa371: Predators and patrol marker too close to Heartwood Mill. (Bug #14952)
- 000a2488: Predator patrol marker too close to Sarethi Farm. (Bug #14952)
- 00043070: Rock with exposed underside. (Bug #14755)
- 00077d06: Hoodless archmage outfit disabled for unknown reason. (Bug #14974)
- 000d2e7a, 0004de4d: Pull chain markers used to release Odahviing need the ignore sandbox flag to keep Serana from pulling them and advancing the quest without warning. (Bug #13025)
- 000961EE: Missing quest property for the attached script. (Bug #15042) [NR]
- 000E7998, 000E79EF: Prison door missing its prisoner faction property. (Bug #15008) [NR]
- 000E7515, 0010B0B0, 00057BD3, 000E750C, 0010B0AC, 0010B0AE, 000E8CC5: Trigger boxes in Korvanjund that were incorrectly configured. (Bug #14990)
- 00095777: Marker for toggling the Haafingar Stormcloak Camp was marked with the wrong keyword which caused GarrisonReset2 to fail to disable it when it was time. (Bug #14653, Bug #14781)
- Two markers placed outside the entrance to Solitude for use during the Civil War battle in order to allow proper movement of the random attackers. (Bug #14646)
- 00105528, 00105525, 0005a7f1, 00105526, 00105527: Pressure plates with an erroneously attached Tripwire script. (Bug #14498) [NR]
- 0006F64C, 0006f5e1: Pull chain with erroneously assigned script. (Bug #13887, Bug #13888) [NR]
- 0005cbe4: Special Thieves Guild item with an erroneously assigned script. (Bug #13983) [NR]
- 00028d36: Mace of Molag Bal missing a shader property for the reference in the Abandoned House. (Bug #14159) [NR]
- 000F82B9: Trigger box with unset global variable property. (Bug #14021) [NR]
- 000ad641, 000ad642, 000ad643, 000ad644: Puzzle pillars in Folgunthur01 with an erroneous puzzle script attached. (Bug #14019) [NR]
- 0201d3f1: Rock placed to cover large gap in mountainside. (Bug #14621)
- 02039435: Missing water wheel sound at Dragon Bridge mill added.
- 020358f8, 020358f7: Mountains that disappear when approaching in Solitude.
- 000c0eec: Apple (and all of its immediate neighbors) that were being forced out of their bowl because too many had been stuffed in it. (Bug #15285)
- 0201d95b: Rock placed to cover a gap in a much larger rock pile. (Bug #15279)
- 000CBA3D: Static axe swapped for a real one that can be interacted with. (Bug #15266)
- 000b5f13: Rock protruding above the landscape in an ugly way. (Bug #15037)
- 0006308e: Rock in a mining passage that interfered with moving through the passage. (Bug #14899)
- 000f0df5: Pot clipping through a wall. (Bug #13087)
- 000d3f81: Gap behind a rubble pile. (Bug #15244)
- 000df5aa: Wardrobe clipping a wall in Hjerim.
- 02022a5e: Solitude lighthouse fire gives off no light.
- 000CA02C, 000C9006, 000C9005: Goblet and plate repositioned after mesh fix and collision box removal. (Bug #15090)
- 0004D381: Floating stool.
- 0009d789, 000a7135: Dragon mound furniture object with erroneously assigned dragon mound script. [NR]
- 001055bb, 001055bc, 001055c1, 001055bf: Nordic statue heads with ice shader exchanged for snow shader versions due to badly mismatched lighting effects. (Bug #9051)
- 00015EA2: Door incorrectly set to default open. (Bug #15383)
- 0002B258: Door that clips another door when open. (Bug #15383)
- 000FA052: Mountain with a gap behind it. (Bug #15383)
- 00015AAB: Chest that can ge the player stuck if standing too close. (Bug #15383)
- 00099260: Floating bush. (Bug #15383)
- 000B6607, 000B6608: Floating bow and quiver. (Bug #15383)
- 00061E09: Floating rock. (Bug #15383)
- 00019924, 000A9B09: Floating rock pile. (Bug #15383)
- 00064B7B, 000C29CD, 000C29CE: Ladder and dock stairs that NPCs get stuck on. (Bug #15383)
- 000CF73F, 000365B0: Rowboat too low on the water. (Bug #15383)
- 001010FA: Bird nest sunken into the ground. (Bug #15383)
- 000C4C6C, 000C4C6D: z-fighting hay. (Bug #15383)
- 000CD4F4, 000CD4F5: Bear traps clipping through a cart. (Bug #15383)
- 000D0B5C: Floating rubble pile. (Bug #15383)
- 0007C69C: Ice floe too low in the water. (Bug #15383)
- 000ae4c7: Trigger at Valtheim Keep that should start disabled. (Bug #13870)
- 000CEEE9, 000CEEEA: Downscaled two Canis Root in Arcadia's shop so they won't havok out of their display space. (Bug #15427)
- 000e6a7b, 000e6a7d, 000e6a7e: Road chunks badly misaligned and sticking out of the ground. (Bug #15399)
- 0006e9f5: Cliff section north of Whiterun with a gap under the bottom. (Bug #15414)
- 000A1DDA: Potion embedded in a wall. (Bug #15455)
- 00108E67: Sound marker buried in a wall. (Bug #15455)
- 0010A064: AI marker shoved halfway through a wall. (Bug #15455)
- 0010a066: Bedroll with access markers pointing the wrong way.
- 0005F195, 0005F1B3, 0005F1B4: Clutter items at Dragontooth Crater that were not attached to their enable parent. (Bug #15552)
- 0207855B, 0207855C: Plugged ceiling holes in Avanchnzel Animoncultory. (Bug #15404)
- 000940D7: Staff of Arcane Authority should not respawn. (Bug #15566)
- 00100606: Fish spawner sitting above the water line resulting in floating fish.
- 001094D8, 001094D9, 001094DA, 001094DB, 001094E8, 001094E9, 001094EA, 001094EB, 001094EC, 001094ED, 001094EE, 001094EF, 001094F0, 001094F1, 001094F7: Greybeard prayer idle markers which were not owned by them. Serana would end up using them in her sandbox packaging. (Bug #15565)
- 000C7B73: Idle marker in the Abandoned House in Markarth that was not set to ignore sandbox. Serana would end up using it. (Bug #15565)
- 0010c1d4: Fralia's merchant chest was owned by Anoriath instead of her. (Bug #15568)
Text Fixes
- DialogueGuardsGeneral: "You smell like wet dog." -> "You smell like a wet dog." (Bug #15265)
- DialogueGuardsGeneral: "I hope your took that armor" -> "I hope you took that armor" (Bug #15265)
- DialogueGuardsGeneral: "The say the College has been snooping around Saarthal." -> "They say the College has been snooping around Saarthal." (Bug #15265)
- SolitudeBrylingsHouseLocation: "Brylling's House" -> "Bryling's House" (Bug #14958)
- DialogueRiftenMjollAdventureBranchTopic: "Its" -> "It's" (Bug #14993)
- FFRiften09MjollGrimseverBranchTopic01: "with" -> "within" (Bug #14993)
- dunPinewatchNote01: "Roars" -> "Roras" (Bug #14994)
- dunCragslaneKey01: "Craglane" -> "Cragslane" (Bug #14998)
- dunCragslaneKey02: "Craglane" -> "Cragslane" (Bug #14998)
- CWMission07EvidenceRiften: "Lalia" -> "Laila" (Bug #14999)
- FFRiften08BrandSheiBook: "is escapes" -> "escapes" (Bug #15000)
- DialogueIvarstead (DialogueIvarsteadHellos): "their" -> "they're" (Bug #15003)
- FavorAdonatoBook: "Athor" -> "Anthor" (x3) (Bug #15004)
- Book1CheapOlafAndTheDragon: "Athor" -> "Anthor" (x2) (Bug #15004)
- dunRannCageKey: "Rannveigs" -> "Rannveig's" (Bug #15005)
- TGRShellHCBranchTopic: "How about you make them pay for it." -> "How about you make them pay for it?" (Bug #15007)
- TG07SP (TG07SPGuildScene01): "Vault" -> "vault" (Bug #15007)
- FreeformWinterholdCVexStage20BranchTopic: "Hobs" -> "Hob's" (Bug #15007)
- WERJ06 (WERJ06PreQuest): "then" -> "than" (Bug #15012)
- DA03StartLodBranchPersuadeTopic: "It's a smart man..." -> "Oh, it's a smart man..." (Bug #15017)
- DA06Stage70YamarzResponse2: "we'll" -> "I'll" (Bug #15029)
- MQ101DragonAttackSceneBPerchTower: "the" -> "their" (Bug #15096)
- DialogueCompanionsJorrvaskrWarTopic: "I'll" -> "I will" (Bug #15097)
- DialogueCarriageSystemLoreWhiterunTopic: "...and Battle-Borns." -> "...and the Battle-Borns." (Bug #15099)
- DialogueWhiterunUthgerdTopicsBranch3Topic: "I just... I lost control." -> "I just... I just lost control." (Bug #15100)
- MS09BattleBornInitialTopicTopic: "her" -> "their" (Bug #15107)
- MQ104ADragonbornA1: "that" -> "the", "still were" -> "still were" (Bug #15117)
- MS08WarriorForceGreetBranchTopic: "We are" -> "We're" (Bug #15118)
- DialogueWhiterunYsoldaTopicsBranch2Topic: "Way I hear it," -> "The way I hear it," (Bug #15119)
- MQGreybeardsTopic: "They're masters..." -> "They are masters..." (Bug #15120)
- DialogueWhiterunIrilethProventus1Scene: "And win we must." -> "And win it we must." (Bug #15121)
- DB01MiscLoreiusHelpCiceroResponseb: "You're right. Your right." -> "Yes, Your're right. You're right.", "and tell" -> "to tell" (Bug #15130)
- MS11ViolaPosterExplanation: "Friga's old place." -> "Friga's old place?" (Bug #15141)
- FFSS02SylgjaSickBranch: "and can't" -> "and I can't" (Bug #15146)
- DialogueShorsStoneGatheringScene04: "You think so, huh?" -> "Think so, huh?" (Bug #15147)
- DialogueRiften (DialogueRiftenHellos): "...I do for you?" -> "...I can do for you?" (Bug #15149)
- DialogueRiftenRatwayBranchTopic: "stay" -> "to stay" (Bug #15150)
- DialogueRiftenRatwayBranchTopic: inserted commas after "but" and "decay" ; there are distinct pauses in the audio (Bug #15157)
- DialogueRiftenIndarynMavenBranchTopic: removed double space between "troubleshooters" and "to" (Bug #15158)
- TG00SP (TG00DistractionScene): inserted a comma between "protection" and "but", "I can promise that..." -> "I can promise you that..." (Bug #15159)
- FFRiften19HofgrirBranchTopic: "Now me," -> "Not me," (Bug #15160)
- DialogueWhiterunElrindirTopicsBranch1Topic: "well, my rump." -> "well, rump." (Bug #15103)
- DialogueWhiterunJonResponse1: "about." -> "about it." (Bug #15195)
- FreeformRiverwood01CamillaFaendalsLetterBranchTopic: "I'll bet." -> "I bet." (Bug #15202)
- WhiterunAmrenScene: "the gate," -> "that gate," (Bug #15203)
- DB02Captive3Intimidate: "wouldn't" -> "would not" / "I'd" -> "I would" (Bug #15204)
- DB02CaptiveReleaseBranchTopic: "Please! Release me!" -> "Please! Please release me!" (Bug #15205)
- DialogueCompanionsJorrvaskrWhydYouJoinTopic: "as bodyguard" -> "as a bodyguard" (Bug #15206)
- C00AelaSkjorScene: "a thrashing." -> "the thrashing." (Bug #15208)
- WE17ForcegreetTopic: "You are" -> "You're" / "in" -> "with" / "of say," -> "say," (Bug #15209)
- WEThalmorDialogueWhatHasHeDoneLink: "Now, get of my way." -> "Now, get out of my way." (Bug #15211)
- DialogueRoriksteadRorikTopicsBranch1Topic: "to hard work" -> "to the hard work" (Bug #15212)
- RoriksteadFreeform1Branch1Topic: "He says that he needs" -> "He says he needs" (Bug #15213)
- RoriksteadFreeformErikConclusionTopicTopic: "I'll hope" -> "I hope" (Bug #15214)
- RoriksteadFreeformErikConclusionTopic2Topic: "than help" -> "than to help" (Bug #15214)
- DialogueCompanionsJorrvaskrGoodCompanionTopic: "it's" -> "it comes" (Bug #15216)
- WERJ03Scene: removed extra space between the two sentences (Bug #15217)
- dunSleepingTreeCampNoteFoundTopic: "passed" -> "past" (Bug #15218)
- dunSleepingTreeCampAboutTreeTopic: "that and it" -> "that it" (Bug #15219)
- WhiterunOlfinaJonScene1: "smooth" -> "to smooth" (Bug #15229)
- dunRannveigSildsJournal: removed extra space between "torture" and "the" (Bug #15231)
- DB01Misc (log entry - stage 5): "broken of." -> "broken off." (Bug #15232)
- 000FC049: "Necklace of Frost Resist" -> "Necklace of Resist Frost" (Bug #15233)
- WhiterunStablesScene4: "Everyone is this city" -> "Everyone in this city" (Bug #15234)
- DialogueGuardsGeneral (PlayerShout): "Graybeards" -> "Greybeards" (Bug #15263)
- DawnstarIntroBrinaScene: "Who do think we're..." -> "Who do you think we're..." (Bug #15262)
- SolitudeFreeform01ValdContinue: "whiterun" -> "Whiterun" (Bug #15241)
- SolitudeFreeform01ValdPersuade [topic prompt]: "Angela" -> "Angeline" (Bug #15238)
- SolitudeFreeform01ValdBranch1Question [topic prompt]: "Angela" -> "Angeline" (Bug #15238)
- SolitudeFreeform01AngelaMorrardReturnResponse [topic prompt]: "Angela" -> "Angeline" (Bug #15238)
- SolitudeFreeform01AngelaMorrardReturnResponse: "I told her. I told her the imperial army would kill her. That this was a war of Jarls and Imperial Generals and we had no part in it." -> "I told her. I told her the Imperial Army would kill her. That this was a war of Jarls and Imperial generals and we had no part in it." (Bug #15237)
- DGIntimidateVictoryYes: "You ever need another..." -> "If you ever need another..." (Bug #15236)
- DeadFXSalmon01, DeadFXSalmon02 [activation override prompt]: "Harvest" -> "Take" (Bug #15174)
- DialogueWindhelmEldaTopic1Topic: "that" -> "the" (Bug #15282)
- Favor017 (Hello): "girl" -> "gal" (Bug #15283)
- Favor019QuestAccept: "Put in a dresser" -> "Put it in a dresser" (Bug #15286)
- DialogueWindhelmAmbarysMurdersTopic: "I let" -> "I'll let" (Bug #15287)
- OffersTrainingTopic: "the" -> "those" (Bug #15288)
- DialogueKynesgroveGannaTreesTopic: "and can't afford" -> "and we can't afford" (Bug #15293)
- Favor013PersuadeBribe: "bothering you" -> "bothering me" (Bug #15295)
- WICommentMagicDangerousHello: added period at end of sentence (Bug #15302)
- MQ106DelphineChatterTopic: "This is notorious" -> "This is a notorious", "We'll cross to the White River" -> "We'll cross the White River" (Bug #15303)
- MQ205DelphineIntroTopic: "know this anything" -> "know anything" (Bug #15304)
- MQ102ALegionOath4: "mistaken. Legate Rikke" -> "mistaken, Legate Rikke" (Bug #15305)
- MQ103TulliusBookA2: "to decide. Soldier." -> "to decide, soldier." (Bug #15306)
- CWSharedInfo: "door step" -> "doorstep" (Bug #15308)
- CWWhatAreDuties: "you to do. And, I expect" -> "you to do, and I expect" (Bug #15309)
- MQ302CouncilSceneEnd: "Korir will replace Kraldar as Jarl." -> "Kraldar will replace Korir as Jarl." (Bug #15312)
- RiftenKeepScene10: "Saerlund says truly" -> "Saerlund truly" (Bug #15313)
- RiftenKeepScene01Alternate: "milday" -> "milady" (Bug #15314)
- RiftenHaelgasBunkhouseScene03: "should" -> "show" (Bug #15315)
- RiftenRaggedFlagonScene06: "I" -> "I'll" (Bug #15317)
- RiftenRaggedFlagon05Scene: "play" -> "place" / "aren't" -> "ain't" (Bug #15318)
- TGRShellGFBranchTopic: "want's" -> "wants" (Bug #15319)
- TG08BFinalEarthquakeScene01: "lets" -> "let's" (Bug #15320)
- DialogueFalkreathNenyaTopicsLongTopic: "Sidgeir" -> "Siddgeir" (two instances) (Bug #15322)
- DialogueFalkreath: "reminds of us" -> "reminds each of us" (Bug #15323)
- TG01KeeravaQuestBranchTopic: "You'll tell him I said sorry, yes?" -> "You'll tell him I'm sorry, yes?" (Bug #15353)
- TG01BersiQuestPreBrokenBranchTopic: "Here, take your coin" -> "Take your coin" (Bug #15352)
- FFRiftenWylandriahDirectionsBranchTopic: "still be in Winterhold" -> "still be at Winterhold" (Bug #15351)
- 000422D2: period -> question mark, 00042381: "jarl's" -> "Jarl's", 00042392: "I'd" -> "I", 000423A0: "da" -> "my da", 000423BD: "It just all goes away" -> "It all just goes away" (Bug #15335)
- 00043DE9: "you maintain" -> "you to maintain" (Bug #15338)
- 000DD68E / 000DD68F: "where our" -> "where all our" / "name" -> "names" (Bug #15339)
- 000D3B9E: added period at end of sentence (Bug #15340)
- 000E77CA: "wants a Skyrim" -> "wants Skyrim" (Bug #15341)
- 000CD90E: "those such us" -> "those such as us" (Bug #15342)
- 0002DDE6: "the" -> "that", 00034FA3: "for a poor old woman" -> "for an old woman", 00034FA8: "We'll" -> "We", 00034FB3: "off of me." -> "off me." (Bug #15343)
- 00043DE6: "little weird" -> "weird little" (Bug #15345)
- 000C4426: "The" -> "Well, the" (Bug #15346)
- 000BD771: "have drunks" -> "have the drunks" (Bug #15347)
- 000C0BC0: "his" -> "is" (Bug #15348)
- 00043D2B: "is to reverse that." -> "is reverse that." (Bug #15349)
- 000C443D: "Mercer's dead," -> "Mercer is dead," (Bug #15350)
- 000D1202: "of" -> "of the" (Bug #15355)
- 000904FC: "tend to" -> "to tend to" (Bug #15356)
- DialogueWhiterun (Goodbye): 0002707C: "jarl" -> "Jarl", 0002707D: "of lot" -> "a lot", 0002A7A0: "it is to" -> "is to", 0002A7E2: "best I'm able" -> "best as I'm able", 0008F145: "jarl" -> "Jarl" / "of" -> "of the", 000C246D: "jarl" -> "Jarl", 000D27F0: removed space between "books" and "whenever", 0002A7E7: removed space between "You" and "should", 0202F6B2: "I'll" -> "I" (Bug #15357)
- 00055DF2: "ain't much" -> "ain't that much" (Bug #15358)
- 000CBAAE: "Sure," -> "Oh sure," (Bug #15359)
- 000E14CF: "or a broken table." -> "or broken table." (Bug #15360)
- 0009312D: "or" -> "of" (Bug #15362)
- 000E3DD0: "an" -> "an'" (Bug #15363)
- 0009CCCB: "all of sudden" -> "all of a sudden" (Bug #15364)
- 0004E295: "imperial" -> "Imperial" (Bug #15367)
- 0004E2AC: period -> question mark
- 000CEFF0: "Can't" -> "I can't" / "wander around Skyrim." -> "wander Skyrim."
- 000CF010: period -> question mark
- 000D8E72: "He is" -> "He's" (Bug #15369)
- 000D8E76: "in" -> "a"
- 0007265B: "I am" -> "I'm" (Bug #15370)
- 000300FF: "be" -> "bet" (Bug #15374)
- 00045415: "of my" -> "my" (Bug #15375)
- 000B8812: "If you like" -> "Well, if you like" / "take it over -> take over" (Bug #15377)
- 000B881D: "I just" -> "Ah, just"
- 000E482E: "I'll" -> "I've" / "I'm not" -> "that I'm not" (Bug #15378)
- 0007EB32: "came here" -> "came in here" (Bug #15379)
- 0007EB22: "this" -> "the" (Bug #15380)
- 000E5079: "I'm" -> "I am" / "was I on" -> "I was on" (Bug #15381)
- 000D33BE: "you" -> "or you" / "all we" -> "that all we" (Bug #15382)
- 000DF04C: "can gain" -> "gain" / "to" -> "we" (Bug #15388)
- 000DF036: "believed" -> "believe" (Bug #15389)
- 0008798C: "real" -> "a real" (Bug #15390)
- 0008B5D7: "I know" -> "and I know" (Bug #15391)
- 000905A7: "And you don't" -> "And don't" (Bug #15392)
- 0006DE95: "of the" -> "the" (Bug #15393)
- 0006DEC3: "and" -> "to" (Bug #15394)
- 000C8197: "as" -> "is" (Bug #15395)
- 000C82AF: "couldn't" -> "could not" / "Magic's" -> "Magic is"
- 000E3E6E: "all can" -> "all I can" (Bug #15397)
- 000E3E78: "It would" -> "It will" (Bug #15398)
- 000949C3: "He's" -> "Oh, he's" (Bug #15403)
- 00029D0A: "and doesn't" -> "and he doesn't" (Bug #15405)
- 00029FFF: "oblivion" -> "Oblivion"
- 0002C6D7: "made" -> "makes"
- 000DA685 (Line 1): "don't" -> "doesn't" (Bug #15406)
- 000DA685 (Line 2): "Likes" -> "He likes"
- 000DA685 (Line 3): "Kind" -> "It's kind"
- 000AD86E: "that is" -> "that's" (Bug #15407)
- 000AD8BC: "Hall" -> "hall" (Bug #15408)
- 00042ECC: "not to think" -> "not think" (Bug #15409)
- 00042ECE: "We have" -> "We've"
- 00042ED0: "it is" -> "it's"
- 000C822A: "when the" -> "when" (Bug #15416)
- 00092332: "mother" -> "my mother" (Bug #15417)
- 0009234E: "the" -> "that" (Bug #15418)
- 000A355E: "easier just" -> "just easier" (Bug #15419)
- 000AE76B: "I mean" -> "I mean" (Bug #15421)
- 000AE76D: "You're" -> "You are"
- 00067711: "the" -> "it the" / "the" -> "of the" (Bug #15422)
- 000DA767: "You better" -> "Better" (Bug #15423)
- 0002121A: "be like to" -> "be to"
- 000DA770: "How did" -> "How'd"
- 000E3E11: "did I they" -> "did they" (Bug #15425)
- 000753C2: "for while." -> "for a while." (Bug #15428)
- 000E32F7: "know" -> "knew" (Bug #15429)
- 0003A950: "Every" -> "Well, every" (Bug #15430)
- 0003A951: "in the heat," -> "the heat,"
- 000C02D3: "We have" -> "We've" (Bug #15431)
- 00033634: "held up as" -> "held as" / "I will one day bear" -> "I one day will bear" (Bug #15433)
- 0006F817: "a" -> "as" (Bug #15434)
- 0003A928: "that I want" -> "I want" (Bug #15434)
- 0003A92C: "There is" -> "There's"
- 0003A92E: "even she" -> "she even"
- 0003A92F: "I've" -> "I"
- 000DB37D: "that I am" -> "I am" (Bug #15436)
- 0002425D: "Ainethach's" -> "Ainethach is" (Bug #15437)
- 000622D0: "Ainethach's" -> "Ainethach is"
- 00083083: "nothing" -> "anything"
- 0002EC59: "you don't" -> "don't you" (Bug #15438)
- 0002EC5B: "I" -> "Oh, I"
- 0002EC5A: "over" -> "for over"
- 0005E9AD: "I've" -> "Oh, I've"
- 0002EC54: "I'm" -> "I've"
- 000C3699: "river" -> "River" (Bug #15439)
- 00021288: "You" -> "If you" (Bug #15440)
- 000550CD: "We'd be" -> "Hmph. We'd be" (Bug #15442)
- 00064B5E: "Nothing to say." -> "Nothing to say?" (Bug #15443)
- 0007538E: "We've" -> "We" (Bug #15444)
- 00044437: "is up in" -> "up in" (Bug #15445)
- 0007537E: "to" -> "to the" (Bug #15446)
- 00064785: "to a place" -> "a place" (Bug #15447)
- 00055973: "is stay" -> "is to stay" (Bug #15448)
- 000BA55C: "Stop" -> "Hey, stop" (Bug #15449)
- 00034C46: "I have" -> "Oh, I have" (Bug #15450)
- 00035EF3: "or" -> "or a"
- 0003690C: "of the" -> "the"
- 0007ACE6: "stomach." -> "stomach?"
- 000D66B6: "doesn't" -> "who doesn't"
- 00023A03: "You are" -> "You're" (Bug #15451)
- 000BFCBE: "you are" -> "you're"
- 000C7CB9: "you were" -> "you are" (Bug #15453)
- 00054140: "this" -> "the" (Bug #15456)
- 0009F157: "You" -> "You'll" (Bug #15457)
- 0002E163: "may be" -> "might be" (Bug #15464)
- 0002E169: "Let me" -> "Oh, let me"
- 0002E187: "Spiced wine" -> "Mmm... Spiced wine"
- 0002E191: "jarls" -> "Jarls"
- 0002F7ED: "I... I don't want to talk." -> "I don't wanna talk."
- 0002F804: "musical museum." -> "a musical museum."
- 0002F828: "power" -> "power in"
- 000302E4: "long as" -> "as long as"
- 00036D34: "then" -> "than"
- 000AF495: "Adoonato Leotelli's staying" -> "Adoonato Leotelli is staying"
- 000AF4D3: "I suppose" -> "ugh, I suppose"
- 000AF4DA: "misunderstanding" -> "a misunderstanding"
- 000C1D57: "you came" -> "you've come"
- 000C1D5B: "gut one for me." -> "gut one for me, huh?"
- 000C1D6D: "long as" -> "as long as"
- 000C7C21: "If you" -> "Hmm... If you"
- 000D7891: "It's good" -> "Ahh... It's good"
- 000E769D: "Popinjays" -> "popinjays"
- 000BEDF4: "I guess" -> "Uh, I guess" (Bug #15465)
- 000BEE01: "Horkers" -> "horkers"
- 000BFAEB: "you" -> "your"
- 000C0697: "It's" -> "Well, it's" (Bug #15466)
- 000BD707: "If you're" -> "Oh, if you're" / "Bards." -> bards." (Bug #15467)
- 000C1A46: "in court." -> "in the court." / "He" -> "he" (Bug #15468)
- 000BFAE0: "you you" -> "you" (Bug #15469)
- 000C1A9D: "seen" -> "here" (Bug #15470)
- 000BD714: "Dragon" -> "dragon" (Bug #15471)
- 000854F8: "Ah yes!" -> "Ah yeah!" (Bug #15472)
- 000BD712: "let" -> "lets" (Bug #15473)
- 000D9B5B: "up on" -> "on" (Bug #15474)
- SceneMralkiErik01: "As I've said many a time. the world is a dangerous place." [period -> comma] (Bug #15476)
- WE25Here:
- "How'd" -> "How did"
- "but its something" -> "but it's something" (Bug #15478)
- Book3ValuableArgonianAccountBook4: "assimiliated" -> "assimilated" (Bug #15481)
- Book3ValuableFeyfolkenIII: "Sunday" -> "Sundas" (Bug #15482)
- Book3ValuableMadnessofPelagius:
- "...so the attention of Tamriel focused on Sentinel." ["Sentinel" -> "Solitude"]
- "There are many legends about his acts as King of Sentinel," [Sentinel -> Solitude] (Bug #15483)
- Book3ValuableOnOblivion: "next instalment" -> "next installment" (Bug #15484)
- Book3ValuablePallav2a: "a Mages Guild" -> "at a Mages Guild" (Bug #15485)
- Book3ValuablePrincessTalaraV5: "Here memory was falling together like a terrible flood." ["Here" -> "Her"] (Bug #15486)
- Book4RareLastKingOfAyleids: "a number of Ayleid princes continued to rule parts of Cyrodiil after 263," ["263" -> "243"] (Bug #15487)
- Book4RareWildElves: "...and doubtless they act differently within their own tribes." ["doubtless" -> "doubtlessly"] (Bug #15490)
- Book2ReligiousSongofPelinalV5: "...and he felt his form too ugly for the Parvania at all times..." ["Parvania" -> "the Paravania"] (Bug #15491)
- Book3ValuableShezarr: "T_letter.png' -> "he position Shezarr enjoys in Cyrodilic worship if often misconstrued." ["if often" -> "is often"] (Bug #15493)
- Book4RareSixteenAccordsofMadnessV12: "Orismer children" -> "Orsimer children" (Bug #15494)
- Book0BlackArrowV1: "It was obviously that she never smiled." -> "It was obvious that she never smiled." (Bug #15495)
- Book0MysteryOfTalaraV1: "So it was long before the sun had set that the prostitutes turned dancers were at Cavilstyr Rock." ["prostitutes turned dancers" -> "prostitutes-turned-dancers"] (Bug #15496)
- SkillAlchemy1:
- "As your unholiness can doubtless imagine," ["doubtless" -> "doubtlessly"]
- "as some of you already doubtless know." ["doubtless" -> "doubtlessly"]
- "I thought of what you might to do me even after I was dead." ["to do" -> "do to"] (Bug #15497)
- SkillIllusion5: "At on his arm was a beautiful fair-haired woman in a stately gown of scarlet and gold, ..." ["At on his arm" -> "At his arm"] (Bug #15498)
- SkillSmithing2:
- "No sooner had he done so then Peliah had the blade off the mantle," ["then" -> "than"]
- "but Soron had had armed himself with one small defense" ["Soron had had" -> "Soron had"] (Bug #15499)
- SkillTwoHanded1: "...the date usually given was the 29th of Sun's Dusk 3E 498." ["498" -> "398"] (Bug #15500)
- SkillOneHanded2:
- "Lets discuss methods of assassinating my husband today."" ["Lets" -> "Let's"]
- "It a moment, it was over." ["It a moment," -> "In a moment,"] (Bug #15501)
- SkillConjuration2: "On the equinox, the mechanic shall then place the morphOlith in the dish and intone the rites of the Book of Law, ..." ["morphOlith" -> "morpholith"] (Bug #15502)
- SkillHeavyArmor5:
- "...it was clear that the Knights of the Nine had become the Empire's most prestigous knightly order." ["prestigous" -> "prestigious"]
- "The end of the order was as ignomonious as its beginning was glorious." ["ignomonious" -> "ignominious"] (Bug #15503)
- SkillMarksman3:
- "But I've just received word from my nephew than my cousin Allioch has died." ["than" -> "that"]
- "throwing a few dribbles on flin on the hearth to cast the proper mood), ... " ["on flin" -> "of flin"]
- "Mostly from an copse of trees near the village of Evensacon," ["an copse" -> "a copse"] (Bug #15504)
- Book2CommonVernaccusandBourlor: SkillMarksman3:
- "But I've just received word from my nephew than my cousin Allioch has died." ["than" -> "that"]
- "throwing a few dribbles on flin on the hearth to cast the proper mood), ... " ["on flin" -> "of flin"] (Bug #15504)
- Book0WolfQueenV4: "Is how you make a profit ." -> "Is how you make a profit?" (Bug #15508)
- SkillLockpicking2:
- "2E 288." -> "2E 828."
- "would an ideal mate" -> "would make an ideal mate" (Bug #15509)
- Book4RareTheWolfQueenV6: "was coroneted" -> "was coronated" (Bug #15510)
- SkillSpeechcraft5:
- "at the age of 90." -> "at the age of 70."
- "Antiochus died," -> "Cephorus died," (Bug #15511)
- Book3ValuableCharwichKoniingeLettersBookII: "talk and breath," -> "talk and breathe," (Bug #15512)
- Book3ValuableFinalLesson: "liquids and gasses" -> "liquids and gases" (Bug #15513)
- Book2ReligiousTheMonomyth: Cyrodilic ""Shezarr's Song"" -> Cyrodilic "Shezarr's Song" [removed extra set of quotations] (Bug #15514)
- DA04PuzzleJournal: "Most of of 'em" -> "Most of 'em" (Bug #15515)
- SkillEnchanting4:
- "Weapon such as" -> "Weaponry such as"
- "Summoned atronach return" -> "Summoned atronachs return" (Bug #15516)
- SkillBlock5: "ambitious of the Dwemer." -> "ambitions of the Dwemer." (Bug #15517)
- Book1CheapUncommonTaste: "weep with with joy." -> "weep with joy." (Bug #15518)
- DB08Cookbook: "weep with with joy." -> "weep with joy." (Bug #15518)
- dunForelhostJournal: "Lake Honnith" -> "Lake Honrich" (Bug #15519)
- dunFolgunthurJournal2: "ancient barrows" -> "ancient barrow" (Bug #15520)
- dunNchuandZelFinalBook: "Nchaund-Zel" -> "Nchuand-Zel" (Bug #15521)
- DA07KeepersoftheRazorNotes: "Sorscha's" -> "Sorcha's" (Bug #15522)
- dunFrostmereCryptEisaJournal: "Moonsugar" -> "Moon Sugar" (Bug #15523)
- NN01SinderionsJournal: "the Runed Lexicon" -> "the Attunement Sphere" (Bug #15524)
- Book2CommonRiftenOfCrossedDaggers: "overhwhelm" -> "overwhelm" (Bug #15525)
- Book3ValuableAmongstTheDraugr:
- "snarling draugrs" -> "snarling draugr"
- "transferral happening." -> "transferal happening." (Bug #15526)
- Book3ValuableGreatHarbingers:
- "threaten to break" -> "threatened to break"
- "who them learn" -> "who helped them learn" (Bug #15527)
- Book2CommonThirdEra:
- "The Last Year of the First Era" -> "The Last Year of the Third Era"
- "Various Conquests of Emperor Uriel Septim IV" -> "Various Conquests of Emperor Uriel Septim V"
- "Invasion of Akavir by the forces of Emperor Uriel Septim IV" -> "Invasion of Akavir by the forces of Emperor Uriel Septim V" (Bug #15528)
- Book2CommonSolitude:
- "to be used used to" -> "to be used to" (Bug #15529)
- Book3ValuableTaleOfDroZira: "Kahjiit!" -> "Khajiit!" (Bug #15530)
- Book2CommonGreatWar:
- "the Aldmeri forces" -> "Aldmeri forces"
- "Once source" -> "One source" (Bug #15531)
- C06KodlaksJournal:
- "Companions legacy" -> "Companions' legacy" (Bug #15532)
- DialogueCarriageSystem (Idle):
- 000D2A4D: "I'd stay" -> "stay"
- 000DFB22: "Like" -> "They like"
- 000D2A50: "There" -> "Oh, there"
- 000D2A52: "Steady," -> "Whoa! Steady,"
- 000DFB25: "hot out now." -> "hot now." (Bug #15534)
- TG04GulumEiInitialBranchTopic04a: "the deal" -> "this deal" (Bug #15535)
- MercerFarmSaleBranchTopic02: "through throughout" -> "throughout" (Bug #15536)
- TG05Hellos [00080C23]: "did" -> "do" (Bug #15538)
- TG06Hellos [00023608]: "we do" -> "to do" (Bug #15542)
- TG07BrynjolfIntroBranchTopic00: "before I have you help track Mercer down" -> "before I help you track Mercer down," (Bug #15543)
- MS06StartAppealForHelpScene: "imperial control" -> "Imperial control" (Bug #15544)
- MS06StartRitualScene1: "We Summon You!" -> "We summon you!" (Bug #15545)
- TG07VaultBranchTopic: "what did he leave." -> "what did he leave?" [period -> question mark] (Bug #15553)
- TG07ValdDebtFoundBranchTopic: "I'm gonna do something for ya'." -> "I'm gonna do something for you." (Bug #15554)
- TG07WatchdogBranchTopic: "That'd be Vald." -> "Hmph. That'd be Vald." (Bug #15556)
- TG07Hellos: "Hold your thoughts 'til" -> "Hold your thoughts until" (Bug #15557)
- TG08BHellos: "Do the Falmer also have no sense of smell?" -> "Ugh. Do the Falmer also have no sense of smell?" (Bug #15558)
- TGTQ04NiranyeBranchTopic02: "of taking part" -> "of taking part in" (Bug #15559)
- TGTQ04NiranyeFjotliBranchTopic: "Rumor has it that she was murdered" -> "Rumor has it she was murdered" (Bug #15560)
- TGTQ04NiranyeTruthBranchTopic04:
- "holed up at a place" -> "holed up in a place"
- "and I'll make good" -> "and I'll... I'll make good" (Bug #15561)
- TGTQ02ErikurIntroBranchTopic: "It's about time you got here." -> "About time you got here." (Bug #15562)
- MG01FaraldaEntryBranchIntro: "... what you can ..." -> "... what can you ..." (Bug #15569)
v2.0.3 (2014-02-26)
USKP Fixes
- One more chance Heimskr, either you're fixed now or we're undoing everything we've been trying to fix for you!
- A stray debug message has been removed from a scene script for the Thieves Guild fix in 2.0.2a.
- Valdr's SetRestrained call on his alias' OnInit block needed to be moved inside the check to see if his quest was running. (Bug #14916)
- Rather than move the Blades into CrimeFactionReach, they will be moved into their own crime faction upon arrival at Sky Haven Temple. This avoids some complications from becoming wanted in The Reach, which logically they wouldn't really care about. (Bug #14942)
- Removed edit to form 000CAF70 as it caused an unexpected break in the MQ as a result of removing its enable parent.
Game Mechanics Fixes
- Northwind Mine had no creature tagged as a boss, thus it could not be marked as cleared. (Bug #14792)
- The dragon at Arcwind Point was not tagged as a boss, thus the location could not be marked as cleared. (Bug #14792)
- Avanchnzel had no creature tagged as a boss, thus could not be marked as cleared. (Bug #14792) (BGS Support #16609)
- Sailor's Repose (dunFrostflowAbyssBoonEffect) had an incorrect taper duration set, in addition to also having an incorrect magnitude set. Its abilities are applied by perk and the effect entries are merely to make it show up in the UI when the player receives it. (Bug #14878)
- Erikur's house in Solitude should not have been made a valid target for Thieves Guild jobs. It's marked with a "protected" shadowmark and the theft markers inside are not setup up correctly. (Bug #14905, Bug #14904, Bug #14903, Bug #14638, Bug #14158)
- The navmesh in Movarth's Lair has been completely overhauled due to issues with NPCs getting stuck because of the errors the CK reports. (Bug #9688)
Item Fixes
- OutfitListSoldierSonsNoHelmet erroneously contained entries for studded leather armor when it should only be soldier equipment for the Stormcloaks. (Bug #14907)
- Armor addons HideHelmetAA, HideHelmetArgonianAA, and HideHelmetKhajiitAA had an incorrect weapon adjust value of -4 instead of 0 which would cause NPCs to look like their arms were squished.
- Book3ValuableAmongstTheDraugr had incorrect inventory art set. (Bug #14946)
- Book1CheapTheYellowBookofRiddles had incorrect inventory art set. (Bug #14859)
Quest Fixes
- Drinking Companions (WERJ06) should now properly take a bottle of Honningbrew Mead in exchange for the charmed necklace. (Bug #14949)
- Eydis would still behave as though she'd seen the ghost at Old Hroldan even if The Ghost of Old Hroldan (FreeformOldHroldanB) had been completed. (Bug #14955)
- Arniel's Endeavor (MGRArniel03) never removes objective 40 from the journal when completed. (Bug #14959)
Script Fixes
- Further ongoing updates to the critter scripts to resolve even more errors in timing and other issues.
- WEAliasScript added validation check in OnUpdate block to make sure the alias even has a valid reference. (Bug #14371)
- SwapJobAliasScript has been reworked to avoid a potential log spam armageddon if the aliases the script controls suddently become invalid either because they were cleared improperly or because a mod utilizing this script is torn from the game. Log spam already being generated by this script referring to NULL aliases on NULL quests cannot be dealt with.
- dunIronbindGoAheadSCRIPT was doing illegal Actor casts when it already had the quest aliases to use for package evaluation. (Bug #14913)
- SF_PotemaBossFightScene_00098894 had a whole lot of unnecessary upcasting to actors going on which led to errors, as well as trying to start combat on dead actors. (Bug# 14883)
- QF_MS06Start_00093807 was trying to start combat with a dead actor. (Bug #14869)
- spellSummonDraugrBomb tried to play a shader with no 3D loaded. (Bug #14868)
- QF_dunAnsilvundQST_0003D721 required additional 3D checks despite there really being no reason they shouldn't have already been loaded. (Bug #14807)
magicProjectileStormScript was trying to cast spells using unloaded object references. (Bug #14688) [USKP 2.0.4]
- QF_CWFortSiege_00087C21 was attempting to remove empty aliases from factions. (Bug #14652)
- dunPotemasMS06BossFightDummy was doing enemy setup with incorrect variables. (Bug #14470)
- ReanimateAshPile did not check for 3D state before trying to run shaders. (Bug #13702)
- SprigganFXSCRIPT needed 3D checks before trying to run shaders. (Bug #14330)
- AtronachFrostScript needed 3D checks before trying to run shaders. (Bug #14324)
- dunDeadMensBardGhostScript needed 3D checks before trying to run shaders. (Bug #14010)
- FXDwarvenSpiderSCRIPT needed 3D checks before trying to run shaders. (Bug #14344)
- bwcNightingaleGhostSCRIPT added delay since 3D seems to not load reliably with this script. I know, right? (Bug #13714)
- dragonActorSCRIPT began throwing errors when calling RegisterDragonAttack for some reason if the location is a None, even though RegisterDragonAttack had a check in it to take care of that. (Bug #13922)
- QF_FreeformRiften16_000557F3 will only add the item to Harrald now since the game has decided EquipItem requires an impossible to meet 3D check. (Bug #13898)
- WEScript added a check for disabled actors trying to trigger combat. (Bug #13856, Bug #14496)
- FXAtronachStormSCRIPT needed new sanity checks for unassigned properties. (Bug #13773)
- FlameAtronachEffectScript needed 3D checks before trying to run shaders. (Bug #13728)
- IceWraithParticlesSCRIPTneeded 3D checks before trying to run shaders. (Bug #13671)
- defaultOnResetTestAndDisable was trying to use forcerefto improperly when it was clearly intended to use Clear() (Bug #14906)
- defaultOwnZombie converted the OnCellLoad to OnLoad due to unreliability issues. (Bug #14960)
- DraugrFXScript needed 3D checks before trying to run shaders. (Bug #14961)
- MS06RotatingDoorSCRIPT was using the same script global variable in two different states to shut off two different sound instances.
- TrainerGoldScript was running two different cell detach events which was causing one to always throw errors.
- SF_BardSongsInstrumentalFlute_0006E5AE and SF_BardSongsInstrumentalFlute_00095889 will now block attempts at idling by bards who no longer have 3D loaded.
Placement/Layout/Ownership and other World Object Fixes
- 00089f42: Rock outside Whiterun sticking out above the ground. (Bug #14885)
- 0205CFDC: Incorrect collision type on a box intended for navcutting. (Bug #14872)
- 000b5d16, 000b5d19: Terrain gap at Drelas Cottage. (Bug #14895)
- 0007C223, 0007A37C: Falmer tent too low to the ground. (Bug #14857)
- 000848e5, 000848e6: Predator spawns incorrectly linked to a fort barricade over 2 cells away.
Text Fixes
- DA13AfflictedJournal01: "Orchendor has gone down the the Aerdrome." -> "Orchendor has gone down to the Aerdrome." (Bug #14951)
- DA13BlockingBranchTopic: "Have you come to commune with Peryite, Taskmaster and blighted Lord?" -> "You have come to commune with Peryite, Taskmaster and blighted Lord, yes?" [subtitle did not match audio] (Bug #14947)
- DialogueWhiterunJonTopic3BranchTopic: "But mind he bard, Mikael." -> "But mind the bard, Mikael." (Bug #14954)
- One of Delphine's lines from MQ106: "I'm not your enemy." -> "I am not your enemy." [subtitle did not match audio] (Bug #14927)
v2.0.2a (2014-02-19)
USKP Fixes
- Two AI pack scripts that were fixed to stop script spam ended up unleashing a previously unknown bug that caused the final scenes from Speaking With Silence (TG05) to run again, which led to the game screen ultimately being blacked out with no solution and no access to controls.
v2.0.2 (2014-02-16)
USKP Fixes
- The Soul Trap script has been bulletproofed against the possibility of other mods modifying the properties on one of the various Soul Trap effects so that they won't cause an infinite loop with no exit. This *IS NOT* a problem if you were either using no Soul Trap mods or had not yet used the spell after the 2.0.1 update. (Bug #14854)
Actor Fixes
- The Dark Brotherhood ancient assassin (dunHagsEnd_DBAssassin) Olava can send you to find should not be subject to being reanimated because doing so will break the quest. (Bug #14847)
- Susanna the Wicked has all of the AI and dialogue for serving as a waitress in the inn, but was never added to the faction to allow it. (Bug #14760)
- Nelkir leaves Dragonsreach when he's not supposed to due to having a linked reference he shouldn't have had.
- Sergius Turrianus main sandbox package was blocking most of his daily schedule unless Ancano had taken over the Hall of Elements. (Bug #14744)
- Atub was carrying a key to Northwatch Keep that she had no use for. (Bug #14743)
- Voldsea Giryon was in the wrong crime faction. (Bug #14741)
- The Stormcloak guard who serves as Falkreath's jailor (LvlFalkreathHoldGuardSonsJail) if they take over was wearing officer's armor when he shouldn't have been. (Bug #14634)
- GuardFalkreathSons was incorrectly labeled as a Falkreath Guard instead of a Stormcloak Soldier. (Bug #14634)
- dunSkuldafnDragonDraugrFrost, dunSkuldafnDragonDraugrUnaggressive, and dunSkuldafnDragonDraugrUnaggressiveFrost, did not have the WI property set, resulting in errors while processing certain functions for the dragon. (Bug #14670)
- Carlotta Valentia does not sell bread despite her dialogue clearly indicating she should be. (Bug #14866)
Animation Fixes
- Attack speed when dual wielding daggers has been fixed and should be fully functional now. This corrects issues with various things like Elemental Fury as well. (meshes\actors\character\_1stperson\behaviors\1hm_behavior.hkx, meshes\actors\character\behaviors\1hm_behavior.hkx) (Bug #14070, Bug #166)
Item Fixes
- Linwe's armor set needed to be reinstated to the Matching Set perk because Bethesda overlooked it in Patch 1.9. (Bug #14606)
- Activator objects TG05MercerCommentTrigger03, TG05MercerCommentTrigger04, TG05MercerCommentTrigger05, TG05MercerCommentTrigger06, TG05MercerCommentTrigger07, and TG05MercerCommentTrigger08 lacked the quest property for TG05 and thus threw errors because they could not set their objectives as needed. (Bug #14830)
- Leveled list LItemPotionResistMagic incorrectly had 4 potions of Resist Shock included that should be Resist Magic. (Bug #14892)
- Leveled list LItemPotionResistMagicBest incorrectly placed a potion of Resist Shock that should have been a potion of Resist Magic. (Bug #14892)
- The spell tome for Conjure Flaming Familiar was not set to the correct book mesh. (Bug #14893)
Magic, Skill, and Perk Fixes
- Casting Dead Thrall should no longer result in a permanent effect being stuck on the player even after the thrall has been killed. (Bug #919) [NR]
Quest Fixes
- NPCs who beg will no longer do so once married to the player. (Bug #14771)
- A scene between Jawanan and Jala (DialogueSolitudeMarketplaceJawananJalaScene) had no conditions on the second set of dialogue to make sure MS07 was completed. (Bug #14758)
- A scene between Ataf and Jala (DialogueSolitudeMarketplaceAtAfAlanAdvarScene1) should not play if MS07 is completed. (Bug #14758)
- Niranye had a line of after work dialogue which was impossible to use due to a bad condition check. (Bug #14750)
- When the player is arrested and sent to the mines in Forsworn Conspiracy (MS01), the female orc jailor does not deliver the right line of dialogue due to a bad condition check. (Bug #14747)
- Two dialogue options in the post quest for Ancestral Worship (dunHillgrundsTombQSTFIN) have been set so they only get said once instead of all the time. (Bug #14835)
- Guard dialogue that is only meant to play when you're in front of the East Empire Company warehouse was playing wherever the guards were at due to the lack of a proper distance check from their patrol station marker.
- Hidden quest dunPOIReachForswornRaidQST was stopping prematurely and resulting in errors. It has an associated object that handles quest shutdown in its OnUnload event. (Bug #14838) [NR]
- CWFortSiegeCapital could select the wrong map marker to disable when setting up the city. This has now been corrected to always select the right one. (Bug #14775)
- The alias for Bronzewater Cave in TGDungeonReserve needed to be set to optional since the Thieves Guild quest line is attemptng to clear the reservation. (Bug #14858)
- Adelaisa Vendicci was still using greetings from MS10PostQuest after being recruited by the Blades. (Bug #14861)
- Aranea Ienith still used the topic where she could be asked if Azura was still giving her visions after being recruited by the Blades. (Bug #14861)
- Valdr will no longer trigger his script to keep him damaged when the quest has not started. Further, he will now no longer heal himself before the player has a chance to do so. (Bug #13901)
Script Fixes
- The silver weapons script has been modified to add the perk to the player and then leave it alone after that. The actual perk has already been designed properly to check for the use of silver weapons. This also fixes a bug where dual-wielding two silver weapons and then unequipping one of them would remove the perk even if the other weapon was still equipped. (Bug #14604)
- TG07ValdTriggerScript was trying to disable an object with an enable parent. (Bug #14852)
- QF_TG07_00021553 tried to set invalid objective 45. (Bug #14851)
- TGFencesQuestScript was attempting to enable Enthir's chest that was attached to an enable parent. Except, it was doing things ass backward anyway since the marker was supposed to be the chest's enable parent. (Bug #14844)
- CR05QuestScript was trying to reset an outdoor cell. (Bug #14682)
- CR14QuestScript was trying to reset an outdoor cell. (Bug #14843)
- dunMarkarthWizard_UpdateFactions needed additional sanity checks to make sure the aliases themselves were valid even though it should be bloody well impossible for them to be invalid. (Bug #14841)
- QF_DA10_00022F08 was trying to have a dead actor start combat. (Bug #14839)
PF_TG05KarliahFinalMarkerForc_00032E6E and PF_TG05KarliahFinalMarkerPack_00032E6B were doing crazy workarounds for accessing another quest that simply ended up failing instead. (Bug #14832) [USKP 2.0.2a]
- TGAssaultSpecialScript was checking an alias that would be invalid prior to TG08B. It also erroneously extended ObjectReference when it's clearly an Actor script. (Bug #14828)
- FXCameraAttachScript needed checks for invalid sound instances when trying to stop the trigger sound. (Bug #14779)
- TG02ReinforcementScript had no sanity checks for unset properties. (Bug #14704)
- dunCGFXBirdFleeSCRIPT has been switched to an OnLoad event because the game is being stubborn and refusing to process things properly with the OnCellAttach event. (Bug #14681)
- FXSovengardeSCRIPT needed a delay inserted to allow 3D state to catch up. (Bug #14678)
- dunFellglow_PrisonerSceneTrigger needed cast checking to make sure it was checking actors and not everything in the trigger against the IsInFaction function. (Bug #14660)
- QF_MQ302_00045923 had no sanity checking on Whiterun Jarl aliases that could be empty. (Bug #14659)
- CWFinaleScript needed sanity checks for unlocking optional CWFinaleDoor references. (Bug #14650, Bug #14649)
- PF_MQ206BackgroundDragonStraf_00101E6B attempted to set a variable for an unused scene on a quest that was long since stopped anyway. (Bug #14626)
- TIF__0003277D was incorrectly trying to set an alias to an actor when the speaking reference is a talking activator. (Bug #14615)
- MQ204HrothgarPushbackSCRIPT did not validate the triggering reference as an actor before trying to perform actor function on it. (Bug #14611)
- BardSongsScript will now also check for disabled bards in addition to dead and unloaded ones. (Bug #14808)
- QF_MQ106_00032926 needed sanity checking in case the Kynesgrove guards were dead. (Bug #14576)
- defaultOwnZombie needs a short delay in order to let 3D catch up. (Bug #14573)
- MagicTrap had no sanity check for missing linked refs. (Bug #14572)
- CWSiegeScript tried to stop a sound instance that was never started. (Bug #14561)
- QF_MGR20B_000BC096 was referencing an invalid property which caused the player to fail to recieve the note object they were supposed to. (Bug #14444)
- FXWitchlightAttachSCRIPT still needed a 3D check before playing the effect despite a rather extensive loop which should have delayed it to do exactly this. (Bug #13942)
- CWScript needed some sanity checking in a couple of places to end pages worth of log spam. (Bug #14654)
Placement/Layout/Ownership and other World Object Fixes
- 000d7c30: Nut treat floating too high over a plate. (Bug #14742)
- 000fd8a1: Bucket not toggled with the camp it belongs to. (Bug #14693)
- 000A1778: Bow sunken into an altar. (Bug #14619)
- 00108378, 00108379: Mudcrab spawners floating high over a river. (Bug #14610)
- 0003705F: Guard incorrectly linked to the water plane below the Dragonsreach bridge. (Bug #14665)
- 000FC919: Rubble pile outside Whiterun not attached to its enable parent. (Bug #14204)
- 000e56ad, 0005d02b: Beds in Sorli's house owned by the wrong faction. (Bug #14154)
- 00102BA9: Duplicate shelf removed in Honeyside. (Bug #14099)
- 000df61a: Housecarl bed in Hjerim was not owned by the housecarl faction. (Bug #14793)
- 00078a13: Shortened an occlusion box next to Viola's house in Windhelm that was accessible to the player. (Bug #14607)
- 00051d9e: Floating tree.
- 0010f408: Floating book.
- 000f9723: Floating rubble layer.
- Numerous floating objects grounded in Jorrvaskr.
- 00045d3d, 00045d40: Floating grass.
- 0008fbd7: Wilderness scene marker that should have been flagged as opposite of parent.
- 000d5496: Trigger zone with no properties set moved outside the playable area. (Bug #14829)
- 000768af: Falmer hut positioned too far into the ground.
- 000D67EB: Pointless trigger box moved outside of the playable area. (Bug #14624)
- 000823A4, 000823A3: Predator references incorrectly linked to an XMarker with the SoloPredator keyword. (Bug #13985)
- Several Forsworn in the exterior portion of Karthspire needed to have their encounter zones set so that they follow the respawn rules for Karthspire. (Bug #14862)
Text Fixes
- Book2CommonThirdEra: "crowing" -> "crowning" (Bug #14848)
- RiftenBeeAndBarbScene17: "Its you I want, Bolli." -> "It's you I want, Bolli." [grammar] (Bug #14705)
- DialogRiftenHafjorgIngunBranchTopic [0005B17F]: ""but I don't have the knack to pull half of the formulas off." -> "but I don't have the knack to pull off half of the formulas." [subtitle not matching spoken dialogue] (Bug #14699)
- DetectLifeWerewolfVision: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." [The effect doesn't highlight machines]
- dunFolgunthurMikrulAbsorbHealth: "healt" -> "health"
v2.0.1a (2014-02-12)
USKP Fixes
- Continuing improvements in the great saga of the weapon rack system. These updates were intended to release with 2.0.1 but got missed.
- Some continuing refinement of the critter control scripts.
- Fixed a broken script in Saarthal that was preventing progress through the College of Winterhold quests. (Bug #14864)
- Recalculated tangent spaces for the Jorrvaskr mesh (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif)
v2.0.1 (2014-02-08)
USKP Fixes
- Further improvements to the LOD trees in Solitude for Bug #65 have been done. There should no longer be any more duplication or bad LOD trees showing. (Bug #68)
Fixed bad normals on the Hjerim house mesh. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #14106) [USKP 2.0.4]
- The previously removed mesh fix for NorTempleEntranceHall01.nif has been corrected and is now included again. (Bug #13600)
- Garakh's service radius was set wrong and pointing at the wrong location. Oops. (Bug #14111)
- Whiterun Imperial gate guards decided they didn't want to return to their posts after forcegreeting the player. (Bug #14094)
- The bear trap script was not fully setting traps that should begin in the open position. (Bug #14132)
- The CK, in its infinite and ravenous hunger, ate the property that was set in a previous fix to delay the start of Wolf Queen Awakened (MS06). (Bug #14146)
- The bear in the Helgen cave was unintentionally overpowered by the race fixes for bears. (Bug #14182)
- Legate Quentin Cipius was again found wandering his future camp when he wasn't supposed to be because his trigger did not have it's enable parent property set. (Bug #14231) [NR]
- A seam from a previous mesh fix in Whiterun has been corrected. (meshes\architecture\whiterun\wrterrain\wrgreymanebase.nif) (Bug #14115)
- Dravynea's quest in Kynesgrove (FreeformKynesgroveA) was still repeatable due to misunderstanding the purpose of the "run once" flag when our previous fix was put in place. (Bug #14486)
- Harsh Master (FreeformShipsWindhelm) was still repeatable due to misunderstanding the purpose of the "run once" flag when our previous fix was put in place.
- All objects previously edited to remove the defaultDisableHavokOnLoad script have been reverted out. The script itself will now simply bypass the cause of the error rather than trying to run the function that processes enabling Havok on them. Dropping them from your inventory will do that anyway.
- Straightened out the mess that was made of A Scroll For Anska (dunHighGateRuinsQST) and also fixed Anska's greetings if you never spoke to her before defeating Vokun. (Bug #10078)
- You may wish to kill us soon, but the weapon rack scripting has received another major cleanup and overhaul in the continuing quest to make them "just work". Thanks to DayDreamer and taleden for the latest round of improvements.
- Heimskr was still occasionaly getting set to preach in prisoners clothing when the Stormcloaks had taken Whiterun. (Bug #14567)
- Heimskr's new home marker was still not being consistently enabled when the Stormcloaks had taken Whiterun. (Bug #13635)
- The Clan Shatter-Shield house had several export regressions and other issues corrected. (meshes\architecture\windhelm\whclanshattershield.nif) (Bug #13367)
- The Clan Cruel-Sea house had several export regressions and other issues corrected. (meshes\architecture\windhelm\whclancruelsea.nif, meshes\architecture\windhelm\whclancruelseadestroyed.nif) (Bug #14114)
Game Mechanics Fixes
- No navmesh existed in front of the main tower entrance to the Abandoned Prison. Followers could become lost trying to enter from the opposite side.
- Soul Trap visuals will no longer stick to inanimate objects. (Bug #7167)
- Soul Trap will no longer be castable on a dead NPC, which resulted in an endless exploit for conjuration gains. (UESP)
- The navmesh in Largashbur Longhouse was bad. 3 islands had to be moved out of the main space and the main navmesh repaired because access to several beds was not possible. (Bug #14180)
- The navmesh in Frostflow Abyss lacked jump down markers in the tall ice section near the Chaurus nest which prevented followers from being able to stay with the player.
- Dwemer automatons (spiders, centurions, spheres) were not immune to disintegration. (Bug #13833)
- Morokei needed a boss flag in order for Labyrinthian to be clearable. (Bug #14240)
- Snow Veil Sanctum was not clearable because the boss creature did not have the boss flag. (Bug #14240)
- Stonehills had some small breaks in the preferred navmesh pathing. (Bug #14224)
- FrostflowLighthouseLocation had cave keywords on it which caused NPCs to comment about being in a cave when it's not. (Bug #13824)
- Stendarr's Beacon was marked as clearable but should not be. LocTypeClearable has been removed from the location data. (Bug #12527)
- PerkSoulStealerFFContact requires the same fixes as the normal Soul Trap effect in order to function properly. (Bug #14152)
- EnchRobesFortifyMagickaRate04 and EnchRobesFortifyMagickaRate05 are improperly set to return EnchArmorFortifyMagickaBase instead of EnchArmorFortifyMagickaRateBase when disenchanted, resulting in getting the wrong learned effect from anything using these enchantments. (Bug #13625)
- Force Without Effort (GreybeardsFusAbility) and The Fire Within (GreybeardsYolAbility) both incorrectly have a magnitude of 1.00 for health which results in an unintended continual healing effect. (Bug #13906)
- The navmesh inside Alvor's house cut too close to the top of the stairs which resulted in NPCs getting stuck trying to turn to move into the main room. (Bug #14241)
- Guard factions were hostile toward the temporary faction used for the High Hrothgar delegations which resulted in town guards attacking the delegations. (Bug #14172)
- The two load screens that mention Labyrinthian are meant to stop displaying once MG07 hits stage 200 but the conditions governing this were incorrect. (Bug #12634)
- Olava and Saadia were fighting over the same marker position to listen to Heimskr preach. Saadia now has her own marker and package to prevent them from "marker fighting". (Bug #13445)
- The AI packs for various Whiterun citizens who listened to Heimskr preach will no longer be active if he is jailed by the Imperials, or if he is dead.
- The enchantment on StaffEnchReanimateCorpse was incorrectly set to use ReanimateFFAimed0. It should be using ReanimateFFAimed25. (Bug #14328)
- Several Reanimate scroll enchantments were pointing to the wrong enchantment effects for their specified power levels. (Bug #14326)
- Load screen CityWindhelm02 was not conditioned to stop appearing once the Imperials had taken Windhelm. (Bug #14039)
- Cell WhiterunAttackStart02 was assigned to the wrong location and would cause minor errors in the Battle of Whiterun. (Bug #14557)
- Magic effects DA09EncDawnbreakerTurnUndeadFFMassSelfArea, dunReachwaterRockReforgeSpell, LightFFAimed, ReanimateFFAimed0, ReanimateFFAimed25, ReanimateFFAimed50, ReanimateFFAimed75, TurnUndeadFFAimed25, TurnUndeadFFAimed50, TurnUndeadFFAimed75, TurnUndeadFFAimedArea50, TurnUndeadFFAimedArea75, and TurnUndeadFFMassSelfArea were all missing the WICastNonHostileTimer and GameDaysPassed properties which would cause them to generate errors. (Bug #13701, Bug #14239)
- More magic effects associated with creatures should now be prevented from attaching themselves to the player. (AbWitchlightScriptAttach, AbWispScriptAttach, AbWispShadeScriptAttach, AbFXAtronachFlame, AbFXAtronachStorm, AbFXSovengarde, AbFXDwarvenSpider, AbFXSkeletonNecro, AbFXSkeletonNecroPriest, AbSprigganSwarmScriptAttach, AbFXSpriggan, AbFXSprigganMatron, AbDragonPriestScriptAttach). An object has been placed in the Temple of Kynareth in Whiterun that can be used in the future to remove any of these effects again should they somehow get past us.
- Visual effect WerewolfExtractVFX didn't have the checkbox for rotating to face the target enabled. (Bug #13687)
- The navmesh in TowerOfMzarkExterior was not complete and followers were unable to use the Great Lift because of it. (Bug #13141)
- Weakness to Poison (AlchWeaknessPoison) had no corresponding keyword defined to match the other weakness effects. (Bug #13632)
- Soul trapping black souls (NPCs) into the white version of Azura's Star has been mentioned as being impossible by in game dialogue, printed in game information sources, and all known lore from the TES series as well as published game guides. Regular black soul gems should also only accept the souls of NPCs (black souls) and is mentioned in all of the same lore material as being this way. This major discrepancy should now be fixed. Azura's Black Star and other regular black soul gems should now be the only ones able to trap black souls. (Bug #14194)
- Corrected the perk applications for fortify enchant potions to conform to what the descriptions say you are getting. (Bug #14174)
Animation Fixes
- Argonian tails would twist in a rather unrealistic (and painful looking) manner when sneaking. The backward animations file was copied, then renamed to use as the forward animation file. No visual functionality has been lost. (meshes\auxbones\tail\animations\sneakwalk_forward.hkx) (Bug #14068)
- Sabre cat idle animation will no longer have them bobbing up and down unnaturally. (meshes\actors\sabrecat\animations\mt_idle.hkx) (Bug #13741)
Actor Fixes
- Vigilant Tyranus did not have the proper matching boots for his outfit.
- Atub never leaves the longhouse in Largashbur and so her previous fix to correct the broken service factions was insufficient. She has been given a new package to send her to the proper marker, and her services faction has been changed to provide services in the proper location. (Bug #14178)
- AI package EncCreatureSandboxEditorLocation512 has been edited to include the "allow idle chatter" flag which will correct the lack of clucking on chickens, and potentially on any other creatures which share this package. This supersedes the USKP 2.0.0 idle animation fix for chickens.
- Sebastian Lort (DA03Wizard) respawns after being killed because the base NPC record was using the base template data that has the respawn flag checked. (Bug #14497)
- Sebastian Lort also has the wrong voice type set. He should be using MaleWarlock. (Bug #14175)
- The cultists and draugr in Wolfskull Cave were hostile toward each other. The two cultist NPC records are now in NecromancerFaction which should prevent this from happening. Previous fix for bug #1455 has been reverted out since it didn't address the problem for some reason. (Bug #14492)
- Killing Drascua would result in future radiant quests to Dead Crone Rock failing since there is no generic boss replacement. A generic forsworn shaman boss has been placed near the word wall and given the boss flag. Drascua's boss flag has been removed so she will no longer count as a radiant target. (Bug #14485)
- Actor dunPOIReachLoversCorpse01 is generic but should have been named according to the journal sitting next to her. She will also no longer respawn here. (Bug #14453)
- Hilde had two patrol packages, one of which wasn't working properly. (Bug #14134)
- Eola had the augmented frost perk despite using flame spells instead. (Bug #14128)
- Jaree-Ra was placed in the wrong building and thus couldn't sleep in a bed. He should have been placed on the Red Wave instead along with Deeja. He has also been added to that faction so ownership won't bar him from using a bed. (Bug #14066)
- Deeja cannot use the beds on the Red Wave because she is not part of the faction.
- Asta (dunEldergleamPilgrimNordF) and Sond (dunEldergleamPilgrimNordM) were set to respawn if killed despite being uniquely named NPCs.
- The guard spawners in Falkreath are too close to the fast travel marker and always spawn in a large bunch right in front of the player. These have now been moved to the area in front of the Jarl's longhouse in the center of the city where they can disperse more naturally. (Bug #14022)
- Guard spawners in Whiterun are all hovering in mid-air which results in them falling to the ground and taking damage if you fast travel to Dragonsreach instead of the front gate.
- Sigdis and Mirkul Gauldurson could both be disintegrated and thus cause the quest they're in to become uncompletable. (Bug #14375)
- Talsgar the Wanderer needed to be added to CR04Exclusion and CR08Exclusion to keep him from being picked for Companions radiant quests. (Bug #14160)
- Sylgja was not linked to her bed which would lead to the player not picking up proper ownership of the marital bed. (Bug #14462)
- DunValthumeGhostValdar and dunSnowyPOIGhost were erroneously given a script that does nothing. It's intention was to apply ghost abilities which are already present on the NPCs. (Bug #13997, Bug #13956)
- Swanhvir did not have her CarryActorScript attached and could not perform her AI to carry firewood. (Bug #13954)
- Two base bandit records for Mistwatch were not properly named for the location like the others. (dunMistwatchLvlBanditMelee1H, dunMistwatchLvlBanditMeleeOrcM) (Bug #14594)
- GuardWhiterunSonsDragonsreachPorchPatrolB and GuardWhiterunSonsDragonsreachPorchPatrol were mislabeled as Whiterun Guards instead of Stormcloak Soldiers like all the others. (Bug #14568)
- Madesi's vendor service faction hours in Riften did not match up with his assigned AI schedule. (Bug #14526)
- Irnskar and Melaran are both supposed to "play bodyguard" to Bryling and Erikur when they're in the Blue Palace but due to linking errors and bad package conditions, they would do so throughout the whole city instead. (Bug #13544)
LvlDwarvenCenturionAmbush was not properly set as aggressive and would thus not attack the player even if standing next to them. (Bug #13195) [USKP 2.0.4]
- dunAlftandValie was incorrectly assigned to the Windhelm town faction which made her eligible to fill an alias in Blood on the Ice (MS11). She's not part of Windhelm. (Bug #14609)
- Vigilant Tyranus was not a member of the Vigilants faction. (Bug #14605)
- All of the bandits at Fort Fellhammer had a script attached to them that would increment a Silver Hand kill counter for Purity of Revenge (C05) even when that quest is not running. This would result in later passing through on the way to do part of C05 and having the objectives update for the quest. (Bug #12058) [NR]
- The orcs used at Rift Watchtower did not respawn properly which would lead to broken radiant quests at this location. (Bug #14618)
Audio Fixes
- Dragon shout effect VoiceFrostBreathEffect3 was pointing to a fire breath sound instead of the proper frost breath sound. (Bug #14054)
- MQ302CouncilSceneEnd has the wrong dialogue recorded for the Jarl names. (Sound\Voice\Skyrim.esm\MaleUniqueArngeir\MQ302__0004BA38_1.fuz, Sound\Voice\Skyrim.esm\MaleUniqueArngeir\MQ302__0004BA56_1.fuz, Sound\Voice\Skyrim.esm\MaleUniqueTullius\MQ302__00087643_1.fuz, Sound\Voice\Skyrim.esm\MaleUniqueUlfric\MQ302__0004BA51_1.fuz) (Bug #13876)
- Melaran incorectly refers to female players as males when asking about Court Wizards. (Sound\Voice\Skyrim.esm\MaleElfHaughty\DialogueSo_DialogueSolitud_000DD60B_1.fuz, Sound\Voice\Skyrim.esm\MaleElfHaughty\DialogueSo_DialogueSolitud_000DD60B_2.fuz) (Bug #13841)
- Drifa has a line of dialogue referring to Bolli as her husband. She's married to Bersi. (Sound\Voice\Skyrim.esm\FemaleCommoner\DialogueRi__00046A92_1.fuz)
- After Taking Care of Business, Drifa may have a conversation with Brand-Shei in the plaza where she indicates that Bolli was involved rather than her husband. She's married to Bersi. (Sound\Voice\Skyrim.esm\FemaleCommoner\DialogueRi__00063E44_1.fuz)
- Ambarys will claim that Suvaris works for the Cruel-Seas, despite her not working for them. (Sound\Voice\Skyrim.esm\MaleDarkElf\DialogueWi__0003A8CC_1.fuz)
- Dravin did not have recorded audio saying his wife's name during a scene at Merryfair Farm. (Sound\Voice\Skyrim.esm\MaleDarkElf\DialogueMe__00030269_1.fuz)
Item Fixes
- Deathbell had a duration of 20 seconds for the ravage stamina effect when all other ingredients with the same magnitude are set at 10 seconds. (Bug #14463)
- The unique weapon, Woodsman's Friend (dunPinewoodGroveWoodsmansFriend) was set to respawn when it shouldn't. (Bug #14425)
- LItemApothecaryIngredienstUncommon75 is not set properly to reflect uncommon status (usually 50% chance, not 25% chance). (Bug #13498)
- LItemApothecaryIngredienstRare75 is not set properly to reflect rare status (usually 25% chance, not 75% chance) [This change was made in a previous USKP but failed to get documented] (Bug #14279)
- FloraMushroom01ReachDirt01, FloraMushroom02SmallReachDirt01, FloraMushroom03ReachDirt01, FloraMushroom04ReachDirt01, FloraMushroom04SmallReachDirt01, FloraMushroom05ReachDirt01, FloraMushroom02SmallDirt01, and FloraMushroom06SmallDirt01 all lacked the "Harvest" prompt for activating them. (Bug #14036)
- LItemSpellTomes00Spells, LItemSpellTomes50Spells, and LItemSpellTomes75Spells have been reorganized to be consistent with how LItemSpellTomes25Spells is implemented. (Bug #14009)
- Daedric maces do not use the correct 1st person model when wielded by the player. (Bug #13982)
- BoundBowEnchantment does not have the flag to handle the Turn Undead effect properly when the Oblivion Binding perk is active. (Bug #13960)
- CaveIRockL01, CaveIRockL02, CaveIRockL03, CaveIRockL04, and CaveIRockL05 had a directional angle setting of 60 degrees which was not enough to see the snow shader. They have all been raised to 120 degrees so the shader will be visible as intended. (Bug #13358)
- The WETriggerOnLoad object did not have the WERoadStart keyword set as required. (Bug #13902)
- Jala's vendor inventory in Solitude does not include gourds or garlic despite them being on display at her stand. (Bug #14588)
Quest Fixes
- Some portions of Birna's dialogue at the end of Drowned Sorrows (FreeformWinterholdC) still needed to be flagged for whether or not Ranmir was still around.
- The dialogue for purchasing house upgrades in Markarth was not linked to the option to continue buying more like the other house dialogue was. (Bug #14314)
- If Anise is killed, dunPOITundraWitchShackQST is never terminated and her body thus remains in the game forever. The quest can also be repeatedly triggered because the SM Event node was not checking to see if it was already running. (Bug #14193)
- Alfhild Battle-Born does not use her greeting line if Jon is dead due to a bad condition check. (Bug #14087)
- In the Eldergleem Sanctuary, if the two NPCs are killed then the controller quest (dunEldergleamT03) holding their aliases needs to be stopped so the bodies will eventually clean up. (Bug #14053)
- The guards Irileth is supposed to dispatch to Riverwood get hung up on each other because their AI has them moving too closely together. (Bug #14016)
- Lonely Gale will still talk about murders in the city even if Blood on the Ice (MS11) is completed. (Bug #13984)
- Pickpocketing the key from Calixto allows access to knowing his true purpose in Blood on the Ice (MS11) without being able to tell anyone about it. His key will now be a death item instead of an inventory item. (NPCs don't require keys to their own homes) (Bug #14187)
- Gaius Maro's travel and sleep schedule during Breeching Security (DB06) did not conform to the note that has his schedule on it. The sleep packages began at midnight which would cause him to end up traveling at night on the wrong day in order to reach the next city. All of the eat packages have been shortened to 4 hours and the sleep packages now begin at 22:00 and run for 8 hours so his schedule should be on track now. (Bug #13332)
- The two random encounters capable of providing the player with a stray dog (WEJS18, WEJS23) will no longer cause the dog to disappear forever if the player leaves them somewhere and they unload from active memory. (Bug #11933) [NR]
- The dead dragons and stray dog from random encounter WEJS18 were not being cleaned up by the script which could lead to minor save game bloating.
- Ysolda and Camilla could both accept investments in their shops after being married, which makes little sense considering they're no longer going to be running the shops they are assigned as backups to. (Bug #14189)
- Two scenes that deal with the murders in Windhelm (DialogueWindhelmViolaLonelyGaleScene1, DialogueWindhelmViolaLonelyGaleScene3) were still eligible to play once Blood on the Ice (MS11) was completed. (Bug #14242)
- One of Endarie's responses to the player after completing The Wolf Queen Awakened (MS06) was incorrectly set to play after completing Lights Out! (MS07) instead. (Bug #14236)
- Discerning the Transmundane (DA04) appears to have lost several properties due to unknown causes, possibly from bad official patches that have since been undone. Not many people seem to have been affected by this so it may have been caused by a Steam beta patch that went bad and was quickly corrected. These properties will now be restored allowing the quest to be completed. (Bug #13934)
- When attempting to intimidate the bandits at Valtheim Keep (dunValtheimKeepQST) and failing, the bandits use a generic goodbye because the dialogue option failed to include the goodbye flag. (Bug #14520)
- It was possible to turn in the 10 cogs for Arniel's Endeavor (MGRArniel01) before he had properly given you the quest due to a missing condition on the dialogue. (Bug #14481)
- When persuading your way out of a random thief encounter (WERJ02) an incorrectly set invisible continue in the dialogue caused the goodbye flag to be ignored and the NPC to instead pick from any valid dialogue they could speak and use that instead. (Bug #14442)
- When setting up the verses to present in court during Tending the Flames (MS05) one of the responses sets an incorrect variable resulting in a bad set of verses being played back. (Bug #14432)
- Followers could use anti-vampire taunts while in combat and the player is the only vampire around. (Bug #14302)
- The story manager had a second way to restart FreeformKolskeggrA which would then become stuck because of the previous USKP fix to disable the Forsworn respawns there. (Bug #14230)
- All dialogue in "Gift from a friend" (WIChangeLocation05) is intended to be spoken by the NPC designated as your friend, but was available to every NPC in the loaded area. (Bug #14177)
- Ardwen's random encounter (WEJS13) never terminates once she reaches Whiterun. The quest will now terminate if she has arrived and the player changes locations to anywhere other than Whiterun. (Bug #13916)
- A Good Death (WE24) does not clean up properly because the Orc alias was misconfigured to never unload. (Bug #13900)
- Random encounter "Bard at attacked by bandits" (WEDL01b) did not attach the cleanup script to the two bandit aliases and thus the encounter would never terminate properly once they had unloaded from local memory. (Bug #13945)
- During The Wolf Queen Awakened (MS06) the quest marker for objective "Defeat Potema" does not display properly if the player is not in the second or third cell of the catacombs dungeon due to the first marker condition being invalid. (Bug #14165)
- Persuasion responses used in Caught Red Handed (FreeformRiften11) were checking speech on the NPCs rather than on the player as other speech checks are. (Bug #14155)
- King Olaf's Festival was intended to run every week, on Loredas (Saturday) once the initial quest to restore the festival was completed. To fix this, the following changes were required:
- KingOlafsFestivalStarter needed 3 of its aliases set to optional since they're not even required anyway and two of the NPCs could be dead.
- Viarmo's alias in Tending the Flames (MS05KingOlafsFestival) needs to be set independently since his alias in MS05 will be invalid by this point.
- Viarmo's inventory would get a new torch every time this ran, so all the torches in his inventory will be taken from him when the quest shuts down.
- Stage 20 of MS05KingOlafsFestival will attempt to set stage 290 in MS05 each time it runs, but this only needs to be done once.
(Bug #14140)
- Boethiah's Calling (DA02) breaks all future radiant quests which would take place at Knifepoint Ridge after the Champion has been enabled. (Bug #14131)
- Tolfdir was supposed to describe the Auger's accident when you ask him about the Auger but the dialogue was not linked to the topic chain. (Bug #14107)
- Telrav's Request (dunNilheimQST) is never stopped once Telrav is dead, leading to the location becoming blocked for radiant quests and the bandit bodies never respawning properly. This resolves several bugs which affect this quest. (Bug #885, Bug #13965, Bug #14199)
- Repairing the Phial would not recognize BriarHeart objects sometimes, causing the quest to get stuck. The scripts were using an unreliable alias fill method which has now been rewritten. (Bug #14532)
- During A Night to Remember (DA14) it was possible to persuade or bribe the priestess but then pick up the trash and have it give you the objective to apologize but be unable to do so, leaving the objective stuck there. The trash also never got disabled once you had left if you didn't pick it up. (Bug #14148)
- When purchasing the cleanup option for Hjerim to get rid of the murderer's mess (MS11), entering the house could cause a black screen and full freeze if the chest had anything added to it by the player. Even if it was the original contents. The chest has now been unlinked from the enable parent marker and will remain behind when the mess is removed. (Bug #14035) (BGS Support #16605)
- During the embassy party in Diplomatic Immunity (MQ201) a scene between Orthus and Vittoria will attempt to play out even if Orthus isn't nearby because Vittoria's AI is targeting the player instead of Orthus. (Bug #13596)
- When NPCs accept the generic items in Delivery (Favor001) they can end up selling them back to the player if they are a merchant. (Bug #13541)
- One scene in Narzulbur has Mauhulakh and Dushnamub (DialogueNarzulburMauhulakhDushnamub2) had the two speakers each using the lines belong to the other. (Bug #14197)
- Ogmund should be sent to the stockade after turning over his Talos amulet to the Thalmor but isn't because the stage check to see when this should happen was pointing to the wrong quest. (Bug #14139)
- Tolfdir the Absent-Minded (MGR01) does not clear all objectives properly if the alembic is picked up before he gives you the quest. (Bug #13760)
- Upon completion of The Break of Dawn (DA09) the light beams outside of Kilkreath Ruins should be shut down but are not. (Bug #865)
- Prisoners being escorted by Stormcloaks/Thalmor (WE09/WE32) will be properly unbound if the player frees them through dialogue. If the player "frees" them by killing the escorts, the prisoner will be properly unbound once they begin to flee the area and will not require the player to speak to them first. (Bug #12994)
- The prisoner being escorted by Imperial guards (WE09) did not receive the proper crime faction for crime detection if assaulted.
- When completing The Cure for Madness (DB07) the blood outside of the Dawnstar Sanctuary is never removed. (Bug #14208)
- The first puzzle door in High Gate Ruins did not reset correctly if you failed, making it possible to resolve it with a shortcut. Two draugr on the next level have also been fixed so they can't shout at you from behind a wall until it's appropriate for them to be active. (Bug #13438)
- Ulfric's map scene quest (CW01WindhelmMapTableScene) was missing a property to ensure that the Jagged Crown scene was fully played out. (Bug #14525)
- Erdi does not process the persuasion prompt correctly because the property is missing on the dialogue script. (Bug #14553)
- Senna does not process the persuasion prompt correctly because the property is missing on the dialogue script. (Bug #14426)
- When a witch head is chosen for the Purity quest (CR13), it is routinely impossible for the alias to fill properly due to internal changes in Papyrus that can no longer properly handle the player's inventory items. A new head will now be generated, the alias filled, and then swapped with one of the ones the player is carrying. This should eliminate problems with CR13 repeatedly trying to reset itself and with any complaints from C04GlenmorilWitchHeadScript. These changes should also eliminate the problem of CR13 not taking the head from your inventory upon curing the person you were asked to help. (Bug #14212, Bug #12983)
- The finale scene for Dead Man's Respite (MS05_dunDeadMensRespiteQST) could not play out properly due to a missing alias property in MS05_BardGhostFinale. (Bug #14311)
- Guard rumors in Markarth were not able to add the map marker for Reachwater Rock because the dialogue option had the wrong property set. (Bug #14301)
- When being sent to do Hired Muscle (CR04), if the target had another possible response from a different quest they would use that instead and leave CR04 dangling. Sometimes this would result in brawl opponents paying off a reward a second time even though they aren't supposed to do that. This was due to the CR04 alias dialogue response being at the bottom of the available list of choices. It has now been moved to the top where it will function correctly. (Bug #14252)
- Using speech to intimidate or persuade the random mercenaries (WE06Road) was not working correctly because the dialogue options did not have the properties set. (Bug #14219)
- When Malacath gives Yamarz his task, the scene dialogue does not disable the hammer as expected due to the property not being set. (Bug #14163)
- In Good Intentions (MG04) Quaranir's alias did not have the quest property set so he could disable as needed when stage 40 was done. (Bug #14006) [NR]
- Thane of Hjaalmarch (Favor255) had the wrong value set for the objective display property. (Bug #13961)
- Two aliases in Under Saarthal (MG02) did not have a property set for disabling a collision object. (Bug #13987, Bug #13986) [NR]
- Guards are never enabled at the Western Watchtower after the Battle of Whiterun. (Bug #14569)
- Warlord Gathrik is not properly reserved when Coming of Age (dunIronbindQST) starts and thus another radiant quest could override his alias that stores his unique name. (Bug #14555)
- When asking for access to the Pelagius Wing during The Mind of Madness (DA15) persuading Una to let you in does not provide you with the appropriate speech skill increase due to a missing property and missing persuasion fragment. She also lacked proper conditions for the speech check. (Bug #14554)
- The guards outside the Solitude gate would still tell you how to join the legion even if you had already joined the Stormcloaks. (Bug #14590)
- dunRebelsCairnQST would fail to start if the boss had been reserved by another radiant quest, or if the note there had already been taken by the player. (Bug #14166)
- It was possible to have your spouse start handing out profits before ever moving to your house and informing you they're opening a store. (Bug #14188)
- Farengar's goodbye dialogue in Bleak Falls Barrow (MQ103) played over the top of Balgruuf's closing parts of the scene making it difficult or impossible to tell what either one of them were saying. (Bug #14149)
- dunMistwatchQST had a missing property for the ChristerLeavesWorld scene. (Bug #14593)
- In the random encounter "Taunting Adventurer" (WERoad07) the speech options for persuade and intimidate don't work because the script properties were not set. (Bug #14585)
- dunBloodletThroneQST never terminates once stage 200 is reached. (Bug #14586)
- During the retreival of the Crown of Barenziah several scenes involving ghosts should play. Due to poor design, the final scene at the crown itself will never play and often result in only one Dunmer ghost appearing who does not go hostile as intended. (Bug #14441)
- Several aliases in WERJ10, WERJ11, and WERJ12 had redundant cleanup scripts on them that the quests are already handling. (Bug #13929)
- The TortureRoomStormcloak1 alias in Unbound (MQ101) was marked as disabled when it should not have been, which results in errors trying to enter it into combat. (Bug #13849)
It was possible to prematurely start Valdr's healing checks before the Moss Mother quest (dunMossMotherQST) was actually running. (Bug #13901) [USKP 2.0.2]
Script Fixes
- The following scripts have been modified to attempt to address longstanding issues with bloat from spawned critters: Critter, critterBird, critterDragonFly, critterFish, critterMoth, CritterSpawn, FireFly, FXfakeCritterScript. In addition, they will also address the following issues:
- Critter.psc was throwing errors about being unable to move spawned critters to their dummy markers. (Bug #13551)
- Critter.psc was referencing an invalid animation float variable (fTakeOff -> TakeOff) which was causing part of it's routine to fail. (Bug #13907)
- CritterMoth could attempt to land a moth on a disabled nirnroot which leads to errors and possibly strands the moth without proper cleanup later. (Bug #14316)
- FireFly.psc had an infinite loop possibility for a 3D loaded check. [NR]
- FXfakeCritterScript was not correctly clearing its PlaceAtMe objects which could leave dangling "pointers" behind to abandoned referenced. (Bug #14622)
- Hawks not cleaning up and respawning properly after the player has shot them down. (Bug #14200)
- QF_dunPOITundraWitchShackQST_000DDF8D had a line trying to make an NPC activate itself but she has no script to do anything with it. (Bug #14162)
- DA02Script did not remove the conduit from the WINoBodyCleanupFaction, leaving it stuck on the stack forever. (Bug #14307) [NR]
- WIAddItem07Script was attempting to remove a specific aliased item from the player which could have been sold or destroyed. The script should instead have been taking one copy of the base object record. (Bug #12056)
- MarriageFINPlayerScript does not perform sanity checking on the spouse's house location. (Bug #14513)
- QF_MG08_0001F258 appears to need a short time delay between stage 10 starting and Tolfdir's scene playing. (Bug #14490)
- WICrowdTriggerScript did not use sanity checked function calls to manipulate aliases. (Bug #14483)
- TrapTriggerHinge was using a variable that apparently doesn't always initialize rather than just activating with "self" as is standard. (Bug #14469)
- dunBluePalaceLoathingCounter was attempting to use PlaceAtMe in an illegal manner. (Bug #14467)
- dunBluePalaceWabbajackSCRIPT was also attempting to use PlaceAtMe in an illegal (and unnecessary) manner. (Bug #14466)
- QF_DA15_0002AC68 had no sanity checking in stage 55. (Bug #14465)
- QF_MS06Start_00093807 no sanity checks before StartCombat calls. (Bug #14464)
- TIF__0001FE90 had missing properties which caused Sergius Turrianus to fail to reward the player for bringing back common soul gems. (Bug #14448)
- SpiderWebAnimationsSCRIPT does not stop processing animations for dead actors. (Bug #14443)
- QF_CWSiege_000954E1 was still making calls to cut portions from DA08. (Bug #14556)
- QF_CWAttackCity_0004F8BF had no sanity check on the usually empty Justiciar alias. (Bug #14558)
- BardSongsScript did not prevent dead bards from trying to run song scenes. (Bug #14380)
- QF_dunGauldursonQST_000E4D31 attempted to set non-existent objective. (Bug #14318)
- DialogueFollowerScript did not unregister the update timers for the follower and animal aliases if they were picked up after waiting or after they were dismissed. (Bug #14315)
- BFBPuzzle01Control lacked sanity checking for the activator objects it uses. (Bug #14310)
- defaultPillarPuzzleLeverNoFurn lacked sanity checking for the activator objects it uses. (Bug #14295)
- defaultPillarPuzzleLever lacked sanity checking for the activator objects it uses. (Bug #14169)
- defaultPillarPuzzlePullBarNoFurn lacked sanity checking for the activator objects it uses. (Bug #14000)
- SprigganFXSCRIPT did not check the 3D state of spriggans before trying to have them cast spells. (Bug #14298)
- CR12TotemSlotScript added a short delay between enabling the object and setting its havok in motion due to errors in the logs. (Bug #14205)
- TIF__00075C76 was setting an illegal value for aggression. (Bug #14288)
- defaultCounter had no sanity checks to see if a linked ref was actually present before trying to run functions based on that. (Bug #13955)
- QF_WERJ11_000F5185 was not performing sanity checks before trying to move Skjor around. (Bug #14271)
- MG03BookScript had no sanity checking to see if the NPC was dead yet or not. (Bug #14270)
- dunFellglowBossBattle had no sanity check against the atronachs being dead (or being a None). (Bug #14269)
- magicEffectShadersOnEndScript had no sanity checking to be sure the subject's 3D is loaded. (Bug #14266)
- dunYngolGlow had no check to make sure the 3D was loaded. (Bug #14249)
- defaultSetStageTrigSCRIPT did not make sure the stage to be set hadn't been done yet before trying to start the quest and/or set the desired stage. (Bug #14245)
- QF_dunBloatedMansGrottoQST_000955CF had several statements for NPCs cut from the game that had not been disabled. (Bug #14226)
- QF_MS08_0001CF25 was trying to set an invalid objective. (Bug #14216)
- CarryActorScript was set up to extend ObjectReference, but something in Patch 1.9 changed how Papyrus views attempts to upcast an ObjectReference into an Actor (it usually just fails). The script has now been changed to properly extend Actor (it's only possible to use it on NPCs) and so anything that is referencing it, such as the package fragments for carrying firewood, have all been rewritten to assume it's an Actor script now. This should resolve numerous bugs with carry package that litter the Papyrus logs. (Bug #14206)
- NightMotherCoffinScript was attempting to use one alias in two different quest checks, when one of the quests will always be shut down. A new alias property had to be created to deal with it. (Bug #14191)
- QF_WIChangeLocation09_00050AF1 had no sanity checks for the guard aliases. (Bug #14184)
- QF_DA06_0003B681 attempted to set several invalid objectives. (Bug #13897)
- TrapFallingOilLampColLayer did not reenable the child light sources when the oil lamps were reset. (Bug #14143)
- MS04MemmoryEffectScript had too short of a delay for enabling the ghosts. (Bug #14124)
- AbTGTrapsightScript fixed use of the += operator on a global variable. (Bug #14120)
- DBSanctuaryWordWallTriggerScript fixed use of the += operator on a global variable. (Bug #14120)
- dunKilkreathCrystalNodeSCRIPT had zero sanity checking and was thus responsible for hundreds of lines of log errors when near the Kilkreath Ruins. (Bug #14033, Bug #14118)
- dunKilkreathCrystalPedastalSCRIPT had zero sanity checking and was thus responsible for hundreds of lines of log errors when inside the Kilkreath Ruins. (Bug #14032)
- QF_DA14Start_0003FA17 tried to move a wall marker the game will not allow to be moved. (Bug #14084)
- defaultDisableOnResetIfLocWasCleared had no sanity check for None locations, which can't be cleared. (Bug #14076)
- TG08ACustomPullBarScript was trying to run a quest stage that is no longer necessary. (Bug #14051)
- dweSpiderCenturionPipeScript did not validate that the triggering ref was a valid actor. (Bug #14050)
- dunMarkarthWizard_UpdateFactions did not validate the references it wanted to update. (Bug #14048)
- dunHarmugstahlWarlockScene did not make sure the warlock wasn't dead before trying to start combat. (Bug #14046)
- FestivalEndScript was using getParentCell in a situation where it would always fail. (Bug #14031)
- QF_MS05DUPLICATE000_00053511 was setting an invalid objective. (Bug #14028)
- MS14GhoruunEntrance was attempting to run alias checks on its quest when the quest isn't at the correct stage. (Bug #14008)
- QF_MG04_0001F254 Short delay inserted in the stage 0 fragment to allow Papyrus to realize the quest has started so the scene will run. (Bug #14007)
- SoundTrap does not rearm traps which are set to be used multiple times, or that do not have finite uses. Also blocked detection events from objects triggering the traps since they never worked anyway and only fill the logs with errors. (Bug #13003, Bug #13999)
- defaultSetAVonActivate was supposed to have default values set but never defined them, even though the script comments clearly stated what they should be. (Bug #13966, Bug #13998)
- MG02TolfdirEVPTriggerScript should disable the trigger it's attached to once you've walked through it. It's only good once anyway. (Bug #13991)
- MG02Saarthal01LeverScript had no sanity checks before trying to enable references. (Bug #13988)
- QF_DB02_0001EA51 attempts to set an invalid objective in stage 10. (Bug #13981)
- DA02ShrineApproachTriggerScript tried to start combat with a dead actor. (Bug #13980)
- DraugrFXScript could attempt to run the OnGetUp event before the OnEffectStart event which resulted in errors and potentially provided a back door for the bug that causes the Draugr Eyes effect to get attached to the player. (Bug #13967)
- fxDustDropRandomSCRIPT apparently needed a 3D load check despite the OnCellDetach event turning off the update loop. (Bug #13847) [NR]
- PlayerSleepQuestScript needed to have a check added for when the player sleeps in a cell with no location. (Bug #14565)
- MQ203PlayerScript needed a sanity check against None locations. (Bug #14601)
- CWMission04Script had no validation against receiving None values. (Bug #14599)
- TrainedAnimalScript did not check for empty aliases before trying to unregister updates for an animal follower. (Bug #14582)
- CR02QuestScript had no sanity check against locations that can't be reset. (Bug #14575)
- DA10GhostTrap would throw errors in the abandoned hose in Markarth if the player had picked up the objects. (Bug #14592)
- WitchlightActorScript needed to be modified to handle cases where the parent Wisp Mother needs to be disabled with an enable parent marker. (Bug #14435)
- dunGeirmundsBossDuplicates was using SetAlpha on dead things. (Bug #14373)
- TrapExplosiveGas had no sanity checking to make sure the actors even had equipped spells first. (Bug #14308)
- dunYngolBarrowBossScript needed a short delay to allow 3D to enable before playing shader effects. (Bug #14248)
- QF_dunYngolBarrowQST_000434A3 had some bad initialization code that led to the initial mote activation failing when the player entered the dungeon. (Bug #14247)
- CR12QuestScript did not exclude attempting to reset a worldspace cell. (Bug #14213)
- Tripwire.psc was trying to set motion types in the OnReset which isn't guaranteed to run before the OnLoad. (Bug #14170)
- FXBirdFleeSCRIPT needed a short delay added to allow 3D to load. (Bug #13963)
- dunCGFXBirdFleeSCRIPT needed a short delay added to allow 3D to load. (Bug #13855)
- dunSaarthalMasterSCRIPT needed a short delay added to allow 3D to load. (Bug #13992)
- QF_dunStonehillBarrowQST_000CF915 had the activation ref set wrong on one of the quest stages. (Bug #13962)
- dunRebelsCairnSwordInStoneManager was playing sound references on a possibly disabled collision box. (Bug #13931)
- QF_DB03_0001EA52 trying to enable an object that's already being controlled by an enable parent. (Bug #13930)
- PhysicsTrap was trying to set motion data on things that were not fully loaded in the OnReset block. (Bug #13926)
- CR01PlayerWatchingScript did not make sure NPCs were still indoors before trying to unlock all owned doors in a cell. (Bug #13839)
- QF_MQ105_000242BA attempted to have a Greybeard equip a None object instead of properly unequippin it. (Bug #13717)
- QF_MGRArniel03_0006A097 tried to set too many objectives and ended up clobbering most of the conditions for the remainder of the quest. (Bug #11990)
- QF_CWFortSiegeFort_00083042 had 3 sections of code set to disable barricades but did no sanity checking to see if they even existed. (Bug #14635)
- QF_WEDL01_000B8141 was not checking to be sure the quest was still running before trying to advance to stage 100. (Bug #13864)
- QF_WEDL01b_000BFB61 was not checking to be sure the quest was still running before trying to advance to stage 100. (Bug #13867)
- MQ106BurialMoundScript was performing an invalid check on a location alias. Since this script is single purpose, that alias check has been replaced with a straight location check on the player. (Bug #13891) [NR]
NIF Mesh and Texture Fixes
- The Temple of Kynareth had no windows inside. (meshes\architecture\Whiterun\WRInteriors\WRTemple\wrtempintpromalcove01.nif, meshes\architecture\Whiterun\WRInteriors\WRTemple\wrtempintpromcustom01.nif, meshes\architecture\Whiterun\WRInteriors\WRTemple\wrtempintroofmidwin.nif) (Bug #14577)
- Bed markers in the Temple of Kynareth had no pillows, causing NPCs to have their heads suspended over nothing. (meshes\architecture\whiterun\wrclutter\wrtemplehealingaltar01.nif) (Bug #14578)
- Chaurus Eggs collision radius has been reduced to help deal with floaters. (meshes\clutter\chauruseggs\eggs.nif)
- Several landscape glacial and smaller ice pieces lacked flags to make them cast shadows despite them all being large enough to need it and several other pieces used in the same places were casting shaodws. (meshes\landscape\ice\glacierendlg01.nif, meshes\landscape\ice\glacierpillarlg01.nif, meshes\landscape\ice\glacierrubbletrim01.nif, meshes\landscape\ice\glacierrubbletrim02.nif, meshes\landscape\ice\glacierrubbletrim03.nif, meshes\landscape\ice\glacierslab01.nif, meshes\landscape\ice\glacierstraightlg01.nif, meshes\landscape\ice\glaciertrim01.nif,
meshes\landscape\ice\glaciertrim02.nif, meshes\landscape\ice\iceberglarge.nif, meshes\landscape\ice\icebergledge01.nif, meshes\landscape\ice\icebergsmall01.nif, meshes\landscape\ice\icebergsmall02.nif,
meshes\landscape\ice\iciclebigclump.nif, meshes\landscape\ice\iciclebigsingle01.nif, meshes\landscape\ice\iciclebigstrip.nif, meshes\landscape\ice\iciclesmallclump.nif, meshes\landscape\ice\iciclesmallsingle.nif, meshes\landscape\ice\iciclethinstrip.nif) (Bug #14424)
- None of the landscape parts for mountains cast shadows even though all of them are large enough to need it. (meshes\landscape\mountains\mountaincliff01.nif, meshes\landscape\mountains\mountaincliff02.nif, meshes\landscape\mountains\mountaincliff03.nif, meshes\landscape\mountains\mountaincliff04.nif, meshes\landscape\mountains\mountaincliffsm01.nif, meshes\landscape\mountains\mountainpeak01.nif, meshes\landscape\mountains\mountainpeak02.nif, meshes\landscape\mountains\mountainridge01.nif, meshes\landscape\mountains\mountainridge02.nif, meshes\landscape\mountains\mountainridge03.nif, meshes\landscape\mountains\mountaintrim01.nif, meshes\landscape\mountains\mountaintrim01wet.nif, meshes\landscape\mountains\mountaintrim02.nif, meshes\landscape\mountains\mountaintrim02wet.nif, meshes\landscape\mountains\mountaintrim03.nif, meshes\landscape\mountains\mountaintrim03wet.nif, meshes\landscape\mountains\mountaintrimslab.nif) (Bug #14424)
- One of the Solitude floor pieces had wood sounds on stairs that should be stone. (meshes\architecture\solitude\interiors\smdaflosol06.nif) (Bug #14064)
- Four ice dirt mound meshes had bad collision. (meshes\dungeons\caves\ice\dirtmound\caveidirtmound03.nif, meshes\dungeons\caves\ice\dirtmound\caveidirtmound04.nif, meshes\dungeons\caves\ice\dirtmound\caveidirtmound07.nif, meshes\dungeons\caves\ice\dirtmound\caveidirtmound08.nif) (Bug #13978)
- Skeever tail collision radius has been reduced to help deal with floaters. (meshes\clutter\ingredients\skeevertail01.nif) (Bug #13883)
- Mushroom03 and Mushroom06 collision radius has been reduced to help deal with floaters. (meshes\plants\mushroom03.nif, meshes\plants\mushroom06.nif) (Bug #13883)
- Male versions of the studded armor gloves were built with the wrong skin instance type. (meshes\armor\studded\male\gloves_0.nif, meshes\armor\studded\male\gloves_1.nif) (Bug #14098)
- Wall mounted goat heads had an improperly set back lighting shader flag. (meshes\clutter\deadanimals\wallmountedgoat01.nif) (Bug #14096)
- Several issues fixed with the Whiterun drawbridge. (meshes\architecture\whiterun\wrcitywalls\wrwallgatedrawbridge01.nif) (Bug #13910)
- GlazedPot01 collision radius reduced to help deal with floaters. (meshes\clutter\glazedpot01.nif) (Bug #13878)
- GlazedPot02 collision radius reduced to help deal with floaters. (meshes\clutter\glazedpot02.nif) (Bug #13877)
- CommonTableLow02 had collision which caused items on its surface to float. (meshes\clutter\common\commontablelow02.nif) (Bug #13868)
- The destroyed version of Styrr's house in Solitude had some hollow beams and a one-sided roof piece, as well as a bad texture path. (meshes\Architecture\Solitude\SStyrrsHouseDestroyed.nif) (Bug #13583)
- Numerous issues have been corrected on the Whiterun Hall of the Dead. (meshes\architecture\whiterun\wrbuildings\wrhallofthedead01.nif) (Bug #13492)
- SilverJug01 collision radius reduced to help deal with floaters. (meshes\clutter\silver\silverjug01.nif) (Bug #13228)
- Minor UV error corrected on the Riften mausoleum that leads to the Thieves Guild. (meshes\architecture\riften\animated\mausoleum\rtmausoleumdoor01.nif) (Bug #14201)
- Khajiit females were assigned an incorrect skin path for the hands in texture set SkinHandFemaleKhajiit. (Bug #14040)
- TriShape data was unintentionally altered in one of the Dwemer shelf meshes. (meshes\clutter\dwemer\DweShelfSolid01.nif) (Bug #13836)
- Several floor candles for ruins did not distinguish clearly enough between the "on" and "off" versions. (meshes\clutter\ruins\ruinsfloorcandlelampmidoff.nif, meshes\clutter\ruins\ruinsfloorcandlelampmidoff02.nif, meshes\clutter\ruins\ruinsfloorcandlelampmidon.nif, meshes\clutter\ruins\ruinsfloorcandlelampmidon02.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmoff.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmoff02.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmon.nif, meshes\clutter\ruins\ruinsfloorcandlelampsmon02.nif) (Bug #13500)
- Mannequin specular map texture has been moved to the correct slot. Soft lighting texture was set to black to correct the lack of soft lighting. (meshes\actors\manekin\manekin.nif, meshes\actors\manekin\manekin_feet.nif, meshes\actors\manekin\manekinhands.nif) (Bug #14101)
- Texture set CityBannerMarkarth had a generic placeholder texture with the word "Markarth" on it. This has been replaced with a proper banner texture for the city. (Textures\Clutter\CityBannerMarkarth01.dds) (Bug #13269)
- Male Nightingale Gloves required further corrections to completely fix the black fingers issue. (meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif, meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, meshes\armor\nightingale\m\gauntlets_0.nif, meshes\armor\nightingale\m\gauntlets_1.nif) (Bug #14631)
- Several defects corrected for the Honningbrew Meadery building. (meshes\architecture\whiterun\wrbuildings\wrhousemeaderywarehouse01.nif) (Bug #11889)
- Gaps and UV errors corrected for the noble divider racks. (meshes\furniture\noble\noblenoblerack01.nif, meshes\furniture\noble\nobledivider01.nif) (Bug #13964)
- UV errors corrected for the wooden ramps in Whiterun. (meshes\architecture\whiterun\wrscaffold\wrscaframptranstop.nif) (Bug #13323)
- Several gaps and UV errors have been fixed for Jorvaskr. (meshes\architecture\whiterun\wrbuildings\wrjorvaskr01.nif) (Bug #13769)
- An Imperial slab had bad collision, causing items to become lost inside of it. (meshes\dungeons\imperial\clutterkits\impfloorpiece01.nif) (Bug #14545)
- Prison wall caps in Windhelm had bad UV mapping. (meshes\architecture\windhelm\whprisonwallcap01.nif) (Bug #13362)
- Some Dwemer tables have oversized collision as well as some phantom collision sections. (meshes\furniture\dwemer\dwefurnituretablea01.nif, meshes\furniture\dwemer\dwefurnituretablea02.nif, meshes\furniture\dwemer\dwefurnituretablesqa01.nif) (Bug #13799, Bug #13805)
- Imperial chandeliers have ugly outlines around their chains. (textures\clutter\imperial\imperialwallsconce01.dds) (Bug #13753)
- Gaps, seams, and missing collision between the two large house platforms in the Wind District of Whiterun have been corrected. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif,
meshes\architecture\whiterun\wrterrain\wrcommonhouseplatform01.nif) (Bug #891, Bug #14598, Bug #14676, Regression fix for Bug #13696)
- The Clan Shatter-Shield house mesh in Windhelm had numerous issues with texture UV, collision, gaps, holes, etc. (meshes\architecture\windhelm\whclanshattershield.nif) (Bug #13637, Bug #894)
- Improper lighting due to bad normals has been corrected on the Dwemer chest. (meshes\clutter\dwemer\dwecontainer01.nif) (Bug #13817)
Placement/Layout/Ownership and other World Object Fixes
00073E5D: Dragon mound that still needed the properties assigned for the script fix to stop dragon mound spam. [USKP 2.0.4]
- 0009AD96: Link trigger in Dustman's Cairn missing property settings causing errors during Proving Honor (C01). (Bug #13924) [NR]
- 00093859, 0009385a: Unlootable dwarven spheres due to having the "parent activate only" flag set unnecessarily. (Bug #339)
- 0010beed: Leveled NPC marker moved outside of a tent. The giant spiders it could spawn would get stuck inside. (Bug #14455)
- 00054A58, 00054C61, 000A405B, 00054C6C, 00054C63: Moved chest of drawers - and the items ontop - that was clipping with a rock
- 0005EAE6: Disabled torch sconce light source outside of Sky Haven Temple that's supposed to start disabled
- 000DB45E, 000DB465, 000DB467, 000DB466: Moved foliage clipping with surroundings
- 000DB45C, 000DB459, 000DB45D, 000DB45B, 000DB456, 000DB458, 000DB457: Repositioned floating Nirnroot plants
- 000CB48F, 000CB48E, 02002304: Edited breezehome embers to stop the pot stand from floating
- 000A3DB5, 000A3DB4: Moved fire lamp to stop clipping with wall
- 00037140: Grounded floating pot
- 000D046A: Grounded floating creep cluster
- 000CB496, 000CB4DD, 000CB4DC: Raised plate and rabbit legs in breezehome to stop it havok-glitching onto the floor
- 000FD319: Moved fire in cauldron to stop it clipping through
- 000A5762: Attached floating torch sconce to wall
- 000B8B1C: Moved branch sticking through ground
- 0003CF2A: Shifted dwemer chest that was clipping with pipe
- 0010F46E: Raised dwemer pipe piece that was clipping through shelf
- 000f6e9c: Dwemer spider badly positioned on a shelf, causing collision to go crazy. (Bug #14504)
- 000b8b06: Road peice rotated slightly to cover an odd landscape sliver. (Bug #14519)
- 0010e94c: The Keening reward reference was embedded into the ground, causing it to fall through into a gap between mesh sections when enabled. (Bug #13042) [NR]
- 00042260: Large land mesh in Riften sticking outside the south city gate. (Bug #14515)
- 0009fb61: Floating wall in Ratway Warrens. (Bug #13303)
- 000bea41: Gap in wall area. (Bug #12795)
- 0007d12f: Z-fighting wall. (Bug #13118)
- 000d25ba, 000d25f4, 000d25f5, 000d25f6, 000d25e3: Floating food and dishware in Jorrvaskr. (Bug #14500)
- 000b2c2c, 000b2c2b: Beds with their furniture markers embedded into walls. (Bug #14277)
- 0009A98A: Floating pot. (Bug #13098)
- 000260DD, 000260A8, 000260e6: Misaligned objects. (Bug #13098)
- 000a3cbe: Wall gap in the Ratway. (Bug #13737)
- 0005752b: Floating hay pile. (Bug #13083)
- 0002ae6b, 0002ae69: Floating mound and protruding polygon. (Bug #13132)
- 0002CF3A: Wall gap. (Bug #13098)
- 00017d45: Hole under a rock. (Bug #13086)
- 000B0F1F: Gap in landscape. (Bug #13098)
- 000452ff: Floating rocks. (Bug #14262)
- 0004f6ee: Gap in a mountain. (Bug #13054)
- 0005DA49: Floating cliff. (Bug #13573)
- 000B599C, 000EEF80: See through rocks. (Bug #13098)
- 0003F4E1: Gap under a rock. (Bug #14281)
- 00063419: Floating rock. (Bug #14281)
- 0003B4B6: Floating rock. (Bug #14229)
- 0007c55c: Floating mound. (Bug #14276)
- 000a7e14: Gap under the landscape. (Bug #13044)
- 0003FB51: Misaligned rock. (Bug #14229)
- 0005082A, 0007F6C4: See through cliff. (Bug #13573)
- 000DB3CF: Road sign pointing the wrong way. (Bug #14229)
- 000a4a55, 000a4a56: Bowls clipping the ground. (Bug #13105)
- 000E845A: Rock buried too low into the ground. (Bug #14229)
- 000ea852: Floating snow mound. (Bug #13107)
- 0009971d: Floating mountain. (Bug #13082)
- 000BADC9: Floating road section. (Bug #14229)
- 00089768: Floating mound. (Bug #13084)
- 000F2287: Falmer tent blocking access. Scale had to be increased. (Bug #13331)
- 0009486b: Bucket clipping the ground. (Bug #13113)
- 0009847A: Floating snow mound. (Bug #13098)
- 02068D0C: Rocks added to cover a hole in Darkwater Cave. (Bug #14264)
- 0006640A: Room optimizer out of place leaving a rendering gap. (Bug #14468)
- 0009344C: Room optimizer out of place leaving a rendering gap. (Bug #14471)
- 0005A264: Room optimizer out of place leaving a rendering gap. (Bug #14173)
- 0010831A: Mud crab spawner nowhere near water. (Bug #14506)
- 000e600d: Stormcloak banner not connected to an enable parent. (Bug #14501)
- 000AAE2B: Book sitting in the middle of nowhere. Moved to Alftand (it was nearby) (Bug #14325)
- All of the snowberry bushes in Winterhold have been swapped for the snow covered version of the same plant. (Bug #14278)
- Several corpses and blood splatters were not hooked up to the proper enable parent at Fort Amol. (Bug #14198)
- 000155ab, 000155aa, 000155a9, 000155a7: Light sources not hooked up to the enable parent associated with the embers beneath them. (Bug #14142)
- 000EC45C, 000EC45E: Room optimizers in Riften Jail that lost their multibound references. Thanks Obama! (Bug #14127)
- 00076721, 00076722: Swapped positions on two floor pieces to cure a rendering bug. (Bug #14052)
- 000e8886: Lantern clipping with pipe. (Bug #13976)
- 00093D62: Z-fighting stairway. (Bug #13976)
- 0010dd14: Mining marker too low to the ground. (Bug #13732)
- 000d1369, 00015f43: Light sources rotated to hide lighting engine bugs. (Bug #13676)
- 000C7CEE: Wood pile in Solitude attached to the wrong enable parent for post-war setup. (Bug #13581)
- 00031398: Dagger clipping an altar. (Bug #13534)
- 00098AAC: Sconce detached from wall. (Bug #13534)
- 00098b51: Rock clipping a grate. (Bug #13534)
- 000988c0: Trigger reachable through a door. (Bug #13534)
- 0009af31: Snow z-fighting with floor. (Bug #13534)
- 00060515: Crate clipping a wall. (Bug #13532)
- 00060516: Barrel clipping crate. (Bug #13532)
- Every candle lantern in cell PotemasCatacombs01 was sunken into the surface of where it had been placed. (Bug #13532)
- 000b7358: Z-fighting archway. (Bug #13531)
- 02069d2c: Dirt mound added to cover a terrain hole. (Bug #13528)
- 0005eefe, 0005eeba: Idle markers in front of Brynjolf's stand were not attached to their parent marker. (Bug #13510)
- 0001dd62, 0001dd7c, 0001dd7d: Out of place dirt mounds that should have been ice pieces. (Bug #13503)
- 0001ddd4: Cave pillar protruding through the snow above ground. (Bug #13503)
- 0001d578: Ceiling piece badly placed, it has been removed. (Bug #13503)
- 0009be64: Badly aligned cave floor. (Bug #13496)
- 000FDF3B: Z-Fighting rug segments. (Bug #13496)
- 0009a5e0: Z-Fighting floor piece. (Bug #13496)
- 00046f29, 0009bfb3: Z-Fighting floor piece. (Bug #13495)
- 000d753a, 000d753b: Two blowing snow effects near Morthal were hanging in mid-air. (Bug #13467)
- 000952D2: Shelf + contents clipping into a wall. (Bug #13439)
- 000a1a32, 000a1a33, 000a1a34: Falmer in Nchuand-Zel downscaled erroneously. (Bug #13423)
- 000dd953: Knud's bed had incorrect ownership. Also moved Knud's editor location to be next to the bed. (Bug #13390)
- 0005ea8c, 0005ea8f, 0005ea93, 0005ea92: Objects that should not have ownership. (Bug #13348)
- 000b7b61: Coin embedded in a counter. (Bug #13341)
- 000F8F85: Floating cobweb. (Bug #13341)
- 0003B4B6: Rock with exposed seam. (Bug #13320)
- 000387B9: Missing script property for dunDarklightQST. (Bug #14537)
- 000D97DD: Bandit carrying firewood did not have the script properties set. (Bug #14505)
- 000BF0BB: Moved a trigger with no apparent purpose. (Bug #14478)
- 00028AD5: Mayln's property for the "good" portal was set wrong. (Bug #14429)
- 000AD3A4: Trigger that should not have an enable parent. (Bug #14365) [NR]
- 0008A1B4: Activator missing its 3rd property for prisoners in Fellglow Keep. (Bug #14272, Bug #13996)
- 000955D9: Trigger that should not have an enable parent. (Bug #14225)
- 000CD4F5, 000CD4F4: Bear traps that should not be checking for the lightfoot perk. (Bug #14214) [NR]
- 000EC4BE: Door not linked with its deadbolt bar. (Bug #14151)
- 000AC283: Door used for prisoners with no properties set. (Bug #14144) [NR]
- 000F77B0: Music trigger with no track selected. (Bug #14118)
- 000EA7B7: Music trigger with no track selected. (Bug #13994)
- 00039FEC: Coin bag with a script attached it doesn't need. (Bug #14097) [NR]
0010FF5D: Sound object that should not have an enable parent. (Bug #14043) [USKP 2.1.3]
- 00101643: Trigger box not linked to its intended actor. (Bug #13972)
- 000317cb: Trigger with an alias property not set. (Bug #13913) [NR]
- 000FB8B9: Trigger missing its enable marker property. (Bug #13905) [NR]
- 00070A1A: Word wall trigger with a quest property set it shouldn't have had. (Bug #13893) [NR]
- 00041C95: Quest property on the lever was not set. (Bug #14011) [NR]
- 00052cd7: Barricade collision should not have an enable parent. (Bug #13937)
- 0008f62d: Road trigger missing the WEStart property. (Bug #13902)
- 000d1677: Wolf not coupled to the enable parent for its encounter. (Bug #14528)
- 00010c2a: Book with an erroneously set spawn container. (Bug #14509)
- 000d27c8: Moved pie and the plate it sits on back from the edge of a table. (Bug #14551)
- 000cd3ee: Adjusted potato that falls off the plate to the floor. (Bug #14551)
- 000C97D2: Giant improperly attached to an enable parent. (Bug #13857)
- 000F778E, 0005cee3, 000bac16, 00103af4, 000ba032, 000fda33: Helgen trigger boxes improperly attached to an enable parent. (Bug #13851)
- 0008b4cd, 00081b31: Pressure plates with invalid sound property set. (Bug #13748) [NR]
- 000e99e4: floating nordic barnacle
- 107774, 107775, 107776: eggs embedded in a table (Bug #14456)
- 00046f1a: overly large satchel on a shelf (Bug #14477)
- 000E9EDB: Room bounds portal that was not large enough for the hallway it was used in. (Bug #12786)
- 00101CBF: Barrel in Honningbrew Meadery that wasn't attached to the enable parent. (Bug #13909)
- 000a313f: Added stockade pilings to close the gap behind the gate in Southfringe Sanctum. (Bug #13304)
- 000B301C: Bear in Helgen Keep incorrectly attached to an enable parent.
Text Fixes
- Arngeir's subtitle (MQ204ArngeirExclusiveEnd) "Come. We will teach you..." -> "We will teach you..."
- Book2CommonBeggarPrince: "Wheedle came upon a three men surrounding a beggar." -> "Wheedle came upon three men surrounding a beggar."
- Perk MagicResistance30: Leading space in the name removed. (Bug #14063)
- The Steed Stone message (doomSteedRemovedMSG) was incorrectly flagged as a message box. (Bug #14439)
- WE34Note: " is an enemy to the Thalmor" -> "Alias.PronounCap=Player> is an enemy to the Thalmor" (Bug #14083)
- WindhelmGoodbyes, Wuunferth: "A strong sword-arm wins battle" -> "A strong sword-arm wins battles" (missing the s) (Bug #13970)
- Unmelting Snowbank (000c8dc4) had wrong activation text. (Bug #14090)
- Khajiit claw damage is erroneously listed as doing 15 points of damage when it really only does 12. (Bug #13119)
v2.0.0a (2013-11-01)
USKP Fixes
- The new circlet armor-addons created to fix the gaps with male and female Elves were not all using the correct male biped model paths so they would end up not changing the texture displayed on the 3rd person viewpoint. (Bug #14086)
- The LOD tree fix for Solitude on Bug #68 proved to be insufficient to address the problem and has been redone. (Bug #68)
- The fix for NorTempleEntranceHall01.nif has been removed until we can investigate why exposing this mesh to sunny weather causes the game to crash (no, seriously, it does)
- The description for the Stamina effect accidentally included extra hard returns causing the game to shrink the font size to fit the UI.
Game Mechanics Fixes
- The 3 spells which make use of the soul trap magic effect needed to have their delivery types updated to match the fixed "aimed" effect of the effect. (Bug #12938)
Item Fixes
- Circlets MG04Reward01, MG04Reward02, MG04Reward03, MG04Reward04, MG04Reward05, and MG04Reward06 needed to be templated to the base ClothesCirclet02 record so they would pick up the bugfix for the gaps when worn by male and female Elves. (Bug #14086)
- Diadem of the Savant (dunLabyrinthianMazeCircletReward) needed to have the new armor-addon record for the Elf fix added. (Bug #14086)
NIF Mesh and Texture Fixes
- The visible soul trap hit effect did not play when a target was struck due to a faulty effect mesh. (meshes\magic\soultraptargeteffects.nif)
v2.0.0 - (2013-10-28)
USKP Fixes
- The USKP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files. (Ex: Bug #13424)
- Changes made to DushnikhYalGuardOutsidePackage, NarzulburOutsideGuardPackage, and MorKhazgurOutsideGuardPackage have been removed due to unforeseen issues that caused the orc guards to stalk the player despite the package details having no indication this could even happen. (Bug #13440)
- The female iron armor mesh included with the original USKP 1.0 release had weight slider issues due to corrupted NiTriShape ordering. (meshes\armor\iron\f\cuirasslight_0.nif, meshes\armor\iron\f\cuirasslight_1.nif) (Bug #13522)
- Hand carts previously edited by the USKP so they wouldn't fly off into space easily needed some tweakage because they had become too hard to move at all. (meshes\clutter\carts\handcart01wheel.nif) (Bug #13488)
- Previous fixes to the Tripwire.psc script needed further refinements after it became apparent the script was leaving unbreakable tripwires behind in various places. (Bug #9156, Bug #6660)
- Update fix: Removed incorrect shader flag causing bow to be invisible and fixed some new UV errors as well. (meshes\LoadScreenArt\LoadscreenSkeleton.nif) (Bug #13556)
- A previous fix for "With Friends Like These..." (DB02) was shutting the quest down too early if Astrid was killed, cutting off dialogue to free the captives if desired. (Bug #13761) [NR]
- Updated fix for the Dark Brotherhood armor to include the missing cowl piece you see on the load screen. (meshes\armor\dbarmor\dbarmorsleeveless_0.nif, meshes\armor\dbarmor\dbarmorsleeveless_1.nif, meshes\armor\dbarmor\dbarmortorso_0.nif, meshes\armor\dbarmor\dbarmortorso_1.nif, textures\armor\dbarmor\dbarmor_bandana.dds) (Bug #12191)
- All of the changes made to Unfathomable Depths (MS04) to attempt to repair broken scenes have been reverted due to this actually breaking them even more. (Bug #13399)
- Previous fix for a scene between Falk Firebeard and Bryling had been applied to the wrong scene (doh!). (Bug #13524)
- If the player kills Astrid to resolve the Dark Brotherhood quest, the captives get disabled when they should remain. DBDestroy handles cleaning them up in another stage. (Bug #12883) [NR]
Game Mechanics Fixes
- Your chance for success at pickpocketing would actually drop as more powerful enchantments were applied to you. (Bug #252)
- Dragon priests (DragonPriestRace) were not tagged as immune to reanimation with the proper keyword. (Bug #13347)
- The following AI packs had a radius that was too small to reliably detect where the users could sit: RiftenSaerlundEatsDinner20x2, RiftenSaerlundEatsLunch12x2, RiftenSaerlundEatsBreakfast8x2, RiftenHarraldEatDinner19x2, RiftenHarraldEatBreakfast8x2, RiftenWizardEatDinner19x2, RiftenWizardEatLunch13x2, RiftenWizardEatBreakfast8x2. (Bug #13289)
- Madena is not offering the right selection of spells based on her in game dialogue. Her chest contained LItemSpellTomes50AllDestruction when it should have LItemSpellTOmes50AllRestoration. (Bug #13538)
- Leveled list LItemSpellVendorScrolls75 should be picking items from LItemScrolls instead of LItemScrolls100Skill. (Bug #13537)
- Leveled list SublistEnchOrcishBattleaxeShock is mistakenly populated with iron battleaxes instead of orcish ones. (Bug #13455)
- DeathItemSpriggan does not produce Spriggan Sap despite indications that it should be generated when Spriggans die. (Bug #13268)
- Magic effect AlchResistPoison did not have the MagicAlchBeneficial keyword set the way the other resist effects do. (Bug #13182)
- The following locations had encounter zones defined but never had them attached: BrucasLeapRedoubt01, HighHrothgar, BlackreachZCell08, CragslaneCavern01, CidhnaMine03, PinepeakCavern01, AzurasStarInterior01, Skuldafn01, Skuldafn02, Skuldafn04, Skuldafn05 (Bug #13194)
- Lost Valkygg was being marked as cleared if Labrynthian was cleared even though they are two distinct dungeons that are not connected to each other. (Bug #13164)
- Erikur's house in Solitude was configured to be a Thieves Guild radiant location but lacked the appropriate chest and markers to make it work properly. (Bug #13155)
- The Markarth and Riften stables were missing store markers to make them available as Thieves Guild radiant targets. (Bug #13155)
- Secunda's Kiss location is mismarked as Secunda's Shelf even though Whiterun guards all refer to it as Secunda's Kiss. The location was also assigned to the wrong hold. (Bug #13422)
- Numerous cells, too many to list here, did not have north markers. (Bug #12709)
- The Soul Trap spell lacked a visual projectile when cast due to having the wrong delivery type set. (Bug #12938)
- Investing in various shops in Markarth was also erroneously adding the investment bonuses to your spouse's gold for their shop. (Bug #13211)
- Investing in Bits & Pieces was also erroneously adding gold to the East Empire Company chest. (Bug #13210)
- Investing in Belethor's shop was also erroneously adding gold to the Khajiit Caravans. (Bug #13209)
- The smithing perk applied by the Notched Pickaxe (dunVolunruudPickaxeEquipEffect) was incorrectly set as a "Value Modifier" instead of "Peak Value Modifier" which resulted in it trying to restore damage to the smithing skill instead of fortifying it as intended. (Bug #13484)
- The EnchWeaponNightingaleSword04 enchantment had the wrong magnitude for the absorb stamina effect. (Bug #13620)
- Enchantments MS06EnchShieldL12, MS06EnchShieldL18, MS06EnchShieldL25, MS06EnchShieldL32, and MS06EnchShieldL40 (used by the Shield of Solitude) were all set to the incorrect base enchantment type. (Bug #13615)
- Broken navmesh in Blackreach cell 0,3 preventing followers from exiting Silent Ruins. (Bug #13653)
- Severely broken navmesh sections in Blackreach cell 3,2 near the Alftand lift. (Bug #13653)
- The first level of the Hack & Slash perk was not configured correctly to work with Elven and Honed Draugr battleaxes. (Bug #13185)
- The Warmaster perk was using a standard knockdown effect instead of the paralyze effect its description specifies. (Bug #13138)
- Investing in the Drunken Huntsman was not possible due to a missing global variable for the store. All other support was present. (Bug #13125)
- The following list of interior cells with the "show sky" flag set had incorrect weather region settings:
- Valthume00 -> weatherpineforest
- Valthume01 -> weatherpineforest
- steepfallburrow01 -> weathermountains
- snaplegcave01 -> weatherfallforest
- robbersgorge01 -> weathertundra
- rebelscairn01 -> weatherreach
- reachcliffcave01 -> weatherreach
- fortsnowhawk02 -> weathertundramarsh
- fortneugrad01 -> weatherpineforest
- dushnikhyallonghouse -> weatherreach
- darkbrotherhoodsanctuary -> weatherpineforest
- bleakcoastcave01 -> weathercoastfog
- anisescabin01 -> weatherpineforest
- angarvunde03 -> weatherfallforest
- purewaterrun01 -> weatherreach
- lostprospectmine01 -> weatherfallforest
- LabyrinthianMaze -> weatherLabyrinthianmaze
- KolskeggrMinePavosHouse -> weatherreach
- hagsend01 -> weathermountain
- greywatergrotto01 -> weatherpineforest
- graywinterwatch01 -> weathertundra
- gloomreach01 -> weatherreach
- forelhost03 -> weathermountain
- deepwoodredoubt01 -> weathermountain
- Cronvangrhall01 -> weatherreach
- chillwinddepths01 -> weatherpineforest
- brokenoargrotto01 -> weathercoastfog
- blackreachsewer01 -> bleackreachregion
(Bug #12440)
- Leveled list LItemArmorHelmetLight had entries for two heavy imperial helmets that should have been light imperial helmets. (Bug #13807)
Audio Fixes
- The Marked For Death shout incorrectly uses "Lun" in the 2 and 3 word versions of the audio. This has now been corrected so that "Krii" is used at all times. (Audio files: Sound\voice\skyrim.esm\maleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\malekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleargonian\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femalekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleargonian\VoicePowers_Shout01b_000683B1_1.fuz) (Bug #13557)
- Enthir refers to himself as an Altmer, but he's a Bosmer. (Sound\Voice\Skyrim.esm\MaleSlyCynical\TG06_TG06EnthirFalmerBranc_000BA294_1.fuz) (Bug #13245)
- Elk were using footstep impact sounds from horses. NPCElkFootWalkFrontImpact and NPCElkFootWalkBackImpact should both have been set to use the Elk versions. (Bug #13097)
Chickens did not cluck while idle. (meshes\actors\ambient\chicken\animations\mt_idle.hkx) (Bug #12917) [USKP 2.0.1]
- Erikur and Melaran have a scene (DialogueSolitudeErikurScene3) where Melaran is supposed to be talking about Elven weapons. His audio mistakenly talks about Daedric weapons (sound\Voice\Skyrim.esm\maleelfhaughty\DialogueSo__00036715_1.fuz) (Bug #13639)
- A misnamed audio file prevents the last line of Erandur's scene approaching Nightcaller Temple from playing. (Bug #13633)
- Captain Lonely Gale speaks about Ulfric being a prominent citizen of Windhelm even after he's dead. (sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_1.fuz, sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_2.fuz,
sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_4.fuz) (Bug #13647)
- Nelkir's lines regarding "this castle" are too specific since he can give the same quest after being exiled to Solitude with his father. (sound\Voice\Skyrim.esm\malechild\da08_da08nelkirdooropening_00062d7b_1.fuz, sound\Voice\Skyrim.esm\malechild\da08_da08nelkirhowdoyoukno_00028d79_1.fuz) (Bug #13800)
Actor Fixes
- Talen-Jei should not be using an AI pack intended to stalk the player throughout the inn in Riften. RiftenTalenAssistantInnkeeper0x0 has been converted into a normal Sandbox package. (Bug #13452)
- Ma'zaka could never sleep because his editor location was too far away from the only bed in the cell. (Bug #13418)
- Embry was not a member of RiverwoodSleepingGiantInnFaction and couldn't sleep in the inn as intended. (Bug #13408)
- Gwendolyn would not sleep because AI pack WhiterunGwendolynHomePackage had an improper start time and duration. (Bug #13403)
- Sayma could never sleep because her sleep AI package was being blocked by her generic sandbox package. (Bug #13230)
- Bulfrek had no proper sleep package and also lacked a bed. He now has a bedroll in the room where the Legate hangs out. (Bug #13217)
- Hilde's eat package is blocked by her loitering packages. (Bug #13148)
- Susanna the Wicked's work package blocks all of her other AI packages in Windhelm. (Bug #13148)
- Lodvar's tavern package was blocked by his eat at home package. (Bug #13148)
- Borkul the Beast's sleep package is blocked by his other Cidhna Mine packages. (Bug #13148)
- Noster Eagle-Eye's begging package had no proper duration which blocked his sandbox package inside the Winking Skeever. (Bug #13148)
- Lurbuk had no generic sandbox package at the Moorside Inn. (Bug #13148)
- Nura Snow-Shod could not sleep because RiftenNuraSleeps0x6 had too small a radius on it. (Bug #13074)
- Thadgeir's persistence location was set incorrectly which caused his AI schedule to be unreliable. His sleep package radius was also too small to reach a bed. (Bug #13058)
- Nimhe respawns even though she's supposed to be a unique spider. (Bug #13398)
- The Dark Brotherhood Initiates and Cicero all follow the player too closely. (Bug #13594)
- Fianna's sleep AI pack had a bad target selection setting pointing to Gerda's bed. (Bug #13663)
- Gerda's sleep AI pack had a bad target location set that was pointing to Fianna's bed. (Bug #13663)
- Ondolemar's two bodyguards will continue to follow him even if you've turned his corpse into a zombie. (Bug #13454)
- Orthus Endario and Adelaisa Vendicci have sleep packages but no beds to sleep in. (Bug #13110)
- The "Sultry Maiden" found in Sheogorath's realm had several factions attached that she didn't need, causing her to randomly generate idle topics. She was also set to use a male voice type, and had a broken set of facegen data. (Bug #13383)
- When the previous fix for cave bears was done to make them black as intended, regular bears should have been changed to be brown. Currently all bears other than snow bears are black so this will restore the proper distribution of bears in the game. (Bug #13823)
- Sabre cats, snowy sabre cats, foxes, and snow foxes were not set to respawn despite no in-game reason for this to be so. This would eventually lead to many spawn points in the world becoming depleted if they had last spawned one of these 4 creatures. (Bug #13844)
- Several Forsworn bosses are using an incorrect combat style which prevents them from being able to dual-wield. The following base NPCs are now using the csForswornBerserker (or csForswornBerserkerLow) combat style to correct this: EncForsworn06TemplateBossMelee, EncForsworn04TemplateBossMelee, and EncForsworn03TemplateBossMelee. (Bug #17518)
Item Fixes
- Hrefna has been given a new bed type to replace the bed she's supposed to use in Darkwater Crossing so she can execute her sleep package - without being stretched out by a normal bed. (Bug #13391)
- Bound Sword (also BoundWeaponSwordRightHand and BoundWeaponSwordMystic) was erroneously set to a critical damage % of 0 instead of 1 like all other weapons. (Bug #13463)
- The following weapons needed to be switched from "EitherHand" to "RightHand": dunVolunruudPickaxe, weapPickaxe, ForswornAxe, ForswornSword, MS02Shiv. (Bug #13389)
- FortifyStamina01, FortifyStamina02, FortifyStamina03, and FortifyStamina04 potions were erroneously given a duration of 300 seconds when they should only have 60 seconds. (Bug #13242)
- Mehrunes's Razor had an incorrect block impact sound setting. (Bug #13180)
- Longhammer (dunLiarsRetreatLonghammer) had the wrong unequip sound set. (Bug #13179)
- Ebony Mace had incorrect damage of 16 when it should be 15. Critical damage also lowered back to 7 to match. (Bug #13123)
- The Shield of Ysgramor was missing an armor material (ebony) to go with the tempering recipe the USKP added for it. (Bug #13619)
- The Requested Report (LetterRiftenBolliHouse01) did not display completely. It required a manually inserted pagebreak to do so. (Bug #12578)
- Wuuthrad (C06BladeOfYsgramor) had a vague enchantment description and should also not be allowed to be enchanted since it already has a unique enchantment. (Bug #10177)
- Activator MS11StalkingCheatTrigger is missing the MS11 quest property which can cause a scene in Blood on the Ice to fail. (Bug #13668)
- Activator objects TrapPressurePlateSkyhaven01, TrapPressurePlateSkyhaven02, TrapPressurePlateSkyhaven03, TrapPressurePlateSkyhaven04, and TrapPressurePlateSkyhaven05 are all missing various properties which impede their functionality and spew out hundreds of log errors because of it. (Bug #13729) [NR]
- Iron daggers have wrong material sound flag. (Bug #13457)
- Steel Battleaxe has the wrong impact data set. (Bug #13457)
- Steel and Dwarven war axes had the wrong impact data set. (Bug #13457)
- Elven Greatsword has the wrong bash impact sound set. (Bug #13457)
- Dragon Priest Dagger has the wrong impact data set and the wrong material sound set. (Bug #13457)
- Rueful Axe has the wrong equip and unequip sounds set. (Bug #13457)
- Sanguine Rose has the wrong impact data set and the wrong material sound set. (Bug #13457)
- Mehrunes Razor has the wrong material sound flag. (Bug #13457)
- Shiv (MS02Shiv) has the wrong material sound flag. (Bug #13457)
- Alessandra's Dagger (FFRiften13ArkayDagger) has the wrong material sound flag. (Bug #13457)
- Ebony Blade (both versions) has the wrong sound material data set and the wrong detection sound level set. (Bug #13457)
- Keening has the wrong sheathing sounds. (Bug #13457)
- Falmer Supple Bow has the wrong bash impact sounds. (Bug #13457)
- Skyforge Steel War Axe has the wrong bash impact sounds. (Bug #13457)
- Briarheart Geis (dunLostValleyRedoubtAxe) has the wrong bash impact sounds. (Bug #13457)
- Executioners Axe has the wrong sound detection level set. (Bug #13457)
- Bolar's Oathblade (dunBloatedMansKatana) has the wrong material sound set. (Bug #13457)
- Forsworn Axe has the wrong bash impact sounds. (Bug #13457)
- Dragonbane (MQ203AkaviriKatana1) has the wrong material sound flag. (Bug #13457)
Quest Fixes
- The Companions radiant quests were capable of generating save game bloat due to improperly handling the recycling of the quests whenever the player visited Whiterun. In a long enough game, it would have been possible to generate substantial amounts of dynamically created objects and NPCs which were never properly cleaned up. Quests CR06, CR07, CR10, and CR11 were responsible for generating these potential bloat bombs. In order to correct this, ALL of the CRxx quests now have an added stage 255 and the 4 capable of generating bloat now have code to manually clean up their messes. The new stage 255 will be called by CycleRadiantQuests() in the Companions housekeeping script. (Bug #13958)
- Repairing the Phial (MS12b) would not start if the Briarheart Warrior boss for the Red Eagle quest had already been killed beforehand. An alias on MS12b was requiring him to be alive. This alias is now marked optional since it is not necessary for that one particular Briarheart Warrior to be the target. Yes, this means if you're stuck waiting on the courier who never shows up, he should be much more agreeable to that now. (Bug #1086)
- Fetch me that Book! (MGR20B) had a flaw in the scripting that never added the book to the target chest. The quest also would not acknowledge if you already had a copy of the book in your posession. Note that this is the book quest you get from Urag the SECOND time. The first one uses the same name but has a separate quest entry and was working properly. (Bug #13745)
- Aerin will still perform scenes with Mjoll even if she's no longer in Riften due to being married or recruited by the Blades. (Bug #13521)
- Sanguine is never disabled after A Night to Remember (DA14) and will reset back to Morvunskar after the quest is stopped. (Bug #13489)
- DialogueCompanionsFarkasTorvar1, DialogueCompanionsKodlakTorvar1, and DialogueCompanionsKodlakAela2 could all play even if Skjor were dead despite the scenes speaking as though he was still alive. (Bug #13223)
- Korir could be found wandering between Windhelm and Winterhold after being exiled if Containment (MG05) was running. (Bug #13139)
- The restoration ritual quest (MGRitual04) can become stuck in an endless update loop. (Bug #13631)
- Patch 1.9 was supposed to remove Karliah's invisibility spell when Speaking With Silence (TG05) was completed but the script did not have the necessary statement to do so. TG06 also had a missing property warning for TG06QuestScript that had been shifted to TG06 stage 10 instead. (Bug #13471)
- The blood extractor perk for Discerning the Transmundane (DA04) is not always properly cleared if Septimus is killed before the end. (Bug #13634)
- Mammoth Tusk Powder required for Repairing the Phial (MS12b) was not marked as a quest object and could easily be lost. (Bug #13235) [NR]
- Dialogue for Sky Haven Temple (DialogueSkyHavenTemple) was only supposed to be used by Blade recruits when at the temple. Patch 1.9 removed the condition which then breaks recruit responses outside of the temple if they are your current follower. (Bug #13216)
- It was not possible to invest in Zaria's or Lod's shops in Falkreath due to the global variables being missing, the leveled lists being missing, and the dialogue not being assigned to them. (Bug #13215)
- Muiri's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13214)
- Calcelmo's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13213)
- Elgrim's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13212)
- The scene between Ranmir and Haran about Korir (DialogueWinterholdInnScene04) should not be played if Winterhold is under Stormcloak control. (Bug #13188)
- Talkng to Malborn again after he's leaving Windhelm after MQ201Malborn would result in him repeating the quest intro dialouge due to missing condition checks. (Bug #13115)
- Movarth is not disabled after Laid to Rest (MS14) which results in him respawning the next time the cell resets. (Bug #13151)
- Romlyn Dreth was supposed to get arrested and sent to jail if you turned him in during Under the Table (FreeformRiften03). He will now be jailed as expected and his dialogue to sell mead will be disabled once he's there. (Bug #12361)
- Proventus Avenicci equips the greatsword that was intended to be for Balgruuf in FreeformWhiterunQuest03. It will now simply be taken from the player instead and placed in a display case in Balgruuf's quarters as was implied. (Bug #9040)
- The quest controlling scenes aboard the Katariah (DB11_dunKatariahQST) does not start properly due to a bad story manager node condition. (Bug #13679)
- Thane of Falkreath (Favor258) had the wrong value set for the objective display property. (Bug #13642)
- Thane of Winterhold (Favor257) had the wrong value set for the objective display property. (Bug #13642)
- Thane of the Pale (Favor256) had the wrong value set for the objective display property. (Bug #13645)
- Under New Management (TGLeadership) was missing a property assignment that caused it to fail to advance the quest to stage 50, which is supposed to move Karliah and Maven Black-Briar to their positions for the next stages of the quest. (Bug #13715)
- If a carriage driver is not seated for some reason when approached for a ride, he will still offer it, but will end up seating himself wherever you happen to be. A condition check to make sure he's seated properly has been added to prevent this. (Bug #13686)
- Shalidor's Insights (MGR21) starts the game enabled but this allows it to choose from reserved locations, potentially sticking the target behind a quest locked dungeon. The quest will instead be started when you join the College of Winterhold so this issue won't crop up again. (Bug #13759, Bug #13130)
- A scene from Blood on the Ice (MS11 - GO DIE DAMMIT!) where Calixto's final victim cries for help (MS11CalixtoAttackLastVictim) can only be spoken by one voice type. This has now been changed to a generic shared bystander shout so all of the potential victims can use it. (Bug #13814)
- The Heart of Dibella (T01) conclusion scene when returning the Sybil never plays, and after you recieve your reward the quest is never stopped either. (Bug #13744)
- The wilderness encounter with the Aspiring Mage (WE31) would never complete properly, the mage wasn't equipping the staff for his scene, and he wasn't giving the staff to the player like he said he would. (Bug #13890)
- Birna's dialogue after the end of Drowned Sorrows (FreeformWinterholdC) should change to mention (albiet vaguely) that Ranimr is gone but it doesn't due to bad condition checks. (Bug #13911)
Mesh and Texture Fixes
One of the Solitude interior floor pieces had collision sound set to wood instead of stone. (meshes\architecture\solitude\interiors\smdaflosol03.nif) [Removed - Texture is in fact wood]
- It was possible to walk through some corners inside the Temple of Kynareth. (meshes\Architecture\WhiteRun\WRInteriors\WRTemple\WRTempIntCorIn01.nif) (Bug #13345)
- The Temple of Mara in Riften has several gaps and UV errors. (meshes\Architecture\Riften\RTTempleofMara01.nif) (Bug #13513)
- The common shack in Whiterun (destroyed version) has several UV errors. (meshes\Architecture\WhiteRun\WRBuildings\WRHouseShack01Destroyed.nif) (Bug #13512)
- Hammerfell robes have bad weight painting. (meshes\clothes\redguard\redguardoutfitf_0.nif, meshes\clothes\redguard\redguardoutfitf_1.nif) (Bug #13470)
- The floor in Jorrvaskr has several UV errors. (meshes\architecture\whiterun\WRInteriors\WRJorvaskr\WRIntCHFloorWoodPlatFloorStairs01.nif) (Bug #13527)
- Safes make no sound when being opened or closed. (meshes\clutter\containers\safeandlock01.nif) (Bug #13515)
- One of the basement wall pieces for the Riften set had invalid collision. (meshes\architecture\riften\interior\smallroombasement\rifrmsmpartitionbase01.nif) (Bug #12624, Bug #12746, Bug #13337)
- Steel greatwords had an incorrect collision material type set. (meshes\weapons\steel\steelgreatsword.nif) (Bug #13446)
- Several of the Nordic ruin "dragon shapes" have misaligned UV placement. (meshes\dungeons\nordic\ruinsdragonstatuemetal01.nif, meshes\dungeons\nordic\ruinsdragonstatuemetal02.nif, meshes\dungeons\nordic\ruinsdragonstatuemetal03.nif) (Bug #13614)
- UV errors on the Whiterun temple corner pieces as well as texture errors. (meshes\architecture\whiterun\WRInteriors\WRTemple\WRTempIntCor01.nif) (Bug #13602)
- The large Dwemer bust in several dungeons has bad polygon layout on the back. (meshes\dungeons\dwemer\clutter\dwecenturionbust01.nif) (Bug #13590)
- The female Blades helmet has see through portions on the underside. (meshes\armor\blades\bladeshelmetf.nif) (Bug #13536)
- The Dragonsreach castle roof has some see through gaps in it. (meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInLTrans01.nif, meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInRTrans01.nif) (Bug #13516)
- Several gaps fixed in one of the Whiterun house meshes. (meshes\architecture\whiterun\WRBuildings\wrhousewind03.nif) (Bug #13491)
- Visible gaps in some of the Dragonsreach wooden beams. (meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleWtosCapStr02.nif) (Bug #13490)
- Several base terrain meshes in Whiterun had UV errors resulting in badly visualized logs in the roads. (meshes\architecture\whiterun\WRTerrain\wrbreezebase.nif, meshes\architecture\whiterun\WRTerrain\wrdrunkenhuntsmanbase.nif, meshes\architecture\whiterun\WRTerrain\wrshacksbase01.nif, meshes\architecture\whiterun\WRTerrain\wrshacksbase02.nif, meshes\architecture\whiterun\WRTerrain\wrarcadiabase01.nif, meshes\architecture\whiterun\WRTerrain\wrblacksmithbase.nif) (Bug #13479)
- The gates at the Thalmor Embassy made no sound when opened. (meshes\architecture\Solitude\spatiogate01.nif) (Bug #13079)
- The underside of the Solitude windmill had a small see through hole. (meshes\architecture\solitude\swindmill.nif) (Bug #13416)
- The small cooking spit static had a stray handle floating in mid air. (meshes\clutter\woodfires\spitsmall01.nif) (Bug #13365)
- Circlets worn on female elves had a large gap behind the item and the forehead. (meshes\armor\circlets\FemElfCirclets\circletf1.nif, meshes\armor\circlets\FemElfCirclets\circletf2.nif, meshes\armor\circlets\FemElfCirclets\circletf3.nif, meshes\armor\circlets\FemElfCirclets\circletf4.nif, meshes\armor\circlets\FemElfCirclets\circletf5.nif, meshes\armor\circlets\FemElfCirclets\circletf6.nif, meshes\armor\circlets\FemElfCirclets\circletf7.nif, meshes\armor\circlets\FemElfCirclets\circletf8.nif, meshes\armor\circlets\FemElfCirclets\circletf9.nif, meshes\armor\circlets\FemElfCirclets\circletf10.nif) (Bug #13355)
- No gloves in the game were wearable with a mages robe setup. They all clipped horribly. This has now been corrected with a new set of gloves that are specifically designed to fit with a mages outfit. (meshes\clothes\uskp\mages\mageGlovesF_0.nif, meshes\clothes\uskp\mages\mageGlovesF_1.nif, meshes\clothes\uskp\mages\mageGlovesM_0.nif, meshes\clothes\uskp\mages\mageGlovesM_1.nif). To facilitate making them available to the player, they are now added to LItemClothesAll, Enthir will sell them at the College, and there are 4 loose pairs available. 2 in the Hall of Attainment, 2 in the Hall of Countenance. They will use the same ground model as farmer's gloves. (Bug #12984)
- The Blades armor had some additional UV errors and gaps still in need of fixing. (meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\1stpersonbladesarmor_0.nif, meshes\armor\blades\1stpersonbladesarmor_1.nif, meshes\armor\blades\1stpersonbladesarmorf_0.nif, meshes\armor\blades\1stpersonbladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif) (Bug #10355, Bug #12896, Bug #13435)
- There were several gaps and weight painting issues with the Jarl outfit. Armor add-on entry YarlShoes01AA also needed the calf slot set, and female priority set to 10 to match the male. (meshes\clothes\yarlclothes\m\torso_0.nif, meshes\clothes\yarlclothes\m\torso_1.nif, meshes\clothes\yarlclothes\m\torso_var1_0.nif, meshes\clothes\yarlclothes\m\torso_var1_1.nif, meshes\clothes\yarlclothes\m\torso_var2_0.nif, meshes\clothes\yarlclothes\m\torso_var2_1.nif) (Bug #12443)
- Dwemer Convectors had no opening or closing sounds. (meshes\clutter\dwemer\dwesoulgemcontainer01.nif) (Bug #13595)
- One of the corner pieces of Dwemer dungeons had bad collision that blocked access to items placed close to it. (meshes\dungeons\dwemer\lgrooms\DweRmLgCorIn01.nif) (Bug #13611)
Hjerim had several gaps fixed, numerous instances of wrong textures and bad UV mapping fixed, removed 12,000+ duplicated verts and unnecessary faces buried behind visible parts, optimized the mesh, and reconstructed the missing portion of the back wall. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #13364) [USKP 2.0.4]
Brunwulf Free-Winter's house had still more gaps and UV errors to fix. (meshes\architecture\windhelm\whbrunwulf.nif) (Bug #13364) [USKP 2.0.4]
- Several of the large rock pillars that make up Blackreach and other similar ruins had collision that blocked grabbing things that had been placed near them. (Meshes\Dungeons\Caves\Blackreach\BlackreachEPillar04.nif) (Bug #13610)
- The collision radius on cabbages has been reduced to help deal with floaters. (meshes\plants\cabbage01.nif) (Bug #13252)
- The collision radius on Dwemer "high" pots has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwepot01.nif) (Bug #13609)
- The collision radius on Dwemer "high" plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\dweplate01.nif) (Bug #13791)
- The collision radius on whole loaves of bread has been reduced to help deal with floaters. (meshes\clutter\food\bread01a.nif) (Bug #13300)
- The collision radius on horker tusks has been reduced to help deal with floaters. (meshes\clutter\horkertusk\horkertusk.nif)
- The collision radius on dwemer cogs has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwecog01.nif) (Bug #13739)
- The collision radius on dwemer gears has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvengear.nif) (Bug #13758)
- The collision radius on dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscrap1.nif) (Bug #13803)
- The collision radius on large dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscraplarge2.nif) (Bug #13801)
- The collision radius on small dwemer plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenplate.nif) (Bug #13798)
- The collision radius on large dwemer plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\largedwarvenplate.nif) (Bug #13797)
- The collision radius on medium dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscrap2.nif) (Bug #13796)
- The collision radius on ore ingots has been reduced to help deal with floaters. (meshes\dungeons\mines\ore\ingotcorundum.nif, meshes\dungeons\mines\ore\ingotdwarven.nif, meshes\dungeons\mines\ore\ingotebony.nif, meshes\dungeons\mines\ore\ingotgold.nif, meshes\dungeons\mines\ore\ingotiron01.nif, meshes\dungeons\mines\ore\ingotmoonstone.nif,
meshes\dungeons\mines\ore\ingotobsidian.nif, meshes\dungeons\mines\ore\ingotorichalcum.nif, meshes\dungeons\mines\ore\ingotquicksilver.nif, meshes\dungeons\mines\ore\ingotsilver.nif,
meshes\dungeons\mines\ore\ingotsteel.nif) (Bug #13229)
- Several gaps and UV errors fixed on the ground mesh making up the marketplace. (meshes\architecture\windhelm\whmarket01.nif) (Bug #13485)
- The wall in Farengar's study had a see through gap. (meshes\architecture\whiterun\WRInteriors\WRCastle\wrintcastlewallbasestrdouble01.nif) (Bug #12057)
- The Jorrvaskr terrain mesh had a gap near its southwest corner. (meshes\architecture\whiterun\WRTerrain\wrcompanionbase01.nif) (Bug #13523)
- Female Forsworn armor had darkened feathers due to an erroneously set double-sided shader flag. (meshes\clothes\forswornarmor\forswornarmorf_1.nif, meshes\clothes\forswornarmor\forswornarmorf_0.nif) (Bug #12872)
- When an NPC reads a book for an idle anim, the page that turns would go dark on one side before being flipped. (meshes\animobjects\animobjectbookpage.nif) (Bug #11945)
- The first person view while wearing the Ebony Mail (daedric artifact) had a large gap while firing a crossbow in first person. It also had invalid file paths to the cube map textures. (meshes\armor\ebonymail\1stpersoncuirass_0.nif, meshes\armor\ebonymail\1stpersoncuirass_1.nif, meshes\armor\ebonymail\1stpersoncuirassf_0.nif, meshes\armor\ebonymail\1stpersoncuirassf_1.nif, meshes\armor\ebonymail\cuirass_0.nif, meshes\armor\ebonymail\cuirass_1.nif, meshes\armor\ebonymail\cuirassf_0.nif, meshes\armor\ebonymail\cuirassf_1.nif, meshes\armor\ebonymail\cuirassf_gnd.nif, meshes\armor\ebonymail\cuirassgnd.nif) (Bug #13648)
- Removed SLSF1_Decal shader flag from roof, fixed multiple UV errors and holes (architecture\windhelm\whmarket04.nif) (Bug #11900)
- Lifted trishape of outer hay to stop z-fighting (furniture\bedroll\BedrollHay01.nif) (Bug #13241)
- Fixed collision of floor piece (Dungeons\Mines\CaveWall\MineCFloor01.nif) (Bug #13255)
- New meshes added for chandelier placed ref fixes (clutter\Imperial\ImpChandellierCandle01USKP.nif, clutter\imperial\ImpChandellierExtensionMedUSKP.nif, clutter\imperial\ImpChandellierExtensionShortUSKP.nif) (Bug #13428)
- Fixed UV mapping (clutter\silver\silvercandlestick02.nif) (Bug #13481)
- Fixed UV stretching and seams (architecture\whiterun\wrinteriors\wrcastle) (Bug #13697)
- The northwestern terrain mesh in Whiterun does not cast complete shadows. (meshes\architecture\whiterun\WRTerrain\wrgreathouseplatform01.nif) (Bug #13756)
- Hay bales have poor collision which results in many objects floating above the actual surface. (meshes\clutter\hay\haybale01.nif) (Bug #13738)
- The sad little fence used near the cow pen in Whiterun had a portion with see through end caps. (meshes\architecture\whiterun\WRFarmFence\wrfence64shiftl01.nif) (Bug #13691)
- The Whiterun temple has bad texture tiling and UV errors. (meshes\architecture\whiterun\WRBuildings\wrtempleofk01.nif) (Bug #13695)
- See through gap in the wooden beams over the exterior stairway decorations in Whiterun. (meshes\architecture\whiterun\WRCityWalls\wrwalltotem01.nif) (Bug #12057)
- Daedric greatswords had ridiculously oversized collision which caused them to knock things off of places they were dropped or otherwise placed. (meshes\weapons\daedric\1stpersondaedricgreatsword.nif, meshes\weapons\daedric\daedricgreatsword.nif) (Bug #13553)
- Draugr battleaxes had collision which was offset from its center. (meshes\weapons\draugr\1stpersondraugrbattleaxe.nif, meshes\weapons\draugr\draugrbattleaxe.nif) (Bug #13535)
- Dragon heartscales were missing an alpha map. (textures\clutter\dragon\dragonscalesgo.dds, textures\clutter\dragon\heartscalesgo.dds) (Bug #12390)
- The female Draugr load screen had a bad UV mapping on the bow string and other areas. (meshes\loadscreenart\loadscreendraugrfemale.nif) (Bug #13650)
- Saadia's outfit had a visible hole in the shoulder area and was missing a specular map setting. (meshes\clothes\barkeeper\f\torso_0.nif, meshes\clothes\barkeeper\f\torso_1.nif, meshes\clothes\chef\f\chef_0.nif, meshes\clothes\chef\f\chef_1.nif) (Bug #12057)
- Nord temple entrance halls had incomplete collision allowing the player to fall through several parts. (meshes\dungeons\nordic\exterior\nortempleentrancehall01.nif) (Bug #13600)
- Dwemer shelves had bad collision causing many items placed on them to float. (meshes\clutter\dwemer\DweShelf01.nif, meshes\clutter\dwemer\DweShelf02.nif, meshes\clutter\dwemer\DweShelf03.nif) (Bug #13789, Bug #13790)
- The solid Dwemer shelves also had bad collision causing things placed on them to float. (meshes\clutter\dwemer\DweShelfSolid01.nif, meshes\clutter\dwemer\DweShelfSolid02.nif, meshes\clutter\dwemer\DweShelfSolid03.nif) (Bug #13806)
- Several texture, UV, and gap fixes were made to the terrain monolith under where the cow lives in Whiterun. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif) (Bug #13696)
- Imperial fort doors lacked the sound keys necessary for making sounds when opened or closed. (meshes\dungeons\imperial\door\impwooddoorholedoor.nif) (Bug #13721)
- Dwemer bowls had a vertical seam in the texture. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #13793)
- Giant clubs have insanely oversized collision. (meshes\weapons\giant\giantclub.nif) (Bug #13641)
- Thieves Guild goblets have an obvious UV seam in them, along with some texture flaws. (meshes\clutter\quest\tggoldengoblet01.nif, meshes\clutter\quest\tggoldengobletstatic01.nif, textures\clutter\goldtrim01.dds, textures\clutter\goldtrim01_n.dds) (Bug #13830)
- 8 Imperial wood beams had bad collision leading to floating items placed on them. (meshes\dungeons\imperial\clutterkits\impwoodbeam01.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam02.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam03.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam04.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam05.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam06.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam07.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam08.nif) (Bug #13613)
- The ivory dragon claw had bad UV mapping on the image of the dragon. (meshes\clutter\ruins\ruinsdragonclawivory.nif)
- Dead salmon (on dinner plates etc) were missing proper alpha layering for the tails. They were also horribly pixelated and have been resized to 512x256 based on the hi-res DLC version. (textures\clutter\deadanimals\salmon01.dds, textures\clutter\deadanimals\salmon01_n.dds)
Script Fixes
- The activator script for the Stones of Barenziah generates a script error and is unable to trigger the theft alarm due to a bad use of linked references. (Bug #13570)
- Further improvements to the weapon rack scripts have been provided, bringing the USKP up to version 3.4 of Sclerocephalus' overhaul fix.
- defaultSetStageActorRefScript and defaultsetStageOnHitAliasScript had unnecessary trace statements still active. (Bug #13627)
- QF_DA11_0002C358: Fragment 41 (stage 30) attempts to complete an objective that doesn't exist. (Bug #13621)
- FavorDialogueScript had unnecessary trace statements active. (Bug #13607)
- FXDwarvenSphereScript does not verify that the reference's 3D is loaded before trying to apply the effect. (Bug #13604)
- BlackreachLockScript and BlackreachDoorScript had unnecessary trace statements active. (Bug #13597)
- QF_MQ202_00036191 was not doing proper sanity checking on the Gissur alias. Gissur could have died in the previous quest and his alias would not be filled. (Bug #13571)
- QF_MQ201_00035D5F tried to disable a trigger box that was never defined in the script properties. (Bug #13566)
- MQ301StartDragonAttackTrigScript had unnecessary trace statements active. (Bug #13560)
- TrapBear.psc reset bear traps when simply loading a cell when it should only be doing that at cell reset. (Bug #437)
- SprigganFXSCRIPT.psc does not sanity check for NONE refs, even though that should be impossible. Debug statements have been added to try and figure out where this is happening. (Bug #13677)
- defaultForceEvaluatePackageTrigger.psc lacked sanity checking for an empty alias. (Bug #13672)
- QF_dunAnsilvundQST_0003D721 had no sanity checking against empty aliases for the summoning effects. (Bug #13669)
- QF_dunValtheimKeepQST_000ADFE7.psc made several function calls on a 5th bandit alias that is never filled because the tower only has 4 that match the reference type the alias wants. (Bug #13661)
- QF_CWMission04_00035A23.psc was attempting to set an objective that doesn't exist (20). (Bug #13646)
- QF_MGRJzargoSpell01_000958B3.psc was setting an invalid objective (10). (Bug #13644)
- QF_FreeformFalkreathQuest03_000B83C3.psc was setting an objective in the wrong quest. (Bug #13643)
- dunProgressiveCombatScript.psc did not do sanity checking for NONE in its update loop. (Bug #13675) [NR]
- WICommentTriggerScript.psc did no sanity checking for NONE on the linked reference check. (Bug #13674)
- WEScript.psc did no sanity checking to make sure makeAliasAggressiveAndAttackPlayer() was using a live actor. (Bug #13673)
FXDragonMoundScript.psc had a similar problem as the lvlpredatorscript due to trying to toggle enable state on objects that had enable parents. The script is now corrected and all of the affected references have been updated to support it. (Bug #849, #13568) [USKP 2.0.4]
- MQShoutTrigger.psc had unnecesary trace statements. (Bug #13734)
- dunKarthspireLightTunnelSCRIPT.psc had 6 light enablers that are handled by an XMarker elsewhere that should not have been active. (Bug #13726)
- MQ202EsbernsDoorScript.psc had unnecessary trace statements. (Bug #13724)
- dunUstenPuzGateSCRIPT.psc had no sanity checking for its linked refs. (Bug #13718)
- QF_TG09Post_000E1782.psc was playing an incorrect animation name in stage 20. (Bug #13713)
- C04GlenmorilWitchHeadScript.psc needed to be modified to prevent errors from occurring if a witch head was pulled from anywhere other than a witch. (Bug #13689)
- CR13QuestScript.psc called the parent.setup() prior to validating that it was even valid to try, and would continue to do so over and over again until it backlogged Papyrus. (Bug #13688, Bug #13238)
- WEAliasScript.psc lacked sanity checking for cleared aliases in the OnUnload event. (Bug #13684)
- MQ202QuestScript.psc had a check for Gissur that did not have proper parentheses in place causing the condition check to break and throw errors. (Bug #13722)
- WordWallTriggerScript.psc generated log spam when visiting Shearpoint due to a bad method of incrementing a shout tracker variable. This may also solve other errors with word walls not providing the proper shout when visited. (Bug #13493) [NR]
- CR08QuestScript.psc had lack of sanity checking for locations that can't be reset. (Bug #13660)
- MGCollegeLecturesQuestScript and QF_MGCollegeLectures_000E0C67, which control the College lecture system, were a source of Papyrus stack overload due to indiscriminately polling the system every 30 seconds and registering numerous game time updates that are never resolved. This could eventually lead to save game bloat, but manifests first as the lecture scenes failing to play anymore. (Bug #8708)
- The bard for Vittoria's wedding was sending forth volumes of repeated spam because Bethesda disabled a 3D check on the bard selected to play the song. (Bug #13649, #13184)
- 41 more scripts have had their debug messages silenced. This should put a stop to any further debug trace messages for the vanilla game. (Bug #13969)
Placement/Layout/Ownership and other World Object Fixes
- 0009775d: Navmesh cutting collision box that isn't disabled after DB11 is complete. (Bug #13720) [NR]
- 00047BF1: Candle embedded in wall. (Bug #13360)
- 0002FDCC: Badly placed cave piece. (Bug #13360)
- 02000D69: Rock added to cover bad placement. (Bug #13360)
- 00095729: Gap in ceiling in Potema's Catacombs. (Bug #13533)
- 000AC68C: Hole visible in rock face. (Bug #13502)
- 0002B85C: Cave section changed to fit better for covering up a gap. (Bug #13349)
- 000DB7AB, 000DB7D2, 000DB7DF, 000DB7C7: Static weapon racks which needed a broken script removed from them. (Bug #13578)
- 0005bd1c, 0005bd1d: Puzzle chains with undefined light property. (Bug #13712) [NR]
- 0006ccef: Setting DisableWhenDone property on reference to FALSE since the trigger is controlled by an enable parent. (Bug #13723) [NR]
- 000dfd5e, 000dfd0d: Improper bed ownership allowing Falion and Agni to use the wrong beds. (Bug #13529)
- 00100daa: Collision box which does not stay enabled after the battle in Solitude is done, causing pathing problems. (Bug #13487)
- 000e0d78, 000e0d79: Stormcloak guards in Whiterun linked to the wrong guard post markers. (Bug #13412)
- 00037053, 00037072, 00037075: Stormcloak guards in Whiterun erroneously linked to the Dragonsreach bridge, resulting in idle patrol duties. (Bug #13412)
- 001000f2: Sleeping Stormcloak guard who is not linked to the bed in the guardhouse where he belongs. (Bug #13412)
- 000dff7d: Improperly downscaled child bed causing Virkmund to float when sleeping. (Bug #13410)
- 000e5c64, 000e5d09, 000e5d0a: Beds with wrong faction ownership preventing Leifur and Kodrir from sleeping. (Bug #13409)
- 000134ac: Wrong bed type for child use. Dorthe was taking her parents' bed as a result. (Bug #13406)
- There were not enough beds in the Whiterun Stables to allow everyone to sleep. (Bug #13404)
- 000e03ff: Bed owned by Brina that should be owned by Horik, otherwise he will never sleep. (Bug #13225)
- 000bfda6: Ruined book flagged as being owned when it shouldn't be. (Bug #13197)
- The dagger display case in the Archmages Quarters did not have proper activation triggers attached. (Bug #13152)
- 00013b17: Mismatched door type on the interior side of Goldenrock Mine. (Bug #13414)
- 00078563: Dagger needed to have its linked ref removed to avoid generating script errors if the note it was linked to was taken first. (Bug #13564)
- Several trees on the outskirts of Solitude's main gate have been tagged as full LOD to correct a bad LOD rendering when standing on the wall inside the city. (Bug #68)
- 0005FC9A, 000E750A, 000E750D, 0010B0AB, 00057BD2, 0010B0AF, 000E7514, 0010B0AD, 000E8CBE: Trigger boxes in Korvanjund that all have enable parents but are set to tell the script to disable them upon entry. (Bug #13626) [NR]
- 0003F351: Player horse at Markarth Stables has an improper enable parent setting that interferes with civil war handling. (Bug #13606)
- 0006c86a: Wall marker embedded into a wall.
00093BF5: Key that should not have had the havok script attached when a "don't havok settle" flag will do. Prevents it from throwing log errors while in your inventory. (Bug #13670) [NR] [USKP 2.0.1]
- 000CAB27: Property not set to reset the doors in Volskygge. (Bug #13658) [NR]
- 0008f62d: Road encounter trigger with the wrong keyword set. [NR]
- 00038b83: Frodnar's bed was not a child's bed so he couldn't use it. (Bug #13507)
- 00109E0D: Apothecary Satchel in Breezehome that respawns. Base object has been duplicated, respawn flag removed, and this reference object updated to use the new base. (Bug #13386)
- 00019df4: Therik should be disabled when Imperials run Riften. (Bug #13711)
- 0002A2FC, 0002A2FD, 0002A2FE: Three cave pieces rotated and positioned wrong in Dustman's Crypt, leaving visible gaps. (Bug #129)
- 0007c25c: Puzzle door with no attached dust drop effect. Placed missing effect object, updated script property to hold the new object. (Bug #13751) [NR]
- 000687e7, 001046c0, 000ff4f2, 0009fcf5, 0005afd3, 00017083, 00089c14, 000919d0, 000b8abe, 000298fc, 0009af40, 00071a3b, 000f26e9, 000b77f0, 000f5361, 0001fd84, 000a952f, 000d110d, 000d1106: Barred doors missing their associated navmesh cutting collision boxes the script calls for. (Bug #13750)
- Several badly placed pieces around Journeyman's Nook that allowed seeing out through holes that were covered by snow drifts on the other side. (Bug #13350)
- Moved arch (0005F0B1) in Proudspire Manor to stop z-fighting with wall behind it (Bug #13205)
- Rotated Windhelm sign (000DB3E7) pointing wrong way (Bug #13204)
- Covered hole using RockPile (020012C7) (Bug #13219)
- Lowered floor (00027AF1) slightly to stop z-fighting (Bug #13220)
- Moved and rotated rock pile (000A20F8) to stop clipping and floating.
- Adjusted positioning of 3 bedrolls to stop clipping (00106EF7, 00106F6E, 00106F6F) (Bug #13200)
- Moved floating rock pile (00079629) (Bug #13174)
- Nudged dwemer gate (000362F0) to stop z-fighting at bottom (Bug #13173)
- Covered gap in terrain with rock (02002DBA) (Bug #13172)
- Disabled duplicate floor piece (000B77F7) (Bug #13170)
- Lowered rock to hide gap (00096AA5) (Bug #13171)
- Adjusted positioning and rotation of pelt rug (0008E59F) to remove clipping and minimize visibility of slight floating (Bug #13167)
- Covered gap in floor outside Sky Haven Temple using two dirt mounts (02003DFE, 02003E03) (Bug #13168)
- Lowered floor piece (000662CB) to hide gap (Bug #13202)
- Repositioned out of place embers (0003812B)
- Repositioned floating clothes (000A5588) (Bug #13426)
- Moved clipping flower (000D0870)
- Set scale of bed (000F661C) to 1 in order to stop floating NPCs and set ownership to Assur (Bug #13400)
- Changed ownership of Jarl's bed (000F65C9) to JobJarlFaction
- Moved floating icicles (000F8DCB, 000F8DCA, 000F8DCF, 000F8DCE) (Bug #13401)
- Repositioned floating rubble pile (00092703) (Bug #13401)
- Covered gap with snow/ice wall (0200538C) (Bug #13401)
- Lowered floating cobweb (000F8ED5) (Bug #13401)
- New static record "ImpChandellierCandle01USKP" used to replace chandeliers (00075D42, 000BBA97, 00075D7C). Extension chains added to reach appropriate heights (02005E63, 02005E62, 02005E61, 02005E57, 02005E56, 02005E58) (Bug #13428)
- Disabled random bedroll (00109E4C) half underground in wilderness
- Carrot (000CDF76) was missing ownership (Marise)
- Moved clipping branch piles (0004FF0E, 0004B3C5)
- Moved leek clipping with rock (000F5D7C)
- Disabled errant light source (000e2d4b)
- Moved clipping flaming embers (000460EC)
- Moved floating and clipping cupboard (000C5C8F) and items on it.
- Moved z-fighting thief mark (00106A0C)
- Lifted bottle slightly to stop it falling off shelf (000DC98A)
- Lowered cliff rocks to hide gap (00033C0A)
- Moved floating raised floor (0008BA30) (Bug #13617)
- Covered hole in cliff using rockpile (02006E9F) and moved nearby bush (0006DD2C) (Bug #13612)
- Lowered floating rockpile (000A885B) (Bug #13540)
- Moved clipping candle lantern (000C59EA) (Bug #13301)
- 4154D - Removed this rogue flying lean marker (Bug #13505)
- C3837 - Removed this platter hidden inside a desk
- A7422 - Moved arch to cover up seethrough gap into the void
- E0BED, 1015A0, C76E5 - Floating alchemy workbenches
- 75561, 75562 - Banners not connected to the wall
- 4D74E - Barrel intersecting another barrel
- 49F75, 49F73, 968BC, 95A4B - Floating bedrolls
- DDD02 - Candlehorn stuck in the side of a workbench
- 831B9, 831E9, 831BA - Floating candlesticks
- 75506, 7550C, 75504, 754FF, 75500, 754FD, 754FC, 754FE, 754EF, 754F4, 754F9, 75509, F0E40, F0E3D, F0E41, F0E3E, F0E3F, F0E27, F0E2A, F0E29, F0E26, F0E28, F0E22, F0E21, F0E1E, F0E1F, F0E20, F0E1B, F0E1A, F0E17, F0E18, F0E19, F0E12, F0E11, F0E10, F0E13, F0E14, F0E55, F0E57, F0E59, F0E58, F0E56, F0E49, F0E47, F0E45, F0E46, F0E48, F0E33, F0E31, F0E32, F0E30, F0E2F, F0E51, F0E50, F0E4D, F0E4E, F0E4F - Candles with exposed hollow undersides, or badly balanced
- B9E06 - Sunken chair intersecting wall skirting
- 10C266 - Chair with one marker inside a crate
- D1F06, C2BBB - Floating crate
- 10C263 - Crate intersecting rampart
- 7850D - Floating firewood
- 8DAB3 - Floor section with exposed hollow underside
- 55FCA - Seethrough gap on the side of the gate
- B6919, B691A, B691B - Flying sacks
- 1BD87 - Floating table, also moved items on top of it (1C41D, 1C41E, 1C51C)
- 6EB5E, 6EB5A, 6EB5B, 6EB91, 6EB82, 6EB81, 6EB80, 6EB7D, 6EAC6, 6EAC5, 7F84E, 6EAF2, 6EAF0, 6EAC0, 6EAB2, 6EAAF - Flying fences
- B953F, 617E8, 7D1E4 - Ladders leaning against thin air
- FB513, 96999, E0F71, DE11A, 8F5C0, DC7CC, 68E5A, 68E38, 68EC7, 68E0F, C61E7, C61E9, F375C - Sunken lanterns
- 832E4, FB44A - Skulls stuck in surface
- E91EB, 40AB5, 803C6, 3637B, CF16F, AFA26, D8CAB - Floating shrubs
- CF178, CA168, CABD0, 5BD07, AF9E4, AF9DB - Flying trees
- B7D20, BB101, F2370 - Flying dwemer wall sconce
- 6F2B6 - Wallsconce pushed too far into wall
- D6BA8, D6BA9 - Moved wooden beams to cover up the seethrough gaps above them
- EEFA9 - Wooden beam too far from wall
- d7049: floating bread
- d70f9: floating inkwell
- d70fa: floating quill
- d7104: floating troll skull
- d7112, d7113: floating book
- d7577: floating deer skull
- d75c7, d75ce: floating basket
- bb0a0: raised chaurus egg sac so that it can be activated
- 268b1, 26823, 268b5: sunken bonemeal
- ec59f: floating dwemer pot
- f8aac: floating conjure familiar scroll
- f8ab2: floating cure wounds scroll
- f8ab3: floating fireball scroll
- f8ab4, f8ab5,f8ab6, f8ac1 : floating paper roll
- f8aba, f8abb, f8abc, f8abe, : floating ruins linen pile
- f8ac3, f8ac4: floating ruins linen sheet
- f8ac6, f8ac7, f8ac8, f8ac9, f8aca: floating ink well
- f8acb, f8acc, f8acd, f8ace: floating quill
- f8adb: floating bonemeal
- f8adf: floating vampire dust
- f8ae1: floating ruined book
- f8ae8: floating amethyst
- 104cd9: floating jug
- 104cdd, 104cde, 104cdf, 104ce0, 104ce1: floating goblet
- 104ce2, 104ce3, 104ce4: floating cup
- 105678: floating off the shelf linen sheet
- 105679: floating scalpel
- 10567a: floating bonemeal
- 10567f: floating mushrooms
- 105680: floating salt pile
- d6d79: floating goblet
- d6da5: floating goblet
- d8646: floating wine bottle
- d8647, d864a: floating cup
- 6D9A8, 6D9A7 - Floating stockades
- 54A27 - Bed with one marker inside wall, replaced with correct marker configuration
- 9FEBE - Floating bench
- DA440, DA442, DA443 - Floating candlesticks
- 547E8 - Chest intersecting wall
- D2867 - Crate intersecting wall
- 84BCD, 84BCF - Floating dwemer lanterns
- F4468, 19200, 192CD, 193EA, 191FE, 193F0, 193EC, AA3F5 - Sunken lanterns
- DA485 - Non-flat sack laying down, replaced with flat version
- DA486 - Sack, floating after changing the sack below it
- F8834 - Skull stuck in dresser
- 89E36, 893D7 - Floating trees
- F5538 - Hollow vines sticking through a wall
- 00106219, 001067D5: Misaligned shadowmarks repositioned to stop z-fighting and double display.
- 00031829: Misaligned wall piece. (Bug #13305)
- 000DEAE2: Floating cave rock. (Bug #13305)
- 00071a05: Gap in landscape. (Bug #13305)
- 000987EC: Floating deer skull. (Bug #13305)
- 0001FC29: Floating cave boulder. (Bug #13305)
- 000DF638: Herb hanger with rope sticking through into the floor of the room above. (Bug #13305)
- 001051D5, 001051D6: Weapon racks which do not require the rack scripts. (Bug #13193) [NR]
- 000b31aa: Downscaled an egg that was too big for its bowl. (Bug #13165)
- 0010d900: Ore vein linked to the wrong object. (Bug #13133, Bug #14238)
- 001063ac: Water plane not matched to neighboring cell water heigh. (Bug #13093)
- 000b6ea0: Gap behind boulder. (Bug #13077)
- 0206a2ae, 0206a2af: Patching up large ceiling holes with a makeshift cover. (Bug #13072)
- 000cf3da, 000cf3e2: Moved pillars to cover up large holes in ceiling. (Bug #13072)
- Hole plugged in Irkngthand roof. (Bug #12758)
- 000a2d2f: Hole in Mzinchaleft Gatehouse. (Bug #12796)
- 000b6f5a: Chest clipping a cave wall. (Bug #12698)
- Elevated portion of Fort Sungard. (Bug #13014)
- Large mountain gap near Ancient's Ascent. (Bug #13055)
- Large gaps in mountains near Angi's Camp. (Bug #13056)
- 0004f4e4: Floating rocks. (Bug #13053)
- 00063453: Large hole in cliff face. (Bug #12885)
- 00068aa5: Floating rock. (Bug #13047)
- 0008b542: Rock underside visible. (Bug #13048)
- 000a9994: Gap under a mountain. (Bug #13045)
- 0001e156: Exposed underside of a hill. (Bug #12956)
- Several pieces of z-fighting hay have been fixed in Japhet's Folly. (Bug #12799)
- 0010673d: Z-fighting hay and chicken nest. (Bug #12740)
- 00109e13: Bookshelf and all its contents pulled forward due to clipping into a cave wall. (Bug #12772)
Text Fixes
- EnchRingTwoHanded01: "Ring of Minor Striking" -> "Ring of Minor Sure Grip" (Bug #13464)
- PerkSummonStormAtronachNPCPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- PerkSummonStormAtronachPCPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- PerkSummonStormAtronachPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- dunSleepingTreeCampNote01: "Just bring the sap to my stall in Whiterun like we discussed." -> "Just bring the sap to me in Whiterun like we discussed." - Ysolda doesn't actually have a stall of her own in Whiterun. (Bug #13559)
- Book2CommonDunmerOfSkyrim: "Atal Sarys" -> "Athal Sarys" (Bug #13325)
- Book2CommonOblivionCrisis: "worshiped" -> "worshipped" (Bug #13326)
- Book2CommonHagravens: "makes it home" -> "makes its home" (Bug #13327)
- Book1CheapOlafAndTheDragon: "Mount Athor" -> "Mount Anthor" (Bug #13328)
- AlchDamageHealthRavage, AlchDamageMagickaRavage and AlchDamageStaminaRavage had varying incorrect descriptions that were missing duration. The descriptions have now been corrected. (Bug #13499)
- Delvin's subtitle (RiftenRaggedFlagonScene12): "Can I offer some" -> "Can I offer you some" (Bug #13129)
- Delvin's subtitle (TGDHQScene6): "How can I" -> "How can we" (Bug #13109)
- doomRitualAbility: "Raises all dead around you to fight for you for seconds." -> "Raises all dead around you to fight for you for <200> seconds." - The tag does not work in spell entries. (Bug #13763)
- doomShadowAbility: "Become invisible for seconds." -> "Become invisible for <60> seconds." - Same as above. (Bug #13763)
- Valdar's subtitle (DunValthumeQST): "I worried" -> "I was worried" (Bug #13678)
- Several potions had inconsistent or grammatically incorrect descriptions of their effects.
v1.3.3c - (2013-08-04)
USKP Fixes
- The fix for the Markarth guard issuing trespassing warnings in the hallway next to the war room has been corrected. (Bug #13313)
The keywords for the lvlpredatorscript fix needed to be updated to inject into Update.esm so that the DLC patches can make use of them. [USKP 2.0.1]
NIF Mesh and Texture Fixes
- The ground model for Linwe's hood had an incorrect path to the texture's normal map. (meshes\armor\thievesguild\m\hoodvariantgnd.nif)
Placement/Layout/Ownership and other World Object Fixes
- There were some weapon rack triggers that were found to have erroneously placed trigger activation scripts attached that were interfering with the weapon rack fixes.
- Some predator references that needed their enable parents removed were overlooked and have been fixed.
v1.3.3b - (2013-07-23)
USKP Fixes
- A mesh fix for Dragonsreach has been corrected due to causing intermitent crashes (which were very hard to reproduce reliably)
v1.3.3a - (2013-07-21)
USKP Fixes
- Due to a packaging error, the wrong copy of the weapon rack fix script was included.
- A pair of enable markers at the watchtower north of Whitreun had been accidentally reversed, enabling Stormcloaks there at the start of a new game.
v1.3.3 - (2013-07-20)
USKP Fixes
- The following meshes were removed due to the double sided fixes causing lighting problems instead: actors\giant folder, actors\mammoth folder, clutter\deadmammoth folder, meshes\loadscreenart\loadscreengiant01.nif, meshes\loadscreenart\loadscreenmammoth.nif (Bug #12844)
- The trapdoor added to fix the mismatched doors in The Midden was floating and has been corrected. (Bug #12961)
- The male Elven armor fix from Bug #10084 has been removed as it is CAUSING clipping rather than fixing it. The female files will remain as they are still necessary. (Bug #12964)
- Two undocumented mesh fixes from USKP 1.0 have been removed from the package as it is unclear why they needed to be here and they were causing the pots to flip over upside down. (meshes\clutter\ruins\RuinsPot01.NIF, meshes\clutter\ruins\RuinsPot02.NIF) (Bug #13022)
- The previous fix to break the level dependency on The Wolf Queen Awakened (MS06) has been updated to institute a reasonable delay between the end of the starter quest (MS06Start) and the beginning of the actual quest. The minimum level requirement will still be in place, this only restores the time delay Bethesda appeared to be trying to institute for this.
Game Mechanics Fixes
- DefaultPredatorPackageList specifies its package stack in the wrong order, resulting in all creatures who use this stack never accessing their predator "hunt and patrol" package. (Bug #12935)
- DefaultMasterPackageListAllowWander specifies its package stack in the wrong order, blocking any NPCs who would otherwise use the version with a weapon drawn from being able to do so. (Bug #12935)
- AI package SolitudeRaimentsShopping11x2 was erroneously pointing to a fog effect instead of the proper browse idle markers. (Bug #12915)
- Solitude Bits & Pieces and Angeline's Aromatics lacked browsing markers for the customer AI packages to use. (Bug #12915)
- The Shalidor's Insight perk rewards are both incorrectly affecting low level alteration spells for one condition when that condition should have been set to affect master level illusion spells. (MGR21IllusionCost, MGR21IllusionDur) (Bug #12713)
- WhiterunOlfinaInnWork16x10 did not have conditions on it to prevent Olfina from using it after becoming housecarl. (Bug #13032)
- SolitudeSailorSkeeverEat16x8 should have been set to use the Winking Skeever as a sandbox target instead of editor location. This now allows 3 crew members from the Red Wave to come to the inn, making them available for brawl targets, and enabling several lines of unique dialogue that have been otherwise unavailable. (Bug #13026)
- EnchFortifyArticulation had the wrong associated value set. Should be Speech instead of SpeechcraftMod. (Bug #9652)
- EnchArmorArticulation01 to EnchArmorArticulation07 had the wrong progression of enchantment values which did not match the descriptions. Old progression: 10/12/15/17/20/22/25. Proper progression: 5/10/15/20/25/30/35. (Bug #9652)
- Soul Trap animations would not play for bound weapons after obtaining the Soul Stealer perk (PerkSoulStealerFFContact) due to the perk not having the effect script attached. (Bug #901)
- Weapon/shield racks and display cases have received a major overhaul to fix numerous bugs:
- Eliminated all issues with cross-activation of racks by large weapons placed on adjacent racks, which led to all sorts of glitches (racks becoming inoperative although empty, activators getting enabled although the racks were filled and making it impossible to retrieve the weapons placed on them, etc.). Cross-activation was notoriously an issue with crossbows and large battleaxes on wooden racks, and with pretty much every item on the red wall-mounted three-in-one racks ("CoA racks"); shield plaques staying inactive when the shield was grabbed from an otherwise fully occupied rack was a common issue.
- Fixed an issue with pre-placed shields and weapons, which were moved back to their starting position upon reload whenever they were placed somewhere else (not even necessarily on a rack) in the same cell. This was because the starting item is never unlinked from the rack it was placed on and because the scripts never checked whether the starting items had been grabbed but repeated to handle (and place) them on every cell attach. (Bug #914)
- Fixed an issue where the activator would stay enabled when the trigger was disabled. It will now properly disable itself when its linked trigger is disabled (this happens e.g. to most of the racks in military camps).
- Caught all mistakenly enable-parented activators and fixed them (54 in total)
- Fixed also an issue where some of these racks were linked to a wrong enable parent (bug #13189)
- Items that should not be put on any racks are now handled by a form list. This makes it a lot easier to add or remove items in the future, as it will not require to modify the scripts again. (Bug #148)
- Added full support for crossbows.
- Added collision flags to all new item placement nodes that were missing them.
- Adjusted placement of the Falmer staff on wooden racks (rotated it slightly out of plane) since there was clipping when another Falmer staff was mounted on an adjacent rack.
- Modified the position of other staves on wooden racks, since some of them were ending up much higher on the rack than planned originally.
- Fixed clipping issue with the Falmer staves on both plaques (left and right) of the CoA racks, which required modifications to another two trigger meshes.
- Fixed placement of the forsworn staves on the red wall-mounted single-weapon plaques, but had to exclude them from being placed in the large display cases (temporarily at least, until I have found out why they ignore the rotation values I set on their pivot and always end up in the same wrong position).
- Meshes modified to support the above changes: Meshes\Clutter\WeaponRack\WRPlaqueShield01.nif, Meshes\Clutter\WeaponRack\WRSingle01.nif, Meshes\Clutter\WeaponRack\WRDisplayCase01.nif, Meshes\Clutter\WeaponRack\WRPlaque01.nif, Meshes\Clutter\WeaponRack\WRPlaqueLeft01.nif, Meshes\Clutter\WeaponRack\WRPlaqueRight01.nif
- Full discussion of this issue can be found on the AFK Mods Forum.
- The LvlPredatorScript has been corrected so that it will no longer fill the logs with errors about enable parents. The addition of two new USKP-specific keywords was required for this in addition to editing several world records for the placed creatures the script was intended to run for. In an 100% vanilla game, this completely eradicates these error messages and the predator/prey setups now work as they were intended to. Mods which edit these references will cancel out the fixes for them and we cannot correct for this.
Audio Fixes
- Followers using the "Female Sultry" voice do not have recorded dialogue and will thus fail to respond to a number of follower commands. The following audio files have been spliced together to fix this issue:
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFollower__000E1573_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D8DCC_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D8E14_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D235E_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000D235F_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1561_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1563_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1565_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_000E1567_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFo_DialogueFollowe_0005C82B_1.fuz
- Sound\Voice\Skyrim.esm\FemaleSultry\DialogueFollower__000D2351_1.fuz
- Kharjo incorrectly refers to Akhari as "him" instead of "her". Audio file: Sound\Voice\Skyrim.esm\MaleKhajiit\Caravans_CaravansTopicsKha_000E14DA_3.fuz (Bug #12910)
- Dialogue fixes for Whiterun to correct audio for the changes made to innkeeper backups after the effort to fix those. Audio files affected by this:
- Sound\Voice\Skyrim.esm\MaleCondescending\DialogueWh_DialogueWhiteru_000A724F_1.fuz
- Sound\Voice\Skyrim.esm\MaleNord\DialogueWh_DialogueWhiteru_000A724A_2.fuz
- Sound\Voice\Skyrim.esm\MaleYoungEager\Favor013_Favor013PersuadeS_000CD119_1.fuz
- Dirge mistakenly refers to Delvin as Vekel in one of the scene dialogues. (Audio: Sound\Voice\Skyrim.esm\MaleBrute\DialogueRi__00071768_1.fuz) (Bug #12834)
- Hemming mistakenly refers to Sibbi and Ingun as his children when they're actually his siblings. Corrected their relationship settings to match. (Audio: Sound\Voice\Skyrim.esm\MaleEvenTonedAccented\DialogueRi_DialogueRiftenH_00042323_1.fuz)
- Evette San incorrectly refers to female players as male during the Burning of King Olaf Festival. (Audio: Sound\Voice\Unofficial Skyrim Patch.esp\FemaleCommoner\MS05KingOl_MS05KingOlafsFe_00000D62_1.fuz) (Bug #12168)
Actor Fixes
- Regular sized frostbite spiders were erroneously using the footstep sounds belonging to giant frostbite spiders. (Bug #12949)
- In Rannveig's Fast, Sild the Warlock's assistant is referred to as male, yet has been set to use a female template. (Bug #13001)
- Svana's sandbox package for the back of the bunkhouse blocks most of her remaining schedule, including her sleep package. (Bug #12939)
- Saadia should be part of Heimskr's audience for 4 hours but her work package at the inn blocked it. (Bug #12939)
- Ugor's sandbox package blocked his assigned sleep package. (Bug #12939)
- Hofgrir's sandbox package was blocking his work package. (Bug #12939)
- Banning's work package was blocking his evening meal package. (Bug #12939)
- Azzada Lylvieve's work package was blocking her afternoon meal package. (Bug #12939)
- Dengeir had an extraneous AI pack to sandbox in the inn that was consuming half his day, blocking other packages from running. (Bug #12939)
- Arob, Nagrub, and Yatul all had nonsense 24/7 guard schedules that did not allow for them to sleep at night. (Bug #12934)
- Avulstein Gray-Mane should have been configured as a CombatBarbarian class instead of a CombatWarrior1H class due to his equipment selection. (Bug #12860)
- Isabelle Rolaine is describes as a young woman, but when her body is found she's an old hag. (Bug #12583)
- Moth gro-Bagol never sleeps because Tacitus owns the bed he should be using AND he didn't have a sleep package. Tacitus now has his own bedroll on the other side of the forge. Moth now owns his proper bed. (Bug #12577)
- Tilma would not sleep despite having a valid sandbox package which allowed for that. She now uses Companions sleeping shift #2. (Bug #12381)
- Minette Vinius was unable to sleep in her bed due to not owning it. She also needed a dedicated sleep package that would direct her to it. (Bug #12678)
- Drelas had no dialogue whatsoever due to his voicetype not being set. (Bug #12960)
- Wilhelm does not have the dead body cleanup. He loses his essential status after Lifting the Shroud (FreeformIvarstead01).
- It was possible for Raghot to have duplicate dragon priest masks in his possession due to an error in his script.
- Eorlund and Fralia Gray-Mane do not sleep. Default sleep packages have been added to their schedules. (Bug #13032)
- Amren never sleeps due to lack of a default sleep package. (Bug #13030)
- Brenuin never sleeps due to lack of a sleep package. (Bug #13030)
- Frothar was trying to sleep in Dagny's bed due to having the wrong sleep package in his schedule. (Bug #13029)
- The wounded soldier in the Temple of Kynareth could be picked to fill an alias in CWPrepareCity because he was not added to the exclusion faction. (Bug #13021)
- DA13EncAfflicted01MissileEvenTonedF, DA13EncAfflicted01MissileCondF, and DA13EncAfflicted01MissileCondM were all incorrectly set to being Breton race. (Bug #12558)
The guard who patrols the hallway in Markarth between the Steward's room and the War Room will no longer activate the trespass warning that should only happen during Compelling Tribute (CWMission07). A new AI pack had to be added to mirror the setup from his counterpart in Riften. (Bug #12951) [USKP 2.0.0]
- Benor did not have a key to the Morthal Guardhouse. Nor did he have an available bed. One has been given to him in the jailhouse level as there is no more room upstairs. His sleep package was adjusted to point to the new bed. (Bug #13063)
- Arrald Frozen-Heart did not have a key to the Morthal Guardhouse. (Bug #13063)
- Bolund had no sleep package. (Bug #13060)
- Delacourt had no sleep package. (Bug #13060)
- Angi had no sleep package. (Bug #13059)
- Illia has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #13038)
- Halldir drops a second copy of his staff when he dies due to an error in the script used to advance the quest he's in. (Bug #9984)
- For some people, killing Malkoran would result in a double face bug on the corpse due to a bad shader setup. (Bug #3774)
- When becoming a vampire, the player is supposed to inherit the lightest skin tone for their race, but this was not possible since the settings were identical to the non-vampire skin tone defaults. (Bug #5060)
- Froki has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #13027)
- Haming has no crime faction assigned and will therefore talk to werewolves and/or vampire lords when this should not be allowed. (Bug #13027)
- Aventus Aretino doesn't sleep when moved to the Orphange. (Bug #13073)
Item Fixes
- LItemSpellTomes00AllSpells is not implemented consistently with the other leveled lists of the same type, instead manually listing all of the spell tomes individually. (Bug #12950)
- The key to Potema's dungeon (dunPotemaSewerKey) has weight and value when no other key in the game does. (Bug #9837)
- LItemWarlockDagger has an entry for spawning from a list of enchanted daggers that was mistakenly set to level 15 instead of level 25. (Bug #12830)
- CWFinaleFactionLeaderSwordList erroneously contains two entries for EnchEbonySwordH06. The level 42 entry should be EnchDaedricSwordAbsorbH04. (Bug #12812)
- The Ebony War Axe had an incorrect damage value of 15. It should be 14. (Bug #12793)
- HideHelmet01AA, HideHelmet01ArgonianAA, and HideHelmet01KhajiitAA all had an erroneous Weapon Adjust value of -4 which was causing the player's arms to appear oddly squashed in 3rd person. (Bug #12543)
- Several types of alcohol were missing from the formlist that drunks will accept when offering them a drink. (Bug #12673)
- Female light elven armor was using the wrong world model. (Bug #13035)
- The following "skin" objects were accidentally marked as playable: skinDragonAlduin, skinDragonAlduinUnderskin, skinDragonBoss, skinDragonForest, skinDragonOdahviing, skinDragonParthurnax, SkinDragonPriestFXMist, skinDragonSnow, skinDragonTundra (Bug #10531)
- dunSolitudeJailSecretExit01 and dunSolitudeJailSecretExit02 were not flagged to avoid combat search, so NPCs were using these in fights. (Bug #12711)
- Bent Dwemer Scrap Metal could be smelted but Dwemer Scrap Metal could not be, which isn't consistent with the rest of the Dwemer scrap material that can be smelted. (Bug #13050)
- The basic fork (weapBasicFork01) was missing impact sound data, block sound data, the VendorItemClutter keyword, had the wrong draw sounds set, and did not have the right sound detection level or critical damageset. (Bug #13066)
- The basic knife (weapBasicKnife01) was missing impact sound data, block sound data, the VendorItemClutter keyword, had the wrong draw sounds set, and did not have the right sound detection level set. (Bug #13066)
- The Shiv (MS02Shiv) had the wrong draw sounds and the wrong detection level sounds set. (Bug #13066)
- BoundWeaponBattleaxe, BoundWeaponBattleaxeMystic, CWDummyBattleaxeImperial, CWDummyBattleaxeSons, DA03RuefulAxe, DaedricBattleaxe, DraugrBattleAxe, DraugrBattleAxeHoned, DummyBattleaxe, DwarvenBattleaxe, EbonyBattleaxe, ElvenBattleaxe, GlassBattleaxe, MG07DraugrMagicAxe, NordHeroBattleAxe, OrcishBattleaxe, and any weapons derived from them through templates will now have the proper sound detection level of "Loud" instead of "Normal". (Bug #12654)
- The generic strongboxes (StrongBox) were missing the following 3 perk related lists: LootImperialLuck, TGLootProwlersProfit, LootPerkGoldenTouchChange. They were also not set to respawn despite being in regular dungeons that would otherwise do so. (Bug #10452)
- The Notched Pickaxe (dunVolunruudPickaxe) found at Throat of the World should not be allowed to be disenchanted due to its unique status. (Bug #12068)
- Armor add-on WolfCuirassAA and FalmerCuirassAA should not have the ring slot selected since they are not gauntlets and don't cover the hands. (Bug #12700)
- It was not possible to activate the sewer grate in the Riften Jail that blocks the evidence chest due to the door having no activator text. (Bug #10386)
- Blades armor and Elven cuirass do not properly conceal amulets. (Bug #12896)
Location Fixes
- Several interaction triggers were placed with cells that had no location, rendering many portions of these triggers useless when approached from certain directions. The following list in the Tamriel worldspace has been corrected:
- Wilderness (-25, -6) - Needs GloomreachLocation
- Wilderness (2, -14) - Needs EmbershardLocation
- MovarthsLairExterior02, MovarthsLairExterior03, MovarthsLairExterior04: Needs MovarthsLairLocation
- GlenmorilCovenExterior02, Wilderness (-19, -13): Needs GlenmorilCovenLocation
- Wilderness (-28, -8): Needs ValthumeLocation
- Wilderness (-4, 4): Needs DustmansCairnLocation
- Wilderness (-11, 0): Needs SwindlersDenLocation
- Wilderness (-19, 31): Needs ShadowgreenCavernLocation
- Wilderness (-31, 24): Needs LostEchoCaveLocation
- BrucasLeapRedoubtLocation should have the LocSetCave keyword added. The trigger volume is in place but the location has no triggerable keywords for dialogue.
- Wilderness (-33, -4): Needs ReachcliffCaveLocation
- Wilderness (-42, -5): Needs HagRockRedoubtLocation
- RimerockBurrowLocation should have the LocSetCave keyword added.
- DruadachRedoubtLocation should have the LocSetCave keyword added.
- Wilderness (47, -23): Needs LostProspectMineLocation
- MilitaryCampEastmarchImperialLocation needs the LocSetCave keyword added (it houses the cell MilitaryCampEastmarchImperial, which is inside the trigger volume for the WI comment for Stony Creek Cave.)
- Wilderness (44, -12): Needs TolvaldsCaveLocation
- Wilderness (43, -9): Needs AnsilvundLocation
- ForelhostBrokenTower: Needs ForelhostLocation
- BrokenHelmHollowLocation needs LocSetCave keyword.
- NorthwindMineLocation needs LocSetCave keyword.
- Wilderness (29, -26) needs AvanchnzelLocation
- Wilderness (24, 4) needs UtteringHillsCampLocation
- Wilderness (22, 28), Wilderness (23, 28), Wilderness (22, 29) needs YorgrimOverlookLocation
- Wilderness (13, 28) needs YngvildLocation
- ShroudedGroveLocation needs LocSetCave keyword
- BlackreachQuickExitMzinchaleftLocation needs LocSetDwarvenRuin keyword
- BlackreachQuickExitAlftandLocation needs LocSetDwarvenRuin keyword
- Wilderness (2, 20) and Wilderness (2, 21) need MzinchaleftLocation
(Bug #12864)
- The encounter zone for KarthspireWorld (KarthspireRedoubtZone) was erroneously set to affect Kilkreath Ruins instead.
- The guard barracks on the east side of Whiterun (WhiterunJail02) was erroneously assigned to the same guardhouse location as the small shack on the west side of the city. It has now been assigned to the "WhiterunJail" location (which isn't really a jail) that was unused, given a center marker, and assigned the LocTypeBarracks and LocTypeDwelling keywords.
- The following locations were not properly marked as LocTypeDwelling:
- MixwaterMillWorkersHouseLocation
- DarkwaterCrossingVernersHouseLocation
- WhiterunDragonsreachBasementLocation
- WhiterunGuardHouseLocation (also lacked LocTypeBarracks keyword)
(Bug #12661)
- The following locations do not have north markers and need them:
- FortHraggstad02
- FortHraggstad01
- FortAmol01
- FortAmol02
- WindhelmStables
- WindhelmNewGnisisCornerclub
- WindhelmCandlehearthHall
- WindhelmArgonianAssemblage
- WindhelmEastEmpireCompany
- WindhelmBrunwulfFreeWintersHouse
- WindhelmClanShatterShieldOffice
- WindhelmTempleofTalos
- WindhelmHalloftheDead
- BlackreachZcell01
- BlackreachZcell08
- BlackreachZcell07
- BlackreachZcell05
- BlackreachZcell10
- BlackreachZcell03
- BlackreachZcell04
(Bug #12709)
NIF Mesh and Texture Fixes
- The bridge piece over the approach to Dragonsreach has several holes and other problems. (meshes\architecture\whiterun\wrbuildings\WRCastleBridge01.nif) (Bug #11946)
- Missing collision material types on two Dragonsreach meshes. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestonecolumn01.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestairs03.nif) (Bug #12362)
- Bad UV and missing collision material type on the bone bridge in Sovngarde. (meshes\architecture\sovengarde\sovwhalebrigehead01.nif) (Bug #12407)
- Ancient Nord Armor is missing parts in 1st person view. (meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\draugr\1stpersondraugrarmormale_0.nif) (Bug #12444)
- The following set of meshes would result in a decapitation with a nearly invisible head:
- meshes\armor\daedric\daedrichelmetf_1.nif
- meshes\armor\daedric\daedrichelmet_0.nif
- meshes\armor\daedric\daedrichelmet_1.nif
- meshes\armor\daedric\daedrichelmetf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_bronze_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_bronzef_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_bronzef_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_corondrum_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_corondrum_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_corondrumf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_corondrumf_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ebony_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ebony_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ebonyf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ebonyf_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_greenstone_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_greenstone_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_greenstonef_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_greenstonef_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_iron_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_iron_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ironf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ironf_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_marble_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_marble_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_marblef_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_marblef_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_moonstone_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_moonstone_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_moonstonef_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_moonstonef_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_steel_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_steel_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_steelf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_steelf_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ultra_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ultra_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ultraf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_ultraf_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_wood_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_wood_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_woodf_0.nif
- meshes\armor\dragonpriesthelms\dragonhelm_woodf_1.nif
- meshes\armor\dragonpriesthelms\dragonhelm_bronze_0.nif
- meshes\armor\dwarven\dwarvenhelmetf_1.nif
- meshes\armor\dwarven\dwarvenhelmet_0.nif
- meshes\armor\dwarven\dwarvenhelmet_1.nif
- meshes\armor\dwarven\dwarvenhelmetf_0.nif
- meshes\armor\imperial\helmetfullface_1.nif
- meshes\armor\imperial\helmetfullface_0.nif
- meshes\armor\stormcloaks\helmm_1.nif
- meshes\armor\stormcloaks\helmetf_0.nif
- meshes\armor\stormcloaks\helmetf_1.nif
- meshes\armor\stormcloaks\helmm_0.nif
- meshes\clothes\executionhood\executionhoodargonian_1.nif
- meshes\clothes\executionhood\executionhoodargoniandb_0.nif
- meshes\clothes\executionhood\executionhoodargoniandb_1.nif
- meshes\clothes\executionhood\executionhoodargonianf_0.nif
- meshes\clothes\executionhood\executionhoodargonianf_1.nif
- meshes\clothes\executionhood\executionhoodargonianfdb_0.nif
- meshes\clothes\executionhood\executionhoodargonianfdb_1.nif
- meshes\clothes\executionhood\executionhooddb_0.nif
- meshes\clothes\executionhood\executionhooddb_1.nif
- meshes\clothes\executionhood\executionhooddbf_0.nif
- meshes\clothes\executionhood\executionhooddbf_1.nif
- meshes\clothes\executionhood\executionhoodf_0.nif
- meshes\clothes\executionhood\executionhoodf_1.nif
- meshes\clothes\executionhood\executionhoodkhajiit_0.nif
- meshes\clothes\executionhood\executionhoodkhajiit_1.nif
- meshes\clothes\executionhood\executionhoodkhajiitdb_0.nif
- meshes\clothes\executionhood\executionhoodkhajiitdb_1.nif
- meshes\clothes\executionhood\executionhoodkhajiitf_0.nif
- meshes\clothes\executionhood\executionhoodkhajiitf_1.nif
- meshes\clothes\executionhood\executionhoodkhajiitfdb_0.nif
- meshes\clothes\executionhood\executionhoodkhajiitfdb_1.nif
- meshes\clothes\executionhood\executionhood_0.nif
- meshes\clothes\executionhood\executionhood_1.nif
- meshes\clothes\executionhood\executionhoodargonian_0.nif
(Bug #11940)
- The Dark Brotherhood male armor was missing the bandolier the female armor has, which is inconsistent with the load screen art and the concept art from the art book. (meshes\armor\dbarmor\dbarmortorso_0.nif, meshes\armor\dbarmor\dbarmortorso_1.nif) (Bug #12191)
- UV error with floor meshes in Solitude. (meshes\Architecture\Solitude\Interiors\SMDEFloSol04.nif) (Bug #12993)
- East Empire Company logos on the ends of some crates were not being displayed. (meshes\clutter\common\cratesmall01eeco.nif, meshes\clutter\common\cratesmalllong01eeco.nif) (Bug #12943)
- Male nightingale gloves make the player's fingers darker regardless of race. (Meshes\armor\nightingale\m\gauntlets_1.nif, Meshes\armor\nightingale\m\1stpersongauntlets.nif_0.nif,
Meshes\armor\nightingale\m\1stpersongauntlets.nif_1.nif, Meshes\armor\nightingale\m\gauntlets_0.nif) (Bug #12612)
- Two large columns in Dragonsreach have wood sticking out through the stone. These have now been replaced with a new mesh to correct the error since the same mesh is used elsewhere and could not be altered directly. (Architecture\WhiteRun\WRInteriors\WRCastle\WRIntCastleFreePillar01USKP.nif) (Bug #12598)
- The Daedric armor glow fix needed some further work to correct clipping on thin female characters. (Meshes\armor\daedric\daedrictorsof_0.nif) (Bug #9990)
- The outfit Hulda wears has a neck gap at certain angles. (meshes\clothes\farmclothes02\f\dress_0.nif, meshes\clothes\farmclothes02\f\dress_1.nif) (Bug #12057)
The bow string on the skeleton load screen art had bad UV mapping. (meshes\LoadScreenArt\​LoadscreenSkeleton.nif) (Bug #12997) [USKP 2.0.0]
- Burnt corpses would display glowing blood patches when struck. (Meshes\clutter\burntcorpses\corpse05.nif, Meshes\clutter\burntcorpses\corpse01.nif, Meshes\clutter\burntcorpses\corpse02.nif, Meshes\clutter\burntcorpses\corpse03.nif, Meshes\clutter\burntcorpses\corpse04.nif) (Bug #12972)
- Snow drifts have some minor UV stretching. (meshs\effects\fxsnowdriftflat05.nif) (Bug #12936)
- Chicken nests were transparent due to incorrect use of decal flags. (meshes\plants\chickennest01.nif) (Bug #12508)
- Male Imperial studded armor was missing the studs from the skirt due to bad UV. (meshes\armor\Imperial\M\curiassmedium_0.nif, meshes\armor\Imperial\M\curiassmedium_1.nif) (Bug #12859)
- One of the large interior Nordic dwelling meshes had ugly seams and UV errors. (meshes\dungeons\nordic\exterior\dwellings\nordwelling04extbasea.nif) (Bug #12393)
- ALL the meshes in clothes\RobeDarkBrotherhood (with the exception of the hoods and 1stpersontorso) are missing a specular map on skin NiTriShapes. (meshes\clothes\robedarkbrotherhood\1stpersondbgloves_0.nif, meshes\clothes\robedarkbrotherhood\1stpersondbgloves_1.nif, meshes\clothes\robedarkbrotherhood\1stpersondbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\1stpersondbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\1stpersondbgloveskha_0.nif, meshes\clothes\robedarkbrotherhood\1stpersondbgloveskha_1.nif, meshes\clothes\robedarkbrotherhood\dbboots_0.nif, meshes\clothes\robedarkbrotherhood\dbboots_1.nif, meshes\clothes\robedarkbrotherhood\dbgloves_0.nif, meshes\clothes\robedarkbrotherhood\dbgloves_1.nif, meshes\clothes\robedarkbrotherhood\dbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\dbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\dbtorso_0.nif, meshes\clothes\robedarkbrotherhood\dbtorso_1.nif, meshes\clothes\robedarkbrotherhood\female\dbtorso_1.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloves_0.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloves_1.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloveskha_0.nif, meshes\clothes\robedarkbrotherhood\female\1stpersondbgloveskha_1.nif, meshes\clothes\robedarkbrotherhood\female\dbboots_0.nif, meshes\clothes\robedarkbrotherhood\female\dbboots_1.nif, meshes\clothes\robedarkbrotherhood\female\dbgloves_0.nif, meshes\clothes\robedarkbrotherhood\female\dbgloves_1.nif, meshes\clothes\robedarkbrotherhood\female\dbglovesarg_0.nif, meshes\clothes\robedarkbrotherhood\female\dbglovesarg_1.nif, meshes\clothes\robedarkbrotherhood\female\dbtorso_0.nif) (Bug #13070)
- Whiterun castle mesh with UV errors. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewalldoublehighexcor01.nif) (Bug #13096)
- The dragonbone boots mesh contained an unnecessary extra set of data for a dragonbone helmet as well. (meshes\armor\dragonbone\dragonboneboots_0.nif, meshes\armor\dragonbone\dragonboneboots_1.nif) (Bug #13080)
- The small ship stairway mesh was missing a back panel on the middle step. (meshes\dungeons\ship\clutter\shipstairs01.nif) (Bug #13040)
- The Thalmor load screen has clipping on the left forearm. (meshes\loadscreenart\loadscreenmalehighelf.nif) (Bug #12359)
- Interior fireplace sections in Whiterun buildings had bad UV mapping. (meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney01.nif) (Bug #12509)
- The Riften stables building had hollow wooden beams showing. (meshes\Architecture\Riften\RTFarmhouse01.nif, meshes\Architecture\Riften\RTFarmhouse02.nif) (Bug #12218)
- Riften Keep has two large gaps on each side that needed to be plugged. (meshes\architecture\riften\RTKeep01.nif) (Bug #11944)
- Silver candlesticks had UV errors and misaligned parts on all 6 varieties. (meshes\clutter\silver\silvercandlestick01.nif, meshes\clutter\silver\silvercandlestick01off.nif, meshes\clutter\silver\silvercandlestick02.nif, meshes\clutter\silver\silvercandlestick02off.nif, meshes\clutter\silver\silvercandlestick03.nif, meshes\clutter\silver\silvercandlestick03off.nif) (Bug #12334)
- One of the Markarth doors had no animation sound. (Architecture\Markarth\MrkDoor01.nif) (Bug #10681)
- An interior staircase in Angeline's Aromatics had some z-fighting pieces and a see through beam. (meshes\Architecture\Solitude\Interiors\SMdEStaSol01.nif) (Bug #12741)
- The sewer grate mesh in the Riften Jail had no animation sound. (meshes\Architecture\Riften\Interior\SmallRoomBasement\RifRmSmBaseWallGrate01.nif)
- The Harald wall in Windhelm had several gaps in it. (Meshes\Architecture\Windhelm\WHWallHarrald.nif) (Bug #13102)
- Mammoth tusks float above their placed positions due to a misaligned collision. (meshes\Clutter\Ingredients\MammothTusk.nif) (Bug #13033)
- A small hole on the exterior worldspace side of Dragonsreach has been plugged. (meshes\Architecture\WhiteRun\WRBuildings\WRCastleStoneTower01.nif) (Bug #11904)
- A wrong texture assignment on one of the Dragonsreach corridors has been corrected. (meshes\architecture\whiterun\wrinteriors\wrintroofcorr01.nif) (Bug #12510)
- Dead Briarheart bodies (after the heart is taken) have mismatched texture coloring as well as gaps in the calves. (meshes\armor\briarheart\briarheart_0.nif, meshes\armor\briarheart\briarheart_1.nif, meshes\armor\briarheart\briarheartempty_0.nif, meshes\armor\briarheart\briarheartempty_1.nif, textures\armor\briarheart\malebodybriarheart.dds) (Bug #13036)
- Numerous problems with gaps, missing parts, and UV errors have been corrected for the Windhel Docks. Collision boxes have been placed around the new support columns due to the difficulty in getting the collision on the mesh itself. (meshes\Architecture\Windhelm\WHdocks2.nif) (Bug #9765, #13061)
- Vittoria Vici's house in Solituide (destroyed and normal) had a pair of holes along one of the stairways. (Meshes\architecture\solitude\svittoriavicihouse.nif, Meshes\architecture\solitude\svittoriavicihousedestroyed.nif) (Bug #12037)
Quest Fixes
- During The Only Cure (DA13) it is possible to kill Orchendor yet have the quest fail to advance. If this has already happened and you left the dungeon, the retroactive script will notify you. If you installed the USKP and THEN run the quest and encounter this bug, simply leave the dungeon and visit other locations. You should get a notification before long advancing the quest.
Work on the broken ending scene in Unfathomable Depths (MS04) has been completed thanks to Hexaae. The scene and some dialogue had some nonsensical conditions which were preventing it from running correctly. [USKP 2.0.0]
- If interrupted, Cicero and/or the other DB initiates will not execute commands to wait or be dismissed due to their scripts being set to fire at the end of the dialogue instead of the beginning. (Bug #12967)
- Skjor displays two topics for the player to as what Wuuthrad is. The second option was lacking the appropriate player race checks to block it with. (Bug #12930)
- Sayma repeats her greeting dialogue to the player about being there for Roggvir's execution due to the greeting not having the Say Once flag. (Bug #12877)
- Two lines for Dirge lacked conditions to keep them from playing after you had become Guildmaster for the Thieves Guild. (Bug #12875)
- Ulfberth War-Bear's dialogue about where he gets the weapons and armor plays even if he's not in the shop. (Bug #12816)
- Hert has one line of dialogue which isn't appropriate if Hern is dead. The line was checking to see if Hern was disabled, but not also checking to see if he'd been killed. (Bug #12800)
- The scene between Yngvar and Tyranus in Markarth that introduces The House of Horrors (DA10) would cause Yngvar to warp back from Windhelm if he was exiled as a result of the civil war. (Bug #12621)
- Calcelmo will equip the ring delivered to him for Kerah's favor quest so that the ring is no longer visible for purchase in his inventory. (Bug #12802) [NR]
- If the player's first visit to the Bards College did not take place until after finding King Olaf's Verse, the pointer quest to investigate the College (MS05Start) would not be terminated. (Bug #12953)
- Drowned Sorrows (FreeformWinterholdC) does not clean up objectives properly if the quest is done out of order. (Bug #12953) [NR]
- Companions radiant quests to recon Silver Hand bases should stop being available once Purity of Revenge has started. (Bug #12948) [NR]
- During Forsworn Conspiracy (MS01) if you read Weylin's note before taking it out of the chest, the objective to read his note will still be displayed but then you can't get rid of it. (Bug #12920) [NR]
- When entering Ysgramor's Tomb, placing Wuuthrad on the statue and then taking it back results in the player getting a new copy of the axe rather than the existing one they had and might have tempered. Note that if you've already put it on the statue, this fix will not take effect. (Bug #12911)
- There are 11 Winterhold College scenes that will never play because the event node conditions were making too narrow a check on where the participants could be for the scenes to start. (Bug #12909)
- It was not possible to reconcile jilting an Argonian lover at the altar due to a lack of dialogue responses for making up. (Bug #12878)
- The scene in Vilemyr Inn where Wilhelm and Lynly discuss the ghost (DialogueIvarsteadInnScene02) should not be playing once the barrow is cleared in Lifting the Shroud (FreeformIvarstead01). (Bug #12876)
- AI packs WE25HunterForceGreet and WE25FugitiveGreetPlayer will delay forcegreeting if the player is in combat when the event triggers. (Bug #12854)
- AI pack C02QuestGiverWaitForPlayer attached to Proving Honor (C02) prevents Vilkas from greeting the player after returning with the Wuuthrad fragment. This was due to a change made by an official patch which broke the conditions the package is using. (Bug #12850)
- Summerset Shadows (TGTQ04) does not return Uttering Hills Cave to normal once the Shadows have been eliminated which then breaks any radiant quests that use the location. (Bug #12832)
- Hadvar's dialogue about dragons not being dead (in MQ00) is available to choose from during Jagged Crown because the conditions are referencing the wrong quest. (Bug #12781)
- Vex's burglary jobs were not being cleaned up properly when the quests failed, which created save bloat from abandoned references. (Bug #12748) [NR]
- Vex's sweep jobs were not being cleaned up properly when the quests failed, which created save bloat from abandoned references. (Bug #12748) [NR]
- The argument scene between Fralia, Olfrid, and Idolaf in Whiterun (DialogueWhiterunArgueScene) could be called to run well after Missing in Action (MS09) had started, even though doing so makes no sense and Fralia will not participate. (Bug #12720)
- Standing around long enough outside High Hrothgar on the way to the peace conference for Season Unending (MQ302) would start either Balgruuf or Vignar walking back to Whiterun even though the one walking back wasn't supposed to be there to start with. (Bug #12717)
- Calcelmo's Tower is supposed to unlock during Hard Answers (TG06) but doesn't. (Bug #12165)
- A second back door trigger method for Legend of Red Eagle (dunRebelsCairnQST) was spawning the quest if you visited either Rebel's Cairn or Red Eagle Redoubt. (Bug #13020)
- In A Daedra's Best Friend (DA03), speaking to Barbas after telling Vile to take him back but before he turns to stone will no longer be possible since it would break the ending entirely. (Bug #241) [NR]
- Fixed the exit scene at Forelhost (dunForelhostQST) so that Valmir and the real soldier will not have their conversation unless the player is on the ground in the same area with them. It would break progression if it took place while up on the balcony by the world wall. (Bug #920) [NR]
- During Infiltration (dunTrevasWatchQST) if the player had previously cleared the dungeon and opened the front gate before the quest starts, it would still make you repeat everything. (Bug #1110) [NR]
- At the completion of White Phial (MS12), Nurelion needs to be added to the TGNoPickpocketFaction faction so that he will not be selected as a future mark for a pickpocket quest. If he is already the mark and MS12 is completed before you pick his pocket, you'll need to go tell Delvin you don't want that job anymore. (Bug #1453)
- Maramal would repeat the introductory marriage dialogue due to a bad condition in his dialogue when the player first asks about marriage. (Bug #6788)
- Harsh Master (FreeformShipsWindhelm) would generate the boss NPC prior to the player actually receiving the quest from Kjar, which could result in the player killing the NPC and then getting told to return to someone they'd never visited. (Bug #8316)
- If Anska is killed during A Scroll For Anska (dunHighGateRuinsQST) the quest does not fail as it should.
- Two of Adrianne's dialogue greetings speak of her father as though he's still Steward even after the Stormcloaks take Whiterun. (Bug #13031)
- At the end of the Helgen dragon attack (MQ101DragonAttack) Vilod and Matlara are left alive and can be seen wandering Helgen after it's been destroyed. All other NPCs have been disabled at this point and their OnUnload event does not reliably remove them. (Bug #4043)
- Hulda (and all the other innkeepers too - even modded ones) would fail to headtrack the player upon entering the building due to the WITavernGreeting scene in WITavern not having headtracking set at all. (Bug #63)
- If you fail to speak to Enthir at the College of Winterhold before becoming Archmage, you will be unable to trade with him until after completing Hard Answers. (Bug #6693)
- Farengar will no longer use his dialogue line about ongoing hostilities once the civil war is over. (Bug #12874)
- The Thalmor disguise option that was supposed to be made available during Diplomatic Immunity (MQ201) will now work as intended. Altmer players can now disguise themselves using hooded or unhooded Thalmor robes or elven armor, other races still must have hooded robes. (Bug #12852)
Script Fixes
- WIFunctionsScript lacks sanity checking before trying to register a dragon attack to a location, resulting in mountains of Papyrus log spam.
- WICourierScript has more sanity checking added to eliminate more problems with NONE locations.
- TrapFlamethrower has inadequate safeguards for checking to see if the 3D is loaded. It can get permanently stuck in its Wait() loop even after you've left the cell containing an object using it. This results in storing numerous suspended Papyrus stacks in your save. [NR]
- FXSetBlendVariableScript will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- dunPOIRaiders will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- dunSerpentsBluffPressurePlate will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- Firefly.psc had no onCellDetach event to clean up fireflies if the player suddenly exited the cell, potentially leading them to build up over time and cause bloat.
- Combining fixes from Steve40 and Inki, the Critter.psc script should no longer dump mountains of log spam AND should no longer have the potential for building up save bloat due to unhandled critter deletions. (Bug #12978)
- CritterFish.psc should no longer dump mountains of spam to the logs and should no longer have the potential to leave unhandled fish deletions which could contribute to save bloat over time. Thanks to Steve40. (Bug #12978)
- It was possible for WordWallTrigger02Script to switch to the "done" state without disabling its associated trigger. The disable statement is now handled when the "done" state starts.
- dunHalldirMistClearing had no sanity checking for missing custom links which resulted in it spamming the Papyrus log with repeated attempts. (Bug #12502)
- More noisy scripts have had their debug messages commented out.
Placement/Layout/Ownership and other World Object Fixes
- 00058E24, 0005A58C, 0005A58A, 0005A58B, 000D9017: Displaced doorway and load door in Blackreach. (Bug #12808)
- Grounded floating book (0010823e)
- Grounded floating ingot (001068c5)
- Grounded floating tongs (001068c6)
- Rotated misplaced DwemerPipeCap (0007fd35) [Bug #12906]
- Rotated misplaced DwemerPipeCap (00035a3d)
- Placed cliff rock over gap in cliff (XX03FD1D) [Bug #12899]
- Moved tree (0006348D) that was clipping rock
- Raised SnowDrifts (00107f8b) & (00107f64) fractionally to avoid texture fighting with ground. [Bug #12871]
- Lowered support beam (000c93fa) that was sticking through floor above [Bug #12774]
- Raised rug (000a4e4e) to stop clipping with snow. Rotated and moved nearby table and items ontop to fit. [Bug #12810]
- Lowered dragonsreach interior stairs (000878E5) slightly due to texture fighting at the sides.
- Disabled floating water plane (000F64CE). [NR]
- Moved black plane (0010B35C) to reveal door marker on local map. [Bug #12937]
- Lowered SnowDrift (000A7D1C) to close gap. [Bug #12959]
- Fixed unmineable ore by replacing marker with player friendly marker (0010ED9A) [Bug #12981]
- Plaque activator (00102A9E) hopefully set up for plaque to work. !May not work as it is persistent! [Bug #12966]
- Raised door (0007DED3) and frame (0007F376) to avoid texture fighting with ground piece. [Bug #12886]
- Grounded floating pot (0007E75E). [Bug #12990]
- Covered gap in rubble pile using more rubble (XX03FD1C) - also moved nearby rubble [Bug #12988]
- Moved candle stand (000DD2B1) that was clipping with wall.
- 000fe4e9: AI marker lowered to correct NPC animation position when using it. (Bug #12926)
- 00095887, 00085c51, 000e8bd3, 000e8bd2: AI markers not owned by the shop factions. Customers end up displacing the shopkeepers. (Bug #12915)
- 000a2d9d: Child's bed was inappropriately downscaled causing Gralnach to hover when sleeping in it. (Bug #12904)
- Sleeping arrangements in Solitude Bits & Pieces were completely screwed up. The following changes have been made:
- Kayd now has a dedicated AI pack for sleeping in the child's bed. His bed has also had the scale corrected back to 1.0.
- The single bed that Bierand and Sayma were clashing over has been turned into a double bed.
- Since the new double bed did not fit where the single bed was, the room had to be rearranged and the navmesh updated to accommodate it all.
(Bug #12867) Rearranging the havok enabled items will not be retroactive.
- 000f60c2: Joric's bed was not owned by him, and was also scaled to 0.8 which prevented him from using it. (Bug #12787)
- Dirge, Vekel, Delvin, Tonilia, and Vex will now have beds in a new room attached to the Ragged Flagon, down a new passage to the left of the door to the Ratway Vaults. This room will also improve as expected with the guildhall itself. (Bug #12618)
- 000c5c8f: Shelf clipping with a wall. (Bug #12759)
- 000dcbce: Bed owned by the wrong faction, preventing the Whiterun Guard Captain from using it. (Bug #12383)
- 3 bedrolls added to the deck of the Sea Squall in Dawnstar so the crew will sleep. (Bug #12371)
- 000d82b5: Pull chain with a deleted script that broke the animation. (Bug #12954)
- Near 0001e178: Two adjoining room bounds incorrectly placed with no attached portal. (Bug #12625)
- 000bcc92: Floating pair of boots. (Bug #12623)
- 000dbf41: Book clipping a Talos shrine. (Bug #12665)
- 000cb431, 000cb430: Ownership changed from Player to PlayerBedOwnership so that spouses can use these chairs too. (Bug #12979)
- 000afc77: Mesh gap sealed with a new dirt piece. (Bug #12962)
- Bad navmesh corrected in cell 17,19 (Alftand Ruined Tower) that prevented followers from entering the tower door. (Bug #12862)
- All unowned beds in the upstairs area of Haelga's Bunkhouse are now marked as owned by the bunkhouse faction in fitting with dialogue that says no beds are available for the player. (Bug #12861) [NR]
- All of the Imperial and Stormcloak military camps had several objects and idle markers which were not toggled on or off when the camps were enabled or disabled.
- All of the wounded soldiers at the various military camps will now check to see if the field CO at their camp is dead before enabling themselves. (Bug #831)
- When taking Wuuthrad off the statue again in Ysgramor's Tomb, the disabled instance will later fall off and then be found lying on the floor if you come back. It needed the "don't havok settle" flag. (Bug #12913)
- 0009a075: Bed ownership changed from Proventus Avenicci to JobStewardFaction, otherwise Brill can't use it. (Bug #13032)
- 00018352: Added new rock to cover large mesh gap at the base of the mountain. (Bug #13023)
- 0009c443: Rock lifted up at one end. (Bug #13013)
- 000d4fe9: Floating snowdrift. (Bug #13012)
- 0001fa2d: Gap under a rock. (Bug #13000)
- 000736ec: Gap behind doorway. (Bug #12989)
- 0007751b, 00077525: Beds clipping into walls. (Bug #12946)
- 0007EEF7: Rock with exposed back end. (Bug #12918)
- 000fe8c0: Ice floe above the water line. (Bug #12900)
- 000b1859: Snowdrift with exposed bottom. (Bug #12898)
- 000b629a: New rock placed to cover gap between meshes. (Bug #12684)
- 000fce94, 000f3cb8, 000f3cb7, 000383d8, 000383d7: AI marker, two crates, and two barrels not disabled after the Imperials take Windhelm. (Bug #12387)
- 000D6FA8: Door in Treva's Watch that was not assigned the key. (Bug #10490)
- 000930c9: Landscape piece with raised corner. (Bug #12719)
- 0002d180: Covered up a gap with a pile of hay. (Bug #12615)
- 000eb82e, 000eb830: Imperial banners switched to Whiterun banners since Whiterun is unaligned at the start of the game. (Bug #12924)
- 0010e864: Bed in Highmoon Hall not owned by the Housecarl faction. Teeba-Ei could therefore not use it to sleep. (Bug #13064)
- 000dfe3c, 000dfe3e, 000f6006: Beds owned by the wrong faction in the Morthal Guardhouse. No guards could sleep. 02047b05: New bed added so that the 4th guard in the rotation can sleep since there weren't enough beds even with proper ownership. Navmesh adjusted to fit. (Bug #13063)
- 0005d509: Eirid's bed was improperly scaled down causing her to float above it. (Bug #13015)
- 00047640, 00047642: Fort walls moved too far forward at Treva's Watch. (Bug #12775)
- 0008285E, 0008285F, 00082860 and 00082861: Adjusted pieces to close a gap in the ceiling in Dragonsreach. (Bug #12587)
- 0009e30b: Z-fighting floor piece. (Bug #12822)
- 000ee71d: Z-fighting mine scaffold. (Bug #12745)
Text Fixes
- EnchCircletMagicka04: "Circlet of Extreme Magicka" -> "Circlet of Eminent Magicka" (Bug #12881)
- MQpathToHHShrineText01: "men" -> "Men", removed periods from the line endings to fit the other shrine text. (Bug #12652)
- MQpathToHHShrineText09: "Dohvakiin" -> "Dovahkiin" (Bug #12652)
- MQpathToHHShrineText10: "Inner path" -> "Inner Path" (Bug #12652)
- DA14Start, Objective 20: "Guenvere" -> "Guevenne" (Bug #12652)
- EnchFortifyPersuasionConstantSelf: "+ Speechcraft." -> "Increases Speech skill by points." (Bug #9652)
- TGAmuletofArticulation01 to TGAmuletofArticulation07: "Persuade checks in dialogue will almost always succeed and Speechcraft is % better." -> "Persuade checks in dialogue will almost always succeed and increases Speech Skill by points." (Bug #9652)
- AlchFortifyPersuasion: "+ Speechcraft for seconds." -> "Increases Speech skill by points for seconds." (Bug #9652)
- FortifyPersuasionFFSelf: "+ Speechcraft." -> "Increases Speech skill by points." (Bug #9652)
v1.3.2c - (2013-05-10)
USKP Fixes
- Another debug message was accidentally left on in the weapon rack script. (Bug #12820)
- Two of the USKP helper quests that handle updating information for bugfixes lost their properties somehow in the CK and had to be restored.
- Jarl Korir's exile package for the Windhelm palace was not using the correct location marker after we fixed his AI pack.
- Heimskr was still finding a way to preach his message OUTSIDE the confines of his jail cell. This should finally be fixed for good now.
- The final Civil War government script never ran because we had stopped the Civil War quests too early. This has now been corrected so it will run properly regardless.
v1.3.2b - (2013-05-03)
USKP Fixes
- A debug message in the updated weapon rack script was accidentally left on.
Placement/Layout/Ownership and other World Object Fixes
- Several coffins and other graves for NPCs in the Markarth and Solitude Halls of the Dead were not initially disabled like they should be, resulting in them showing up as all belonging to the priest in charge until the assigned NPC actually dies. Unassigned coffins and urns have been changed to objects that don't display the owner name. (Bug #12200)
v1.3.2a - (2013-04-26)
USKP Fixes
- Regression fix for Ill Met By Moonlight (DA05) stopping prior to receiving the Ring of Hircine reward. (Bug #12722)
v1.3.2 - (2013-04-23)
USKP Fixes
- Heimskr had been accidentally swapped to prisoner robes due to a missing condition in the event that sends him to prison when the Imperials win Whiterun. (Bug #12116)
- The USKP added load screen for silver weapons affecting werewolves has been updated to use the slightly more generic term "lycanthropes" since Dragonborn introduces werebears. (Bug #12492)
- landscape/dirtcliffs/dirtcliffscornerout01.nif was edited for UV fixes but ended up with the wrong texture on it after the fixes were done. (Bug #12494)
Game Mechanics Fixes
The Elemental Fury shout was not working correctly with bows or with dual wielded weapons, and was not applying the speed multiplier correctly for any weapons. (Bug #9249, Bug #9250) [USKP 2.0.2]
- The leveled spell entries LSpellWEBattlemageFireLeftHand and LSpellWEBattlemageFireRightHand have the level settings for Fireball and Firebolt backward. (Bug #12203)
- Angarvunde could not be marked as cleared because the dungeon lacked a flagged boss actor. A draugr boss has been placed near the word wall and flagged so the dungeon will now clear. (Bug #12432)
- AI pack DefaultHoldPositionCurrentLoc256 was incorrectly set to a radius of 128. (Bug #12499)
- AI pack KarthwastenSauranachMineSandbox8x12Package had no start time or duration set. (Bug #12486)
- AI pack DragonBridgeLumberCamp6x12 incorrectly started at 8am instead of 6am. (Bug #12486)
- AI pack KynesgroveRoggeEatDinner19x3 incorrectly started at 9am instead of 7pm which caused a scheduling conflict for Rogge in Kynsegrove. (Bug #12486)
- AI pack WindhelmNilsWorkInn14x8 should be starting at 16 instead of 14 to avoid a scheduling conflict. (Bug #12482)
- AI pack WindhelmGrimvarSleep22x10 did not have its start time and duration set correctly. (Bug #12482)
- AI pack SolitudePalaceLobbySandbox8x12 incorrectly started at 12 instead of 8. (Bug #12480)
- AI pack AbeloneEatPackage6x1 was erroneously set to start at 12 when there is already a 12x1 package. (Bug #12478)
- AI pack MarkarthAicantarEat20x2Package had no start time or duration, causing it to block the remainder of Aicantar's schedule. (Bug #12478)
- Skeletons and Dragon Priests were fighting each other when they mixed because the Dragon Priest faction didn't have SkeletonFaction listed as a friend. (Bug #12519)
- The sound from the Elemental Fury shout could become permanently stuck on if the currently equipped weapons failed to accept the enchantment. (Bug #12514, Bug #5058)
- Witbane acquired from traps was not set to the correct magnitude to produce the effect of 50% slower magicka regeneration. (Bug #12533)
- The blizzard spell's damage value was being augmented by the caster's spell resistance when this should not have been happening. (Bug #10532)
- Lightning Storm erroneously had the script to generate ash piles attached to its associated magic effect (ShockDamageMassConcAimed) which would result in generating one pile per kill regardless of whether you had the disintegration perk or not. With the perk, two piles would be spawned. (Bug #9651)
- All spells which used the Damage Stamina effect (EnchStaminaDamageFFContact) were enhanced by the Augmented Flames perk due to the effect erroneously having the MagicDamageFire keyword attached. (Bug #12439)
- An errant script was attached to the effect used by the Make Ethereal shout (VoiceMakeEthereal) which caused Papyrus errors to be thrown because it had no properties set. (Bug #12186)
- The Block Runner and Shield Charge perks were still usable while sneaking due to the lack of a proper check to see if the player is in sneak mode. (Bug #167)
- The navmesh inside the Thalmor HQ in Solitude was not fully complete. (Bug #12259)
- Fired iron arrows (ArrowIronProjectile) were flagged as "supersonic" which caused them to make out of place sounds when flying past the player. (Bug #12635)
- Followers could not join you at Ironbind Overlook due to the lack of a navmesh connection to the door on the upper level of the dungeon.
- Lack of preferred pathing outside of Thaumaturgist's Hut in Morthal caused NPCs to take the long way around the building every time instead of the ground level path.
- Followers could not join you in jumping from the shortcut path to leave Nchuand-Zel after completing Lost Expedition due to the lack of a navmesh jump connector.
- Several merchants were missing the bonus gold from the Master Trader perk despite the perk specifically stating ALL merchants in the world should have it.
- Wuuthrad was not inflicting its bonus damage on orcs despite them being Elves who should be affected by it. Perk C06BladeOfYsgramorPerk did not have orc or orc vampires set.
- AI Pack MorthalAslfurSleep0x7 Was set to use the editor location for sleeping, which would cause Pactur to return to Stonehills each night to sleep instead of staying in Morthal as expected when he becomes Sorli's steward.
Actor Fixes
- Fixed Kodlak being naked on the floor in Jorrvaskr at the end of Blood's Honor (C04). (Bug #12157)
- Bjartur has two lines of idle dialogue to use in the Solitude Jail, but because of an error in setting up the conditions, they would never play. Since her only dialogue is unfitting after the Stormcloaks take Solitude, she will be disabled after the city is taken. (Bug #12501)
- Angrenor Once-Honored could not perform his complete AI schedule due to his eat package being blocked by his general sandbox package and because his patrol package had no start time or duration set. (Bug #12482)
- Nurelion could not perform his full AI schedule due to his breakfast and dinner packages having no start times or durations. (Bug #12482)
- Gularzob could not perform his full AI schedule due to his patrol package blocking due to incorrect time settings. (Bug #12480)
- General Tullius never slept due to his castle command package having a bad duration setting. (Bug #12475)
- The guards at Sarethi Farm were not linked to their XMarkers and thus would not patrol the area. (Bug #12465)
- The guards at Snow-Shod Farm had no patrol route data set up and would thus be standing totally idle all the time. (Bug #12465)
- None of the housecarls were able to sandbox throughout the whole house they're assigned to protect. New packages to allow them to do this "in cell" instead of with a defined radius have been generated for them. (Bug #12366)
- With Patch 1.9, dunCragslaneLvlBanditGuard was intended to get flagged to respawn. In the process of doing so, his activation name was lost AND his combat style was erroneously set to Dremora instead of 1H warrior. (Bug #12481)
- Red Eagle, Warlord Gathrik, and Yngol could all spawn as dragon priests at higher levels. The backstories behind these characters makes this extremely unlikely to have been the case. Plus, in the case of Warlord Gathrik, spawning him as a dragon priest will break the quest at Ironbind Barrow. (Bug #12470)
- Drifa uses Pawned Prawn greetings even when she's not manning the store after Bersi dies. (Bug #12027)
- The 3 Galdur sons in Reachwater Rock spawn above the ground and then "step" down due to bad linked reference settings. (Bug #12576)
- Elgrim's Elixirs never locked up at night because the NPCs there both had sleep packages that weren't set to lock the doors, likely due to Elgrim's AI package bugs which were fixed. (Bug #12579)
- Legate Rikke will now assume her more relaxed post-war schedule. Packages CWMapTableSandboxSolitude and CWRikkeSandboxFactionHQ were not conditioned to stop running when Ulfric was dead.
- General Tullius will now assume his more relaxed post-war schedule. CWMapTableSandboxSolitude was not set to stop running when Ulfric was dead.
- Galmar will now assume his slightly more relaxed post-war schedule. CWGalmarSandboxFactionHQ was not set to stop running when General Tullius was dead.
Item Fixes
- The following scrolls were missing the VendorItemScroll keyword: MassParalysisScroll, BaneOfTheUndeadScroll, CandlelightScroll, ConjureFamiliarScroll, CourageScroll, ConjureFlameAtronachScroll, CalmScroll, FastHealingScroll, EbonyFleshScroll, BanishDaedraScroll, ConjureFrostAtronachScroll, ConjureStormAtronachScroll, CommandDaedraScroll, DreadZombieScroll, ExpelDaedraScroll, DeadThrallScroll, ChainLightningScroll, BlizzardScroll, HarmonyScroll, CallToArmsScroll, CircleOfProtectionScroll, GuardianCircleScroll, DragonhideScroll (Bug #12267)
- Weapon speed on the Ebony Blade was missed when the adjustments were made to the other two handed swords. (Bug #12497)
- Some miscellaneous clutter objects have been given names so they can be picked up. (Bug #12535)
- Nord Hero Arrows were set with too high a damage value. Other Nord Hero items are in line with Elven stats, so these arrows now do the same damage as Elven arrows. (Bug #12523)
- Imperial swords should be marked as WeapMaterialImperial instead of WeapMaterialSteel. (Bug #12522)
- Leveled list LItemWeapon1HIronAndSteelOnly mistakenly contained a light source instead of the expected iron & steel war axes that should have been there. (Bug #12495)
- Leveled list LItemWeaponBattleAxe is missing the orcish battleaxes. (Bug #12489)
- Frostbite Venom and Lotus Extract lacked the VendorItemPoison keyword and could not be sold to apothecary merchants. (Bug #12556)
- Interior load doors for Windhelm's Palace incorrectly generated wood sound instead of metal sound. (Bug #10354)
- LItemEnchNecklaceResistMagic should not have been configured to randomize its results against all levels due to being used as a reward for Brelyna's Practice. (Bug #12595)
Quest Fixes
- During Hail Sithis (DB11) the game was trying to trigger the scene quest for the Katariah soldiers after the Emperor's assassination, which resulted in errors being logged.
- Previous fixes for Derkeethus and his quest exposed another bug. He had no alias package to keep him parked in Darkwater Pass before the player went there to rescue him. (Bug #12477)
- The Revelers random quest (WERJ06) should properly terminate now when the NPCs load out of memory after the player leaves. (Bug #12338) [NR]
- During Arniel's Endeavor (MGRArniel02) the Staff of Tandil is never taken from the player and given to Enthir. (Bug #12256)
- In A Return To Your Roots (NN01) the counter that keeps track of Crimson Nirnroots can't stay sync'd up if multiple roots are added to or dropped from inventory. (Bug #12212)
- Urag would repeat the lengthy introduction to Shalidor's Insights (MGR21) every time it started because the tracker variable reset every time. (Bug #12189)
- Out of Balance (MGR02) is intended to be a repeatable radiant quest but the script to restart it was not set up properly. It will now trigger itself the same way MGR01 does. (Bug #12181)
- The unique bandit Hajvarr Iron-Hand and his henchmen should no longer respawn in White River Watch once Hajvarr Iron-Hand is dead. dunWhiteRiverWatchQST was not being terminated properly. (Bug #12158)
- During a civil war city battle, a quest takes citizens off the street (CWCitizensFlee). This quest was capable of filling citizen aliases with city Jarls. If it did so, then the Jarl of that city would instantly vanish back to their editor location once the finale scene for that city had completed. Note that if CWCitizensFlee is currently active the fix will not take effect. (Bug #12156)
- After the Imperials take Windhelm, Captain Lonely-Gale is supposed to take over as steward but never did because Jorleif is never exiled. This has now been fixed. (Bug #12106)
- Thieves Guild fishing and bedlam jobs could pick from cities other than the 5 the guild is concerned with (such as Raven Rock) which then breaks the quests progressions because they're not set up to check anywhere but Skyrim's major hold capitols. (Bug #12197)
- Heimskr's tent should not be enabled if the Imperials have jailed him in Whiterun after the battle. (Bug #12130)
- Courier deliveries will now identify what they are delivering to you instead of a meaningless "Items added" message. (Bug #12512)
- If Drifa is killed prior to the end of A Chance Arrangement (TG00) it will prevent Taking Care of Business (TG01) from starting since her alias is not optional and she was never marked as essential. This is commonly called the Brynjolf "hmm" bug. (Bug #12209)
- The fix for Bug #288 missed the narrow condition of fixing Farkas' outfit property changes if C01 wasn't started yet. (Bug #12211)
- Maramal's scene in the Bee and Barb where he chastises the patrons for their sinful ways would not start under some conditions due to the aliases needing to be marked to allow reservations. (Bug #12139)
- Sinding could be chosen as a target for Rescue Mission (CR08) because he was not added to the exclusion faction for that quest. (Bug #6510)
- In Ill Met By Moonlight (DA05) the version of Sinding in the Falkreath Jail is never disabled after reaching Bloated Man's Grotto. (Bug #6510)
- Ill Met By Moonlight (DA05) never stops once the quest is complete.
- Due to incorrect conditions, the steward in Windhelm could prematurely tell you there are no more improvements to make to Hjerim even if the killer's mess is still present.
- In Blood on the Ice (MS11 - By the Nine Divines! Make it stop!) it was possible for the house to be purchased before the investigation was complete, which then led to the possibility that the basic decorations would get reenabled if you had chosen to buy the bedroom decorations before the quest was over. (Bug #12078)
- The mage paraphernalia and Stormcloak corpses that are initially found at Fort Amol were not being disabled once the fort was cleared. (Bug #12159)
- During Animal Extermination, the AI pack used to keep the victim outside their home (CR01VictimsMillAboutOutsidePackage) should stop functioning once the beast is killed. The quest should also not be allowed to pick NPCs who have gone on to become Jarl in their city. (Bug #8813)
- It was possible for the courier to fail to appear after completing Innocence Lost (DB01) due to the Dark Brotherhood tracking quest losing its update registration. (Bug #12230)
- Followers and/or animal companions will become stuck inside Kilkreath Ruins after completing Break of Dawn (DA09). (Bug #408)
- When talking to Meridia at the end of Break of Dawn (DA09) the player could begin falling to the ground and die before the timer could run out. This may have been due to the stage 500 fragment disabling the platform before the function that actually runs the fall had started. (Bug #259)
- Infiltration (dunTrevasWatchQST) does not mark its objectives as completed as the quest progresses. (Bug #12199) [NR]
- Red Eagle's Sword quest (dunRebelsCairnQST) could be restarted simply by revisiting either Rebel's Cairn or Red Eagle Redoubt, and it would be reset to stage 0 REGARDLESS of where in the quest you are, or whether you'd finished it already or not. With no way to know if the currently running quest is legitimate or a restart, this cannot be fixed retroactively. We can only prevent it from triggering any further restarts. (Bug #12059) [NR]
- The Lost Expedition (dunNchuandZelQst) does not stop running once completed.
- In Discerning the Transmundane (DA04), Septimus sometimes fails to turn into an ash pile upon reading the book. This appears to have been due to an improperly used RegisterForAnimationEvent that was referencing him as an Object instead of an Actor. (Bug #397)
- Jaree-Ra continues to suggest seeing him when the player is bored even after Lights Out (MS07) has been accepted. (Bug #12622)
- A bad dialogue condition on the "How do I join the Imperial Legion" topic prevented the guards in Solitude from speaking the lines. (Bug #12633)
- If the player managed to speak to Brynjolf before encountering Maul, the objective to speak to Brynjolf would become stuck in the journal permanently.
- If the player picks up Rayda's necklace prematurely during The Straw That Broke (FreeformIvarstead02) the quest would not advance after speaking to either Narfi or Wilhelm about Rayda.
- In Spread the Love (FreeformRiften05) From-Deepest-Fathoms is prompted as though she were male.
- In the random encounter with a Namira cultist (WEJS11), Sigar will always address you as though you completed The Taste of Death (DA11) in favor of the cannibals.
- During Recipe For Disaster (DB08) it was possible to exploit a dialogue bug when talking to Anton that would result in infinite speech bonuses for intimidation.
- While on The Raid (FreeformRiften20) you would be flagged as trespassing in the Riften Warehouse even though the Jarl gave you the key.
- Completing the civil war on the Stormcloak side does not close out any dangling objectives in the CWObj quest.
- Several dialogue greetings that no longer make sense once the civil war is over have been conditioned to stop playing once it is.
- dunAngarvundeQST never stops when completed.
- The two main Civil War quests (CW and CWObj) will now be terminated once the war is completely over.
- The quest in Southfringe Sanctum did not update the Side Quests achievements count due to the achievement quest property being unset. (Bug #13757)
NIF Mesh and Texture Fixes
- The Whiterun pool mesh next to the Talos shrine was casting an incomplete shadow. (Architecture\WhiteRun\WRTerrain\WRPondStairs01.nif) (Bug #12506)
- Imperial long and medium banners were causing z-fighting and also had the ropes only visible on one side. (architecture\solitude\clutter\sbannerlong01.nif, architecture\solitude\clutter\sbannerlmid01.nif) (Bug #12215, Bug #12400)
- Interior non-load doors for Windhelm's Palace generated no sounds when being opened. (architecture\windhelm\doors\whintmetalarchdoor.nif) (Bug #10354)
- Honeycomb ingredients have an unnaturally bright glow. (critters\bee\beehoneycomb.nif) (Bug #12447)
- Several draugr bodies used as containers were spraying blood when struck with weapons despite obviously being incapable of bleeding. (clutter\bodies\draugrbodylaying01.nif, clutter\ruins\ruinsdeaddraugrsit.nif, clutter\ruins\ruinsdeaddraugr01.nif, clutter\ruins\ruinsdeaddraugr02.nif, clutter\ruins\ruinsdeaddraugr03.nif, clutter\ruins\ruinsdeaddraugr04.nif, clutter\ruins\ruinsdeaddraugr05.nif, clutter\ruins\ruinsdeaddraugr06.nif) (Bug #12586)
- The main support columns on the Dragonsreach porch don't quite reach the ground, resulting in a seethrough gap. (architecture\whiterun\WRInteriors\WRCastle\wrintdragonroomrib01.nif) (Bug #12532)
- A hairline gap existed for one of the Solitude stairway pieces even when aligned properly. (architecture\solitude\interiors\slgfstasol01.nif) (Bug #12468)
Script Fixes
- More noisy scripts have had their debug messages turned off.
- The TurnToAsh() function in ReanimateAshPile was erroneously set to return bool when the function has no return values. (Bug #12246)
- MQ104 Stage 65 fragment is erroneously trying to complete Objective 10 when no such objective exists.
- TrapExplosiveGas does not perform NONE checks on the trapGasWeapon and flExplodesGasTrapOnHit properties, resulting in numerous Papyrus errors.
- DB10 Stage 10 fragment attempts to enable a reference that was enabled by a parent marker in Stage 1, resulting in a Papyrus error.
- DB10 Stage 60 fragment attempted to enable an object reference using a call to an actor reference instead, resulting in a Papyrus error.
- RemovableTorchSconce01SCRIPT had incomplete logic to deal with placing a torch, leaving the cell, and returning later to have the light source enable. It also had no handling for situations where the torch should have been deleted instead of merely disabled, which could lead to minor save game bloating. (Bug #12070)
- dunNchuandZelBookComplete had severely flawed logic that would result in duplicating the books when they were activated and then picked up by the player. It needed to be rewritten using an OnContainerChanged event in order to resolve the problem. (Bug #8398)
Text Fixes
- Fired Nord Hero Arrows were being marked as "ArrowNordHeroProjectile" instead of "Nord Hero Arrow".
- Spell RaceArgonianWaterbreathing: "breath" -> "breathe"
- Book2ReligiousAncestorsandtheDunmer: "necessary" -> "necessarily" (grammar mistake) (Bug #12517)
- The load screen for the Lady Stone implies its effect lasts "for a while" when it isn't. "for a while" has been removed from the description. (Bug #12464)
- Text for Absorb Magicka (000aa156) is mistakenly labeled as Drain Magicka. (Bug #12430)
- Topic WERoad09Offer: "No Thanks" -> "No, thanks."
- dunNchuandZelQst stage 100 log: "more then capable" -> "more than capable"
- RecipeResistFire1 incorrectly lists frost salts instead of fire salts as an ingredient. (Bug #12596)
- RecipeResistFrost2 incorrectly lists fire salts and a gourd as ingredients. This should be frost salts for certain, and we've arbitrarily chosen silverside perch for the other. (Bug #12596)
- EnchRobesRestorationBase: "Magica" -> "Magicka"
- RaceArgonianResistDisease: Missing accenting on the number.
- SPEL RaceDarkElf (000AA021), SPEL RaceRedguard (000AA023), SPEL RaceWoodElf (000AA025): Incorrect formatting on the accent for the number.
- Cell RobbersCove01: "Robbers' Cove" -> "Robber's Cove"
- Several potion descriptions were using inconsistent language to describe them in the UI. (Bug #14463)
Placement/Layout/Ownership and other World Object Fixes
- In a section of Karthspire not far from the Akaviri puzzle pillars, there are two large gaps between the floor and rock walls. These gaps are just large enough for NPCs to get wedged into with no way to get back out. A pair of wooden planks have been placed to cover the holes so this won't happen. The navmesh in this part of the dungeon was also badly constructed and has been fixed. (Bug #12188)
- Grave Concoctions in Falkreath was not flagged with keywords to mark it as a dwelling or a store despite it being both. (Bug #12551)
- Movarth's Lair could not be marked as cleared because the two vampire boss references were not marked with the proper location type keyword. (Bug #12526)
- Solitude Blacksmith was not correctly flagged as a store or dwelling, and was also missing the TGBusiness keyword for Thieves Guild radiant quests even though it has all the required parts placed. (Bug #12450)
- 5e39a: Removed the edit to this reference because the mountain piece was dropped to Z 0.0 for no apparent reason. (Bug #12544)
- ac9b6: Moved the Golden Claw back from the edge of the counter to avoid NPCs knocking it down. (Bug #12472) [NR]
- 000b5e64: Rocks placed to cover a large gap between here and the cliff face. (Bug #12437)
- WinterholdFozenHearth, WinterholdRamirshouse, and WinterholdJarlsLonghouse were all set to WeatherCoast when they should be using WeatherWinterhold. (Bug #12429)
- RiftenBollisHouse erroneously has "show sky" checked when it shouldn't, like all the other Riften houses. (Bug #12429)
- FalkreathLodsHouse, FalkreathJarlsLonghouse, FalkreathHouseofArkay, FalkreathGrayPineGoods, FalkreathGraveConcoctions, FalkreathDengeirsHall, FalkreathDeadmansDrink, FalkreathBarracksJail, and FalkreathBarracks should all be using WeatherFalkreath instead of WeatherPineForest. (Bug #12429)
- DawnstarBarracks should be using WeatherCoast instead of WeatherSnow. (Bug #12429)
- WinterholdCollegeHallofAttainment is erroneously set to "show sky" when it shouldn't be.
- 000c2988: Copy of Red Eagle's Rite partially sunken into a pillar.
- 000e27ca, 000dee1c: Floating jugs.
- 0005bf51: Floating sword.
- 0006e9e2: Floating stockade pole.
- 000BFF16: Sword stuck under collision.
- 000F3C59: Lantern clipping a shelf.
- 0005979B: Floating axe.
- 000EE131: Urn clipping a wall.
- 00089898: Floating column.
- 000885DA: Rocks with exposed underside.
- 000A722E: Floating hay mound.
- 000585A4: Gap in two wall pieces.
- 0003917B: Gap between two floor pieces.
- 0003D22C: Gap between dirt and floor pieces.
- 0007F575: Floating dust piles.
- 0004894B: Gap between rock pieces.
- 000F9340: Floating hay stack.
- 000ADAA4: Duplicated door frame removed.
- 000E2767: Weapon rack end cap rotated the wrong direction.
- 00076452: Gaps on either side of this mesh.
- 000c23f4: Floating rock pile.
- 0004a569: Terrain piece with exposed back side.
- 0007C601: Floating shrub.
- 000CB134, 000CB135: Sunken barrels.
- 00068855: Exposed road tile being used to cover a larger exposed road tile.
- 000dfc69: Potatoes clipping a bowl.
- There was no jump down connection for the navmesh in Orotheim to allow followers to use the shortcut to the exit.
- There was no jump down connection for the navmesh in Swindler's Den to allow followers to use the shortcut to the exit.
- There was no jump down connection for the navmesh in High Gate Ruins to allow followers to use the shortcut to the exit.
- 000b1845: Floating slaughterfish eggs.
- 000b184b: Floating barnacles.
- The Thalmor Embassy had no north marker.
- A scene trigger in Volskygge was placed too far from where the scene plays, resulting in the dialogue rarely being heard.
- The White Phial (location) does not have a fire burning in Nurelion's fireplace, so he sits there staring at nothing.
- 000c028d: Froki's Bow is set to respawn when it shouldn't. It is a unique item.
- 0010fde7: Eorlund Gray-Mane's merchant chest was accessible by way of a terrain glitch.
v1.3.1a - (2013-03-18)
USKP Fixes
- Removed bad mesh fixes for inverted lighting on steel armor and double sided texturing issues with trolls that we had intended to set aside for 1.3.1 before 1.9 bum rushed us.
v1.3.1 - (2013-03-18)
USKP Fixes
- The added sleep package for Saerlund was sitting too low in the order. It's been moved up one slot so he can use it now. (Bug #12109)
- All changes to the Gildergreen have been reverted since the LOD attempts all failed.
- Several fixes have been reverted out due to Official Patch 1.9. Look for the strikeouts throughout the changelog.
- Fixes supplied by Patch 1.9 that still require applicable USKP fixes on top of them have been merged together.
- When the meat pie fix was added, the item you get from Sorex during the festival wasn't updated. (Bug #11902) [NR]
- A regression caused by the carriage system weight fixes in 1.3.0 that caused the chatter dialogue to fail has been corrected. (Bug #12223)
- The Marks of Dibella in Caught Red Handed (FreeformRiften11) that were addresses in USKP 1.2.6 were being given to the wrong NPCs upon accepting the corrected version of the quest. (Bug #12388)
Game Mechanics Fixes
- AI pack FalkreathDeadMansDrinkSandbox19x6 has the wrong start time and duration set, which causes NPCs using this to sandbox inside the inn all day instead of their normal schedules. (Bug #12111)
- AI packs StonehillsTeebaEiSandboxMine6x12 and StonehillsJesperSandboxMine6x12 had impossibly small sandbox radii of 50. They have been raised to 2048 to allow the NPCs to use them to mine properly. (Bug #10581)
- AI pack StonehillsTeebaEiSandboxOutside21x4 targets Teeba Ei's editor location inside the mine, which isn't outside where it belongs.
- Belethor and Ysolda could become unable to sell goods in the shop due to some invisible faction data that was conflicting with their services faction data. WhiterunBelethorsGoodsFaction and WhiterunBanneredMareFaction were both referencing the shop and its chest when they shouldn't be. This data has been removed via TES5Edit since it is not visible in the CK. The workaround introduced in USKP 1.3.0 has been removed as it is no longer necessary. (Bug #9794)
- dunIronbindBarrowBeemJaOutfit gives Beem-Ja a circlet which can cause him to unequip his robes and then proceed into the dungeon naked. The leveled circlet of destruction has been replaced with a leveled ring of destruction so that he will keep his robes on. (Bug #10305)
- Homecooked Meal's effect (MarriageFoodAbility) doesn't always work because it was not flagged to ignore spell absorption or resistance. (Bug #9664)
- AI Pack WCollegeSavosSleep1x6 doesn't have a large enough radius for Savos Aren to be able to sleep when it's time. (Bug #12140)
- The spell effects applied by the College of Winterhold quest to cleanse the magic pools are bugged, resulting in the applied spells effectively becoming permanent. (MGR2DrainMagickaSpell, MGR2DrainMagickaEffect) (Bug #364)
- AI pack WhiterunDanicaSleep24x8 had no start time or duration set, resulting in her always sleeping after the previous package fix was applied. (Bug #12205)
- The AI packs used by Thorald and the other prisoners in Northwatch Keep will no longer use corpse event behavior. (Bug #12011)
- Decapitations with the devastating blow perk should not be taking place with blunt weapons. It should now only happen with battle axes and greatswords, as would be expected. (Bug #91)
- Enchantment MQ203WeaponDragonDamage3 had an incorrect magnitude that was out of line with the progression of the other 4 in the series. (Bug #10178)
- The Patch 1.9 fix for Ancient Knowledge is still wrong. The perk was providing the bonus to all armor EXCEPT Dwemer, which is directly opposite of what the description of it says. It was also multiplying "Tempering Health" by 1.15 rather than raising Smithing skill use by 15% as described. Since Bethesda generated a new perk entry for it, our fix now acts on their provided entry instead of one we created to fix this.
- Investing in the Fletcher's shop in Solitude was useless because his merchant chest did not have the proper leveled list item to enable the perk.
- The following locations had incorrect parent locations, which could then result in improper handling for radiant quest assignments:
- IronbindBarrowLocation -> WinterholdHoldLocation
- ShrineofAzuraLocation -> WinterholdHoldLocation
- WinterholdCollegeMiddenLocation -> WinterholdCollegeLocation
- SolitudeStablesLocation -> KatlasFarmLocation
- SolitudeLighthouseLocation -> SolitudeLighthouseExteriorLocation
- SolitudeLighthouseExteriorLocation -> HaafingarHoldLocation
- GjukarsMonumentLocation -> WhiterunHoldLocation
(Bug #12423)
- Eastmarch Hold and Haafingar Hold lacked the LocTypeHoldMajor keyword like the other 3 major holds have. (Bug #12419)
- The Jarl's longhouse in Winterhold lacked the LocTypeCastle keyword that all of the other Jarls' castles and/or longhouses have. (Bug #12418)
- The barracks in Dawnstar lacked the LocTypeBarracks keyword. (Bug #12404)
- LostProspectMineLocation and NorthwindMineLocation lacked the LocTypeMine keyword. (Bug #12403)
Actor Fixes
- DB10LvlPenitusOculatusMissile_CarryFirewood is based on a series of nested templates that ultimately originated with an actor flagged to respawn and would therefore respawn outside the Dark Brotherhood Sanctuary after To Kill an Empire (DB09).
- Mathies ends up stuck in the inn in Falkreath most of the time due to a defect in his AI schedule. FalkreathMathiesInn18x6 had not been set with a start time or duration. (Bug #12112)
- Asgeir Snow-Shod had an out of order AI pack which caused him to become stuck inside the Black-Briar Meadery for most of the day, skipping his sleep and eat packages. (Bug #12110)
- Galmar Stone-Fist could not execute his sleep package due to it being below his consultation package that has no duration, and because it wanted him to sleep near his editor location downstairs which has no beds. He has been given the bed upstairs that was already marked for the field commander's position. (Bug #12108)
- Gloth has no key to the Pelagius Farmhouse and thus cannot exit the building to perform his AI schedule until the player unlocks the door for him. (Bug #12093)
- The mage ghosts in Halldir's Cairn were using the wrong voice type. They should be using MaleUniqueGhost (or the female equivalent) but were instead using generic Nord voices due to bad template inheritance. (Bug #12074)
- Potent versions of the elemental thralls you get with the Elemental Potency perk were not correctly labeled as potent thralls. (Bug #9809)
- Urag gro-Shub has a sleep package that was never assigned. The package has been added and directed to the unused room in the Hall of Countenance. (Bug #12140)
- Mallus Maccius was not sleeping after Dampened Spirits (TG03) due to his AI packages being in the wrong order. (Bug #10690)
- Heimskr's AI schedule is partially blocked by his Bannered Mare package not having the time and duration set. His sandbox home package is also blocked by his sleep packages.
- The radius on Ancano's sleep package at the College of Winterhold was not large enough to allow him to reach the bed marker.
- Tolfdir's sandbox package had a radius too large to keep him in his room, and he would end up using furniture in other peoples' rooms.
- Phinis Gestor had an unused sandbox package in his AI schedule.
- Geirlund (MS09Geirlund) did not have his leveled actor flag set and was too easily killed in the quest to rescue Thorald. (Bug #12220)
- Jarl Korir sandboxes in Brunwulf Free-Winter's house after being deposed as Jarl of Winterhold instead of going to the Palace of Kings like all the others.
- Elgrim's AI schedule had his sleep and lunch times set 12 hours off from what they should have been.
- Cave bears were not set to the correct race. They should be RaceBlackBear instead of RaceBrownBear. (Bug #12433)
- EncBandit01TemplateMissile and EncBandit01TemplateMagic were erroneously set to have a morality of "No Crime" which prevented any bandits using these templates from committing crimes normally.
- Commander Caius had two packages with conflicting schedules for patrolling in Dragonsreach and the city itself. These have been separated so they don't overlap anymore. (Bug #12374)
- Severio Pelagia was incorrectly set to sandbox in Belethor's shop instead of the Drunken Huntsman as his AI package name implies.
- Usage of the body cleanup script has been reviewed and the following NPCs have had the script removed due to livng away from a population center: Alain Dufont, Angi, Angvid, Badnir, Gunding, J'darr, Kesh the Clean, Lu'ah Al-Skaven, Rexus, Rhorlak, Sarthis Idren, Sulla Trebatius, Thorgarm, Tuthul, Ulfr the Blind, and Umana. (Bug #14694)
Item Fixes
- Key to Lami's Hut is incorrectly labeled. It should be Key to Thaumaturgist's Hut. (Bug #12136)
- DBArmorHelmetWorn had no armor-addons for Argonians and Khajiit to fix facial and ear clipping. (Bug #12084)
- Armor add-on FineBoots02AA should not occupy the calf slot since it creates numerous clipping errors when worn with some shoes. (Bug #12067)
- A color variant for the apprentice mage boots that matches the color of the apprentice robes has been enabled in the game. It was already present in the CK but never deployed. The same has been done for the expert and master variations which were also not deployed. (Bug #12184)
- Leveled list LItemSpellVendorStaffsAll75 is incorrectly set to a Chance None value of 75 instead of 25. Strangely, this bug was fixed in the Dragonborn DLC, but never included in Update.esm where it belongs. (Bug #12202)
- Scrolls of Conjure Frost Atronach were not in any of the leveled lists. They have been added to LItemScroll50Skill which fits the progression of the flame and storm versions. (Bug #12148)
- The Drainblood Battleaxe and Drainspell Bow do not hold an enchantment charge properly due to an incorrect setting on each weapons' enchantments. (Bug #12046)
- According to in-game load screens, greatswords should swing faster than battle axes. Their settings were incorrect though since they were all set to exactly the same speed. Except the Draugr greatwords, which had the correct value. All other greatsword templates have been corrected to match. (Bug #9617)
- Imperial bows and swords lack recipes to forge them. In light of Patch 1.9 adding other Imperial gear, this oversight has been corrected. (Bug #12041)
- Leveled list LItemEnchRingAll is missing entries for LItemEnchRingAlchemy and LItemEnchRingEnchanting.
- The generic Orcish Greatsword was incorrectly valued at 75 gold instead of 150.
- All enchanted versions of Dwemer bows were incorrectly valued at 95 gold instead of 270 gold like the mundane version. (Bug #12438)
- All enchanted versions of Elven bows were incorrectly valued at 165 gold instead of 470 gold like the mundane version. (Bug #12438)
- All enchanted versions of Glass bows were incorrectly valued at 287 gold instead of 820 gold like the mundane version. (Bug #12438)
- All enchanted versions of Ebony bows were incorrectly valued at 504 gold instead of 1440 gold like the mundane version. (Bug #12438)
- All enchanted versions of Daedric bows were incorrectly valued at 875 gold instead of 2500 gold like the mundane version. (Bug #12438)
Quest Fixes
- Two Penitus Oculatus Agents outside Castle Dour are never disabled after To Kill an Empire (DB09). (Bug #12121)
- Skald's last line in his scene with Brina and Horik talks about General Tullius as though he's still alive. This last line will now be skipped if Tullius is dead. (Bug #12002)
- Stig Salt-Plank and his pirate friends are never disabled during Rise in the East (MS10). (Bug #11985)
- During First Lessons (MG10) Mirabelle can end up talking to herself if the scene between her and Ancano is interrupted. AI package MG01MirabelleSceneHoldPosition was not flagged to detect the scene interruption. (Bug #10330)
- Orgnar will still tell the player to ask Delphine about renting rooms even after Blade in the Dark (MQ106) is past the point where she turns the inn over to him. (Bug #9958)
A Good Death (WE24) does not properly unload and remove the Old Orc if the player kills him, or if the player ignores him and leaves the area. (Bug #10655) [USKP 2.0.1]
- The unique bandit "Rigel Strong-Arm" respawns in Pinewatch because dunPinewatchQST is never shut down once it starts, even if she's dead. Note that even if you have killed her once before, you will need to do so again because the quest had duplicate stage numbers and was not able to mark itself as ready to close down. (Bug #6671)
- The unique Silver Hand "Krev the Skinner" respawns in Gallows Rock due to the alias in "The Silver Hand" (C03) not clearing once he's dead and the quest shuts down. (Bug #6671) [NR]
- The quest to rescue Derkeethus from Darkwater Pass (DarkwaterCrossingDerkeethusRescueQuest) could not be initiated by speaking to the miners at Darkwater Crossing due to broken dialogue conditions. (Bug #10616)
- The stage 10 journal entry for DarkwaterCrossingDerkeethusRescueQuest mentioned being kidnapped by Falmer, but Sondas never says anything about this when talking to the player. It has been amended to reflect the actual dialogue.
- The AI package controlling when Derkeethus forcegreets to complete the rescue might not trigger due to not making sure he was out of Darkwater Pass first. (Bug #12066)
- Selling the Elder Scroll to Urag is supposed to enable a display case version of it once you've left the college. This event was broken due to a bad event node flag and has been corrected. (Bug #12182)
- Managing to speak to Jarl Igmund before triggering Faleen's forced greeting would still result in Faleen running the forced greeting as though you'd never spoken to the Jarl. (Bug #69)
- Affairs of Hagravens (dunBlindCliffQST) will now terminate itself upon completing it inside the dungeon. It will also no longer restart itself incorrectly if you skip ahead and kill Petra before letting Melka out of the cage. (Bug #294)
- In Rescue From Fort Kastav (or For Neugard) (CWMission04) the prisoners you are sent to rescue will ignore your order if you tell them to wait. This was due to the script that handles them equipping their gear overriding the follow state variable that controls whether they're waiting or following. (Bug #1096)
- The Wolf Queen Awakened (MS06) has been converted into a Change Location event to allow it to execute even if the player has reached level 81 and would then have been unable to make it start. (Bug #254)
- Eisa Blackthorn would not usually get accosted by the bandits at Frostmere Crypt because the location data required to start the quest was too narrowly defined. (Bug #1108)
- Workaround: Patch 1.7 broke the functionality of the "Say Once" dialogue flag. This has allowed the Thieves Guild special jobs to be turned in more than once because Delvin's dialogue is set up to flag each one this way. Additional conditions have been added to the 4 dialogue options to prevent them from showing up a second time. (Bug #8995)
- Due to an unused alias AI package in DialogueWhiterun, the housecarl for the city (Irileth or Olfina Gray-Mane) will remain rooted to a static position next to the throne all the time. This unused package has been removed, along with fixing the order of the guard packages further down. (Bug #1095/Bug #12207)
- It should no longer be possible to get the objective to speak to Nelacar in The Black Star (DA01) after you've already spoken to him and started the quest. (Bug #10671)
- The quest in Angarvunde can be disrupted by pickpocketing the key from Medresi Dran. The key will now be initialized somewhere other than on her person so it can't be pickpocketed. (Bug #11924) [NR]
- During Elder Knowledge (MQ205) the objectives can become jumbled in the journal due to one of the optional objectives being mistakenly marked to "OR" with a previous entry. (Bug #11975)
- Items for Thieves Guild fishing quests were not being properly removed from the player at the end of each quest. (Bug #12114)
- Fishing Job (TGRGF) quests could select Varnius Junius as a mark in Solitude even though he lives in Dragon Bridge since his editor location is in the Blue Palace. He has now been added to the no pickpocket faction to exempt him from this. (Bug #12177)
- Proventus Avenicci could not sell upgrades to Breezehome from the Dragonsreach porch due to bad location conditions on the dialogue records controlling the upgrades. (Bug #12237)
- Due to a schedule conflict in the Housecarl alias for DialogueMorthal, the housecarl for the city will not visit the inn as expected and will instead be following the Jarl around. (Bug #12213)
- When talking to Maul, he'll tell you that his brother, Dirge, works for the Thieves Guild. This was supposed to let you tell Dirge you'd met Maul but the property on the dialogue record that sets the variable for this was never set. [NR]
- After completing the Restoration Ritual Spell (MGRitual04) Colette is supposed to start selling the Guardian Circle spell book. This was not working due to a quest script property being set to the wrong global variable.
- The Imperial Luck perk was erroneously being activated for all races when Before the Storm (MQ102) initialized. [NR - No solid means of guaranteeing Imperial players aren't currently werewolves]
- Getting turned into a vampire was not curing the player of Ataxia or any of the trap induced versions of all of the diseases. (Bug #12352)
- It was not possible to invest in Revyn Sadri's shop due to the dialogue checking for Belethor's investment variable instead.
- It was possible for dead people to be moved to the wedding scene for Bound Until Death (DB05) who would have nothing but their underwear on.
Script Fixes
- TrapDweThresher.psc had a potential for creating an infinite loop due to the script not checking properly for the object's 3D being loaded. (Bug #12098)
- CritterSpawn.psc was missing an expected boolean return in the SpawnCritter() function. This may have been leading to significant save bloat and appears to have been the major cause of errors in the logs for the various critter generators. (Bug #12101)
- PlayerVampireQuestScript does not correctly handle the player being in combat when their vampirism stage should change, causing it to get bumped for another 12 game hours and mess up some of the feed tracking. (Bug #1089)
- critterBird function landAtPerch() and flyToPerch() were improperly specifying boolean returns when these functions return no values at all. (Bug #12247)
- dunBluePalaceArenaSCRIPT was missing a return in getHealthPerc() (Bug #12248)
NIF Mesh and Texture Fixes
- The terrible low quality water at blacksmith forges has been improved. It can't be animated, but this water looks much better than the vanilla version. The mesh has also been greatly optimized with several other defects fixed as well. (furniture\blacksmithforgemarker.nif) (Bug #59)
- UV errors have been corrected on the Skyforge, as well as several other defects removed and the mesh greatly optimized. (furniture\blacksmithingskyforgemarker.nif) (Bug #12117)
- Alduin's load screen is missing proper alpha channel support in the mesh. (loadscreenart\loadscreenalduinwall.nif) (Bug #11970)
- Several meshes with invalid material settings for sound have been fixed:
- magestatue.nif - Had no valid material set
- whvalunstrad11.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
- whvalunstrad13.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
- whvalunstrad14.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
- whvalunstrad15.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
- whframewood.nif - Was set to Stone instead of Wood
- whdoorfrontgate.nif - Had no valid material set
- whgrayquarterdoor01.nif - Had no valid material set
- whintmetalarchdoor.nif - Had no valid material set
- whmetalarchdoor.nif - Had no valid material set
- whcastledoorentrance.nif - Had no valid material set
- wharenadoor.nif - Had no valid material set
(Bug #12060)
- The Whiterun drawbridge (Architecture\Whiterun\WRCityWalls\wrwallgatedrawbridge01.nif) has a spurious BSLOD block in the file which causes a visual distortion when viewed up close. (Bug #11890)
- The blacksmith's forge in Whiterun (Furniture\blacksmithforgemarkerwr.nif) has some corrupt black triangles, and the forging blanks show up as all black. (Bug #12118)
- Female merchant clothing did not correctly contain a calf partition and thus would clip with a number of other outfits when it shouldn't have. (clothes\merchantclothes\torsof_0.nif, clothes\merchantclothes\torsof_1.nif) (Bug #12099)
- 157 meshes which have been designated as having LOD and also have static decals applied have been fixed to address issues with the static decals "popping in" at absurdly short distances after the cells have already loaded into memory. (Bug #12094)
- Havok material was not set on some Nordic ruin pieces, resulting in no sound made when interacting with them. (norhavokdebris01.nif, norrubblepiece01.nif, norrubblepiece02.nif, norrubblepiece03.nif, norrubblepiece04.nif, norrubblepiece05.nif) (Bug #12052)
- Several meshes were lacking double sided texture settings, mostly on animals, but on some plants too, which would cause them to appear with less fur than their textures were created to display. (Bug #12047)
- The female fine boots are back for yet another fix to yet another problem with them which stemmed from there being a bunch of stuff not configured right in armor-addons and other things. (Bug #11949)
- The Windhelm Stone Quarter mega-mesh has several problems with gaps, UV errors, and ugly tiling. (Architecture\Windhelm\whstonequarter.nif) (Bug #11893)
- The male version of ClothesFarmClothesVariant02 (clothes\farmclothes02\m\1stpersontorso_0.nif, clothes\farmclothes02\m\1stpersontorso_1.nif) had large gaps between the hands and wrists in 1st person. (Bug #12071)
- Viola Giorano's house has several mesh defects in it that have been corrected. (architecture\windhelm\WHViolaGiorano.nif) (Bug #11892)
- Bad UV mapping on the guard tower scaffold in Whiterun. (architecture\whiterun\wrscaffold\wrscafguardtower02.nif) (Bug #11888)
- Small hole in the roof on the Whiterun windmill towers. (architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif) (Bug #11887)
- The meshes for the bags of spriggan parts (clutter\hagraven\hagravenhangingball01.nif, clutter\hagraven\hagravenhangingball02.nif) was not using double sided texturing and also had several visible rips due to bad alpha settings. (Bug #12123)
- The invisibility spell ball does not animate in the player's hand like it should due to a missing animation graph setting. (magic\invisfxhand01.nif) (Bug #7649)
- Static draugr meshes in Nordic ruins have bad UV mapping. (clutter\ruins\ruinsdeaddraugr01.nif, clutter\ruins\ruinsdeaddraugr02.nif, clutter\ruins\ruinsdeaddraugr03.nif, clutter\ruins\ruinsdeaddraugr04.nif, clutter\ruins\ruinsdeaddraugr05.nif, clutter\ruins\ruinsdeaddraugr06.nif) (Bug #12132)
- Archmage and journeyman male robes clip with the matching pair of boots. (clothes\archmage\m\archmagerobesm_0.nif, clothes\archmage\m\archmagerobesm_1.nif, clothes\magejourneyman\magejourneymanrobes_0.nif, clothes\magejourneyman\magejourneymanrobes_1.nif) (Bug #12119)
- Female glass armor is missing alpha properties. (armor\glass\f\cuirass_0.nif, armor\glass\f\cuirass_1.nif) (Bug #11885)
- Frozen cave balcony meshes have a texture seam due to bad tiling. (Dungeons\Caves\Ice\FrozenBalcony\CaveIFBalconyCurve01.nif) (Bug #12217)
- Only one side of NobleBedDouble02 was usable due to a bad furniture entry flag. (furniture\noble\noblebeddouble02.nif) (Bug #12194)
- Several meshes in the broken shack tileset have invalid havok materials instead of wood as they should. (architecture\shackkit\shackbrokewood01.nif, architecture\shackkit\shackbrokewood02.nif, architecture\shackkit\shackbrokewood03.nif, architecture\shackkit\shackbrokewood04.nif, architecture\shackkit\shackbrokewood05.nif, architecture\shackkit\shackbrokewood06.nif, architecture\shackkit\shackbrokewood07.nif, architecture\shackkit\shackbrokewood08.nif, architecture\shackkit\shackbrokewood09.nif, architecture\shackkit\shackbrokewood10.nif, architecture\shackkit\shackbrokewood11.nif) (Bug #12179)
- The mesh used for torn paper notes had bad alpha settings, sometimes resulting in seeing half of it blurred against the background scenery. (Bug #12021)
- The Horn of Jurgan Windcaller, if returned to Ustengrav, would be hoverng well above its placement on the tomb due to an animation block on the mesh that wasn't supposed to be there. (Bug #12134)
- Interior doors in Solitude have bad UV mapping. (Architecture\Solitude\Doors\SHouseIntDoor01.nif) (Bug #12216)
- Bad UV mapping on burned wood at the Western Watchtower. (dungeons\Imperial\Exterior\ImpExtRubble02.nif, dungeons\Imperial\Exterior\ImpExtRubble03.nif, dungeons\Imperial\Exterior\ImpExtRubble04.nif, dungeons\Imperial\Exterior\ImpExtRubble05.nif) (Bug #12005)
- Numerous bones and some planter meshes all had incorrect havok material types. (meshes\architecture\solitude\clutter\sbannerpost01.nif, meshes\architecture\solitude\clutter\sbigplanter01.nif, meshes\architecture\solitude\clutter\sbigplanter02.nif, meshes\architecture\solitude\clutter\sbigplanter03.nif, meshes\architecture\solitude\clutter\smdrod01.nif, meshes\clutter\bones\bloodyarm.nif, meshes\clutter\bones\bloodybone.nif, meshes\clutter\bones\bloodyhand.nif, meshes\clutter\bones\bloodyleg.nif, meshes\clutter\bones\bloodyribs.nif, meshes\clutter\bones\bloodyshoulder.nif, meshes\clutter\bones\bloodyskull.nif, meshes\clutter\bones\deerskullhornsprop.nif, meshes\clutter\bones\deerskullhornsstatic.nif, meshes\clutter\bones\deerskullprop.nif, meshes\clutter\bones\deerskullstatic.nif, meshes\clutter\bones\humanarmleft.nif, meshes\clutter\bones\humanarmleftstatic.nif, meshes\clutter\bones\humanarmright.nif, meshes\clutter\bones\humanarmrightstatic.nif, meshes\clutter\bones\humanfootleft.nif, meshes\clutter\bones\humanfootleftstatic.nif, meshes\clutter\bones\humanfootright.nif, meshes\clutter\bones\humanfootrightstatic.nif, meshes\clutter\bones\humanhandleft.nif, meshes\clutter\bones\humanhandleftstatic.nif, meshes\clutter\bones\humanhandright.nif, meshes\clutter\bones\humanhandrightstatic.nif, meshes\clutter\bones\humanlegleft.nif, meshes\clutter\bones\humanlegleftstatic.nif, meshes\clutter\bones\humanlegright.nif, meshes\clutter\bones\humanlegrightstatic.nif, meshes\clutter\bones\humanribcage.nif, meshes\clutter\bones\humanribcagefull.nif, meshes\clutter\bones\humanribcagefullstatic.nif, meshes\clutter\bones\humanskull.nif, meshes\clutter\bones\humanskullfull.nif, meshes\clutter\bones\humanskullfullstatic.nif, meshes\clutter\bones\humanskullstatic.nif, meshes\clutter\bones\humanspine.nif, meshes\clutter\bones\mammothribcage.nif, meshes\clutter\bones\mammothribcagebroken.nif, meshes\clutter\bones\mammothskull1.nif, meshes\clutter\bones\mammothskull2.nif, meshes\clutter\bones\mammothskull3.nif, meshes\clutter\bones\mammothskull4.nif, meshes\clutter\bones\mountedantlers.nif, meshes\clutter\bones\spinestatic.nif, meshes\clutter\bones\trollskull.nif) (Bug #12244)
- The destroyed version of the Solitude well and one of the Solitude castle meshes had exposed undersides. (Architecture\Solitude\SWellDestroyed.nif, Architecture\Solitude\swellcastle01.nif) (Bug #12135)
- The stone walkway in front of Dragonsreach has a bad UV seam visible. (Architecture\WhiteRun\WRTerrain\WRTerCloud01.nif) (Bug #12129)
Placement/Layout/Ownership and other World Object Fixes
- "The Chill" (Winterhold's Jail) has no map marker despite being far enough from the city to justify having one. (Bug #12436)
- 0009d048: A bed in Deadmans Drink has been marked as owned by Valdr so his sleep package at the inn will be allowed to function. (Bug #12113)
- The arrangement of beds in House of Clan Cruel-Sea was not correct for the number of adults (3) and children (1) living there. One child bed has been converted to an adult bed, and Grimvar's bed is now marked as owned by him so the adults don't force him out of it at night. (Bug #12102)
- 000c4a9c: Bed marked as owned by CWFieldCOFaction so Legate Adventus Caesennius will be able to run his sleep AI. (Bug #10515)
- 00056f40: Bed marked as owned by Captain Aldis so he will be able to run his sleep AI. (Bug #10515)
- 000cc817: Unowned bed in WinterholdCollegeHallofAttainment that should be owned by Arniel Gane. (Bug #12140)
- 000dddfb: Flickering support beams due to the placement of an incorrect interior piece in Lund's Hut. (Bug #12187)
- 00068bc4: An official game patch assigned this reference to a script. If the USKP were later installed, the fix that was done to correct its position would not take effect. This will now be done via the retroactive scripts for existing games. (Bug #12075)
- 0005dd0a, 0005d48e: Brazier fires sticking through their bases. (Bug #11879)
- 000F63C3: Shelf clipping with the wall in White Hall. All items on this shelf have also been dragged forward so they won't clip the shelf in its new position. (Bug #11907)
- 000D8A1E: Juniper tree clipping through its pot in Proudspire Manor. (Bug #12175)
- 00088694, 00088693: Floating moss plants. (Bug #12133)
- 000F8217: Downscaled a rubble pile in Helgen that was clipping a wall. (Bug #11903)
- The 3 jail doors and frames in FortSungard03 were grossly oversized, causing them to clip through the fort structures when opened. (Bug #12036)
- 0007515f, 00075164: Shadowmarks in Whiterun that were badly positioned. (Bug #11910)
- Missing floor area in Alftand added to cover the space. (Bug #11880)
- New rock placed between 00050113 and 00060728 to close up a large gap. (Bug #10561)
- 0008285e, 0008285f, 00082860: Ceiling tiles on the Dragonsreach porch that were clipping through walls. (Bug #10541)
- 000e8efa: East Empire map falls off the shelf due to havok displacement. (Bug #12231)
- Grounded several floating cabbages at Loreius Farm. (Bug #10086)
- 71EFD: Trees stuck in the top of another tree
- B910E, B912C, B910B, 49455, 51E83, AF9D7, 48D9D: Flying Trees
- 547BF: Floating Floor Sconce with flying Fire (547D8)
- B81A8: Bed in Helgen with ownership set to a Riverwood Faction
- 596B8: Sunken Workbench
- 596BB: Flying Sharpening Wheel
- B32D0: Flying Hay Bale
- 77F1B: Flying Hagraven Pole
- 10A9E9, 10A9E7, 10A9E5, 16403, 16401: Plates that fall through table, and also moved the beef on top of them (10A9E8, 10A9E6, 10A9E4, 16404, 21A2A)
- 10A9F0, 10A9EE, 16409, 1640A: Bread that often falls through table
- 213AD, 213AF, 213B1: Salmon clipping through plates, making a mess when havok settles
- 213B5: Knife hidden in table
- B32D3, B32D1, B32D2: Flying Barrels
- B32D4: Chest intersecting Barrels
- B3B5F: Barrel intersecting another Barrel
- B33AD, B2990: Flying Tables, also moved items on top of them (B33B3, B33B5, B33B2, B33B4, B33B6, B33B7)
- 2EBA0: Book stuck in shelf
- E2591: Floating Candle Stick
- C6638, C6639, C663B, C663C: Banners clipping into walls
- C6632, C6631, C662E, C6630, C662F: Banners facing the wrong way
- 285AD, 285AF, 285AE, 3F189, 3F188: Floating Falmer Fences
- FFF06: Flying Icicles
- E567F, E568A, E5694, E5695, E5696: Sunken Casks, taps at floor level which would make them unusable
- E557F: Coin Purse half hidden in chest
- E55CA, E55CB, E55CC, E55CD, E55D0, E55D1, E55E0, E55E3, E5662, E566E, E566F: Floating Candle Horns
- 98AF4: Wreath half hidden in wall
- 86437, 86436: Sunken Lanterns intersecting Urns
- 95A5D, C1CF4, D642A, D185A, D1849, D1856, D1853, D184B, 68C2C, 86435, 8643A, 8643C, 8643E, 8643F, 86441, 86442, 86443, 86445, 96868, 968D0, D632F: Sunken Lanterns
- 541DC, 541DD, D1859, D185C, 95ABC: Flying Lanterns
- D185D, D184A: Floating Candles
- CB9DD: Wine Bottle half stuck in a chair
- DEC9D: Book intersecting shelf, often falls halfway through
- CB93F: Sunken Chair
- E5579, E557A: Flying Baskets
- F6B1D: Hollow Rock
- FB87C: Chandelier that hangs so low you collide with it when walking under it
- 98AF4, 74606, B61CD, 891D1, F1BA8, F1BA9, D1230: Flying Shrubs
- 4131C, 4131D, FBAA9, FBAE0, C09D2, C09D3, A6EDC, 86131: Flying Thickets
- CE22D: Flying Flora
- 2B521, 2B51F, 2B51D: Floating Sconces
- 2B520, BA544: Floating Fire
- E5E71: Floating Rug
- E5F18: Baked Potatoes that often fall through table when havok settles
- 10500A: Floating Chair intersecting table
- 10500B: Floating Chair
- 105092, C360E: Sunken Candle Sticks
- C361D, C360D, C35E6, D642B, D1847: Floating Candle Sticks
- E5F28: Plate that tends to fall through table when havok settles, also had to move the bread on top of it, E5F29
- 979E4: Sack intersecting boat
- C608E: Crate intersecting ship railing
- C6057: Flying Barrel
- C604A: Flying Crate
- 2FCD9, C6624: Misaligned wall sections, gaps into the void
- 3D637: Chair too close to Table and with marker under the table, replaced with more suitable marker version
- 3D631: Floating Bed
- 3D5A7, A4A89: Floating Benches
- A483A, A42BE: Floating Lanterns
- 6A111: Replaced Bench with static version since it's angle makes it impossible to sit on (it's leaned against a wall)
- 3D86A + 3D65C: Bench with markers under table, removed bench and replaced table with table + bench combination
- 3D688 + 3D661: Bench with markers under table, removed bench and replaced table with table + bench combination
- 3D5EB + 3D5E3: Bench with markers under table, removed bench and replaced table with table + bench combination
- 1E493, A4839, 1E06B, 1E06C, 1E06D, EA77D, 3D687 + 3D65A: Bench with markers under table, removed bench and replaced table with table + bench combination
and grounded it, and moved items on top of it (A51A0, A519F, A519A, A519E, A5174, A519D, A525E, A51A1)
- 3D636: Replaced Bed with one with more suitable markers
- D65E5: Replaced Chair with one with a marker covered by the navmesh, instead of colliding with a pile of firewood
- D81E0: Crate intersecting another Crate
- D81DE: Floating Crate
- D81E3: Sack intersecting Crate
- 1018E7: Floating Fire
- 1018E4: Cooking Spit intersecting Cooking Pot
- 5CAEA: Bellows stuck in shelf
- 94091: Flying Goat Pole
- FCF20, FCF1E: Sunken Chairs, hiding persons feet
- FD79C: Moon sugar intersecting Bar
- D6567: Sunken Cart
- 5AF5B: Floating Chest
- 9DC15, 35169: Floating Barrels
- E7538, E7539, E753A: Floating Sit Cross Legged Markers
- 9E183, 9E174: Bench with markers inside a table. Removed Bench and replaced Table with a Table with Bench combo
- 9D519, 9D51C, 9E107, 9E157, 9E158, 9D4F8, 9D502, 9DC93, 9E159, 9E15A: Cuttlery intersecting surface, often falls through when havok settles
- 107751, 107752, 10774F, 107750, 107772, 107773: Eggs intersecting Tables, often falls through when havok settles
- 77CD6, 77CD5, 10CE83, 10CE84, 10CE85, 10CE86, 10CE58, 10CE57, 77CD7, 10CE81: Skulls intersecting shelves
- F72DD: Flying Shrubs
- A5255: Floating Lantern
- 71B9A, EBBBE, 10C6F1, C3D87, 10C6F3, C3D88, 10C6F2, 10C6F4: Sunken Lanterns
- BD29D: Tree intersecting Rock
- BD29F, BD298, BD287, B88CB: Flying Trees
- 71DFF: Misaligned Jail Wall
- A586B: Floating Thicket
- F11D1: Lantern intersecting chair
- 1092D7: Levitating Cross Legged Marker
- CDE9F: Floating Lean Marker
- 20C11: Dwemer Sconce not properly aligned to wall
- 8B842: Dwemer Sconce far from wall
- 503EA, 8AD9F, 8A275: Floating Lanterns
- 88C99: Lantern almost completely hidden in a wall
- 8A278: Lantern stuck inside a Dwemer Sconce
- 88CE7, 88CE8, 88CCD, 88CCF, 88CBC, 88CFC, 88CB6, 88CA2, 8AD80, D6545, D6544, D6546: Sunken Lanterns
- 503EC: Floating Chair
- 3B2A6, 9844C, BF972: Flying Trees
- D700A: Flying Table (Also moved items on top of it)
- A162F: Bow half hidden in crate
- 924CD, B8FBE: Hollow Rocks
- 6C94C: Ceiling section in the Bard's College rotated the wrong way, resulting in one-sided seethrough holes
- DD362, D6DAE: Book intersecting Table, falls through when havok settles
- DD36C: Flying Cupboard, also had to move objects on top of it (DD36D, DD36A, DD36B)
- D6D43: Shelf too far from wall
- DD372: Flying Sack
- DD394: Crate intersecting bed
- DD395, C3D4F: Sunken Skulls
- E3FB1: Sunken Bear Trap
- 35F12: Draugr Corpse not aligned with floor
- 103415: Chest intersecting wall
- 16285, CC313, CC311, B6529, B652A: Floating Candle Horns
- 46315: Badly placed Icicles
- C2A6B, C2A6C: Giant Mortars that are floating or intersecting
- EFD30, EFD2F, EFD2E, EFD2C, EFD20, EFD1F, EFD1D, EFD13, EFD12, EFD10, EFD0F, EFD32, EFD31: Floating Coffins
- BFC2A: Barrel intersecting another Barrel
- 3178E: Book floating beneath a table
- C0DE6: Barrel intersecting Crate
- C0DB2: Floating Candle Horn
- 51A49: Sunken Candle Stick
- C0DEB, C0DEE, C0DED, C0DEF: Pile of Flying Crates, intersecting other crates (Also had to move 105FED, 105FD6 on top of them)
- E887F, D9050: Dwemer Wall Sconces too far from walls
- 7C07B, 7C07C: Misaligned building sections, causing seethrough gaps
- C3BFD: Book stuck in the underside of an End Table
- C115E: Badly balanced/floating Crate
- C0DE4: Flying Crate
- A0ED0: Rock with exposed hollow underside
- B0648: Floating Ferns
- 108DD9: Sunken Book
- 5A7D1: Trough intersecting pole
- B5422, B5421: Flying Flora
- D3B15, BA06A, AE42B, C3AB8, AEFDF, AEFDD, 88DDF, 88DC2, 88DC9: Flying Trees
- D6009: Flying Skull
- B0792, 51667, A03F1: Flying Shrubs
- CB3AF: Floating Lean Marker
- 420FC, CB9D1, CB9D0, CB9D5, CB9D2, CB9D3, CB9D4, E1EA5, 69169, F5758: Sunken Lanterns
- FEBD0: Flying Lantern
- FEBDD: Flying Lantern intersecting rock
- B3189: Floating Cart
- 3AA02: Floating Shrine
- B3188: Flying Sack
- B318B: Flying Barrel
- B318C, FF710: Flying Mead Barrel
- FF701: Mead Barrel intersecting shelf
- 478BF: Floating Candle Stick
- 478B7, 5751C, 57685, 57684, A9C58, A9C57, A9C5A, A9C59, B658C, B658B, 185E1: Beds with one marker in a wall, replaced with L or R version
- FF613, FF6ED: Skull intersecting shelf
- 478B9: Table intersecting Bed marker
- 526A7: Book intersecting Table
- 688F0: Rolled Rug half hidden in Shelf
- 39A03, 798AF: Floating Table
- 526C5: Floating Table (also moved 6890F, 6890E, 68910 on top of it)
- 526C6: Floating Chair with unsuitable markers, replaced with R version
- 39A01: Floating Chair
- 39A02: Sunken Chair
- AD310, AD2F2, AD2F1: Wall Mounted Antlers too far from wall or poorly aligned
- 47828: Flying Chair, too close to table
- AE6E2: Flying Chair with front marker inside a Table, replaced with proper LR version
- A904C, A904B, A8C11: Chairs too close to Table
- FF6E6: Crate intersecting wall
- FF6EB, FF6EA: Flying Crates
- 759AE: Sunken Candelabra
- 759AD: Sconce too far from wall
- 8DE52: Flying Rock with exposed hollow underside
Text Fixes
- Text for the perk description of Green Thumb has been changed to reflect that it works on more than just plants. (Bug #192)
- EnchArmorGlassCuirassDestruction04: "Glass Armorof Eminent Destruction" -> "Glass Armor of Eminent Destruction" (Bug #11915)
- Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)
v1.3.0 - (2013-02-16)
USKP Fixes
- The quest to transfer Heimskr was inadvertently stopped and has been corrected. It will restart itself as needed. (Bug #10251)
- The previous fix for dialogue ordering in "Bow to the Master" (FreeformMerryfairFarm) has been reworked to prevent isolated instances where the quest wouldn't start. (Bug #10114)
- Duplicated Gildergreen trees have been resolved in Whiterun, negating the need for the injected form records while still providing proper LOD. (Bug #11911)
Game Mechanics Fixes
- AI pack dunCGAlduinCShoutStrafe01Pkg had its property for MQ101DragonAttack improperly defined, which would cause the script to fail updating a variable.
- The navmesh inside Birna's Oddments (WinterholdRanmirshouse) had an isolated triangle serving as the ground floor door portal. The isolated triangle has been moved and the main navmesh updated.
- The second level of the Deep Wounds perk (Deepwounds60) does not have the proper check for using a greatsword. (Bug #10483)
- Several poisons are not marked as possible to resist. (AlchDamageHealthRavage, AlchDamageStamina, AlchDamageStaminaDuration, AlchDamageStaminaRate, AlchInfluenceAggUp, AlchInfluenceConfDown, AlchParalysis, AlchWeaknessFire, AlchWeaknessFrost, AlchWeaknessMagic, AlchWeaknessShock) (Bug #11959)
- Numerous magic effects were assigned to the wrong schools, or inappropriately assigned to one at all, resulting in a number of unexpected and outright wrong results. (Bug #439)
- Four effects can end up randomly applied to the player (AbFXDwarvenCenturion, AbFXDraugrEyes, AbFXIceWraith, AbFXDraugrMagic) which cause anomalies like the player having glowing blue draugr eyes or spewing centurion steam. The conditions on these effects have now been keyword limited so the player cannot acquire them. (Bug #10600)
In some cases, Belethor (or Ysolda if he's dead) will not be able to sell to the player. The cause for this is currently unknown, but a workaround has been crafted that should sidestep the bug for their shop in Whiterun. (Bug #9794) [USKP 1.3.1 - Workaround removed]
- The right handed version of the lightning bolt spell was erroneously set to use the left hand. (Bug #11886)
- The standard turn undead spell did not deliver its stagger effect as expected because it was lacking a magnitude for that effect. It has been set to 75, halfway between Lesser Turn Undead and Greater Turn Undead. (Bug #11895)
- Prowler's Profit will now display in the active effects list. (Bug #9666)
- Witbane (DiseaseWitbane) does not slow magicka at the correct rate. (Bug #8756)
Quest Fixes
- The speechcraft checks for the guards at the Whiterun city gates have no proper conditions in place and do not take gold from the player when bribing. (Bug #10408)
- The persuade option for getting past the guard at Riften's north gate was incorrectly checking the guard instead of the player for the speechcraft skill.
- During Discerning the Transmundane (DA04) harvesting vampires won't advance the objectives. (Bug #11882)
- After Varnius makes his plea to Elesif for help in Dragon Bridge, an objective is supposed to be displayed to ask Falk Firebeard about Wolfskull Cave. This never happens because the script in MS06Start is trying to set the wrong objective number.
- Previous modifications to the carriage script to solve encumbrance problems have been refined to use more correct code logic. (Bug #11951)
- Several of the carriage system destination choices have bad conditions that could result in allowing travel loops (ie: Riften to Riften) and some are also missing appropriate goodbye flags where needed. (Bug #11916)
- Several elements of Hadvar's scene inside Alvor's house are prone to breaking down and causing the over all scene to fail, which can then in turn impact the progress of the main quest. (Bug #11914)
- Ysolda will still ask Olfina if she works in the inn even if they're IN the inn while Olfina is working. (Bug #9959)
- Carlotta and her daughter have a conversation about getting to eat at the inn even if they're already inside. (Bug #9959)
- Camilla Valerius uses her golden claw greeting even when married to the player. (Bug #12031)
If Helm of Winterhold (Favor158) has started, Purity of Revenge (C05) could not start after Blood's Honor (C04) due to the location alias being reserved. The location alias for Driftshade Refuge has now been marked to "allow reserved" and "allow cleared" which enables Purity of Revenge to begin. (Bug #8200) [Official Patch 1.9]
- If Driftshade Sanctuary has been cleared before Blood's Honor (C04) is complete and it hasn't reset yet, the location will be forced to do so before starting Purity of Revenge (C05) in order to avoid a bug where C05 would not start.
- Blood's Honor (C04) will not start if a conflicting radiant quest is already active in the location. This has been corrected by setting the location alias to allow reserved.
Script Fixes
- DB05FallingStatueActivate.psc was using a quest property that had since been made obsolete, resulting in log errors.
- dunShroudHearthSpinnerPuzzleController.psc failed to perform NONE checks on 4 properties, resulting in log errors.
- NorRotatingDoorLeverScript.psc failed to perform NONE checks on 5 properties, resulting in log errors. Debug messages have also been commented out.
- MineOreScript has been fixed to prevent sneaking from becoming messed up as well as preventing respawned ore veins from becoming unmineable. (Bug #281, Bug #12000)
- FXfakeCritterScript would spawn hawk containers (among other possibilities) that were never cleaned up properly at cell reset. These are PlaceAtMe items which were not being deleted, resulting in save game bloating. (Bug #11883)
Actor Fixes
- Uthgerd the Unbroken never leaves the Bannered Mare, making it impossible to get the resting bonus if you marry her and move into her house. (Bug #10161)
- Legate Taurinus Duilis never got the key to the Morthal guardhouse added to his base NPC record due to being a templated actor.
- Frodnar has an AI pack where he's supposed to play near the Player, but it could never execute due to being buried under his default Sandbox package. (Bug #11912)
- Wyndelius is never moved to his starting patrol marker in Shroud Hearth Barrow due to incorrect custom link keywords being assigned to his reference.
NIF Mesh and Texture Fixes
- The Riften Temple of Mara support beams do not reach the ground. (Architecture\Riften\RTTempleofMara01.nif) (Bug #10705)
- Solitude's lighthouse has misaligned textures. (Architecture\Solitude\SLighthouse01.nif) (Bug #10688)
- Riften Keep has z-fighting problems. (Architecture\Riften\RTKeepR01.nif) (Bug #10687)
- The land mesh for Riften is too short in one spot, resulting in gaps. (Architecture\Riften\RTLandR01.nif) (Bug #10686)
- SHouseIntDoor01 does not cast/receive shadows due to alpha blending. (architecture\solitude\doors\shouseintdoor01.nif) (Bug #10650)
- Misaligned ropes on portions of various docks. (Architecture\Docks\DockCorSol01.nif) (Bug #10612)
- UV errors on mountaintrimslab.nif (Landscape\Mountains\MountainTrimSlab.nif) (Bug #10580)
- Several faces with stretched UV on various pine shrubs. (Landscape\Plants\PineShrub02.nif, Landscape\Plants\pineshrub02snow.nif, Landscape\Plants\pineshrub01.nif, Landscape\Plants\pineshrub01snow.nif) (Bug #10487)
- Female Orcish armor creates gaps in chest. (armor\orcish\cuirassf_0.nif, armor\orcish\cuirassf_1.nif) (Bug #10236)
- Hole in ImpTowerOutStairs01.nif. (Dungeons\Imperial\Tower\ImpTowerOutStairs01.nif) (Bug #10163)
- Stretched UV on BurntRubble04.nif. (Clutter\Helgen\BurntRubble04.nif) (Bug #10162)
- See through mesh near Carlotta's house in Whiterun. (Architecture\WhiteRun\WRCityWalls\WRWallTierDivide01.nif) (Bug #9068)
- Paper rolls are absurdly bright and do not cast or recieve shadows. (clutter\quest\TGparchment01.nif) (Bug #11872)
- Female draugr armor is missing an alpha property, causing it to lose the decayed look. (actors\draugr\character assets\hevarmorf_1.nif, actors\draugr\character assets\hevarmorf_2.nif, loadscreenart\loadscreendraugrfemale.nif) (Bug #12004)
- Chaurus eggs do not have a harvested state. They will now stop glowing after being harvested. (clutter\chauruseggs\eggsacs.nif, clutter\chauruseggs\eggsacs01.nif, clutter\chauruseggs\eggsacs02.nif) (Bug #12001)
- Clams were prone to movement when harvested due to bad settings on their mesh. (Plants\clam01.nif) (Bug #12003)
- Potato plant roots moved when harvested. (plants\florapotatoplant01.nif) (Bug #12028)
Item Fixes
- Forsworn gauntlets are invisible on Imperial vampires. ForswornGauntletsAA did not have the flag set for ImperialRaceVampire. (Bug #10706)
- The Longhammer (dunLiarsRetreatLonghammer) was incorrectly assigned the sounds for drawing and sheathing 1H blade weapons when it should be using 2H blunt. (Bug #10235)
- Mehrunes' Razor has an enchantment power listed but does not require it due to the enchantment being scripted. (Bug #10182)
- The enchantment used on Keening (MGRKeeningEnchantment) has a cost, rendering it useless after the first strike. (Bug #10180)
- ArmorAddons Farm02Torso01AA and Farm02VariantAA have incorrect female priority settings. They should both be 5 instead of 15. (Bug #9081)
- Weapons sit too far away from the body when wearing Steel Plate Armor (NordPlateCuirassAA). (Bug #8976)
- SkinIceWraithSmokeFins was erroneously marked as being playable. (Bug #10531)
- DrarvenSpiderSkinnedSteamArmor was erroneously marked as being playable. (Bug #10531)
- Ebony boots, dragonplate boots, draugr boots, orcish boots, blades boots, daedric boots, and dwarven boots all erroneously use light armor footstep sounds but are heavy armor. (Bug #10637)
- Greybeard Boots, The Archmage's Boots, Psiijic Boots, and Redguard Boots were all set to use light armor sounds but are actually clothing items that should use "default" sounds. (Bug #10637)
- Stormcloak boots were using heavy armor sounds when they should be using light armor sounds. (Bug #10637)
- The key to Birna's Oddments was mistakenly named as the key to Ranmir's House. (Bug #12023)
- The ruined Mysterium Xarxes will turn into a bucket if struck due to erroneous destruction data being attached. (Bug #12015)
Placement/Layout/Ownership and other World Object Fixes
- 00044069: Fog effect camera trigger was missing the property necessary to activate the effect.
- 000D13F2: Barred door activator that did not have a matching NAV_CUT collision box assigned to it.
- A large gap under a cliff has been filled in with a new rock in cell -30, -1. (Bug #8256)
- 00106CCF: Mead marker has been marked to ignore sandboxing so NPCs won't use it outside of the intended quest. (Bug #10689)
- Dorthe did not own her bed in Alvor's house and would end up being displaced by another family member. (Bug #11913)
- Frodnar did not own his bed in Hod's house, often resulting in Hod displacing him and causing his sleep package to fail. (Bug #11912)
- Four puzzle pillars in Shroud Hearth Barrow (0006EF92, 0006EF93, 0006EF94, 0006EF95) had unnecessary scripts attached to them that were throwing errors.
- DC2DA,DC2D8,DC2D7: Patrol guards not linked to their markers at Whitewatch Tower. (Bug #11948)
v1.2.7 - (2013-01-18)
USKP Fixes
- Changed the dead body container used by the USKP to clean up corpses that have no assigned grave so they will use the vanilla container designated for this purpose and thus propagating this fix to other mods that change the same NPCs will be possible without requiring the USKP as a master.
- A new version tracking system is in use now to ensure that retroactive scripts are run in sequence in case future retro-scripts need to rely on anything done in a previous one.
- The changes to Flame, Frost, and Shock Cloaks originally added by USKP 1.0 have been reverted since the vanilla implementations of these was actually correct.
- The previous fixes for the Caravans quest ended up causing the caravans to stall at their last location unless a new game was started. This has now been corrected. (Bug #9351)
- Babette had a set of facegen files that should have been removed during one of the prior fixes for vampire facegen data. (Bug #10253)
- Heimskr's preaching scene after moving into the jail has been corrected so he won't wander out unintentionally.
- Updated voice work for Mirmulnir has been provided, thanks to Euther.
Game Mechanics Fixes
- Locked containers that are not animated will not open when picked, requiring a second activation to open them. In the vanilla game, the only 3 container base objects affected are TreasFalmerChestEMPTY, TreasFalmerChest, and TreasFalmerChestBoss. The two meshes used by these 3 objects also needed a dummy animation added on (falmercontainer.nif, falmercontainer02.nif). (Bug #9714)
- Leveled list SubCharBandit02Melee2HBerserk was mistakenly populated with Bandit01 NPCs instead of Bandit02 NPCs. (Bug #9330)
- Leveled list SubCharBandit01Missile incorrectly contained an entry for EncBandit01Melee1HRedguardM that should have been EncBandit01MissileRedguardM. (Bug #9276)
- AI pack WhiterunDanicaSleep24x8 has been changed to a sleep in cell package due to the original condition having too small of a radius. (Bug #9201)
- AI pack RiftenDrifaSleep0x6 had too small of a radius on it which would cause Drifa to fail to sleep. (Bug #9201)
- AI pack EmbrySleep0x7 had too small of a radius on it which would cause Embry to fail to sleep. (Bug #9201)
- AI packs SolitudeSawmillWork0x16 and SolitudeSawmillWork8x16 were both set to the wrong kind of sandbox package, resulting in the sawmill operators just standing around doing nothing. (Bug #9152)
- AI pack DA11FINVerulusForcegreetPackage will no longer cause Verulus to repeatedly forcegreet the player if DA11 ends prematurely with Eola's death.
- The fixes for the Matching Set perk also needed to be reflected in the PerkMatchingSet spell that actually makes the perk's effects take place.
- Enchantment TGNightingaleArmorBoots03 was erroneously set to a magnitude of 35, which instead of making you quieter it made you extremely noisy. The correct value for the progression when compared to the other two enchantment levels should be 0.75. (Bug #9006)
- The tempering recipe for the Mask of Clavicus Vile was using steel instead of ebony as expected.
- If Yamarz is kept pacified, Cursed Tribe (DA06) will still complete but won't acknowledge he is still alive. Magic effect InfluenceAggDownFFAimedArea has been modified to make Yamarz immune to Pacify and other spells which use this effect. (Bug #266)
Quest Fixes
- Fort garrisons do not properly repopulate after you've taken the first one in the Civil War due to the garrison quest (CWFortObserver) not stopping itself properly after each battle.
Actor Fixes
- TES5Edit revealed that an extra script for Louis Letrush that was added by Patch 1.8 had been canceled out. This has been corrected.
- Odfel does not carry his unique pickaxe named Rocksplinter even though it exists in the game. (Bug #9649)
- Heratar (DA05Hunter13_04Melee_Heratar) has a female voice type assigned but is actually male. (Bug #9592)
- Gerdur does not unlock the house when she comes home as would be expected. AI packs GerdurReturnHome16xHalf, GerdurReturnHome15xHalf, GerdurEatHome12x1, GerdurReturnHome11xHalf, GerdurReturnHome10xHalf, GerdurReturnHome9xHalf, and GerdurEatHome19x1 have all been flagged to unlock the doors upon arrival. (Bug #9211)
- Kharag gro-Shurkul never sleeps due to his sleep package being blocked entirely by his work package at the sawmill.
- Thongvor Silver-Blood will now visit Moth gro-Bagol instead of his sister Ghorza, and only if Moth is not dead.
- Thongvor Silver-Blood is now considered to be friends with Moth gro-Bagol rather than his sister Ghorza. This and the preceding change were made because all of the recorded dialogue is between Thongvor and Moth.
- Thongvor Silver-Blood will no longer spend his entire time slumped against a wall in Markarth's keep. He will be there from seven in the morning until five in the afternoon, and will otherwise spend his time with the rest of his family in the Treasury (unless he's Jarl, of course). (Bug #9119)
- If Elisif cries out in terror while fleeing combat, it will no longer cause all the Blue Palace's guards to become permanently hostile if Boethiah's Calling (DA02) is running. This was related to a section of cut content that no longer applies.
- Giraud offers the player a topic to ask if this is the Bards College even when they are not actually inside the building. (Bug #9093)
- The two Thalmor soldiers in Understone Keep (MarkarthImperialThalmor) have been modified so their base data does not inherit the respawn flag from their root template. This should allow for them to remain dead when killed after the Stormcloaks take Markarth. If they are alive, they will be killed again and disabled as they should have been. (Bug #8999)
- Sorex Vinius had a line of dialogue set to be used inside the Winking Skeever that was inaccessible due to a bad condition. (Bug #8935)
Item Fixes
- Several books and notes were incorrectly flagged as the wrong type which results in an incorrect inventory icon being used. These have been corrected via TES5Edit since the CK controls for this no longer exist. (Bug #9747)
- General Tullius' Armor (GeneralTulliusArmor) has an entirely wrong set of keywords. (Bug #9657)
- Rocksplinter (SSDRocksplinterPickaxe) did not have the appropriate damage statistics to match it with a normal pickaxe. (UESP)
- The Home Decorating Guide for Windhelm talks about a guest room which is not an available purchase option. (Bug #9200)
- Savior's Hide was marked as Ebony material when it should be scaled, based on the appearance of the game model and on its tempering recipe.
- The Psiijic hood, Hooded Monk Robes, Hooded Mage Robes, and Hooded Thalmor Robes will all appear properly on Khajiit players now.
- The Adept Hood and Apprentice Hood will now appear properly on orcs as was fixed for the Novice Hood.
- Dead salmon have no activation text and are also a potential source of save bloating. (Bug #9884)
The spawned hawk containers that are used for dead hawks are not properly cleaned up during cell resets because they have no delete script. (Bug #9882) [USKP 1.3.0]
- Iron shields were incorrectly set to use impact sounds for light armor and were incorrectly flagged as light shield material.
- Imperial shields were incorrectly set to use impact sounds for light armor and were incorrectly flagged as light shield material.
- Elven shields were incorrectly set to use impact sounds for heavy armor and were incorrectly flagged as heavy shield material.
- Glass shields were incorrectly set to use impact sounds for heavy armor and were incorrectly flagged as heavy shield material.
- Dragonscale shields were incorrectly set to use impact sounds for heavy armor and were incorrectly flagged as heavy shield material.
- Orcish shields were incorrectly flagged as light shield material.
- Ancient Nord Armor, Boots, Helmet, and Gauntlets were incorrectly flagged as Daedric material when they should be steel.
- The Saarthal Amulet (MG02Amulet) was missing the ClothingNecklace keyword.
- The Mystic Tuning Gloves (MGR02Gloves) were missing the ClothingHands keyword.
- The Ring of Hircine (DA05HircinesRing) was missing the ClothingRing keyword.
- The Ring of Namira (DA11RingofNamira) was missing the ClothingRing keyword.
- The Gauldur Amulet Fragments and the completed Gauldur Amulet were all missing the ClothingNecklace keyword. The completed amulet also had zero weight despite the components each weighing 0.5 units.
- Spellbreaker (DA13Spellbreaker) was not flagged as being made of Dwemer material.
- Ogmund's Amulet of Talos (MarkarthFreeformTalosAmulet) was missing the ClothingNecklace keyword.
- Nightweaver's Band was missing the ClothingRing keyword.
- The Jeweled Amulet (DBJeweledAmulet) was missing the ClothingNecklace keyword.
- Fur Armor, Boots, Bracers, and Helmet were all missing the ArmorMaterialHide keyword.
- Fjotli's Silver Locket (TGTQ04Locket) was missing the ClothingNecklace keyword.
- The Silver Amethyst Ring was missing the JewelryExpensive keyword.
- The Silver Garnet Ring was missing the JewelryExpensive keyword.
- Andurs' Amulet of Arkay (WhiterunArkayAmulet) was missing the ClothingNecklace keyword.
- The Amulet of Articulation (TGAmuletofArticulation01/02/03/04/05/06/07) was missing the ClothingNecklace and ArmorJewelry keywords.
- The Shield of Solitude was incorrectly set to use impact sounds for light armor and incorrectly flagged as light shield material.
- Amulets of Akatosh, Dibella, Julianos, Kynareth, Stendarr, Talos, Arkay, Zenithar, and Mara were missing the ClothingNecklace keyword.
- Amulet of the Elder Council was missing the ClothingNecklace keyword.
- Ancient Nord Amulet was missing the ClothingNecklace keyword.
- Shrouded Robes, Hood, and Hand Wraps were all incorrectly flagged with armor keywords when they are clothing items. (UESP)
- The Strange Amulet (MS11InnocuousAmulet) was missing the ClothingNecklace keyword.
- Forsworn Armor, Boots, Headdress, and Gauntlets were all incorrectly tagged as clothing when they should be hide armors. (Note: Patch 1.9 assigns them a proper material keyword, but didn't fix the erroneous clothing keywords)
- Armor, Boots, Helmet, and Gauntlets of the Old Gods were all incorrectly tagged as clothing when they should be hide armors.
- Savos Aren's Amulet was missing the ClothingNecklace keyword.
- Kyne's Token was missing the ClothingNecklace keyword.
- Volendrung was not flagged as being made of Dwemer material.
- Correction to the Daedric shield so that it does not glow when not being used, to remain consistent with the other pieces of Daedric armor. (Bug #9992)
- ImperialCuirassLightAA and ImperialCuirassMediumAA both had an incorrect weapon adjust value (0.1 instead of 0.3) which caused weapons to be positioned badly on the backs. (Bug #915)
Mesh and Texture Fixes
- The female Archmage Robes (Clothes\Archmage\F\ArchmageRobesF_1(0).nif), the female Novice/Apprentice robes (Clothes\MageApprentice\MageApprenticeRobesF_1(0).nif), and the female Expert/Master robes (Clothes\MageJourneyman\MageJourneymanRobesF_1(0).nif) have the calves partition too high/Body partition too low, making the knee are disappear when worn with certain boots. (Bug #9510)
- Blue Palace bannister railing (Architecture\Solitude\Interiors\SLGCStaSpiral01.nif) has a seethrough underside. (Bug #9262)
- The end of the stone railing next to Solitudes forge is hollow. (Architecture\Solitude\SBlackSmith.nif) (Bug #9261)
- Seethrough hole in Architecture\WhiteRun\WRInteriors\WRDungeon\WRDunIntArchDoorwayTrans01.nif. (Bug #9260)
- Bad UV mapping on the Whiterun city gate. (Architecture\WhiteRun\WRDoorMainGate01.nif) (Bug #9259)
- Bad UV mapping on dungeons\Imperial\jail\Impjailpole01.nif. (Bug #9226)
- Bad UV mapping on Architecture\WhiteRun\WRBuildings\WRHouseShack02.nif. (Bug #9065)
- Belethor's shop has a small hole in the mesh above the back door (Architecture\WhiteRun\WRBuildings\WRHouseStores01.nif) (Bug #9064)
- The stairway in back of Proudspire Manor has a small seethrough hole. (Architecture\Solitude\SHouseForSale.nif) (Bug #9062)
- A thin pixel width line of the texture is visible at the bottom edge of the Whiterun city banners. (Architecture\WhiteRun\WRClutter\CityBannerWhiterun01InsideTall.nif) (Bug #9061)
- UV errors on Architecture\Windhelm\WHclancruelsea.nif and Architecture\Windhelm\WHclancruelseaDestroyed.nif. (Bug #9052)
- UV errors on Whiterun Stables (WRHouseStables01.nif). (Bug #9050)
- The Solitude Bards College interior mesh has multiple seethrough holes. (Architecture\Solitude\Interiors\SMdAStaSol03.nif) (Bug #9048)
- A portion of the city gate tower in Solitude had a hole visible. (Architecture\Solitude\SCastleWall01.nif) (Bug #9047)
- The female farm clothing #2 ground model had bad UV mapping for the neck area, resulting in a black texture. (meshes/clothes/farmclothes02/f/dressgnd.nif) (Bug #8851)
- There is an invisible barrier on the outside support walls for the Winking Skeever building mesh due to bad collision extending too far from the visible area. (Architecture\Solitude\SThe Winking Skeever.nif) (Bug #8247)
- One of the ceiling parts in Dragonsreach has a large gap between the wall and the slope. (Architecture\WhiteRun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInLTrans01.nif) (Bug #8158)
- A wall at the Windhelm docks has several UV errors. (architecture\windhelm\whouterwall3.nif) (Bug #8152)
- The missing heat blur effect has been added to the Skyforge. (furniture\blacksmithingskyforgemarker.nif) (Bug #9761)
- Mountain flowers have white speckled edges on them due to alpha settings being wrong. (plants\mountainflower01blue.nif, plants\mountainflower01purple.nif, plants\mountainflower01red.nif, animobjects\animobjectbaskethandled.nif) (Bug #9713)
- ClothesFarmHat03 is not properly removed from the neck when an NPC is decapitated. (clothes\farmclothes03\farmerhatf.nif, clothes\farmclothes03\farmerhatm.nif) (Bug #9689)
- The upper class end table mesh has wood blocking where the open drawers should be. (clutter\upperclass\upperendtable02.nif) (Bug #9067)
- Jazbay Grape plants do not have a "harvested" mode. (plants\florajazbay01.nif) (Bug #8589)
- Carrots do not cast or receive shadows. (clutter\ingredients\carrot01.nif) (Bug #9891)
- UV mapping errors fixed on the blacksmith forge meshes. (blacksmithforgemarker.nif and blacksmithforgemarkerwr.nif)
- UV mapping errors fixed on several Nordic hall pieces. (dungeons\nordic\catacombs\bghalls\norcathallbg1way01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg1way02.nif, dungeons\nordic\catacombs\bghalls\norcathallbg1wayendcap01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg1wayramp256.nif, dungeons\nordic\catacombs\bghalls\norcathallbg2way01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg3way01.nif, dungeons\nordic\catacombs\bghalls\norcathallbg3way02.nif)
- The upper class single and double beds have poor collision allowing objects placed on them to sink in. (Clutter\Upperclass\UpperBedDouble01.nif, Clutter\Upperclass\UpperBedSingle01.nif) (Bug #1119)
- Two of the doorway partitions in Breezehome were missing a collision triangle, allowing items to pass through the wall. (Architecture\Whiterun\WRInteriors\wrintloftwallroofdoor01a.nif) (Bug #335)
- Bad collision on the double doors in the Blue Palace. (Architecture\Solitude\Doors\SDoubleDoorInt01.nif) (Bug #4360)
- The various insect critter spawns will no longer prevent Dovahkiin from being able to walk past them. (critters\bee\bee.nif, critters\dragonfly\critterdragonfly01.nif, critters\dragonfly\critterdragonfly02.nif, critters\firefly\firefly.nif, critters\moths\crittermothblue.nif, critters\moths\crittermothgreen.nif, critters\moths\crittermothmonarch.nif) (Bug #142)
- Bad UV mapping on the Candlehearth Inn. (Architecture\Windhelm\whcandlehearthinn.nif) (Bug #9964)
- Several gaps in the mesh that Warmaidens sits in were fixed. (Architecture\WhiteRun\WRTerrain\WRBlackSmithBase.nif) (Bug #8166)
- Shrines have no collision audio and arrows pass right through them. (meshes\clutter\shrines\shrineakatosh.nif, meshes\clutter\shrines\shrinearkay.nif, meshes\clutter\shrines\shrinebase.nif, meshes\clutter\shrines\shrinedibella.nif, meshes\clutter\shrines\shrinejulianos.nif, meshes\clutter\shrines\shrinekynareth.nif, meshes\clutter\shrines\shrinemara.nif, meshes\clutter\shrines\shrinestendarr.nif, meshes\clutter\shrines\shrinetalos.nif, meshes\clutter\shrines\shrinezenithar.nif) (Bug #9946)
- Several visible holes in the Solitude city gate structure have been corrected. (Architecture\Solitude\SCWgate.nif) (Bug #9078)
- Some flying stones and bad UV mapping have been corrected on the Windhelm Stables. (Architecture\Windhelm\WHstables.nif) (Bug #9838)
- A gap between the market area and the stairs to the temple district in Whiterun has been corrected. (Architecture\WhiteRun\WRTerrain\WRCommonHousePlatform01.nif) (Bug #10083)
- The two stairways in the Whiterun Hall of the Dead (and other places using this piece) made wooden sounds on the stone steps due to an incorrect havok flag. (Dungeons\Nordic\Catacombs\BgHalls\NorCatHallBg1wayStairs256.nif) (Bug #10085)
- A wall in the Whiterun Hall of the Dead has z-fighting issues due to an overlapping panel. (Architecture\WhiteRun\WRInteriors\WRDungeon\WRDunIntCorDoubleHigh01.nif) (Bug #10081)
- Merchants clothing had missing knees and some bad clipping with other outfits. (clothes\merchantclothes\outfitm_0.nif, clothes\merchantclothes\outfitm_1.nif) (Bug #9272)
- Nordic steel gauntlets have improper light shading properties, as well as several other defects. (meshes\armor\steel\[a whole lot of files]) (Bug #9144)
- The severely pixilated dragon wings have been corrected. Raised from a ridiculously low resolution to 1024x2048. (Actors\Dragon\translucentwings.dds, Actors\Dragon\translucentwings_boss.dds, Actors\Dragon\translucentwings_earth.dds, Actors\Dragon\translucentwings_ohdaviing.dds, Actors\Dragon\translucentwings_snow.dds) (Bug #8588)
- Hollow underside on a door piece used in Nordic ruins. (Dungeons\Nordic\Doors\Animated\MediumDoor\RuinsMediumDoor01.nif) (Bug #9760)
- Male and female Elven armor has bad rigging, resulting in distortions and stretched appearance. (armor\elven\f\cuirass_0.nif, armor\elven\f\cuirass_1.nif, armor\elven\f\cuirasslight_0.nif armor\elven\f\cuirasslight_1.nif,
armor\elven\m\cuirass_0.nif, armor\elven\m\cuirass_1.nif, armor\elven\m\cuirasslight_0.nif, armor\elven\m\cuirasslight_1.nif) (Bug #10084) [Stricken portion removed in USKP 1.3.3]
- The scabbard fixes for the Blades sword, Dwarven sword, and Nightingale blade have been updated. (weapons\akaviri\bladessword.nif, weapons\dwarven\dwarvensword.nif, weapons\nightingale\nightingalesword.nif) (Bug #10172)
- Missing scabbards for the Dwarven mace, Dragon Priest Dagger, and Iron mace have been added. (weapons\dwarven\dwarvenmace.nif, weapons\iron\1stpersonironmace.nif, weapons\dragonpriest\dragonpriestdagger3rd.nif) (Bug #10172)
- Sanguine Rose had alpha blending turned on which produced pixilation around the edges. (weapons\sanguinerose\sanguinerose.nif) (Bug #10168)
Audio Fixes
- Bolli delivers a line during Caught Red Handed (FreeformRiften11) about his wife, Drifa. His wife is really Nivenor though. (Bug #9138, FreeformRi_FFRiften11Suito_00041E40_1.fuz)
- A rumor in Whiterun mentioning avoiding Brittleshin Pass "to the southeast" is wrong. Brittleshin Pass is southwest of Whiterun. (Bug #837, dialoguewhiterun__000da63d_1.fuz)
Script Fixes
- WICourier.psc is throwing errors due to some locations being listed as NONE values. The script has been modified to allow NONE locations for the courier to process and allow whatever mission he's on to continue operating.
- GenericLocCrimeFactionObjRef.psc would fail because it had been set up to use a location alias, but those can't be checked without an associated quest. The script has been rewritten to check the location directly from the actor that is calling it. This should result in any actors using it now being assigned to the proper crime faction in the hold they spawn from.
- FXfakeCritterScript.psc does not reset its doOnce variable when the scripted object resets itself. (Bug #9882)
Placement/Layout/Ownership and other World Object Fixes
- 000B1694: Gunjar's body never disables itself after Helgen is taken over by bandits. (Bug #10031)
- The Windhelm Blacksmith's house only had one bed, but two people live there so one of them would always be unable to sleep. A second bed has been added. Ownership of each bed is now per NPC so they pick the same one each time. The navmesh has also been adjusted to accommodate this. (Bug #9023)
- The COC marker (000BB3D4) at Nilheim erroneously had a script attached that is intended to extend an actor. A COC marker is obviously not an actor so the script has been removed. [NR]
- The triggers at each of the Standing Stone sites can be reused once the cells respawn, resulting in rediscovering the stone and incrementing the achievement even if it hasn't been properly completed. These triggers have now been marked as non-respawning: 000F964C, 000F964D, 000F964E, 000F964F, 000F9650, 000F9651, 000F9652, 000F9653, 000F9654, 000F9655, 000F9656. (Bug #9684)
- 000E8239: The trigger box that runs the secret exit from the Riften jail was respawning when it shouldn't have been. (Bug #10167)
- 000E6721: Road piece slightly tilted above the other road pieces.
- 000F62DA: Hammer stuck inside of a wall collision.
- 00045D7D: Misplaced stone platform in BlackreachSewer01 removed. (Bug #9589)
- 000E4EFA, 0003EE33: Switched the disabled status on these two beams, then made the second one always on since it creates visual anomalies when purchasing the alchemy lab for Breezehome.
- 0003EE35: beam moved up to close a gap.
- 000CB42A and 000CB42B: wall parts moved down to close a gap.
- 000CB4A5: double door moved down to fit the doorway.
- 000CA124 and 000CA125: wall parts moved down to close a gap.
- 000CB4A6: the double door has been centered in its doorway in order to close a gap on one side and slightly moved down to close a gap caused by moving 000CA124 and 000CA125.
- 0003EE6D: basket grounded, havok disabled.
- 000CB486: basket grounded and repositioned, havok disabled.
- 000CB487: basket grounded, havok disabled.
- 000CB48E: basket grounded and havok disabled.
- 000CB4E4: cake grounded, havok disabled.
- 000CB48C: firewood pile slightly moved (had a collision with a column from children bedroom in Hearthfire DLC).
- 000CB4DC and 000CB4DD : these raw rabbit legs where properly positioned in their plate and havok disabled to prevent one of them to "jump" by itself.
- 000F5794: Lantern buried in the ground raised to hang from the appropriate beam. Light source 00065259 has been moved over to match up with it. (Bug #9568)
- D6A8D, D6A8E: Clothes stuck in wall
- D5E23: Floating Candle
- D6A93: Skull intersecting shelf
- FD919: Chest intersecting rope
- 9695B: Barrel intersecting rope
- 9695A: Badly balanced Barrel
- 84B46: Flying Shrub
- 82876, 82881, 8287E, 8287B: Floating Braziers (Also moved the fires, 82875, 82880, 8287D, 8287A)
- 87866, 87864: Misaligned Wall Sections, seethrough gaps into the void. Better now but probably not perfect.
- 2E4DA, 2E4D9: Floating Shrubs
- FF9D1, FF9D2: Floating Candle Sticks
- 37320, 37321, 3731F: Seethrough gap between the top of the stairs and the ground at the top
- D4C97: Wallmounted slaughter fish nearly completely hidden in a wall
- D4EF7, D4EF6: Crates intersecting other Crates
- DA1E4, DA1E3, DA1E2: Apples intersecting Shelf
- D4C3B: Flying Chest
- D4F14: Flying ice wraith teeth
- D4CB8: Flying Bench intersecting wall (can be seen on the other side of the wall)
- D4D3D: Floating Table
- D4D3C: Flying Sack
- D4D49: Chair badly intersecting wall
- 9AF6A, 9AF6B: Flying snow drifts, still not perfect
- 9E16B, E5C70, 2B9C4, 38B9F, E08EE, 9F436: Wreaths too far from wall
- 9E177, E5C61, 2B9D0, 36BFE, E08E2, 9F41E - Removed these in place "duplicate" walls
- 10EB9F: Flying werewolf head spike
- 5966A: Pressure Plate intersecting floor
- F4747: Wooden Plate that tend to sink into the stone its placed on
- F475C, F4759, F475D, F4758, F475B, F4756, F4757, F475E, F475A: Pile of floating Crates
- F4752, F4753 - Floating Lanterns
- A3647, A3644: Floating Crates
- F5298: Removed this in place duplicate bowl
- 167FE: Seethrough gaps into the void on both sides of this door since its scale is less than 1.0
- D1867: Candle intersecting wall
- 8DD47, 8DCE4: Flying Tree
- 8B754: Hollow snow drift
- D00A4: Battleaxe intersecting shelf
- E275C: Flying herb rack
- BB0E1, BB0E3: Very noticeably flying dwemer sconces
- BB16C: Hitch Post that needs to be lowered a bit
- EB305: Incence Burner stuck in a wall, still looks a bit odd but it's better at least
- 77D00, 77D01: Skulls intersecting shelf, once havok settles they often get stuck half over, half under the shelf
- 77D7D, 77D7C: Floating Candle Stick
- C7EBE, E4059: Large Hollow Rocks
- B1164, B1167: Flying centurion ports
- A6700: Book intersecting rock
- EE401: Flying Sack
- DD4B9, C8560: Books that often sinks into the surface they are placed on (why are the bounding boxes so incorrect on books in the CK?)
- 6CD04: Chair intersecting planter
- CCFF7: Plate intersecting table, often get stuck in odd angles when havoks settles (Also moved CCFFA, CCFF9, CCFF8 on top of it)
- 402E1: Removed this bridge section, it's unneeded and cause flickering since it's occupying the same space as another piece
- F72FB, F72FE, F7300, F7301: Flying Shrubs
- C6E45: Floating Alchemy Workbench
- B967A: Floating Bar Stool
- A8AD6, A8AD7, A8AD8, A8AD9: Floating Barrels
- C9308: Barrel half hidden in wall
- 9A010, CB52B, EC158, 9D206, 9D1B1, E82EA, DA3D2, DA3D0, D641E, 7CE7C: Bed with one marker inside the wall, replaced it with a R or L version
- E2871, E2870, 10FCA5, 10FCA6, 10FCA3, 10FC90, D4C2F: Floating Benches
- C8FF7, D7568, D217E: Floating Candles
- D585D: Candles intersecting Shelf
- E5E78, E5E72, 10FC97, D132A, D2199, D4842, D6434, D4845, CD43C, CD43B, D2522, D2523, D2524, D4843, D4844, D23DD, C111C, C111B, C0E67, C0E50, D4858, C0E89, D4856, D6437, D6436, D6438, D6439, D4857, D4858, D4830, D4872, D4873, D4874, D4875, D483E, D483F, D4840, D4841, C71DF, C71DB, C71DA, C71D9, C71D8, C71D7, C71E4, C71E3, C71E2, C71F4, C71F7, FFAA2, 9B2BE, CB5BF, CB605, CB606, CB604, CB727, CB81D, CB717, CB718, CB7D3, E4C3C, CB728, CB81E, E4C2F, E4C2B, E4C2C, E4C29, E4C25, E4B2E, E4B00, E4B01, E4B02, E4C1B, E4B08, E4B09, E426C, E426B, E426D, E2A7E, E2AA7, E2A91, DEE33, DEE34, E27EC, E27EB, E27A5, DEE31, DEE32: Floating Candle Sticks
- 29DBE, E5C8C, E5CC9, E5CCA, E5CCB, 8C473, 8C49B, BEB6F, 5C00A, 5A437, 5ABDF, 5C00C, C115C, C0C6D, 78018, DD51A, F6856: Floating Candle Horns
- E5C5F, E5CE6, C8F05, C8F04, 3F064, 3F065, 3F063, 38B35, 5AD52, 38B20, 5B0CD, 5BFB9, D626E: Floating Chairs
- DCB5F: Flying Chair
- CB6B8, CB6B9, CB6FA, 914F8: Sunken Chairs
- C93AE, 7CBAA, 7CBAD: Chair with marker in bad place, replaced with other marker configuration
- A93FA: Chair intersecting wall skirting
- DCBE6: Chair intersecting Barrel
- C931B: Bucket intersecting wall
- C8F16, 16DB7, 7574F, CD42B, CEF16, 9CF47: Floating Chests
- 5A3B6: Chest intersecting wall
- 9CF58: Chest intersecting Floor
- 47038: Chest intersecting Dresser
- 9CF44, C0E43, C955D: Chests facing the wrong way
- DD53E: Flying Crate
- D475C, DCCD0: Floating Crates
- E8130, C9327, C93F8, DD546, DD547: Crates intersecting wall
- 61783, C8EC3: Floating Display Shelves
- DCC2F: Floating Divider
- DD53F, DD534: Floating Hay Mound
- C94BC: Sunken Cart
- E7D8A, E7D7C, A035A, E08DF: Invisible Chair Markers with markers in bad places, replaced with more suitable versions
- C934A: Knapsack intersecting Crate
- C9506: Knapsack leaning against thin air
- CC2DB, 403DF, C8F81, D46EE, CB57F, 3FDD8, D255E, C115D: Floating Lanterns
- D6206, D621C, F3CCC, F3CCD, C94F0, C94C3, C94C4, C94C5, D26E8, D26C8, D26E7, D26CD, D26CF, D26CE, D26D0, D6390, D6391, C94C6, C94C7, C3C2A, A822C, C9351, C9350, C9480, 10E051, 10E050, C0E88, D643A, C3BF8, C93DF, D6435, C93DE, C947E, C93DD, C93DC, C93E0, C93DB, C93E2, C93E1, C9485: Sunken Lanterns
- 2E113: Sunken Lean Marker, NPCs feet hidden in ground and hands clipping into the table
- D46EC: Floating Mead Barrel with exposed hollow underside
- CD3B0, CD3B2, CD3B4: Floating Mead Barrels
- DD504: Mead Barrel intersecting another Mead Barrel
- E8157: Mead Barrel intersecting wall
- C8F76, C8F73, C8F74, C8F75, CA083, C83F1, C83EA: Floating Rolled Rugs
- C933E: Rolled Rug intersecting wall
- CB7B2, D58A4: Floating Rug
- CB7B1: Rug intersecting floor, cutting it in two
- CB613: Rug intersecting floor, hiding some of the tassels
- D216E, BEE58, BF873, BF6E7, D2429, DD535, 8E37D, BC5AE, BC275, 8E34B, 8E34C, B566F, C933D, CB83B, C8F7A, D58E1, D58E2, D4766, D4767, D4779, D4769, D4768, C83E9: Floating Sacks
- C944F, C9696, C965F, C0CD2, BEE4F: Unrealisticly balanced or too rigid Sack
- CB83A, A8C42, A8C45: Sunken Sacks that can be seen through the ceiling
- E8172: Sack seen through the underside of a Table
- E8147, E814F: Sacks intersecting Dresser
- D5864: Floating Sack, replaced with non-flat version since the surface it's placed on isn't flat
- E8146: Sack intersecting Crate
- D12C8: Flying Shelf
- 71856: Floating Shrine
- CB7AA: Silver Plate stuck inside an End Table, moved it to a Cupboard
- A8AF0: Flying Table (Also had to move items on top of it, D5884, D5885, D5886, D5887, D5848, D5849, D584A, D5896, D5893, D5892, D5895, 1077CA, 1077C9, D588D, D588E, D588F, D5894, D5890, D5891, D5843, 1077C8, D4885, A8AF3)
- 824C8: This CommonTable has a separate bench in front of it instead of using a CommonTableOneBench. This places the bench markers inside the table which causes a mess whenever it's used. Replaced Table with a CommonTableOneBench and disabled the old bench (82663)
- DD4D9: Floating Torture Rack
- D58A7: Wall Basket too far from wall
- C83F8: Wall Mounted Potato
- B96C0, 7AD71, C7217, C9616: Wall Mounted Antlers too far from wall
- 75DB6, 75D43, 75D44: Wall Mounted Elks too far from wall
- 79520, 794D8, 794DA, 794D6: Wall Sconces intersecting wall
- 794DC, 794DD, 794D7, 795BB: Wall Sconces too far from or not aligned with wall
- 5C93F, CB50E, 756EC, CB50D, C961E: Wall Shelves too far from wall (Also moved some items on top of them, CB587, CB588, CB585, CB586, C961D)
- 101617: Floating Alchemy Workbench
- 4472C: Bar Stool intersecting rock
- 380B0, 38139, 37F36, 37F35, 73B2D, 9D1b1, 9D206, 5C4C4: Bed with one marker in a wall, replaced with R or L version of the bed
- 9A399, 9A39A, 9A39D, 9A39E, 9A39F, 9A394, 9A395, 9A391, 9A392: Barrels intersecting other Barrels (Also moved F474A and F4749 on top of them)
- D9D4A: Bed intersecting wall
- CC287: Floating Bench
- 94F70, B3947: Floating Blacksmith Sharpening Wheels
- FF89D: Book that often gets stuck in table when havok settles
- 57C5C, 57C59: Sunken Candle Horns
- CC10E, 825F7, 825F8, E5375, D83BA, D83B9, D83B8, D83B7, 3B27B, EFE0E, EFE0D, EFE0C, EFE0B, 63CC7, 63CC8, 63CC9, 3A3F4, 3A3EF, 3A3F1: Floating Candle Sticks
- 3B27C: Candle Stick stuck under a staircase, moved it to a nearby shelf
- CC0AC, 6FD77, 6FD78, 6FD79, 3A3F1, 3A3D6, 3A3F0, 3A3F3, 3A3F4, 3A3F2, 3A3D7: Sunken Candle Sticks
- CC148: Sunken Chair, person intersecting rug and table
- 525E1, ECD84, ECD85: Floating Chairs
- D46ED: Floating Chest
- CC0FA: Chest intersecting bed
- 7F479, 7F47B, E72CF, 721D9, 91515, 88C74, 88C76, 88C75, BE4ED, BFDFC, BE5A5: Dwemer Wall Sconces too far from wall
- 7C04F, 7C037, 42A21: Floating Egg Sacks
- B06CA: Floating Ferns
- 9BD9F, 8EB3C, 88C9E, 88C9C, 88C98, 88C97, F0D65: Sunken Lanterns
- D46EE, FC432: Floating Lanterns
- D46EC: Floating Mead Barrel, exposed hollow underside
- 59B62: Mead Barrel intersecting table
- CBFCB, CC051: Floating Planters
- 9BD4A: Sconce intersecting wall
- 9BD4B, 72B58, 73B52, 7162D, 69113, 71635, 71636, 71637, C5437, C5436: Sconce too far from wall
- E2FBD, 9E35C, 9E35B, 19479, 19484, C53BD, C53BC: Sconces intersecting walls
- 72859: Flying Shelf (Also moved 369F0, 369F1, 369F2, 369F4, 369F5 on top of it)
- E46C4: Shelf too far from wall, also had to move E46C5 on top of it)
- 769F8, 769F7, 97AE3, 5FECC, 5FECD, B0557, AC1CC, AF118, AF119, AF116, AF11B, AF11A, C21C7, 8DBB8: Flying Shrubs
- C3652, C3651, C3648, C3658, C3646, C3647, C3645, C3641: Top half of this Skeleton was in one bed (and rotated the wrong way, with the head in the foot end), the lower half and hands were in another. This makes no sense since its cause of death was suicide by poison. Moved all pieces to the same bed, and rotated it around so its head is on the pillow.
- 8DEB7: Skull intersecting table
- A45A7: Floating Snow Drift
- 89626, E7181, 48DBE, 48DBF, 48DA4, B278B, B25E8, B2691, 4CE79, 76925: Floating Trees
- 3A5DA: Floating Urn
- 8B484: Wall Mounted Antlers intersecting wall
- 8322F: Wreath too far from wall
- 716A8: Floating Arch Support
- C8F39, C8EED: Barrels intersecting Wall (Also had to move C915D, C91AC, C91BF, C91C0, C915C, C9063)
- A4A88, 3D5A0, 3D5A4: Badly balanced Bench
- 3D5A7, 9B8CF: Flying Benches
- 8014C, 2D445, 2D461: Sunken Benches
- 1AC1B: Floating Campfire
- 9D442, 801A9: Floating Candle Sticks
- 1DB5D, 45DE4, 2D467: Badly balanced Candelabra
- 9D776, 1DB00, 202CC, 202CA, B5B97: Flying Chair
- 3D639: Rotated and grounded the tipped over Chair to make the hollow legs less noticeable
- A4C80: Chair intersecting Shelf, also rotated it slightly to make the hollow legs less noticeable
- A52A0: Chair intersecting Table
- A4E16: Chair too close to Table
- A4E29: Crate intersecting another Crate
- B588F: Coffin leaning against thin air
- A4E34: End Table facing the wrong way
- C5017: Flying Flora
- A4153: Floating Hay Mound
- 9CA1F, 36FA3: Floating Idle Markers causing NPCs to slightly levitate
- A4DFE, A4E1D: Badly balanced Lanterns
- C864E: Mead Barrel intersecting Crate
- 8B20D: Basket intersecting Shelf
- 8A9BC: Flying Rock
- 8C195: Floating Rocks, hollow underside exposed
- F33F6: In-place duplicate Rubble
- F8299: Flying Rubble
- 40980, 35366, 35367, 596C3, C59E2, FB425: Flying Shrubs
- A55DA, A55D8: Sconces too far from walls
- 76149: Skull stuck in Table
- 5F32D, 5E230, 5EE85, A9913, A9A3F, A9944, A9911, 1743F, 4EE27, 4B838: Flying Trees
- A90B2: Soaring Tree
- 609D3: Misaligned wall section with seethrough gaps and ugly clipping
- Thanks to Gruftlord, the previous placement fixes for the wheat stalks has been refined for more precise placement. (Bug #9022)
- 0009ccff: Valindor's bed was not owned by him, preventing him from sleeping in it.
Text Fixes
- Quest MGRArniel03, Objective 16: "warpred" -> "warped"
- The 3 abilities recieved from meditating on a word of power (GreybeardsAbFeim, GreybeardsAbFus, GreybeardsAbYol) do not have the brackets to highlight the numerical value. (Bug #9665)
- The Resist Magic (AbResistMagic) effect has no descritpion but is used on a few things. New description added: "Increases Magic Resistance by %." (Bug #9656)
- Loading screen RacialPowersBreton incorrectly describes "Breton Blood" as being 50% magic resistance. It is actually 25%. (Bug #9654)
- Book1CheapNineHolds: "the seat of High King" -> "the seat of the High King" (Bug #9256)
- WIAddItem07Note: "Letter from Calcemo" -> "Letter from Calcelmo" (Bug #9749)
v1.2.6 - (2012-12-31)
USKP Fixes
- The USKPRiftenSaerlundSleep0x8 package created for Saerlund was never applied to his NPC record. (Bug #8447)
- Retroactive fixes for two Companions radiant quests (CR05 & CR08) which were capable of choosing dead targets have been removed from their original retro-scripts and relocated to the new retro-script for 1.2.6 to be processed properly after discovering that most Companions radiant quests are in a running state as soon as chargen is complete. (Bug #8501)
- Reverted the changes to ForswornBootsAA and ForswornGauntletsAA since the armor records for the Old Gods pieces that were the cause of this already have the corrected settings.
- Reverted the fix from 1.2.5 that repositioned the cooking pot in Proudspire Manor since it's the same one Hearthfire deletes, which in turn conflicts with the replacement that was done in the UHFP to avoid the risk of a CTD there.
Game Mechanics Fixes
- Hillgrund's Tomb was incorrectly set as being part of The Pale when it should be in Eastmarch. (Bug #8362)
- The guardhouse on the east side of Whiterun had incorrect music, incorrect lighting settings, and was marked with an incorrect location setting. (Bug #8325)
- AI packages for sawmill workers do not function properly, resulting in the NPCs using them getting stuck where their previous packages ended. (Bug #8485, #851)
- When exiting Bleak Falls Barrow through the shortcut out the back, there is no navmesh on the side of the mountain. Followers will therefore not appear with you and may become lost.
- The fast travel arrival point in Dragon Bridge has been moved to be closer to where the player's horse would end up. This is consistent with how other locations with horse markers are handled. (Bug #8538)
- The Scaled Horn Armor (ArmorScaledCuirassB) was missing a crafting recipe despite other scaled varieties of armor having them. (Bug #8587)
- The haggling perks deliver inconsistent results. Specifically, Haggling00 only gives 9% on buying when it should be 10%. Haggling20 buy price only gives 13% when it should be 15%. Haggling 40 only gives 17% on buy prices when it should be 20%. Haggling60 only gives 20% on buy prices when it should be 25%. Haggling80 only gives 23% on buying when it should be 30%. All of the selling bonuses on these perks are correct, the buy prices were using incorrect decimal values to produce the expected bonuses. (Bug #8551)
- Golden Glow Estate will now be owned by the faction Aringoth and the mercenaries belong to in order to prevent the player from being able to simply take everything there without consequence. (Bug #173)
- AI pack MQ103RiverwoodGuard2HoldPosition was sending two guards to meet Irileth in the wrong location, making the scene it belongs to perform awkwardly and sometimes causing the two guards to fail being dispatched to Riverwood. (Bug #916)
- The Throw Voice shout was still capable of triggering guards to challenge you about using shouts in cities even though its nature should make that impossible. ThrowVoiceShout has been removed from formlist WICastDragonBornShouts. (Bug #5227)
- A faulty road encounter trigger in Falkreath Hold (0010477A) has been corrected. It was missing the RoadStart keyword property necessary for the script to work.
- Redbelly Mine, in Shor's Stone, is referred to in dialogue, quests, and in printed game guides for sale IRL as being an iron mine. It is erroneously populated with ebony ore veins and loose ebony ore chunks outside. All of this is being changed to iron in order to reflect the fact that it should be an iron mine. The dessicated bodies are also being removed as dialogue explicitly says there have been no deaths, and indeed nobody has been harmed yet by the spiders. The unspecified spider sacs will remain. The mine will also have modified visuals in an attempt to portray the described "red mist". In order to avoid causing an undue shortage of ebony in the game because of this, Northwind Mine (nearby to the northwest, and is currently an iron mine) will now produce ebony instead. (Bug #1118)
- The fast travel marker for Northwind Mine was partially buried in rock, off of the navmesh, which could strand either the player or their followers leaving them unable to move.
- Several navmesh vertices in cell -42,1 (MarkarthExterior01) were buried underground making it difficult for NPCs to get around.
- The enchantment effect on the Ebony Blade (DA08EbonyBladeTraditionalEnchantment) for absorbing increased health with more kills was missing a progression step between 6 and 10 kills. (Bug #8807)
- The CarryAndDropItem AI package template has an error in it that will cause many NPCs using it to fail to execute any packages derived from it. This is due to the travel portion of the template being listed last instead of first. (Bug #1121)
Actor Fixes
- Adelaisa has packages and factions labeled for being a Candlehearth Hall patron but spends her time at the New Gnisis Cornerclub instead. Fixed AI package targets to bring her back to Candlehearth as intended. (Bug #8349)
- Niranye has AI packs to spend time in the New Gnisis Cornerclub but does not have the proper faction to be able to use the furniture. (Bug #8349)
- Arivanya has AI packs to spend time at both Candlehearth Hall and the New Gnisis Cornerclub but was never added to the cornerclub faction. (Bug #8349)
- Ghorbash and Oglub have a recorded scene, but could never meet to play it due to Oglub being stuck in the mine 24/7. Oglub will now dine in the longhouse at the same time as Ghorbash. (Bug #8284)
- Adrianne Avenicci was delivering her shop greetings and goodbyes even when not on duty at the shop or around the forge. These have now been flagged to only run when her forge sandbox package is active. (Bug #8354)
- Bendt has a key to Evette San's house even though he has no reason to ever go there. (Bug #8512) [NR]
- Further tweaks to Viarmo's AI schedule at the Bards College so that he won't be standing around the lobby doing nothing if the player delays or chooses not to do the quest to retrieve the Edda. (Bug #8466)
- Removed the AI pack from Giraud that makes him wait in the lobby for the return of the Edda since he isn't required for this quest to function and it interferes with his ability to run his classroom scenes. (Bug #8466)
- Tonilia has been taken out of the JobMiscFaction in order to resolve the issue with her selecting the "What do you have for sale" dialogue option. (Bug #178)
- Keeper Carcette and other generic Vigilants of Stendarr will no longer be found carrying Daedric weapons since doing so goes against everything they say and do in the game regarding Daedric objects. (Bug #8820)
- Ahtar's AI schedule in Solitude was broken due to the eat package checking for Roggvir's execution still being active and because his jail marker (00074df5) was half buried in a shelf and thus not sitting on the navmesh where it belongs. As a result, he'd be stuck inside his house unable to exit once the execution was over and he went home for the first time. (Bug #1456)
- Sibbi Black-Briar would end up sleeping in the wrong bed in the Riften Jail due to a bad target selection in his sleep package. (Bug #12747)
- Knjakr's attack radius is too large, causing him to rush the player before they've entered his cell. (Bug #12695)
- Sabjorn's AI package after he's jailed in Whiterun had too large a radius, allowing him to sandbox outside the actual jail cell. (Bug #12675)
Quest Fixes
- "A Night to Remember" (DA14) cannot start if Ysolda or Ennis are dead. They were not essential NPCs prior to official patch 1.5, but Bethesda did not resurrect them if they had already died. (Bug #8286)
- It was not possible to complement Illdi on her flute playing if Inge Six-Fingers was still alive due to a bad condition check on her dialogue. This bad condition check would also block the proper response once Inge was dead, instead running the response as though she were still alive. (Buzgilla #8463)
- The rumor quest used to tell the player they should see Viarmo at the Bards College (MS05Rumor) is never stopped once the final objective is completed.
- The Companions quest "Dragon Seekers" (CR14) could never be offered because it was listed under a story node requiring Skjor to be alive, but he is dead by the time Glory of the Dead is complete. Glory of the Dead being complete is a requirement for this quest to be offered.
- Several NPC aliases in "Tending the Flames" (MS05KingOlafsFestival) are not marked to allow reserved, which greatly cuts down on the number of actors who will attend.
- One of the Oculatus agents from Hail Sithis! (DB11) on a ship at the Solitude docks is not disabled when the quest ends. (Bug #8553)
- Two of the master spell ritual quests (Illusion, Destruction - MGRitual02, MGRitual01) have conditions set on their initial dialogue branches that should not be there because they block access to the quests unless the skill level is already at or above 100. This is inconsistent with the remaining ritual quests. (Bug #8605)
"Dravynea's Frost Salts" (FreeformKynesgroveA) could be repeated, resulting in an exploit which could net you free alteration training without limit. (Bug #6508) [USKP 2.0.1]
"Harsh Master" (FreeformShipsWindhelm) could be repeated, which makes no sense since you're specifically told it's just one pirate gang. (Bug #6508)
The quest to retrieve the Helm of Winterhold (Favor158) could be repeated, but for obvious reasons this should only run once. There are not multiple helms. (Bug #6508, #198) [Official Patch 1.9]
- "Salty Sea-Dogs" (FreeformShipsDawnstar) could be repeated, but there is only supposed to be the one Fine-Cut Void Salts to bring back. (Bug #6508)
Asking Ungrien about Maven Black-Briar and using the speech option to persuade or bribe should no longer be repeatable allowing for an unlimited exploit for speech skill. (Bug #111) [Official Patch 1.9]
- The Frightened Woman in the above was also marked as a protected alias at some point in a past USKP version to avoid her being killed by random spawns before the player could meet her. (Bug #316)
- "To Kill an Empire" (DB09) could not progress if the player used a custom race mod. DB09GiannaPlayerRespondTopic will now drop through to DB09GiannaBusinessTopic (the response where the player tells her enough talking) if the player is not one of the 10 vanilla races or their vampire equivalents. As a by-product of this, the player can also choose this response if they wish to simply avoid listening to her race specific dialogue. (Bug #903)
- "Caught Red Handed" (FreeformRiften11) can be triggered silently if the player has pickpocketed one of the Marks of Dibella prior to speaking with Svana. Since this quest is start-game-enabled, separate fixes are required to correct all of this:
- If the player has yet to collect all of the marks, any remaining objectives will now be displayed and the quest will need to be completed as though it were actively taken.
- If the quest has not yet been accepted, the marks will be removed from their NPCs and placed in a chest where they can't be pickpocketed yet.
- Starting a new game, the marks will begin in said chest, and will only be transferred to the NPCs once the quest is accepted.
(Bug #913)
- Animal Extermination (CR02) is enabled at game start and its target can be killed, thus making the quest impossible to complete after joining the Companions. It was also possible for the quest to choose a dead target upon being recycled. (Bug #8501)
- Bards College scenes where Giraud grills his students (DialogueSolitudeBardScene1) to make sure they're doing their homework would not play correctly due to the event checks looking for Inge and Pantea instead. (Bug #8465)
- Delphine and Esbern will now be removed from their starting crime factions into CrimeFactionReach once "A Cornered Rat" (MQ202) is complete and the player has arrived at Sky Haven Temple. (Bug #1116)
- During "Blood on the Ice" (MS11 - you cursed bug ridden mess) it is possible to speak to Calixto and cause him to permanently close off his shop, making it difficult or impossible to be able to talk to him about the amulet. The following fixes address this mess:
- Dialogue entries 000e14cc, 000e14f0, and 0003502a have been modified to only run from inside the shop (they're part of his tour package).
- AI pack CalixtoRunsHisShop10x7 has been modified so he will unlock the door. Thus the player doesn't need to risk being caught picking his lock to get in.
- DialogueWindhelmCalixtoTourYes has been set to only be available while inside the shop.
(Bug #6051)
- When joining the Stormcloaks, Galmar repeats the last line in his scene with Ulfric discussing Whiterun. This was due to the conditions on the scene phases all checking for <= instead of simply < on the scene phase variable. (Bug #6054)
- When watching the Jagged Crown scenes for either side of the war, Galmar/Rikke will repeat their last line of the scene after it is complete. This was due to the conditions on the scene phases all checking for <= instead of simply < on the scene phase variable.
NIF Mesh and Texture Fixes
- The boot meshes for the female Fine Boots were too short, resulting in gaps visible when worn.
- Daedric boots, female daedric gauntlets, and the daedric shield ( daedricboots_o.nif, daedricboots_1.nif, daedricboots_of.nif, daedricboots_1f.nif, daedricglovesf_0.nif, daedricglovesf_1.nif,
daedricshield.nif ) were all missing the proper red glow effect they should have had. (Bug #8426)
- The following Windhelm meshes were not emitting sound when walked on, either in whole or in part: whgqground.nif, whcenter.nif, whvalunstrad2.nif, whvalunstrad5.nif, whvalunstrad8.nif, whvalunstrad16.nif, whvalunstrad35.nif, whvalunstrad37.nif (Collision had erroneous type SKY_HAV_MAT_UNKNOWN_1440721808 set on affected portions which should have been SKY_HAV_MAT_STONE) (Bug #345)
- The common Solitude door (shousedoor01.nif) was not correctly displaying itself when in a shadowed area. (Bug #8755)
- Rings would not display on characters wielding a Dwarven War Axe. 1stpersondwarvenhandaxe.nif has been corrected to fix this. (Bug #8663)
- Architecture\Windhelm\WHlanddead7.nif had 3 headstones which were floating above ground where this mesh is used in Windhelm. (Bug #8160)
- The following Solitude interior meshes were emitting wood sounds on stairways instead of stone: slgfstasol01.nif, slgfstasol02.nif. slgfstasol03.nif, slgfstasol04.nif (Collision had erroneous type SKY_HAV_MAT_STAIRS_WOOD when they should be SKY_HAV_MAT_STAIRS_STONE) (Bug #6337)
- The Solitude mausoleum (Architecture\Solitude\SMuseleum.nif) had visible gaps and openings in the overhang above the door. (Bug #8233)
- At the Solitude apothecary (Architecture\Solitude\SHMd_Apothecary.nif), stonework on the support pillars does not extend to ground far enough. (Bug #8153)
- Styrr's house in Solitude (Architecture\Solitude\SStyrrsHouseDestroyed.nif) had a column on the destroyed version which did not reach all the way to the ground. (Bug #6507)
- Blacksmith forges lacked a heat blur effect. Snarfed a blur effect block from effects\fxfirewithembers01.nif and grafted it on to Furniture\blacksmithforgemarker.nif and Furniture\blacksmithforgemarkerwr.nif. (Bug #52)
- Smelters lacked a heat blur effect. Snarfed a blur effect block from effects\fxfirewithembers01.nif and grafted it on to Furniture\smeltermarker.nif. (Bug #67)
- Deer hides had an ugly black texture for the rope that ties the bundles together. (Bug #897)
- The Staff of Jyrik Gauldurson, and any other staff based on the generic Weapons\Staff01\Staff01.nif mesh, did not cast or receive shadows due to errant alpha map settings. (Bug #249)
- The Dwarven Cuirass (Armor\dwarven\dwarvenarmorf_0.nif and Armor\dwarven\dwarvenarmorf_1.nif) had a gap between the wrist and the forearm. (Bug #74)
- Bad UV mapping on one of the large tundra landscape pieces (Landscape\Tundra\TundraStreamEnd01.nif). (Bug #258)
- The large mesh used as base terrain for part of Whiterun (Architecture\Whiterun\WRTerrain\wrgreymanebase.nif) had several spots of bad UV mapping on it. (Bug #900)
- The market stands in Solitude (Architecture\Solitude\Clutter\SMarketStallTop.nif and Architecture\Solitude\Clutter\smarketstall01.nif) will sometimes vanish when viewed at certain angles due to bad alpha mapping properties. (Bugzila #6497)
- Dead Forsworn Briarhearts do not update their "body suit" properly when the heart is taken due to BriarHeartEmptyAA not having its weight slider enabled. Fixed via TES5Edit since the CK does not enable access to this flag. (Bug #12895)
Item Fixes
- The Dark Brotherhood shrouded cowls that use armor add-on DBArmorHelmetKhaAA have had Dark Elves added to the list in order to prevent their ears clipping out the top of the helmets. (Bug #854)
- The Gauldur Amulet will no longer clip into the chests of above average sized players. (changed Armor\AmuletsandRings\AncientNord\brokenamuletassembled_0.nif to Armor\AmuletsandRings\AncientNord\ancientnordamulet_0.nif and Armor\AmuletsandRings\AncientNord\brokenamuletassembledf_0.to Armor\AmuletsandRings\AncientNord\ancientnordamuletf_0.nif) (Bug #918)
- Elven Battleaxes were erroneously configured to use the 1 handed weapon draw and sheathe sounds instead of the sounds for 2 handed axes. (Bug #8758)
- Ebony daggers were erroneously configured to use the draw and sheathing sounds for standard sized 1 handed weapons instead of small 1 handed weapons. (Bug #8788)
- The following weapons have missing or incorrect settings for critical damage. Critical damage should be half of the weapon's damage value, rounded down for odd values.
- C06BladeOfYsgramor: 0 -> 12
- DA06Volendrung: 0 -> 12
- GlassWarhammer: 0 -> 12
- dunLiarsRetreatLonghammer (The Long Hammer): 0 -> 10
- dunPinewoodGroveWoodsmansFriend (The Woodsman's Friend): 0 -> 8
- ExecutionerAxe (Headsman's Axe): 0 -> 8
- GlassMace: 0 -> 7
- DA08EbonyBlade: 0 -> 5
- GlassDagger: 0 -> 4
- MGRKeening: 0 -> 4
- SkyforgeSteelDagger: 0 -> 4
- DragonPriestDagger: 0 -> 3
- T03Nettlebane: 0 -> 3
- dunHaltedStreamPoachersAxe (Poacher's Axe): 0 -> 2
- FFRiften13ArkayDagger (Alessandra's Dagger): 0 -> 2
- SkyforgeSteelBattleaxe: 9 -> 10
- SkyforgeSteelGreatsword: 9 -> 10
- SkyforgeSteelWarAxe: 7 -> 6
- NordHeroBattleAxe: 8 -> 10
- NordHeroGreatsword: 8 -> 10
- NordHeroBow: 4 -> 5
- NordHeroSword: 4 -> 5
- SteelBattleaxe: 8 -> 9
- BoundWeaponBattleaxe: 9 -> 8
- IronBattleaxe: 7 -> 8
- GlassWarAxe: 8 -> 6
- DwarvenWarAxe: 6 -> 5
- ForswornAxe: 6 -> 5
- DraugrBattleAxe: 8 -> 9
- DraugrWarAxe: 6 -> 4
- DraugrWarAxeHoned: 7 -> 6
- FalmerWarAxe: 7 -> 5
- FalmerWarAxeHoned: 8 -> 6
- DA07MehrunesRazor: 6 -> 5
- dunClearspringTarnBowOfHunt (Bow of the Hunt): 3 -> 5
- TG07Chillrend001: 4 -> 5
- TG07Chillrend002: 4 -> 5
- TG07Chillrend003: 5 -> 6
- TG07Chillrend005: 6 -> 7
(Bug #8594)
Script Fixes
- It was possible to pay for training from a follower and then immediately take that money back from them, training for free, which is an exploit if the NPC is not your spouse. (Bug #61)
- Stage 50 of Before the Storm (MQ102) has a fragment which attempts to stop a scene in Riverwood but fails to check whether it's running first before trying.
- Stage 164 of the attack on Helgen (MQ101DragonAttack) attempts to have an Imperial mage start combat before he's been enabled.
- Some more scripts with unnecessary debug traces have had them commented out.
- FXCameraAttachScript.psc throws errors when its CameraAttachFX property is set to none because it does not validate that the property exists first.
- MQ106BurialMoundScript.psc had a location check and comparison with the player that may not have been producing expected returns, resulting in the script failing to properly update a dragon mound.
- The script fragment in stage 0 of MS11Kicker still had debug statements being sent.
- WEPrisonerAliasScript.psc did not validate its Captor properties and was throwing errors in Papyrus and aborting the function before proper completion.
- The quest fragments for the marriage ceremony did not have sufficient checks to validate the witness aliases for your lover or yourself which generated log errors. (Bug #12657)
Audio Fixes
- Refinements have been made to Mirmulnir's added voice files and a new one recorded that was overlooked in the previous patch. (Bug #8539)
- In "Pilgrimage" (FreeformRiften13) Alessandra delivers a line regarding Anders being in Windhelm when he's really in Whiterun. Both the subtitle and audio have been fixed to correct this. (FreeformRi_FFRiften13Aless_00043DF3_2, Bug #8698)
Text Fixes
- Item 00100e0c: "Ring of the Major Knight" -> "Ring of the Knight". The ring is the second in a series, and the 02 names don't have descriptive qualifiers. (Bug #8415)
- Item 0008698e: "Pleated Shoes" -> "Pleated Boots". The model is actually a set of boots, not shoes. (Bug #4531)
- Item 000e40de: "Party Boots" -> "Party Shoes". The model is actually a pair of shoes, not boots. (Bug #4531)
- Item 000cee82: "Fine Boots" -> "Fine Shoes". The model is actually a pair of shoes, not boots. (Bug #4531)
- Item 000B1460: "Mythic Dawn Boots" -> "Mythic Dawn Shoes". The model is actually a pair of shoes, not boots. (Bug #4531)
Placement/Layout/Ownership and other World Object Fixes
- The cooking pot and associated apparatus in Haelga's Bunkhouse was allowing for the animation to clip outside of the wall before opening the menu. (Bug #3856)
- All 3 stages of the Gildergreen (dead, sapling, alive) will now have LOD visible which was missing. (Bug #912)
- 0009ccf0: Marise's bed was marked as being owned by Madesi. (Bug #8732)
- 0007F889, 0007F88A, 0007F88B, 00072CCD, 00072CCF: Gold coins stuck below the surface collision.
- 000F561A: Piece of leather stuck behind the rock face collision.
- 000FDDC0: Dwarven gyro stuck behind the wall collision.
- 000ABBB9, 000628F9: Coinpurse stuck behind the wall collision.
- 0010F275: Dwarven cog embedded in a wall.
- 0010F40A, 0010F40B, 00010F40, 0010F40D: Falmer ears stuck behind bad wall collision.
- 0010F408: Ruined book stuck behind bad wall collision.
- 00067d0d: Rock with exposed underside. (Bug #8255)
- 000FE4B9: Sunken Blacksmith Sharpening Wheel
- 000CF3F0: Floating Blacksmith Sharpening Wheel
- 000DE654, 000DE653, 000DE652: Flying Barrels
- 000DA150, 000D5BE3: Barrel intersecting another Barrel
- 000C927E, 0009F5B6: Floating Barrels
- 00050BE9: Barrel intersecting railing
- 00094DDA, 000CCD2A, 000CCD0A: Flying Barrel (Also moved 0010C29C on top of one of them)
- 000CDBC7: Barrel intersecting Wash Basin
- 000CDB42, 000EF3C0: Barrel intersecting wall
- 00050E40: Flying Bench
- 000951AF: Book intersecting Table
- 0009F7D2, 0009F428, 0009F429, 0009F700, 0009F42A, 0005BF92, 0005BF91, 0005BFBA, 00038B92, 00038B91, 00038B93, 0009F415, 0009F76E, 0009FAD7, 0009F7D6, 000EF478, 000CF466, 000CA8D2, 000D9409, 000D9408: Floating Chairs
- 00055665, 0008836D, 000C9038, 000C9039: Sunken Chairs
- 00037C93: Flying Bar Stool
- 000C8FD8: Flying Crate (Also moved the items on top of it, 000C8FDD, 000C8FD9)
- 000DE63E, 000DE63C, 000CE00F, 000CE010, 000DA309, 000DA30B, 000E2C84, 000DC5F7, 000C928F: Floating Crates
- 000D5AFF, 000D5AFE: Floating Crate and Shrub
- 000C6207, 000DA308: Crate intersecting another Crate
- 000D6D7C: Crate intersecting Bed
- 00063683, 000A6C0D: Chest intersecting wall
- 001015B9: Flying Table (Also moved the Alchemy Workbench on top of it, 001015B8)
- 0005903F: Floating Mead Barrel
- 000C4274: Mead Barrel with exposed hollow underside, intersecting wall
- 000C7089, 0005C11B, 0005C129, 00066622: Mead Barrels with exposed hollow undersides
- 00058E81: Thistle hidden inside a Counter
- 000E54A1, 000E54AC, 000E54B7, 000E54B6, 000E54B8, 0009DD01, 000E0AD3, 000E0AD2, 000E0AD1, 000E09B5, 000E0ADA, 000E018D, 000E018C, 000E018B, 000E0197, 000E005C: Large Casks sunken into the floor, 000the taps are at floor level so they wouldn't be useable
- 000CCF8F: Floating Cask
- 0001B798, 000E013F, 000E0A8E, 000E53C4: Wreath half hidden in wall
- 000C537A: Floating Rug intersecting Bar (can be seen on the other side)
- 000688B5: Flying Tree
- 000F1283: Flying Shrub
- 0007A54F: Cave Lamp intersecting Rock (Also had to move the fire, 0007A550)
- 000ECFEE: Sunken Bird Nest
- 00044A1C, 0010C299: Hay Scatter with z-fighting
- 0003FFF2: Hollow Rock
- 000EC248: Misaligned wall section, 000seethrough gaps into the void (Also had to move a candle, 000EC250)
- 000DBC77: Shelf seen through the wall
- 000DBCF0: Wall Mounted Wolf pushed so far into the wall only the nose is visible
- 000DA2B1: Wall Mounted Antlers too far from wall
- 000DA2B2: Wall Mounted Pelt too far from wall
- 000DA0E9: Flying Pottery Base
- 00086483: Flying End Table (Also moved the items on top of it, 00086482, 00086481)
- 000DA117: Floating End Table
- 0009FB13: Flying Hay Bale
- 0010E322: Floating Enchanting Workbench
- 0010B23E, 000F3C59, 0009694C, 0005C27D, 000E1EA9, 000C9202, 000DD1EF, 000E0F90, 000C706B, 000D2CEE, 000F5AA6, 0006674B, 000F5AC2: Floating Lanterns
- 000F3C5A, 000F3C5B, 000F3C57, 000C61E8, 000C61E9, 000DA2C1, 000DA3C0, 0005C667, 000CA863, 000E1EAD, 000DE170, 0008E77E, 000DD1FA, 000DCF25, 0008AC64: Sunken Lanterns
- 000EF479, 00060446, 00060445, 000603F0, 000B3685, 000B366C, 000A1B8A, 000B3687, 000A1B89, 000A3A6B, 000A3A6C, 000B48DF, 000B48E0, 000E5482, 000E53FE, 000E5401, 000E53EA, 000E53EB, 000E5490, 000E5491, 000E53E9, 000E53E8, 000E53EC, 000E53ED, 000E53EF, 000E53EE, 000DDD07, 000CDB65, 000D2CE4, 000D2CE3, 0006010A, 00060109, 0009DCE4, 0009DCE3, 00060107, 00060108, 00060102, 00060101, 00060103, 00060104, 000600DC, 000539DF, 000E067C, 000E067F, 000CF5B5, 0001D744, 0009FA88, 0009FAB9, 0009FAD6, 0009F407, 0009F4D5, 0009F6F9, 0009F6F8, 0009F6FD, 000E0A67, 000E0A68, 000E09C6, 000E09C5, 000E0A69, 000E0A6A, 000E0A66, 000E0A65, 000E0A63, 000E0A64, 000E0A54, 000E09D5 E011B, 000E011A, 000E0119, 000E0118, 000E0117, 000E0116, 000E0115, 000E0114, 000E0105, 000E0103, 000E0102, 000E007C, 000E006D, 000E006C, 000E0A51, 000DD1F0, 0005BFBF, 0005BFC0, 0005BFC1, 00038BBE, 0005BFE7, 0005C066, 0005B5C7, 00038B56, 000CCF60, 00016334, 000DD731, 000DD960, 000DD6EA: Floating Candle Horns
- 000DA113, 000E259D, 000E25A6, 000DA2E5, 000DA2E3, 000E6150, 000E60E7, 000E60D6, 000DE172, 000C711D, 000C7102, 000DDD19, 000C70BE, 000C70D7, 000DDD1B, 000C70D6, 000DDD1A, 0008AD2E, 0008AD2F: Floating Candle Sticks
- 000CBB64, 000CBBA5, 000CBBA6, 000CBC54, 000CBF21, 000CBF22, 000CBF20, 000CBEA7, 000CBF1F, 000CBF1E, 000CBF1D, 000DE112, 000CF5F6, 000CF5E0, 000E0F80, 000E0F81, 000DE182, 000D9566, 000DE183, 000DCF8C, 000D955E, 000DDCFD, 000E0DE8, 000DE18A, 000DE189, 000DC7E0, 000DC7FE, 000DE185, 000DC7FD, 000DC7FC, 000DE186: Flying Candle Sticks
- 000D5BC5, 000DC09D, 000D5BD7: Floating Candles
- 00101BD0, 00101BCF: Candle intersecting wall
- 000DFEF3: Candle intersecting Chest
- 000D5BE0: Flying Candelabra
- 000DA143, 000CCF22: Mead Barrel intersecting another Mead Barrel
- 000DA144, 000DC093, 000DE600: Mead Barrel with exposed hollow underside
- 000CCF25: Mead Barrel intersecting shelf
- 000C929C, 000625B6, 000E64BF, 000DD290, 0006366B, 0006366C, 0006366A, 00063669, 000DD2DB, 000DD2DA, 000DD2D8, 000DD2D9, 000A020D: Wall Sconces too far from walls
- 000636CA, 000DD318: Wall Sconce too far from wall (moved it to another wall where it isn't a fire hazard)
- 000DD43E, 000DD439, 000DD43B, 000DD438: Flying Sconces (Centered two of them in their alcoves to match the placement of the other two)
- 000DD43D, 000DD43F, 000DD437, 000DD43C: Floating Fires
- 000DD425: Deer Skull half hidden in wall
- 000636E2: Bed intersecting wall. Replaced it with a R-version since the left marker was inside the wall.
- 00060465: Flying Bed with one marker in the wall, 000replaced it with a R version of the bed.
- 000603E9, 000603E8, 000603E7, 000603E6, 000603E5, 0003B49C, 000603E4, 0006045B, 0006045C, 00052689, 0005268A, 0005267B, 0005267C, 000E0078, 0006045F, 0006045E, 000E004C, 000E09A8, 000E09D1, 0007A65A, 0007A668, 0007A676,7A68A, 0007A6B6, 0004368F, 00043691, 00043694: R+L Beds with one marker inside the wall, 000replaced with the correct R or L version of the bed.
- 000D6D9D: Floating Table
- 000DE656: Floating Hay Mound
- 000F934D: Flying Skull
- 00086440, 00086444, 00109F6A, 000C61E6, 000c61E5: Lantern intersecting Table
- 000163EA: Wallmounted Mudcrap not aligned with wall
- 000DB59B, 000C537B, 000E2C99, 000E2C98: Flying Rolled Rugs
- 000C6237, 000C6239: Floating Rug
- 000DA33E, 000DA340, 000DA33F: Rolled Rugs leaning against thin air and/or floating
- 000D5BA3: Bread hidden inside Shelf
- 000CCF91, 000CCF90: Floating Hay Scatter
- 00066625: Knapsack intersecting Shelf
- 000DA33C: Floating Knapsack
- 0007733D, 000DA335, 000DA336: Chests facing the wrong way
- 0006DC86, 0006DC92, 0006DC94, 0006DC96: Floating Ledgers
- 000DEC6F, 00016BE9, 000DA1CC, 000CCD38, 000CF5C4, 000CF5C7, 000CDD59, 000C7173, 00066624: Floating Sacks
- 000CA92F, 000DA594, 000CDBC4, 000C42BC, 000C42B9, 000D6D9E, 000B9DE9, 000E2C94: Flying Sacks
- 000C60FF, 000DA333: Unrealisticly balanced/rigid Sacks
- 000DA3BA: Replaced standing Sack with one with flat bottom
- 000E1FCE: Dwemer Wall Sconce too far from wall
- E5EA3, E5EA2, E5EA1, E5E55: Floating Crates
- 68DA8: Lantern intersecting Floor
- F73A4: Floating Linen Sheet
- F73A3: Lantern intersecting Linen Sheet
- E5E69: Crate intersecting
- F73B5: Raised Cauldron Stand so it isn't visible through the ceiling on the floor below
- C6CC4, C6CC6, C6CC5: Flying Crates
- C66DB, C66DD: Flying Shelves
- F5D5D, DEC8E: Flying Sack
- A6E57, A6E58, A6E55, A6E52: City Banners and Banner Posts too far from the wall
- C34D8, C34D9: City Banner and Banner Post pushed too far into the wall, the hollow rods are exposed on the other side of the wall
- F81AF, 5CB00: Floating Blacksmith Sharpening Wheel
- F33A2, F33A8, F33A5: Floating Trees
- 106CCF, DB4F6, DB582, 10079D, DBCBD, DDE11: Floating Mead Barrels
- DB214, DB21A: Nest Mound hidden under the floor
- DB21A, DB218, DB217: Nest Scatter hidden under the floor
- E0DF1: Lantern intersecting Barrel
- E1BDA: Lantern intersecting Shelf
- DB13D: Tankard hidden under the floor
- E0F96, DF341, 1CC36, E5A5D, E5A5C, E5A58, E5A59, E5A56, E5A57, E5A50, E5A5B, E59B0, E59AF, E5A49, E59C0, 279EC, 279F3, 27F96, 27F99, 279A7, 27989, 27A3F, 27DC6, 27A2A, DE283, E34C0, E33E3, E341B, 82177, 823C9, 9D2FA, 81E27, E52A2, 9E55A, 9E433, 9E432, 9ECA8, 9ECA9, 9E431, 9E430, 9E434, 9E435, 9E437, 9E436, 32741, DB501, DB590, 163D9, 163B2, DE920, C6CC7, E02B6, E01AB, E0347, E037E, E0348, E056C, E05F9, E05EB, E05EA, E0693, E0692, E0694, E0695, E0691, E0690, E068E, E068F, 2B23E, 2B23B, 2B237: Floating Candle Horns
- 163BE: Sunken Candle Horn
- 36234: Floating Candle, exposed hollow underside
- 9EF53, 9EF52, 9EF51, 9EF50: Kettles and Pots intersecting Fire Pit
- E34D7, 820C4, 81EAA, 821EE, 826DD, 8323C, 8270A, E52A3, 2AFF0, 2BA04, 9D525: Floating Chairs
- 2B6A2, 82ADB: Floating Barrels
- 81EA5: Sack intersecting floor, seen through the ceiling below
- 185FC: Badly balanced Lantern
- F5744, DEC6D: Floating Lanterns
- A0D51: Flying Shelf (Also had to move F8779, F8778, F877A, F8777 on top of it)
- E06B9, 9E1A3, 2787B, E5A93: Wreath half hidden in wall
- DB52F: Candle Horn intersecting Shelf
- 9CF55: Floating Chest
- DB59A: Shelf intersecting Wall
- DB532: Barrel intersecting Basket and Vegetables
- DB507: Rolled Rug intersecting Shelf
- D4A25, D4A80, D4A7F: Chairs intersecting Tables
- 1093D5: Candle intersecting Wall
- 576E3, D488E, 576E6, 6C319, 6C31B, 6C2F2, 6C327: Wall Sconces too far from Wall
- D4894: Floating Chopping Block
- 9CF54: Chest facing the wrong way
- D8514: Basket intersecting Wall
- D8651, A0D2B: Floating Chair
- D8654, D8653, DBCC2, DBCC1, D84B3: Rolled Rugs leaning against thin air
- DB220: Floating Nest Mound
- DB114: Floating Table
- D8667: Floating Crate
- D86DC: Mead Barrel intersecting Shelf
- D84D4: Floating Sack (also replaced it with a flat sack since the non-flat version looks unrealistic laying down)
- 5D7AD: Misaligned Wall Section, seethrough gaps into the void
- D84D0, DE2F6: Badly balanced Sacks
- 57AA9: Chest intersecting Wall
- 5D70C: Misaligned Wall
- D8514: Basket intersecting Wall
- DAE58: Flying Sack
- DAC52: Flying Hanging Animals Ring
- 626C0, 626C1, 626C2, 62731, 62492, 6372D, 6372C, 6372B: Flying Wall Sconce
- 64FC7: Wall Sconce intersecting Wall
- 626C3: Badly angled Wall Sconce
- D4CF0, D4E8E: Floating Benches
- D4DAB: Flying Jug
- 64C5C: Candelabra intersecting Wall
- D5DE5: Flying Sack
- 63734: Basket hidden inside Hay Bale
- D7199: Floating Hay Mound
- D710A: Floating Hay Bale
- D7195: Flying Axe
- D7192, D7197, D7196, D7193: Flying Firewood Piles
- D7194: Floating Hay Scatter
- 6372A, 63729, 63728, 63727: Flying Barrels
- D7089: Floating Rug
- D7080: Floating Sack
- D701F: Skull intersecting Crate
- 10FA93: Candle Horn intersecting Wall
- D71C0: Ingot intersecting Wall
- DE37C: Wall Mounted Wolf too far from Wall
- 9DA03: Chest intersecting Bed
- DE2A4: Basket intersecting Floor
- DE299: Flying Rolled Rug
- DE973: Flying Shelf (Also had to move the shelf content: DEACB, DEACC, DEABA, DE962, 1007BE, 1007BD, 1007BC)
- 10078E, 100790: Mead Barrels badly intersecting Shelf
- DE925: Flying Cupboard (Also had to move cupboard content: 1007B0, 1007B1, 1007B2, 1007B3, DEAC3, DEAC4, DEAC5, DEAC6)
- 6C2CB: Floating Barrel
- 8AB3E, 8AB3D: Flying Benches (Also had to move object on top of the bench, 8C9A2, F83BB)
- D9D3A, D9BC7, D9D39: Floating Sacks
- D9BA0: Flying Rolled Rug
- D9D3A: Sack half hidden in Wall
- D9B98: Moved Rolled Rug to make room for Sack
- D9B80, D9C8F: Skulls intersecting Shelves
- D9C9B: Flying Bench
- D9D26: Floating Candle
- D9D7A: Door misaligned with Door Frame
- 9DA0D, 4DC52: Chests facing the wrong way
- E050E, E01F1, E01F0, E01AA, EE07D, E049B, E056B, 750F2, E0237: Floating Chairs
- E027D: Floating Table
- EE067: Barrel intersecting Wooden Beam
- EE0A0: Crate intersecting Wooden Beam and Barrel
- EE08A: Flying Barrel intersecting Wooden Beam (Also had to move EE098, 10859B on top of it)
- DA09E: Flying Wardrobe
- F641E: Mead Barrel intersecting Barrel
- DA1C6, 751EC: Flying Candelabra
- DBCDA: Flying Candle Horn
- DBCD9: Floating Hay Mound
- 36213: Floating Candle
- 219EC, 219E4: Wall Sconce intersecting Wall
- 10AA03, 10AA01: Flying Crates
- 10AA04: Crate badly intersecting another Crate (Also had to move the Skull, 10AA05, on top of the Crate)
- 10A9CE: End Table intersecting Wall
- 10AA09, FEEF8: Flying Lantern
- 3D08C: Flying Table (Also had to move 1082A2, EC167, E9914, E9913, E9912, E9916, E9915 on top of it)
- 10A9C5: Flying Shelf
- C66D1: Flying End Table (Also had to move C66C1, C66C0 on top of it)
- C66CB, C66CC: Flying Planter and Plant
- C66CD: Flying Drawers (Also had to move C66CE, C66CA, C66C5, C66C8, C66FD, C66FE on top of it)
- C66E8: Flying Drawers (Also had to move 109F38, C6C47, 109F3B, C66F1, C66EF, C66EE, C66F0, C66ED on top of it)
- 3615A, CE76B: Candle intersecting wall
- CDFA5: Badly balanced Barrel
- C57B3: Floating Crate
- CDFB1: Floating Mead Barrel, exposed hollow underside
- CE766, CE76D: Flying Hay Scatter
- CE763, CE764, CE765: Flying Crates
- 275BC, 27FD1, E0709, E0708, E05DA, E070A, E0714: Large Casks sunken into the floor, the taps are at floor level so they wouldn't be useable
v1.2.5 - (2012-12-15)
USKP Fixes
- Biped object names have been corrected after a previous version had their values shifted improperly by a bad version of TES5Edit. No harm was done to the game. It only annoyed the CK when loading the file.
- The script fix in USKP 1.2 for High Gate Ruins to open the gates if you returned after Vokun was dead did not account for arriving in the location if you were there to kill Vokun. Yeah. That was dumb.
Game Mechanics Fixes
- The book "Songs of Skyrim Revised" contains material only relevant after the main quest is over, but was spawning in leveled lists prior to it actually being done. (Bug #8024)
- DaintySloadLocation was not marked as being a ship. Added LocTypeShip keyword. (Bug #7179)
- The navmesh in FortSungard05 was hopelessly messed up. It would be a miracle if the NPCs there could have actually used it.
- It was possible to become stuck in Irkngthand at the final door from the Slave Pens (Irkngthand03) if the Thieves Guild quest had been completed already. A ramp into the pit where you can become stuck has been added, and the navmesh adjusted to allow followers to behave properly. (Bug #8171)
- AI pack SolitudeBardsCollegeClassIngeTeach4x4 had the wrong location marker, causing Inge Six-Fingers to teach class from the wrong room. (Bug #8246)
- AI pack BardsCollegeSleepEditorLoc22x8 was set to the wrong hours (20, duration 12) instead of the correct ones (22, duration 8) which would cause disruption in schedules for every NPC using this package. (Bug #8246)
- AI pack SolitudePanteaEatLunch10x3 creates schedule conflicts with the other AI packs she uses. It has been set to run at 12pm for 2 hours now since there's a hole in her schedule there. (Bug #8246)
- AI pack SolitudeBardsCollegeSandbox will no longer allow sleeping since all of the bards have sleep packages already.
Quest Fixes
- Something as yet unknown scrambled the properties on the HousePurchase quest and made it impossible for the various house door aliases to function after a home had been purchased in a city.
- In "Dragon Hunting" (FreeformSkyHavenTempleB) it was possible to get the objective to return to Esbern before he had sent you out to hunt a dragon. (Bug #7990) [NR]
- Related to the above, it was also possible for FreeformSkyHavenTempleB to activate before you had recruited all 3 Blades followers due to a bad condition check on the quest data. [NR]
The final scene in the Avanchnzel Boilery does not play out due to the first scene phase incorrectly checking start conditions instead of completion conditions. (Bug #7489) [USKP 2.0.0]
- Wedding decorations placed for "Bound Until Death" (DB05) are never cleaned up after the end of the quest. Neither is the Penitus Oculatus guard who appears for the ceremony. (Bug #7300)
- Completing the quest in Soljund's Sinkhole (FreeformSoljundsSinkholeA) does not disable the draugr in the mine and can result in the miners being killed when they return to work the area. (Bug #7437)
- "Cursed Tribe" (DA06) never disabled the marker that controls the leveled giant and the random orcs outside the gate to Largashbur. Due to bugs in the respawn system, this giant and the orcs could end up respawning and fighting battles even after the quest was over. (Bug #8124)
- In "The Straw that Broke" (FreeformIvarstead02) taking Reyda's amulet to Wilhelm would trigger a dialogue that was clearly intended for Narfi to say, but was in fact completely unnecessary since the objective it was intended to set happens when the amulet is picked up. Dialogue topic FFI02NarfiBranchPreTopic has been disabled so it won't be available. (Bug #8016)
- Brunwulf Free-Winter has a goodbye dialogue for male PCs, but it was not flagged to only work on male PCs. He was also missing a response entry for female PCs.
- One scene between Falk and Bryling (DialogueSolitudeErikurScene3) takes place at the Blue Palace but makes no sense when being run there due to dialogue indicating they should be handling it secretly instead of in front of the entire royal court. Conditions have been changed to prevent it from running when in the Blue Palace.
- Giraud's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassGiraudScene1 and DialogueSolitudeBardsCollegeClassGiraudScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bug #8246)
- Inge's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassIngeScene1 and DialogueSolitudeBardsCollegeClassIngeScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bug #8246)
- Panteas's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassPanteaScene1 and DialogueSolitudeBardsCollegeClassPanteaScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bug #8246)
- Pantea tells her student's she'll demonstrate "The Age of Aggression" but begins singing "The Age of Oppression" instead due to a bad condition on action 4 of the scene (DialogueSolitudeBardsCollegeClassPanteaScene2) (Bug #8246)
- The second scene for Giraud's classes (DialogueSolitudeBardsCollegeClassGiraudScene2) was incorrectly set to start the scene from his first one. (Bug #8246)
- The second scene for Inge's classes (DialogueSolitudeBardsCollegeClassIngeScene2) was incorrectly set to start the scene from her first one. (Bug #8246)
- Major overhaul of the Caravan quest to handle instances where the tents don't show up, caravan members die, leaders need to be replaced, etc, due to the vanilla script being wholly inadequate for the job. New scripts have been applied to the aliases and AI packs to facilitate this. (Bug #181)
Actor Fixes
- Forsworn Briarhearts will no longer send thugs after you for pickpocketing their hearts. They have been added to WIAddItem03ExclusionFaction to prevent this. (Bug #7969)
- Same as above, Moira (from A Night to Remember) can somehow trigger sending thugs out to kill you even though she shouldn't do that. (Bug #7969)
- Ugor has been corrected to level 10-30 to remain consistent with Atub. (Bug #7248)
- Garakh was intended to be a blacksmith vendor but there was no faction for this to be possible. His merchant and blacksmith factions ranks were also incorrect. (Bug #7247)
- Atub was unable to function as an apothecary vendor due to her faction rankings being set wrong. (Bug #7246)
- The Stormcloak guards who occupy Dragon Bridge once Solitude has fallen were not members of the town's guard faction, causing them to drop town specific dialogue they should have.
- Addvar was given a key to Karthspire Redoubt's jail instead of the one to his own house. (UESP)
- Giraud Gemane was not able to teach his class at the Bards' College due to his teaching AI pack being below his default sandbox package. (Bug #8246)
- Aia Arria would never sleep due to her sleep package being listed below her default sandbox package. (Bug #8246)
- Ataf had no sleep package and would continue whatever his last action was all night until another package took over. (Bug #8246)
- Ataf also had a schedule conflict with his flute playing package that would prevent him from attending the 8am class. (Bug #8246)
- Illdi was using the BardsCollegeSleepEditorLoc2x8 AI pack but this caused a large conflict in her schedule. She now uses the BardsCollegeSleepEditorLoc22x8 package, which was probably the intention anyway. (Bug #8246)
- Pantea Ateia's eat package blocks most of her teaching package and has been switched so that it will no longer interfere. (Bug #8246)
- Jorn's AI to play his flute outside was directly conflicting with his class schedule and he was therefore not attending the 8am session. (Bug #8246)
Audio Fixes
- Brunwulf Free-Winter lacked an audio file response appropriate for his missing female specific goodbye line. (Bug #5422)
- Jora's audio file for one of her goodbye lines referenced Arkay when it should have been Talos. (Bug #6069)
- VC01CureInfo: "It is possible. I know of a ritual but have never performed it." -> Text was missing from the dialogue entry. A new lip file has been built as well since it is substantially more than what was there before. (VC01_VC01CureInfo_0005CA00_2, Bug #7362)
- Mirmulnir does not issue voiced combat taunts during the attack on the Western Watchtower in Dragon Rising because there was never any audio files supplied for this. (Bug #8386)
NIF Mesh and Texture Fixes
- Nordic steel gauntlets have inverted light behavior. armor\steel\gauntlets_0.nif and gauntlets_1.nif are both missing MaleHands_1_s.dds. (Bug #8190)
- Nightingale gauntlets for female players have incorrect skin tones on the fingers. armor\nightingale\f\gauntlets_0.nif and armor\nightingale\f\gauntlets_1.nif are missing the FemaleHands_1_S.dds texture. (Bug #435)
- Arrows fired into havok enabled objects cannot be picked up from the visible arrow model on screen due to mesh errors. (Bug #8236)
- Steel Cuirass ground model (cuirasssteelgo.nif) has a rogue polygon. (Bug #8151)
Item Fixes
- The Amulet of Julianos was pointing to the wrong model for females. Armor add-on JulianosAmuletAA has been fixed to correct this. (Bug #8226)
Boots of the Old Gods and Gauntlets of the Old Gods would disappear when worn with the Armor of the Old Gods. ForswornBootsAA and ForswornGauntletsAA erroneously had the calves and forearms body parts selected when the models don't use them. (Bug #116) [USKP 1.2.6]
- Tumblerbane Gloves (DBArmorGlovesReward) do not display the wrists when worn due to having the forearms flag when the model doesn't use them. (Bug #246)
- Armor add-ons FineClothesTorso01AA and FineClothesVariant01AA used by several playable outfits would cause boots to disappear on females in 3rd person. This was due to having a bad priority setting on the female model. (Bug #363)
- "Argonian Account, Book 2" (Book3ValuableArgonianAccountBook2) is using the wrong book model and inventory art. It should be set to BasicBook04 like the others in the series.
- "A Dance in Fire, v5" (Book4RareADanceInFireV5) is using the wrong book model and inventory art. It should be using BasicBook05 like the others in the series.
- "Palla, volume 1" (Book0PallaV1) is using the wrong book model and inventory art. It should be using BasicBook01 like the other book in the set.
- "The Wolf Queen, v1", "The Wolf Queen, v6", and "The Wolf Queen, v8" (SkillLockpicking2, Book4RareTheWolfQueenV6, and Book3ValuableWolfQueenV8) are all using the wrong book model and inventory art. These should be using BasicBook02 like the rest of the series.
- "Charwich-Koniinge Letters, v4" (Book4RareCharwichKoniingeLettersBookIV) should be using BasicBook05 for its model and inventory art like the others in the series.
Text Fixes
- "Heavy Armor Forging" (SkillSmithing5) "let it become brittle" -> "lest it become brittle" (Bug #7611)
- Quest CWSiegeObj, Stage 9000, 4th journal: "rebellion.." -> "rebellion." (Bug #7557)
- Item 0010DF82: "Dwarven Boots of Extreme Stamina" -> "Dwarven Boots of Eminent Stamina" (Enchantment 04 uses Eminent, not Extreme) (Bug #8046)
- Item 0010DF95: "Orcish Armor of Major Stamina" -> "Orcish Boots of Major Stamina" (These are boots, not chest armor) (Bug #8046)
- Item 0010DF97: "Orcish Armor of Extreme Stamina" -> "Orcish Boots of Extreme Stamina" (These are boots, not chest armor) (Bug #8046)
- MS01KerahTopic02: "bare" -> "bear"
- SolitudeFreeform06ViciTopic: "than" -> "then"
Placement/Layout/Ownership and other World Object Fixes
- Floating plants: 0004bd48, 0004bd49, 000CE590, 000719F1, 0009B6AB, 0009B6AC, 0003BA37, 00100bf9, 00100c3b, 0003c55e, 0007463a, 000365ca, 000733d1, 000a5875, 000a6b61, 000a586d, 000a5861, 000c20f7, 000c1eca, 000c1ec9, 0004bd15, 000a0760, 000a0764, 000330fa, 0006346d, 000bb8e6, 000bb8e7, 000ba104, 000bae84, 000c5bbb, 00059a4c, 000b05f8, 00043E61, 000D90DD, 000D90DE, 000d60af, 00047c9a, 0008c2f8, 000d91d9, 00060e3c, 000DADEC, 000E24BC, 000C03A9, 0009B6A6, 000E32A8, 000f5d7d
- Floating trees: 0005ee5d, 0002c634, 0008cff3, 0008d74f, 000ba46f, 0009B6BA, 000AC0F0, 000bc5b8, 00033c38, 000bc5f4, 000a48c7, 00097f89, 000a67ab
- A candelabra in Potema's Catacomb (00069070) embedded into the wall. (Bug #7495)
- A gap between two cave pieces (0002B85C, 0002B7B2) in Stillborn Cave has been closed by placing two cave boulders in to seal the gap. The two pieces themselves could not be moved to solve this. (Bug #7612)
- One static instance of "Songs of Skyrim Revised" (000D5996) has been replaced with "Songs of Skyrim" due to it being available prior to the end of the main quest.
- Two floating cabbages in cell 3,-4 (WhiterunExterior15) have been grounded. (Bug #7281)
- 00096B15: Rock face in cell 36,-11 did not touch the ground in one section.
- Floating haystacks in Japhet's Folly (00052352, 00052356, 000E7C86)
- Floating tankards in Japhet's Folly (000EB663, 000EB664)
- Floating basket in Serpent's Bluff Redoubt (00027D8E)
- Inaccessible coinpurse moved into playable area in Serpent's Bluff Redoubt (0005D03A)
- 000BA4B2: Coffin sticking over the edge allowing see through bottom.
- 000959AB: Part of the roc mesh was poking through a tree the wrong way in cell 23,-24.
- 00070696: Partially exposed bottom of a cliff in cell -37,-5.
- 000719E2: Duplicate mountain trim piece in cell -41,-4.
- 000719E3: Mountain trim piece with large gap in cell -41,-4.
- 00079E29: Cave pillar sticking out through the ceiling of the area below it in Chillwind Depths.
- 0003F842: Rocks with a see through gap underneath in cell -19,4.
- 000DB746: See through gap between meshes plugged with a new rock placed over the hole in cell -21,3.
- 000F81B1: Floating table in Solitude. Clutter items on top which then ended up floating: 000F81BB, 000F81BE, 000F81BD, 000F81BC, 000F81BF, 000F81C2, 000F81C0, 000F81C1
- 000AEDF4: Rock placed under one ungrounded support pillar in cell -17,23.
- 000BEC66: Barrel clipping the dock pilings in cell -16,22.
- 0001991D: Crate clipping with the cart, and also floating above ground in cell -17,23.
- 000F819B, 000F81A3, 0010623B: Floating barrels in Solitude.
- 000F81A8: Table clipping the wall behind it in Solitude.
- 000F5D51: Floating crate in Solitude.
- 000F5D57: Floating sack in Solitude.
- 000F7191: Barrel clipping the wall in Solitude.
- 000F9342, 000F933F: Floating hay bales in Solitude.
- 000F9321, 000F9322: Crates clipping the wall, and each other, and also floating in Solitude.
- 0001AD7B: Barrel clipping another barrel.
- 000e302b, 000e302f, 000e302c , 000ff75c, 000ff759: Floating crates in Solitude.
- 0010cd92: Sign on the Morthal alchemy shop gets stuck when swinging. Too close to the building. [NR]
- 000E276E: Floating wood pile in Proudspire Manor.
0010C206: A cooking pot in the Proudspire Manor kitchen has been replaced with one that will fit into the space it is assigned. [Reverted - Hearthfire DLC deletion conflict]
- 00038452: House in Windhelm lowered slightly to close a gap along its adjoining wall section facing the graveyard.
- 000cb7f2: Skull partially embeded in a shelf in Battleborn House.
- 000c976d, 001082b5, 000c9770: Objects stuck in a table in Ilinalta's Deep.
- 000409fd: Chair partially embedded in the ground in Ilinalta's Deep.
- 00082742: Misaligned dock piece in cell -5,-14.
- 0006e9e9: Gap between the wall piece and the column south of it outside Whiterun.
- 00089fc6: New rock placed to cover up an exposed piece of LOD landscaping. The wall section could not be moved to cover it.
- 0009626c: Drunken Huntsman sign misaligned with the posts, exposing a see through.
- 0001ede7: Chair clipping a wall in cell 1,-11.
- 000ac471: Chaurus eggs trapped outside the playable area in Alftand.
- 000f827f, 000f827e: Repositioned these bandit poles further away so the gate at Helgen won't swing through them.
- 000fba27: Axe floating in mid-air in Fort Snowhawk due to not being parented properly to its enable item.
- 00056b2e and adjoining piece: Support railing with exposed underside in Fort Snowhawk.
- 0005231f: Misaligned end piece creating a gap in Ustengrav.
- 000271f9: Floating brazier in Ustengrav.
- 000c61df: Floating candlehorn in The White Phial.
- 000c61d2: Candlehorn in The White Phial clipping into the wall.
- 000c5693: Wall marker outside Uttering Hills Cave embedded too far into the rock face causing NPCs using it to become trapped inside it.
- 0005be0e: Floating mead barrel with exposed underside in Fort Amol.
- 000e108d: Floating bench set in cell -20,11.
- 000d9787, 0010c07f: Floating bench set in cell 5,0.
- 000a4707: Bucket clipping the table in Korvanjund.
- 0003b809: New rock pile added to cover a gap between the floor sections in Shrowded Grove.
- 000a6023: Floating altar with exposed underside in Geirmund's Hall.
- 000538d7: Rock face with exposed underside in cell 5,-15.
- 0002b728: Floating ice mound in Haemar's Shame.
- 00052110: Floating chair in Haemar's Shame.
- 000470b0: Rock with exposed underside in cell -1,-7.
- 000eab4e: Book in Fort Amol relocated to the nearby table because the hearth collision lets it fall through.
- 000dc02e: Crate clipping everything around it removed - no suitable location to fix it.
- 000e889e: Lantern floating near the ceiling in Raldbathar.
- 00093a7a, 00093a7b: Doors misaligned with their frames in Candlehearth Hall.
- 000203e2: Wall piece sticking out behind the other mesh in Volunruud.
- 000543ca, 000543c9: Floating barrels in cell 0,3.
- 0009e1da, 0009e1d8: Floating mineral pools with exposed undersides.
- 000da54e: Floating sack in Windhelm Warehouse.
- 000da513: Floating crate in Windhelm Warehouse.
- 000d2212: Floating rock in cell 8,0.
- 00053c4d: Misaligned antlers on a wall in Morvunskar.
- 00053bb8: Large gap between the walls in Morvunskar.
- 00053d06: Floating bench in Morvunskar.
- 00053153: Stone wall with see through underside in cell 29,4
- 00083bb3: Floating torch sconce in Druadach Redoubt.
- 0004fd99: Mine pillar with exposed underside in Nchuand Zel.
- 0009387e: Rock with exposed underside in Nchuand Zel.
- 000372c9: Stairway at Ragnvald with exposed underside at the top.
- 00088a25: New rock placed to cover sea through underside in cell -36,3
- 000fae76: Floating pole in cell 30,-4
- 00069531: Bridge with exposed endpoints in cell -14,17
- 0009096c, 00078e46: Rocks with exposed undersides in cell 23,-18
- 000ab7f5: Rubble pile with exposed underside in Folgunthur.
- 0008e4a6: New rock placed to cover up exposed underside of the rock mesh in cell -24,2
- 0009004a: New rock placed to cover an exposed underside in cell -24,-1
- 00031339: New rock placed to cover an exposed underside in cell -13,33
- 00077eb3: New rock placed to cover an exposed underside in cell -10,16
- 000436c3: Barrel sunken into the stone in Faldar's Tooth.
- 000b6330: Candlehorn sunk into the table in The Bee & Barb.
- 000c6578: Floating rubble in Avanchnzel.
- 000f6d59: Barrel half floating over another in Avanchnzel.
- 000c66bb, 000c66d0: Chandelier extensions added to connect these lights to the ceiling.
- 0002647b: Torch sconce partially embedded in the wall in Serpent's Bluff Redoubt.
- 000aae2b: Floating (more like flying high) book grounded in cell 18,17
- 000b8c7f: Rock with exposed underside in cell 24,11
- 000f383b: Rock with exposed underside in cell 24,10
- 0002a896: Rock pile with exposed underside in cell 23,21
- 0009a3a6: Barrel merged with two other barrels in cell 34,8
- 000f4710: Torch sconce partially embedded into the wall in cell 34,9
- 000fd859: Floating bucket in cell 9,-19
- 00019084: Rock with exposed underside moved in cell 6,-10
- 0007295c: New rock placed to cover exposed underside in cell 50,-29
- 000930B4: Nirnroot outside of playable space has been raised to the surface in cell -32,7
- 000e2ec4: Wrong type of chair used for this location. One marker is buried in a wall in Vlindrel Hall.
- 000e2ec3: Basket embedded in a wall in Vlindrel Hall.
- 0010971d: Staff clipping the shelf in the Archmage's Quarters.
- 000c78d2: Floating alchemy table in cell 38,2
- 0009acbc: Z-fighting linen sheet in Dustman's Cairn.
- 0002c7d5: Invisible chair moved to nearby crate in cell -30,31
- 000ac658: Floating candle sconce in Wolfskull Cave.
- 000d6a7e: Floating candle in Bits & Pieces.
- 00062495: Wall sconce poorly aligned with the wall in Bits & Pieces.
- 000c8601: Basket clipping with a shelf in the Bards' College.
- 000c84e0: Chair clipping a wall in the Bards' College.
- 000dd4b9, 000c8560: Book clipping a table in the Bards' College.
- 000c06fd: Floating pole in cell 5,19
- 000ab025: Enchanting pad buried too far into a table in Nightcaller Temple.
- 0009f109: Floating candlehorn in Nightcaller Temple.
- 0009de4d, 000a2626: Sconce embedded in the wall in Nightcaller Temple.
- 0002bc3d: Sconce embedded in the wall in Wolfskull Cave.
- 000ff89d: Book too close to collision layer gets buried when havok settles in Broken Fang Cave.
- 000eb762: Crate clipping a rock in Fort Fellhammer.
- 000b033a: Rock face with exposed underside in cell 39,-30
- 000b0331: Rock pile with exposed underside in cell 37,-29
- 00041da8: Rock with exposed underside removed in Wolfskull Cave.
- 000ac7d4, 000ac7d9, 000ac71f: Floating rubble pile in Wolfskull Cave.
- 00048f44: New rock placed to cover large exposed underside in cell -5,5
- 000f5b7b: Structure z-fighting with the ground in cell -5,4
- 00083c26: Horker placed too far into the ground causing it to get catapulted into the sky in cell -38,25
- 000414ED: Floating hay pile in Riverwood.
- 00018E9E: Rock with exposed underside in cell 4,-12
- 00026F8E: Gaps between several pieces around this one at Bleak Falls Barrow.
- 000ff9bc: Floating tablecloth on the porch at Dragonsreach.
- 0006B0A2, 0006B0A3: Barrels sunk into the floor of the guard shack roof in Whiterun.
- 0006B0A5: Floating haystack on the guard shack roof in Whiterun.
- 000FBE13, 000FBE14: Slaughterfish egg nest not attached to the ship in cell 9,-27
- 000BBAF3: Floating pot in Warmaidens.
- 000C9005: Floating goblet in the Bannered Mare.
- 000C2BA7: Lantern embedded in rock in Redoran's Retreat.
- 0007fb60: Workbench buried too far into the floor in Understone Keep.
- 000632ff: Floating brazier in Sky Haven Temple.
- 00063287, 0006328c: Floating rubble pile in Sky Haven Temple.
- 0006f24a: Floating chest clipping a wall in Sky Haven Temple.
- 0002e3c3, 0002e57e: Floating driftwood in cell 33,25
- 000fe587: Floating candle in Kilkreath Ruins.
- 00038397: Floating tankard in Fort Sungard.
- 0009b567: Column detached from the wall in Blue Palace.
- 000e59bf: Book sunken into a table in Old Hroldan.
- 000377e7: Floating room pillar in Fort Sungard.
- 00039f49, 00039f4b: Chest clipping bed in Fort Sungard.
- 00037ce7, 00037cf4: Beds partially floating in Fort Sungard.
- 0003c37b, 0005dde1: Floating chairs in Fort Sungard.
- 0001c8f3: Floating column in Fort Sungard.
- 000e9a0e: Floating ribcage in cell -12,-23 [NR]
- 0006b273: Leather boots caught behind the collision mesh in Cracked Tusk Keep.
- 000628f9: Coinpurse stuck below the collision mesh in Dead Men's Respite.
- 000ab774: Tanning rack clipping into a barrel in cell -3,-2
- 000c26eb: Chest clipping a wall in cell 29,29
- 0010accd: The Diadem of the Savant was erroneously placed here. This item is specified in the CK as a reward item for completing Shalidor's Maze. It has been swapped for a leveled circlet of marksman. (Bug #8180)
- 00060743: New rock placed to cover up a large gap between rocks in cell -19,-14
- 0004595a: Exposed gap at the base of a rock pile in cell -8,-8
- 000f74c7: Dwemer dresser facing the wrong direction in Mzinchaleft.
- 000273D7: Floating end pipe piece removed in Mzulft.
- 000B3FBC, 000B3FBD: Floating firewood stacks near the Solitude Sawmill.
- 000d369f: Gap between stone wall pieces in cell 42,9 (Bug #353)
- 00102be4,00102be1: XMarkers for the two mannequins in Honeyside were embedded into the walls. (Bug #165)
v1.2.4 - (2012-11-21)
USKP Fixes
- Biped slot errors leftover from edits to the Argonian, ArgonianVampire, and OrcVampire race have been corrected for Patch 1.8.
- Documentation has been checked for typos and missing entries from old changes have been added.
Game Mechanics Fixes
- Brought two College robe enchantments in line with the others (master Restoration robe was decreasing cost by 25%, master Alteration by 20%, all other robes had 22%).
- NPCs who wear random farm clothes will no longer sometimes appear undressed. ClothesFarm removed the ClothesFarmClothes03withExtras outfit from the leveled list.
- The Dremora race was not set to use head tracking animations. (Bug #5223)
The matching set perk for light armor has been corrected to include the USKP added keywords for the normal Thieves Guild armor as well as the Guildmaster armor set. (Bug #4086) [Official Patch 1.9]
- Force Without Effort was missing its menu display icon. (Bug #5315)
- Deep Wounds, Bladesman, Critical Shot, and the Vald's Dagger perks will now properly stack and interact with each other as intended. (Bug #7043)
Script Fixes
- MannequinActivatorSCRIPT.psc should no longer allow equipment duplication to occur or for mannequins to wander from their platforms.
Quest Fixes
- Corrected a rather egregious line Dengeir could utter ("I'll be Jarl again someday!") despite being Jarl already if the Stormcloaks had Falkreath.
- Sorli the Builder and Teeba-Ei will no longer speak as though they're in Stonehills when they're in Morthal.
- Speaking to Mikael was restarting the "Investigate the Bard's College" quest due to a bad stage check in the dialogue script. (Bug #6720)
- The Penitus Oculatus guards in Solitude that are assigned there for DB09 will now be cleaned up when that quest ends. (Bug #6518)
- It was possible for "Stealing Plans" (CR10) to create the target object in an inaccessible chest instead of the proper boss container at the assigned dungeon. (Bug #6505)
- If Vald is killed before his debt quest can be fulfilled (FreeformValdDebt), the quest will be stopped once the Quill of Gemination is turned in if it is still running.
- Related, if Vald is killed before talking to Maven about his debt, FreeformValdDebt will be terminated as failed. If you have talked to Maven, but Vald later dies, you will still be allowed to turn in the Quill but will not receive Vald's debt in return. (Bug #308)
- It will no longer be possible to start Vald's Debt quest if he is already dead by the time Brynjolf mentions him. (Bug #343)
- In "Promises to Keep" (MS03) Maven Black-Briar had a dialogue option where you could inform her about the theft of Frost before Sibbi Black-Briar had actually told you this.
- Also in "Promises to Keep" if you exit dialogue early when turning Frost over to Louis Letrush, he will no longer run off and leave the horse behind.
- Blood on the Ice will now allow you to complete the quest after the Imperials have taken over Windhelm. The guard acting as a CSI will switch properly to an Imperial as needed.
- Cicero (on the road north of Whiterun) will now be properly disabled once you have concluded the mini quest at the Loreius farm. The DB01Misc quest will also be properly stopped as well.
- When the Imperials get control of Whiterun during the Civil War, Heimskr will now be sent to jail as was intended.
- If the Imperials take Windhelm while Blood on the Ice (MS11) is running, the guard is never swapped out properly to allow the quest to be completed once the city has changed ownership. (BGS Support #16566)
- Farengar can no longer be asked if he owes his allegiance to the Imperials if the Stormcloaks have Whiterun (duplicated dialogue and changed the prompt to "Do you owe allegiance to the Stormcloaks?", since his response indicates that he doesn't care who's in charge, but it seems odd to ask about Imperial allegiance if they no longer have the city).
- Freir (priestess in Solitude) will no longer discuss the rightness of the White-Gold Concordat and the missing Talos shrine if the Stormcloaks have the city (because she swaps over to saying "Nine Divines" instead of "Eight Divines" in all her other dialogue).
- Perfected Kynesgrove backups: Kjeld can now sell innkeeper merchandise and won't give rumors before he's a publican.
- When Arivanya is killed by the Butcher, she will show the same type of wounds as Susanna did (such mutilation being apparently indicative of the Butcher's "interesting knifework"; unused outfit).
- After completing "Innocence Lost" (DB01) the ritual mess that's still sitting in Aretino's house will be cleaned up properly. (Bug #5947)
- Entering High Hrothgar from the back door the first time will not cause the Greybeards to congregate as expected. The trigger has been duplicated and placed at the back doors to correct this. This bug is only possible if you exploited using a horse to climb up the back side of the mountain. (BGS Support #16541)
- In "The Fallen" (MQ301) it was possible for the scene between Farengar and Odahviing to play even if Farengar had been killed previously.
- The scene where Braith bullies Lars into promising 10 septims will now play out with the dialogue in the proper order. (Bug #5612)
- At the end of the master conjuration ritual quest (MGRitual03) the unbound Dremora is never removed from the game after completion. The ritual candles are never cleaned up either, despite Phinis Gestor making a big deal of safety. (Bug #6509)
- The encounter with Deep-in-His-Cups (WEDL08) should now only spawn once instead of repeatedly, regardless of how you resolve it.
- The follow up quest after Diplomatic Immunity where you help Malborn by killing a Thalmor assassin (MQ201Malborn) will properly acknowledge the death of the assassin and allow the quest to complete. This was fixed once before, but apparently the fix was somehow lost and previous documentation right along with it.
- The precursor quest to the Bard's College (MS05Start) is never stopped once the player has agreed to retreive the book Viarmo wants.
Actor Fixes
- The war camp generals will now run the dead body cleanup script after 3 days so their corpses aren't in the game forever. [NR]
- Cicero's body will now be scheduled for cleanup after killing him in the Dawnstar Sanctuary.
- Thonjolf had an extra sleep package which has been removed.
- One generic necromancer will no longer have pigtails and squinty eyes (he was using female head parts).
- Arniel Gane has been given a custom class so that he can cast the Destruction spells he was given; he will no longer attempt to punch magic anomalies to death during MG05.
- The ghostly Arniel Gane one can summon after finishing his questline now actually looks like him.
- The Dark Brotherhood initiates, as well as Cicero, will no longer annoy the player by repeating their hello lines over and over when they are following the player.
- Re-exported face data for a number of male Altmer to correct their "melty" eyes; if anyone sees another Altmer will similarly-melty eyes, please report it to the bug tracker. (Bug #64)
- Varnius Junius will no longer walk back and forth between Dragon Bridge and the Blue Palace.
- Ghorbash the Iron Hand was incorrectly classed as a ranger, which focuses on archery, instead of a 1H warrior which his equipment selection strongly supports. (Bug #6165)
- Guards in Winterhold did not carry shields.
- Guards will no longer have doubled up damage perks which cause them to deliver one shot death blows even to high level players.
- Commander Caius wasn't quite intended to be exiled to the Blue Palace -- unused packages (and his dialogue about "this city") indicate him simply being removed from his post but allowed to stay. Removed his CWExile package.
- The thralls in Labyrinthian were both male, despite ostensibly being Hafnar and Atmah (so one should be female); they now look like Hafnar and Atmah. Also corrected one of them bleeding (because, you know, they're ghosts) and being a Dragon Priest by class (the Bandit Wizard class, like thrall #1, is more appropriate, since they use only Destruction spells and daggers while the Dragon Priest class focuses on Conjuration and Alteration).
- Exported facegen for Estormo to fix his melty eyes.
- Vittoria Vici was not performing her merchant duties despite the previous attempt to fix this due to aliases being unable to take new faction settings after a quest is started. (Bug #6904)
- Useless keys have been removed from the inventories of the following NPCs: Acolyte Jenssen, Ahlam, Hjorunn, Jesper, Nazeem, Romlyn Dreth, Swanhvir, and Teeba-Ei. (Bug #5587)
- Drahff and Hewnon Black-Skeever were missing the dead body cleanup script. [NR] (Bug #5220)
Item Fixes
- The jester's hat model for male Argonians was pointing to the model for male Khajiit, causing it to clip through an Argonian male's brows.
- Black mage robes now provide +75% magicka regen instead of 50% to match the hooded version.
- The FineBoots01AA and FineBoots02AA armor-addons did not cover the calf slots, causing any upper body armors and clothing that do to clip with them.
- EnchClothesRobesMageHoodNovice, TemplateClothesRobesMageNoviceHood, and ClothesCollegeHood were all missing proper armor-addon variants for orcs, and the MageApprenticeHoodAA armor-addon was incorrectly being flagged as useable on orcs when MageApprenticeHood_OrcAA exists for this purpose but was not being used. (Bug #6170)
- Several books with zero size have been corrected to provide an actual size value. This will help prevent book shelves from throwing books off of them. (Bug #6886)
- Ore veins MineOreBlackreach03, MineOreBlackreach03_LMountain, and MineOreBlackreach04 are all incorrectly giving Corundum instead of soul gems. (Bug #6865)
- Fixed the Whiterun and Solitude light sources so that they won't dim noticeably on approach. (Bug #289)
Standard Thieves Guild armor has been given a unique keyword for the matching set perk so it can no longer be improperly combined with normal leather for the bonus. [Official Patch 1.9]
- The poison cloak enchantment on the Ebony Mail will no longer cause unintended damage during brawls. (Bug #427)
- Sheath and unsheath sounds for SteelDagger, OrcishDagger, DwarvenDagger, ElvenDagger, EbonyDagger, and DaedricDagger were all incorrectly using the sounds for full sized swords. (Bug #6394)
- The enchantment for the Staff of Inspiration (StaffEnchRally) did not match the effects given by the Rally spell. (Bug #5122)
- The enchantment for the Staff of Courage (StaffEnchCourage) did not match the effects given by the Courage spell. (Bug #5122)
NIF Mesh and Texture Fixes
- SLightPost01.NIF (included in an apparently undocumented previous USKP fix) has been corrected to restore the broken alpha channel that had gone missing. (Bug #6816)
- The fancy locked door in Volunruud had wrongly sized sockets for the ceremonial weapons used as keys to open it. (Bug #6201)
- Cave roots were using a texture that was flat and ill defined. This has been replaced with one that looks better against the darkness in caves. (Bug #3597)
- Closed several gaps in the mesh that makes up the stairway area in front of Jorvaskr in Whitetun. (Bug #4269)
- The orcish battleaxe nif (orcishbattleaxe.nif) had an animation controller link added to it that was causing it to go haywire when used with weapon racks. (Bug #138)
Placement/Layout/Ownership and other World Object Fixes
- Changed the ownership of Winterhold's throne so Thaena won't sit on it while Korir is away.
- The Forsworn spawns outside of Kolskeggr Mine that should have been disabled with the earlier USKP fix are now also disabled along with the ones inside the mine. (Bug #6521)
- Added a prayer idle marker in the Temple of the Divines in front of the Talos shrine to match the other shrines (it's parented on the Shrine, so it can't be used unless the shrine is there).
- The large porch at Dragonsreach (0005D2C0) was slightly disconnected from the main castle, when viewed from the wilderness at Battle-Born Farm. (Bug #6851)
- The top of one of the towers at Mzinchaleft (00057D04) was sitting too low in its area. (Bug #6884)
- A missing section of navmesh has been added to the above tower at Mzinchaleft, enabling the NPC stationed there to use the chair during his AI routine.
- Two wall lean markers in Falkreath (000CDE8A, 000CDE9B) were embedded into their posts far enough to snare the NPCs inside. (Bug #6106)
- The two door markers leading to Solaf's shop in Falkreath were partially embedded into the doors, which could trap NPCs behind the building mesh.
- One of the collision barriers outside of Windhelm (0010FDC1) blocked access to the two iron ore veins there. (Bug #6030)
- Misaligned walkway part in cell -13,-25 (0004BDF8) corrected. (Bug #5952)
- Mikael and Saadia did not own their proper beds at the Bannered Mare and would sometimes not be able to sleep. (000616D1, 000CA021) (Bug #5945)
- Several ice wraith teeth that were floating have been grounded. (000D24E0, 000D24E1, 000D24E2, 000D24E3) (Bug #6237)
- Display case clipping with the wall behind it. (000D2494) (Bug #6237)
- Elk Antlers (000D24CA) clipping with a display case in Aela's room have been switched with the wall basket (000D24BC) (Bug #6237)
- Chest facing the wrong direction. (000D2426) (Bug #6237)
- One banner clipping Ulfric's throne (000C10D7) and two banners hanging too far forward (000C10D6, 000C10D5) have been corrected. [NR] (Bug #6237)
- A missing banner over one of the doors to the upstairs wing has been added. (Bug #6237)
- Floating flowers outside of Sylgja's house. (000B452D) (Bug #5885)
- A buried wall section outside Whiterun has been removed. (0007CE3F) (Bug #5238)
- The navmesh behind Salvius' farmhouse has been extended to cover areas it should have, due to followers getting stuck trying to tag along there. (Bug #5621)
- The cell where the Alik'r Warrior gets sent to during "In My Time of Need" (MS08) could not be unlocked. The door (000A7615) will now open with the Whiterun Jail Key like all the others. (Bug #5583)
- Woodcutting axes have been added next to the wood piles in Whiterun, Riften, and Windhelm so that the player being asked to chop wood won't result in needing to exit the city and travel to a nearby village just to get an axe. (Bug #3452)
- The Stormcloak guard at Sarethi Farm was not attached to the enable parent, which would cause fights with the Imperial guard if The Rift is under Imperial control. (Bug #6960)
- The remaining vanilla wheat stalks which had not already been grounded properly have been corrected.
- Several coastal driftwood pieces have been grounded. (00018117, 00018115, 00018116, 00018118, 0001810A, 0001811A) (Bug #7037)
- Two tree branch piles have been grounded. (000181A5, 000181A7) (Bug #7037)
- Floating tree in cell 11,0 has been grounded. (000D9082) (Bug #5889)
- An infinitely firing dart trap has been repositioned in Forelhost Crypt. (00064BE6 and linked references) (Bug #143)
- Cliff piece (0005BB6D) with a gap below it has been rotated to cover the hole. (Bug #7038)
- Rock piece (0005BB67) rotated to cover a gap at one end above the ground. (Bug #7038)
- Two rocks have been placed underneath a waterfall (00035DCA) in order to conceal a pair of large gaps. (Bug #7036)
- Lowered a portion of the cliff (000A7E2D) at Autumnwatch Tower to conceal a gap below it. (Bug #7039)
- A gap between glacier pieces in cell -6,36 (000FF435) has been closed by adding a smaller glacier slab to cover it. (Bug #6272)
- Rock at Fort Sunguard (00044AAF) lowered slightly to close a ground gap. (Bug #5640)
- Rock added to cover a ground gap in cell -18,9 for ID 000C2F96. (Bug #5640)
- Rock added to cover a gap in the cliff in cell -12,9 (000A51AF). (Bug #5640)
- An orcish chair in the Dushnikh Yal longhouse (00097E5D) has been converted into a usable furniture marker so Murbul can actually sit down to read.
Text Fixes
- "Blade of The Reach" will now be labeled as "Axe of The Reach" since the weapon is taken from the axe lists instead of swords.
- Geimund's subtitle: "quick as a wink" -> "quick as you wink" (Bug #6370)
- Book4RareSongOfReturnV24: "vol 24" -> "Vol 24" (Bug #6887)
- SpellTomeDetectUndead: "Detect Undead" -> "Detect Dead" (in two places) (Bug #5314)
- Magic effect FoodRestoreStaminaDuration: Description text has an extra hard return which has been removed. (Bug #6226)
- The book "A Gentleman's Guide to Whiterun" has been modified to reflect that Mikael is not actually an Imperial. (Bug #7002)
v1.2.3 - (2012-10-23)
USKP Fixes
- The quest built to deal with the essential civil war camp soldiers was not configured properly. The script intended to attach to aliases for Tullius and Ulfric was never attached because the aliases had never been created in the proper place. This should now be corrected and this quest will be started again if it's not already running.
- Two backup reference alias properties were somehow lost for DialogueFalkreath and DialogueDragonBridge and have been repaired.
- Removed the optimization fix for the house door scripts. Seems people will just have to live with them not working since fixing them apparently didn't work any better.
- The BSA file is now being compressed due to its growing size. Blame Steam.
- The fix for Louis Letrush has been removed. It has now been fixed officially in Patch 1.8.
- Generated an SEQ file, which will be maintained as needed for future updates. This file ensures the start-enabled retroactive fix scripts will be processed properly.
Script Fixes
- Some more scripts that issue unnecessary debug traces have been silenced.
- SoundTrap.psc, TripWire.psc, PhysicsTrap.psc, MagicTrap.psc, and MaceTrap.psc were all incorrectly using OnCellAttach() to handle a function call requiring the object's 3D to be loaded. They instead need to use OnLoad() for this and have been corrected. This may result in a large number of previously dormant trap objects suddenly being more effective.
- StockadeBarricade01ActivatorScript.psc did not properly validate whether its linked reference was valid or not before trying to enable it.
- After Scoundrel's Folly (TG04) Gulum-Ei is supposed to begin fencing goods but is unable to do so because his chest's enable parent setup is wrong.
Game Mechanics Fixes
- A faulty road encounter trigger in Falkreath Hold (0008F4AA) has been corrected. It was missing the RoadStart keyword property necessary for the script to work.
- Having the Deep Freeze, Intense Flames, or Disintegrate perks will no longer cause your cloak spells to kill followers who are in bleedout.
- Necromage no longer boosts the power of spells and enchantments used on a vampire player.
- Corrected a bunch of MS06 pre-quest packages with invalid conditions.
- Combat music would sometimes not play if the player's armor ratings were too high.
Quest Fixes
- "The Lover's Requital" (FreeformRiften02) will no longer fail on Lynly's death (there was dialogue where Sibbi thanked the player for killing her, but the quest always failed and stopped on her death thanks to the defaultsetstagealias script attached to her alias)
Actor Fixes
- Lynly Star-Sung now has black hair to comply with the description of her given by Sibbi Black-Briar.
- Sybille Stentor, Hert, and Hern, being vampires, now drop vampire dust when they die.
- Imperial Soldiers and Penitus Oculatus agents who wear light armor will no longer use heavy Imperial shields.
- AstridEnd has been tweaked to better resemble her non-horribly-burnt self (eye color matched to Astrid, eyes, nose, lips matched to Astrid, weight matched to Astrid).
- Galmar Stone-Fist will now be classified as a CombatBarbarian class to better suit his choice of weapons and armor. He also now correctly gets the 500 health boost Legate Rikke gets.
- Enthir will now properly fence goods after progressing the Thieves Guild quest line to activate him as a fence. His proper inventory will also be available.
- Aringoth was incorrectly flagged as an Altmer. In game dialogue tells the player he is a Bosmer.
- Aventus Aretino lacked AI packages to send him back to Honorhall Orphanage like he was supposed to be. (Bug #5054)
Item Fixes
- Mjoll the Lioness is a two-handed warrior, but her favorite sword, Grimsever, is a one-handed glass sword. Rather than change Mjoll into a one-handed warrior (her combat style and perks show she was definitely intended to be two-handed), Grimsever is now a two-handed sword.
- The original fix for changing Apple Pie to Meat Pie has been reverted. In its place, a new Meat Pie object has been created with a new texture and used to replace the two instances at the Bards College where they were specifically referred to as Meat Pie. This was done to fix an inconsistency with the Hearthfire DLC which solidified the original item as being intentionally called Apple Pie. The new meat pies have also been added to the leveled lists that publicans use to sell food at the inns.
NIF Mesh and Texture Fixes
- The male and female 1st person Blades armor had some clipping issues which are now fixed. (Bug #5671)
- Missing scabbards for the Blades sword, Dwarven sword, Dawnbreaker, and the Nightingale blade have been corrected. (weapons\akaviri\bladessword.nif, weapons\dwarven\dwarvensword.nif, weapons\nightingale\nightingalesword.nif)
- The roof texture for the city of Whiterun had a visible line through it which has been corrected.
Placement/Layout/Ownership and other World Object Fixes
- Previous fix for the entrance to The Midden has been updated to blend in better. (Bug #5438)
v1.2.2 - (2012-10-05)
USKP General Updates
- The file has now been cleaned with TES5Edit, removing several dirty edits that have accumulated over time.
Quest Fixes
The Companions radiant quest cycling script will no longer plaster the Papyrus logs with bug reports that could disrupt the radiant quest system. [Official Patch 1.9]
- Three dialogue branches of The Golden Claw (MS13) were setting the incorrect stage upon returning the claw if you had already found it ahead of being given the quest.
- The quest in Solitude to retrieve Roggvir's Amulet of Talos for Greta (SolitudeFreeform03) had a dialogue fragment with a missing property which blocked completion of the quest when the player retrieved the amulet in advance. The script fragment was also missing the expected command to give the reward for this quest. (BGS Support #9918)
- Fixed SwapAliasOnDeath for Riften's hostler and innkeeper (Ragged Flagon).
- Teeba-Ei and Pactur will no longer wander Alessia Caro-style between Stonehills and Morthal once Sorli the Builder becomes Jarl.
- Alias GuardCaptain in DailogueWhiterun is actually filled now, so Commander Caius will be exiled if the Stormcloaks take Whiterun.
- Brunwulf Free-Winter will actually be present for his scripted conversation with Malthyr Elenil.
- When curing the player's lycanthropy, the global variable that tracks the player being a werewolf was not reset to 0 like it should have been. (Bug #4715)
- Several scenes at the Blue Palace made no sense when played after General Tullius is dead because they talk about him as though he's still alive. These have now been blocked from running if he's dead.
- Narri was intended to be the backup for Valga Vinicia at the Dead Man's Drink, but there was no backup alias.
- Julienne Lylvieve was to be Faida's backup for the Four Shield's tavern, but there was no backup alias.
- The aliases for MQ201Party did not allow reserved references, which severely curtailed the the number of guests attending.
- The other two Companions wilderness encounters will no longer resurrect dead Companions.
- NPCs will now comment on the player's College of Winterhold robes, as was intended.
- Blood's Honor (C04) could become stuck and not start due to an alias conflict on 3 corpses previously defined in the master quest that runs the Companions (C00). The conflicting aliases have been removed from C04 and their text storage settings transferred to the aliases on C00. (Bug #303)
- Corrected one of Jorlief's lines about the Stormcloaks finding victory (it was checking that an empty variable was less than four; it now checks the number of holds the Imperials own: they start with four, so if they own any less than that, the Stormcloaks must indeed be finding victory across the land).
- Niranye will no longer yell for people to browse her wares at all hours after becoming a fence.
- Nurelion should no longer cry for the player to buy something while incapacitated in his bed.
- Calixto will no longer give his tour if the player has no money to pay with.
- Extensive polishing of DA08: Balgruuf's base actor is now essential, so if the quest is stopped after the blade is restored, he can't die and break quests; Nelkir, Dagny, and Frothar have been added to GovRuling and GovImperial so they'll be exiled to Solitude with their father (them staying in Dragonsreach was related to cut content; if the player does DA08 after taking Whiterun for the Stormcloaks, it will only be as awkward as "The Book of Love" if the Stormcloaks have Markarth); because the kids would lose all their unique dialogue if the quest was stopped, what dialogue that made sense with the cuts was duplicated into DialogueWhiterun, with half hour resets so they can say it all (and significantly dropping their annoyance factor now that they have more than one thing to say); their initial dialogue was given impossible conditions, as was a line from Balgruuf in exile wondering where his kids are; all the kids AI packages were removed from their DA08 aliases (all were vestigial and some caused them to do strange things if the blade was restored) so that they don't override their exile packages; Nelkir was given his DA08NelkirSneakAroundDragonsreach package on his base actor.
Game Mechanics Fixes
- EnchRobesFortifyMagickaRate02 had the incorrect base enchantment setting which would cause disenchantment of any items with this set to return the wrong learned enchantment. (Bug #4648)
- The services faction for the East Empire Company was stealing wares out of the Bits and Pieces merchant chest instead of the intended chest. Its service location and time has also been corrected.
- Corrected some Solitude AI packages that were intended to allow actors to explore the docks but instead sent them to their editor locations.
- DarkElfRaceVampire, WoodElfRaceVampire: removed eyebrows so they don't override the player's chosen set.
- High Elf vampires will now perform proper head tracking.
- ElderRaceVampire: checked "allow PC dialogue" and "allow pickpocket"
Actor Fixes
- Maurice's confidence value has been lowered so he won't be so inclined to charge into battle while being escorted to the Eldergleam Sanctuary. (Bug #4465)
- Argonian female vampires were erroneously set to use the male behavior graph for their animations. (Bug #4484)
- Olfina Gray-Mane, Brill, and Gorm are now essential owing to their roles as Housecarl, steward, and Housecarl, respectively.
- Idgrod the Younger is no longer incorrectly set as Morthal's Housecarl and is no longer essential.
- Services factions added to particular NPCs to be consistent with retroactive script.
- Niranye, Gulum-Ei, Jaree-Ra, and Deeja had coffins in their city's hall of the dead and were no longer essential after certain quest paths were taken; they have been given the WIDeadBodyCleanUpScript.
- Golldir is now correctly considered a unique actor.
- Viola Giordano added to WindhelmViolaFaction so that she owns her house and door; Lortheim and Jora removed from faction, since there's no clear reason why they're in it in the first place.
- CWBattle versions of Ulfric, Tullius, Galmar, and Rikke now actually look like their normal actor.
- If Malthyr Elenil becomes the barkeep at the New Gnisis Corenerclub, he can now sell drinks as intended.
Bulfrek has dialogue indicating he isn't supposed to leave Dawnstar after the Imperials take over, so his Windhelm AI packs have been removed. [USKP 2.0.5]
- Vittoria Vici was intended to be a merchant (that's why she has that AI package where she stands behind the counter at the docks), but she was never put into the merchant factions that would allow her to sell even though she had a services faction.
- Aquillius Aeresius, her creepy opposite-sex clone, is also in that services faction, implying he was to be her backup merchant.
- Julienne Lylvieve and her mother Michel were not assigned a crime faction.
- Vigilant Tyranus has been removed from the WINoBodyCleanUpFaction to allow his coffin to appear when he's killed.
- Muiri was no longer essential after "Mourning Never Comes" (DB03) but had no cleanup script.
- Heimvar now has a coffin in Solitude's Hall of the Dead.
- Nazeem will now go to his farm on weekends as he was supposed to.
- Swapped the days two of Faryl Atheron's AI packages run -- now he sits outside the New Gnisis Cornerclub on weekends and works at the Hlaalu Farm on weekdays, rather than the reverse (consistent with his observation that he relaxes "when he can" as opposed to "nearly every day of the week").
- Removed Aquillius Aeresius' counter AI package from his base actor so he doesn't crowd Vittoria while she works. It's been added to the EastEmpire alias in DialogueSolitude so that he'll resume when Vittoria is killed.
- Aquillius' level has been bumped up to 4 and his negative health modifier removed.
- Horkers now have their intended ability.
- EncVampire02BossDarkElfM had his eyebrows set to BrowsMaleHumanoid03 so that he doesn't wind up with a grey face.
- Legate Quentin Cipius is now properly enable parented to his camp so he isn't just exploring in the middle of nowhere anymore.
- Enthir will now fence at all times rather than only when outside the Hall of Attainment, but also only after his fence setup has been completed.
- Dravynea the Stoneweaver was supposed to perform backup vendor duties for Wuunferth the Unliving if he died but she did not have her vendor data set up.
- Jorleif now sleeps in the proper location in Windhelm's palace.
- Wuunferth the Unliving now sleeps in the proper location in Windhelm's palace.
Item Fixes
- Nazir's hood will now appear correctly on beast races (could be taken from him if he was killed during DBDestroy).
- The key to Niranye's safe will no longer be called "Darkwater Pit Key."
- Ulfric's bracers, boots, and coat will now be the appropriate color in the player's inventory.
- The Gilded Wristguards will no longer look like Nightingale Gloves in a female player's inventory.
- The male wedding dress now has the correct first-person texture.
Mesh and Texture Fixes
- The archery target has been replaced with a better resolution copy at 512x512 to match the quality of the rest of the game. (Bug #201)
- Fixed a texture seam in the Windhelm walls. (textures\architecture\Windhelm\whoutwall_n.dds, textures\architecture\Windhelm\whoutwall.dds)
- Ebony helmets were not casting shadows and have been fixed.
Script Fixes
- The boss battle script in Geirmund's dungeon had some bad condition checks that could result in an endless loop which generated Papyrus errors in the log and impeded script processing because of it.
- Edited WIDeadBodyCleanUpScript; normal script bails out and won't ever clean up the body if the actor is in the WINoBodyCleanup faction. This one just keeps the while loop going until they're out of it. [NR]
Placement/Layout/Ownership and other World Object Fixes
- Dock pilings underneath the Dainty Sload outside of Solitude were not grounded. A rock has been placed under them to close the gap. (Bug #4732)
- Two out of place sun sources were removed from Clan Cruel-Sea's house in Windhelm because they were making the house too bright. (Bug #4543)
- Darkshade Copse was incorrectly marked as being in Falkreath Hold. It is in Eastmarch Hold. (Bug #4443)
- Flickering meshes in Vlindrel Hall (MarkarthVlindrelHall) have been corrected by widening a room bounds portal. (Bug #4857)
- Coffins in the various Halls of the Dead will now display the person interred within, as Whiterun's do.
The location name for Sunderstone Gorge (SunderstoneGorgeLocation) was mistakenly listed as Greywater Gorge. [Official Patch 1.9]
- Flagged a bed in Dragonsreach as owned by Nelkir so that he can sleep (it was owned by a common faction among the kids but the other two beds were owned by the other children; if one of them got to the common bed first, Nelkir couldn't sleep).
- All navmesh edits for Breezehome have been removed to prevent running into a CTD caused by the Hearthfire DLC deleting one of the edited navmeshes.
- Lydia's bed in Breezehome was facing the wrong way, making it impossible for her to use it because the furniture marker was outside the walls.
Audio Fixes
- Alduin's death cry was using an incorrect sound filter setting and was not always audible at the proper range. (Bug #4444)
v1.2.1 - (2012-09-12)
Quest Fixes
- The previous fix for "The Man Who Cried Wolf" (MS06Start) which stopped the quest on completion has been reverted. This quest will now be terminated when "The Wolf Queen Awakened" (MS06) has officially started. Aliases have been adjusted in MS06 so that they will not get lost during the transition. (Bug #3505)
- Numerous dialogues that have race checks attached to them would not work for the vampire versions of those races. (Bug #425) (BGS Support #16557)
- Awkward dialogue has been adjusted to only show up when appropriate, so long as it doesn't block possible quest progression. (Bug #307)
- Some more guard dialogue in cities that wasn't accessible due to bad condition checks has been unlocked.
- Four dialogue responses that TES5Edit reveals had bad condition checks on them have been repaired.
- A random line Runil has in Falkreath about the graveyard.
- Being able to ask Balgruuf and Proventus about shouts, in addition to Ulfric and Farengar.
- Being able to ask Arniel to remind you what his quest wants you to do.
- A random line Lilith Maiden-Loom says about horses in Whiterun Stables.
- During "The Forsworn Conspiracy" (MS01) it was possible, though unlikely, that Legate Emmanuel Admand could be picked for one of the guards to ambush you in the Talos shrine due to an oversight in the alias setup in MS01GuardAmbushQuest. [NR] (Bug #3442)
- Using your Unrelenting Force shout at any time between being told to go get an Elder Scroll and arriving at the College would block dialogue allowing you to ask for entry because you're looking for a scroll. (Bug #2827)
- Boti and Jofthor will no longer talk about Fastred being in Riften when she hasn't been moved there yet. (Bug #2639)
- The Companions radiant quest "Escaped Criminal" (CR07) appears to not spawn a target and eventually ends itself and causes the quest to become stuck. Possibly due to CR07QuestScript using GetReference instead of GetActorReference on the alias for the criminal. (Bug #921)
- Guard dialogue intended to be heard at Half Moon Mill was instead available to every guard in Falkreath Hold. (Bug #359)
- "Ice Cold" (FreeformRiften07) could become stuck in a loop due to the failure to end the inventory event filter for ice wraith teeth. (Bug #3687)
- Dialogue for Dravin's quest (FreeformMerryfairFarm) was not linked up properly. The player could ask about what happened to his bow without knowing it had been stolen yet.
- One of Arngeir's scene dialogues at High Hrothgar was set to the wrong sound output mode. (Bug #3764)
- Paarthurnax has several dialogue lines in his introduction scenes that are not loud enough to hear from the distances involved. (Bug #4074)
- "Alteration Ritual Spell" (MGRitual05) was listed as a side quest, which displays the wrong artwork. It has been corrected to list as a Mages Guild quest. (UESP)
- The quest "Dark Brotherhood" registered a continuous update loop that is never shut down regardless of how the Dark Brotherhood quest line is resolved. Note that this quest will NOT be stopped due to dialogue and aliases within it that are used elsewhere.
- In "Blood on the Ice" (MS11), the player's chest in Hjerim would not enable unless Wuunferth was arrested for the crime. (Bug #4070)
- Viola and Arivanya are both required NPCs for "Blood on the Ice" (MS11) but were not properly added to the pre-quest that holds their essential aliases. If they die, MS11 will not start. If they are dead and MS11 has not yet started, they will be retroactively resurrected.
- In MS11, the objective "Get Assistance from Jorleif" is never cleared during the quest.
- MS11 was never counted toward the "Sideways" Steam achievement.
- If Tova Shatter-Shield is dead (actually just disabled, but that's another story) because you completed "Mourning Never Comes" (DB03) before MS11, a substitute key for Hjerim will be made available by the USKP.
- Also, if Tova Shatter-Shield was dead before starting MS11 (because you completed "Mourning Never Comes" (DB03)), and enough time had passed, the quest could never be started. (BGS Support #9827)
- If the player chooses not to sell the amulet to Claxito during MS11, they will have it identified when Wuunferth realizes what it is.
- If MS11 has already passed the stage where it could be identified and the player is still carrying around the Strange Amulet, it will be swapped out for the Necromancer's Amulet they should have received.
- MS11 would fail to start if the dead body in the Hall of the Dead in Windhelm had been purged by the corpse cleanup code. A new replacement body is generated to correct this as well as making the body's alias optional so the quest will start.
- MS11 is never stopped when completed.
Game Mechanics Fixes
The necromancers for "The Man Who Cried Wolf" are not friendly toward the generic necromancers or draugr that are in the dungeon with them. [USKP 2.0.1] (Bug #1455)
- Lost Echo Cave's location data is parented to the wrong hold. Falkreath->Haafingar. (Bug #3652)
- Several spells could be blocked by spell absorb/reflect and have been corrected to prevent that. (Bug #445)
- Fortify One-Handed did not work for daggers. (Bug #226)
- The matching set perks for light and heavy armor have had their conditions changed so that they're now looking for >= 4 instead of just == 4 to qualify for the perk. (Bug #3645)
- Navmeshes have been corrected in the following locations:
- Silver-Blood Inn (MarkarthSilverBloodInn, 00016DFE - No cover edging)
- Olava the Feeble's house (WhiterunOlavatheFeeblesHouse, 000165AE - Fixed islands)
- War Maiden's (WhiterunWarmaidens, 0001DB4E - Fixed islands)
Breezehome (WhiterunBreezehome, 000165A8 - Fixed islands) [Removed with USKP 1.2.2 - Hearthfire DLC conflict]
- NorthwindMineExterior01, 0000BB4A - Unconnected door
- FortSungardExterior04, 00009A79 - Unconnected door
- FortAmolExterior, 00009664 - Fixed islands
- FortAmol04, 00009683 - Corrupted section overlapping the real navmesh
- RiftWatchtowerExterior01, 000097B4 - Disconnected from the neighboring navmesh preventing navigation
- RobbersGorge01, 000778F1 - Invalid placement for the door marker over water
- AbandonedPrison01, 00021594 - Unfinalized navmesh
- MzinchaleftExterior, 00008F56 - Disconnected from the neighboring navmesh preventing navigation
- LostProspectMine01, 0005554A - Needed jump connectors from the raised section down to the ground level
- WhiterunExterior16, 0000963A - Broken connection to neighboring cell along the road, causing disruption in pathfinding
- SolitudeDocksEntrance, 00009279 - Broken connection along the road, disrupting pathfinding
Item Fixes
Banded Iron Armor and the Banded Iron Shield have been switched to use the iron material keyword so they will apply to the matching set perk. (Bug #3645) [Official Patch 1.9]
AI Fixes
- Due to a bug in the vanilla GetQuestCompleted function, SolitudeOpeningAhtarPostExecution would hold Ahtar stuck on the platform following Roggvir's execution.
- AI pack T02BassianusSleepInBunkhouse20x8 had an invalid target causing Bassianus to wander Riften all night. (Bug #2640)
- FalkreathIndaraFarmingSandbox4x16 was pointing to an invalid marker underground and has been adjusted to use FalkreathFarmingmarker instead. (Bug #2438)
- FalkreathSandboxEditorLocation512 had a radius of 0 instead of 512 as expected.
Actor Fixes
- Narri was not assigned to the proper innkeeper and merchant factions.
- Sirgar did not have the CarryActorScript necessary to make his firewood AI package work.
Script Fixes
- SF_MS08AmbushScene_00057FAC contained a stray debug message that has now been commented out. (Bug #389)
- Civil war map flags are not displaying properly. This is due to a bug in CWMapActivatorScript which does not clean up placed flag activators. The fix also removes bloat from excess flags that have been accumulating. It will be necessary to visit each affected map twice before the cleanup can take effect on existing saves though. (Bug #126)
The alias scripts attached to the player house doors could sometimes fail to complete the objectives due to badly unoptimized logic. [USKP 1.2.3]
- MS11SecretDoorActivatorScript has been fixed to keep it from trying to run Blood on the Ice content when that quest is not running.
NIF Mesh and Texture Fixes
- The Windhelm Docks mesh (Meshes\Architecture\Windhelm\whdocks1.nif) has had several defects corrected. (Bug #3855)
- Barricades used around Hagraven areas (Meshes\Clutter\Hagraven\hagravensticks01.nif, Meshes\Clutter\Hagraven\hagravensticks02.nif) had collision which blocked arrows from going between the sticks. (Bug #205)
Placement/Layout/Ownership and other World Object Fixes
- The dead goat in Glenmoril Coven (000A83EF) could become stuck in the table. It needed the "do not havok settle" box checked. (Bug #79)
- Boulder poking through a wall: 000CD62F
- Falmer trap embedded in rocks: 000A30F2
Door from WinterholdCollegeHallofCountenance to WinterholdCollegeMidden01 does not match types. (Bug #207) [USKP 1.2.3]
- A table (0009B0BD) and its contents were overlapped on top of a bookshelf (0009B0C1) and its contents. These have been separated, the navmesh adjusted, and the book originally reported as inaccessible has been replaced with Book1CheapNineHolds. (Bug #321)
- At MilitaryCampHjaalmarchSons (cell -3,20) several of the camp pieces were not assigned to the enable parent marker. (Bug #1083)
- There was no chopping block at Heartwood Mill.
- Helgen Keep had no north marker.
- On the upper floor of the Inn at HelgenExterior03 and HelgenExterior07, bottles of JuniperMead were not assigned to the enable parent marker. (Bug #325)
v1.2 - (2012-09-01)
Game Mechanics Fixes
- Archery is in the wrong guardian stone perk. It has been moved to the Warrior Stone perk bringing it in line with the Oghma Infinium and Bards College rewards, as well as the official game strategy guide. (Bug #2335)
- The Katariah was erroneously flagged as a dungeon which could lead to several radiant quests choosing it as a target location and therefore requiring the full completion of the Dark Brotherhood quest line to retrieve the target object. (Bug #162)
- Leveled list SublistEnchIronSwordStamina was populated by maces and has been corrected. This will also cascade to fix various quests that may have called this list as a reward. (Bug #390, 197)
- WoodElfRaceVampire has had the male and female scaling brought into line with the normal WoodElfRace (Bosmer vampires were slightly smaller than normal Bosmer)
- Aspect of Terror no longer adds extra damage to fire spells.
- The effect that slows things hit by ice spells, FrostSlowFFAimed, has been adjusted so that it won't affect anything that's currently flying. (Bug #160)
- Members of ChickenFaction will no longer flag crimes. (Bug #216)
- Dragons and Draugr will no longer be considered enemies. Since Dragon Priests are friends to dragons and allies to draugr, this prevents the 3 from infighting with each other. (Bug #268)
- The "Briarheart Geis" enchantment used by the Briarheart Geis axe was setup incorrectly and would not work.
- Fortify archer potions were lending their effects to any type of weapon due to the AlchemySkillBoosts condition for Marksman not including a keyword check for an equipped bow. (Bug #1196)
- Lover's Comfort did not work if the player chose not to move in to the spouse's home due to a bad stage check in PlayerSleepQuestScript. (Bug #2228)
- TrainerHeavyArmorMaster class has had its skills changed from those befitting a blacksmith to a basic duplicate of the CombatWarrior2H class, with an additional point in the heavy armor skill, to be in line with other master trainer classes.
- TrainerMarksmanExpert has had its armor skill changed from light to heavy armor, as the only NPC that uses it, Aela the Huntress, wears heavy armor.
Item Fixes
- ArmorPenitusHelmet now occupies both the circlet and hair slots.
- ArmorFalmerHelmet now has the ArmorHeavy
and ArmorMaterialSteel keywords to match the rest of the armor, and now occupies the hair and circlet slots. (Bug #284) [Strikeout fixed in Official Patch 1.9]
ArmorFalmerShield now has the ArmorMaterialSteel keyword like the other armor pieces. [Official Patch 1.9]
- ArmorImperialHelmet now has the ArmorHeavy and ArmorMaterialImperialHeavy keywords instead of being considered light armor.
- All Dark Brotherhood cowls have had their world models corrected. Maskless cowls use the maskless model, masked ones use the masked model.
- The Dark Brotherhood ancient cowls will now show up properly on Argonian and Khajiit races. (Bug #82)
- DBArmorGlovesWornPlayable has had the description removed.
- All three pieces of the Gauldur Amulet and the finished piece will now correctly appear on all races.
- Thieves Guild hoods will now correctly appear on vampires. (Bug #282) (BGS Support #16653)
- Stormcloak Boots and Bandit Boots appear to have reversed armor ratings. (Bug #137)
- Generic strongbox containers have no loot inside, which does not appear to be intentional. (Bug #183)
- Various empty wine bottles will now make noise when picked up or dropped. (Bug #220)
- Inconsistent naming of the various dragon claws has been fixed. The Golden Claw will not be changed since it is referred to explicitly as Golden Claw. (Bug #300)
- Non controversial fixes to various weapon materials and types have been made. The questionable changes to right/left handedness have been left out. (Bug #329)
- Incorrect enchantments have been fixed on a few weapons and armors. (Bug #349)
- Companions wolf gauntlets will no longer cause amulets to disappear when worn due to incorrectly having the amulet slot set in the Armor-addon section. (Bug #375)
Stormcloak Bear Boots were incorrectly flagged as heavy armor. They are light armor. (Bug #396) [Official Patch 1.9]
- Numerous miscellaneous items had missing keywords and have been corrected. (Bug #924)
- Imperial helmet and studded curaiss have incorrect keywords assigned. (Bug #928)
- "Yngol and the Sea-Ghosts" and "An Accounting of the Scrolls" had mismatched inventory vs world art settings. (Bug #1437)
- The Amulet of Zenithar will no longer cause rings to disappear due to a RingAA setting that didn't belong there. (Bug #1447)
- LItemEnchNecklaceMisc has been fixed to allow water breathing and resist poison amulets to spawn after level 20. (Bug #1452)
- The Atronach Forge recipe for Daedric Boots was incorrectly assigning the unplayable version for the reward. (Bug #291)
- Several ingredients were missing their vendor ingredient keywords. (Bug #286)
- Blades gauntlets were not applied to the Fists of Steel perk. (Bug #320)
Blades armor has been given the SteelPlate material keyword so it can qualify for the matching set perk. [Official Patch 1.9]
Actor Fixes
- Uthgerd the Unbroken has had her class changed to CombatWarrior2H to match her weapon and combat style.
- Haran now has the RentRoomScript in case Dagur dies and she needs to man the inn.
- It was possible to reanimate a headless Glenmoril Witch. (Bug #399)
- Halldir's duplicates will no longer be lootable on death. (Bug #108)
- Carlotta Valentia will now have garlic and elve's ear in her inventory to match what's visibly hanging from her stall. (Bug #123)
The courier who delivers various letters should no longer show up naked occasionally. (Bug #179) [Official Patch 1.9]
- J'datharr will now carry an actual torch for his torch animations. The original light source he had was not equippable. (Bug #274)
- Farkas will no longer revert to wearing default Imperial gear due to an incorrect outfit setting. (Bug #288)
- Saerlund and Harrald will be retroactively added to the exile factions if the civil war is over and they're not yet dealt with.
- Falk Firebeard and Bolgeir Bearclaw were not sleeping in their assigned beds and instead taking random beds belonging to the palace faction.
AI Fixes
- MarriageLoveInterestPostWeddingForceGreet has had the "once a day" flag removed. The spouse will still not initiate dialogue, but will not prematurely leave the temple.
- SolitudePalaceSybilleSleep8x8 now runs at the appropriate times rather than always being active. (UESP)
- After "Missing in Action" (MS09) Thorald and his two friends will no longer simply stand around at Northwatch Keep.
- The prisoners at Northwatch Keep will now properly run when their cell doors are open and the Thalmor soldiers guarding the prison are dead. (Bug #94)
- RiftenAerinFollowMjoll0x0 has been adjusted to keep Aerin from following Mjoll after marriage or after being recruited into the Blades. (Bug #157)
- highGateRuinsAnskaFollow00 has too small a radius, causing Anska to nudge the player. The radius has been doubled. (Bug #313)
NIF Mesh and Texture Fixes
- The texture for the Solitude manholes was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
- The texture for landscape roads was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
- Various fixes to the Blades armors have been made, thanks to MadCat221. (Bug #2121)
- Vertex color fix for L01 rock (blackreachcrystall01.nif, rockl01.nif, and rockl01wet.nif). One vertex was light gray and should have been dark gray.
- Vertex color fix for L04 rock (blackreachcrystall04.nif, rockl04.nif, and rockl04wet.nif). One vertex was light gray and should have been dark gray.
- Vertex color fix for M03 rock (blackreachcrystalm03.nif, rockl03.nif, and rockl03wet.nif). One vertex was light gray and should have been dark gray.
- Vertex color fix for piles02 rock (blackreachcrystalpiles02.nif and rockpiles02.nif). Several vertices were light gray and should have been dark gray.
- Vertex color fix for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif). Several vertices were light gray and should have been dark gray.
- Vertex color fix for blackreachcrystals02.nif. Several vertices were light gray and should have been dark gray.
- UV fixes: streched textures for Blackreach rock (blackreachcrystall02.nif).
- UV fixes: streched textures for Blackreach rock (blackreachcrystalm02.nif).
- UV fixes: streched textures for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif).
- UV fixes: streched textures for blackreachcrystals02.nif.
- UV fixes: streched textures for blackreachcrystals03.nif.
- UV fixes: streched textures for the rocks in blackreachtinymushroom01.nif.
- UV fixes: streched textures for the rocks in blackreachtinymushroom02.nif.
- Linwe's armor did not display arms in first person view due to a missing variant mesh for the armor addon. (armor\thievesguild\m\1stPersonTorsoVariant_0.nif,
armor\thievesguild\m\1stPersonTorsoVariant_1.nif)
Quest Fixes
- The scene in Solitude where Elisif wants a parade for General Tullius would still play even if General Tullius is dead. (DialogueSolitudePalaceScene9ElisifFalkBolgeir)
- Several guard greetings that should play after buying a house have been fixed. They were referring only to the intitial purchase stage and would no longer play after you had entered the home.
- Several guard greetings treating the PC as a new faction member have been fixed. (Bug #132)
- Falk Firebeard and the steward in Markarth would not tell the player they had purchased all the upgrades for these homes due to the response records being in the wrong order. (Bug #149)
- In Laid to Rest (MS14) it was possible to tell Alva that people thought Hroggar burned his house down for her before knowing the story. (Bug #180)
- Karliah was offering dialogue on the Agents of Nocturnal prior to their correct point in Darkness Returns (TG09). The dialogue options were checking the wrong quest (TG07) for the stage. (Bug #196)
- The bandits in Bleak Falls Barrow would still discuss Arvel as though he were alive even after the quest is completed. (Bug #200)
- Just in time for Dawnguard, corrected a large number of backup aliases and NPCs, from adding them to the appropriate services faction, to giving them AI packages to man the store like their predecessors, to assigning backup aliases in some cases.
- Sorex Vinius will now offer his delivery quest even if the player had already agreed to find news of Angeline Morrard's daughter. The dialogue to offer it was checking the wrong quest.
- If Senna dies before "A Night to Remember" (DA14) then Sam's drinking challenge will never execute since Senna's alias in DA14 can't fill. She will be resurrected retroactively if she's dead and DA14 has not started yet. Her alias in "The Heart of Dibella" is also now marked as essential to prevent her from being killed during that quest.
- Housecarls should no longer greet the player as though they don't own the home when entering. The Homeowner alias in WIGreeting lacked a check to see if the player owns the cell. (Bug #231)
- Returning to High Gate Ruins for a radiant quest blocks access to the treasure container if Vokun has already been killed. (Bug #235)
- If Lod is dead then the quest with Barbas cannot start, but the objective to speak to Lod will still be added by the guards. (Bug #239)
- Random wilderness thieves will no longer be immune from justice at the hands of the guards. (Bug #244)
- "Missing in Action" can now be completed using the non-violent method Bethesda had partially implemented. (Bug #245)
- The Companions quest "Purity" (CR13) should now be able to properly consume one Glemoril Witch head. (Bug #265)
- "Salty Sea-Dogs" (FreeformShipsDawnstar) should now properly remove the Fine-Cut Void Salts from the player upon completion. (Bug #271)
- "Trouble in Skyrim" (CR05) will no longer select dead NPCs for its target alias. (Bug #275)
- The civil war radiant missions to rescue prisoners (CWMission04) should now execute properly. The soldiers meant to help you were erroneously enabled at game start. [NR] (Bug #2325, Bug #358, Bug #411, Bug #835, Bug #889)
- The reward for being named Thane of Riften will no longer be given as a random weapon. [NR] (Bug #373)
- "Assist the people of Haafingar" will no longer stick in the journal once completed due to the script completing the wrong objective. (Bug #431)
- Rank progression during the Civil War on the Legion side was messed up due to some dialogue scripts setting the wrong rank value for Praefect rank. This should also correct the rewards given. (Bug #432)
- When acquiring frost salts for Dravynea she will be marked essential for the duration of the quest to prevent her death from leaving the quest stuck in the journal. (Bug #847)
- In "To Kill an Empire", Gianna's dialogue is lacking the "What's next" dialogue in 3 places. (Bug #867)
- When speaking to a Greybeard other than Arngeir, the rumble as he says "Dovahkiin" starts before the word is spoken. It will now start after the word is spoken. (Bug #1117)
- Numerous guard dialogues could not play due to bad condition checks. (Bug #1449)
- It should now be possible to harvest blood from Elven vampires. Their omission was an oversight.
- The note that the courier is supposed to deliver to start "The Wolf Queen Awakened" (MS06) was available in Falk Firebeard's inventory prior to the quest starting. It has now been removed from the data for MS06Start. (UESP)
Placement/Layout/Ownership and other World Object Fixes
- The trigger box in HighGateRuins02 that makes Anska say "That gem looks suspicious to me" did not have its property set to the player, so the spawned actors were setting it off prematurely. (Bug #161)
- The unplayable armor in the DawnstarSanctuary cell has been replaced with the playable versions. (Bug #283)
- A gap in the stairway leading up to Dragonsreach has been corrected.
- A ceiling tile in the Argonian Assemblage was severely out of place. (Bug #383)
- Missing ceiling portions in the Emperor's quarters on the Katariah have been fixed. (Bug #404)
- The navmesh at Rift Watchtower has been corrected to allow NPCs to properly path while there. It had broken cell borders.
Script Fixes
- The retroactive removal script that was supposed to fix the Bards College item quests had a bug causing it to fail to remove the items properly and complete the objectives.
- The Critter.psc script file had a few coding errors. CurrentMovementState == "Idle" in 3 cases should be CurrentMovementState = "Idle" (Bug #1736)
- Also in Critter.psc, a bug introduced by Patch 1.6 has been fixed to allow form lists to correctly add items when accessed again.
- Disabled the debug trace messages in WeaponRackActivateSCRIPT.
- dunPotemasMS06BossFightDummy could start an infinite loop of attempts to make Potema cast spells if the dungeon is visited a second time. Even after she was dead. (Bug #994)
- Script BlacksmithForge01 has been fixed so that it is not possible to jump into forges for free destruction advancements. (Bug #922)
- Wearing the wooden mask at Labrynthian will no longer crash the game if you are on a horse. (Bug #305)
Text Fixes
- Health and Stamina are not capitalized in the effect description, which is inconsistent with most other skills and attributes. (Bug #174)
- Fisherman's Journal. "Advald" -> "Advard"
v1.1 - (2012-08-03)
Game Mechanics Fixes
- Entering Yngol Barrow with a follower will no longer lock out menus and cause the display to go almost completely black (possibly also showing a load screen) until it is exited.
- The Marked for Death shout will no longer stack with itself.
- The script to drop dust in caves, ruins, etc. will no longer continue to run even when the player is not in the same cell. [NR]
- Fixed a trigger box in Sheogorath's Arena so that it doesn't needlessly run updates every 10 seconds permanently though the player has left and the quest ended.
- Bullseye was actually giving a 16% increase instead of 15% as deacribed.
- SummonStormThrall was actually summoning a Storm Atronach instead of a Storm Thrall. (UESP)
- EnchFortifyArticulation was incorrectly assigned keywords for sneak rather than for speechcraft. (UESP)
Quest Fixes
- The fix for "Pilgrimage" (FreeformRiften13) has been modified. The LItemSpellTomes50AllRestoration edit has been removed, and the script property for the quest reward has been pointed to LItemSpellTomes50Restoration instead.
- It is now possible to complete "Season Unending" (MQ302) at High Hrothgar if you have not yet chosen sides in the civil war. Tullius and Ulfric could not access the proper topic before.
After the quest "Rise in the East" (MS10) is complete, traveling to Japhet's Folly will no longer trap the player there unable to fast-travel away, and with the bombardment still occurring [Official Patch 1.9]
- After the quest "Darkness Returns" is complete, Nocturnal's pool and the symbols with which to choose Agent abilities will no longer disappear
- The two Alik'r Warriors at Whiterun will no longer persist after "In My Time Of Need" (MS08) is completed
- The three bound and hooded NPCs in the Abandoned Shack will no longer persist indefinitely (which they would whether alive or dead) when the Dark Brotherhood initiation quest "With Friends Like These..." (DB02) is completed
- Proventus Avenicci will no longer complete the quest to deliver Balgruuf's Greatsword to him if the player doesn't actually have it (such as by placing it on a weapon rack/plaque, which will take quest item weapons)
- Using the Thu'um on the Throat of the World (where Paarthunax is the only NPC around) will no longer cause the random Radiant quest courier to deliver the player a letter indicating a random Word Wall location (High Hrothgar was already excluded so this was probably an oversight)
- "Ringmaker" (FreeformRiften18) will now have quest markers
- After the quest "The Man Who Cried Wolf" (MS06Start) is completed, the very large purple shader graphic in Wolfskull Cave that accompanied the summoning of Queen Potema will no longer reappear when the cell resets
- Bassianus Axius and Fastred (Ivarstead) will no longer have their Ivarstead dialog if "The Book Of Love" (T02) has been completed and they've moved to Riften
- "The Only Cure" (DA13) was never stopped which would lead to the Aspect of Peryite randomly initiating conversation and being unable to exit.
- Added retroactive script for SolitudeFreeform03.
- MG01Pointer will now correctly show Faralda as the quest target. (UESP)
- The quest to rescue Derkeethus (DarkwaterCrossingDerkeethusRescueQuest) would not properly shut down when Derkeethus arrived in Darkwater Crossing because the AI package for his alias was not marked as owned by the quest and thus would never trigger the shutdown command. This would lead to his AI being permanently stuck trying to return home, making it impossible to marry him and stay at home, or recruit him as a Blade and have him stay at Sky Haven Temple. This would also result in him being permanently essential.
- During The Black Star (DA01) one of Nelacar's speech challenges is checking his speech skill instead of the player's which causes the check to always fail.
- In DialogueWhiterun, Amren's response intended for Redguards cannot be played because it erroneously checks to see if the player is a Nord.
- Investing in Angeline Morrard's shop was erroneously setting Ulfberth's investment variable, allowing Angeline to accept infinite investments.
- It was not possible to invest in Ghorza's shop in Markarth due to the dialogue option that transfers the gold not being linked up.
- Thieves Guild radiant jobs will no longer select Heimskr's house as a target due to it being destroyed during the Battle of Whiterun. (UESP)
- The reward items for the Thieves Guild radiant quests will now appear on the shleves in the guildhall as expected and in the proper order.
- Approaching Hjerim in Blood on the Ice (MS11) before being told to examine the crime scene would jump the quest ahead and strand you without access to the witnesses, blood trail, or markers for your next objectives.
- The pointer quest to visit the College of Winterhold (MG01Pointer) will be shut down once the player has been accepted into the college. (UESP)
- The Whiterun marriage alias in RelationshipMarriageFIN had an extra faction entry for Markarth which did not belong there.
- In "Promises to Keep" (MS03) telling Maven about the plot to steal Frost would cancel the objective to steal the lineage papers even though Maven is still sending you to go get those. (BGS Support #16550)
- The confrontation scene in Falion's Secret (FreeformMorthalA) does not run when the Jarl walks to where Falion is. The AI pack FreeformMorthalAJarlTraveltoFalion never initiates the scene. (BGS Support #16603)
- Scare my Enemy (WIAssault02) does not clear the final objective or stop itself when you've been rewarded for attacking the target. (UESP)
Audio Fixes
- The Dark Elf audio that sounds like "Morang Tong" has been corrected to the correct "Morag Tong"
Actor Fixes
- Bribing a guard will now properly clear bounty in that hold (this appears to have been intended but didn't work as it was set up properly).
- Arcadia will no longer refer to non-Nord players as Nords in her greetings. (UESP)
Stump the dog should now properly follow Frodnar (Riverwood) and not get stuck indoors. [USKP 2.0.5]
- Eydis' (Old Hroldan Inn) hands/arms will no longer go through the countertop due to misaligned markers.
- Helgird never sleeps. She's been moved to an editor location within range of her bed.
- Sarthis Idren had a looping giant breath sound attached to him when it shouldn't have been.
- Olava the Feeble's package to listen to Heimskr was blocked by her sandbox package.
- Ugor will be marked as protected status during The Cursed Tribe (DA06) that can result from his death during the quest. (BGS Support #16597)
Item Fixes
- The dragon priest mask, Morokei, had an incorrect enchantment set. It now carries the correct one - EnchDragonPriestMaskMoonstone. (Bug #10168)
- The enchantment on MQ203AkaviriKatana3 was erroneously set to the same enchantment as MQ203AkaviriKatana1 which resulted in the bonus damage not being correct.
- Orcish War Axes, and all items based on the template, were set to a speed of 1.0 instead of 0.9.
- The Amulet of Articulation had incorrect leveled reward settings that would cause the level 1 reward to be given out in all cases. The progression has been corrected as follows:
- TGAmuletofArticulation01 - Level 1
- TGAmuletofArticulation02 - Level 8
- TGAmuletofArticulation03 - Level 15
- TGAmuletofArticulation04 - Level 22
- TGAmuletofArticulation05 - Level 29
- TGAmuletofArticulation06 - Level 36
- TGAmuletofArticulation07 - Level 43
(Bug #12235)
- Staff of Thunderbolts was erroneously set to cast Lightning instead of Thunderbolt.
- The Executioner's Hoods used in With Friends Like These (DB02) were erroneously marked as Dwemer material.
- All versions of the Nightingale Bow had the wrong material type set, and also had the wrong audio detection level set. (UESP)
- Scale/Hide Gauntlets (ArmorScaledGauntlets, HideBracers01AA) had incorrect settings for first person female hands and were not set to the Default Race value in the armor addon.
Mesh and Texture Fixes
- Closed gaps in USKPSPatioWallColumn.NIF which were showing for some reason in its last remaining instance (Tamriel -18,25, Solitude entrance)
- Closed several seethrough areas of missing polys under the eaves, replaced a very incorrect texture mapped column face with the correct stone texture and removed a blue strip of missing texture on a windowframe on the Clan Cruel-Sea house in Windhelm (Meshes\Architecture\Windhelm\WHClanCruelSea.NIF)
- Corrected wrong texture on a wall section, closed two seethrough vertical gaps on a wall section and removed overly dark vertex colors on another wall of Windhelm wall/arch component Meshes\Architecture\Windhelm\WHStoneQuarter.NIF
- Fixed bad UV mapping on several of the smaller rocks of Meshes\Landscape\Rocks\RockPileM02.NIF (and 32 variant objects that use this mesh) and Meshes\Landscape\Rocks\RockPileM02Tundra.NIF
- Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces Meshes\Landscape\Roads\RoadCurveLong45LRamp01/02.NIFs, RoadCurveLong45RRamp01/02.NIFs, RoadSCurveR01.NIF, RoadSCurveRamp01.NIF, RoadStraight02Down01.NIF, RoadStraightLong01/02.NIFs, RoadStraightLongRamp01/02.NIFs, RoadStrToCurveRampL/R01.NIFs
- Corrected exposed underside on Solitude well mesh. (architecture\solitude\SWell.NIF)
- Corrected several seethrough holes for the Bards College. (meshes\architecture\solitude\SBardsCollege.NIF)
- Corrected several seethrough holes for the Bards College outdoor theatre mesh. (meshes\architecture\solitude\SBardsCollegeTeather.NIF)
- UV errors and several seethrough holes on the Bits & PIeces shop. (meshes\architecture\solitude\SBits And Pieces.NIF)
- Multiple seethrough holes on the end and underside of stone railing on the Solitude blacksmith mesh. (meshes\architecture\solitude\SBlacksmith.NIF)
- Hollow underside on railing/rampart of the Solitude Castle mesh. (meshes\architecture\solitude\SCastle.NIF)
- Seethrough holes on castle wall meshes. (meshes\architecture\solitude\SCastleWall04.NIF, meshes\architecture\solitude\SCastleWall07.NIF)
- Seethrough hole above the door to Erikur's house. (meshes\architecture\solitude\SErikur House.NIF)
- Multiple seethrough holes. (meshes\architecture\solitude\Sevette San House.NIF, meshes\architecture\solitude\SNineDivine.NIF)
- Seethrough hole or hollow underside on the ramparts to the Solitude temple courtyard. (meshes\architecture\solitude\SNineDivineCourt.NIF)
- UV errors on the patio wall entrance mesh to the player home in Solitude. (meshes\architecture\solitude\SPatioWallEntrance.NIF)
- Multiple seethrough holes and wall that didn't reach the ground. (meshes\architecture\solitude\SVittoriaViciHouse.NIF, meshes\architecture\solitude\SVittoriaViciHouseDestroyed.NIF)
- Bad amulet skin partition was removed from the male barkeep outfit. (meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif)
Placement/Layout/Ownership and other World Object Fixes
- One Thieves Guild cache barrel in Riften (0005EDAC) was not marked as owned by the players like the other two.
- Moved a bench (650E3) in the Dark Brotherhood Sanctuary that was too close to the (sloping) wall, so the camera would go through the wall into the void when the player sat down or stood up
- Refixed the unusable bench in Whiterun's Bannered Mare (60343) so that it can finally be sat on. [NR]
- Fixed Sibbi Black-Briar's bed in the Riften Jail so it won't allow him to get up and clip through the wall to the outside of the cell.
- Opening scene trigger for MS07 in Solitude (000C588C) needed the local script copy removed since the quest is handling this via an alias on the same trigger. [NR]
- 0010fdbf: Collision plane outside of Windhelm moved because it was sitting in the wilderness blocking the path for no reason.
Scripts
- fxDustDropRandomSCRIPT has been rewritten with better logic to try and get rid of the ongoing problems with this script continuously updating.
- WIAssault02LetterScript was not triggering the objective for WIAssault02 because it was using an OnActivate block instead of an OnRead block. (UESP)
Text Fixes
- Corrected loading screen CityWhiterun04 BC2E7: "The large tree in Whiterun's Wind District is called the Gildergreen,..." ("The large tree" -> "The tree") [it may not be large if the Blessings of Nature quest has been completed]
- Shield Wall perks have incorrect descriptions. Each rank actually provides 10% more effectiveness. (UESP)
v1.0 - (2012-04-07)
Game Mechanics Fixes
- NPCs will no longer drop weapons or shields as separate objects, as these are never cleaned up which greatly adds to save bloating and litters the game world (the items will still appear to be dropped, but will access the corpse's inventory to be taken and be cleaned up with the corpse if left)
Ash Piles, Ghostly Remains, Ice Piles and Wisp Cores will no longer permanently remain and bloat the save file (they will either disappear on exit of the cell or when the cell resets) [Official Patch 1.4.21]
Nirnroot glow objects will no longer stack, bloat the save and become blindingly bright; existing stacked glows will be removed [Official Patch 1.6.89]
- The torches on sconce activators will no longer duplicate-in-place (also adding slightly to bloat) when their cells respawn; the duplicate(s) would remain when the player picked up the newest torch (note that this fix is not retroactive for existing duplicate torches; simply open the console, click any duplicate torch and enter delete to get rid of it and no new ones will appear).
- The Absorb Spells effect of the Atronach sign, Atronach perk (Alteration tree) and Breton Dragonskin ability will no longer cause the player's own conjuration spells to fail.
- Casting a Flame, Frost or Shock Cloak spell will no longer cause most conjured allies to disappear for no apparent reason.
Flame, Frost and Shock Cloaks and Runes will now be properly augmented by their relevant Augmented perks in the Destruction tree. [Reverted out: USKP 1.2.7]
- Being too overencumbered to run or fast-travel (except mounted) will no longer stop carriages from working.
The Purity (Alchemy) perk now has the correct pre-requisite of Snakeblood, instead of Experimenter. [Official Patch 1.9]
The Matching Set perks (both Light and Heavy variants) will now apply properly to Ebony, Imperial Light, Guild Master's and Linwe's armors which had been overlooked. [Official Patch 1.9]
The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor and 15% faster skill increase in Smithing will now work as indicated, rather than increasing all armor rating by 25% and adding 15 to the Smithing skill. [Official Patch 1.9]
- Argonian players (who have permanent Water Breathing) will no longer gasp for air when surfacing.
- Fixed the missing Well Rested message and duplicated Well Rested and Rested bonuses appearing when the player slept in their home.
- The player will now receive the Well Rested bonus from sleeping in the Winterhold College Arch Mage's quarters if they are the Arch Mage.
- The Windhelm Barracks now has the correct music type (castle rather than dungeon) and followers won't react as though in a dungeon or cave.
- Fixed the lever (7CFE7) in BlackreachArena (3,0) so that it will turn off the Dwemer spinning blade trap on the arena platform, as well as turning it on again (was also slightly seethrough-underside but this wasn't noticeable).
The merchant chest in Riverwood Trader had 20 instances of PerkInvestorRiverwoodWhiteriverTraderList added to it which was causing the shop's gold supply to be 20 times higher than it should be with the perk. [Official Patch 1.9]
- Argonians did not have the ability to use power bash attacks due to a missing attack keyword on their racial data.
Quest Fixes
- Riftweald Manor, Mercer Frey's house in Riften, will no longer be accessible before the Thieves Guild quest The Pursuit without console commands, as accessing it earlier and picking up his plans would cause the Hard Answers quest to not start and break the questline (removed a barrel 3FFE6 from RiftenWorld RiftenCityEast 43,-24 that allowed early access) (UESP)
- The Thieves Guild quest "The Litany of Larceny" will no longer terminate immediately when the last item is obtained, rather then when it's returned to Delvin Mallory, which left the quest unfinishable
- The Thieves Guild ongoing job quest "The Numbers Job" will now correctly target the ledger in Haelga's Bunkhouse (Riften) rather than a static crate that left the job unfinishable (won't fix it if occurring currently; just cancel the job with Delvin and it won't reoccur)
- If the player quits or fails a job in the Thieves Guild ongoing job quest "The Fishing Job" (TGRGF) this will no longer remove the target item type from the player even if it wasn't acquired from the mark yet.
- If the player quits or fails a job in the Thieves Guild ongoing job quest "The Burglary Job" without having acquired the target item, it will be removed from the target location, as otherwise it couldn't be picked up and future Burglary Job items at that location would overlap it. (UESP)
If the player finds all 24 Unusual Gems before talking to Vex in the quest "No Stone Unturned" this will no longer make the quest unfinishable [Official Patch 1.9] (BGS Support #9839)
- Vekel The Man's (Riften Thieves Guild) quest to retrieve Arondil's Journals
will now pay the player the intended reward, will properly remove the items at quest end, and if the player finds the journals prior to getting the quest Vekel will have appropriate dialog rather than dialog that only makes sense if he gave the quest first [Stricken portion - Official Patch 1.9]
- Fixed Karliah going to Snow Veil Sanctum instead of returning to live at Nightingale Hall (which then didn't get restored; her dialog would also indicate she was in Nightingale Hall when she wasn't) at the conclusion of the Thieves Guild main questline (Darkness Returns)
- After the Thieves Guild initiation quest "A Chance Arrangment", Brand-Shei will no longer remain permanently in the Riften jail; he was intended to be released in just over two minutes of real time, but a bug prevented this
Imperial Legates and Stormcloak Commanders in camps throughout Skyrim will no longer remain unnecessarily essential after the Civil War questline is completed [USKP 1.2.3]
- Farkas will no longer lose his Skyforge Steel Greatsword during the Companions quest Proving Honor and then be reassigned an incorrect Iron Greatsword he's stuck with thereafter
- If the player finds Leifnarr's corpse in Broken Helm Hollow before receiving the objective to do so from his wife Grosta, the objective to report his death to her will now have a quest target, and the dialog option will be available so that the quest can be completed
- Find Red Eagle's Sword will no longer restart if it's already completed by re-reading the book "The Legend of Red Eagle"
- At the conclusion of Tending the Flames (Solitude Bards College), Viarmo will no longer tap the effigy of King Olaf with a mysterious hammer that appears from nowhere and then be stuck holding a torch permanently afterwords (note that due to bugged idle handling he still may have his hand in the holding position after the festival though), and the effigy's fire will now have its missing sound effect and flicker
- In Tending the Flames, when Viarmo presents the rewritten Olaf verse to Jarl Elisif, he will now read the correct line if the player chose "Olaf sacked it in dragon form (Persuade)" for verse 4
- Fixed Pantea Ateia's Tending the Flames festival greeting confusingly linking into her own quest's dialog
- After the Bards College Rjorn's Drum quest is complete, Giraud Gemane will no longer have the "I found Rjorn's Drum" option (he would repeat the same dialog again, although not provide the reward again; this bug was introduced with the 1.4 patch)
If the three Bards College instruments are found before their related quests (Finn's Lute, Pantea's Flute and Rjorn's Drum) the misc. quest objectives to find them will no longer remain permanently incomplete after the quest ends [USKP 1.2]
- If the player finds the Fine-Cut Void Salts and returns them to Captain Wayfinder before being given the quest to do so, his quest-initiating dialog will no longer take the Void Salts quest item away and put it back where it was originally found
- The player will no longer be able to return further (non-quest-item) Void Salts to Captain Wayfinder after the quest is complete and receive the reward each time
- Esbern's misc. quest objective "Bring a Dragon Scale and a Dragon Bone to Esbern" will now complete properly when this is done
The Dawnstar bounty misc. quest objectives "Collect Bounty from Skald" and "Collect Bounty from Brina Merilis" will now complete properly when the reward is collected from the Jarl [Official Patch 1.9]
- "Return to Grace" (SolitudeFreeform03) will now remove the amulet and complete properly when the player hasn't retrieved the amulet in advance. (UESP)
- The misc. quest objective "Visit Proudspire Manor, your new home" will properly clear if the player first enters from a door other than the front door. (UESP)
Alessandra will now properly give the reward for the quest to bring her dagger to her father Andurs in Whiterun [USKP 1.1]
- The misc. quest (Favor110) to bring a copy of The Mirror to Captain Aldis, and the misc. quest (SolitudeFreeform01) from Angeline Morrard to ask Captain Aldis about her daughter will both now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude
- The misc. quest (FreeFormMorthalB) to deliver Gorm's letter to to Captain Aldis will now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude, and will display its quest objective and target. (UESP)
- An unfinishable misc. quest "Investigate the Bards College" objective will no longer be added if the player talks to one of several bards throughout Skyrim and has already visited the College and started the Tending the Flames quest
- An unfinishable misc. quest "Speak to Verulus about the Hall of the Dead" objective will no longer be added if the player talks to Kleppr or Frabbi and has already started the quest by talking to Brother Verulus
- An unfinishable misc. quest "Speak to Degaine" objective will no longer be added if the player talks to Kleppr and has already started the quest to steal the statue of Dibella by talking to Degaine
- The unfinishable misc. quest "Speak to Degaine" objective will be also now be removed if the player starts the Heart of Dibella by talking to Hamal directly
- An unfinishable misc. quest "Visit the Shrine of Azura" objective will no longer be added if the player talks to innkeepers or wandering pilgrim Faldrus and has already started the quest The Black Star by visiting the shrine
- The mini-quest that can occur when the player assaults an NPC will now work properly: removed a leftover debug message, fixed quest objectives displaying script code and the quest letter will now properly advance the quest when read
- Tolfdir's (Winterhold College) mini-quest to find his Alembic will now have journal objectives
- J'zargo's Experiment (Winterhold College) will no longer break if more than three undead are destroyed with J'zargo's Flame Cloak Scrolls (the quest objective was to test them on three, but it's easy to go over this)
- In "Revealing the Unseen" (Winterhold College) the Mzulft map marker will now be added as was intended but misconfigured
- Urag gro-Shub's (Winterhold College) book finding quests (MGR20,MGR20b) will no longer break if the player has already found the book before starting the quest
After the Restoration Ritual Spell quest, Colette Marence will offer the spell Guardian Circle for sale as she was supposed to [Official Patch 1.9]
- After the quest "The Blessings of Nature" if the player chooses the sapling option, the dead Gildergreen tree (Whiterun) will be properly removed
- The Attunement Sphere (3532C) and Runed Lexicon (3A3DD) will no longer remain as undroppable quest items when the Discerning the Transmundane (DA04) quest is completed
- The Strange Amulet (D2328) will no longer remain as an undroppable quest item when the Blood on the Ice quest is completed
- Haelga's Statue of Dibella (21EA3) will no longer be an undroppable quest item if the player steals it after clearing her debt by other means in the Thieves Guild quest "Taking Care of Business"
Gallus's Encoded Journal (CEDA6) will now be removed properly from the player when Enthir takes it at the conclusion of the Thieves Guild quest "Hard Answers," and no longer remain in inventory as an undroppable quest item [Official Patch 1.9]
- The spiders in Redbelly Mine will no longer respawn there after the quest to get rid of them has been completed (otherwise they would be found roaming around while the miners were working whereas the quest indicated the mine was closed as soon as they were seen, and the player could kill them and finish the quest again; the mine will also be cleaned of spider detritus which may have been intended as it was already linked to an enable parent that was then never referenced)
- Farengar will no longer tell College members they should seek to join if they have the aptitude.
Actor Fixes
- Fixed some encounter dragons not burning up nor giving the player a soul when slain (respawned dragons were not being properly reset) (BGS Support #9655)
- The Companions Skjor, Njada and possibly Aela should no longer come back to life if they're dead or have their corpses be found moving around in the wilderness while lying down as if dead; Skjor was the most notable of these (disabled unneeded random wilderness encounter WERJ11 which was causing this)
- Brynjolf will no longer dismiss the player's conversation indicating that he's busy after the Thieves Guild questline
- J'zargo (Winterhold College) will now cap at level 30 as all other non-quest followers do (other than Housecarls)
Added Lydia (Whiterun housecarl) to onload/retroactive so that she can now be married by the player if Breezehome already as been purchased [Official Patch 1.5.24]
- Lydia will no longer use the chairs in the player's bedroom or get into an AI loop of sitting and standing in the same place repeatedly
- Faendal will no longer continue to visit Camilla Valerius if she's married to the player (and living in the player's house)
- The corpses of Ulfric Stormcloak and Galmar Stone-Fist will no longer persist indefinitely in the Windhelm Palace of the Kings after the Battle for Windhelm is completed (they were neglected to be given coffins in the Hall of the Dead as well which was also rectified)
- Ulfric Stormcloak and Galmar Stone-Fist's hands will no longer go through the map table in Windhelm's Palace of the Kings when they lean over it due to misaligned markers
- If Illia is dismissed or otherwise loses her follower status, this will no longer prevent her from being talked to and recruited again (may have to talk to her twice to get her to follow if she's gotten into this state as the first attempt will fix the problem)
- When bartering with wilderness Hunters, they will no longer take sold player items (which then disappear from their inventory) without paying for them, and gold paid to them by the player for their items will now properly add to their gold store (they were missing their merchant container; all Hunters will now share a common one for their faction so items sold to one be bought from another)
- Imperial guards in Solitude will now have have the missing arrest dialog option recognizing if the player is Thane of Haafingar
- The Bandit Marauder at Valtheim Towers will no longer remove 200 gold from the player if successfully intimidated
- Randomly encountered thieves in the wilderness will now properly recognize if the player has Guild Master's or Nightingale armor equipped and defer accordingly
- Legate Taurinus Duilis will no longer be locked out of the Morthal Guardhouse at night due to missing key assignments (both he and the door)
- Bothela (Hag's Cure, Markarth) will now sleep properly (package wasn't set up properly) as otherwise she was very difficult to rob when assigned to by the Thieves Guild
- If Cairine (Markarth Warrens) is "killed" she will no longer lie still as if dead yet remain able to blink, engage in dialog and detect the player until "killed" a second time (this strange behavior may have made her very difficult or impossible to pickpocket for the Thieves Guild quest The Fishing Job)
Gharol (Burguk's Longhouse) will now have the option to train Heavy Armor if the player's skill is 50 to 74 (she's an Expert, not Common-level trainer) [Official Patch 1.9]
Louis Letrush should no longer duplicate at the Whiterun Stables fast-travel marker or attack the player for no apparent reason [Official Patch 1.8]
- The "dead" skeleton (7502A) on a bier in Tamriel (24,18) will no longer add a copy of the book The Doors of Oblivion to its inventory every time it is activated
- Brenuin's (Whiterun) urn in the catacombs will now properly enable if he dies (ref. was pointing to a fire shader instead of the urn)
- Fixed the following named, non-respawning, non-essential NPC's missing their cleanup script, so depending on their death location their corpses could persist overly or indefinitely: Acolyte Jenssen (assigned unused urn E4B5F), Adeber (assigned unused coffin DEF28), Adisla (assigned unused urn F93DF), Aela the Huntress, Aeri, Ahkari, Ainethach, Alain Dufont, Alva, Alvor, Angi, Angrenor Once-Honored (assigned intended coffin F93DE), Angvid, Annekke Crag-Jumper, Aquillius Aeresius (assigned unused coffin 8618D), Aranea Ienith, Arcadia (assigned unused coffin E4BF6), Ardwen, Argis the Bulwark, Aringoth (assigned unused coffin 102DD1), Arnskar Ember-Master (assigned unused coffin 102DFE), Arob, Aspiring Mage, Atahbah, Atar, Athis, Atub, Azzada Lylvieve, Badnir, Bagrak, Barknar, Bassianus Axius, Beitild, Belchimac, Belrand, Bendt (assigned unused urn 863C6), Benor, Birna, Bjartur (assigned unused urn 86176), Bodil, Bolfrida Brandy-Mug, Bolund, Bor, Borgakh the Steel Heart, Borgny, Bothela (assigned unused coffin DEF2C), Boti, Brelas (assigned unused coffin F524E), Brelyna Maryon, Briehl (assigned unused coffin EC775), Bulfrek, Calder, Camilla Valerius, Captain Lonely-Gale (assigned unused coffin F5256), Captain Wayfinder, Chief Burguk, Chief Larak, Chief Mauhulakh, Cynric Endell, Dagur, Dalan Merchad, Delacourt, Derkeethus, Dravynea the Stoneweaver, Drelas, Dro'marash, Dulug, Dushnamub, Edith, Eimar, Eola, Embry, Enmon, Erik the Slayer, Eris, Faendal, Faida, Fastred, Fianna, Filnjar, Frida, Froki Whetted-Blade, Fruki, Fultheim, Gadba gro-Largash, Ganna Uriel, Garakh, Gemma Uriel, Gerda, Gerdur, Gestur Rockbreaker, Ghak, Ghamorz, Gharol, Ghorbash the Iron Hand, Gilfre, Gjak, Gloth, Golldir, Gorm, Grogmar gro-Burzag, Grosta, Gul, Gularzob, Gunding, Guthrum, Gwendolyn, Gwilin, Hadring, Haran, Helvard, Hern, Hert, Hilde, Hod, Hogni Red-Arm, Horgeir, Hroggar, Iddra, Indara Caerellia, Iona, Irgnir, J'darr, J'datharr, J'zargo, Jervar, Jenassa, Jesper, Jofthor, Jonna, Jordis the Sword-Maiden, Jorgen, Jouane Manette, Julienne Lylvieve, Kaie, Karita, Karl, Keeper Carcette, Kesh the Clean, Kharjo, Khayla, Kjar, Kjeld, Kjeld the Younger, Klimmek, Kodrir, Kust, Lami, Lash gra-Dushnikh, Leifur, Leigelf, Lemkil, Leontius Salvius, Lob, Lod, Lodvar, Lond, Luaffyn, Lu'ah Al-Skaven, Lucan Valerius, Lydia, Lynly Star-Sung, Ma'dran, Ma'jhad, Ma'randru-jo, Madena, Mahk, Malborn, Marcurio, Mathies, Maurice Jondrelle, Mena, Michel Lylvieve, Margret (assigned unused coffin DEF4C), Mogdurz, Mralki, Mul gro-Largash, Murbul, Nagrub, Narri, Nimriel, Nirya, Njada Stonearm, Odfel, Oglub, Ogol, Olda, Olur, Onmund, Orgnar, Perth, Ra'zhinda, Ragnar, Ranmir, Ravam Verethi, Reldith, Revyn Sadri (assigned intended coffin F5249), Rexus, Rhorlak, Ria, Roggi Knot-Beard, Rorik, Runil, Rustleif, Safia, Sanyon, Sarthis Idren, Seren, Sergius Turrianus, Sharamph, Shel, Shuftharz, Sifnar Ironkettle (assigned unused coffin F93EC), Sigrid, Sigurd (assigned new urn xx01A7D3), Silus Vesuius, Sirgar, Skulvar Sable-Hilt, Snorried, Solaf, Sondas Drenim, Stenvar, Sulla Trebatius, Sven, Swanhvir, Sylgja, Teeba-Ei, Temba Wide-Arm, Thadgeir, Thorgar, Thoring, Tilma, Torvar, Tulvur, Tuthul, Ugor, Ulfr the Blind, Umana, Umurn, Urog, Valdr, Valga Vinicia, Verner Rock-Chucker, Vorstag, Willem (assigned unused coffin DEF2A), Wilmuth, Wuunferth the Unliving (assigned new coffin xx01AD36), Xander, Yatul, Zaynabi
NIF Mesh and Texture Fixes
- Closed seethrough gaps of missing polys all around the end of the shaft of the Elven Warhammer (Meshes\Weapons\Elven\ElvenWarhammer.NIF)
- Fixed clipping on the skirt and Pauldrons on the female Blade Cuirass (Meshes\Armor\Blades\1stPersonBladesArmorF_0/1.NIFs, BladesArmorF_0/1.NIFs)
- Closed a seethrough gap on the male Ebony Cuirass (Meshes\Armor\Ebony\M\Cuirass_0/1.NIFs) around where it meets the wearer's neck
- Closed a seethrough hole in the armpit and fixed weighting with the pauldrons on the female Ebony Cuirass (Meshes\Armor\Ebony\F\Cuirass_0/1.NIFs)
- Fixed clipping on the band at the back of the cuirass and improved weighting on the female Iron/Banded Iron Cuirasses (Meshes\Armor\Iron\F\CuirassHeavy_0/1.NIFs, CuirassLight_0/1.NIFs)
- Closed a seethrough hole in the armpit and improved weighting on the female Steel Cuirass and Gauntlets (Meshes\Armor\Steel\F\1stPersonGauntlets_0/1.NIFs, Cuirass_0/1.NIFs, CuirassLight_0/1.NIFs, Gauntlets_0/1.NIFs)
- Closed a seethrough hole in the armpit, fixed clipping on the pauldrons and improved weighting on the female Steel Plate Cuirass (Meshes\Armor\NordPlate\NordCuirassF_0/1.NIFs)
- Fixed the common decorative stoneware two-handled pots (Clutter\Ruins\RuinsPot01/02.NIFs) so that every instance of them in the gameworld isn't tilted and slightly floating
- Hand carts (Meshes\Clutter\Carts\HandCart01Wheel.NIF) now have much more mass/inertia and won't tumble end-over-end when walked into or fly away when spells are cast on them
- Created USKPSPatioWallColumn.NIF and placed in Tamriel at the Solitude gates (-18,25) to cover exposed hollow ends on a fence piece
- Added end pieces with collision to resolve hollow/seethrough fence beam ends and missing stone fenceposts on the Thalmor embassy entrance (Meshes\Architecture\Solitude\SThalmorEmbassy.NIF)
- Closed a seethrough triangular hole of missing polys at the roof apex of inn side room meshes (Meshes\Architecture\Farmhouse\Interior\FarmIntInnEnd03/4/6.NIFs)
- Fixed overlapping faces, added a missing stone pillar to properly complete the fence including new collision for it Fixed Havok collision on the back door which was allowing the player to walk through the mesh, and removed a bad node that was causing problems with snow shader mods in the exterior Thalmor Embassy building (Meshes\Architecture\Solitude\SThalmorEmbassy.NIF)
- Closed two seethrough gaps between the base of Belethor's General Goods and the roadway near Breezehome in Whiterun (Meshes\Architecture\Whiterun\WRTerrain\WRDrunkenHuntsmanBase.NIF) [note that the mesh name doesn't match the actual object]
- Closed a seethrough gap under the side door of the Drunken Huntsman tavern and a seethrough hole into the void by the base of the side door stairway (Meshes\Architecture\Whiterun\WRTerrain\WRDryGoodsBase.NIF) [note that the mesh name doesn't match the actual object]
- Closed seethrough gaps between the top stairs (both sides) and the landing, between the lower landing and banister and in the lowest step of the stairway to High Hrothgar (Meshes\Architecture\HighHrothgar\HighHrothgarFloor01.NIF)
- Fixed bad UV texture mapping on the Riften north gate's stonework (Meshes\Architecture\Riften\RTNorthGate01.NIF)
- Fixed bad UV texture mapping on the doorframe of the Tamriel secret exit from the Whiterun Underforge (Meshes\Architecture\Whiterun\WRCityWalls\WRWallRuinsFree01Entance01.NIF)
- Eliminated Z-fighting flickering from overlapping and duplicate faces on the base of a column of a Solitude house interior piece found in Proudspire and other places (Meshes\Architecture\Solitude\Interiors\SSmaBalSol02.NIF)
- Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces RoadStraight01End.NIF and RoadStraight02.NIF
- Closed a seethrough gap above the doorframe visible from the subterranean entrance of the Whiterun Hall Of The Dead (Meshes\Architecture\Whiterun\WRBuildings\WRHallOfTheDead01.NIF)
- Removed a one-sided polygon projecting into the tunnel at the base of the Solitude windmill (Meshes\Architecture\Solitude\SWindmill.NIF)
- Fixed the shaft of the grindstone on blacksmith sharpening wheel stations (Meshes\Furniture\Clutter\BlacksmithSharpeningWheelAnimating.NIF) only being on one side of the stone (wouldn't be possible to use as the torque on the wheel would quickly destroy it)
Item Fixes
- All followers will no longer have invisible Hunting Bows that can't be removed from them that they would use even in preference to much better bows they were given; they will now be visible and can be removed from the follower normally
Esbern's Potion (E6DF5) will now properly grant the player the permanent Dragon Infusion ability [Official Patch 1.9]
- The health damage effect of the Silent Moons enchantment of Lunar weapons will now work properly
- Gourds and Apple Cabbage Soup are no longer missing their sound effects when eaten
- Completely filled Petty, Lesser, Common, and Greater Soul Gems will no longer empty when dropped or put in a container (partially filled Lesser, Common, and Greater Soul Gems will still empty and this is by design so that they may be reused if incompletely filled)
- The White Phial (Empty) (2C25A) will no longer endlessly duplicate if activated in player inventory
- Wylandriah's Soul Gem (FFRiften14SoulGem) now has no soul capacity, as otherwise it could capture a soul and then be used up at an enchanter (even though it is a quest item) which broke the quest to retrieve it. (UESP)
- Removed the description "Especially effective against undead." from the Silver Sword (10AA19) and Silver Greatsword (10C6FB) as if one is enchanted the enchantment type, magnitude, duration and charge bar won't display due to an engine bug (so that the player is still advised of the benefit against the undead, made a new loading screen)
The Ebony Blade (4838F) and Headsman's Axe (BE25E), both two-handed weapons, will no longer behave like one-handed weapons in their perk effects and other characteristics [Official Patch 1.9]
- Ebony Shields (13964) and all 16 variants, and Blades Shields (4F912) will now appear properly on Vampiric players of all races. (UESP)
- Stormcloak Officer Helmets (86985) and Ancient Nord Helmets (1FD77/B/C) will now display properly on armor mannequins
- The Gauntlets (EAFD2) and Boots (EAFD3) of the Old Gods will no longer disappear if the full set is being worn
Banded Iron (13948), Elven Gilded (1392A), and Studded (13B2A) armors will now provide the appropriate Matching Set perks (they are only available in cuirass/greaves and didn't match up with the boots/helmet/gauntlets of the same material) [Official Patch 1.9]
- Daedric Bows (139B5) and 27 enchanted varieties based on them now have the correct bash sound effect
Changed the Elven Boots of Eminent Stamina (10DF88) into boots as they incorrectly appeared as a suit of armor (in the boots leveled list, has boots price and boots internal name so appears was intended to be boots but incorrect template was used) [Official Patch 1.9]
- The level 32-39 Shield of Solitude (10EB63) now has the correct level enchantment, not the weaker one for the level 25-31 version
- The Grand Staff of Charming (29B91) now has the correct enchantment of mass charm, not calm as the weaker Staff of Calm does
- Corrected Fine Armguards (86990) not being categorized as armor
- Corrected the Flawless Amethyst item (6851E) being miscategorized as clutter rather than a gem
- The Bond of Matrimony (C5809) and Linwe's Boots/Armor/Gloves/Hood (108543/4/5/6) are now blocked from disenchanting as they should have been, as the resulting enchantment can't be applied to anything
- Corrected both Blade of Woe items (964C9/9CCDC) being improvable at a grindstone without requiring any materials, unlike all other items (both have keywords indicating they should require a Steel Ingot)
- Corrected Dragonplate Boots (13965) and 16 enchanted variants, Gauntlets (13967) and 16 enchanted variants, and Helmet (13969) and 28 enchanted variants requiring Dragon Scales rather than Bone to improve them, though they are crafted of Dragon Bone, have a clearly different appearance than their Scale counterparts and the correct Dragonplate keyword
- The Jagged Crown (DA750) is now properly listed for smithing and other purposes as being Dragonplate rather than Daedric, and the Masque of Clavicus Vile (D2846) as Daedric rather than Ebony
- Fixed the following weapons and armor not being improvable at a workbench or grindstone: Amulet of Articulation (9DFF7/F6904/D/E/F/10/11) [yes, these amulets are actually armor and their internal name indicates that this is intentional], Diadem of the Savant (F9904) [also an armor amulet as previous], Dragon Priest Dagger (1C1FE), Drainblood Battleaxe (F82FA), Drainheart Sword (F71DD), Drainspell Bow (F82FC), Ebony Blade (4838F), Fine Armguards (86990), Gilded Wristguards (E84C1), Headsman's Axe (BE25E), Honed Falmer Sword (6F6FF), Honed Falmer War Axe (6F700), Jagged Crown (DA750), Keening (6A13C), Masque of Clavicus Vile (D2846), (Notched) Pickaxe (1019D4/E3C16), Scaled Horn Armor (1B3A4), Nightingale Blade (F6527) [this is the highest-level one; the other four could already be improved, and like the Nord Hero Bow this one had an entry but it was set up wrong, so was clearly intended], Shield of Solitude (9E023/10EB62/3/4/5), Shield of Ysgramor (E41D8), Shiv (426C8), Shrouded Cowl Maskless (5ABC4), Silver Sword/Greatsword (10AA19/10C6FB), Skyforge Steel Dagger (9F25D), Studded Imperial Armor (13ED8 - also 6 enchanted variants can now be improved), Supple Ancient Nord Bow (5D179), The Woodsman's Friend (22265), Tumblerbane Gloves (F5981), Ulfric's Bracers (6230B), Woodcutter's Axe (2F2F4) [the almost-identical Poacher's Axe could be improved], Worn Shrouded Armor/Boots/Cowl/Gloves (10EB5B/C/D/E) and Wuuthrad (956B5) [The justification for calling these omissions bugs are comments made pre-release and a loading screen that indicates that all weapons and armor may improved; to avoid arbitrary decisions of materials, magnitude or feasibility I did not add missing crafting options or perk keywords, nor change items that don't appear in the unmodded gameworld; if you use a crafting mod such as the Lost Art of the Blacksmith or weapon improvement mod such as WAF along with the USKP they will not conflict; ie multiple entries won't appear in the stations' menus]
Placement/Layout/Ownership and other World Object Fixes
Tamriel (outdoor) Worldspace
- Moved the Khajiit caravan's merchant chest (74355) which was underground near the Dawnstar mine (8,25) as it could be activated and looted through the ground
- The front door to Klimmek's house in Ivarstead (17790) will no longer clip through the fake placeholder door behind it when activated.
- The alchemy lab/crafting table (E68A7) will no longer completely embed in a Workbench and a chest (E68A8) will no longer embed in another chest when the Imperials are occupying the fort due to missing enable parents, and replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (B409D) with a usable CraftingBlacksmithSharpeningWheel at Fort Amol (24,-6)
- A wooden barricade (E1FAA) near the Rift Imperial camp now has its missing enable parent so won't appear before or after the camp does
- For a road signpost that had two Markarth signs at right angles, replaced the erroneous one (EDC2C) with the Solitude sign it should have been (-21,6)
- Grounded a bedroll (9688E) in the Reach Imperial Camp (-40,8) that was hovering over the roof of a tent, above where it had been intended to be placed
- Moved a cliff face (95965) so that there wasn't a hole between it and another cliff face that the player could fall in, and nothing but console commands or a reload could get them out (-21,16)
- Replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (798AC) with a usable CraftingBlacksmithSharpeningWheel; also repositioned it as it was floating, and grounded the nearby forge as it was slightly floating on the roof of Fort Sungard (-17,-6)
- Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: DB0E8 (-23,4), 1F7D7 (-37,3), 19974 (-29,1), 1656B/D (26,-2), 1636E (-11,-15), 16365 (7,6), 16356 (36,8), 16353 (35,8), 1633A (34,6), 1630A (26,8), 162D5 (27,8) [also had a seethrough gap as was misaligned], 177B9 (-9,16), 177B4 (-10,17), 177B2/8 (-9,15), 177AF/BB (-10,16), 17752 (-25,19), 177BD/DFF11 (-10,-15)
- Fixed unmineable gold veins (10E570) in (11,28), (10E634) in (30,-26), (10E653) in (25,-19), (10D6F1) in (-9,-2), (10E5FC) in (45,-32) and an unmineable iron vein (10E608) in (34,-28)
- The statue of Azura (33DCB) in ShrineOfAzuraExterior03 (26,19) can now be seen at a distance rather than just disappearing (only 116KB so doesn't really even need a LOD mesh)
- Slightly moved the longship Northwind (9A38E) at the Windhelm docks (34,8) so that its side isn't clipping into the pier
- Removed see-through land discontinuity caused by misplaced MountainTrim02ReachGrass01 piece (8DCA4) in (-36,-8)
- Covered see-through land discontinuity under MountainTrim01FallForestDirt01 (B9386) in (28,-23) [scaled/moved rock BA04A to hide it]
- Corrected a see-through underside land piece (7AE01) on the bridge to the East Empire Company warehouse outside Solitude (-17,24)
- Grounded very floating trees 73348 (-27,0), 73349 (-28,0), 6E4D5 (-28,-4), 6E6EF (-32,-4), 7102D (-41,-2), 89E53 (-36,-8), 89DD8 (-32,-7), A3814 (7,18)
- Grounded moderately floating or seethrough underside trees 5093B (-19,-8), 5C0B4 (1,-20), 5B515 (3,-14), 6E5C1 (-25,-6), 6E5C2 (-26,-6), 6BAC6 (-23,-6), 93647 (33,-10), C4C3D/C4C3E/C50A2/C50A3/C50A7 (-8,4), 4EE3F (41,-29), 4EE27 (42,-29), 4EAA3 (-2,19), E7FAE (27,-15), A073F (25,-12), 718C9 (-39,-5), 718F5 (-39,-6), 35DC3 (-39,-6), 7060C (-36,-5), 6E655 (-30,-3), 74728 (-31,3), 74724 (-31,4), 74727 (-31,3), 3ACE5 (21,6), B5987/8 (-32,37), 528F2 (-38,1), 6E6F0/4 (-33,-4), A40AA (-33,-2) [branches], 841A3 (-20,-10), 6AAA6 (-20,-7), 7BC47 (-20,27), 4FD27 (-16,-14), 4F69B (-6,-17), 5E068/77/7A (0,8), BA470 (9,11), A98B9 (12,-7), BDC4A/B5 (14,9), BDBD5 (13,10), 73D52 (20,3), 9713E (28,-23), A6ED3 (33,-20), BD082 (34,-22), E6E8B (35,-12), 51E3A (44,-30), 69997 (-19,22), 68886 (-19,23), 3E425 (42,-5), 669FE (22,-20), B6858 (38,-18), 403C5 (44,-20), B218D/F (38.-29), 727E4 (48,-28), BD0C9 (38,-22), 88EB8 (20,-19), A87B6/7 (20,-22), 5D088 (-11,-17), E6FB9 (35,-16), B8BF3 (40,-16), 7A6D2 (41,-13), 8D677 (-36,24), 8EC5C (24,-17), 801C7 (20,-21), A7F46 (22,-7), 746FF (-29,1), 8EC59 (24,-17), 89EFF (21,-20). 8022B/8983F (20,-20), AF450 (34,-27), 9A188 (26,-22), 78E7B/C/A3 (24,-20), 3B6D9 (22,5), 2AE22 (4,8), B43F1 (34,-14), B44C8 (35,-16), 42139 (38,-17), 89687 (41,-10), 4C1CD (38,-5), 8021D (20,-20), 1C079 (4,-7), 57794 (-13,-14), B9008 (41,-20), 40947 (-16,-20), 9A203 (25,-22), 4B83A (37,-29), B1357 (36,-28), B9125 (43,-16), 403BC/45E (43,-20), 3A782 (-18,-12), 4F73A (-4,-22), B930A (29,-24), D1D6E (31,-26), 97B93 (11,15), 5D894 (11,15), BAD73/C569 (30,-26), B937C (29,-24), B60D3 (38,-21), AEF1E (44,-24), B8C19 (41,-16)
- Repositioned trees impossibly embedded in boulders 89E4B (-35,-8), 6E6D0 (-33,-4). E7002 (32,-13), 6703B (-20,22)
- Raised tree 52ADD which was too far down in the ground (-39,3)
- Grounded very floating shrubs C2F5B (-18,11), A0674 (35,-4), E10A7/8/9/A (-17,-1) [were stuck in tree branches], CE545/3E/F (-14,2), 67C4D [Mountain Flower plant also up a tree], 98D14 (-22,13)
- Grounded moderately floating shrubs 4EBB2 (-2,19), 48377/48378 (-3,2), BFCA7 (-26,3), C3444 (-24,25), 4EED1 (42,-31), 98632 (-32,-4), A9A2E (18,-24), 8E2A8/8E2B0 (18,1), C9B38/CE2E7/CE2E8 (17,0), 107858/A (-12,7) [Nightshade plants], D10BD/E (-11,2) [Mountain Flower plants], C09C4/5 (-8,-9), 5A816 (-5,-16) [Nirnroot plant], 48326 (-3,2), AAACD (12,-7), C6EE3/8700/1 (15,21), D3B3C (18,10), 2F319 (31,25), 66A5A (22,-20), A720D (10,23), 66A5C (22,-20), A5378 (30,-18), D51CE (13,1), 227D6 (-7,-21) [Mountain Flower plant], 386A3 (-12,27) [Spiky Grass plant], B7490 (-17,7) [Tundra Cotton plant], 9D3FF (35,-2) [Dragon's Tongue plant], CA3D4 (42,-25) [Mountain Flower plant], A8574 (32,6), A8564 (32,-7), E1213 (-18,6), CB17A (16,23), E44B5 (-11,-9), E44B3 (-12,-9), BAF9A (33,-26), 3A7A0 (-18,-11), 6E561 (-33,-2), B527A (39,-17) [Mountain Flower plant], D1052 (-5,12), 2C60B (-13,17), 8D838/42 (-42,9), 4862C/E/F (-14,3), 4862D (-15,3), E6BBA (9,-3), 94112 (14,-10), 98788 (-39,-6), B145A/521 (39,-28), E6AF2 (9,0), A857D (32,7), 88AEB (-39,0), B145A/D/F (39,-28), C9C9B/C (0,-2), 538A0 (5,-13), 804DE/F (4,-24), D215E (8,4), 3CE06 (18,16), 386DC (-14,29), C7DD6 (1,9), F0CA7/8 (22,11), A0680 (34,-2), A060D/E/85/6/9 (35,-2), B8F72/3 (40,-19), 986D0 (-30,-4), B3B0B (-14,-13), 9A1D9 (25,-22), BA239 (29,-23), B908F (43,-16), A8086/D (-28,10), C3FBF (32,-10), 1900F [Jazbay plant], 3A7A1 (-18,-11), 8F8E0 (29,-18), C2DC4/5/6 (-10,0), E68F8 (-17,-3), 8335C (26,-21) [Nirnroot plant], 9B720 (23,-23) [Mountain Flower plant], 438DA/C (16,-2), F5C03 (20,22) [Snowberry plant], E7DD9 (38,-10) [Mountain Flower plant], EFB21 (8,15) [Mountain Flower plant], C1C2F [Tundra Cotton plant], C2D56 (-6,0), 83476 (30,-13), A0818 (28,-14), B6AF0 (36,-21), 7D874/5 (-37,12), E919A (-25,24), E9154 (-25,21), E69DE/F/E0/1/2/3/4/5/6/7/B/C (-21,9), E3BF4 (-21,6), E69C9 (-21,7)
- Closed seethrough gaps in/under rocks/glaciers 95952/9740D (-23,17), A1066 (-16-7), 4D2A0/4D2A1 (-11,-15), 4836B (-1,2), A1008 (-17,9), 33DBF (13,26), E1F7D (10,-4), AB06C (30,-14), 93649 (33,-10), C11A6 (35,22), 97AC2 (13,16), 1A0FA (27,20), 7C93F (-29,22), 61E96 (-29,21), FF438 (-7,35), B61ED (36,-22), 4EEE2 (44,-29), 5FADF (3,15), 4EED9 (43,-31), 62EBB (26,26), 0B91E8 (44,-21), 5FCC2 (-6,-19) [also needed to lower several icicles attached to it), 9EE2D (24,-12), 7332A (-28,0) [adjusted tree 73389 and shrub 7338B so they were not left floating], 98645 (-32,-4), 9E0F3 (-31,3), 8DC9D (-32,-9), 7CC32 (-37,12), FD605 (16,-23), 718CE (-40,-5), 6E6F5 (-33,-4), A9BE7 (-29,16), 58E78 (-20,-10), C2067 (-20,26), 486EA (-16,7), ACD42 (-12,7), 104184 (-11,6), 48F9B (-11,3) [large enough to walk through and quite wide], 468A0 (-11,2), C5109 (-9,4), 2BAED (-4,-14), 48071 (-1,1) [road piece], 54C30 (0,-14), 1CCE5 (1,-13), 6008C (3,-23) [also repositioned icicles E5B76 and E5B78], 64F21 (9,-22), 9A011 (15,-13), F28E5 (17,18), 95035 (18,-22) [the most open rock I've ever seen: a cliff face piece on its side], 8DE6E (23,15) [huge bus-sized hole in this as well], 19EE8 (18,-14), 83466 (29,-13), 8EED3 (30,2), 5B436 (43,-21), A6D96 (48,-23), 68884 (-19,22), 9253E (-17,23), 92540 (-17,23), 54432 (5,-20), 86280 (18,24), 949ED (31,15), ADD14 (30,-26), 13307 (5,-11), BB927 (-27,29) [needed to also lower several trees on it so they would not be left floating], 8CED1 (26,-16), 9C381 (39,17), 95967 (-24,16)57ACA (-31,9), 1A8FC (13,12), 3325F (-15,34), 6E65D (-30,-4), EA814 (23,5), 2D2D9 (-15,25), 77387 (15,-11), 30AAF (-42,-5), 7188B (-42,-6), 99F8D (37,18), 94136 (13,-12), 810C6 (39,-6), A8093 (-28,10), 9D51E (32,-5) [appropriated ore vein 10EF10], 3E58E (29,30), 52B3B/86F5B (-42,4), A6FED (30,-21), 44C92 (12,-8), 10E5B1 (7,-2), 4302E (-15,-2), 6E08A (11,-4), 45A02 (-11,-3)
- Closed a seethrough gap above a fort bailey tower piece 2F145 (8,-23)
- Raised a hanging moss (8FE09) floating well below the tree branch it was supposed to be attached to (-34,7)
- Attached a fern (811F3) which was attached to nothing to a nearby tree (-39,13), a hanging moss (88087) to its tree (-35,2), and an ivy (8860E) to its rock (-37,0)
- Grounded two clams (FE7B5/6) which were not just floating over the solid rock below, but over the water itself, in (39,22), and another (F7AE6) in (21,25) that was floating slightly over land
- Attached a barnacle (CB2AC) to its rock (40,-24)
- Attached a Mora Tapinella (EC883) to its stump (-11,-24)
- Grounded a trapdoor (25207) on the roof of Fort Kastav in FortKastavExterior02 (27,12)
- Grounded the Riften carriage's horse (9B7BA/1070E2) in RiftenCityNorthGateExterior (42,-23)
- Raised the Solitude carriage's horse (C41E5/1070E6) so that its hind legs aren't embedded in the ground
- Grounded a firewood pile (107213), chopping block (107214) and sack (107217) in (20,-25)
- Grounded a floating deer skull A0469 (34,-4)
- Grounded floating rock A6FC4 (33,-19); also moved slightly so that grass didn't wave through it
- Grounded floating pot A9EC4 (-12,22)
- Grounded a half-floating bedroll (A2912; level on non-level ground) in RoriksteadExterior01 (-21,2)
- Grounded a hay pile (53160) in MorvunskarExterior01 (29,4) and nine (E7413/27/9/65E/60/2, 106C26/78/9) and a rocky ground texture piece (E7402) in SalviusFarmExterior02 (-41,1)
- Fixed Z-fighting intersection of tent floor piece 96862 (-1,24), curved exterior barrow wall 515D0 (-11,6), water near aggregate rock piece 59CD3 (-3,30) [moved/scaled to cover it], water near rock 9B14F (37,21) [moved/scaled to cover it], water near rock F7E20 (19,26) [moved/scaled to cover it], water near rock 5D0E6 (-8,-16) [moved/scaled to cover it], water near rock 99A8D (12,27) [moved/scaled to cover it]
- Grounded half-floating workbench 52410 and forge AB6E3 (6,14)
- Grounded several wheat sheaves (6233E/F/40/1/2/4/5) at a farm in RoriksteadExerior04 (-20,1) [when harvested, the chaff pile was floating]
- Grounded two potato plants (969AF/B0) at SalviusFarmExterior02 (-41,1) [when harvested, the square seethrough base of the object showed]
- Grounded a floating piece of driftwood (9B398) in (38,21)
- Removed a skeever head (B3BBB) placed deep underground that would end up embedded in a cliffside (-23,-7)
- Reoriented the Solitude carriage (C41E4) slightly so two of its wheels aren't off the ground (-18,24)
- Added the missing flame/embers to a brazier (FD0C9) at the Whiterun gates (3,-3)
- Lowered a hollow seethrough-underside barrow obelisk (37EF9) at Yngvild (14,27)
- Moved a Nirnroot (EFECF) that couldn't be picked as it was inside the Havok mesh of the hollow log it was placed in (35,24)
- Properly embedded a dagger (BB433) in a table which was instead balanced on its point, and raised a tankard (1B8B3) floating under the table in NilheimExterior03 (24,-15)
Other Worldspaces and Interiors
- Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: 240CA (DawnstarSilussHouse), 1F7EA (KolseggrMinePavosHouse), 13CE1 (DawnstarIrgnirsHouse), DB208 (LundsHut01), 175AE (WinterholdRanmirsHouse), 13D41 (DawnstarWindpeakInn), 175BE (WinterholdKorirsHouse), 13C11 (DawnstarBeitildsHouse)
- Flipped a backwards chest (CE2A7) in the Abandoned Shack
- Moved a ruined book (10F408) and five Falmer Ears (10F409/A/B/D/F) that couldn't be picked up as they were inside the Havok mesh of the shelf they sit on in Alftand Animonculory
- Grounded a slightly floating candle holder (F2383) and numerous dead bushes (36B23/48/55/6/F5/6/8/9/C/C01/4/5/D9A/A1/E1E/23/4/6/44/F82/D6/7151/8) in Angarvunde
- Grounded a floating cobweb (85C44) and burial urn (85C46) in Angarvunde Ruins
- Raised a lockpick (10E287) that couldn't be picked up as was inside a skeleton's Havok mesh, and fixed an unmineable gold vein (10E09D) in Ansilvund Burial Chambers
- Slightly raised a Dwemer gear (ACFFC) out of its wall, as its black background was hidden making it appear it was turning through stone, in Avanchnzel Animoncultory
- Fixed an unmineable gold vein (10FC47) in Blackreach POIBlackreach05 (-2,-1)
- Removed a useless out-of-place, unlit (and slightly floating) Dwemer floor lantern (D8F62) on the BlackreachArena (3,0) arena platform as the spinning blades would go right through it as if it wasn't there, and lowered a seethrough-underside rubble pile (7CF3D)
- Closed a seethrough gap underneath the back of a cliff face piece (CE84A), and lowered a hollow seethrough-underside Dwemer pillar (2B7E1) [also lowered a paired one by the same about to match] in Blackreach BlackreachTowers (2,2)
- Grounded a seethrough-underside flat rock flooring piece (7AA37) in BlackreachCity (0,1) and a floating bush (DB936) in Blackreach (1,0)
- Closed a seethrough gap under a stairway (2B608) in BlackreachCity (0,1)
- Closed a seethrough gap between another cliff face rock (7AA10) and a wall in Blackreach (-1,1) [also adjusted four giant mushrooms so that they weren't left floating]
- Closed a completely open platform end (8004E) in Blackreach POIBlackreach06 (1,3); appropriated rocky land piece 7AA4E for the job
- Closed a seethrough rock (4E7F7) in BlackreachWeatherTest2 (3,3)
- Corrected two piers that didn't go all the way to the bottom and a missing water texture that allowed fall-through into water as if on land in Broken Oar Grotto
- Ground a semi-floating sharpened stick barricade (E74E0) and hay pile (8DEA6) in Broken Tower Redoubt
- Flipped a backwards End Table (F73A5) in the Dainty Sload
- Moved a partly floating shrub (7C45B) hanging over a rockface and fixed unmineable gold ore vein (10E14E ) in Darkshade
- Fixed a large (unlit) ceiling sconce's (61B8D) ropes not displaying, making it appear it was floating, and grounded a floating Draugr corpse (F178B) whose head was also embedded in its niche in Dead Men's Respite
- Grounded a seethrough-underside snowdrift (A547B) in Driftshade Cellar
- Moved a ground texture (ImpRubblePileSmall01 CAEBD) that was protruding through an adjoining wall and closed a hollow step (73593) in Fellglow Keep Dungeons
- Closed a seethrough gap in the ceiling of a hallway in Forelhost Refectory caused by a misaligned arch (7E3E0)
- Lowered a seethrough-underside ice pillar in Forsaken Cave (2FDD4)
- Replaced a common chair in Fort Dunstad (20918) that could still be sat on though buried in stone rubble up to the seat with a static one that can't be
- Removed a redundant/duplicate room piece (3684A) that left a seethrough gap between the doubled floor, embedded a bucket and failed its possibly intended purpose of covering a seethrough gap of nothingness at the back wall, adjusted the wall position (448B5) to cover the gap and a torch (691C5) to compensate in a cell, and moved an overlapping crate (FBBD6) in Fort Kastav Prison
- Fixed an overlapping chest (D8989) in Fort Snowhawk when it was occupied by Imperials or Stormcloaks as it was missing its enable parent
- Moved the grindstone (B2531) in Frostmere Crypt to the center of its small room so that when the player activates it, the camera view doesn't swing right outside the cell into the blue void
- Two candle sconces (5A252/4) in a stairway in Gallows Rock will no longer only show as hovering flames
- Flipped three end tables (A1B80, B3662/3) in Goldenglow Estate and a dresser (A3701) in Goldenglow Estate Second Floor that was facing the wall
- Closed a thin seam on nothingness between a hall (B1F95) and wall piece near the entrance of Halldir's Cairn
- Attached a floating sconce (EE649) to its pillar and moved/scaled two night tables (EFF44/7) embedded in their beds in High Hrothgar
- Fixed flickery Z-fighting hay in Honningbrew Meadery (4E7C2)
- Closed a seethrough hole of nothingness at the foot of an alchemy crafting table (BC802) in Irkngthand Arcanex
- Moved a cluster of Glowing Mushrooms (CB799) that couldn't be harvested as they were inside their wall's Havok mesh in Irkngthand Slave Pens
- Closed a thin seethrough seam between two room pieces (29659 and A478E) in Korvanjund Crypt
- Closed a seethrough gap between the flooring and stairs (104880/1/2/3) of the platform of the word wall in the Labyrinthian maze LabyrinthianMazeWorld (0,0)
- Fixed an unmineable gold ore vein (10F0CF) in Labyrinthian Thoroughfare
- Repositioned an Alchemy Lab (C8835) in Labyrinthian Valkygg (-2,10) that was almost completely embedded in the wall behind it
- Removed a spurious three-quarters-hollow rock (NorPlatCorOut01 104422) from the floor, and moved a purple Mountain Flower (1044AE) that was growing from a solid stone tile instead of the nearby flowerbed in the Labyrinthian maze start LabyrinthianMazeWorld (0,-1)
- Removed an extraneous seethrough second dropdown ceiling in a tunnel of Lost Prospect Mine (56F25/C/825A)
- The door from Markarth's Dwemer Museum to Calcelmo's Laboratory (33D2C) is now properly tied to Calcelmo's Laboratory Key, not the Dwemer Museum Key (he gives the player the latter to access the Museum, but the key also allowed access to his off-limits Laboratory where his guards would immediately attack the player)
- Moved a doorframe (B3994) slightly forward to cover a piece of missing texture on the threshold in MarkarthWorld (-44,0)
- Flipped a backwards chest (9CF4F) in the Markarth Smelter Overseer's House
- Grounded several floating hay piles (446AF, 9184A, C0128/34) in Mistwatch West Tower
- Moved a wine bottle (F782F) that was almost completely embedded in a wooden post in Morvunskar
- Grounded a dwemer lever in Mzinchaleft that was floating over its pedestal (BE4CF)
- Fixed ragged one-sided edges and a seethrough gap of nothingness at the right side of the roof of a semi-submerged Dwemer structure in Mzinchaleft Depths; scaled/moved a rock (BEA48) to cover the errors
- Moved an animated load door (58E22) so that the stonework behind it doesn't clip through it in Mzinchaleft Gatehouse
- Moved a Solid Dwemer Metal (F9D44) that was embedded in the floor's Havok mesh so couldn't be picked up in Mzulft Aedrome
- Moved a Glowing Mushrooms (C0541) that was embedded in the wall's Havok mesh so couldn't be harvested in Nchuand-Zel, and closed large seethrough gaps around the frame of the small hallway (560D1) to the door to Nchuand-Zel Control caused by using wrong piece; replaced DweFacadeHallSmExBg01 with DweFacadeHallSmExBgExtender01
- Lowered a Dwemer column (89899) that didn't reach the ground in Nchuand-Zel Armory
- Moved a Large Dwemer Strut (FDDD1) that was embedded in the floor's Havok mesh so couldn't be picked up and closed a seethrough gap in a wall column (33680) in Nchuand-Zel Quarters
- Closed seethrough gaps (all around floor-to-ceiling) in a hallway of Nchuand-Zel Control (58CA5, 58CAB) and moved a Dwemer barrel (FDE0F) that rock clipped into
- Moved a Satchel (E9E2A) that was embedded in the floor's Havok mesh so couldn't be activated in Northwind Mine
- A pressure plate dart trap (2DE02) in Pinewatch Bandit's Sanctuary will no longer erroneously trigger even if the player has the Light Foot perk
- Closed seethrough gaps at the sides of the stairs and small square holes with misaligned textures in the throne pedestal of Potema's Refuge (26272/4/5/6/7/9/A/C)
- Moved two benches (B7CA7/8) somewhat embedded in the walls in Raldbthar
- Removed a spurious one-sided column fragment (78298) from a pool in Raldbthar Deep Market
- Fixed an unharvestable Imp Stool (C1744) and moved a small rock pile (C1713) to cover up a seethrough rip between the entry tunnel and main area of Rebel's Cairn
- Removed two webbed, dessicated human corpses (ED0CB/13D) from Redbelly Mine as it's indicated during the quest there that the spiders invaded recently and the mine was closed before anyone was even injured
- Closed thin seams between wall piece 2B191 and its neighbour and end piece 2B19B in RedEagleRedoubtWorld (-29,5)
- Moved the mannequins (102BDF, 120BE2) in Riften's Honeyside (player home) slightly further from the wall as they could be activated from the other side, through the wall
- A wall, ceiling and post near the entrance of Riften Jail (RiftenJail01) will no longer disappear depending on the player's viewing angle
- Closed a small seethrough gap under an arch in the Riften Ratway (A3DAE)
- Fixed a Z-fighting of a tunnel piece (A1C95) intersecting another in Riften's Ratway Warrens
- Moved a crate embedded in a barrel (A2E68) and a neighboring basket to make room (A2E72), realigned two barrels clipping into other barrels (26D1E and 4E640) and closed a seethrough gap at the intersection of two pieces in the sewers (50C18) in Riften's Riftweald Manor (Mercer Frey's house)
- Closed ceiling gaps in an alcove (6EF7E), moved an impossibly balanced Ruined Book (A7C75) and raised a bowl (F1AFF) out of rock in Shroud Hearth Barrow
- Closed a land discontinuity in a corner (scaled/moved a rock (201E0) to cover the error) and replaced two columns (F384A / :cool: that were using MrkTreasuryColm01 with an exposed one-sided ragged piece hanging from them (replaced with DweRmLgColumn01) in Sightless Pit's Temple of Xrib
- Grounded a slightly floating chair (CBF89) in Sky Haven Temple
- Grounded a floating fern (67FAB), closed a seethrough area under a cliff face (67FB1) and cleared the erroneous ownership on a Deathbell ingredient (FB51E) that made it a stolen item in Snapleg Cave
- Closed large gaps in the ceiling caused by use of incorrect pieces (5579A/F) in a section of Snow Veil Catacombs
- Raised a book embedded in its shelf (C85DA) and fixed a vertical strip of Z-fighting on a column (6ADD8) and at the sides of an archway (EAA33) in the Solitude Bards College
- Flipped a backwards chest (65CFC) in the Solitude Hall of the Dead
- The three new chairs around the living room table (D89D2, E2CB4/5) will no longer be embedded in the new chairs when the Living Room upgrade is purchased due to missing enable parenting, flipped the backwards chest at the foot of the master bed (9DA07) and eliminated a large arc of Z-fighting intersection on the wall by the mannequins (5F0B1) in Solitude's Proudspire Manor (player's home)
- The housecarl/guest bedroom in Proudspire Manor will now be properly upgraded and not remain with a bedroll, crates and hay after the player has been made Thane of Haafingar
- Fixed a crate (E273A) in Proudspire Manor remaining embedded in a chair and two cobwebs (E2753/4) remaining after the housecarl bedroom was upgraded as they were missing enable parents
- Two rugs (D8A7A/D89C8) in Proudspire Manor under the tables in the living room areas that were tied to an unused enable parent are now tied to the living room upgrade so will appear when it is purchased
- Three cobwebs (D8ACF/D3/F9) and three hay pieces (D8AD7/A/E, one of which was floating) will no longer remain in Proudspire Manor after the Enchanting area is purchased as they were missing enable parents
The exterior back door of Proudspire Manor (3AF95) will no longer be unusable as it was tied to an incorrect key. (BGS Support #16613) [Official Patch 1.9]
- Appropriated a couple of sacks (F5D74/7) in SolitudeWorld SolitudeOrigin (-16,25) to cover a seethrough gap in an corner outside Bits and Pieces
- Aligned a misaligned wall piece (CD043) that had a seethrough gap on one side and clipped the candle resting on it, moved another candle (CD053) whose flame was hidden inside its similar wall piece and in the Solitude Temple of the Divines
- Moved an impossibly balanced/clipping barrel (37F58) and grouded a partially floating Nightshade plant (F6F90) in Solitude (SolitudeWorld SolitudeRow)
- Grounded a floating thistle plant (533AF) in SolitudeWorld SolitudeBluePalaceCourtyard (-13,24)
- Fixed an invisible ramp of projecting Havok mesh from wall piece SCastleWall006 (E73A4) in SolitudeWorld SolitudeCastleDourDistrict01 (-15,26); appropriated nearby rock pile 5414E to cover it
- Removed an unused, unneeded hanging ring (208CE) from Solitude Castle Dour, Emperor's Tower as the hollow rope protruded vertically through the floor into the room above
- Grounded a floating candle in the Solitude Blue Palace (1612E)
- Grounded a floating chair in Solitude Red Wave (DE85A)
- Closed a gap in SouthfringeWorld SouthfringeAvalanche (33,-16) near the boss chest that the player could go through and "fall out of the world;" caused by cliff face 6F0FD not being large enough
- Moved a lantern (C4B69) somewhat embeded in solid rock in SouthfringeWorld SouthfringeStart (35,-17)
- Grounded an urn (3A738) that was embedded halfway up a tree for some unknown reason in SouthfringeWorld SouthfringeNPC (33,-17)
- Closed a seethrough gap under a flooring piece (A49D1) and a floating shrub (FBAB7) in Stillborn Cave
- Closed a seethrough gap behind rockface piece (2587F) in Stony Creek Cave
- Grounded two floating thickets in Sightless Pit (106922/3)
- Grounded a floating horn candle (CA753) in the Thalmor Embassy, Barracks
- Grounded a half-floating bear trap (F552C) in Torvald's Cave
- Grounded hay piles 4D461/7B/BC in Treva's Watch and 6C28D/F/90/2 in Treva's Watch Escape Tunnel
- Moved a scissors (79651), screwdriver (79652), scalpel (79653), Skeever tail (79654) and ruined book (D6F4F) that were embedded in the floor's Havok mesh so couldn't be picked up, grounded a seethrough-underside rubble pile (7F807) and closed huge seethrough gaps (large enough to walk through) around the misplaced entryway to the Pilgrim's Path (B0186) in the Twilight Sepulcher (needed to move the door, audio object and FX object as well to match; because doors' positions are stored in the same the door may be misaligned on an existing save)
- Fixed a small piece of Z-fighting on a floor piece (40BF4) of Ustengrav
- Moved several unharvestable or completely seethrough-underside mushrooms (86E6E/F/70/1/2) up a wall (appropriated rock 362DF to put them on), replaced a half-buried cupboard (2E260) whose drawers opened into rock with a static shelf, and raised a cauldron (B08E4) clipping into rock in White River Watch
- Adjusted one of the sets of rocks (34EB1) at the side of the player's home Breezehome in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover a seethrough gap of nothingness at the inside corner, and moved a set of sharpened stakes (FC8AF) by Severio Pelagia's house so one stake doesn't protrude through from the inside
An unusable bench in Whiterun's Bannered Mare (60343) can now be sat on [USKP 1.1]
- Removed a duplicated-in-place beam (E3EFA) at the top of the stairs that ran the length of the floor of Whiterun's Breezehome (appeared when the alchemy upgrade was purchased)
- Adjusted the scale/position of archway WRWallTierDivide01 (39ED0) in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover seethrough gaps between the sidewalk and stairs and the seethrough sidewalk border end
- Slightly lowered the interior Whiterun main gate (383C9) in WhiterunWorld WhiterunOrigin (4,-2) to close a seethrough seam between it and the main road mesh (1A329) parallel to the canal, visible from the Warmaiden's grindstone
- Closed a seethrough gap under wall 506E0 behind Carlotta Valentia's house in WhiterunWorld WhiterunOrigin (4,-2); appropriated rock pile piece 5110A from elsewhere to close it
- Closed a triangular seethough gap behind the Talos shrine between land mesh 506EE and wall 4C415 in WhiterunWorld WhiterunWindDistrict (6,-1); appropriated nearby boulder 10E995 to close it
- Closed a seethrough gap of void between the back of Dragonsreach and the land mesh 40BAC in WhiterunWorld (6,0); appropriated nearby boulder 587AF to close it
- Closed yet another seethrough gap of void between land mesh 40BAC and wall 89F7F in WhiterunWorld (6,0); appropriated nearby boulder 5A0A5
- Removed an out-of-place instance of RockPileS02FieldGrass01 (B96D5) at the well in the Whiterun market WhiterunWorld (6,-2)
- Removed a duplicated-in-place boulder (103067) outside the Whiterun walls in WhiterunWorld (6,-3)
- The intact House of Clan Cruel-Sea (5DA33) in Windhelm WindhelmPalaceOfTheKingsExterior (32,10) will no longer overlap the destroyed one during the siege of Windhelm due to missing enable parenting
- Moved two Hanging Moss plants (B804F/B7FFB) in Windhelm (31,9) and (32,9) respectively that couldn't be harvested as they were inside their walls' Havok mesh
- Grounded two dead shrubs (AEE9A/ :cool: in WindhelmWorld (32,8)
- Replaced a wooden wall panel WHIntWoodWallKitWall03 (7D19E) that has holes in it with WHIntWoodWallKitWall01 that doesn't, as it was allowing the fire in the fireplace on the other side to be seen (right through the brick chimney) in the Windhelm Blacksmith Quarters
- Fixed a strip of Z-fighting at the join of the hallway (C1068) and a basement room and another between its doorframe (C1067) and adjoining wall in Windhelm's Palace of the Kings
- Scaled down a jug (D6474) in a bookshelf in the wizard's quarters of Palace of the Kings Upstairs as its collision was knocking items above off the shelf
- Aligned a misplaced column 55BB9 hanging over the edge of a stairway which could be seen into and fixed bad clipping at the of another stairway AFC0F in Winterhold College's The Midden
- Removed seethrough gaps under two floor pieces (ADDBD/E) in Wolfskull Ruins (also grounded several bones left floating when they were lowered) and grounded two potion bottles (AC6BD/E)
Text Fixes
- Corrected name of Leifnarr's corpse in Broken Helm Hollow (C2871) "Nord" -> "Leifnarr"
- Corrected typo in NPC name EncDremoraMelee06 (00016FF8) "Dremora Valynaz" -> "Dremora Valkynaz"
- Corrected typo in creature name CritterPondFish02 (00106D29) "Abacean Longfin" -> "Abecean Longfin"
- Corrected description for Banish magic effect BanishFFActor75 (0006F951) "Powerful summoned daedra creatures are are sent back to Oblivion." -> "Powerful summoned Daedric creatures are sent back to Oblivion."
- Corrected description for Frost Breath shout FrostBreathShout (0005D16B) "Your breath is winter, you Thu'um a blizzard." ("you Thu'um" -> "your Thu'um")
- Corrected description for third Experimenter perk: "Eating an ingredient reveals all it's effects." ("it's" -> "its")
Corrected description of Matching Set light and heavy armor perks (51B17, 107832) as it indicated a 25% bonus but was providing 20% [Official Patch 1.9]
- Corrected loading screen: "Weapons can be improved at a Grindstone. Armor can be improved at a Blacksmith's Table." ("Blacksmith's Table" -> "Workbench")
- Corrected activator TGCrownCompleteWithStand (0007F8DF) "Barenziahs Crown" -> "Barenziah's Crown"
- Corrected container dunMiddenInvestigationChest (000D30CC) "Investigators Chest" -> "Investigator's Chest"
- Corrected container QAEnchantedWeaponContainer (000C2CDF) "All EnchantedWeapons" -> "All Enchanted Weapons" [note that this container can never be seen in normal gameplay]
- The Blessing of Talos effect (FortifyShoutTimerFFSelf 000FB992) will now display the correct magnitude (20% rather than 0%) in its Active Effects page
- The Equilibrium spell (DA746) will now show the correct drain health/restore magicka magnitude in its description, rather than a fixed amount of 25 per second
- Slightly improved cell names: "Palace of the Kings Upstairs" -> "Palace of the Kings, Upstairs"
- Corrected the following errors in item names:
Renamed "Apple Pie" -> "Meat Pie" as Sorex Vinius referred to them as this several times in Tending the Flames, then gave a misnamed "Apple Pie"; note that the item's internal name is FoodPie (no mention of apples) and they are sold at inns (ie pub pies, which are meat pies) so this appears to be a mistake by the developers (there is no recipe to make them either and they are mentioned nowhere else) [USKP 1.2.3]
Renamed all 19 types of Elven Gauntlets that were misnamed "Elven Bracers of..."
Renamed all 15 types of Steel Plate Gauntlets that were misnamed "Steel Plate Bracers of..."
FormID: 000C891D MS11NecromancerAmulet "Necromancer Amulet" -> "Necromancer's Amulet" [this is how it is referred to during the quest Blood on the Ice]
FormID: 00010509 DancersFlute "The Dancer's Flute" -> "The Dancer's Pipe" [Calixto refers to it as "The Dancer's Pipe" several times in audio/subtitle during his museum tour]
FormID: 00043E27 FRiften14Ingot "Orichalcum Ingot" -> "Wylandriah's Orichalcum Ingot" [the other two items collected for Wylandriah in this quest are prefixed with her name]
FormID: 000B83CF ArmorFalmerGauntlets "FalmerGauntlets" -> "Falmer Bracers" [they are bracers, as the hands are completely exposed]
FormID: 000FE2DF EnchArmorGlassHelmetMagickaRate05 "Glass Armor of Resurgence" ("Armor" -> "Helmet") [it is a helmet, has the helmet template, price, leveled list, etc.]
FormID: 00100E04 EnchRingDestruction06 "Ring of Peeless Destruction" ("Peeless" -> "Peerless")
FormID: 000CD883 FavorNightshadeExtract "Nightshade Extact" ("Extact" -> "Extract")
FormID: 0010DF96 EnchArmorOrcishBootsStamina04 "Orcish Armor of Eminent Stamina" ("Armor" -> "Boots") [it is a pair of boots, has the boots template, price, leveled list, etc.]
FormID: 0010DF96 EnchArmorSteelBootsStamina03 "Steel Armor of Major Stamina" ("Armor" -> "Boots") [it is a pair of boots, has the boots template, price, leveled list, etc.]
- Corrected the following errors in quest stages/objectives:
Finn's Lute (BardsCollegeLute) 20: "Thieves stolen Finn's Lute from the Bards College over a year ago." ("stolen" -> "stole")
Glory of the Dead (C06) 10: "I should attend the funeral of Kodak Whitman, the late Harbinger of the Companions." ("Kodak Whitman" -> "Kodlak Whitemane")
Glory of the Dead (C06) 10: "..., I need to convene in the Underforge to determine the next steps for the Companions following the death of Kodak Whitman." ("Kodak Whitman" -> "Kodlak Whitemane")
Compelling Tribute (CWMission07) 40: "Together we will over power the enemy and secure the weapons and coin." ("over power" -> "overpower")
The Black Star (DA01) "Nelacar has told me that his old mentor, Maylyn Varen,..." ("Maylyn" -> "Malyn")
Boethiah's Calling (DA02) 10: "..., and once trapped by it's magic, slay them. If I do this Boethiah will appear." ("it's" -> "its")
A Night To Remember (DA14) 100: "A note of debt I gave to Ennis in Rorikstead has directed me to Ysolda in Whiterun, she might be able to direct me to Sam." ("Whiterun, she" -> "Whiterun. She")
A Night To Remember (DA14) 100: "Ysolda in Whiterun will give me more information about Same once I return the ring I borrowed from her to give to someone in Witchmist Grove." ("Same" -> "Sam")
A Night To Remember (DA14) 115: "Ysolda in Whiterun will give me more information about Sam once I return the ring I borrowed from her to give to a hagraven Witchmist Grove." ("Same" -> "Sam")
Repentance (dunDarklightQST): "...surprise. We attacked an killed her mother. Illia told me to take her mother's staff from as a reward." ("surprise. We" -> "surprise. We", "an killed" -> "and killed", "from as" -> "as")
The Book of Love (T02) 10: "I've agreed to help the Temple of Mara help the cause of love throughout Skyrim." ("help the cause" -> "promote the cause")
The Fishing Job (TGRGF) 20: "Return the to Delvin" (Removed "the" as ItemToGet begins with the mark's name)
The Pursuit (TG07) objective 41: "(Optional) Shoot the mechanism to lower the ramp" ("(Optional) Shoot" -> "Shoot") [this stage was never optional]
Blindsighted (TG08B) 40: "I've finally located Mecer Frey within the ruins of Irkngthand." ("Mecer" -> "Mercer")
Blindsighted (TG08B) 60: "Mecer Frey is dead,..." ("Mecer" -> "Mercer")
No Stone Unturned (TGCrown) "However, I'll need to wait until I'm full member of the Guild before she'll be able to assist me." ("I'm full" -> "I'm a full")
Contract: Kill Beitild (DBSideContract03) 200: "Betild is dead,..." ("Betild" -> "Beitild")
Hitting the Books (MG03) 30: "Urag suggested that useful books may have been stolen from the Arcanaeum by Othorn,..." ("Othorn" -> "Orthorn")
- Corrected the following errors in new books' text:
AtrFrgDaedricRecipe01 "Atronach Forge Recipe" - Description: "Daedric Cuirass", Body: "Ebony Cuirass" ("Cuirass" -> "Armor") [cuirasses are no longer separate pieces in Skyrim]
AtrFrgRecipe12 "Atronach Forge Recipe" - Description "Conjurer's Elixr" ("Elixr" -> "Elixir")
ED02E Book1CheapWhiterun "A Gentleman's Guide to Whiterun"
"Welcome, good sir, to this indispensible guide." ("indispensible" -> "indispensable")
"Belethor's General Goods offers various and sundry wears for the adventurous traveler,..." ("wears" -> "wares")
"The smith is a pretty Nord named Adrianne Avenicci,..." ("Nord" -> "Imperial")
"I often visit her to make conversation, as she is a fellow Imperial far from home." ("a fellow" -> "an") [the author, Mikael the Bard, is a Nord]
"These Nords are simple folk,.." ("These" -> "We") [note that there are two other Imperial references that were not touched as they make sense if the book was intended for Imperials visiting from Cyrodiil]
"and the risks I have taken to bring you this most thorough report on all thing of interest to the discerning gentleman in the grand city of Whiterun." ("thing" -> "things")
403AF FavorAdonatoBook "Adonato's Book"
"It seemed that no powerin Tamriel could stop the monster" ("powerin" -> "power in")
"The Jarls might have been able to conquesr the beast if they had worked together," ("conquesr" -> "conquer")
"When Olaf finds Numinex, the dragon is to weak to defend himself." ("to weak" -> "too weak")
2A96D MS14AlvasJournal "Alva's Journal": "I am to seduce the guardsman one at a time and make them my slaves." ("guardsman" -> "guardsmen")
ED03F Book3ValuableAmongstTheDraugr "Amongst the Draugr": "I noted a sort of transferal happening." ("transferal" -> "transferral")
3636A MQ202SkyHavenBook "Annals of the Dragonguard"
"Emperor Kastav again ordered the Dragonguard to sieze hostages from Markarth and Hroldan to ensure that the jarls meet their conscription quotas." ("sieze" -> "seize")
"Upon the outbreak of the Winterhold Rebellion, our Master refused orders to send the Dragonguard out to help supress the rebellion." ("supress" -> "suppress")
504EF CWMission07InformantLetterImperial "Anonymous Letter": "If forced to chose between his dislike for the Empire or love for , will most assuredly chose the latter." ("chose" -> "choose") [two instances]
80D63 dunYngvildJournal01 "Arondil's Journal, Part 1": "It seems the cretins of Dawnstar are not quite a foolish as I had surmised." ("a foolish" -> "as foolish")
80D66 dunYngvildJournal04 "Arondil's Journal, Part 4": "The milk maid (who's name still escapes me)" ("who's" -> "whose")
78DD2 dunRobbersGorgeJournal "Bandit Leader's Journal": "I've ordered an extra ration of mead, but unless this fighting stops, we'll tear outselves apart." ("outselves" -> "ourselves")
2F83B SkillEnchanting5 "Catalogue of Armor Enchantments"
"Fortifying the wearers health is popular with warriors.", "There are even examples of gauntlets that are enchanted to improve the wearers ability to enchant things." ("wearers" -> "wearer's")
"The make the wearer less susceptible to burning, freezing and shocks." ("The make" -> "They make")
2F83A SkillEnchanting4 "Catalogue of Weapon Enchantments"
"These drain off a wizards reserve of power," ("wizards" -> "wizard's")
"Unlike the elemental enchantments, the enchantment along cannot kill, although the weapon itself can still take a life." ("along" -> "alone")
"Should he die shortly thereafter, he soul is siphoned off to a nearby soul gem." ("he soul" -> "the soul")
"Noticablely more rare are the absorb enchantments." ("Noticablely" -> "Noticeably")
"There are three known types that drain the victims health, magicka, or stamina." ("victims" -> "victim's")
"These are sometime referred to as vampiric enchantments." ("sometime" -> "sometimes")
"Absorbing health can actual steal the life from a creature." ("actual" -> "actually")
"It is important to note that many creature are immune to paralysis," ("creature" -> "creatures")
ED605 Book2CommonCatsOfSkyrim "Cats of Skyrim"
"The tooth of the cat is rumored to be useful in potions that restore the imbibers stamina as well as a potion that will temporarily give a more keen eye for smithing." ("imbibers" -> "imbiber's")
"An skillful hunter can usually salvage the pelts and teeth of their kill, but report that the meat is tasteless and not fit to eat." ("An skillful" -> "A skilful")
85FE3 dunFolgunthurJournal2 "Daynas Valen's Notes": "Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude" ("barows" -> "barrows")
EF2C0 Book3ValuableDragonLanguage "Dragon Language: Myth no More"
"The very word conjurs nightmare images of shadowed skies" ("conjurs" -> "conjures")
"An always, always, it was the same word repeated:" ("An always" -> "And always")
"In my travels, I found many of the ancient walls, and every suspicision proved true." ("suspicision" -> "suspicion")
"And a human witness possibly even a thrall or servant learning, observering" ("observering" -> "observing")
"The anicent Nords used the dragon langauge for these walls for very specific reasons. ("anicent" -> "ancient", "langauge" -> "language")
"Again, those answers are probably lost to time, and will never be know." ("be know" -> "be known")
E7F34 book2CommonDwarvenArchitectureVolIII "Dwemer Inquiries Vol III": "but very specifically on ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim." ("Irkgnthand" -> "Irkngthand")
2F837 SkillEnchanting1 "Enchanter's Primer": "Place the item and the soul gem on the Arcane Echanter. ("Echanter" -> "Enchanter")
88FE2 dunIlinaltasDeepAdventurerJournal "Fisherman's Journal": "No amount of coin could convince any of the nearby villagers to guide me there, so I'm following the Whiter River." ("Whiter" -> "White")
ED04E Book3ValuableThalmor "Flight from the Thalmor": "Or so I thought at the time, before their true power and inlfuence made itself known." ("inlfuence" -> "influence")
E3E69 Book3ValuableForgeHammerAndAnvil "Forge, Hammer and Anvil"
"He was rumored to illiterate," ("to illiterate" -> "to be illiterate"
"The last page had a large streak of ink an a few splatters of blood." ("ink an a" -> "ink and a")
"We have no way of know if Thorbald ever discovered the extraneous comments added to his script." ("know" -> "knowing")
4C6C8 TG02BillofSale "Goldenglow Bill of Sale": "Payment of the property has been made in full by Gulum-Ei as an agent on behalf of the buyer." ("Gulum-Ei" -> "Gajul-Lei") [It was part of the questline that this bill contained the alias "Gajul-Lei", but it instead contained the real name of the NPC instead of the alias it was supposed to]
AD8DE NoteFreeformMorthalB "Gorm's Letter" [Improved title to "Gorm's Letter to Captain Aldis as otherwise the player could forget what it was and read it to find out, then remember that Gorm asked that the player not read it; note that there are no consequences if the player does]
2F836 SkillPickpocket5 "Guide to Better Thieving":
"Let me give you a bit of advise: don't bother." ("advise" -> "advice")
"For every skilled thief I've met in my day, I've seen a twenty who thought" ("a twenty" -> "twenty")
E1647 dunWhiteRiverWatchHajvarrJournal "Hajvarr's Journal": "Travellers must have complained to the Jarl." ("Travellers" -> "Travelers")
1AFD2 SkillSmithing5 "Heavy Armor Forging": "Ebony is the principle material, " ("principle" -> "principal")
1AFC8 SkillAlchemy5 "Herbalist's Guide to Skyrim"
"While it is most well-known for its use in poisons, it would be remiss to overlook that the blooms of the Deathbell are very effective in mixtures for boosting one Alchemy skill." ("one" -> "one's")
"Do not be alarmed if, when the wings are broken down almost completely, they appear to almost disappear under your mortar." ("mortar" -> "pestle") [The mortar is the bowl that ingredients are placed in, not under]
"Not all Nords are savages wrapped in animal skins, howling at the moon." ("moon" -> "moons")
ED60C Book3ValuableDwarvenAutomatons "Herbane's Bestiary: Automatons"
"In the dark halls and chambers amid the ceasless droning of grinding gears and venting steam" ("ceasless" -> "ceaseless")
"I will continue to my journey across the lands, And perhaps one day Herebane will meet a worthy challenge," ("lands, And" -> "lands, and", "Herebane" -> "Herbane")
ED60B Book2CommonHagravens "Herbane's Bestiary: Hagravens"
"crude trinkets and alters to these witches on which sat dull, empty soul gems." ("alters" -> "altars")
"and deserving of its fate and its claws that are my trophy will tell the story of Herebanes triumph." ("Herebanes" -> "Herbane's")
D6F0B Book2CommonOnIceWraiths "Herbane's Bestiary: Ice Wraiths": "When winters chill descended upon me as I traveled further north through the frozen plains and mountains" ("winters" -> "winter's")
EDD35 Book1CheapCombatTips "Killing Before You're Killed": "learn the basics and keep your head firmly planted on your shoulders or someone's bound to lob it off." ("lob" -> "lop")
EF53E Book1CheapKolbAndTheDragon "Kolb & the Dragon"
"A strong gust of wind blew Kolb's torch out, and knocked him into a pit where split his head and died." ("where split" -> "where he split")
"Kolb found the lair where the dragon slept, tendrils of smoke wafting from it's nostrils." ("it's" -> "its")
D0E4E dunFrostmereCryptKyrJournal "Kyr's Log": "There's whole forest down there-" ("There's whole" -> "There's a whole")
CADEC DB01AventusLetter "Letter from the Steward": "or if you possess the ability the read the letter I am currently composing" ("ability the read" -> "ability to read")
1AFD0 SkillSmithing3 "Light Armor Forging":
"What we call Glass is nothing like the windows panes you see in houses." ("windows" -> "window")
"Studded armor also need iron ingots" ("need" -> "needs")
"Then the Betrayal of Ulvul Llaren brought it the rest of Tamriel." ("it the" -> "it to the")
"It's principle ingredient is Malachite," ("It's principle" -> "Its principal"
90213 dunAnsilvundLetter04 "Lu-ah's Journal" [Corrected title to "Lu'ah's Journal" to match her name]
"I would see both the Empire and these sons of Skyrim into Oblivion myself." ("Skyrim into" -> "Skyrim into") [double space]
E82BE FFRiften08BrandSheiBook "Lymdrenn Tenvanni's Journal" [Corrected title: "Tenvanni's" -> "Telvanni's"]
"the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind." ("millennia of suffrage" -> "millennium of suffering")
F1445 HouseDecorateMarkarth "Markarth Home Decorating Guide": "This package will furnish one the small rooms that adjoin the living room with the implements of an alchemist's laboratory." ("one the" -> "one of the")
DD125 dunPOIChillwindJournal2 "Merchant's Journal": "So many caravans have been attacked, so many travellers vanished into thin air." ("travellers" -> "travelers")
55549 dunLostProspectMineJournal "Miner's Journal": "And along comes Bern, my old partner, with an deed to some old gold mine out in the hills." ("an deed" -> "a deed")
ED607 Book2CommonGiantsAndMammoths "Ode To The Tundrastriders": "I'd slowly fade to dream nested in the radiating heat of mammoth fur. It's cold resisting properties keeping me snug." ("fur. It's" -> "fur, its")
ED035 Book2CommonRiftenOfCrossedDaggers "Of Crossed Daggers"
"Riften was a major hub of activity for trade caravans and travellers to and from Morrowind." ("travellers" -> "travelers")
"The city guard was formiddable and maintained a tight grasp on its populace, keeping them safe from harm." ("formiddable" -> "formidable")
"Although many believe that Hosgunn was responisble, and cries of protest filled the streets of Riften," ("responisble" -> "responsible")
"Any caught breaking the curfew was immediately jailed without process or executed if it was a repeat offence." ("offence" -> "offense")
"using it to construct a massive wooden castle with unecessarily lavish quartering within." ("unecessarily" -> "unnecessarily")
"the streets of Riften became littered with refuse and it's people plagued by disease and hunger." ("it's" -> "its")
"As the fighting recommensed, the fire spread through the city unchecked." ("recommensed" -> "commenced")
"And even though over fifty years had passed since then, it still has yet to fully recover." ("had passed" -> "have passed")
EB090 Book1CheapOlafAndTheDragon "Olaf and the Dragon" [NOTE: the text is the same as 403AF "Adonato's Book" but two of the mistakes have been corrected]
"The Jarls might have been able to conquesr the beast if they had worked together," ("conquesr" -> "conquer")
ED037 Book3ValuableSteppingLightly "On Stepping Lightly": "Since the draugr tends to lay dormant until someone happens upon their resting place, it's advisable to keep an eye on any niches or sarcophaguses that you encounter." ("tends" -> "tend", "sarcophaguses" -> "sarcophagi")
1AD14 Book4RareSancreTor "Remanada": "the west split from the east and Colovia's estrangment lasted some four hundreds of years." ("estrangment" -> "estrangement")
ED03B Book2CommonScourgeoftheGrayQuarter "Scourge of the Gray Quarter"
"would open itself as a welcome destination for any refugee from the smoking sulphur" ("sulphur" -> "sulfur")
"Indeed, the soft hand of Hoag can be seen in the cities Argonian population as well;" ("cities" -> "city's")
F84A1 Book0Shadowmarks "Shadowmarks": "Saves you from breaking into a place only to find the people don't even have two septim to rub together." ("septim" -> "septims")
1AF93 Book3ValuableShezarr "Shezarr and the Divines": "the defeat at Gelnumbria Moors would only damage his campaign for the Imperial Crown." ("Gelnumbria" -> "Glenumbra")
F1447 HouseDecorateSolitude "Solitude Home Decorating Guide": "Will stock one of the home's small ground-floor rooms with all of the furnshings for an enchanting laboratory," ("furnshings" -> "furnishings")
ED046 Book2CommonSongOfReturnV2 "Songs of the Return, Vol 2": "bringing his learnings to bear on the battlefield that his enemies would be defeated before they even know the battle had begun." ("learnings" -> "learning", "know" -> "knew")
D0969 dunFrostflowAbyssJournal02 "Sudi's Journal": "Or even being cabin girl on one ships we used to sail on would be better than this!" ("one ships" -> "one of the ships")